1388 lines
20 KiB
Plaintext
1388 lines
20 KiB
Plaintext
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$94-08-00-02-1-0
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[enableFullScreen]
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[soundStopAll]
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[charaSet A 1098234900 1 "Pope Johanna"]
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[charaSet B 8001500 1 Mash]
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[charaSet C 3026000 1 "Jeanne Alter Santa Lily"]
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[charaSet D 5004001 1 "Nursery Rhyme"]
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[charaSet E 1019001 1 Rama]
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[charaSet F 1098124510 1 "Da Vinci"]
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[charaSet G 1098233800 1 Citizen]
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[charaSet H 1098211400 1 "Citizen 2"]
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[charaSet I 98055000 1 "Citizen 3"]
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[charaSet J 1098211300 1 "Citizen 4"]
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[charaSet K 1098234500 1 Mage]
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[charaSet L 1098238800 1 "Effect Dummy"]
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[charaFace B 7]
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[wt 0.4]
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@Mash
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This is Mash Kyrielight! We've arrived at the Singularity! The area seems normal. No magical energy fluctuations.
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[k]
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[messageOff]
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[wt 0.1]
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[se ad13]
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[wt 0.2]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.1 1]
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@Da Vinci
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So I see. The Holy Grail's location hasn't changed, either.
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[k]
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[charaFace F 23]
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@Da Vinci
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I guess it's being kept somewhere.
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[k]
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[charaPut S 2500,2500]
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[charaTalk E]
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[charaFace E 0]
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@Rama
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The air is nice and clean, and while there are some Demonic Beasts...
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[k]
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@Rama
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...their numbers don't seem to be particularly alarming.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 6]
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@Jeanne Alter Santa Lily
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Then it looks like we'll be able to explore this Singularity at our leisure!
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 1]
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[charaFadein D 0.1 1]
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@Nursery Rhyme
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Oh my, what a lovely idea!
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[k]
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?1:I'd love to do just that, but...
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?!
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Jeanne Alter Santa Lily
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You're right. We have a job to do first!
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Mash
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Once we pin down this Singularity's source and resolve it, we should have some time to spare.
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[k]
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[charaFace B 1]
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@Mash
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So why don't we settle everything here, then relax and explore?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 6]
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[charaFadein C 0.1 1]
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@Jeanne Alter Santa Lily
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Yay!
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 1]
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@Rama
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Hahaha.
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[k]
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@Rama
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Unfortunately, it's still a little early to be thinking that far ahead.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Pope Johanna
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Indeed.
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[k]
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@Pope Johanna
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Still, just because we're on a journey to save the world doesn't mean we can't have any fun doing it.
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[k]
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[charaFace A 6]
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@Pope Johanna
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It's all about balance. We can and should stay alert without tiring ourselves out!
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[k]
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?1:Well said.
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?!
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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@Rama
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Da Vinci, are you certain the Holy Grail's signal is coming from within the town?
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaFace F 7]
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[charaFadein F 0.1 1]
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@Da Vinci
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Definitely. Could you start by checking it out?
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[k]
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[charaPut S 2500,2500]
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@Nursery Rhyme
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Okay, let's go!
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[k]
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[messageOff]
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@Rama
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Hmm. There doesn't seem to be anything strange about the town, either.
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[k]
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[messageOff]
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[charaTalk on]
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@Pope Johanna
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Thank you, good sir.
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[k]
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[messageOff]
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?1:Did you learn anything, Johanna?
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?!
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@Pope Johanna
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Yes. It wasn't anything extraordinary...
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[k]
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@Pope Johanna
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...but apparently, there's a suspicious figure who skulks around the town church at night.
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[k]
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[charaFadeout A 0.1]
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[charaFace F 23]
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[charaFadein F 0.1 1]
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@Da Vinci
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Hmm, I see. Do you know where this church is?
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[k]
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[charaPut S 2500,2500]
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[charaFace A 6]
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[charaFadein A 0.1 1]
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@Pope Johanna
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Yes, it's right this way!
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[k]
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[messageOff]
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[wipeout leftToRight 1.0 1]
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[charaFadeinFSSideR I 0.1 450,0]
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@Townspeople
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...[sr]...
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[k]
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[charaFadeout G 0.1]
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[charaFadeout H 0.1]
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[charaFadeout I 0.1]
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[charaTalk on]
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[charaTalk A]
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[charaFace A 0]
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@Pope Johanna
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(They're all praying.)
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[k]
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?1:(We should probably wait till nighttime, huh?)
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?!
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@Pope Johanna
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(Someone should stay here to keep an eye on the church in the meantime.)
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[k]
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@Pope Johanna
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(I'll stay here and pray. The rest of you can take some time to explore the city and return after nightfall.)
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[k]
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[charaFadeout A 0.1]
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[charaFace E 0]
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@Rama
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(Good idea. We'll see what we can find out elsewhere.)
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[k]
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@Rama
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(That said, my gut tells me we're not going to find much...)
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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@Pope Johanna
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(Yes, I know what you mean... All right, let's meet up again in five hours.)
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[k]
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[charaTalk C]
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[charaFace C 1]
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@Jeanne Alter Santa Lily
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(Zzz...) (Gasp)[wt 0.5][charaFace C 0][sr]I'm awake! I mean, I wasn't asleep!
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[k]
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[charaTalk D]
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[bgm BGM_EVENT_7 0.1]
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@Nursery Rhyme
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Yes, you were.
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[k]
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[charaTalk C]
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[charaFace C 4]
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@Jeanne Alter Santa Lily
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...I was. Ugh! How could I be so careless?
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[k]
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@Jeanne Alter Santa Lily
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Servants don't even need to sleep. But...then why was I asleep?
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[k]
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[charaTalk D]
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[charaFace D 1]
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@Nursery Rhyme
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Because I put you to sleep.
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[k]
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[charaTalk C]
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[charaFace C 3]
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@Jeanne Alter Santa Lily
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Nursery!
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[k]
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[charaFadeout C 0.1]
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[charaFadeout D 0.1]
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@Mash
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It's almost the time we agreed on with Johanna, Master.
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[k]
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?1:Let's get going then.
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||
?!
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[charaFadeout B 0.1]
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[wt 0.1]
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|
||
[charaTalk off]
|
||
[charaDepth D 6]
|
||
[charaDepth C 5]
|
||
|
||
[charaFace D 1]
|
||
[charaFadeinFSL D 0.1 -256,0]
|
||
[charaFace C 6]
|
||
[charaFadein C 0.1 256,0]
|
||
|
||
@Both
|
||
'Kaaay!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[fadeout black 1.0]
|
||
[bgmStop BGM_EVENT_7 1.0]
|
||
[wait fade]
|
||
|
||
[charaTalk on]
|
||
|
||
[charaFadeout C 0.1]
|
||
[charaFadeout D 0.1]
|
||
[charaFadeout R 0.1]
|
||
|
||
[scene 152101]
|
||
[wt 1.0]
|
||
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
|
||
[bgm BGM_EVENT_156 0.1]
|
||
|
||
[wt 0.4]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 8]
|
||
[charaFadein A 0.1 0,-25]
|
||
|
||
@Pope Johanna
|
||
...[sr]...
|
||
[k]
|
||
|
||
?1:(She's still praying...)
|
||
?!
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 1]
|
||
|
||
|
||
@Jeanne Alter Santa Lily
|
||
Well, we can't interrupt her if she's praying.
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 1]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Nursery Rhyme
|
||
Oh? But what if she's actually just sleeping? I hear that happens sometimes when you're praying.
|
||
[k]
|
||
|
||
@Nursery Rhyme
|
||
She could be our very own Sleeping Beauty.
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 1]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Rama
|
||
Haha. I can't say I've ever imagined a pope as Sleeping Beauty.
|
||
[k]
|
||
|
||
[charaFace E 0]
|
||
|
||
@Rama
|
||
Johanna. It's time to start the investigation.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 8]
|
||
[charaFadein A 0.1 0,-25]
|
||
[wt 0.5]
|
||
|
||
[charaFaceFade A 0 0.3]
|
||
[wt 0.5]
|
||
[charaMove A 0,0 0.5]
|
||
[se ade385]
|
||
[seStop ade385 0.6]
|
||
[wt 0.5]
|
||
|
||
@Pope Johanna
|
||
Oh, already? Hehe, time sure flies when you're lost in prayer, doesn't it?
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 1]
|
||
[charaFadein D 0.1 1]
|
||
|
||
|
||
@Nursery Rhyme
|
||
Are you sure you weren't asleep? There's a bit of drool at the corner of your mouth.
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 7]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Pope Johanna
|
||
...[sr]...Wh-who, me? H-hehe, don't be ridiculous.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 7]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Mash
|
||
Are you warm, Johanna? You seem to be sweating quite a lot.
|
||
[k]
|
||
|
||
?1:Shh.
|
||
?!
|
||
|
||
[messageOff]
|
||
[fadeout black 1.0]
|
||
[bgm BGM_EVENT_156 1.0 0.5]
|
||
[wait fade]
|
||
|
||
[charaFadeout B 0.1]
|
||
|
||
[wt 1.0]
|
||
|
||
[fadein black 1.0]
|
||
[bgm BGM_EVENT_156 1.0 1.0]
|
||
[wait fade]
|
||
|
||
[wt 0.4]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Pope Johanna
|
||
Ahem. Why don't I begin by telling you what I've learned?
|
||
[k]
|
||
|
||
|
||
@Pope Johanna
|
||
I heard rumors about our suspicious figure, but didn't see anyone fitting the description around here.
|
||
[k]
|
||
|
||
[charaFace A 4]
|
||
|
||
@Pope Johanna
|
||
However, it also seems this church has a basement.
|
||
[k]
|
||
|
||
@Pope Johanna
|
||
Well, “basement” isn't really the right word.
|
||
[k]
|
||
|
||
[charaFace A 0]
|
||
|
||
@Pope Johanna
|
||
I asked one of the clergymen about it, and they said this church was built specifically to seal something beneath the ground.
|
||
[k]
|
||
|
||
@Pope Johanna
|
||
Apparently, building a church here was the only way to purify the evil that lay under the surface.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 0]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Rama
|
||
Hmm, so something evil has been sealed away underground. Things are finally getting interesting.
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Pope Johanna
|
||
Whatever this evil is, there's a very good chance it could be what spawned this Singularity.
|
||
[k]
|
||
|
||
@Pope Johanna
|
||
If that is correct[line 2]
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 1]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Nursery Rhyme
|
||
Then it's probably about to wake up!
|
||
[k]
|
||
|
||
@Nursery Rhyme
|
||
Ticktock, ticktock. I wonder if we'll find a white rabbit carrying a pocket watch down there!
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 1]
|
||
[charaFadein A 0.1 1]
|
||
|
||
|
||
@Pope Johanna
|
||
Oh yes, that's certainly possible.[sr]Okay, Master, let's head down, shall we?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[cameraMove 0.4 0,10 1.0]
|
||
[wt 0.4]
|
||
[cameraMove 0.4 0,0 1.0]
|
||
[wt 2.2]
|
||
|
||
[fadeout black 1.0]
|
||
[bgmStop BGM_EVENT_156 1.0]
|
||
[wait fade]
|
||
|
||
[charaFadeout A 0.1]
|
||
|
||
[sceneSet O 107500 1]
|
||
[charaScale O 1.6]
|
||
|
||
[se ad666]
|
||
[seVolume ad666 0 0]
|
||
[cueSe SE_21 21_ad1066]
|
||
[cueSeVolume 21_ad1066 0 0]
|
||
|
||
[scene 107500]
|
||
[wt 1.5]
|
||
|
||
[cueSeVolume 21_ad1066 0.7 0.8]
|
||
[wt 0.4]
|
||
[seVolume ad666 0.5 0.8]
|
||
[wt 1.5]
|
||
|
||
[charaFadein O 0.1 0,-500]
|
||
|
||
[seStop ad666 1.0]
|
||
[cueSeStop 21_ad1066 1.0]
|
||
|
||
[fadein black 1.0]
|
||
[charaMoveScale O 1.2 6.0]
|
||
[charaMove O 0,-350 6.0]
|
||
[wait fade]
|
||
|
||
[bgm BGM_EVENT_5 0.1]
|
||
|
||
[wt 3.0]
|
||
|
||
[charaFadeout O 1.5]
|
||
[wt 1.8]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 0]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Rama
|
||
This is...surprisingly spacious.
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut S 0,0]
|
||
[charaTalk F]
|
||
[charaFace F 24]
|
||
[charaFadein F 0.1 1]
|
||
|
||
@Da Vinci
|
||
[%1], Mash.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
There's a powerful magical energy signal up ahead, most likely the Holy Grail.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
And, of course, we're detecting a hostile entity in the area.
|
||
[k]
|
||
|
||
[charaPut S 2500,2500]
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Mash
|
||
Understood.
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 4]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Rama
|
||
Hmm... What do you think, Master?
|
||
[k]
|
||
|
||
[charaFace E 0]
|
||
|
||
@Rama
|
||
Should we try to ambush it, or see if there is any chance of reasoning with it?
|
||
[k]
|
||
|
||
@Rama
|
||
Of course, since Sheba has classified it as hostile,[sr]I expect any attempt at negotiation to be doomed.
|
||
[k]
|
||
|
||
|
||
@Rama
|
||
But there are likely still things to be learned from attempting to talk with it.
|
||
[k]
|
||
|
||
@Rama
|
||
So, what do you say, Master? Shall we go on the attack, or try to negotiate?
|
||
[k]
|
||
|
||
@Rama
|
||
Personally, I think an attack is the way to go, but I'll leave the final decision to you!
|
||
[k]
|
||
|
||
|
||
[skip false]
|
||
[input selectBranch]
|
||
|
||
[soundStopAllFade 0.1]
|
||
|
||
[charaSet A 1098234900 1 "Pope Johanna"]
|
||
[charaSet B 8001500 1 Mash]
|
||
[charaSet C 3026000 1 "Jeanne Alter Santa Lily"]
|
||
[charaSet D 5004001 1 "Nursery Rhyme"]
|
||
[charaSet E 1019001 1 Rama]
|
||
[charaSet F 1098124510 1 "Da Vinci"]
|
||
[charaSet G 1098233800 1 Citizen]
|
||
[charaSet H 1098211400 1 "Citizen 2"]
|
||
[charaSet I 98055000 1 "Citizen 3"]
|
||
[charaSet J 1098211300 1 "Citizen 4"]
|
||
[charaSet K 1098234500 1 Mage]
|
||
[charaSet L 1098238800 1 "Effect Dummy"]
|
||
|
||
[sceneSet O 107600 1]
|
||
[charaScale O 1.4]
|
||
[sceneSet P 131200 1]
|
||
[charaScale P 1.4]
|
||
|
||
[charaSet S 1098124510 1 "Transmission Dummy"]
|
||
[imageSet T back10000 1]
|
||
[charaScale T 1.01]
|
||
|
||
[sceneSet R 135300 1]
|
||
|
||
|
||
[scene 107500]
|
||
|
||
[bgm BGM_EVENT_5 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 0]
|
||
[charaFadein E 0.1 1]
|
||
|
||
[messageOff]
|
||
[maskin black 1.0]
|
||
[wait mask]
|
||
[label selectBranch]
|
||
|
||
?1:...Let's ambush it.
|
||
?2:Let's start by talking to it.
|
||
?!
|
||
|
||
[skip true]
|
||
[branch INPUT_SELECT_BRANCH_2 INPUT_SELECT_BRANCH 1]
|
||
|
||
|
||
[label INPUT_SELECT_BRANCH_1]
|
||
|
||
@Rama
|
||
Understood. Then, I'm up.
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 0]
|
||
[charaFadein D 0.1 1]
|
||
|
||
[bgmStop BGM_EVENT_5 1.0]
|
||
|
||
@Nursery Rhyme
|
||
No, no, king from a faraway land.
|
||
[k]
|
||
|
||
[charaFace D 1]
|
||
|
||
@Nursery Rhyme
|
||
I shall be going first.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaDepth L 7]
|
||
[charaPut L 0,0]
|
||
[charaEffect L bit_talk_magic_circle]
|
||
[se bac380]
|
||
[se ad39]
|
||
[seStop ad39 1.2]
|
||
[wt 1.5]
|
||
|
||
[bgm BGM_EVENT_3 0.1]
|
||
|
||
@Nursery Rhyme
|
||
Round and round the door never stops, right into the bubbling pot!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaEffectStop L bit_talk_magic_circle]
|
||
[cueSe NoblePhantasm_500400 NP_500400_2]
|
||
[wt 0.7]
|
||
|
||
[fadeout white 0.3]
|
||
[wait fade]
|
||
|
||
|
||
[charaFadeout D 0.1]
|
||
[charaEffectDestroy L bit_talk_magic_circle]
|
||
|
||
[wt 0.5]
|
||
|
||
[fadein white 0.5]
|
||
[cueSeStop NP_500400_2 0.5]
|
||
[fowardEffect bit_talk_gavel_smoke]
|
||
[wait fade]
|
||
|
||
[se bac65]
|
||
[wt 0.15]
|
||
|
||
[charaTalk K]
|
||
[charaFace K 0]
|
||
[charaFadein K 0.1 0,25]
|
||
[wt 0.2]
|
||
[charaMove K 0,0 0.3]
|
||
[wt 0.3]
|
||
[charaShake K 0.03 4 4 0.3]
|
||
[se ad144]
|
||
[wt 0.3]
|
||
|
||
@???
|
||
What the...!?
|
||
[k]
|
||
|
||
[charaFadeout K 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 4]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Nursery Rhyme
|
||
I'm so sorry, evildoer.
|
||
[k]
|
||
|
||
[charaFace D 1]
|
||
|
||
@Nursery Rhyme
|
||
But I do hope you'll enjoy your endless sleep in the lost woods outside the pot!
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 2]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Rama
|
||
Good work. Now let's keep it up!
|
||
[k]
|
||
|
||
[branch INPUT_SELECT_BRANCH_3]
|
||
|
||
[label INPUT_SELECT_BRANCH_2]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 1]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Pope Johanna
|
||
I agree. It's important to resolve things peacefully when you can.
|
||
[k]
|
||
|
||
[charaFace A 8]
|
||
|
||
@Pope Johanna
|
||
If my hunch is right, we may still ultimately need to defeat this person.
|
||
[k]
|
||
|
||
[charaFace A 1]
|
||
|
||
@Pope Johanna
|
||
But that doesn't mean we should give up before we've even tried.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 1]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Jeanne Alter Santa Lily
|
||
Got it! I'll try talking to them!
|
||
[k]
|
||
|
||
[charaFace C 2]
|
||
|
||
@Jeanne Alter Santa Lily
|
||
Heeey! Can you hear meee!?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[se ad60]
|
||
[seVolume ad60 0 0.3]
|
||
[wt 0.5]
|
||
[seVolume ad60 0.5 1.0]
|
||
[wt 0.5]
|
||
|
||
|
||
[charaTalk K]
|
||
[charaFace K 0]
|
||
[charaFadein K 0.4 1]
|
||
[wt 0.4]
|
||
[seStop ad60 0.1]
|
||
|
||
@Mage
|
||
...Who goes there?
|
||
[k]
|
||
|
||
@Mage
|
||
...No, never mind. There's no point in asking.[sr]This must be the Counter Force at work.
|
||
[k]
|
||
|
||
@Mage
|
||
I see. So this Holy Grail was valuable enough to send all of you here to retrieve it.
|
||
[k]
|
||
|
||
[charaFadeout K 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Pope Johanna
|
||
So you do have a Holy Grail here. Do you plan to use it to grant your wish?
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk K]
|
||
[charaFace K 0]
|
||
[charaFadein K 0.1 1]
|
||
|
||
@Mage
|
||
Of course.
|
||
[k]
|
||
|
||
@Mage
|
||
This quantity of magical energy still has its limits, but it should be more than sufficient to grant my pointless wish.
|
||
[k]
|
||
|
||
[charaFadeout K 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 5]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Pope Johanna
|
||
You may not believe me, but I can sense something wicked about that Holy Grail.
|
||
[k]
|
||
|
||
@Pope Johanna
|
||
Even if it does grant your wish, it won't do so in the way you want.
|
||
[k]
|
||
|
||
@Pope Johanna
|
||
The people who built this church to seal it away must have sensed and feared that malevolence themselves.
|
||
[k]
|
||
|
||
@Pope Johanna
|
||
The devil may not exist, but as a concept it can still do great evil.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk K]
|
||
[charaFace K 0]
|
||
[charaFadein K 0.1 1]
|
||
|
||
@Mage
|
||
That sort of drivel is just what I'd expect to hear from a member of the Church. So? Did you really expect your babbling to stop me?
|
||
[k]
|
||
|
||
|
||
[charaFadeout K 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 7]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Pope Johanna
|
||
...[sr]...No, I didn't.
|
||
[k]
|
||
|
||
@Pope Johanna
|
||
Master, I'm afraid our attempt at negotiation has failed.
|
||
[k]
|
||
|
||
@Pope Johanna
|
||
This person isn't going to stop attempting to have their wish granted, no matter the cost of doing so.
|
||
[k]
|
||
|
||
?!
|
||
|
||
[bgmStop BGM_EVENT_5 1.0]
|
||
|
||
?1:Then I guess we'll just have to stop them...
|
||
?!
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 0]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Rama
|
||
Indeed.
|
||
[k]
|
||
|
||
[charaFace E 1]
|
||
|
||
@Rama
|
||
Still, I can't help but admire how unabashedly direct you are with your intentions.
|
||
[k]
|
||
|
||
[bgm BGM_EVENT_3 0.1]
|
||
|
||
[charaFace E 5]
|
||
|
||
@Rama
|
||
...Which is why I will attempt to sever your head from your body as quickly and painlessly as possible.
|
||
[k]
|
||
|
||
[charaFace E 2]
|
||
|
||
|
||
@Rama
|
||
Prepare yourself, wicked mage, for your wish will never come true!
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk K]
|
||
[charaFace K 0]
|
||
[charaFadein K 0.1 1]
|
||
|
||
@Mage
|
||
Oh? We'll see about that.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaDepth L 7]
|
||
[charaDepth K 5]
|
||
|
||
[fowardEffect bit_talk_suspicious]
|
||
[charaPut L 0,0]
|
||
[charaEffect L bit_talk_charge_ppl02]
|
||
[se ad350]
|
||
[cueSe SE_22 22_ad1169]
|
||
[wt 2.5]
|
||
|
||
[seStop ad350 0.5]
|
||
[cueSeVolume 22_ad1169 0.5 0.2]
|
||
[charaPut L 2500,2500]
|
||
[charaFadeout K 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 2]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Mash
|
||
The Holy Grail's magical energy is spiking! The mage must have formed a connection to it!
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut L 0,0]
|
||
|
||
[charaTalk K]
|
||
[charaFace K 0]
|
||
[charaFadein K 0.1 1]
|
||
|
||
@Mage
|
||
Hehehe. Have at you!
|
||
[k]
|
||
|
||
[branch INPUT_SELECT_BRANCH_3]
|
||
|
||
[label INPUT_SELECT_BRANCH_3]
|
||
|
||
|
||
[messageOff]
|
||
[fadeout black 0.5]
|
||
[bgmStop BGM_EVENT_3 0.4]
|
||
[wait fade]
|
||
[soundStopAll]
|
||
[end]
|