fgo-game-data/ScriptActionEncrypt/94/9408/9408000210.txt
2025-02-07 08:05:55 +00:00

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94-08-00-02-1-0
[enableFullScreen]
[soundStopAll]
[charaSet A 1098234900 1 "Pope Johanna"]
[charaSet B 8001500 1 Mash]
[charaSet C 3026000 1 "Jeanne Alter Santa Lily"]
[charaSet D 5004001 1 "Nursery Rhyme"]
[charaSet E 1019001 1 Rama]
[charaSet F 1098124510 1 "Da Vinci"]
[charaSet G 1098233800 1 Citizen]
[charaSet H 1098211400 1 "Citizen 2"]
[charaSet I 98055000 1 "Citizen 3"]
[charaSet J 1098211300 1 "Citizen 4"]
[charaSet K 1098234500 1 Mage]
[charaSet L 1098238800 1 "Effect Dummy"]
[sceneSet O 107600 1]
[charaScale O 1.4]
[sceneSet P 131200 1]
[charaScale P 1.4]
[charaSet S 1098124510 1 "Transmission Dummy"]
[imageSet T back10000 1]
[charaScale T 1.01]
[scene 10000]
[fadein black 1.0]
[wait fade]
[fowardEffect bit_talk_07_fs]
[se ad12]
[wt 4.0]
[fadeout white 1.0]
[wait fade]
[wt 2.0]
[effectDestroy bit_talk_07_fs]
[scene 107600]
[charaFadein O 0.1 -100,-300]
[se ad207]
[seVolume ad207 0 0.3]
[wt 0.5]
[fadein white 1.5]
[charaMove O 100,-300 6.0]
[seVolume ad207 1.5 0.6]
[wait fade]
[wt 3.0]
[seStop ad207 1.5]
[charaFadeout O 1.5]
[wt 1.5]
[bgm BGM_SENGOKU_1 0.1]
[charaTalk B]
[charaFace B 7]
[charaFadein B 0.4 1]
[wt 0.4]
Mash
This is Mash Kyrielight! We've arrived at the Singularity! The area seems normal. No magical energy fluctuations.
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[se ad13]
[charaPut S 0,0]
[charaEffect S bit_talk_10_LowLevel]
[wt 0.2]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
Da Vinci
So I see. The Holy Grail's location hasn't changed, either.
[k]
[charaFace F 23]
Da Vinci
I guess it's being kept somewhere.
[k]
[charaPut S 2500,2500]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Rama
The air is nice and clean, and while there are some Demonic Beasts...
[k]
Rama
...their numbers don't seem to be particularly alarming.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 6]
[charaFadein C 0.1 1]
Jeanne Alter Santa Lily
Then it looks like we'll be able to explore this Singularity at our leisure!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 1]
Nursery Rhyme
Oh my, what a lovely idea!
[k]
1I'd love to do just that, but...
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Jeanne Alter Santa Lily
You're right. We have a job to do first!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Mash
Once we pin down this Singularity's source and resolve it, we should have some time to spare.
[k]
[charaFace B 1]
Mash
So why don't we settle everything here, then relax and explore?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 6]
[charaFadein C 0.1 1]
Jeanne Alter Santa Lily
Yay!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 1]
[charaFadein E 0.1 1]
Rama
Hahaha.
[k]
Rama
Unfortunately, it's still a little early to be thinking that far ahead.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Pope Johanna
Indeed.
[k]
Pope Johanna
Still, just because we're on a journey to save the world doesn't mean we can't have any fun doing it.
[k]
[charaFace A 6]
Pope Johanna
It's all about balance. We can and should stay alert without tiring ourselves out!
[k]
1Well said.
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Rama
Da Vinci, are you certain the Holy Grail's signal is coming from within the town?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaPut S 0,0]
[charaTalk F]
[charaFace F 7]
[charaFadein F 0.1 1]
Da Vinci
Definitely. Could you start by checking it out?
[k]
[charaPut S 2500,2500]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 1]
Nursery Rhyme
Okay, let's go!
[k]
[messageOff]
[charaFadeout D 0.4]
[charaMove D -50,0 0.5]
[se ad452]
[seVolume ad452 1.0 0.2]
[seStop ad452 1.0]
[wt 1.5]
[fadeout black 1.0]
[bgmStop BGM_SENGOKU_1 1.0]
[wait fade]
[scene 131200]
[wt 1.5]
[charaFadein P 0.1 0,-400]
[se ad5]
[seVolume ad5 0 0]
[wt 1.0]
[fadein black 1.0]
[seVolume ad5 1.0 0.8]
[charaMove P 0,-200 6.0]
[wait fade]
[wt 3.0]
[charaFadeout P 1.5]
[seStop ad5 1.0]
[bgm BGM_EVENT_92 0.1]
[wt 1.8]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Rama
Hmm. There doesn't seem to be anything strange about the town, either.
[k]
[messageOff]
[wipeout rectangleStripRightToLeft 0.5 1]
[wait wipe]
[charaFadeout E 0.1]
[wt 0.7]
[wipein rectangleStripLeftToRight 0.5 1]
[wait wipe]
[wt 0.4]
[charaTalk off]
[charaFace J 0]
[charaFadeinFSR J 0.1 256,0]
[charaFace A 1]
[charaFadeinFSL A 0.1 -256,0]
[wt 0.5]
[charaMoveReturnFSL A -256,-7 0.5]
[wt 0.5]
[charaMoveReturnFSL A -256,-7 0.5]
[wt 0.8]
[charaTalk on]
Pope Johanna
Thank you, good sir.
[k]
[messageOff]
[charaFadeout A 0.4]
[charaMoveFSL A -306,0 0.5]
[se ade421]
[seVolume ade421 1.5 0]
[wt 2.0]
[wipeout rectangleStripLeftToRight 0.5 1]
[bgm BGM_EVENT_92 0.5 0.5]
[wait wipe]
[charaFadeout J 0.1]
[wt 0.7]
[seVolume ade421 0.9 1.0]
[wipein rectangleStripRightToLeft 0.5 1]
[bgm BGM_EVENT_92 0.5 1.0]
[wait wipe]
[wt 0.4]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.4 50,0]
[charaMove A 0,0 0.5]
[wt 0.5]
[seStop ade421 0.1]
[wt 0.5]
1Did you learn anything, Johanna?
Pope Johanna
Yes. It wasn't anything extraordinary...
[k]
Pope Johanna
...but apparently, there's a suspicious figure who skulks around the town church at night.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut S 0,0]
[charaTalk F]
[charaFace F 23]
[charaFadein F 0.1 1]
Da Vinci
Hmm, I see. Do you know where this church is?
[k]
[charaPut S 2500,2500]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]
Pope Johanna
Yes, it's right this way!
[k]
[messageOff]
[wipeout leftToRight 1.0 1]
[bgmStop BGM_EVENT_92 2.0]
[wait wipe]
[charaFadeout A 0.1]
[scene 152100]
[wt 0.7]
[wipein rightToLeft 1.0 1]
[wait wipe]
[wt 0.4]
[charaTalk off]
[charaDepth H 6]
[charaDepth G 5]
[charaDepth J 4]
[charaDepth I 4]
[charaFace J 0]
[charaFadeinFSSideL J 0.1 -450,0]
[charaFace H 0]
[charaFadeinFSL H 0.1 -120,0]
[charaFace G 0]
[charaFadeinFSR G 0.1 120,0]
[charaFace I 0]
[charaFadeinFSSideR I 0.1 450,0]
Townspeople
...[sr]...
[k]
[charaFadeout G 0.1]
[charaFadeout H 0.1]
[charaFadeout I 0.1]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Pope Johanna
(They're all praying.)
[k]
1(We should probably wait till nighttime, huh?)
Pope Johanna
(Someone should stay here to keep an eye on the church in the meantime.)
[k]
Pope Johanna
(I'll stay here and pray. The rest of you can take some time to explore the city and return after nightfall.)
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Rama
(Good idea. We'll see what we can find out elsewhere.)
[k]
Rama
(That said, my gut tells me we're not going to find much...)
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Pope Johanna
(Yes, I know what you mean... All right, let's meet up again in five hours.)
[k]
[messageOff]
[cameraMove 0.4 0,10 1.0]
[wt 0.4]
[cameraMove 0.4 0,0 1.0]
[wt 1.2]
[charaMove A 0,-7 0.5]
[wt 0.5]
[charaFace A 8]
[wt 1.0]
[fadeout black 1.0]
[wait fade]
[charaFadeout A 0.1]
[se ad951]
[seVolume ad951 0 0]
[scene 110100]
[wt 1.0]
[seVolume ad951 1.0 1.0]
[fadein black 1.0]
[wait fade]
[wt 1.5]
[scene 110102 1.0]
[wt 2.5]
[scene 110101 1.0]
[wt 2.5]
[wipeout rectangleStripDownToUp 0.7 1]
[seStop ad951 0.7]
[wait wipe]
[sceneSet R 135300 1]
[charaScale R 1.2]
[scene 135300]
[wt 0.4]
[charaDepth D 7]
[charaDepth C 6]
[charaDepth R 4]
[charaFadein R 0.1 0,-280]
[wipein rectangleStripUpToDown 0.7 1]
[wait wipe]
[wt 0.4]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
Jeanne Alter Santa Lily
(Zzz...) (Gasp)[wt 0.5][charaFace C 0][sr]I'm awake! I mean, I wasn't asleep!
[k]
[messageOff]
[charaTalk off]
[charaMove R 100,-280 0.9]
[charaMove C 256,0 0.9]
[wt 1.1]
[charaFace D 0]
[charaFadeinFSL D 0.4 -256,0]
[wt 0.4]
[charaTalk on]
[charaTalk D]
[bgm BGM_EVENT_7 0.1]
Nursery Rhyme
Yes, you were.
[k]
[charaTalk C]
[charaFace C 4]
Jeanne Alter Santa Lily
...I was. Ugh! How could I be so careless?
[k]
Jeanne Alter Santa Lily
Servants don't even need to sleep. But...then why was I asleep?
[k]
[charaTalk D]
[charaFace D 1]
Nursery Rhyme
Because I put you to sleep.
[k]
[charaTalk C]
[charaFace C 3]
Jeanne Alter Santa Lily
Nursery!
[k]
[charaFadeout C 0.1]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Mash
It's almost the time we agreed on with Johanna, Master.
[k]
1Let's get going then.
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk off]
[charaDepth D 6]
[charaDepth C 5]
[charaFace D 1]
[charaFadeinFSL D 0.1 -256,0]
[charaFace C 6]
[charaFadein C 0.1 256,0]
Both
'Kaaay!
[k]
[messageOff]
[fadeout black 1.0]
[bgmStop BGM_EVENT_7 1.0]
[wait fade]
[charaTalk on]
[charaFadeout C 0.1]
[charaFadeout D 0.1]
[charaFadeout R 0.1]
[scene 152101]
[wt 1.0]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_156 0.1]
[wt 0.4]
[charaTalk A]
[charaFace A 8]
[charaFadein A 0.1 0,-25]
Pope Johanna
...[sr]...
[k]
1(She's still praying...)
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Jeanne Alter Santa Lily
Well, we can't interrupt her if she's praying.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 1]
Nursery Rhyme
Oh? But what if she's actually just sleeping? I hear that happens sometimes when you're praying.
[k]
Nursery Rhyme
She could be our very own Sleeping Beauty.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 1]
[charaFadein E 0.1 1]
Rama
Haha. I can't say I've ever imagined a pope as Sleeping Beauty.
[k]
[charaFace E 0]
Rama
Johanna. It's time to start the investigation.
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 8]
[charaFadein A 0.1 0,-25]
[wt 0.5]
[charaFaceFade A 0 0.3]
[wt 0.5]
[charaMove A 0,0 0.5]
[se ade385]
[seStop ade385 0.6]
[wt 0.5]
Pope Johanna
Oh, already? Hehe, time sure flies when you're lost in prayer, doesn't it?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 1]
Nursery Rhyme
Are you sure you weren't asleep? There's a bit of drool at the corner of your mouth.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 1]
Pope Johanna
...[sr]...Wh-who, me? H-hehe, don't be ridiculous.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 7]
[charaFadein B 0.1 1]
Mash
Are you warm, Johanna? You seem to be sweating quite a lot.
[k]
1Shh.
[messageOff]
[fadeout black 1.0]
[bgm BGM_EVENT_156 1.0 0.5]
[wait fade]
[charaFadeout B 0.1]
[wt 1.0]
[fadein black 1.0]
[bgm BGM_EVENT_156 1.0 1.0]
[wait fade]
[wt 0.4]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Pope Johanna
Ahem. Why don't I begin by telling you what I've learned?
[k]
Pope Johanna
I heard rumors about our suspicious figure, but didn't see anyone fitting the description around here.
[k]
[charaFace A 4]
Pope Johanna
However, it also seems this church has a basement.
[k]
Pope Johanna
Well, “basement” isn't really the right word.
[k]
[charaFace A 0]
Pope Johanna
I asked one of the clergymen about it, and they said this church was built specifically to seal something beneath the ground.
[k]
Pope Johanna
Apparently, building a church here was the only way to purify the evil that lay under the surface.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Rama
Hmm, so something evil has been sealed away underground. Things are finally getting interesting.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Pope Johanna
Whatever this evil is, there's a very good chance it could be what spawned this Singularity.
[k]
Pope Johanna
If that is correct[line 2]
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 1]
Nursery Rhyme
Then it's probably about to wake up!
[k]
Nursery Rhyme
Ticktock, ticktock. I wonder if we'll find a white rabbit carrying a pocket watch down there!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Pope Johanna
Oh yes, that's certainly possible.[sr]Okay, Master, let's head down, shall we?
[k]
[messageOff]
[cameraMove 0.4 0,10 1.0]
[wt 0.4]
[cameraMove 0.4 0,0 1.0]
[wt 2.2]
[fadeout black 1.0]
[bgmStop BGM_EVENT_156 1.0]
[wait fade]
[charaFadeout A 0.1]
[sceneSet O 107500 1]
[charaScale O 1.6]
[se ad666]
[seVolume ad666 0 0]
[cueSe SE_21 21_ad1066]
[cueSeVolume 21_ad1066 0 0]
[scene 107500]
[wt 1.5]
[cueSeVolume 21_ad1066 0.7 0.8]
[wt 0.4]
[seVolume ad666 0.5 0.8]
[wt 1.5]
[charaFadein O 0.1 0,-500]
[seStop ad666 1.0]
[cueSeStop 21_ad1066 1.0]
[fadein black 1.0]
[charaMoveScale O 1.2 6.0]
[charaMove O 0,-350 6.0]
[wait fade]
[bgm BGM_EVENT_5 0.1]
[wt 3.0]
[charaFadeout O 1.5]
[wt 1.8]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Rama
This is...surprisingly spacious.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaPut S 0,0]
[charaTalk F]
[charaFace F 24]
[charaFadein F 0.1 1]
Da Vinci
[%1], Mash.
[k]
Da Vinci
There's a powerful magical energy signal up ahead, most likely the Holy Grail.
[k]
Da Vinci
And, of course, we're detecting a hostile entity in the area.
[k]
[charaPut S 2500,2500]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Mash
Understood.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 4]
[charaFadein E 0.1 1]
Rama
Hmm... What do you think, Master?
[k]
[charaFace E 0]
Rama
Should we try to ambush it, or see if there is any chance of reasoning with it?
[k]
Rama
Of course, since Sheba has classified it as hostile,[sr]I expect any attempt at negotiation to be doomed.
[k]
Rama
But there are likely still things to be learned from attempting to talk with it.
[k]
Rama
So, what do you say, Master? Shall we go on the attack, or try to negotiate?
[k]
Rama
Personally, I think an attack is the way to go, but I'll leave the final decision to you!
[k]
[skip false]
[input selectBranch]
[soundStopAllFade 0.1]
[charaSet A 1098234900 1 "Pope Johanna"]
[charaSet B 8001500 1 Mash]
[charaSet C 3026000 1 "Jeanne Alter Santa Lily"]
[charaSet D 5004001 1 "Nursery Rhyme"]
[charaSet E 1019001 1 Rama]
[charaSet F 1098124510 1 "Da Vinci"]
[charaSet G 1098233800 1 Citizen]
[charaSet H 1098211400 1 "Citizen 2"]
[charaSet I 98055000 1 "Citizen 3"]
[charaSet J 1098211300 1 "Citizen 4"]
[charaSet K 1098234500 1 Mage]
[charaSet L 1098238800 1 "Effect Dummy"]
[sceneSet O 107600 1]
[charaScale O 1.4]
[sceneSet P 131200 1]
[charaScale P 1.4]
[charaSet S 1098124510 1 "Transmission Dummy"]
[imageSet T back10000 1]
[charaScale T 1.01]
[sceneSet R 135300 1]
[scene 107500]
[bgm BGM_EVENT_5 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
[messageOff]
[maskin black 1.0]
[wait mask]
[label selectBranch]
1...Let's ambush it.
2Let's start by talking to it.
[skip true]
[branch INPUT_SELECT_BRANCH_2 INPUT_SELECT_BRANCH 1]
[label INPUT_SELECT_BRANCH_1]
Rama
Understood. Then, I'm up.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
[bgmStop BGM_EVENT_5 1.0]
Nursery Rhyme
No, no, king from a faraway land.
[k]
[charaFace D 1]
Nursery Rhyme
I shall be going first.
[k]
[messageOff]
[charaDepth L 7]
[charaPut L 0,0]
[charaEffect L bit_talk_magic_circle]
[se bac380]
[se ad39]
[seStop ad39 1.2]
[wt 1.5]
[bgm BGM_EVENT_3 0.1]
Nursery Rhyme
Round and round the door never stops, right into the bubbling pot!
[k]
[messageOff]
[charaEffectStop L bit_talk_magic_circle]
[cueSe NoblePhantasm_500400 NP_500400_2]
[wt 0.7]
[fadeout white 0.3]
[wait fade]
[charaFadeout D 0.1]
[charaEffectDestroy L bit_talk_magic_circle]
[wt 0.5]
[fadein white 0.5]
[cueSeStop NP_500400_2 0.5]
[fowardEffect bit_talk_gavel_smoke]
[wait fade]
[se bac65]
[wt 0.15]
[charaTalk K]
[charaFace K 0]
[charaFadein K 0.1 0,25]
[wt 0.2]
[charaMove K 0,0 0.3]
[wt 0.3]
[charaShake K 0.03 4 4 0.3]
[se ad144]
[wt 0.3]
???
What the...!?
[k]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
Nursery Rhyme
I'm so sorry, evildoer.
[k]
[charaFace D 1]
Nursery Rhyme
But I do hope you'll enjoy your endless sleep in the lost woods outside the pot!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 2]
[charaFadein E 0.1 1]
Rama
Good work. Now let's keep it up!
[k]
[branch INPUT_SELECT_BRANCH_3]
[label INPUT_SELECT_BRANCH_2]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Pope Johanna
I agree. It's important to resolve things peacefully when you can.
[k]
[charaFace A 8]
Pope Johanna
If my hunch is right, we may still ultimately need to defeat this person.
[k]
[charaFace A 1]
Pope Johanna
But that doesn't mean we should give up before we've even tried.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
Jeanne Alter Santa Lily
Got it! I'll try talking to them!
[k]
[charaFace C 2]
Jeanne Alter Santa Lily
Heeey! Can you hear meee!?
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[se ad60]
[seVolume ad60 0 0.3]
[wt 0.5]
[seVolume ad60 0.5 1.0]
[wt 0.5]
[charaTalk K]
[charaFace K 0]
[charaFadein K 0.4 1]
[wt 0.4]
[seStop ad60 0.1]
Mage
...Who goes there?
[k]
Mage
...No, never mind. There's no point in asking.[sr]This must be the Counter Force at work.
[k]
Mage
I see. So this Holy Grail was valuable enough to send all of you here to retrieve it.
[k]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Pope Johanna
So you do have a Holy Grail here. Do you plan to use it to grant your wish?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk K]
[charaFace K 0]
[charaFadein K 0.1 1]
Mage
Of course.
[k]
Mage
This quantity of magical energy still has its limits, but it should be more than sufficient to grant my pointless wish.
[k]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Pope Johanna
You may not believe me, but I can sense something wicked about that Holy Grail.
[k]
Pope Johanna
Even if it does grant your wish, it won't do so in the way you want.
[k]
Pope Johanna
The people who built this church to seal it away must have sensed and feared that malevolence themselves.
[k]
Pope Johanna
The devil may not exist, but as a concept it can still do great evil.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk K]
[charaFace K 0]
[charaFadein K 0.1 1]
Mage
That sort of drivel is just what I'd expect to hear from a member of the Church. So? Did you really expect your babbling to stop me?
[k]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 1]
Pope Johanna
...[sr]...No, I didn't.
[k]
Pope Johanna
Master, I'm afraid our attempt at negotiation has failed.
[k]
Pope Johanna
This person isn't going to stop attempting to have their wish granted, no matter the cost of doing so.
[k]
[bgmStop BGM_EVENT_5 1.0]
1Then I guess we'll just have to stop them...
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Rama
Indeed.
[k]
[charaFace E 1]
Rama
Still, I can't help but admire how unabashedly direct you are with your intentions.
[k]
[bgm BGM_EVENT_3 0.1]
[charaFace E 5]
Rama
...Which is why I will attempt to sever your head from your body as quickly and painlessly as possible.
[k]
[charaFace E 2]
Rama
Prepare yourself, wicked mage, for your wish will never come true!
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk K]
[charaFace K 0]
[charaFadein K 0.1 1]
Mage
Oh? We'll see about that.
[k]
[messageOff]
[charaDepth L 7]
[charaDepth K 5]
[fowardEffect bit_talk_suspicious]
[charaPut L 0,0]
[charaEffect L bit_talk_charge_ppl02]
[se ad350]
[cueSe SE_22 22_ad1169]
[wt 2.5]
[seStop ad350 0.5]
[cueSeVolume 22_ad1169 0.5 0.2]
[charaPut L 2500,2500]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
Mash
The Holy Grail's magical energy is spiking! The mage must have formed a connection to it!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut L 0,0]
[charaTalk K]
[charaFace K 0]
[charaFadein K 0.1 1]
Mage
Hehehe. Have at you!
[k]
[branch INPUT_SELECT_BRANCH_3]
[label INPUT_SELECT_BRANCH_3]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_3 0.4]
[wait fade]
[soundStopAll]
[end]