412 lines
5.8 KiB
Plaintext
412 lines
5.8 KiB
Plaintext
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$03-00-12-97-4-1
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 99502600 1 Mash]
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[charaSet B 1035001 1 Diarmuid]
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[charaSet C 9005001 1 Holmes]
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[charaSet D 1098231810 1 "Xu Fu"]
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[charaSet E 1098235000 1 Kadoc]
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[charaSet F 1098234530 1 Caster-Class]
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[sceneSet M 10000 1]
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[charaScale M 1.01]
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[sceneSet N 10000 1]
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[charaScale N 1.01]
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[charaSet G 1098124510 1 "Transmission Dummy"]
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[charaPut G 2000,2500]
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[charaEffect G bit_talk_10_LowLevel]
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[scene 153100]
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[fadein black 1.0]
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[wait fade]
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[bgm BGM_EVENT_77 0.1]
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[branch INPUT_SELECT_BRANCH_2 INPUT_SELECT_BRANCH 1]
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[label INPUT_SELECT_BRANCH_1]
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@Mash
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That's the last of the hostiles. No other readings detected nearby.
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[k]
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@Mash
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Great job, Master.
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[k]
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[charaTalk B]
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[charaFace B 1]
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[charaFadein B 0.1 1]
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@Diarmuid
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All done.
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[k]
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@Diarmuid
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Thank you for fighting those boars in my stead. I truly appreciate it.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[branch select_end]
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[label INPUT_SELECT_BRANCH_2]
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[charaTalk B]
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[charaFace B 2]
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[charaFadein B 0.1 1]
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@Diarmuid
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I did it!
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[k]
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[charaFace B 1]
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@Diarmuid
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Phew. That wasn't nearly as bad as I was dreading.
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[k]
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[charaFace B 0]
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@Diarmuid
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Of course, this was a very different situation, and I am a lot stronger now...
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[k]
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@Diarmuid
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...but I may have still had a bit of a complex about Demon Boars all the same.
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[k]
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[charaFace B 1]
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@Diarmuid
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Thank you for giving me this opportunity to overcome it!
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[k]
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[messageOff]
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[effect bit_talk_starshine -39,164]
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[se ade126]
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[wt 1.5]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 28]
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[charaFadein D 0.1 1]
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@Xu Fu
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Damn. I thought that pleasant breeze was coming from the stronghold, but no, it's just a beautiful man being beautiful in freaking spirit, too.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[branch select_end]
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[label select_end]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Holmes
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What about the stronghold?
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Xu Fu
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Oh, we're fine there. Luckily, it looks like the supply crew just arrived.
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[k]
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[messageOff]
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[charaFadeout D 0.1]
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[wt 0.1]
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[se ad60]
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[wt 0.2]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.4 1]
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[wt 0.4]
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[seStop ad60 0.1]
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[wt 0.4]
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@Caster-Class
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Here you go.
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 1]
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[charaFadein D 0.1 1]
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@Xu Fu
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Thanks. Sign this, and you can officially take over.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.1 1]
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@Caster-Class
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Done.
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[k]
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[messageOff]
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[wt 0.1]
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[se ade394]
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[charaMove F 0,-10 0.5]
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[wt 1.0]
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[seStop ade394 0.2]
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[charaMove F 0,0 0.5]
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[wt 1.0]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 7]
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[charaFadein D 0.1 1]
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@Xu Fu
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All right, we'll let you guys handle it from here.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.1 1]
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@Caster-Class
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Understood.
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[k]
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[messageOff]
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[fadeout black 1.0]
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[bgmStop BGM_EVENT_77 1.0]
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[wait fade]
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[charaFadeout F 0.1]
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[scene 107801]
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[charaFadein M 0.1 -1100,0]
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[charaFadein N 0.1 1100,0]
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[wt 0.5]
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[se ad646]
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[seVolume ad646 0 0]
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[se ad995]
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[seVolume ad995 0 0]
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[wt 0.5]
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[shake 0.01 1 1 0]
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[seVolume ad995 1.0 0.1]
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[seVolume ad646 1.0 0.2]
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[fadein black 1.0]
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[wait fade]
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[wt 2.0]
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[wipeout leftToRight 1.0 1.0]
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[wait wipe]
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[scene 156200]
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[wt 1.0]
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[wipein rightToLeft 1.0 1.0]
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[wait wipe]
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[wt 0.3]
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[seStop ad646 3.0]
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[seStop ad995 3.0]
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[shakeStop]
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[wt 0.5]
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[bgm BGM_EVENT_112 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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@Kadoc
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...Phew. I'm glad we're taking our time on the ride back.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Holmes
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More importantly, this would seem to bring our first mission to a successful conclusion.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 7]
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[charaFadein E 0.1 1]
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@Kadoc
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Feels like a pretty roundabout way to accomplish our goal...
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[k]
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@Kadoc
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...but I guess this is just what we have to do in a weird Singularity like this.
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[k]
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?1:Looks like we're in it for the long haul, yeah.
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?!
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Holmes
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Indeed. Although, in that case...
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[k]
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@Holmes
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...there's one person I'm concerned about leaving in his current state.
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[k]
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?1:You mean Count Vlad.
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?!
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@Holmes
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Precisely.
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[k]
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@Holmes
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According to what I've heard (from Chaldea), both his Spirit Origin and contract remain intact.
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[k]
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[charaFace C 5]
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@Holmes
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I suspect he's still right where we left him.
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[k]
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@Holmes
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We should at least collect his body and bring him somewhere safer.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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@Kadoc
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Why don't we talk to Charles the Great about it?
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 7]
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[charaFadein C 0.1 1]
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@Holmes
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Good idea.
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[k]
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@Holmes
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It would be prudent to ask for his assistance.
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[k]
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[messageOff]
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[wipeout rollRight 1.0 1.0]
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[bgm BGM_EVENT_112 1.0 0.5]
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[wait wipe]
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[charaFadeout C 0.1]
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[scene 20720]
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[se ad646]
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[seVolume ad646 0 0]
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[se ad995]
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[seVolume ad995 0 0]
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[wt 1.0]
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[shake 0.01 1 1 0]
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[seVolume ad995 1.0 0.1]
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[seVolume ad646 1.0 0.2]
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[bgm BGM_EVENT_112 1.0 1.0]
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[wipein rollLeft 1.0 1.0]
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[wait wipe]
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[wt 2.0]
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[seStop ad646 3.0]
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[seStop ad995 3.0]
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[shakeStop]
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[wt 0.2]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Diarmuid
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We're almost to the safe house.[wt 0.9][charaFace B 2][sr]From there, we'll be hoofing it again!
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 8]
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[charaFadein E 0.1 1]
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@Kadoc
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...[sr]...
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[k]
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?1:...
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?!
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[messageOff]
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[shakeStop]
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[scene 106800 1.0]
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[charaFadeout E 1.0]
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[charaFadeout M 1.0]
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[charaFadeout N 1.0]
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[wt 1.2]
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@
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[lr]Almost in unison, the two mages let out a sigh of bone-deep weariness.
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[k]
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[messageOff]
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[wt 0.5]
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[fadeout black 2.0]
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[bgmStop BGM_EVENT_112 2.0]
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[wait fade]
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[wt 0.5]
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[soundStopAll]
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[end]
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