fgo-game-data/ScriptActionEncrypt/03/0300129741.txt
2024-05-13 08:05:49 +00:00

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03-00-12-97-4-1
[soundStopAll]
[enableFullScreen]
[charaSet A 99502600 1 Mash]
[charaSet B 1035001 1 Diarmuid]
[charaSet C 9005001 1 Holmes]
[charaSet D 1098231810 1 "Xu Fu"]
[charaSet E 1098235000 1 Kadoc]
[charaSet F 1098234530 1 Caster-Class]
[sceneSet M 10000 1]
[charaScale M 1.01]
[sceneSet N 10000 1]
[charaScale N 1.01]
[charaSet G 1098124510 1 "Transmission Dummy"]
[charaPut G 2000,2500]
[charaEffect G bit_talk_10_LowLevel]
[scene 153100]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_77 0.1]
[branch INPUT_SELECT_BRANCH_2 INPUT_SELECT_BRANCH 1]
[label INPUT_SELECT_BRANCH_1]
Mash
That's the last of the hostiles. No other readings detected nearby.
[k]
Mash
Great job, Master.
[k]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
Diarmuid
All done.
[k]
Diarmuid
Thank you for fighting those boars in my stead. I truly appreciate it.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[branch select_end]
[label INPUT_SELECT_BRANCH_2]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
Diarmuid
I did it!
[k]
[charaFace B 1]
Diarmuid
Phew. That wasn't nearly as bad as I was dreading.
[k]
[charaFace B 0]
Diarmuid
Of course, this was a very different situation, and I am a lot stronger now...
[k]
Diarmuid
...but I may have still had a bit of a complex about Demon Boars all the same.
[k]
[charaFace B 1]
Diarmuid
Thank you for giving me this opportunity to overcome it!
[k]
[messageOff]
[effect bit_talk_starshine -39,164]
[se ade126]
[wt 1.5]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 28]
[charaFadein D 0.1 1]
Xu Fu
Damn. I thought that pleasant breeze was coming from the stronghold, but no, it's just a beautiful man being beautiful in freaking spirit, too.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[branch select_end]
[label select_end]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Holmes
What about the stronghold?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Xu Fu
Oh, we're fine there. Luckily, it looks like the supply crew just arrived.
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[se ad60]
[wt 0.2]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.4 1]
[wt 0.4]
[seStop ad60 0.1]
[wt 0.4]
Caster-Class
Here you go.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 1]
Xu Fu
Thanks. Sign this, and you can officially take over.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
Caster-Class
Done.
[k]
[messageOff]
[wt 0.1]
[se ade394]
[charaMove F 0,-10 0.5]
[wt 1.0]
[seStop ade394 0.2]
[charaMove F 0,0 0.5]
[wt 1.0]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 7]
[charaFadein D 0.1 1]
Xu Fu
All right, we'll let you guys handle it from here.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
Caster-Class
Understood.
[k]
[messageOff]
[fadeout black 1.0]
[bgmStop BGM_EVENT_77 1.0]
[wait fade]
[charaFadeout F 0.1]
[scene 107801]
[charaFadein M 0.1 -1100,0]
[charaFadein N 0.1 1100,0]
[wt 0.5]
[se ad646]
[seVolume ad646 0 0]
[se ad995]
[seVolume ad995 0 0]
[wt 0.5]
[shake 0.01 1 1 0]
[seVolume ad995 1.0 0.1]
[seVolume ad646 1.0 0.2]
[fadein black 1.0]
[wait fade]
[wt 2.0]
[wipeout leftToRight 1.0 1.0]
[wait wipe]
[scene 156200]
[wt 1.0]
[wipein rightToLeft 1.0 1.0]
[wait wipe]
[wt 0.3]
[seStop ad646 3.0]
[seStop ad995 3.0]
[shakeStop]
[wt 0.5]
[bgm BGM_EVENT_112 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Kadoc
...Phew. I'm glad we're taking our time on the ride back.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Holmes
More importantly, this would seem to bring our first mission to a successful conclusion.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 7]
[charaFadein E 0.1 1]
Kadoc
Feels like a pretty roundabout way to accomplish our goal...
[k]
Kadoc
...but I guess this is just what we have to do in a weird Singularity like this.
[k]
1Looks like we're in it for the long haul, yeah.
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Holmes
Indeed. Although, in that case...
[k]
Holmes
...there's one person I'm concerned about leaving in his current state.
[k]
1You mean Count Vlad.
Holmes
Precisely.
[k]
Holmes
According to what I've heard (from Chaldea), both his Spirit Origin and contract remain intact.
[k]
[charaFace C 5]
Holmes
I suspect he's still right where we left him.
[k]
Holmes
We should at least collect his body and bring him somewhere safer.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Kadoc
Why don't we talk to Charles the Great about it?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 7]
[charaFadein C 0.1 1]
Holmes
Good idea.
[k]
Holmes
It would be prudent to ask for his assistance.
[k]
[messageOff]
[wipeout rollRight 1.0 1.0]
[bgm BGM_EVENT_112 1.0 0.5]
[wait wipe]
[charaFadeout C 0.1]
[scene 20720]
[se ad646]
[seVolume ad646 0 0]
[se ad995]
[seVolume ad995 0 0]
[wt 1.0]
[shake 0.01 1 1 0]
[seVolume ad995 1.0 0.1]
[seVolume ad646 1.0 0.2]
[bgm BGM_EVENT_112 1.0 1.0]
[wipein rollLeft 1.0 1.0]
[wait wipe]
[wt 2.0]
[seStop ad646 3.0]
[seStop ad995 3.0]
[shakeStop]
[wt 0.2]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Diarmuid
We're almost to the safe house.[wt 0.9][charaFace B 2][sr]From there, we'll be hoofing it again!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 8]
[charaFadein E 0.1 1]
Kadoc
...[sr]...
[k]
1...
[messageOff]
[shakeStop]
[scene 106800 1.0]
[charaFadeout E 1.0]
[charaFadeout M 1.0]
[charaFadeout N 1.0]
[wt 1.2]
[lr]Almost in unison, the two mages let out a sigh of bone-deep weariness.
[k]
[messageOff]
[wt 0.5]
[fadeout black 2.0]
[bgmStop BGM_EVENT_112 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]