fgo-game-data/ScriptActionEncrypt/03/0300132030.txt
2025-01-15 08:05:46 +00:00

901 lines
18 KiB
Plaintext
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

03-00-13-20-3-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1098257910 1 Mash]
[charaSet B 1098252900 1 Tepeu]
[charaSet C 1098253800 1 "Wak Chan"]
[charaSet D 1098255300 1 Nitocris]
[charaSet E 1098257300 1 "Da Vinci"]
[charaSet F 1098255200 1 Habetrot]
[charaSet G 1098253040 1 Camazotz]
[charaSet H 1098256300 1 "Skeleton Soldier"]
[charaSet I 1098256300 1 "Skeleton Soldier"]
[charaSet J 1098256300 1 "Skeleton Soldier"]
[charaSet K 1098256300 1 "Skeleton Soldier"]
[charaSet L 1098256300 1 "Skeleton Soldier"]
[masterBranch _Male _Female]
[label _Male]
[charaSet M 1098259440 1 "Player Character_Second Avatar_New Expressions (Male)"]
[branch _branchEnd]
[label _Female]
[charaSet M 1098259450 1 "Player Character_Second Avatar_New Expressions (Female)"]
[branch _branchEnd]
[label _branchEnd]
[sceneSet N 174100 1]
[sceneSet O 174100 1]
[imageSet P black_fade_re 1 1]
[imageSet Q black_fade_re 1 1]
[charaSet S 98115000 1 "Effect Dummy"]
[cameraMove 0 0,0 1.01]
[scene 174100]
[charaTalk off]
[charaDepth N 4]
[charaDepth O 5]
[charaScale N 1.4]
[charaFadein N 0.1 200,-130]
[charaMove N 270,-130 5.5]
[bgm BGM_MAP_57 0.1]
[fadein black 1.5]
[wait fade]
[wt 3.0]
[charaScale O 1.4]
[charaFadein O 1.0 -200,-425]
[charaMove O -270,-425 5.5]
[wt 1.0]
[charaFadeout N 0.1]
[wt 3.0]
[charaFadeout O 1.2]
[wt 1.6]
1So this is the fourth underworld... It's actually kind of[line 2]
2For the inside of a mountain, it's really, well[line 2]
[charaTalk on]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Mash
Beautiful...
[k]
Mash
I assume that sparkling is coming from gemstones? I feel like I'm looking up at a starry night sky.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Tepeu
I see the path we need to take is similar to the second underworld, with lots of narrow cliffs.
[k]
Tepeu
Wak Chan, why don't we put our passengers down and proceed the rest of the way on foot? I think it would be dangerous for us to run here, too.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Wak Chan
Right on. Wow, I never would've thought this underworld would be like climbing a mountain from the inside.
[k]
Wak Chan
Looks like no matter what path we take, we're ultimately gonna have to cross the peak to get to the other side.
[k]
[charaFaceFade C 6 0.2]
Wak Chan
But hey, at least the slope's not too steep. Even if we do lose our footing, we can just climb back in no time.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 9]
[charaFadein D 0.1 1]
Nitocris
I'm afraid it's not that simple, Wak Chan. The bottom of this canyon is practically churning with dead spirits.
[k]
Nitocris
If you fall down there, they'll be all over you so fast that you'll never be able to climb back up.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 9]
[charaFadein E 0.1 1]
Da Vinci
So we're dealing with a path to the underworld that's literally trying to drag down the living? Got it. Okay, guys, let's go in single file so we all have as much path to work with as possible.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 1]
[charaFadein F 0.1 0,10]
[charaMove F 0,0 0.2]
[se ad786]
[seStop ad786 0.4]
Habetrot
That sounds like a job for me and Mash then. We'll take the front of the line.
[k]
Habetrot
Mash, if an enemy attack threatens to throw you off-balance, hang on to me. I can keep us afloat for a few seconds.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 9]
[charaFadein A 0.1 1]
Mash
Understood. Thank you, Habetrot.
[k]
[messageOff]
[bgm BGM_MAP_57 1.5 0.5]
[charaFadeout A 0.1]
[wt 0.15]
[charaTalk off]
[charaDepth S 9]
[charaDepth F 8]
[charaDepth A 7]
[charaDepth D 6]
[charaDepth M 5]
[charaDepth E 4]
[charaDepth B 3]
[charaDepth C 2]
[charaScale A 0.9]
[charaScale F 0.9]
[charaScale D 0.9]
[charaScale M 0.9]
[charaScale E 0.9]
[charaScale B 1.2]
[charaScale C 1.2]
[se ad666]
[se ad452]
[charaFace A 0]
[charaFace F 1]
[charaFadeinFSSideR A 0.2 400,-50]
[charaFadeinFSSideR F 0.2 290,-150]
[wt 0.4]
[seStop ad666 0.1]
[seStop ad452 0.1]
[wt 0.5]
[se ade422]
[charaFace D 0]
[charaFadeinFSSideR D 0.2 200,-50]
[wt 0.4]
[seStop ade422 0.1]
[wt 0.5]
[se ad60]
[charaFace M 0]
[charaFadeinFSR M 0.2 -130,-50]
[wt 0.4]
[seStop ad60 0.1]
[wt 0.5]
[se ad988]
[charaFace E 0]
[charaFadein E 0.2 -250,-50]
[wt 0.4]
[seStop ad988 0.1]
[wt 0.5]
[cueSe SE_22 22_ad1210]
[charaFace B 2]
[charaFadeinFSL B 0.2 100,70]
[wt 0.4]
[cueSeStop 22_ad1210 0.1]
[wt 0.5]
[cueSe SE_22 22_ad1219]
[charaFace C 0]
[charaFadeinFSL C 0.2 -275,70]
[wt 0.4]
[cueSeStop 22_ad1219 0.2]
[wt 0.5]
[bgmStop BGM_MAP_57 1.5]
[fadeout white 0.2]
[se ade210]
[wait fade]
[seStop ade210 0.5]
[charaMove A 100,-90 0.1]
[charaMove F 0,-150 0.1]
[charaRollMove D 0.1 -10]
[charaMove D 320,-80 0.1]
[charaRollMove M 0.1 10]
[charaMove M -70,-60 0.1]
[charaMove E 210,80 0.1]
[charaMove B 100,-10 0.1]
[charaMove C -350,0 0.1]
[charaScale C 1.4]
[charaRollMove C 0.1 45]
[wt 0.1]
[fadein white 0.5]
[wait fade]
[se ad139]
[charaPut S 1]
[charaEffect S bit_talk_41_fs]
[wt 2.5]
[wipeout rollRight 1.0 1.0]
[wait wipe]
[charaRollMove D 0.1 0]
[charaFadeout A 0.1]
[charaFadeout F 0.1]
[charaFadeout D 0.1]
[charaFadeout M 0.1]
[charaFadeout E 0.1]
[charaFadeout B 0.1]
[charaFadeout C 0.1]
[charaPut S 2000,2500]
[charaEffectStop S bit_talk_41_fs]
[wt 1.5]
[cueSe SE_21 21_ad1065]
[cueSeVolume 21_ad1065 0 0]
[cueSe SE_22 22_ad1210]
[cueSeVolume 22_ad1210 0 0]
[cueSe SE_22 22_ad1219]
[cueSeVolume 22_ad1219 0 0]
[cueSeVolume 21_ad1065 1.0 1.0]
[cueSeVolume 22_ad1210 1.0 0.8]
[cueSeVolume 22_ad1219 1.0 0.6]
[wipein rollLeft 1.0 1.0]
[wait wipe]
[wt 1.5]
[cueSeStop 21_ad1065 1.0]
[cueSeStop 22_ad1210 1.0]
[cueSeStop 22_ad1219 1.0]
[wt 0.5]
[bgm BGM_EVENT_147 0.1]
[charaScale A 1.0]
[charaScale F 1.0]
[charaScale D 1.0]
[charaScale M 1.0]
[charaScale E 1.0]
[charaScale B 1.0]
[charaScale C 1.0]
[charaScale C 1.1]
[charaRollMove D 0.1 0]
[charaRollMove M 0.1 0]
[charaRollMove C 0.1 0]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
Tepeu
Having Wak Chan bring up the rear was smart. He won't let any enemies get to us.
[k]
[charaFace B 0]
Tepeu
So, Da Vinci, which part of Proper Human History's Mictlān would this fourth underworld correspond to?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Da Vinci
Well, unlike the others, nothing here really screams, “It's totally this!” as far as I can tell...
[k]
Da Vinci
...but if I were to guess, I'd say it's probably Proper Human History Mictlān's seventh layer, Teyollocualóyan.
[k]
Da Vinci
Teyollocualóyan was said to be home to a terrifying starved jaguar...
[k]
Da Vinci
...that would attack you and eat your heart if you chose the wrong path out of fear.
[k]
Da Vinci
This jaguar was also said to be Tezcatlipoca's tonal, the heart of the mountain known as Tepeyollotl.
[k]
1Heart of the mountain?
2Tepeyollotl?
[charaFace E 8]
Da Vinci
I believe it refers to a jaguar which is literally the size of a mountain.
[k]
Da Vinci
That's the trial of Teyollocualóyan; getting past a terrifying monster.
[k]
[charaFace E 36]
Da Vinci
Since this fourth underworld is where Camazotz lives, we're probably going to have to face a similar monster.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Mash
I see, so the condition for us to travel through this underworld is fighting a monster.
[k]
Mash
Master, let's discuss our current combat capability. Are you able to summon normally?
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.15]
[se ad632]
[seVolume ad632 0 0.2]
[effect bit_talk_summon_failed]
[wt 1.7]
[seStop ad632 2.0]
[effectForceStop bit_talk_summon_failed]
[wt 1.9]
1All good. I can summon, no problem.
2It's fine. It looks like Ereshkigal was the only one stopping me from using it before.
[charaTalk A]
[charaFace A 9]
[charaFadein A 0.1 1]
[wt 1.0]
[charaFace A 6]
Mash
Good. Let's stay alert as we go and make sure we're ready for an attack at any time.
[k]
[charaFace A 1]
Mash
...By the way, Senpai, do you have any other convenient underworld items?
[k]
[charaFace A 3]
Mash
I mean, you were so well-prepared for the others that I thought you might have something for this one, too...
[k]
1All I've got now is mint incense bat repellant and a sheer raincoat.
2Just mint incense bat repellant and a sheer raincoat.
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 24]
[charaFadein E 0.1 1]
Da Vinci
A sheer raincoat? Let me take a look. ...Hm? This is made of anodized aluminum oxide membrane.
[k]
[bgmStop BGM_EVENT_147 1.5]
Da Vinci
It's the same material they use in space suits.[sr]Why would you need something like[line 2][wt 0.7]Ah.
[k]
[bgm BGM_EVENT_81 0.1]
[charaFace E 26]
Da Vinci
That's right! I just remembered! It wasn't too long ago that the eighth and ninth strata were awash with cosmic rays!
[k]
[charaFace E 12]
Da Vinci
[%1]! Put that raincoat on! Now!
[k]
Da Vinci
The radiation levels here won't affect Servants or deinos, but prolonged exposure would definitely harm humans!
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_81 1.0]
[charaTalk A]
[charaFace A 21]
[charaFadein A 0.1 1]
[wt 1.0]
[charaFace A 2]
Mash
H[messageShake 0.05 4 3 0.4]raaah!
[k]
[messageOff]
[se ad7]
[charaMoveScale A 1.15 0.3]
[charaMove A 0,15 0.3]
[wt 0.2]
[cueSe SE_21 21_ade553]
[wipeout rectangleStripUpToDown 0.4 1.0]
[wt 0.1]
[shake 0.01 1 2 1.0]
[wait wipe]
[charaFadeout A 0.3]
[charaScale P 2.0]
[charaFadein P 0.1 0,-220]
[wt 0.6]
[wipein rectangleStripDownToUp 0.2 1.0]
[wait wipe]
[se ad661]
[charaMove P 0,400 1.4]
[wt 0.6]
[charaFadeout P 0.7]
[wt 1.3]
[charaTalk F]
[charaFace F 15]
[charaFadein F 0.1 1]
Habetrot
No way. She just changed [&his:her] outfit in barely more[sr]than half a second!
[k]
[messageOff]
[charaFadeout F 0.1]
[wt 0.1]
[charaScale A 1.0]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
[wt 0.6]
[bgm BGM_EVENT_7 0.1]
1Th-thanks, Mash.
2Now I know how dress-up dolls feel...
[charaFace A 3]
Mash
I-I'm sorry. I just kind of acted before I even realized what I was doing...
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 37]
[charaFadein E 0.1 1]
Da Vinci
Don't apologize! That was a perfect reaction! You were like a mother who's perfected the art of putting a jacket on her kid right before going out!
[k]
[charaFace E 0]
Da Vinci
It's a good thing you were so quick, Mash.
[k]
Da Vinci
[%1] should be fine since we're still just at the entrance, but it would've been really bad if we'd kept going.
[k]
Da Vinci
Nice job thinking ahead, [%1].
[k]
Da Vinci
If you hadn't thought to bring this along, we would've had to go back to the Border for materials to make our own.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
Tepeu
The mint incense bat repellant is a good addition as well.
[k]
Tepeu
It explains why we haven't run into any bats since we set foot in here.
[k]
[charaFace B 0]
Tepeu
Bats here are ten times faster and hungrier than the carnivorous insects, and they're quite vicious, too.
[k]
Tepeu
They're easily the most dangerous bloodsuckers in Mictlān. Even a deinos wouldn't stand a chance against a large cloud of bats.
[k]
Tepeu
Their fangs can easily puncture our bio-wave membranes, and they make us feel intoxicated even while they suck out our blood.
[k]
Tepeu
That intoxication numbs our brains and makes us feel completely euphoric, to the point that we no longer care what happens to us.
[k]
Tepeu
If there is an apex predator in this world, it's certainly them. We even have a name for the condition: “bat impairment.”
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 15]
[charaFadein F 0.1 1]
Habetrot
Uh, isn't that just bypassing booze and going straight to drunk?
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 9]
[charaFadein D 0.1 1]
Nitocris
I don't suppose it[line 2]No, it wouldn't work on Camazotz. An unpleasant scent wouldn't be enough to drive him from us.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 9]
[charaFadein E 0.1 1]
Da Vinci
Doubtful, yes. If we're going to try for the peak, we're bound to run into him eventually.
[k]
Da Vinci
So we'll just have to be aware of that as we make our way up there. Remember, time is of the essence right now.
[k]
[charaFace E 17]
Da Vinci
We have to make it through here and reach the bottom stratum before Daybit and Tezcatlipoca!
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 1]
[charaFadein G 0.1 1]
[bgm BGM_EVENT_7 1.5 0.6]
Camazotz
Well, well, well... Racing the Crypter to the ninth stratum, are we? I understand. Better hurry.
[k]
Camazotz
I can be reasonable. If you're going after ORT, I won't stop you.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 7]
[charaFadein C 0.1 1]
Wak Chan
Wow, thanks! Hey, everyone! Did you hear what Camazotz just said? He's right behind me, so I bet you did!
[k]
Wak Chan
I was worried about what'd happen when we ran into him, but it turns out he's a really nice guy!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_7 1.5]
[charaTalk off]
[charaDepth E 5]
[charaDepth D 4]
[charaFace E 13]
[charaFace D 13]
[charaFadeinFSR E 0.1 2]
[charaFadeinFSL D 0.1 0]
Da Vinci & Nitocris
Huh?
[k]
1Did you say he's behind you, Wak Chan?
2Who did you say was behind you, Wak Chan?
[messageOff]
[charaFadeout E 0.1]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 16]
[charaFadein G 0.1 1]
[wt 1.2]
[charaFadeout G 0.1]
[wt 0.1]
[bgm BGM_EVENT_80 0.1]
[charaTalk on]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Mash
Hostile readings at maximum! The pattern is identical to what we've seen so far! It's Camazotz!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk off]
[charaScale C 1.3]
[charaScale B 0.8]
[charaDepth C 6]
[charaDepth B 4]
[charaFace C 5]
[charaFace B 1]
[charaFadeinFSR C 0.1 300,60]
[charaFadeinFSL B 0.1 0,-200]
[charaShake C 0.02 3 4 0.4]
[charaShake B 0.02 3 4 0.4]
Wak Chan & Tepeu
Oh gosh, oh gosh, oh gosh!
[k]
[messageOff]
[cueSe SE_22 22_ad1210]
[cueSeVolume 22_ad1210 0 0.8]
[cueSe SE_22 22_ad1219]
[cueSeVolume 22_ad1219 0 1.0]
[charaMoveFSR C 200,60 0.4]
[charaMoveFSL B -100,-200 0.4]
[cueSeStop 22_ad1210 1.2]
[cueSeStop 22_ad1219 1.2]
[charaFadeout C 0.4]
[charaFadeout B 0.4]
[wt 1.6]
[charaTalk G]
[charaFace G 16]
[charaFadein G 0.1 1]
Camazotz
Hehe. Hehehe. A[messageShake 0.05 4 3 0.4]hahahahaha!
[k]
[messageOff]
[cueSe Servants_404400 m45219]
[wt 0.05]
[charaMoveReturn G 0,-6 0.25]
[wt 0.80]
[cueSe Servants_404400 m45219]
[charaMoveReturn G 0,-6 0.25]
[wt 0.85]
[charaMove G 0,-8 0.3]
[wt 0.45]
[se ade216]
[wt 0.1]
[cueSe SE_21 21_ad1078]
[charaDepth S 8]
[charaDepth G 6]
[charaPut S 1]
[charaEffect S bit_talk_quickmove]
[charaSpecialEffect G erasureReverse 0,0 0.3]
[charaMove G 0,0 0.3]
[wt 0.5]
[seStop 21_ad1078 0.7]
[wt 0.6]
[wait charaSpecialEffect G]
[subCameraOn 1]
[charaLayer G sub #A]
[charaLayer N sub #A]
[subCameraFilter #A maskEdge cut359_mask07 3 0,0,0,255 0]
[charaScale N 1.2]
[charaScale G 1.1]
[charaFadein N 0.1 0,5]
[charaFace G 2]
[charaFadein G 0.1 -120,300]
[charaTalk G]
[subRenderFadein #A 0.4 0,-380]
[subRenderMove #A 0,-330 0.4]
[wt 0.5]
Camazotz
How terribly tragic! Here you are, throwing your lives away, all because you thought you could defeat the enemy awaiting you!
[k]
[charaFace G 1]
Camazotz
Granted, wasted lives are more funny than tragic to me. Death is good for a laugh.
[k]
Camazotz
So, you can go. Why visit the underworld when I can send you to hell right now?
[k]
[charaFace G 0]
Camazotz
Let's see what kind of fight you've got in store! Let's see what kind of sacrificial blood you can spill in Mictlān's final days!
[k]
Camazotz
Now, bow down to the king of the underworld, lord of the spring of death!
[k]
[charaFace G 2]
Camazotz
Be grateful for the generosity of Camazotz, the wings that hold your fate in their claws!
[k]
[messageOff]
[subRenderFadeout #A 0.2]
[wt 0.2]
[charaFadeout G 0.1]
[charaFadeout N 0.1]
[wt 0.2]
[subCameraOff]
[charaLayer G normal]
[charaLayer N normal]
[charaScale G 1.0]
[charaScale N 1.0]
[charaTalk off]
[charaDepth S 8]
[charaDepth H 7]
[charaDepth I 6]
[charaDepth J 5]
[charaDepth K 4]
[charaDepth L 3]
[charaPut S 0,-400]
[charaEffect S bit_talk_impactlanding]
[cueSe Battle bac351]
[cueSeVolume bac351 0 0.5]
[se ad804]
[charaShake H 0.02 2 3 1.0]
[charaFadein H 0.4 0,-50]
[charaMove H 0,0 1.0]
[wt 0.2]
[charaShake I 0.02 2 3 1.0]
[charaFadeinFSR I 0.4 150,-50]
[charaMoveFSR I 150,0 1.0]
[wt 0.1]
[se ad802]
[charaShake J 0.02 2 3 1.0]
[charaFadeinFSL J 0.4 -150,-50]
[charaMoveFSL J -150,0 1.0]
[wt 0.2]
[charaShake K 0.02 2 3 1.0]
[charaFadeinFSSideR K 0.4 350,-50]
[charaMoveFSSideR K 350,0 1.0]
[wt 0.1]
[se ad804]
[seStop ad802 0.2]
[cueSeStop bac351 1.0]
[charaShake L 0.02 2 3 1.0]
[charaFadeinFSSideL L 0.4 -350,-50]
[charaMoveFSSideL L -350,0 1.0]
[wt 1.8]
[charaFadeout H 0.1]
[charaFadeout I 0.1]
[charaFadeout J 0.1]
[charaFadeout K 0.1]
[charaFadeout L 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk F]
[charaFace F 5]
[charaFadein F 0.1 1]
Habetrot
Ugh, I'm so sick of listening to that bat prattle on![sr][%1], we need to change our formation!
[k]
Habetrot
I'll send Tepeu and Wak Chan up to the front while me, you, and Da Vinci handle the skeletons!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_80 0.4]
[wait fade]
[soundStopAll]
[end]