fgo-game-data/ScriptActionEncrypt/91/9110330130.txt
2022-05-16 04:35:32 +00:00

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91-10-33-01-3-0
[soundStopAll]
[charaSet A 1033002 1 Sigurd]
[charaSet B 98001000 1 Mash]
[charaSet D 1008001 1 Siegfried]
[charaSet E 5038000 1 Sieg]
[charaSet F 1040000 1 "Katsushika Hokusai"]
[charaSet G 8001000 1 "Dummy Effect 1"]
[charaSet H 8001000 1 "Dummy Effect 2"]
[charaSet I 8001000 1 "Dummy Effect 3"]
[charaSet J 8001000 1 "Dummy Effect 4"]
[charaSet K 8001000 1 "Dummy Effect 5"]
[charaSet L 8001000 1 "Dummy Effect 6"]
[charaSet O 8001000 1 "Dummy Effect 7"]
[charaSet P 8001000 1 "Dummy Effect 8"]
[charaPut G 2000,2000]
[charaEffect G bit_talk_41]
[charaPut H 2000,2000]
[charaEffect H bit_talk_42 0,0 H]
[charaDepth A 1]
[charaDepth F 5]
[charaDepth D 10]
[charaDepth E 10]
[branchQuestNotClear lblNotClear 3000303]
[flag IsClear true]
[branch lblConf]
[label lblNotClear]
[flag IsClear false]
[label lblConf]
[branch lblNotClear1 IsClear false]
[scene 66800]
[branch lblConf1]
[label lblNotClear1]
[scene 10400]
[label lblConf1]
[fadein black 1.5]
[wait fade]
[wt 0.4]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.4 1]
[wt 0.4]
[bgm BGM_EVENT_2 0.1]
Sigurd
...So please, give it to me straight, Master.
[k]
Sigurd
Do you think I've gotten weaker?
[k]
1If this is you weak, I can't imagine what strong looks like.
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 7]
[charaFadein B 0.1 1]
Mash
It's true.
[k]
Mash
We would have had a much more difficult time[sr]against Fafnir without your help.
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.4 1]
[wt 0.4]
Siegfried
There you have it, Lord Sigurd. And I too can vouch that you are still as strong as ever.
[k]
Siegfried
Tell us, why would you think otherwise?
[k]
2Not even a little.
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.4 1]
[wt 0.4]
Siegfried
Master is right.
[k]
Siegfried
You are every bit as strong as you ever were.
[k]
Siegfried
Tell us, what in the world made you think otherwise?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Sigurd
Well...
[k]
Sigurd
For one, the fact that I let[sr]my guard down on the battlefield.
[k]
Sigurd
But more significantly, it is the fact that I[sr]was once able to defeat Fafnir on my own...
[k]
Sigurd
...yet this time, I was unable to do so without[sr]assistance from other Servants.
[k]
[charaFace A 4]
Sigurd
The only explanation I could think of[sr]was that...I must have grown weaker.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
Siegfried
True, there are definitely cases where we Servants[sr]are weaker now than when we were alive.
[k]
[charaFace D 0]
Siegfried
For example, as a Saber,[sr]I can no longer use my Tarnkappe.
[k]
Siegfried
In a vacuum, one could indeed conclude that we have grown weaker.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Sigurd
I knew it...
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Siegfried
However...
[k]
Siegfried
It might sound contradictory, but I'm also certain I don't feel any weaker now than I did when I was alive.
[k]
[charaFace D 1]
Siegfried
And the reason for that...is our Master.
[k]
Siegfried
Well, [&him:her] and the other companions[sr]alongside whom we've fought.
[k]
Siegfried
While these kinds of circumstances would never come about during an ordinary Holy Grail War, they allow us to draw on this power.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Sigurd
...[sr]...
[k]
[charaFace A 1]
Sigurd
...I see. Yes, you're right.[wt 0.65][charaFace A 10][sr]Thank you, Lord Siegfried.
[k]
Sigurd
How can I repay you for your help?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 1]
Siegfried
If you'd like to repay me, you can do so by sparring with a couple of people I know.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Sigurd
Oh?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 1]
Siegfried
...Hehehe.
[k]
Siegfried
In fact, this sparring session might just[sr]help you truly understand what I mean.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Sigurd
...?
[k]
[messageOff]
[wt 0.4]
[fadeout black 1.6]
[bgmStop BGM_EVENT_2 1.6]
[wait fade]
[scene 31501]
[wt 0.4]
[fadein black 1.6]
[wait fade]
[wt 0.4]
[se ade126]
[charaFace A 7]
[wt 0.8]
Sigurd
Good day. [bgm BGM_EVENT_62 0.1]My name is Sigurd,[sr]and I'll be your sparring partner today.
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk off]
[charaTalk depthOff]
[charaFace E 6]
[charaFace F 26]
[charaFadein E 0.4 0]
[charaFadein F 0.4 2]
[wt 0.6]
[charaTalk on]
[charaTalk A]
Katsushika Hokusai
Hell yeah! Siegfried told me all aboutcha.
[k]
Katsushika Hokusai
This oughta get me another step closer[sr]ta bein' a bona fide swordmaster!
[k]
Sieg
I'm a Caster, not a Saber...but I still tend to get involved in a lot of sword fights.
[k]
[charaFace E 1]
Sieg
So I think this sparring session will[sr]be extremely educational for me.
[k]
[messageOff]
[charaFadeout E 0.1]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
[wt 0.8]
[charaFace A 1]
Sigurd
...[sr]...Hehe.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
Katsushika Hokusai
Somethin' wrong, Sigurd?
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Sigurd
Oh, sorry. Not to worry, everything is fine.
[k]
[charaFace A 10]
Sigurd
Now, shall we get started?
[k]
1I'm gonna fight on their side, 'kay?
Sigurd
Understood.
[k]
[charaFace A 2]
Sigurd
Then let us begin!
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk off]
[charaTalk depthOff]
[charaFace E 5]
[charaFace F 24]
[charaFadein E 0.1 0]
[charaFadein F 0.1 2]
[wt 0.6]
[charaMoveReturn E -256,-6 0.6]
[charaMoveReturn F 256,-6 0.6]
[wt 0.8]
[fadeout black 1.4]
[bgm BGM_EVENT_62 1.4 0.6]
[wait fade]
[charaFadeout E 0.1]
[charaFadeout F 0.1]
[wt 0.1]
[fadein black 1.4]
[wait fade]
[wt 0.2]
[bgm BGM_EVENT_62 0.6 1.0]
[charaFace E 5]
[charaFace F 11]
[charaFadein E 0.1 0]
[charaFadein F 0.1 2]
[wt 0.6]
[se ad443]
[charaFadeout E 0.4]
[charaMove E -800,0 0.6]
[wt 0.6]
[seStop ad443 0.8]
[wt 0.6]
[charaMoveScale F 0.98 0.1]
[charaMove F 256,-5 0.1]
[wt 0.15]
[se bac1]
[charaPut G 156,0]
[charaFace F 2]
[charaMoveScale F 1.2 0.3]
[charaMove F 156,50 0.3]
[charaFadeout F 0.3]
[wt 0.3]
[charaPut G 2000,2000]
[wt 0.1]
[charaRoll I -13]
[charaMoveScale F 1.0 0.1]
[charaFace A 0]
[charaFadein A 0.1 1]
[wt 0.6]
[se bac5]
[effect bit_talk_Slash_white_01 110,0 H]
[charaMoveReturn A -80,-10 0.4]
[wt 0.45]
[se bac5]
[charaEffect I bit_talk_Slash_white_01 -20,0 V]
[charaMoveReturn A 40,0 0.4]
[wt 0.45]
[effect bit_talk_h_slash01]
[wt 0.1]
[se bac417]
[fadeout white 0.2]
[wait fade]
[charaFadeout A 0.1]
[wt 0.1]
[charaFace A 0]
[charaFace F 12]
[charaFadein A 0.1 -130,0]
[charaFadein F 0.1 180,0]
[charaShake A 0.04 3 3 0.8]
[charaShake F 0.04 3 3 0.8]
[fadein white 0.2]
[wait fade]
[wt 0.8]
[charaFace A 5]
[charaMove A -140,0 0.1]
[wt 0.25]
[se bac11]
[charaMove A 0,0 0.3]
[fowardEffect bit_talk_13 180,40]
[charaFace F 3]
[charaShake F 0.04 2 2 0.4]
[wt 0.15]
[charaFadeout F 0.3]
[charaMove F 600,0 0.3]
[wt 0.7]
[charaTalk depthOn]
[charaTalk on]
[charaTalk A]
Sigurd
You're fast, but your strokes are all over the place!
[k]
Sigurd
It's natural to hesitate at times[sr]when using multiple weapons...
[k]
Sigurd
...so your first step is to make choosing[sr]which one to use as natural as breathing!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 12]
[charaFadein F 0.1 1]
Katsushika Hokusai
G-gotcha!
[k]
[messageOff]
[se ad443]
[charaFadeout F 0.1]
[wt 0.1]
[charaPut H 0,0]
[wt 0.9]
[seStop ad443 0.4]
[charaPut H 2000,2000]
[se ad671]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.4 100,0]
[charaMove E -266,0 0.3]
[wt 0.3]
[charaMove E -256,0 0.2]
Sieg
Y[messageShake 0.04 3 3 0.4]ou're mine!
[k]
[messageOff]
[charaTalk off]
[charaTalk depthOff]
[se ad39]
[fowardEffect bit_talk_charge_blu -216,0]
[wt 1.4]
[charaFadeout E 0.6]
[charaFace D 5]
[charaFadein D 0.3 -226,0]
[wt 0.9]
[seStop ad39 0.4]
[fowardEffectStop bit_talk_charge_blu]
[wt 0.7]
[charaMoveScale D 0.98 0.1]
[charaMove D -256,-5 0.1]
[wt 0.15]
[se bac1]
[charaFace D 2]
[charaMoveScale D 1.2 0.3]
[charaMove D 50,50 0.3]
[charaFadeout D 0.3]
[wt 0.3]
[charaMoveScale D 1.0 0.1]
[wt 0.1]
[effect bit_talk_h_slash01 0,0 H]
[wt 0.1]
[se bac417]
[fadeout white 0.2]
[wait fade]
[charaFadeout D 0.1]
[wt 0.1]
[charaFace A 5]
[charaFace D 5]
[charaFadein A 0.1 50,0]
[charaFadein D 0.1 -180,0]
[charaShake A 0.04 3 3 0.8]
[charaShake D 0.04 3 3 0.8]
[fadein white 0.2]
[wait fade]
[wt 0.8]
[se bac41]
[se bac166]
[fowardEffect bit_talk_charge_blu -176,0]
[wt 1.1]
[seStop ad41 0.4]
[fowardEffectStop bit_talk_charge_blu]
[charaFadeout D 0.4]
[charaFace E 5]
[charaFace A 0]
[charaFadein E 0.2 -226,0]
[wt 1.1]
[charaMove A -10,-5 0.2]
[wt 0.2]
[se bac9]
[fowardEffect bit_talk_13 -150,-280]
[charaMove A 1 0.4]
[wt 0.25]
[charaFace E 2]
[charaShake E 0.04 4 2 0.4]
[charaMove E -226,-40 0.4]
[wt 0.1]
[se ade75]
[seVolume ade75 0 0.8]
[charaFadeout E 0.3]
[wt 0.8]
[charaTalk depthOn]
[charaTalk on]
[charaTalk A]
Sigurd
You're still overly reliant on Lord[sr]Siegfried's sheer strength.
[k]
Sigurd
I can understand why you'd be in a hurry to end the fight, since you can only transform for a moment[line 2]
[k]
Sigurd
But there's no need to rush. You still have plenty[sr]of breathing room to use that technique.
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 8]
[charaFadein E 0.1 0,-50]
[wt 0.4]
[se ad7]
[seVolume ad7 0 0.8]
[charaMove E 1 0.4]
[charaShake E 0.04 3 3 0.4]
[wt 0.7]
[charaFace E 2]
Sieg
R-right!
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 9]
[charaFadein F 0.1 1]
[wt 0.4]
[charaMoveScale F 0.98 0.1]
[charaMove F 0,-5 0.1]
[wt 0.15]
[se bac1]
[charaPut G 0,0]
[charaFace F 2]
[charaMoveScale F 1.2 0.3]
[charaMove F 0,50 0.3]
[charaFadeout F 0.3]
[wt 0.3]
[charaPut G 2000,2000]
[wt 0.1]
Katsushika Hokusai
H[messageShake 0.04 4 3 0.5]raaaaaah!
[k]
[charaMoveScale F 1.0 0.1]
[wt 0.1]
[messageShakeStop]
[charaRoll K 90]
[charaRoll O 90]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Sigurd
Hmm.
[k]
[messageOff]
[charaMove A 20,-10 0.2]
[wt 0.2]
[charaMove A -30,20 0.3]
[wt 0.1]
[se ad471]
[charaEffect J bit_bolg_01b 0,-80]
[charaEffect K bit_bolg_01b -250,200]
[charaMove A 1 0.3]
[charaShake A 0.04 2 2 0.4]
[wt 0.05]
[charaMove K -330,-400 0.2]
[wt 0.18]
[charaMove K -630,-600 0.15]
[wt 0.9]
[charaEffectDestroy J]
[charaEffectDestroy K]
Sigurd
You're not hesitating, but that's made your attack patterns too simplistic.
[k]
Sigurd
An effective combat strategy relies on a mixture of both truth and lies. I want you to come up with at least three options for attacking your opponent at any given time.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 20]
[charaFadein F 0.1 1]
[charaShake F 0.04 3 2 0.6]
Katsushika Hokusai
Y-yikes! That sounds way too complicated for me!
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 10]
[charaFadein A 0.1 1]
Sigurd
If it helps, you could try thinking of[sr]these options as conditional reflexes.
[k]
[charaFace A 0]
Sigurd
Perhaps you could try assigning numbers to each move. For example, four, seven, two, five...
[k]
[messageOff]
[wt 0.3]
[charaMoveScale A 0.98 0.1]
[charaMove A 0,-5 0.1]
[wt 0.15]
[se bac1]
[charaPut G 0,0]
[charaMoveScale A 1.2 0.3]
[charaMove A 0,50 0.3]
[charaFadeout A 0.3]
[wt 0.3]
[charaPut G 2000,2000]
[wt 0.1]
[wipeout circleIn 0.2 1.0]
[wait wipe]
[charaFadeout A 0.1]
[wt 0.1]
[charaMoveScale A 1.0 0.1]
[scene 10000]
[wipein circleOut 0.2 1.0]
[wait wipe]
[se bac85]
[se bac308]
[charaEffect L bit_bolg_02b]
[wt 0.25]
[se bac85]
[se bac308]
[charaEffect P bit_bolg_01b]
[wt 0.25]
[se bac86]
[se bac308]
[charaEffect O bit_bolg_01b -100,100]
[wt 0.25]
[se bac308]
[se bac474]
[seVolume bac474 0 0.7]
[effect bit_talk_gram_slash_03]
[wt 0.4]
[fadeout white 0.2]
[wait fade]
[scene 31501]
[cameraMove 0.1 0,0 1.02]
[fadein white 0.2]
[wait fade]
[wt 0.6]
[se ad223]
[fowardEffect bit_talk_quickmove]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,-10]
[wt 0.2]
[charaMove A 1 0.2]
[wt 0.8]
[charaEffectDestroy L]
[charaEffectDestroy O]
[charaEffectDestroy P]
[se ade80]
[wt 2.7]
[se ad716]
[shake 0.04 3 2 0.9]
[wt 1.2]
Sigurd
...could be something like that.[sr]Easy, right?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk off]
[charaFace E 2]
[charaFace F 20]
[charaFadein E 0.1 0]
[charaFadein F 0.1 2]
Both
...[sr]...
[k]
[charaTalk on]
[charaFace E 8]
Sieg
I think we still have a long way to go before[sr]I can start thinking like that...
[k]
[charaFadeout E 0.1]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Sigurd
Oh? Hmm... Well, there's nothing wrong with associating them with something else, either.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk F]
[charaFace E 6]
[charaFace F 29]
[charaFadein E 0.1 0]
[charaFadein F 0.1 2]
Katsushika Hokusai
Yeah? In that case, do ya think I could try[sr]to think of 'em as paintins', Sigurd?
[k]
[charaFace F 6]
Katsushika Hokusai
I'm just startin' ta get the faintest[sr]picture of how it could work here...
[k]
Katsushika Hokusai
But I'm definitely way more familiar with paintins' than I am numbers.
[k]
[charaFace E 1]
Sieg
In that case, I'll try thinking of[sr]my techniques as Servant classes.
[k]
[charaFadeout E 0.1]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 10]
[charaFadein A 0.1 1]
Sigurd
That sounds fine to me.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk F]
[charaFace E 1]
[charaFace F 7]
[charaFadein E 0.1 0]
[charaFadein F 0.1 2]
Katsushika Hokusai
All right, Sieggy, whaddaya say we do this thing!?[sr]I'll go first!
[k]
[charaFace E 8]
Sieg
“Sieggy”?
[k]
[charaFace E 2]
Sieg
Well, all right. But I'll be going right after you![sr]Come on, let's do it!
[k]
[charaFadeout E 0.1]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Sigurd
That's it! Show me what you've got!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_62 0.5]
[wait fade]
[soundStopAll]
[end]