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fgo-game-data/ScriptActionEncrypt/94/9408/9408880221.txt
2025-09-04 08:06:10 +00:00

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94-08-88-02-2-1
[soundStopAll]
[enableFullScreen]
[charaSet A 25013000 1 Wandjina]
[charaSet B 1098257910 1 Mash]
[charaSet D 25005000 1 Voyager]
[charaSet F 2022000 1 "Altera Santa"]
[charaSet G 1098243000 1 Erice]
[charaSet H 7042000 1 Kriemhild]
[charaSet I 98110000 1 "Yagyu Tajima-no-kami"]
[charaSet J 1098257310 1 "Da Vinci"]
[charaSet K 98006000 1 "Demonic Beast 1"]
[charaSet L 98006000 1 "Demonic Beast 2"]
[charaSet M 98006000 1 "Demonic Beast 3"]
[charaSet N 98006000 1 "Demonic Beast 4"]
[charaSet O 98006000 1 "Demonic Beast 5"]
[charaSet S 1098257900 1 "Armored Mash"]
[charaSet P 98115000 1 Effect]
[sceneSet Q 107801 1]
[sceneSet R 107801 1]
[sceneSet T 107801 1]
[sceneSet E 107801 1]
[charaSet C 10012000 1 "Taisui Xingjun"]
[scene 107801]
[subCameraOn 4]
[charaLayer I sub #A]
[charaLayer Q sub #A]
[charaLayer H sub #B]
[charaLayer R sub #B]
[charaLayer A sub #C]
[charaLayer T sub #C]
[charaLayer S sub #D]
[charaLayer E sub #D]
[subCameraFilter #A maskEdge cut359_mask03 5 255,255,255,255]
[subCameraFilter #B maskEdge cut359_mask02 5 102,0,0,255]
[subCameraFilter #C maskEdge cut359_mask03 5 96,238,255,255]
[subCameraFilter #D maskEdge cut359_mask16 5 255,255,255,255]
[charaScale H 1.3]
[charaScale A 1.4]
[charaScale I 1.3]
[charaScale S 1.3]
[charaScale Q 1.3]
[charaScale R 1.3]
[charaScale T 1.3]
[charaScale E 1.3]
[charaDepth Q 1]
[charaDepth R 2]
[charaDepth T 2]
[charaDepth E 2]
[charaDepth A 3]
[charaDepth H 3]
[charaDepth I 3]
[charaDepth S 3]
[charaDepth N 1]
[charaDepth O 2]
[charaDepth K 3]
[charaDepth M 4]
[charaDepth L 5]
[charaFace I 5]
[charaFadein I 0.1 -150,0]
[charaFadein Q 0.1 -150,-220]
[wt 0.1]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_80 0.1]
[charaTalk off]
[charaFace K 0]
[charaFadeinFSL K 0.1 0]
[charaFace L 0]
[charaFadeinFSR L 0.1 2]
[wt 0.5]
[subRenderFadein #A 0.2 0,-130]
[charaMove I 0,0 0.2]
[charaMove Q 0,-220 0.2]
[wt 0.3]
Yagyu Tajima-no-kami
Hrn!
[k]
[messageOff]
[charaMove I 150,0 0.2]
[charaMove Q 150,-220 0.2]
[subRenderFadeout #A 0.2]
[wt 0.5]
[se ad386]
[effect bit_talk_kengekiall02_fs]
[se bac528]
[wt 0.1]
[charaShake K 0.05 2 2 0.3]
[charaShake L 0.05 2 2 0.3]
[wt 0.2]
[se ad467]
[wt 0.1]
[charaShake K 0.05 2 2 0.3]
[charaShake L 0.05 2 2 0.3]
[wt 0.6]
[se ad42]
[charaSpecialEffect L erasure 1 1.0]
[wt 0.1]
[charaSpecialEffect K erasure 1 1.0]
[wait charaSpecialEffect K]
[wait charaSpecialEffect L]
[charaFadeout I 0.1]
[wt 0.5]
[charaFace S 2]
[charaFadeinFSR S 0.1 -100,150]
[charaFadein E 0.1 -250,-150]
[subRenderFadein #D 0.2 400,-150]
[subRenderMove #D 350,-200 0.3]
[wt 0.5]
Mash
Hostile entity signals have disappeared! They appear to be more like ghosts than living beings.
[k]
[messageOff]
[subRenderMove #D 300,-250 0.3]
[subRenderFadeout #D 0.2]
[wt 0.5]
[se ad769]
[se ad443]
[charaFace K 0]
[charaFadeinFSL K 0.7 -350,0]
[charaFace L 0]
[charaFadein L 0.7 1]
[charaFace M 0]
[charaFadeinFSR M 0.7 350,0]
[wt 0.5]
[seStop ad769 0.4]
[seStop ad443 0.4]
[wt 0.8]
[charaFace H 2]
[charaFadein H 0.1 50,250]
[charaFadein R 0.1 150,-150]
[subRenderFadein #B 0.2 0,-300]
[charaMove H -100,250 0.2]
[charaMove R 0,-150 0.2]
[wt 0.3]
Kriemhild
Ugh, these things are so annoying!
[k]
[messageOff]
[charaMove H -250,250 0.2]
[charaMove R -150,-150 0.2]
[subRenderFadeout #B 0.2]
[wt 0.5]
[se bac266]
[effect bit_talk_x_slash_bk_01]
[wt 0.2]
[charaShake K 0.05 2 2 0.2]
[charaShake L 0.05 2 2 0.2]
[charaShake M 0.05 2 2 0.2]
[se bac209]
[effect bit_talk_x_slash_bk_02]
[wt 0.2]
[charaShake K 0.05 2 2 0.2]
[charaShake L 0.05 2 2 0.2]
[charaShake M 0.05 2 2 0.2]
[se bac265]
[effect bit_talk_x_slash_bk_03]
[wt 0.2]
[charaShake K 0.05 2 2 0.2]
[charaShake L 0.05 2 2 0.2]
[charaShake M 0.05 2 2 0.2]
[wt 0.5]
[se ad42]
[charaSpecialEffect K erasure 1 1.0]
[wt 0.1]
[charaSpecialEffect L erasure 1 1.0]
[wt 0.1]
[charaSpecialEffect M erasure 1 1.0]
[wait charaSpecialEffect K]
[wait charaSpecialEffect L]
[wait charaSpecialEffect M]
[charaFadeout H 0.1]
[wt 0.8]
[se ad443]
[se ad769]
[charaFace L 0]
[charaFadein L 0.7 1]
[wt 0.3]
[charaFace K 0]
[charaFadeinFSL K 0.7 -250,0]
[charaFace M 0]
[charaFadeinFSR M 0.7 250,0]
[wt 0.3]
[charaFace N 0]
[charaFadeinFSR N 0.7 500,0]
[charaFace O 0]
[charaFadeinFSL O 0.7 -500,0]
[wt 0.5]
[seStop ad769 0.4]
[seStop ad443 0.4]
[wt 0.8]
[charaFace A 1]
[charaFadein A 0.1 -200,50]
[charaFadein T 0.1 -150,-220]
[subRenderFadein #C 0.2 0,-130]
[charaMove A 0,50 0.2]
[charaMove T 0,-220 0.2]
[wt 0.3]
Wandjina
Come back, Holy Grail![sr]Get out of our way!
[k]
[messageOff]
[charaMove A 150,50 0.2]
[charaMove T 150,-220 0.2]
[subRenderFadeout #C 0.2]
[wt 0.5]
[charaFadeout A 0.1]
[bgmStop BGM_EVENT_80 1.0]
[se ad923]
[se ad1051]
[effect bit_talk_quick_slash_bl]
[wt 0.1]
[flashin once 0.1 0.3 66FF66AF 66FF6600]
[charaShake K 0.05 2 2 0.5]
[charaShake L 0.05 2 2 0.5]
[charaShake M 0.05 2 2 0.5]
[charaShake N 0.05 2 2 0.5]
[charaShake O 0.05 2 2 0.5]
[wt 0.9]
[charaSpecialEffect K enemyErasure 1 1.0]
[se ad42]
[wt 0.1]
[charaSpecialEffect M enemyErasure 1 1.0]
[wt 0.1]
[charaSpecialEffect L enemyErasure 1 1.0]
[wt 0.1]
[charaSpecialEffect N enemyErasure 1 1.0]
[wt 0.1]
[charaSpecialEffect O enemyErasure 1 1.0]
[seStop ad42 1.5]
[wait charaSpecialEffect K]
[wait charaSpecialEffect L]
[wait charaSpecialEffect M]
[wait charaSpecialEffect N]
[wait charaSpecialEffect O]
[wt 0.8]
[charaFadeout A 0.1]
[charaFadeout I 0.1]
[charaFadeout H 0.1]
[charaFadeout S 0.1]
[charaFadeout Q 0.1]
[charaFadeout R 0.1]
[charaFadeout T 0.1]
[charaFadeout E 0.1]
[charaTalk on]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
Taisui Xingjun
Aw man, it got away!
[k]
[charaLayer A normal]
[charaLayer I normal]
[charaLayer H normal]
[charaLayer S normal]
[charaLayer Q normal]
[charaLayer R normal]
[charaLayer T normal]
[charaLayer E normal]
[charaScale I 1.0]
[charaScale A 1.0]
[charaScale H 1.0]
[charaScale S 1.0]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
Voyager
Yeah. That's too bad.
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[se ad13]
[wt 0.3]
[charaPut P 1]
[charaEffect P bit_talk_10_LowLevel]
[wt 0.1]
[charaTalk J]
[charaFace J 14]
[charaFadein J 0.1 1]
Da Vinci
Hey guys! Da Vinci here! I'm afraid I've got some bad news!
[k]
[bgm BGM_EVENT_70 0.1]
[charaFace J 8]
Da Vinci
The Holy Grail just escaped by the skin of its...er, feet!
[k]
[charaFace J 25]
Da Vinci
Right now, it's... Huh? Is this right? No way...
[k]
[charaFace J 26]
Da Vinci
Umm... It looks like it's at the Grand Canyon now!
[k]
[charaFadeout J 0.1]
[wt 0.1]
[charaPut P 2000,2000]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
Mash
R-really!? As in, THE Grand Canyon!?
[k]
Mash
Wait. Is this Singularity THAT big!?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk J]
[charaFace J 9]
[charaFadein J 0.1 1]
[charaPut P 1]
Da Vinci
Well, it was just Australia in our initial observations, but now...it seems to have expanded rapidly since then.
[k]
Da Vinci
Or rather, the initial observation values were all over the place, so maybe it was always huge?
[k]
[charaFadeout J 0.1]
[wt 0.1]
[charaPut P 2000,2000]
[charaTalk H]
[charaFace H 6]
[charaFadein H 0.1 1]
Kriemhild
Hold on. Just a moment.
[k]
Kriemhild
We are Servants, yes, but leaping from Australia to America in a single bound is still well beyond our abilities.
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk J]
[charaFace J 34]
[charaFadein J 0.1 1]
[charaPut P 1]
Da Vinci
Yeah, fair enough. Well, now what do we do...
[k]
[charaFadeout J 0.1]
[wt 0.1]
[charaPut P 2000,2000]
[charaEffectDestroy P bit_talk_10_LowLevel]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Wandjina
Ooh![charaMoveReturn A 0,5 0.2] I know!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 1]
[charaFadein I 0.1 1]
Yagyu Tajima-no-kami
Yes, Lady Wandjina?
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Wandjina
I still don't really get what's going on, but you all want to go to where that Holy Grail went, right?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 10]
[charaFadein G 0.1 1]
Erice
Y-yeah, that's right...but we don't know how we're going to do that.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_70 1.0]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Wandjina
I do! Here, Master of Chaldea, hold my hand!
[k]
1Like this?
[messageOff]
[cameraMove 0.5 0,-10 1.1]
[wt 0.4]
[se ad775]
[wt 0.5]
[charaFace A 0]
Wandjina
Come on, everyone. Hold hands with your neighbor!
[k]
[messageOff]
[fadeout black 0.5]
[wait fade]
[cameraHome 0.1]
[charaFadeout A 0.1]
[charaSet E 1098122300 1 Dumuzid]
[charaSet S 25013000 1 Wandjina1]
[charaSet K 25013000 1 Wandjina_Effects]
[charaSet B 1098257910 1 Mash]
[sceneSet O 107801 1]
[charaTalk depthOff]
[charaDepth R 1]
[charaDepth H 3]
[charaDepth B 2]
[charaDepth C 8]
[charaDepth D 7]
[charaDepth G 9]
[charaDepth E 6]
[charaDepth F 7]
[charaDepth I 8]
[charaScale H 1.2]
[charaScale B 1.2]
[charaScale C 1.2]
[charaScale D 1.2]
[charaScale G 1.2]
[charaScale E 1.1]
[charaScale F 1.2]
[charaScale I 1.2]
[charaFadein R 0.1 150,-150]
[charaTalk off]
[charaFace H 0]
[charaFadein H 0.1 -250,0]
[charaFace B 0]
[charaFadein B 0.1 250,0]
[fadein black 0.5]
[wait fade]
[wt 0.7]
[charaMove H -230,0 0.5]
[charaMove B 230,0 0.5]
[wt 0.5]
[se ad775]
[wt 0.5]
[charaMove R 100,-150 0.5]
[charaMove H -280,0 0.5]
[charaMove B 170,0 0.5]
[charaFadeout H 0.5]
[charaFadeout B 0.5]
[charaFace C 0]
[charaFadein C 0.4 -250,0]
[charaFace D 1]
[charaFadein D 0.4 70,0]
[charaFace G 0]
[charaFadein G 0.4 350,0]
[charaMove C -300,0 0.5]
[charaMove D 20,0 0.5]
[charaMove G 300,0 0.5]
[wt 1.0]
[charaMove C -280,0 0.5]
[charaMove D 20,0 0.5]
[charaMove G 280,0 0.5]
[wt 0.5]
[se ad775]
[wt 0.5]
[charaMove C -330,0 0.5]
[charaMove D -30,0 0.5]
[charaMove G 230,0 0.5]
[charaMove R 52,-150 0.47]
[charaFadeout C 0.5]
[charaFadeout D 0.5]
[charaFadeout G 0.5]
[charaFace E 0]
[charaFadein E 0.4 -250,0]
[charaFace F 0]
[charaFadein F 0.4 50,0]
[charaFace I 0]
[charaFadein I 0.4 350,0]
[charaMove I 300,0 0.5]
[charaMove E -300,0 0.5]
[charaMove F 0,0 0.5]
[wt 1.0]
[charaMove E -280,0 0.5]
[charaMove I 280,0 0.5]
[wt 0.5]
[se ad775]
[wt 0.5]
[charaFadeout E 0.2]
[charaFadeout F 0.2]
[charaFadeout I 0.2]
[charaFadeout R 0.2]
[wt 0.3]
[charaTalk on]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Wandjina
Okay, here goes.
[k]
[messageOff]
[charaTalk off]
[charaDepth A 1]
[charaDepth Q 2]
[charaDepth O 2]
[charaDepth S 3]
[charaDepth K 3]
[charaScale K 1.3]
[charaScale S 1.3]
[charaScale Q 1.3]
[charaScale O 1.3]
[charaScale H 1.0]
[charaScale B 1.0]
[charaScale C 1.0]
[charaScale D 1.0]
[charaScale G 1.0]
[charaScale E 1.0]
[charaScale F 1.0]
[charaScale I 1.0]
[charaTalk S]
[charaFace S 12]
[charaFadein S 0.7 -100,0]
[charaFadein Q 0.7 0,-200]
[charaMove S 0,0 20.0]
[charaMove Q 100,-200 20.0]
[bgm BGM_EVENT_38 2.0]
[se ad852]
[effect bit_talk_noble_light]
[wt 0.5]
[seVolume ad852 0 0]
[seVolume ad852 1.0 0.5]
[cueSe SE_21 21_ad1108]
[seVolume 21_ad1108 0 0]
[seVolume 21_ad1108 1.0 0.2]
[charaFadeout A 0.1]
SWandjina
O wind, O wind...wind that dances nimbly around the planet...
[k]
SWandjina
Cross the land. Cross the sea. Cross the world itself.
[k]
SWandjina
Trace a path to the farthest reaches and carry these people where they wish to go.
[k]
SWandjina
Temporarily restoring Spirit Origin scale. Initiating Seven Stars hyperspace magical energy link.
[k]
[messageOff]
[se ad934]
[seStop 21_ad1108 1.0]
[seStop ad852 1.0]
[effectStop bit_talk_noble_light]
[wt 1.0]
[charaFadeout S 0.5]
[charaFadeout Q 0.5]
[wt 2.0]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Dumuzid
Oh...
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
Altera Santa
What is it, Dumuzid?
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Dumuzid
Air. It covers the entire planet, and is the very definition of freedom. It flows wherever it wants, unbound by the world's textures.
[k]
Dumuzid
It's very impressive. Good thing Ishtar isn't here, or she'd be demanding this power for herself.
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_38 1.5]
[charaTalk K]
[charaFace K 4]
[charaFadein K 0.3 1]
[charaFadein O 0.3 0,-200]
KWandjina
Okay, here we go! Let's flyyy!
[k]
[messageOff]
[se ad598]
[wt 0.1]
[charaMoveEase K 0,10 1.0 easeInOutBack]
[wt 1.2]
[se ad306]
[charaMove K 0,100 0.3]
[charaFadeout K 0.3]
[wipeout rectangleStripUpToDown 0.2 1.0]
[wait wipe]
[scene 110100]
[charaFadeout O 0.1]
[sceneSet Q 110100 1]
[charaLayer G sub #A]
[charaLayer Q sub #A]
[charaLayer A sub #A]
[charaLayer C sub #A]
[charaLayer D sub #A]
[charaLayer H sub #A]
[charaLayer I sub #A]
[charaLayer F sub #A]
[charaLayer E sub #A]
[charaLayer B sub #A]
[subCameraFilter #A maskEdge cut359_mask04 3 255,255,255,255]
[charaScale G 1.4]
[charaScale A 1.4]
[charaScale Q 1.3]
[charaScale B 1.3]
[charaScale C 1.2]
[charaScale D 1.2]
[charaScale H 1.3]
[charaScale I 1.3]
[charaScale F 1.3]
[charaScale E 1.1]
[charaDepth Q 1]
[charaDepth A 3]
[charaDepth G 4]
[charaDepth B 4]
[charaDepth C 4]
[charaDepth D 4]
[charaDepth H 4]
[charaDepth I 4]
[charaDepth F 4]
[charaDepth E 4]
[charaTalk G]
[charaFace G 15]
[charaFadein G 0.1 0,300]
[charaFadein Q 0.1 0,200]
[wt 0.1]
[effect bit_talk_41_fs]
[wt 0.8]
[se ad291]
[wipein rectangleStripDownToUp 0.2 1.0]
[wait wipe]
[wt 0.4]
[bgm BGM_MAP_2 0.1]
[subRenderFadein #A 0.2 0,-320]
[wt 0.2]
Erice
W-we're actually flying!?
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 0,300]
Mash
Y-yes! We're all moving through the air at incredible speed!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 10]
[charaFadein C 0.1 0,330]
Taisui Xingjun
Waha! This is fun!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 7]
[charaFadein D 0.1 0,290]
Voyager
Yeah, I love it! Earth's sky is so pretty!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 8]
[charaFadein H 0.1 -100,290]
Kriemhild
Eep! Wait! My skirt[line 2]Oh, it's not fluttering at all.[sr][wt 0.5][charaFace H 1]How strange!
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 1]
[charaFadein I 0.1 0,250]
Yagyu Tajima-no-kami
Indeed. Strange, but welcome.
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 13]
[charaFadein F 0.1 0,280]
Altera Santa
Ho ho ho, what a handy technique. Santa wouldn't mind having it for herself.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 0,330]
Dumuzid
Oh well, so much for job security. Perhaps I could pivot to one of those electric sheep androids are always dreaming of.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,300]
Wandjina
Okay, everyone! We're gonna head straight for the Holy Grail!
[k]
Wandjina
Just leave everything to me!
[k]
1W-will do!
[charaFace A 4]
Wandjina
Good! Okay, here goes! Zoooooom!
[k]
[messageOff]
[se ad555]
[seVolume ad555 0 0]
[seVolume ad555 0.5 1.0]
[subRenderFadeout #A 0.2]
[subRenderMove #A 0,-270 0.4]
[wt 0.5]
[seVolume ad555 0.5 0.2]
[seStop ad555 1.0]
[wt 1.0]
[messageOff]
[seStop ad291 4.0]
[fadeout black 4.0]
[bgmStopEnd BGM_MAP_2 4.0]
[wait fade]
[soundStopAllEnd]
[end]