402 lines
6.8 KiB
Plaintext
402 lines
6.8 KiB
Plaintext
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$03-00-09-03-4-0
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 5045000 1 Altria]
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[charaSet B 98016000 1 "Round Table Army Soldier A"]
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[charaSet C 98016000 1 "Round Table Army Soldier B"]
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[charaSet D 3047001 1 Percival]
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[charaSet E 3039000 1 Gareth]
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[charaSet F 1098216200 1 Habetrot]
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[charaSet G 1049000 1 "Senji Muramasa"]
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[charaSet H 1098210900 1 "Count Peperon"]
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[charaSet I 1098124500 1 "Da Vinci"]
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[charaSet J 98006200 1 Nightcall]
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[scene 119700]
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[pictureFrame cut063_cinema]
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[se ad16]
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[seVolume ad16 0 0]
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[seVolume ad16 1.5 0.5]
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[fadein black 1.5]
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[wait fade]
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[seStop ad16 2.0]
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[bgm BGM_EVENT_80 0.1]
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[charaTalk B]
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[charaFace B 2]
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[charaFace C 0]
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[charaFadein B 0.1 256,-50]
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[charaFadein C 0.1 -256,-50]
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@Round Table Army Soldier A
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I have a report from Captain Landon, sir! They've taken full control of the south district!
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[k]
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[charaFace B 0]
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[charaFace C 2]
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@Round Table Army Soldier B
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I have a report from Captain Auralia as well!
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[k]
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@Round Table Army Soldier B
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The queen's soldiers near the main gate have retreated after losing twenty percent of their force!
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[k]
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[charaFadeout B 0.1]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 2]
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[charaFadein D 0.1 0,-50]
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@Percival
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Great work! Now go do the same for the north district! We're going ahead to the vault castle!
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[k]
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@Percival
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Take anyone who surrenders into custody and have Auralia's squad look after them!
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk off]
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[charaFace B 0]
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[charaFace C 0]
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[charaFadein B 0.1 256,-50]
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[charaFadein C 0.1 -256,-50]
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@Round Table Army Soldier
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Yes, sir! Understood!
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[k]
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[messageOff]
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[se ad166]
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[seStop ad166 1.5]
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[charaMove B 206,-50 0.4]
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[charaMove C -306,-50 0.4]
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[charaFadeout B 0.4]
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[charaFadeout C 0.4]
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[wt 2.0]
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[charaTalk on]
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[fadeout black 1.0]
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[bgm BGM_EVENT_80 1.0 0.5]
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[wait fade]
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[pictureFrame]
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[wt 0.5]
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[fadein black 1.0]
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[bgm BGM_EVENT_80 1.0 1.0]
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[wait fade]
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[charaTalk E]
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[charaFace E 4]
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[charaFadein E 0.1 1]
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@Gareth
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(Huff... Huff...)
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 4]
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[charaFadein F 0.1 1]
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@Habetrot
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Phew... This is...a lot harder...than I thought it'd be...
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 9]
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[charaFadein D 0.1 1]
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@Percival
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Gareth, Habetrot, you two stay here.
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[k]
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@Percival
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Muramasa, Altria,[sr]Da Vinci, [%1]...
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[k]
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@Percival
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The five of us will infiltrate the vault castle.[sr]I trust that's okay with you?
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 13]
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[charaFadein G 0.1 1]
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@Senji Muramasa
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Okay? Just try and stop me. Been waitin' to smack the smug outta Spriggan for a while now.
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[k]
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?1:You said it! We're nearly there!
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?!
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk H]
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[charaFace H 0]
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[charaFadein H 0.1 1]
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@Count Peperon
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My, my, still so fiery, I see. Now I'm really glad I went to the trouble of securing that route in for you.
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[k]
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@Count Peperon
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None of the queen's soldiers are stationed in the vault castle. Once you get past Spriggan's guards, then[line 2]
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[k]
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[charaFace H 8]
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@Count Peperon
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...Wait a sec. The front door is...open?
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[k]
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@Count Peperon
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I'm not sensing any soldiers in there, either. It looks like the path to the bell tower is all clear.
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[k]
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[charaFadeout H 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 14]
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[charaFadein D 0.1 1]
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@Percival
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!
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[k]
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?1:Do you think it's a trap?
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?!
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk H]
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[charaFace H 8]
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[charaFadein H 0.1 1]
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@Count Peperon
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Probably, yes. But not for us.
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[k]
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@Count Peperon
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This trap is only for Altria[line 2]the Child of Prophecy, and Queen Morgan.
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[k]
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@Count Peperon
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Spriggan really is a sly old fox, isn't he? He's just handing the bell over to us.
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[k]
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@Count Peperon
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Makes sense, though. He gains nothing by trying to protect it at this point.
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[k]
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@Count Peperon
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He must be trying to surrender without defying the queen.
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[k]
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@Count Peperon
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He wants to be able to deny any involvement in ringing the bell.
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[k]
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[charaFadeout H 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 9]
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[charaFadein D 0.1 1]
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@Percival
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...Well, this is a surprise.
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[k]
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@Percival
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I thought we'd never be able to take control of Norwich without ringing the bell...
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[k]
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@Percival
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...but if Spriggan has pulled his soldiers back, he must not have any intention of fighting.
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[k]
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@Percival
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That means our battle to occupy Norwich is over.[sr]We no longer have to ring the bell to win.
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[k]
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@Percival
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That said...
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk H]
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[charaFace H 8]
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[charaFadein H 0.1 1]
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@Count Peperon
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Whether we go ring it now or not[sr]is up to the Child of Prophecy.
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[k]
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@Count Peperon
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If she does, it will be a declaration of war. There'll be no going back.
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[k]
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@Count Peperon
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...I hate to play into Spriggan's hands, but I doubt we'll get another opportunity like this.
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[k]
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[messageOff]
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[charaFadeout H 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 4]
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[charaFadein A 0.1 1]
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[wt 1.0]
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[charaFace A 5]
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@Altria
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...Let's go. Bell or no bell, Spriggan is still inside.
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[k]
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@Altria
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Between him just letting the calamity happen and the stunt he's trying to pull right now, I can't just let him go.
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[k]
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@Altria
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I want to know exactly what the head of the Earth clan was thinking when he made those decisions.
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[k]
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[messageOff]
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[se ad769]
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[wipeout leftToRight 0.7 1]
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[bgmStop BGM_EVENT_80 0.7]
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[wait wipe]
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[charaFadeout A 0.1]
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[scene 120000]
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[effect bit_talk_40_fs 0,-100]
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[wt 1.0]
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[seStop ad769 0.7]
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[wipein rightToLeft 0.7 1]
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[wait wipe]
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[wt 1.0]
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[charaTalk I]
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[charaFace I 14]
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[charaFadein I 0.1 1]
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@Da Vinci
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Huh. We didn't run into a single soldier on the way up here, let alone Spriggan himself.
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[k]
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[charaFadeout I 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 0]
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[charaFadein G 0.1 1]
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@Senji Muramasa
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...I've got a helluva bad feeling about this. Chills, even. Be careful. There's something here.
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[k]
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[messageOff]
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[charaFadeout G 0.1]
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[wt 1.0]
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[cueSe SE_21 21_ade582]
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[charaTalk J]
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[charaFace J 0]
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[charaFadein J 0.4 1]
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[wt 0.4]
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[bgm BGM_EVENT_24 0.1]
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@???
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Ahh... Ahh...[sr]Ahhh...
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[k]
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@???
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Capless... Capless...[sr]Where are you...Capless...?
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[k]
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@???
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I smell...paradise... I hear...Avalon...[sr]I see... So, you've finally come...
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[k]
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[charaFadeout J 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 15]
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[charaFadein D 0.1 1]
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@Percival
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There! Magical energy is collecting on the ceiling! This density... It's a Nightcall!
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk J]
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[charaFace J 0]
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[charaFadein J 0.1 1]
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@Nightcall
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...The one who saves us...shall be Britain's undoing...
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[k]
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@Nightcall
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Ahh... Curse my dead body...[sr]I will gladly give my soul for the Earth clan...
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[k]
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@Nightcall
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...in exchange for your abominable body!
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[k]
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[messageOff]
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[se ad85]
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[seStop ad85 0.7]
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[effect bit_talk_41_fs]
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[charaMoveScale J 1.5 0.8]
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[charaMove J 0,70 0.8]
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[wt 0.2]
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[fadeout black 0.5]
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[bgmStop BGM_EVENT_24 0.4]
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[wait fade]
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[soundStopAll]
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[end]
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