1419 lines
24 KiB
Plaintext
1419 lines
24 KiB
Plaintext
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$94-06-04-06-1-0
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 1098218400 1 "Mysterious Boy"]
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[charaSet B 1098118400 1 "Mysterious Aide"]
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[charaSet C 8001600 1 Mash]
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[charaSet D 98002000 1 Fou]
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[charaSet E 4029300 1 Achilles]
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[charaSet F 4008300 1 Blackbeard]
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[charaSet G 2044001 1 Anastasia]
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[charaSet H 1098215400 1 "Da Vinci"]
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[charaSet I 1098215500 1 Goredolf]
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[charaSet J 4039300 1 Mandricardo]
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[charaSet K 5048000 1 "Charlotte Corday"]
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[charaSet L 1098220400 1 "Sei Shounagon"]
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[charaSet N 1098220600 1 Kama]
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[charaSet O 1098216800 1 "Okita Alter"]
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[charaSet P 1098216900 1 Rengoku]
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[bgm BGM_EVENT_92 0.1]
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@
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From the journal of Leonardo da Vinci:
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[k]
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@
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Steggy was very vocal last night.
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[k]
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@
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I thought he might have been hungry, so I gave him a bigger dinner than usual.
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[k]
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@
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...It didn't make a difference, though.
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[k]
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@
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I guess it could be colic. He is only a few days old, so it would make sense.
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[k]
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@
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I just wish I knew why he keeps mewling.[sr]Could he be lonely?
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[k]
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@
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And if he is, is it because he's the only one of his kind?
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[k]
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[messageOff]
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@
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...This heart-pounding adventure will never end.[sr]It'll keep on going forever and ever.
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[k]
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@
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I know that's not true, but I still think it sometimes. Especially at night, when everyone else is fast asleep.
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[k]
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[messageOff]
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[wait fade]
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[bgm BGM_MAP_16 0.2]
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[charaTalk B]
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[charaFace B 0]
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[charaFilter B silhouette 00000080]
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[charaFadein B 0.4 0,-50]
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@Mysterious Aide
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Ss, ss ss ss...
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[k]
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@Mysterious Aide
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The production of the additional batch has finished.
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[k]
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[charaFadeout B 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 0,-50]
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[charaFilter A silhouette 00000080]
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@Mysterious Boy
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Oh, right. I've been meaning to ask: What is with that weird laugh you've been doing?
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[k]
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[charaFadeout A 0.1]
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[charaTalk B]
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@Mysterious Aide
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Oh. My apologies if I offended you. I sometimes like to change it up...
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[k]
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@Mysterious Aide
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Right now, I'm in the mood for a hissing laugh. Yes.
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[k]
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@Mysterious Boy
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Okay, then.
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[k]
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@Mysterious Aide
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But we digress. Let us move on to more consequential matters.
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[k]
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@Mysterious Aide
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Such as that functionality I meant to implement in the latest mass-produced models.
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[k]
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@Mysterious Aide
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Regretfully, I had to omit it!
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[k]
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@Mysterious Boy
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Aww, really? But it was going to be revolutionary!
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[k]
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@Mysterious Aide
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Alas!
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[k]
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@Mysterious Aide
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I simply didn't have enough funding!
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[k]
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@Mysterious Boy
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Why not!? You could've just cut your curse costs down to the bone!
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[k]
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[charaTalk B]
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@Mysterious Aide
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Mmmmmm, I'm afraid you ask for the impossible. As I explained, those curses are absolutely necessary.
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[k]
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[charaTalk A]
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[charaFace A 0]
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@Mysterious Boy
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Tch. Fine, I'll just cut them by half then.
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[k]
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[messageOff]
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[effect bit_talk_06b2]
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[cueSe SE_21 21_ad1082]
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[charaTalk B]
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@Mysterious Aide
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Oh? Did you just collect something from me?
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[k]
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@Mysterious Boy
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Who, me? Of course not.
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[k]
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@Mysterious Boy
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Anyway, we finally have the numbers we need, yeah?[sr]Then it's time to go on the offensive!
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[k]
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[charaFadeout A 0.1]
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@Mysterious Aide
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So you're no longer waiting to assess the situation?
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[k]
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[charaTalk A]
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@Mysterious Boy
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Hey, I'm not going to let them just forget about me.
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[k]
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@Mysterious Boy
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I want to meet with them face-to-face at least once.
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[k]
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@Mysterious Aide
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I see. Then I'll excuse myself to attend to another matter.
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[k]
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@Mysterious Aide
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There is a great deal happening in the far north right now, you see...
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[k]
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@Mysterious Boy
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Don't be ridiculous. You're coming, too.
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[k]
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@Mysterious Aide
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Nnn...[sr](Expression that clearly says “Great. Just great.”)
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[k]
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@Mysterious Boy
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Now come on, no dragging your feet. We're leaving right now! Buon viaggio!
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[k]
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[messageOff]
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[charaTalk H]
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[charaFace H 1]
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[charaFadein H 0.1 1]
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@Da Vinci
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[f large]Goooood morning!
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[k]
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?1:Morning!
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[charaFace H 9]
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@Da Vinci
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Oho, answering in kind, are you? That's the spirit! Love to see you as energetic as I am!
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[k]
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[messageOff]
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[charaTalk H]
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[cueSe SE_21 21_ade592]
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[wt 0.8]
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[charaFace H 13]
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@Da Vinci
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Looks like Steggy woke up too.[sr]Nope, never mind. He's out again.
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[k]
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?2:I see someone woke up on the right side of the bed today.
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[charaFace H 11]
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@Da Vinci
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I sure did!
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[k]
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@Da Vinci
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It's kind of just starting to sink in how much fun I'm having.
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[k]
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?!
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[charaFace H 0]
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@Da Vinci
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Anyway, today, we look for the fourth treasure. We're finally at the halfway point.
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[k]
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@Da Vinci
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I wonder if we're going to find another cave or ruin... Let's give it our all!
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[k]
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[messageOff]
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[bgm BGM_MAP_13 0.1]
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?1:So what's on the menu this morning, Chef?
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?!
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[charaTalk I]
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[charaFace I 0]
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[charaFadein I 0.1 1]
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@Goredolf
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Piping hot scrambled eggs, avocado, bacon, and cheese, all stacked for a warm breakfast sandwich.
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[k]
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@Goredolf
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Go on, take it. Eat it.
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[k]
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@Mash
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Gladly!
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[k]
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[charaTalk D]
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[charaFadein D 0.1 1]
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@Fou
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Foooucon!
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[k]
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@Da Vinci
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I don't think Steggy likes avocado. Oh well, he'll just have to make do with the ferns I gathered during our expeditions.
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[k]
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||
?1:So while we eat, there's something I'd like to discuss about the next map.
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?2:Is now a good time to bring up the next map?
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?!
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[charaTalk I]
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[charaFace I 10]
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[charaFadein I 0.1 1]
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@Goredolf
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Let's see... Hmm. This certainly isn't clear at a glance...
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[k]
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@Goredolf
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There's just a squiggly line running down the bottom-left corner, and more of that pirate writing at the top right.
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[k]
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[charaFadeout I 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.1 1]
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@Blackbeard
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||
Let's see...
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[k]
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@Blackbeard
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“Take this map entirely as it is.”
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[k]
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@Blackbeard
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||
The end.
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk I]
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[charaFace I 10]
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@Goredolf
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There's also an “x” in the middle of it... I presume it marks where this treasure is located?
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[k]
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[charaFadeout I 0.1]
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[charaTalk H]
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[charaFace H 12]
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[charaFadein H 0.1 1]
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@Da Vinci
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||
Maybe, but we don't have nearly enough to go on here.
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[k]
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[charaFace H 0]
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@Da Vinci
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Do you have any ideas where we might find the fourth treasure, Kama?
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||
[k]
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[charaFadeout H 0.1]
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[charaFace N 6]
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@Kama
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None at all. And that's all I'm saying.
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[k]
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[charaFace N 0]
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@Kama
|
||
...No, really, I honestly have no idea.[sr]I'm here from Chaldea too, remember?
|
||
[k]
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||
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||
@Kama
|
||
I'm not omniscient or anything.
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||
[k]
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||
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[charaFadeout N 0.1]
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[wt 0.1]
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||
[charaTalk H]
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||
[charaFace H 25]
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[charaFadein H 0.1 1]
|
||
@Da Vinci
|
||
Nnn, gotcha.
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
[charaTalk J]
|
||
[charaFace J 4]
|
||
[charaFadein J 0.1 1]
|
||
@Mandricardo
|
||
...Hm?
|
||
[k]
|
||
|
||
[charaFadeout J 0.1]
|
||
[wt 0.1]
|
||
[charaTalk K]
|
||
[charaFace K 17]
|
||
[charaFadein K 0.1 1]
|
||
@Charlotte Corday
|
||
What is it, Mandricardo? Aren't you too close to the map to see it properly?
|
||
[k]
|
||
|
||
[charaFadeout K 0.1]
|
||
[wt 0.1]
|
||
[charaTalk J]
|
||
[charaFace J 4]
|
||
[charaFadein J 0.1 1]
|
||
@Mandricardo
|
||
No... I was just looking at the squiggle.
|
||
[k]
|
||
|
||
@Mandricardo
|
||
I thought it kind of looked like a coastline, is all.
|
||
[k]
|
||
|
||
[charaFadeout J 0.1]
|
||
[wt 0.1]
|
||
[charaTalk G]
|
||
[charaFace G 0]
|
||
[charaFadein G 0.1 1]
|
||
@Anastasia
|
||
Oh... Now that you mention it, it kind of does.
|
||
[k]
|
||
|
||
@Anastasia
|
||
So then, this “x” in the middle must be[line 2]
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
[charaTalk K]
|
||
[charaFace K 12]
|
||
[charaFadein K 0.1 1]
|
||
@Charlotte Corday
|
||
The middle of the sea![sr]...Maybe?
|
||
[k]
|
||
|
||
[charaFadeout K 0.1]
|
||
[wt 0.1]
|
||
[charaTalk I]
|
||
[charaFace I 10]
|
||
[charaFadein I 0.1 1]
|
||
@Goredolf
|
||
Unfortunately, even if the squiggle is a coastline, we can't tell from this map which side is land and which is sea.
|
||
[k]
|
||
|
||
@Goredolf
|
||
And that's setting aside that we're not even sure it's a coastline to begin with.
|
||
[k]
|
||
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
[charaTalk J]
|
||
[charaFace J 4]
|
||
[charaFadein J 0.1 1]
|
||
@Mandricardo
|
||
'Zactly. I'm probably just seeing things that aren't there.
|
||
[k]
|
||
|
||
|
||
[charaFadeout J 0.1]
|
||
[wt 0.1]
|
||
[charaTalk I]
|
||
[charaFace I 8]
|
||
[charaFadein I 0.1 1]
|
||
@Goredolf
|
||
You're awfully quick to dismiss your own theory, aren't you!?
|
||
[k]
|
||
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
[charaTalk J]
|
||
[charaFace J 4]
|
||
[charaFadein J 0.1 1]
|
||
@Mandricardo
|
||
Well... I got scared by the thought that you might actually follow my idea...
|
||
[k]
|
||
|
||
[charaFadeout J 0.1]
|
||
[wt 0.1]
|
||
[charaTalk H]
|
||
[charaFace H 0]
|
||
[charaFadein H 0.1 1]
|
||
@Da Vinci
|
||
Now, now, it's okay. I kind of got the feeling this was a map of the ocean, too.
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
[charaTalk C]
|
||
[charaFace C 6]
|
||
[charaFadein C 0.1 1]
|
||
@Mash
|
||
...Hm? What is it, Senpai?
|
||
[k]
|
||
|
||
?1:I was just thinking this map feels different from the others.
|
||
?!
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
[charaTalk J]
|
||
[charaFace J 0]
|
||
[charaFadein J 0.1 1]
|
||
@Mandricardo
|
||
Oh, yeah. This one's made from parchment.
|
||
[k]
|
||
|
||
[charaFadeout J 0.1]
|
||
[wt 0.1]
|
||
[charaTalk I]
|
||
[charaFace I 0]
|
||
[charaFadein I 0.1 1]
|
||
@Goredolf
|
||
Ah yes, the kind of paper commonly used in the Middle Ages. It's much more durable than wood pulp used nowadays.
|
||
[k]
|
||
|
||
|
||
@Goredolf
|
||
Incidentally, parchment tips are still used as mage charms to this day.
|
||
[k]
|
||
|
||
|
||
@Goredolf
|
||
There are also a good number of mages who use parchment for their Self Geas Scrolls.
|
||
[k]
|
||
|
||
|
||
@Goredolf
|
||
Maybe that's why this map has more residual magical energy than the others.
|
||
[k]
|
||
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
[charaTalk H]
|
||
[charaFace H 23]
|
||
[charaFadein H 0.1 1]
|
||
@Da Vinci
|
||
So, maybe that means...
|
||
[k]
|
||
|
||
@Da Vinci
|
||
...we can perform some kind of ritual to activate the map's magical energy?
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
[charaTalk I]
|
||
[charaFace I 10]
|
||
[charaFadein I 0.1 1]
|
||
@Goredolf
|
||
That's certainly possible. But what exactly would that entail?
|
||
[k]
|
||
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
|
||
@All
|
||
Hmm...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[bgm BGM_EVENT_147 1.0 0.4]
|
||
[wipeout rollRight 1.0 1]
|
||
[wait wipe]
|
||
[wt 0.5]
|
||
[bgm BGM_EVENT_147 1.0 1.0]
|
||
[wipein rollLeft 1.0 1]
|
||
[wait wipe]
|
||
|
||
[charaTalk I]
|
||
[charaFace I 12]
|
||
[charaFadein I 0.1 1]
|
||
@Goredolf
|
||
Ugh. I've been staring at this map for so long it's giving me a headache.
|
||
[k]
|
||
|
||
[charaFace I 0]
|
||
@Goredolf
|
||
Maybe I'll have a cup of coffee to help me relax...
|
||
[k]
|
||
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
[charaTalk E]
|
||
[charaFace E 0]
|
||
[charaFadein E 0.1 1]
|
||
@Achilles
|
||
Oh, I'd love one too if you don't mind.
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
[charaTalk I]
|
||
[charaFace I 0]
|
||
[charaFadein I 0.1 1]
|
||
@Goredolf
|
||
Yes, yes, all right.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
[charaTalk off]
|
||
[charaFace E 0]
|
||
[charaFadein E 0.1 1]
|
||
[wt 0.4]
|
||
[charaMoveReturn E 0,-5 0.4]
|
||
[charaFace E 1]
|
||
[wt 0.2]
|
||
[se ad78]
|
||
[wt 1.0]
|
||
[charaFace H 0]
|
||
[charaFadeinFSL H 0.4 -384,0]
|
||
[wt 0.7]
|
||
[cueSe SE_21 21_ade592]
|
||
[wt 0.8]
|
||
|
||
[charaTalk on]
|
||
[charaFace E 4]
|
||
[charaShake E 0.04 3 3 0.4]
|
||
@Achilles
|
||
Aah! Your pet dinosaur's eating my hair again!
|
||
[k]
|
||
|
||
[charaFace H 15]
|
||
@Da Vinci
|
||
Whoa! Easy there, Steggy!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout H 0.1]
|
||
[charaFadeout E 0.1]
|
||
[wt 0.4]
|
||
[se ade203]
|
||
[seStop ade203 0.4]
|
||
[wt 0.7]
|
||
|
||
?1:Aah! The map!
|
||
?!
|
||
|
||
[charaTalk E]
|
||
[charaFace E 4]
|
||
[charaFadein E 0.1 1]
|
||
@Achilles
|
||
Aw crap, I'm sorry! I spilled coffee on it! Think it's okay?
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
[charaTalk I]
|
||
[charaFace I 10]
|
||
[charaFadein I 0.1 1]
|
||
@Goredolf
|
||
What were you thinking?[sr]Well, at least it's only a few drops.
|
||
[k]
|
||
|
||
@Goredolf
|
||
It shouldn't affect the map's legibility, but do be[sr]careful from now o[line 2]Hm?[charaFace I 7]
|
||
[k]
|
||
|
||
[bgm BGM_EVENT_147 0.7 0.4]
|
||
[messageOff]
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
[se ad39]
|
||
[seVolume ad39 0 0.7]
|
||
[seStop ad39 1.2]
|
||
[effect bit_talk_blight_01]
|
||
[wt 1.0]
|
||
[effectStop bit_talk_blight_01]
|
||
[wt 0.5]
|
||
[effectDestroy bit_talk_blight_01]
|
||
[wt 0.4]
|
||
|
||
[charaTalk I]
|
||
[charaFace I 7]
|
||
[charaFadein I 0.1 1]
|
||
[bgm BGM_EVENT_147 1.0 1.0]
|
||
@Goredolf
|
||
What the...? Did anyone else notice that magical energy reaction?
|
||
[k]
|
||
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
[charaTalk K]
|
||
[charaFace K 6]
|
||
[charaFadein K 0.1 1]
|
||
@Charlotte Corday
|
||
I did! It looks like it was the coffee.
|
||
[k]
|
||
|
||
[charaFace K 8]
|
||
@Charlotte Corday
|
||
...Should we just pour the rest of the coffee on the map?
|
||
[k]
|
||
|
||
[charaFadeout K 0.1]
|
||
[wt 0.1]
|
||
[charaTalk I]
|
||
[charaFace I 8]
|
||
[charaFadein I 0.1 1]
|
||
@Goredolf
|
||
Stop, stop! We won't be able to read the map at all if you do that!
|
||
[k]
|
||
|
||
[charaFace I 5]
|
||
@Goredolf
|
||
First, we need to find out exactly why that activated the map's magical energy.
|
||
[k]
|
||
|
||
|
||
?1:...“Take this map entirely as it is”...
|
||
?!
|
||
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
[charaTalk G]
|
||
[charaFace G 0]
|
||
[charaFadein G 0.1 1]
|
||
@Anastasia
|
||
Did you just think of something, Master?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[se ad77]
|
||
[wt 1.0]
|
||
[cueSe SE_21 21_ade600]
|
||
[wt 1.0]
|
||
|
||
[charaFace G 4]
|
||
@Anastasia
|
||
A canteen?
|
||
[k]
|
||
|
||
?1:If this is a map of the sea, and we're meant to take it[csr]as it is, maybe we're supposed to submerge it in water.
|
||
?2:What if “taking this map as it is” means submerging it in water,[csr]since it's supposedly a map of the sea?
|
||
?!
|
||
|
||
|
||
[messageOff]
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
[se adm18]
|
||
[seVolume adm18 0 0.4]
|
||
[se ade203]
|
||
[seVolume ade203 0 0]
|
||
[seVolume ade203 0.7 0.7]
|
||
[wt 1.0]
|
||
[seStop adm18 0.7]
|
||
[seStop ade203 0.7]
|
||
[wt 1.0]
|
||
|
||
[bgm BGM_EVENT_147 0.7 0.5]
|
||
|
||
@All
|
||
...[sr]...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[se ad39]
|
||
[seVolume ad39 0 0.7]
|
||
[seStop ad39 1.5]
|
||
[effect bit_talk_blight_01]
|
||
[wt 1.0]
|
||
[effectStop bit_talk_blight_01]
|
||
[wt 0.5]
|
||
[effectDestroy bit_talk_blight_01]
|
||
[wt 0.4]
|
||
|
||
[se ade28]
|
||
[wt 1.8]
|
||
[seStop ade28]
|
||
|
||
[charaTalk I]
|
||
[charaFace I 10]
|
||
[charaFadein I 0.1 1]
|
||
[bgm BGM_EVENT_147 0.7 1.0]
|
||
@Goredolf
|
||
It does look like its magical energy is reacting...[sr]But there's no other change.
|
||
[k]
|
||
|
||
?1:Guess that wasn't it, then...
|
||
?!
|
||
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
[charaTalk J]
|
||
[charaFace J 0]
|
||
[charaFadein J 0.1 1]
|
||
@Mandricardo
|
||
I s'pose we'll just have to think up a different approach then...
|
||
[k]
|
||
|
||
[charaFadeout J 0.1]
|
||
[wt 0.1]
|
||
[charaTalk C]
|
||
[charaFace C 7]
|
||
[charaFadein C 0.1 1]
|
||
|
||
|
||
@Mash
|
||
...[sr]...“Take this map entirely as it is”...
|
||
[k]
|
||
|
||
[charaFace C 6]
|
||
@Mash
|
||
Wait, I think I've got it![sr]Hup.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaMove C 0,-4 0.4]
|
||
[cueSe SE_21 21_ade598]
|
||
[wt 1.5]
|
||
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
[charaTalk I]
|
||
[charaFace I 7]
|
||
[charaFadein I 0.1 1]
|
||
@Goredolf
|
||
Now you're pouring sand on the map?[sr]What are you trying to do?
|
||
[k]
|
||
|
||
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
[charaTalk C]
|
||
[charaFace C 7]
|
||
[charaFadein C 0.1 1]
|
||
@Mash
|
||
If we're taking this map as it is, then the bottom-left part must be land.
|
||
[k]
|
||
|
||
@Mash
|
||
So if we pour water on the sea part, and sand on the land...
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
[charaTalk I]
|
||
[charaFace I 0]
|
||
[charaFadein I 0.1 1]
|
||
|
||
@Goredolf
|
||
That does make logical sense, but[line 2]Hm?
|
||
[k]
|
||
|
||
[charaFace I 17]
|
||
@Goredolf
|
||
Ah!
|
||
[k]
|
||
|
||
|
||
[messageOff]
|
||
[bgmStop BGM_EVENT_147 1.0]
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
[se ad39]
|
||
[effect bit_talk_easy_spell_r]
|
||
[wt 2.5]
|
||
|
||
?1:Now the map's showing coordinates! And a direction!
|
||
?!
|
||
|
||
[bgm BGM_EVENT_62 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 0]
|
||
[charaFadein G 0.1 1]
|
||
@Anastasia
|
||
Now, if we just compare it to a map of the Caribbean, we should find our treasure in no time! Sear this image into your Mystic Eyes, Viy!
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
[charaTalk C]
|
||
[charaFace C 1]
|
||
[charaFadein C 0.1 1]
|
||
@Mash
|
||
We did it, Senpai!
|
||
[k]
|
||
|
||
?1:Way to go, Mash!
|
||
?!
|
||
|
||
[messageOff]
|
||
[wt 0.1]
|
||
[charaMoveScale C 1.1 0.3]
|
||
[charaMoveReturn C 0,30 0.6]
|
||
[wt 0.2]
|
||
[se ade124]
|
||
[wt 0.1]
|
||
[charaMoveScale C 1.0 0.3]
|
||
[wt 0.7]
|
||
|
||
[fadeout black 1.0]
|
||
[bgm BGM_EVENT_62 1.0 0.5]
|
||
[wait fade]
|
||
[charaFadeout C 0.1]
|
||
[wt 1.0]
|
||
[fadein black 1.0]
|
||
[bgm BGM_EVENT_62 1.0 1.0]
|
||
[wait fade]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 0]
|
||
[charaFadein E 0.1 1]
|
||
@Achilles
|
||
All right, I'll go on ahead and scout out the area.
|
||
[k]
|
||
|
||
@Achilles
|
||
If it's the kind of place we think it is, I'll need about a day to scout it, so just sit tight.
|
||
[k]
|
||
|
||
?1:Got it!
|
||
?!
|
||
|
||
[charaFace E 6]
|
||
@Achilles
|
||
Okay, see you later. Let's go, Tarasque!
|
||
[k]
|
||
|
||
@Tiny Tarasque
|
||
Okay!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[se ad678]
|
||
[charaEffect E bit_talk_quickmove]
|
||
[charaFadeout E 0.1]
|
||
[wt 1.0]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 0]
|
||
[charaFadein H 0.1 1]
|
||
@Da Vinci
|
||
All right, in the meantime, we'll get everything[sr]ready for[line 2][wt 0.7][charaFace H 23]Hm? Steggy?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[bgmStop BGM_EVENT_62 1.0]
|
||
[wt 0.1]
|
||
[cueSe SE_21 21_ade593]
|
||
[wt 1.5]
|
||
|
||
[bgm BGM_EVENT_70 0.1]
|
||
|
||
[charaFace H 22]
|
||
@Da Vinci
|
||
Steggy? Steggy!?
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
[charaTalk I]
|
||
[charaFace I 0]
|
||
[charaFadein I 0.1 1]
|
||
@Goredolf
|
||
What's wrong?
|
||
[k]
|
||
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
[charaTalk H]
|
||
[charaFace H 22]
|
||
[charaFadein H 0.1 1]
|
||
@Da Vinci
|
||
It's Steggy! He's gone limp!
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
[charaTalk I]
|
||
[charaFace I 7]
|
||
[charaFadein I 0.1 1]
|
||
@Goredolf
|
||
No way!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[bgm BGM_EVENT_70 1.0 0]
|
||
[fadeout black 1.0]
|
||
[wait fade]
|
||
[charaFadeout I 0.1]
|
||
[charaSet H 9012000 1 "Da Vinci"]
|
||
[wt 1.0]
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
|
||
[bgm BGM_EVENT_70 1.0 1.0]
|
||
|
||
[charaTalk I]
|
||
[charaFace I 10]
|
||
[charaFadein I 0.1 1]
|
||
@Goredolf
|
||
Hmm...
|
||
[k]
|
||
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
[charaTalk H]
|
||
[charaFace I 10]
|
||
[charaFadeinFSL I 0.1 0]
|
||
[charaFace H 8]
|
||
[charaFadeinFSR H 0.1 2]
|
||
@Da Vinci
|
||
Well? Well? Any idea what's wrong, Gordy?
|
||
[k]
|
||
|
||
[charaMoveFSR H 226,0 0.5]
|
||
@Da Vinci
|
||
I can't check since I'm having trouble using magecraft.[sr]Maybe it's because I've changed my Spirit Orig[line 2][wt 0.3][se ad181][charaShake I 0.03 3 3 0.7][charaFace I 14]
|
||
[k]
|
||
|
||
[charaFace I 13]
|
||
@Goredolf
|
||
Settle down, Technical Advisor! And please stop pinching my stomach!
|
||
[k]
|
||
|
||
|
||
[charaFadeout I 0.1]
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
[charaTalk H]
|
||
[charaFace H 14]
|
||
[charaFadein H 0.1 1]
|
||
@Da Vinci
|
||
Oh, sorry. So, you were saying?
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
[charaTalk I]
|
||
[charaFace I 10]
|
||
[charaFadein I 0.1 1]
|
||
@Goredolf
|
||
Mages may be knowledgeable about many things, but I'm hardly a veterinarian...
|
||
[k]
|
||
|
||
@Goredolf
|
||
Even if I were, there's no one alive who is truly familiar with dinosaur physiology.
|
||
[k]
|
||
|
||
@Goredolf
|
||
So, bear in mind that I'm far from certain about anything I have to say here.
|
||
[k]
|
||
|
||
[charaFace I 10]
|
||
@Goredolf
|
||
He has a runny nose, a phlegmy cough, eye discharge, and pus in his respiratory organs...
|
||
[k]
|
||
|
||
@Goredolf
|
||
This may be some kind of reptilian pneumonia.
|
||
[k]
|
||
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
[charaTalk H]
|
||
[charaFace H 21]
|
||
[charaFadein H 0.1 1]
|
||
@Da Vinci
|
||
Oh no!
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
[charaTalk I]
|
||
[charaFace I 10]
|
||
[charaFadein I 0.1 1]
|
||
@Goredolf
|
||
We don't have much to fear from this sort of disease ourselves thanks to our Mystic Codes and support spells...
|
||
[k]
|
||
|
||
@Goredolf
|
||
But I never would have imagined that such a fantastic creature as this would come down with what I suspect is pneumonia.
|
||
[k]
|
||
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
[charaTalk H]
|
||
[charaFace H 22]
|
||
[charaFadein H 0.1 1]
|
||
@Da Vinci
|
||
What are we gonna do...?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFace H 4]
|
||
[wt 1.2]
|
||
|
||
[charaFace H 18]
|
||
@Da Vinci
|
||
How can we help him!?
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
[charaTalk L]
|
||
[charaFace L 2]
|
||
[charaFadeinFSL L 0.1 0]
|
||
[charaFace H 18]
|
||
[charaFadeinFSR H 0.1 2]
|
||
@Sei Shounagon
|
||
Get ahold of yourself, Daviko!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk off]
|
||
[charaMoveFSL L -192,0 0.4]
|
||
[wt 0.3]
|
||
[se ad7]
|
||
[charaShake H 0.03 3 3 0.4]
|
||
[charaFace H 15]
|
||
[wt 1.0]
|
||
|
||
[charaTalk on]
|
||
@Da Vinci
|
||
!!!
|
||
[k]
|
||
|
||
[charaFace L 15]
|
||
@Sei Shounagon
|
||
It's okay. Deep breaths.
|
||
[k]
|
||
|
||
[charaFace H 4]
|
||
@Da Vinci
|
||
Okay...
|
||
[k]
|
||
|
||
[charaFadeout L 0.1]
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
[charaTalk G]
|
||
[charaFace G 5]
|
||
[charaFadein G 0.1 1]
|
||
@Anastasia
|
||
Don't we already have medicine for pneumonia? Like antibiotics and such?
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
[charaTalk F]
|
||
[charaFace F 6]
|
||
[charaFadein F 0.1 1]
|
||
@Blackbeard
|
||
Well, yeah, but those are designed for humans, not dinosaurs.
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
[charaTalk G]
|
||
[charaFace G 4]
|
||
[charaFadein G 0.1 1]
|
||
@Anastasia
|
||
I know, but what other choice do we have?
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
[charaTalk I]
|
||
[charaFace I 7]
|
||
[charaFadein I 0.1 1]
|
||
@Goredolf
|
||
...Hang on.
|
||
[k]
|
||
|
||
[charaFace I 15]
|
||
@Goredolf
|
||
We may be able to use alchemy to turn standard antibiotics into an elixir that would work on him.
|
||
[k]
|
||
|
||
@Goredolf
|
||
If I make one for a lizard familiar...[sr]Hmm... I think it should work...?
|
||
[k]
|
||
|
||
|
||
@Goredolf
|
||
The making of medicine has long been a core aspect of alchemy and magecraft.
|
||
[k]
|
||
|
||
[bgmStop BGM_EVENT_70 1.0]
|
||
|
||
[charaFace I 16]
|
||
@Goredolf
|
||
And in my bag here...
|
||
[k]
|
||
|
||
?1:You don't mean[line 2]
|
||
?!
|
||
|
||
[bgm BGM_EVENT_82 0.1]
|
||
|
||
[charaFace I 11]
|
||
@Goredolf
|
||
That's right! Of course I brought along antibiotics!
|
||
[k]
|
||
|
||
[charaFace I 10]
|
||
@Goredolf
|
||
You can't take chances with diseases and magecraft that can break through your Mystic Code's defenses, especially when you usually camp alone.
|
||
[k]
|
||
|
||
@Goredolf
|
||
So I brought some antibiotics along just in case. However, I'll also need other ingredients before I can turn them into proper magecraft medicine.
|
||
[k]
|
||
|
||
[charaFace I 15]
|
||
@Goredolf
|
||
[%1]! Kyrielight![sr]And a few of the rest of you as well!
|
||
[k]
|
||
|
||
@Goredolf
|
||
I need you to bring me these ingredients, on the double!
|
||
[k]
|
||
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
|
||
@All
|
||
[f large]Yes, sir!
|
||
[k]
|
||
|
||
|
||
|
||
|
||
[messageOff]
|
||
[bgmStop BGM_EVENT_82 0.4]
|
||
[fadeout black 0.5]
|
||
[wait fade]
|
||
[soundStopAll]
|
||
[end]
|
||
|