fgo-game-data/ScriptActionEncrypt/03/0300130710.txt
2024-12-25 08:05:45 +00:00

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03-00-13-07-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1098182210 1 "Nemo Engineer"]
[charaSet B 1098257300 1 "Da Vinci"]
[charaSet C 1098182000 1 "Nemo Nurse"]
[charaSet D 1098255100 1 Goredolf]
[charaSet E 1098239320 1 Kadoc]
[charaSet F 1098182100 1 "Nemo Professor"]
[charaSet G 1098123000 1 Meunière]
[charaSet H 1098257400 1 Sion]
[charaSet I 1098182300 1 "Nemo Baker"]
[charaSet J 1098255300 1 Nitocris]
[charaSet K 1098259200 1 ???]
[charaSet L 1098252540 1 "Ocelotl 1"]
[charaSet M 1098252540 1 "Ocelotl 2"]
[charaSet N 1098252540 1 "Ocelotl 3"]
[charaSet O 1098252540 1 "Ocelotl 4"]
[charaSet P 1098252540 1 "Ocelotl 5"]
[charaSet Q 1098252540 1 "Ocelotl 6"]
[charaSet R 1098253900 1 "Youth Called Izcalli"]
[imageSet S back10000 1 1]
[charaScale S 1.3]
[charaSet T 1098123020 1 "Meunière (Bloody)"]
[sceneSet U 170000 1]
[sceneSet V 170000 1]
[charaSet W 98115000 1 "Effect Dummy 1"]
[charaSet X 1098259200 1 "??? (Effects)"]
[scene 10000]
[fadein black 1.0]
[wait fade]
[align center]Four Days Earlier[align]
[k]
[messageOff]
[fadeout black 0.5]
[wait fade]
[scene 170000]
[charaTalk depthOff]
[charaDepth V 1]
[charaDepth A 2]
[charaDepth B 2]
[charaDepth C 2]
[charaDepth D 2]
[charaDepth E 2]
[charaDepth F 2]
[charaDepth G 2]
[charaDepth H 2]
[charaDepth I 2]
[charaDepth J 2]
[charaDepth K 2]
[charaDepth L 2]
[charaDepth M 2]
[charaDepth N 2]
[charaDepth O 2]
[charaDepth P 2]
[charaDepth Q 2]
[charaDepth R 2]
[charaDepth T 2]
[charaDepth U 3]
[charaScale V 1.05]
[charaFadein V 0.1 -25,-210]
[charaScale U 1.4]
[charaFadein U 0.1 -210,-380]
[wt 1.0]
[charaMove U 160,-380 10.0]
[se ad632]
[seVolume ad632 0 0]
[seVolume ad632 1.5 0.2]
[fadein black 1.5]
[wait fade]
[wt 4.0]
[seStop ad632 2.0]
[charaFadeout U 1.2]
[wt 1.6]
[charaPut W 1]
[charaEffect W bit_talk_10_LowLevel]
[wt 0.1]
[se ad13]
[wt 0.3]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
[wt 0.3]
[bgm BGM_EVENT_70 0.1]
Nemo Engineer
I sealed off the entire engine compartment! There's currently no danger of an explosion or a chain reaction!
[k]
Nemo Engineer
Just so you know, I'm keeping four Marines here to help! You should come too when you get a chance, Da Vinci!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut W 2000,2500]
[charaTalk B]
[charaFace B 14]
[charaFadein B 0.1 1]
Da Vinci
Thanks, Engineer! Keep checking on things in the meantime!
[k]
Da Vinci
Nurse, did you check for casualties? Is anyone seriously injured?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
Nemo Nurse
Don't worry. Thanks to the director's quick orders, everyone's fine.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 12]
[charaFadein D 0.1 1]
Goredolf
You see? This is exactly why seat belts take top priority!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Nemo Nurse
I'm also picking up [%1]'s vital signs.[sr]Looks like [&he:she] fell out of a damaged corridor[sr]while we were airborne...
[k]
Nemo Nurse
...and I'm picking up Mash. Looks like she went to[sr][%1]'s rescue.
[k]
[charaFace C 1]
Nemo Nurse
They're both a ways off from us, but they're healthy at least.
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 17]
[charaFadein D 0.1 1]
[wt 1.2]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Da Vinci
Phew. What a relief.
[k]
Da Vinci
If you can tell they're okay, that means transmissions work in this Lostbelt, which is great.
[k]
Da Vinci
Now we can put together a rescue team and rendezvous in no ti[line 2]
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 4]
[charaFadein E 0.1 1]
Kadoc
Not so fast! The computer room doesn't have nearly enough power for that! The Triton Engines are all shut down, and our reserve power is almost drained, too!
[k]
Kadoc
We can only contact Mash's Ortinax for another six minutes!
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 15]
[charaFadein D 0.1 1]
Goredolf
What!? So you're saying that in six minutes, we'll be stuck here without electricity!?
[k]
Goredolf
And in the middle of this lost worldish jungle!? How did this happen!?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 3]
[charaFadein F 0.1 1]
Nemo Professor
Yes, I agree with Kadoc. Just because we survived our crash doesn't mean we're out of the woods yet.
[k]
Nemo Professor
Never mind the comms. Soon, we won't have enough power for defensive barriers, either. If any hostile creatures find us, we'll be in real trouble.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 12]
[charaFadein D 0.1 1]
Goredolf
C-come now, surely we can deal with a little danger! Remember, we still have Nitocris and Kadoc on our side!
[k]
Goredolf
You hear that, Zemlupus? I'm granting special authorization for you to use your Master abilities!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 6]
[charaFadein E 0.1 1]
Kadoc
That's fine with me, but when are we getting power back? The best Nitocris and I can do on our own is guard the ship.
[k]
[charaFace E 1]
Kadoc
For that matter, where's Captain?
[k]
Kadoc
I see a number of the Nemo Series around here, but I don't see Captain Nemo himself.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk off]
[charaFace C 4]
[charaFace F 4]
[charaFadeinFSL C 0.1 0]
[charaFadeinFSR F 0.1 2]
Nemo Nurse & Nemo Professor
...
[k]
[charaFadeout C 0.1]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk B]
[charaFace B 23]
[charaFadein B 0.1 1]
Da Vinci
Guys? What's wrong? Did something happen to Nemo?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_70 1.5]
[charaTalk G]
[charaFace G 2]
[charaFadein G 0.1 1]
Meunière
Hey! Somebody give me a hand! Something's wrong with the Captain!
[k]
Meunière
He's not moving! He's gone all rigid, like some kind of statue!
[k]
Meunière
But he's also dripping with sweat! He's in pain, I can tell!
[k]
[charaFadeout G 0.1]
[wt 0.1]
[bgm BGM_EVENT_81 0.1]
[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 1]
Goredolf
What!? But, Captain was fine the last time I saw him in the Command Room!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 9]
[charaFadein H 0.1 1]
Sion
Do not worry. He is protecting himself by voluntarily entering a catatonic state.
[k]
Sion
His Spirit Origin is severely damaged, but he is in no danger of disappearing anytime soon.
[k]
Sion
After he completely synchronized with the ship to stop it from coming apart in midair...
[k]
Sion
...he shifted his primary focus to maintaining his Spirit Origin.
[k]
Sion
Though it might sound like putting the cart before the horse, as long as Nemo's Spirit Origin remains intact, the Storm Border will as well.
[k]
Sion
It is a desperate, last-ditch measure, but it was his choice. His decision is what allowed the Border to make such a miraculous crash-landing.
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 17]
[charaFadein D 0.1 1]
Goredolf
O-oh, yes, that's sympathetic magic magecraft theory, where an effect resembles its cause, or “like produces like.”
[k]
[charaFace D 4]
Goredolf
So then, when the Storm Border was about to be damaged...
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 9]
[charaFadein H 0.1 1]
Sion
Yes. He took that damage himself instead. That damage is still ongoing.
[k]
Sion
Under most circumstances, his Spirit Origin would have shattered when he synced up to the Border...
[k]
Sion
...but he was absolutely determined not to let that happen until the Border had landed safely.
[k]
Sion
So he froze himself to maintain the Border's integrity.
[k]
Sion
He remains frozen because he is no longer conscious.
[k]
Sion
And he is still experiencing the damage to the Border, even though he is not currently aware of it.
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 23]
[charaFadein B 0.1 1]
Da Vinci
...
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 3]
[charaFadein G 0.1 1]
Meunière
Are you kidding me? That's just...just...
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 12]
[charaFadein E 0.1 1]
Kadoc
...
[k]
[charaFace E 1]
Kadoc
Sion. You said Nemo's still synced up with the Storm Border, right?
[k]
Kadoc
Then he should heal and regain consciousness once we've made repairs.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 9]
[charaFadein H 0.1 1]
Sion
Captain's Spirit Origin has shattered.
[k]
Sion
The only reason it still exists, in form if not substance, is because he froze himself right before it fell apart.
[k]
Sion
Even were you to piece together the body of a human who had been blown to bits in an explosion, they would still be dead.
[k]
Sion
It is no different for a Heroic Spirit.
[k]
Sion
So no, repairing the Border will not heal the wounds his soul sustained.
[k]
[charaFace H 18]
Sion
Which means[line 2][bgmStop BGM_EVENT_81 2.0]
[k]
[messageOff]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk off]
[charaDepth D 3]
[charaDepth B 2]
[charaFace D 8]
[charaFace B 35]
[charaFadeinFSL D 0.1 0]
[charaFadeinFSR B 0.1 2]
[wt 1.5]
[charaFadeout D 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk I]
[charaFace I 3]
[charaFadein I 0.1 1]
Nemo Baker
Come on, everyone, cheer up! It's going to be okay!
[k]
[bgm BGM_EVENT_116 0.1]
Nemo Baker
Captain will always come back, no matter how injured he gets! That's why he's our indomitable captain!
[k]
Nemo Baker
Once we repair the Storm Border, he'll wake right up and put his cap back on!
[k]
Nemo Baker
Besides, we're still in the middle of our journey! And I still have some secret parfaits I haven't served yet!
[k]
[charaFace I 0]
Nemo Baker
So let's just do everything we can right now, okay?
[k]
Nemo Baker
The more we slack off here, the more Captain's going to chew us out later.
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 3]
[charaFadein G 0.1 1]
Meunière
Baker...
[k]
Meunière
...Yeah. You're right. Captain's made of way sterner stuff than most people.
[k]
[charaFace G 1]
Meunière
So let's focus on fixing the Border ASAP! I mean, if you think about it, it's not that big a deal!
[k]
Meunière
It's not like [%1] and Mash are the only reckless ones here.
[k]
Meunière
We're all crazy reckless sometimes! That's part of what makes us Chaldea!
[k]
[messageOff]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 8]
[charaFadein E 0.1 1]
[wt 1.4]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 2]
[charaFadein G 0.1 1]
Meunière
Oh, but first, we've gotta contact[sr][%1] and Mash!
[k]
Meunière
How much time do we have left!? About a minute!?
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Da Vinci
I already had Sion contact them. I figured telling them about our current situation would just make them panic.
[k]
Da Vinci
So I asked her to tell them that our comms equipment is malfunctioning, and we won't be able to communicate until we fix it.
[k]
Da Vinci
But as long as we tell them where we are, I'm sure they'll come find us in no time.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 3]
[charaFadein D 0.1 1]
Goredolf
...Heh. Didn't realize you'd grown up so much, Meunière.
[k]
[charaFace D 2]
Goredolf
All right, now that's decided, we need to focus on surviving!
[k]
Goredolf
First order of business: I need a damage assessment! Once that's done, we'll begin procuring the materials we need to make repairs!
[k]
Goredolf
Let's start by looking for a water source! Buckle up, everyone! We've got a lot of work ahead of us!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk J]
[charaFace J 7]
[charaFadein J 0.1 1]
Nitocris
Um... May I say something?
[k]
Nitocris
I've been doing my best to gauge the atmosphere and see how things unfold.
[k]
[charaFace J 6]
Nitocris
...So, you're going to mummify Nemo and then bring him back to life? Is that it?
[k]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 4]
[charaFadein E 0.1 1]
Kadoc
G[messageShake 0.05 4 3 0.3]eez, that's a horrifying thought![sr]Why would we want to bring him back as a mummy!?
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk J]
[charaFace J 4]
[charaFadein J 0.1 1]
[wt 1.2]
[charaFadeout J 0.1]
[wt 0.15]
[charaTalk off]
[charaDepth B 3]
[charaDepth H 2]
[charaDepth D 4]
[charaDepth G 5]
[charaFace D 1]
[charaFace B 5]
[charaFace H 7]
[charaFace G 1]
[charaFadeinFSSideR D 0.1 400,0]
[charaFadeinFSL B 0.1 -150,0]
[charaFadeinFSSideL H 0.1 -400,0]
[charaFadeinFSR G 0.1 150,0]
[wt 1.6]
[charaFadeout D 0.1]
[charaFadeout B 0.1]
[charaFadeout H 0.1]
[charaFadeout G 0.1]
[wt 0.15]
[charaDepth C 2]
[charaDepth F 2]
[charaDepth I 2]
[charaFace C 1]
[charaFace F 1]
[charaFace I 3]
[charaFadein C 0.1 1]
[charaFadeinFSL F 0.1 -300,0]
[charaFadeinFSR I 0.1 300,0]
[wt 1.45]
[bgmStop BGM_EVENT_116 1.0]
[charaFadeout C 0.1]
[charaFadeout F 0.1]
[charaFadeout I 0.1]
[wt 0.6]
[se ad984]
[wt 0.2]
[subCameraOn 1]
[charaLayer U sub #A]
[charaLayer K sub #A]
[subCameraFilter #A maskEdge cut359_mask06 3 0,0,0,255 0]
[subRenderDepth #A 1]
[charaScale U 1.4]
[charaScale K 1.4]
[charaDepth K 4]
[charaDepth U 3]
[charaFadein U 0.1 0,0]
[charaTalk K]
[charaFace K 0]
[charaFadein K 0.1 0,345]
[wt 0.3]
[subRenderFadein #A 0.4 0,-300]
[wt 0.9]
???
A ship falling out of the sky, huh? I'll be damned. I guess that kind of crazy stuff is normal in a Lostbelt.
[k]
[messageOff]
[subRenderFadeout #A 0.1]
[wt 0.15]
[charaTalk off]
[charaDepth B 3]
[charaDepth D 4]
[charaDepth H 2]
[charaFace D 11]
[charaFace B 8]
[charaFace H 9]
[charaFadeinFSR D 0.1 300,0]
[charaFadein B 0.1 1]
[charaFadeinFSL H 0.1 -300,0]
[wt 0.4]
[charaFadeout K 0.1]
[charaFadeout U 0.1]
[wt 0.2]
[subCameraOff]
[charaLayer U normal]
[charaLayer K normal]
[charaScale U 1.0]
[charaScale K 1.0]
[wt 0.8]
[charaFadeout D 0.1]
[charaFadeout B 0.1]
[charaFadeout H 0.1]
[wt 0.1]
[charaFace C 3]
[charaFace F 3]
[charaFace I 6]
[charaFadein C 0.1 1]
[charaFadeinFSL F 0.1 -300,0]
[charaFadeinFSR I 0.1 300,0]
[wt 1.4]
[charaFadeout C 0.1]
[charaFadeout F 0.1]
[charaFadeout I 0.1]
[wt 0.1]
[charaDepth J 2]
[charaDepth E 4]
[charaDepth G 3]
[charaFace J 9]
[charaFace E 3]
[charaFace G 2]
[charaFadein J 0.1 1]
[charaFadeinFSL E 0.1 -300,0]
[charaFadeinFSR G 0.1 300,0]
[wt 1.4]
[charaFadeout J 0.1]
[charaFadeout E 0.1]
[charaFadeout G 0.1]
[wt 0.2]
[charaTalk off]
[charaDepth K 2]
[charaDepth U 3]
[charaDepth X 4]
[charaScale U 1.4]
[charaFadein U 1.0 0,-270]
[wt 1.3]
[se ad987]
[wt 0.3]
[seStop ad987 0.2]
[wt 0.85]
[se ad984]
[wt 0.2]
[seStop ad987 0.2]
[wt 0.15]
[charaScale X 1.3]
[charaFace X 0]
[charaFadein X 0.5 0,155]
[wt 1.4]
[charaFace K 0]
[charaFadein K 0.5 1]
[charaMove X 0,-5 1.6]
[charaMove U 0,-370 1.6]
[wt 2.6]
[charaFadeout U 0.8]
[charaFadeout X 0.8]
[wt 1.7]
[bgm BGM_MAP_36 0.1]
[charaTalk on]
???
Man, this thing's huge. Gotta be at least as big as that Noah guy's ark. Though a ship like that would never have crashed.
[k]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 2]
[charaFadein G 0.1 1]
Meunière
Hold up. Not another step closer. Who are you?
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk K]
[charaFace K 8]
[charaFadein K 0.1 1]
???
What, can't you tell? I'm the local arms dealer.
[k]
KArms Dealer
Anyone would take an interest in something like this falling from the sky. All the more so if it's a weapon.
[k]
KArms Dealer
All that aside...
[k]
[charaFaceFade K 1 0.2]
KArms Dealer
This was definitely worth the trip. How much do you want for it? Name your price.
[k]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 2]
[charaFadein G 0.1 1]
Meunière
Sorry, but this ship's not for sale. Now go away, and leave us alone.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk K]
[charaFace K 3]
[charaFadein K 0.1 1]
Arms Dealer
Yeah? Even better.
[k]
[messageOff]
[charaFadeout K 0.1]
[se ade65]
[flashin once 0.1 0.1 FFFFFFFA FFFFFF50]
[bgmStop BGM_MAP_36 0.5]
[wt 0.4]
[charaTalk G]
[charaFace G 10]
[charaFadein G 0.1 1]
[charaShake G 0.02 3 4 0.6]
[wt 1.0]
[fowardEffect bit_talk_35]
[wt 0.05]
[se ad240]
[wt 1.8]
[charaFadeout G 0.1]
[wt 0.1]
[fowardEffectDestroy bit_talk_35]
[bgm BGM_EVENT_72 0.1]
[charaTalk K]
[charaFace K 0]
[charaFadein K 0.1 1]
Arms Dealer
If it's not for sale, then I'll just take it from you. It landed in my territory anyway.
[k]
[messageOff]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk off]
[charaDepth G 4]
[charaDepth T 5]
[se ad240]
[seVolume ad240 0 0.2]
[charaFace G 10]
[charaFadein G 0.1 1]
[charaShake G 0.05 2 2 0.4]
[wt 0.8]
[charaFace T 0]
[charaFadein T 0.7 1]
[wt 1.0]
[charaFadeout G 0.1]
[wt 0.1]
[charaMove T 0,-10 0.4]
[wt 0.4]
[se ad775]
[seVolume ad775 0 0.3]
[wt 0.4]
TMeunière
...Huh? No...way...
[k]
[charaFadeout T 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 12]
[charaFadein D 0.1 1]
Goredolf
Meunière...! Help him, Nurse! Dammit, he's been shot through the heart!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk K]
[charaFace K 1]
[charaFadein K 0.1 1]
Arms Dealer
Damn. I was aiming for his head. That's harder than you'd think, though.
[k]
Arms Dealer
This is what I love about guns.
[k]
[messageOff]
[charaFadeout K 0.1]
[wt 0.2]
[se ade65]
[flashin once 0.1 0.1 FFFFFFFA FFFFFF50]
[wt 0.4]
[fowardEffect bit_talk_35]
[wt 0.05]
[se ad240]
[charaTalk T]
[charaFace T 1]
[charaFadein T 0.1 1]
[charaShake T 0.02 3 4 0.6]
[wt 1.4]
[charaMove T 0,-30 0.4]
[charaFadeout T 0.4]
[wt 0.4]
[fowardEffectDestroy bit_talk_35]
[se ad144]
[se ade66]
[seVolume ade66 0 0.5]
[wt 0.2]
[seStop ade66 0.8]
[wt 1.4]
[charaTalk K]
[charaFace K 8]
[charaFadein K 0.1 1]
Arms Dealer
Another miss. Damn. I was actually aiming for his heart that time, too.
[k]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 4]
[charaFadein E 0.1 1]
Kadoc
You son of a[line 2]
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk K]
[charaFace K 5]
[charaFadein K 0.1 1]
Arms Dealer
Izcalli.
[k]
[messageOff]
[wipeout rectangleStripLeftToRight 0.4 1.0]
[bgm BGM_EVENT_72 0.8 0.5]
[wait wipe]
[charaFadeout K 0.1]
[wt 0.3]
[wipein rectangleStripRightToLeft 0.4 1.0]
[wait wipe]
[charaSet A 1098252500 1 "Ocelotl 1"]
[charaSet C 1098252500 1 "Ocelotl 2"]
[charaSet F 1098252500 1 "Ocelotl 3"]
[charaSet G 1098252500 1 "Ocelotl 4"]
[charaSet Y 1098252500 1 "Ocelotl 5"]
[charaSet Z 1098252500 1 "Ocelotl 6"]
[charaTalk off]
[charaDepth L 7]
[charaDepth M 6]
[charaDepth N 5]
[charaDepth O 4]
[charaDepth P 6]
[charaDepth Q 2]
[charaDepth A 7]
[charaDepth C 6]
[charaDepth F 5]
[charaDepth G 4]
[charaDepth Y 6]
[charaDepth Z 2]
[cueSe SE_22 22_ade707]
[wt 0.4]
[charaFace A 0]
[charaFace G 0]
[charaFace C 0]
[charaFace Y 0]
[charaFace F 0]
[charaFace Z 0]
[charaFadein A 0.4 100,0]
[charaFadein G 0.4 -100,0]
[charaFadeinFSR C 0.4 250,0]
[charaFadeinFSL Y 0.4 -250,0]
[charaFadeinFSSideR F 0.4 450,0]
[charaFadeinFSSideL Z 0.4 -450,0]
[wt 0.4]
[cueSeStop 22_ade707 0.2]
[wt 1.2]
[wipeout rectangleStripRightToLeft 0.4 1.0]
[wait wipe]
[charaFadeout A 0.1]
[charaFadeout C 0.1]
[charaFadeout F 0.1]
[charaFadeout G 0.1]
[charaFadeout Y 0.1]
[charaFadeout Z 0.1]
[wt 0.3]
[wipein rectangleStripLeftToRight 0.4 1.0]
[wait wipe]
[cueSe SE_22 22_ade707]
[wt 0.4]
[charaFace L 0]
[charaFace O 0]
[charaFace M 0]
[charaFace P 0]
[charaFace N 0]
[charaFace Q 0]
[charaFadein L 0.4 100,0]
[charaFadein O 0.4 -100,0]
[charaFadeinFSR M 0.4 250,0]
[charaFadeinFSL P 0.4 -250,0]
[charaFadeinFSSideR N 0.4 450,0]
[charaFadeinFSSideL Q 0.4 -450,0]
[wt 0.4]
[cueSeStop 22_ade707 0.2]
[wt 1.2]
[charaFadeout L 0.2]
[charaFadeout M 0.2]
[charaFadeout N 0.2]
[charaFadeout O 0.2]
[charaFadeout P 0.2]
[charaFadeout Q 0.2]
[wt 0.3]
[charaTalk on]
[charaTalk depthOff]
[charaDepth B 5]
[charaDepth S 4]
[charaPut S 1]
[charaFadeTime S 0.2 0.5]
[charaTalk B]
[charaFace B 25]
[charaFadein B 0.1 1]
Da Vinci
(When did they surround us!? Sheba didn't have anything like this in its future observations!)
[k]
[messageOff]
[wipeout rectangleStripLeftToRight 0.7 1]
[wait wipe]
[charaFadeout B 0.1]
[charaFadeout S 0.2]
[wt 0.1]
[charaTalk K]
[charaFace K 0]
[charaFadeinFSR K 0.1 230,0]
[subCameraOn 1]
[charaLayer U sub #A]
[charaLayer L sub #A]
[charaLayer O sub #A]
[charaLayer P sub #A]
[charaLayer Q sub #A]
[charaLayer R sub #A]
[subCameraFilter #A maskEdge cut359_mask10 3 0,0,0,255 0]
[charaScale R 1.0]
[charaScale L 1.0]
[charaScale O 1.0]
[charaScale P 1.0]
[charaScale Q 1.0]
[charaScale U 1.0]
[charaTalk off]
[charaTalk depthOff]
[charaDepth L 5]
[charaDepth M 7]
[charaDepth N 6]
[charaDepth O 8]
[charaDepth P 4]
[charaDepth Q 3]
[charaDepth U 1]
[charaDepth R 9]
[charaFace L 0]
[charaFace O 0]
[charaFace P 0]
[charaFace Q 0]
[charaFadein L 0.1 120,150]
[charaFadein O 0.1 -30,180]
[charaFadein P 0.1 -200,140]
[charaFadein Q 0.1 -350,150]
[charaFadein U 0.1 -200,200]
[subRenderFadeinFSL #A 0.3 -230,-200]
[wt 0.6]
[wipein rectangleStripRightToLeft 0.7 1]
[wait wipe]
[wt 0.6]
[bgm BGM_EVENT_72 2.0 1.0]
[charaFace R 0]
[charaFadein R 0.4 -80,180]
[se ad984]
[wt 0.05]
[wt 0.2]
[wt 1.0]
[charaTalk on]
Youth Called Izcalli
They're surrounded. O God, what are your orders?
[k]
[charaTalk K]
[charaFace K 6]
KArms Dealer
Fight. As the king of the ocelomeh, show me the fruits of this last year.
[k]
[charaTalk R]
[charaFace R 1]
Youth Called Izcalli
Ha...[wt 0.5][charaFace R 3][messageShake 0.05 4 3 0.5] Haha, hahahahaha!
[k]
[charaFace R 2]
Youth Called Izcalli
Of course! I've been waiting for a moment like this!
[k]
[charaFace R 3]
[bgmStop BGM_EVENT_72 1.5]
Youth Called Izcalli
Soldiers! Remove your safeties!
[k]
Youth Called Izcalli
The time has come to show the great Tezcatlipoca what we can do!
[k]
[messageOff]
[charaTalk R,L,O,P,Q]
[wt 0.05]
[se ad346]
[wt 0.2]
[cueSe Servants_604500 m50404]
[charaMoveReturn L 120,148 0.2]
[wt 0.3]
[charaMoveReturn P -200,138 0.2]
[wt 0.1]
[charaMoveReturn Q -350,148 0.2]
[wt 0.1]
[charaMoveReturn O -30,178 0.2]
[wt 1.2]
[subRenderFadeout #A 0.1]
[charaFadeout K 0.1]
[wt 0.1]
[bgm BGM_EVENT_24 0.1]
[charaTalk J]
[charaFace J 5]
[charaFadein J 0.1 1]
Nitocris
Kadoc Zemlupus! You're aware we're the only two here who can fight, yes!?
[k]
[charaFadeout J 0.1]
[charaFadeout L 0.1]
[charaFadeout O 0.1]
[charaFadeout P 0.1]
[charaFadeout Q 0.1]
[charaFadeout R 0.1]
[charaFadeout U 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 4]
[charaFadein E 0.1 1]
Kadoc
Yeah, I know! Let's do this, Nitocris! There's too many to let this drag out! We'll settle it all at once with a Noble Phantasm!
[k]
[messageOff]
[subCameraOff]
[charaLayer R normal]
[charaLayer U normal]
[charaLayer L normal]
[charaLayer O normal]
[charaLayer P normal]
[charaLayer Q normal]
[charaScale R 1.0]
[charaScale L 1.0]
[charaScale O 1.0]
[charaScale P 1.0]
[charaScale Q 1.0]
[charaScale U 1.0]
[fadeout black 0.5]
[bgmStop BGM_EVENT_24 0.4]
[wait fade]
[soundStopAll]
[end]