361 lines
5.8 KiB
Plaintext
361 lines
5.8 KiB
Plaintext
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$91-40-32-01-2-1
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[soundStopAll]
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[charaSet A 4032000 1 Reines]
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[charaSet B 1098164900 1 Reines_Tail]
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[charaSet C 5019001 1 "El-Melloi II"]
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[charaSet D 1098165800 1 "Antique Automata 1"]
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[charaSet E 1098165800 1 "Antique Automata 2"]
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[charaSet F 1098165800 1 "Antique Automata 3"]
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[charaSet G 1098166210 1 Trimmau]
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[charaSet H 1098166210 1 Trimmau1]
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[charaSet I 1098166210 1 Trimmau2]
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[charaSet J 1098166210 1 Trimmau3]
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[charaSet K 98006300 1 "Unidentified Hood Wearer"]
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[charaSet L 98006300 1 "Unidentified Hood Wearer (Silhouette)"]
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[charaSet M 8001000 1 "Dummy Effect 1"]
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[charaMoveScale G 0.6 0.1]
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[charaMoveScale H 0.5 0.1]
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[charaMoveScale I 0.5 0.1]
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[charaMoveScale J 0.5 0.1]
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[charaDepth A 1]
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[charaDepth K 1]
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[charaDepth D 1]
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[charaDepth E 1]
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[charaDepth F 9]
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[charaDepth L 9]
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[charaDepth M 9]
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[charaDepth G 9]
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[charaFilter L silhouette 01060eFF]
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[scene 10920]
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[charaFace D 0]
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[charaFace E 0]
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[charaFace F 0]
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[charaFadein D 0.1 0]
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[charaFadein E 0.1 2]
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[charaFadein F 0.1 1]
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[bgm BGM_EVENT_80 0.1]
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[fadein black 1.0]
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[wait fade]
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[wt 0.4]
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[se bac30]
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[seVolume bac30 0 0.6]
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[fowardEffect bit_talk_shelling_pink01 320,50]
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[wt 0.35]
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[se bac18]
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[charaShake E 0.04 3 3 0.9]
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[wt 0.2]
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[se bac30]
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[seVolume bac30 0 0.6]
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[fowardEffect bit_talk_shelling_pink01 -250,200]
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[wt 0.35]
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[se bac18]
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[charaShake D 0.04 3 3 0.9]
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[wt 0.2]
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[se ad208]
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[seVolume ad208 0 0.6]
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[se ade75]
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[seVolume ade75 0 0.5]
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[charaFadeout E 0.4]
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[charaMove E 256,-40 0.4]
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[se bac30]
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[seVolume bac30 0 0.6]
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[fowardEffect bit_talk_shelling_pink01 0,20]
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[wt 0.35]
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[se bac18]
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[charaShake F 0.04 3 3 0.9]
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[wt 0.3]
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[se ad208]
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[seVolume ad208 0 0.6]
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[se ade75]
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[seVolume ade75 0 0.5]
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[charaFadeout D 0.4]
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[charaMove D -256,-40 0.4]
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[wt 0.75]
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[se ad208]
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[seVolume ad208 0 0.6]
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[se ade75]
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[seVolume ade75 0 0.5]
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[charaFadeout F 0.4]
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[charaMove F 0,-40 0.4]
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[wt 0.8]
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[charaFace H 0]
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[charaFadein H 0.4 300,-300]
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[charaMove H 300,-270 0.4]
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[charaShake H 0.03 2 3 0.4]
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[wt 0.2]
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[charaFace I 0]
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[charaFadein I 0.4 -300,-300]
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[charaMove I -300,-270 0.4]
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[charaShake I 0.03 2 3 0.4]
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[wt 0.2]
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[charaFace J 0]
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[charaFadein J 0.4 0,-300]
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[charaMove J 0,-270 0.4]
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[charaShake J 0.03 2 3 0.4]
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[wt 0.8]
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[charaShake H 0.04 3 4 0.6]
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[charaShake I 0.04 3 4 0.6]
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[charaShake J 0.04 3 4 0.6]
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[wt 1.0]
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[se ade66]
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[charaSpecialEffect H enemyErasure 300,-300 0.9]
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[charaSpecialEffect I enemyErasure -300,-300 0.9]
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[charaSpecialEffect J enemyErasure 0,-300 0.9]
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[wt 0.7]
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[wait charaSpecialEffect H]
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[wait charaSpecialEffect I]
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[wait charaSpecialEffect J]
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[bgmStop BGM_EVENT_80 1.2]
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[charaFadeout H 0.1]
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[charaFadeout I 0.1]
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[charaFadeout J 0.1]
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[wt 1.2]
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[charaTalk depthOff]
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[charaFace A 2]
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[charaFace G 0]
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[charaFadein A 0.1 1]
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[charaFadein G 0.1 140,-230]
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[wt 0.5]
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[se ad130]
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[wt 0.1]
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[charaMoveScale G 0.63 0.8]
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[charaMove G 140,-190 0.8]
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[wt 0.4]
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[seStop ad130 0.2]
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[wt 1.4]
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[charaTalk A]
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[charaFace A 5]
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[bgm BGM_EVENT_70 0.1]
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@Reines
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Now I see. Part of Trimmau got into the automated defense systems! And here I thought it was my comeuppance for dine and dashing!
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[k]
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[charaFadeout A 0.1]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 2]
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[charaFadein C 0.1 1]
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@El-Melloi II
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Hold it, Reines.
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[k]
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@El-Melloi II
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Does that mean Trimmau has control[sr]over the simulator itself?
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[k]
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[charaFace C 5]
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@El-Melloi II
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How much of her do you have now?
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 7]
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[charaFace G 0]
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[charaFadein A 0.1 1]
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[charaFadein G 0.1 140,-190]
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@Reines
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Let me see... [wt 0.6][charaFace A 0]This just makes forty percent.
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[k]
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?1:Forty percent, huh.
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?2:I guess that means the main unit is still somewhere else then?
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?!
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[charaFadeout A 0.1]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk depthOn]
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[charaTalk C]
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[charaFace C 4]
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[charaFadein C 0.1 1]
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@El-Melloi II
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I knew there had to be more than an odd simulator[sr]setting behind the lack of people here.
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[k]
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@El-Melloi II
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My Unreturning Formation isn't working right, either.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 6]
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[charaFadein A 0.1 1]
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@Reines
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You mean Zhuge Liang's famous maneuver?
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 4]
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[charaFadein C 0.1 1]
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@El-Melloi II
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Things might look normal here, but there's something[sr]going on right beneath the surface.
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[k]
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@El-Melloi II
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It almost feels like a loading screen from a video game...
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[k]
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[messageOff]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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[wt 0.7]
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[se ad29]
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[seVolume ad29 0 0.2]
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[charaPut M -80,0]
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[charaEffect M bit_talk_30]
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[wt 0.2]
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[charaFace A 6]
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[wt 1.2]
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[charaFace A 2]
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[charaEffectDestroy M bit_talk_30]
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@Reines
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My tracking spell![sr]There you are, Trimmau!
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[k]
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[messageOff]
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[charaFadeout A 0.1]
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[wt 0.1]
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[bgmStop BGM_EVENT_70 1.4]
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[charaTalk off]
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[charaTalk depthOff]
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[charaFace L 0]
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[charaFadein L 0.4 1]
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[wt 0.6]
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[charaFace K 0]
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[charaFadein K 0.1 1]
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[wt 0.1]
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[se bac30]
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[seVolume bac30 0 0.6]
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[fowardEffect bit_talk_shelling_pink01]
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[wt 0.35]
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[se bac105]
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[se bac59]
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[seVolume bac59 0 0.4]
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[fowardEffect bit_talk_h_slash01]
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[wt 1.6]
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[charaFadeout L 0.4]
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[wt 1.6]
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[fowardEffectDestroy bit_talk_h_slash01]
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[charaFadeout K 0.1]
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[wt 0.1]
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[charaTalk on]
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[charaTalk depthOn]
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[charaTalk A]
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[charaFace A 5]
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[charaFadein A 0.1 1]
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[wt 0.6]
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[charaFaceFade A 6 0.4]
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[wt 0.8]
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@Reines
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Huh? It can't be...[bgm BGM_EVENT_71 0.1]
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[k]
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[messageOff]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk K]
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[charaFace K 0]
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[charaFadein K 0.1 1]
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[wt 0.6]
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[se ad193]
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[distortionstart 0.0 0.5 0.5 0.0 0.0 100.0]
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[distortionstart 2.0 0.5 0.5 0.8 0.1 6.0]
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[wait distortion]
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[wt 0.2]
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[wipeout magic 1.0 1.0]
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[wait wipe]
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[charaFadeout K 0.1]
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[wt 0.1]
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[scene 10000]
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[wipein magic 0.5 1.0]
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[wait wipe]
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@El-Melloi II
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Reines! [%1]!!!
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[k]
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[messageOff]
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[wt 0.5]
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[fadeout black 2.0]
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[bgmStop BGM_EVENT_71 2.0]
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[wait fade]
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[wt 0.5]
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[soundStopAll]
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[end]
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