1172 lines
19 KiB
Plaintext
1172 lines
19 KiB
Plaintext
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$03-00-05-22-1-0
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[soundStopAll]
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[charaSet A 1098158300 1 Nemo]
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[charaSet B 1098124500 1 "Da Vinci"]
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[charaSet C 4039002 1 Mandricardo]
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[charaSet D 9005001 1 Holmes]
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[charaSet E 8001410 1 Mash]
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[charaSet F 1098182900 1 Apollo]
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[charaSet G 1098182800 1 Paris]
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[charaSet H 2038000 1 Orion]
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[charaSet I 1098184600 1 Jason]
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[charaSet J 5009000 1 "Effect Dummy"]
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[cameraMove 0 0,0 1.01]
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[scene 51610]
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[wt 0.5]
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[se ad609]
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[se ad226]
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[shake 0.02 3 3 3.5]
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[wt 1.0]
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[fadein black 1.5]
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[wait fade]
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[wt 1.5]
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[charaTalk A]
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[charaFace A 2]
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[charaFadein A 0.4 1]
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[wt 0.8]
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[bgm BGM_EVENT_112 0.1]
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@Nemo
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All ships, full speed ahead![sr]All systems green!
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[k]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Da Vinci
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All systems are green on the Shadow Border too.
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[k]
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@Da Vinci
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And judging by the comms link status, it looks like that's true for the other two ships too.
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[k]
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[charaFadeout B 0.1]
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[charaTalk C]
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[charaFace C 4]
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[charaFadein C 0.1 1]
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@Mandricardo
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Looks like Hephaestus is gone now.[sr]Along with the rest of Perse Island... Dammit.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk H]
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[charaFace H 4]
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[charaFadein H 0.1 1]
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@Orion
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I bet. He was oddly human for a god.
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[k]
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[charaFadeout H 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Holmes
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Nonetheless, at the very end...
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[k]
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@Holmes
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...he both saved your lives and created[sr]a bow designed to destroy Artemis.
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[k]
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@Holmes
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I only wish the other gods who sided with humanity had survived as well.
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[k]
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[charaTalk E]
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[charaFace E 12]
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[charaFadein E 0.1 1]
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@Mash
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Me too.
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[k]
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@Mash
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I know the Greek gods are generally depicted as very, um, emotional beings, but all the same...
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[k]
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[charaFadeout E 0.1]
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[charaDepth G 10]
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[charaTalk G]
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[charaFace G 0]
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[charaFace F 0]
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[charaFadein G 0.1 1]
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[charaFadein F 0.1 1]
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@Paris
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You're not wrong there, Mash.[sr]That definitely describes Lord Apollo.
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[k]
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@Apollo
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Hey now, you don't know that. I could just be an automated system running a bunch of programs, right?
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[k]
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@Apollo
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It's more than possible to simulate a personality,[sr]along with external displays of emotion.
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[k]
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@Apollo
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Of course, if the system itself[sr]is designed to express emotion...
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[k]
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@Apollo
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...then who's to say there's any difference between such “fake” emotions and real ones?
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[k]
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@Apollo
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And if there is a difference, what could it be?
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[k]
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?1:I never knew sheep were so into philosophy...
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?2:This is getting a lot more philosophical than I expected...
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?!
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[charaFace F 0]
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@Apollo
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This isn't about philosophy![sr]This is a purely practical matter!
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[k]
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[charaFace F 0]
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@Apollo
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What do you think, Orion?
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[k]
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[charaFadeout G 0.1]
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[charaTalk H]
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[charaFace H 0]
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[charaFadein H 0.1 1]
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@Orion
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You mean about you guys having feelings?[sr]Of course you do.
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[k]
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[charaFadeout H 0.1]
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[charaTalk D]
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[charaFace D 6]
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[charaFadein D 0.1 1]
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@Holmes
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Well now. I'm surprised you didn't[sr]even need to think about it.
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[k]
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[charaFadeout D 0.1]
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[charaTalk H]
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[charaFace H 0]
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[charaFadein H 0.1 1]
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@Orion
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What's there to think about?
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[k]
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@Orion
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You could list all the differences between humans and machines you like, and it wouldn't change anything for me.
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[k]
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@Orion
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Once you get to a point where you're testing zeroes and ones for nigh infinity, that's basically analog in my book.
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[k]
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@Orion
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We all get to decide what emotions are for ourselves.[sr]It doesn't matter what anyone else says.
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[k]
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@Orion
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Here, Apollo, I'll ask you myself:[sr]Are your emotions real?
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[k]
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[charaFadeout H 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 0]
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[charaFace G 0]
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[charaFadein F 0.1 1]
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[charaFadein G 0.1 1]
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@Apollo
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...Well I'll be damned. I never thought I'd ever lose a debate to a barbarian like you.
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[k]
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@Apollo
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The fact is, when it comes to things you make and wish with all your heart were real, it becomes impossible to tell what is real from what is not.
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[k]
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[charaFadeout G 0.1]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Nemo
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That's enough talking.[sr]I'm going to head to the next island now.
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[k]
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@Nemo
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We might have evaded Artemis again,[sr]but Odysseus still knows we're here.
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[k]
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[charaFace A 5]
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@Nemo
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If we dawdle for too long, it'll only be a matter of time until he has us surrounded again.
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[k]
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[messageOff]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaSet A 6029001 1 "Mochizuki Chiyome"]
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[charaSet C 1098168210 1 Bartholomew]
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[charaSet F 1098123200 1 Goredolf]
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[charaSet G 1098123000 1 Meunière]
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[charaPut J 1]
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[charaEffect J bit_talk_10_LowLevel]
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[wt 0.1]
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[se ad13]
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[wt 0.3]
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[charaTalk I]
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[charaFace I 0]
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[charaFadein I 0.1 1]
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@Jason
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Our next stop is Eris Island, the island right before our ultimate destination of Nemesis.
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[k]
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[charaFadeout I 0.1]
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[wt 0.1]
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[charaPut J 1200,1200]
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[charaTalk A]
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[charaFace A 4]
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[charaFadein A 0.1 1]
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@Mochizuki Chiyome
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I am afraid Lady Corday is still comatose.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 7]
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[charaFadein B 0.1 1]
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@Da Vinci
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That's because the Zeus and Hephaestus nanomachines are fighting each other for control...
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[k]
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@Da Vinci
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...so she's been effectively deactivated as a result.
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[k]
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[charaFace B 14]
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@Da Vinci
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That said, I ran an analysis on her Spirit Origin,[sr]and it looks like she's slowly wasting away.
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[k]
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[charaFadeout B 0.1]
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[charaTalk H]
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[charaFace H 4]
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[charaFadein H 0.1 1]
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@Orion
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So it's a race against time then.
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[k]
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[charaFadeout H 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 4]
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[charaFadein B 0.1 1]
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@Da Vinci
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Yeah.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaPut J 1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Bartholomew
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In that case, I take it you won't mind if we sail full speed ahead to Eris Island, fearless leader?
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk I]
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[charaFace I 1]
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[charaFadein I 0.1 1]
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@Jason
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Not at all.
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[k]
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[charaFace I 10]
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@Jason
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Our next goal is to find the Athena Klironomia.
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[k]
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@Jason
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Once we've used them to revive Ms. Happy-Go-Lucky there, we'll use the Hephaestus Klironomia to finish work on the Nautilus.
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[k]
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[charaFace I 11]
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@Jason
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From there, we'll be heading out to cut down the Tree of Emptiness, but of course[line 2]
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[k]
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[charaFadeout I 0.1]
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[wt 0.1]
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[charaPut J 1200,1200]
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[charaTalk F]
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[charaFace F 10]
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[charaFadein F 0.1 1]
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@Goredolf
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We'll need to figure out the right time to bring down Artemis and deal with Odysseus's army.
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[k]
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@Goredolf
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And let's not forget we'll also need to take down Poseidon while we're at it.
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[k]
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[charaFace F 4]
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@Goredolf
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...I say, isn't that a preposterously tall order?
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[k]
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[charaFadeout F 0.1]
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[charaPut J 1]
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[charaTalk I]
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[charaFace I 10]
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[charaFadein I 0.1 1]
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@Jason
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Forget tall. It's damn near impossible.
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[k]
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[charaFace I 6]
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@Jason
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That said, the Argo is the very pirate ship that made the impossible possible. So don't worry, Subordinate A, I've got everything well in hand.
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[k]
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[charaFadeout I 0.1]
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[wt 0.1]
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[charaPut J 1200,1200]
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[charaEffectStop J bit_talk_10_LowLevel]
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[charaTalk F]
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[charaFace F 2]
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[charaFadein F 0.1 1]
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@Goredolf
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Hahaha. Surely you're not referring[sr]to ME as “Subordinate A” are you?
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[k]
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[charaFace F 6]
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@Goredolf
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I assume you mean the shifty uninsured layabout idly fiddling around with the console there, yes?
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 2]
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[charaFadein G 0.1 1]
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@Meunière
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It's Meunière! Meunière! Meu! Ni! Ère![sr]Three syllables! It's not that hard!
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[k]
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?1:I'm gonna go check on Charlotte.
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?!
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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@Mash
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Oh, I'd like to go with you.[sr]Is that okay, Holmes?
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Holmes
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That's fine. I expect we'll be continuing our dive for some time yet.
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[k]
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[messageOff]
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[fadeout black 1.0]
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[bgmStop BGM_EVENT_112 1.0]
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[wait fade]
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[charaFadeout D 0.1]
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[wt 0.5]
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[charaSet C 4039002 1 Mandricardo]
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[charaSet D 98002000 1 Fou]
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[charaSet F 1098158310 1 Nemo]
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[charaSet G 1098182800 1 Paris]
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[charaSet H 4029001 1 Achilles]
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[charaSet I 1038000 1 Jason]
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[scene 55800]
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[wt 0.5]
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[fadein black 1.0]
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[wait fade]
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[bgm BGM_EVENT_70 0.1]
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@Charlotte Corday
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...[sr]...
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[k]
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[messageOff]
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[wt 0.4]
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?1:She doesn't look like she's in pain...
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?!
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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@Mash
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No, she doesn't.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Da Vinci
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Hopefully that's true, but there's no way we can tell she's not having, say, horrible nightmares.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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@Mash
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Da Vinci...
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 10]
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[charaFadein B 0.1 1]
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@Da Vinci
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Hey hey! Sorry for the intrusion, but I thought I'd go ahead and take a little break myself.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 13]
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[charaFadein E 0.1 1]
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@Mash
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Oh, in that case, go ahead and take the chair.[sr]We don't mind standing.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 13]
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@Da Vinci
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Thanks![sr]Phew...
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[k]
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[charaFace B 0]
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@Da Vinci
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Looks like you two have been through a whole lot, huh?
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[k]
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?1:We're not exactly out of the woods yet...
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?!
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[charaFace B 10]
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@Da Vinci
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Ahaha, that's for sure.
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[k]
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[charaFace B 0]
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@Da Vinci
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Still, you made the right choice.[sr]No, that's not quite right.
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[k]
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[charaFace B 7]
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@Da Vinci
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Back then, at that moment, YOU were in the right.[sr]Completely and fully.
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[k]
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[charaFadeout B 0.1]
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[bgmStop BGM_EVENT_70 1.0]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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@Mash
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I agree.
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[k]
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[bgm BGM_EVENT_77 0.1]
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@Mash
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Master[line 2]Senpai doesn't always do the right thing. I know [&he:she]'s snuck food sometimes, for example.
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[k]
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@Mash
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But I absolutely, wholeheartedly support[sr]the choice [&he:she] made back there.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk B]
|
||
[charaFace B 12]
|
||
[charaFadein B 0.1 1]
|
||
@Da Vinci
|
||
That aside, you really shouldn't sneak food, you know? It's not fair to the rest of us, and it's not good for you, either.
|
||
[k]
|
||
|
||
?1:I just get hungry sometimes!
|
||
?!
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 0]
|
||
[charaFadein D 0.1 1]
|
||
[charaMoveReturn D 0,30 0.5]
|
||
@Fou
|
||
Fou fou!
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 6]
|
||
[charaFadein E 0.1 1]
|
||
@Mash
|
||
It looks like you've made an enemy of Fou.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
|
||
[charaPut J 1]
|
||
[charaEffect J bit_talk_10_LowLevel]
|
||
[wt 0.1]
|
||
[se ad13]
|
||
[wt 0.3]
|
||
[charaTalk F]
|
||
[charaFace F 0]
|
||
[charaFadein F 0.1 1]
|
||
|
||
@Nemo
|
||
We're coming up on Eris Island now.
|
||
[k]
|
||
|
||
@Nemo
|
||
Jason said he wants [%1][sr]and Mash to come to the Argo.
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
[charaPut J 1200,1200]
|
||
[charaEffectStop J bit_talk_10_LowLevel]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 0]
|
||
[charaFadein E 0.1 1]
|
||
@Mash
|
||
Understood.
|
||
[k]
|
||
|
||
[charaFace E 7]
|
||
@Mash
|
||
...Please hang in there just a little longer, Corday.
|
||
[k]
|
||
|
||
?1:I promise we'll save you, Charlotte.
|
||
?!
|
||
|
||
|
||
[messageOff]
|
||
[fadeout black 1.0]
|
||
[bgmStop BGM_EVENT_77 1.0]
|
||
[wait fade]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.5]
|
||
|
||
[charaSet F 1098182900 1 Apollo]
|
||
|
||
|
||
[scene 85800]
|
||
[wt 0.5]
|
||
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
|
||
[bgm BGM_MAP_5 0.1]
|
||
|
||
[charaTalk I]
|
||
[charaFace I 0]
|
||
[charaFadein I 0.1 1]
|
||
@Jason
|
||
This time, I want to get in and get out[sr]as quickly and quietly as possible.
|
||
[k]
|
||
|
||
@Jason
|
||
Mandricardo, Achilles, Paris, Chiyome, Master, Mash.
|
||
[k]
|
||
|
||
[charaFace I 2]
|
||
@Jason
|
||
Go out there and bring back the Athena Klironomia as fast as you can!
|
||
[k]
|
||
|
||
[charaFace I 6]
|
||
@Jason
|
||
I'll stay here on ship duty.
|
||
[k]
|
||
|
||
?1:Got it!
|
||
?!
|
||
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaDepth G 10]
|
||
[charaTalk H]
|
||
[charaFace H 1]
|
||
[charaFace G 0]
|
||
[charaFace F 0]
|
||
[charaFadein H 0.1 2]
|
||
[charaFadein G 0.1 0]
|
||
[charaFadein F 0.1 0]
|
||
@Achilles
|
||
Good to have you on the team.
|
||
[k]
|
||
|
||
[charaFace G 5]
|
||
|
||
@Paris
|
||
(Snub)
|
||
[k]
|
||
|
||
@Achilles
|
||
Little punk.
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[charaFadeout F 0.1]
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
|
||
@Mochizuki Chiyome
|
||
Very well then, I will go scout ahead as per usual.[sr]Come, Master and Lady Mash, let us be on our way.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 1]
|
||
[charaFadein E 0.1 1]
|
||
@Mash
|
||
Thank you, Chiyome! I'm glad you're here with us!
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
|
||
@Mochizuki Chiyome
|
||
...[sr]...
|
||
[k]
|
||
|
||
[charaFace A 3]
|
||
@Mochizuki Chiyome
|
||
Teehee.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 3]
|
||
[charaFadein C 0.1 1]
|
||
@Mandricardo
|
||
(She's real happy to have someone looking up to her.[sr]I can tell.)
|
||
[k]
|
||
|
||
|
||
[messageOff]
|
||
[wipeout leftToRight 1.0 1.0]
|
||
[bgmStop BGM_MAP_5 1.0]
|
||
[wait wipe]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.5]
|
||
|
||
[scene 85600]
|
||
[wt 0.5]
|
||
[wipein rightToLeft 1.0 1.0]
|
||
[wait wipe]
|
||
[wt 0.3]
|
||
|
||
[bgm BGM_EVENT_70 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
|
||
@Mochizuki Chiyome
|
||
We have made land.
|
||
[k]
|
||
|
||
[charaFace A 5]
|
||
@Mochizuki Chiyome
|
||
...Uh-oh. I smell blood in the air.[sr]Do not let down your guard.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 0]
|
||
[charaFace F 0]
|
||
[charaFadein G 0.1 1]
|
||
[charaFadein F 0.1 1]
|
||
@Paris
|
||
Blood? I don't smell any blood...
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 0]
|
||
[charaFadein H 0.1 1]
|
||
@Achilles
|
||
Me neither, but I can feel in my[sr]bones that something went down here.
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 2]
|
||
[charaFace F 0]
|
||
[charaFadein G 0.1 1]
|
||
[charaFadein F 0.1 1]
|
||
@Paris
|
||
...Now that you mention it, I think maybe I feel something like that too!
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 1]
|
||
@Mandricardo
|
||
(He really doesn't want Achilles to beat him at anything, does he? ...Not that I can blame him.)
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wipeout leftToRight 1.0 1.0]
|
||
[wait wipe]
|
||
|
||
[charaFadeout C 0.1]
|
||
|
||
[scene 20800]
|
||
[wt 1.0]
|
||
|
||
[wipein rightToLeft 1.0 1.0]
|
||
[wait wipe]
|
||
[wt 0.3]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
|
||
@Mochizuki Chiyome
|
||
Aha, this must be the source of that smell.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 0]
|
||
[charaFadein E 0.1 1]
|
||
@Mash
|
||
It's a dead Demonic Beast.
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 4]
|
||
[charaFace F 0]
|
||
[charaFadein G 0.1 1]
|
||
[charaFadein F 0.1 1]
|
||
@Paris
|
||
Blegh. It's a little...grotesque, isn't it?
|
||
[k]
|
||
|
||
@Apollo
|
||
Well, it is missing its head, so...
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
|
||
[charaTalk H]
|
||
[charaFace H 0]
|
||
[charaFadein H 0.1 1]
|
||
@Achilles
|
||
Let me see that.[sr]...Yup, it was killed by a single strike.
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
|
||
@Mochizuki Chiyome
|
||
This was clearly a person's doing. Based on the cut, I believe they must have used a sword or similar large blade.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 5]
|
||
[charaFadein H 0.1 1]
|
||
@Achilles
|
||
Damn, that must mean the soldiers got here ahead of us.
|
||
[k]
|
||
|
||
@Achilles
|
||
Then again, this is the closest island to Nemesis,[sr]so I guess it makes sense that they'd be here.
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
|
||
@Mochizuki Chiyome
|
||
In that case, we have all the more reason to secure the Athena Klironomia and make a hasty retreat.
|
||
[k]
|
||
|
||
@Mochizuki Chiyome
|
||
Fortunately, we know exactly where to look thanks to Lord Hephaestus's precise coordinates.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 0]
|
||
[charaFadein H 0.1 1]
|
||
@Achilles
|
||
True.
|
||
[k]
|
||
|
||
@Achilles
|
||
So we'd better get a move on if we're gonna make the most of our advantage.
|
||
[k]
|
||
|
||
[charaFace H 2]
|
||
@Achilles
|
||
Make sure you don't fall behind, Paris!
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 2]
|
||
[charaFace H 2]
|
||
[charaFace F 0]
|
||
[charaFadein H 0.1 2]
|
||
[charaFadein G 0.1 0]
|
||
[charaFadein F 0.1 0]
|
||
@Paris
|
||
Why am I the only one you're calling out by name!?
|
||
[k]
|
||
|
||
[charaFace H 0]
|
||
|
||
@Achilles
|
||
Cause you're the one who was looking at butterflies and going “Ooh, pretty” not five minutes ago.
|
||
[k]
|
||
|
||
[charaFace G 5]
|
||
|
||
@Paris
|
||
G-gnnn...
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[charaFadeout F 0.1]
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
|
||
@Mochizuki Chiyome
|
||
Lord Paris, I am afraid I think your behavior may be too frivolous for our present circumstances.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 4]
|
||
[charaFace F 0]
|
||
[charaFadein G 0.1 1]
|
||
[charaFadein F 0.1 1]
|
||
@Paris
|
||
I-I'm sorry.
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 4]
|
||
[charaFadein C 0.1 1]
|
||
@Mandricardo
|
||
Come on then, let's get going.[sr]We don't have any time to waste.
|
||
[k]
|
||
|
||
?1:No, we don't.
|
||
?!
|
||
|
||
[charaFace C 0]
|
||
@Mandricardo
|
||
(Nod)
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 0]
|
||
[charaFadein E 0.1 1]
|
||
@Mash
|
||
According to Hephaestus, the temple should be directly to the northwest of these woods.
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 1]
|
||
@Mandricardo
|
||
Yup, there it is.[sr]I can see it over there.
|
||
[k]
|
||
|
||
|
||
[messageOff]
|
||
[se ad60]
|
||
[se ad527]
|
||
[wt 0.2]
|
||
[wipeout leftToRight 1.0 1.0]
|
||
[bgmStop BGM_EVENT_70 1.0]
|
||
[seStop ad60 1.0]
|
||
[seStop ad527 1.0]
|
||
[wait wipe]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.5]
|
||
|
||
|
||
[charaSet B 1098182700 1 "Atlantis Border Guard"]
|
||
|
||
|
||
|
||
|
||
[scene 85400]
|
||
[wt 0.5]
|
||
|
||
[wipein rightToLeft 1.0 1.0]
|
||
[wait wipe]
|
||
[wt 0.3]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.4 1]
|
||
[wt 1.6]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[bgm BGM_EVENT_81 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 1]
|
||
@Mandricardo
|
||
And there's the guards.
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 5]
|
||
[charaFadein A 0.1 1]
|
||
@Mochizuki Chiyome
|
||
We should take them quickly, before they have a chance to contact the others.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 5]
|
||
[charaFadein H 0.1 1]
|
||
@Achilles
|
||
Paris, I want you to get the ball rolling.[sr]You can handle that, right?
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 0]
|
||
[charaFace F 0]
|
||
[charaFadein G 0.1 1]
|
||
[charaFadein F 0.1 1]
|
||
@Paris
|
||
...Yeah, I can.[sr]How about you, Master? Are you ready?
|
||
[k]
|
||
|
||
[bgmStop BGM_EVENT_81 0.7]
|
||
|
||
?1:All good here. Let's do this.
|
||
?!
|
||
|
||
[bgm BGM_EVENT_80 0.1]
|
||
|
||
[charaFace G 5]
|
||
@Paris
|
||
Okay! Here I go!
|
||
[k]
|
||
|
||
[charaFace G 2]
|
||
@Paris
|
||
I'm counting on your help, Lord Apollo![sr]Yaaa!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[se adm15]
|
||
[wt 0.3]
|
||
[se ad348]
|
||
[charaMove F -300,0 0.3]
|
||
[wt 0.3]
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
@Apollo
|
||
Wait, you meant as an actual baaall!?
|
||
[k]
|
||
|
||
|
||
|
||
[messageOff]
|
||
[fadeout black 0.5]
|
||
[bgmStop BGM_EVENT_80 0.4]
|
||
[wait fade]
|
||
[soundStopAll]
|
||
[end]
|