2458 lines
38 KiB
Plaintext
2458 lines
38 KiB
Plaintext
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$03-00-12-01-2-0
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 7007001 1 "Vlad III"]
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[charaSet B 9005001 1 Holmes]
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[charaSet C 1098235000 1 Kadoc]
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[charaSet D 99502600 1 Mash]
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[charaSet E 1098124510 1 "Da Vinci"]
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[charaSet F 1043000 1 Roland]
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[charaSet G 1098234210 1 Saber-Class]
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[charaSet H 1098234310 1 Archer-Class]
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[charaSet I 1098234310 1 Archer-Class]
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[charaSet J 1098234310 1 Archer-Class]
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[charaSet K 1098234610 1 Rider-Class]
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[charaSet L 1098234620 1 Rider-Class]
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[charaSet M 1098234820 1 Berserker-Class]
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[charaSet N 1098234820 1 Berserker-Class]
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[charaSet O 1098234710 1 Assassin-Class]
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[charaSet P 1098234540 1 Caster-Class]
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[charaSet Q 1098234410 1 Lancer-Class]
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[sceneSet R 150500 1 1]
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[charaScale R 1.01]
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[sceneSet S 150500 1 1]
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[charaScale S 1.01]
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[charaSet U 1098124510 1 "Effect 1"]
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[charaSet V 1098124510 1 "Effect 2"]
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[charaSet W 1098124510 1 "Effect 3"]
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[imageSet Y back10000 1 1]
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[charaScale Y 1.05]
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[imageSet Z back10000 1 1]
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[charaScale Z 1.05]
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[charaPut U 2000,2500]
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[charaEffect U bit_talk_10_LowLevel]
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[scene 150500]
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[charaScale R 1.4]
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[charaScale S 1.4]
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[charaDepth R 1]
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[charaDepth S 2]
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[charaFadein R 0.1 200,-130]
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[fadein black 1.5]
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[wait fade]
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[bgm BGM_EVENT_81 0.1]
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[wt 1.0]
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[charaFadein S 1.0 0,-420]
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[wt 1.0]
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[charaFadein R 0.1 -200,-130]
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[wt 1.0]
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[charaFadeout S 1.0]
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[wt 2.0]
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[charaFadeout R 1.0]
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[wt 2.0]
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[charaScale R 1.01]
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?1:The whole town's been destroyed...
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?!
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Vlad III
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And completely deserted, as well. This won't do.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Holmes
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Hmm. There's something here that troubles me more than the lack of people.
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[k]
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[charaFace B 5]
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@Holmes
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How accurately can you analyze this debris, Mr. Zemlupus?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Kadoc
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You want me to analyze it? Like, measure how old the materials are and stuff?
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Holmes
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Just so. While I do have some degree of familiarity with the subject, I can only do so much.
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[k]
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@Holmes
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Certainly nothing compared to analysis that employs complex magecraft.
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[k]
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[charaFace B 7]
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@Holmes
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We needn't settle for my amateur attempts since we have a mage with us.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Kadoc
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Now I see.
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[k]
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@Kadoc
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Not really my specialty, but I can give it a shot.
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[k]
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@Kadoc
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You basically just need me to figure out this stuff's archaeological period, right?
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Holmes
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Yes, that will do nicely.
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[k]
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@Holmes
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I suspect that this debris was created through magecraft rather than human hands.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaPut U 1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Mash
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Magecraft?
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaPut U 2000,2500]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Holmes
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Well, I say debris, but I mean the entire town. But let's wait for Mr. Zemlupus's analysis before I say more.
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[k]
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[messageOff]
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[wipeout rollRight 1.2 1.0]
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[bgm BGM_EVENT_81 1.2 0.5]
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[wait wipe]
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[charaFadeout B 0.1]
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[wt 1.0]
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[bgm BGM_EVENT_81 1.2 1.0]
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[wipein rollLeft 1.2 1.0]
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[wait wipe]
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[wt 0.2]
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[charaTalk C]
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[charaFace C 8]
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[charaFadein C 0.1 1]
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@Kadoc
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...Is this some kind of joke?
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[k]
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?1:What is it?
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?!
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[charaFace C 4]
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@Kadoc
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The short version is that Holmes was right. This whole place was made with magecraft.
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[k]
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@Kadoc
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Probably a Caster's Territory Creation, or something like it.
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[k]
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@Kadoc
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A normal mage would really struggle with something like this, but a Caster could do it pretty easy, I think.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Holmes
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This town would seem to be of mid-to-late European design.
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[k]
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[charaFace B 4]
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@Holmes
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But, as I suspected, something isn't right.
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[k]
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@Holmes
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While it does appear to be deserted, as Count Vlad said...
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[k]
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@Holmes
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...I can discern no traces of anyone ever having lived here to begin with.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 5]
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[charaFadein C 0.1 1]
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@Kadoc
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The hell're you talking about?
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Holmes
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Think of it like a movie set.
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[k]
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@Holmes
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There are faint signs of use, but nothing like the wear and tear one might expect to see over time.
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[k]
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@Holmes
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I don't know if it was a mage or a Servant, but someone built this whole town in an instant.
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[k]
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[charaFace B 5]
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@Holmes
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That is my working assumption.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Vlad III
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...I see.
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[k]
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@Vlad III
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That's unusual, but not outside the realm of possibility.
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[k]
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@Vlad III
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Then let me ask you something, Detective.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Holmes
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Please do.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Vlad III
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Even if a Servant, or something similar to one, did create this town...
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[k]
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[charaFace A 5]
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@Vlad III
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...what destroyed it?
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Holmes
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Well, we can certainly rule out wildfires, as well as any other natural disaster.
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[k]
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@Holmes
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What we do see are holes[line 2]likely from arrows[line 2]in the walls, nicks from swords and other blades, and ruts from wagons laden with heavy supplies.
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[k]
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@Holmes
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A scene we are all too familiar with.
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[k]
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[charaFace B 5]
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@Holmes
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Servants fought a battle here.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaPut U 1]
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[charaTalk D]
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[charaFace D 7]
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[charaFadein D 0.1 1]
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@Mash
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I thought so![se ad15]
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[k]
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@Mash
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Master, everyone, please be careful.
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[k]
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@Mash
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I just picked up some Servant signals, and they're headed straight for you.
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[k]
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@Mash
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Hold on. Getting a total now...
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[k]
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[bgmStop BGM_EVENT_81 1.5]
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[charaFace D 6]
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@Mash
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There...
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[k]
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?1:Mash?
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?!
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@Mash
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Th-this... This can't be right...[wt 1.0][charaFace D 2] Da Vinci!
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 22]
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[charaFadein E 0.1 1]
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@Da Vinci
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I see it too! This isn't a malfunction or any kind of glitch.
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[k]
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[charaFace E 5]
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@Da Vinci
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[%1], listen to me very carefully.
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[k]
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@Da Vinci
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There's an army of Servants closing in on you.
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[k]
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?1:Did...you say an army?
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?!
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@Da Vinci
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I did.
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[k]
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@Da Vinci
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There are about a hundred of them, and they're all Servants.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaPut U 2000,2500]
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[bgm BGM_EVENT_122 0.1]
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[charaTalk C]
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[charaFace C 6]
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[charaFadein C 0.1 1]
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@Kadoc
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Wha[line 2]
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 5]
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[charaFadein B 0.1 1]
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@Holmes
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Let me be certain I heard you correctly.
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[k]
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@Holmes
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You're saying these aren't beings that rival Servants in power, but actual Servants? Is that right?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaPut U 1]
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[charaTalk E]
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[charaFace E 2]
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[charaFadein E 0.1 1]
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@Da Vinci
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That's right! I've rechecked the readings several times! Now hurry up and get out of there or hide!
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 15]
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[charaFadein D 0.1 1]
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@Mash
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No...![se ad15]
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[k]
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[charaFace D 2]
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@Mash
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N-now I'm seeing another Servant army! It's about the same size as the first!
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 21]
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[charaFadein E 0.1 1]
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@Da Vinci
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ANOTHER one!?
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaPut U 2000,2500]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Vlad III
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Hmm.
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[k]
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@Vlad III
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It would seem the two armies mean to surround this town.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaPut U 1]
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[charaTalk D]
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[charaFace D 7]
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[charaFadein D 0.1 1]
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@Mash
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||
Please hurry! They'll be there any moment!
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[k]
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||
[charaFadeout D 0.1]
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||
[wt 0.1]
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||
[charaPut U 2000,2500]
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||
[charaEffectStop U bit_talk_10_LowLevel]
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[charaTalk B]
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[charaFace B 5]
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[charaFadein B 0.1 1]
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@Holmes
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||
...All right, let's hide.
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[k]
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@Holmes
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Kadoc, Master.
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[k]
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@Holmes
|
||
Since neither Count Vlad nor I are Assassins, I doubt we'll be able to completely erase our presence.
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[k]
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@Holmes
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||
And if we stay together like this, they'll be even more likely to find us.
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[k]
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@Holmes
|
||
I would like you two to hide somewhere separate. Count Vlad and I will find our own way to get through this.
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||
[k]
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||
[charaFadeout B 0.1]
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[wt 0.1]
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||
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[charaTalk A]
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||
[charaFace A 0]
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||
[charaFadein A 0.1 1]
|
||
@Vlad III
|
||
If worse comes to worst, use a Command Spell. If nothing else, that will allow me to turn the situation around.
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[k]
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||
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||
?1:Got it!
|
||
?!
|
||
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||
[charaFadeout A 0.1]
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||
[wt 0.1]
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[charaTalk B]
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||
[charaFace B 0]
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||
[charaFadein B 0.1 1]
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@Holmes
|
||
Also, there is something I would like to ask of you. Something Count Vlad and I will be doing ourselves.
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[k]
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[charaFadeout B 0.1]
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||
[wt 0.1]
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||
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[charaTalk C]
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||
[charaFace C 0]
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||
[charaFadein C 0.1 1]
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@Kadoc
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What's that?
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 5]
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[charaFadein B 0.1 1]
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@Holmes
|
||
Pay attention to the Servants headed this way. Try to find out what they're thinking, and what they're trying to accomplish.
|
||
[k]
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@Holmes
|
||
What we need right now is information. Every action they take, every word they speak, could be invaluable.
|
||
[k]
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?1:Will do.
|
||
?!
|
||
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[charaFace B 7]
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@Holmes
|
||
Thank you, [&Mr.:Ms.] [%1].[sr]Then we shall meet again later!
|
||
[k]
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[messageOff]
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||
[fadeout black 1.0]
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||
[bgmStop BGM_EVENT_122 1.0]
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||
[wait fade]
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||
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||
[charaFadeout B 0.1]
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||
[wt 1.5]
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||
[cueSe SE_21 21_ad1066]
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||
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||
[fadein black 1.0]
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||
[wait fade]
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||
[wt 0.2]
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||
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||
[cueSeStop 21_ad1066 0.4]
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||
[wt 0.8]
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||
[bgm BGM_EVENT_5 0.1]
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[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 1]
|
||
@Kadoc
|
||
This oughta be far enough. Now let's dig a hole to hide in.
|
||
[k]
|
||
|
||
?1:Shall I bring some more rubble?
|
||
?!
|
||
|
||
[charaFace C 5]
|
||
@Kadoc
|
||
...Good idea.
|
||
[k]
|
||
|
||
@Kadoc
|
||
This should be big enough to hide us, but not so much that it looks out of place.
|
||
[k]
|
||
|
||
?1:Got it!
|
||
?!
|
||
|
||
[messageOff]
|
||
[wipeout rollRight 1.0 1.0]
|
||
[bgm BGM_EVENT_5 1.0 0.5]
|
||
[wait wipe]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
[charaScale C 1.2]
|
||
|
||
[imageSet S black_fade_re 1]
|
||
[charaScale S 2.0]
|
||
[imageSet T black_fade_re 1]
|
||
[charaScale T 2.0]
|
||
|
||
[sceneSet E 122500 1]
|
||
[charaScale E 1.2]
|
||
|
||
[charaFadein S 0.1 0,-800]
|
||
[charaFadein T 0.1 0,0]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth R 2]
|
||
[charaDepth U 3]
|
||
[charaDepth C 4]
|
||
[charaDepth G 5]
|
||
[charaDepth H 5]
|
||
[charaDepth I 5]
|
||
[charaDepth J 5]
|
||
[charaDepth K 5]
|
||
[charaDepth L 5]
|
||
[charaDepth M 5]
|
||
[charaDepth N 5]
|
||
[charaDepth O 5]
|
||
[charaDepth P 5]
|
||
[charaDepth S 6]
|
||
[charaDepth T 7]
|
||
[charaDepth E 8]
|
||
|
||
|
||
[charaScale R 1.4]
|
||
[charaFadein R 0.1 -200,0]
|
||
|
||
[wt 1.0]
|
||
|
||
|
||
[bgm BGM_EVENT_5 1.0 1.0]
|
||
[wipein rollLeft 1.0 1.0]
|
||
[wait wipe]
|
||
[wt 0.2]
|
||
|
||
[se ad576]
|
||
[seVolume ad576 0 0.4]
|
||
[charaMove S 0,-1000 2.5]
|
||
[charaMove T 0,200 2.5]
|
||
[wt 2.5]
|
||
[charaFadein C 0.4 0,-50]
|
||
[wt 0.6]
|
||
|
||
@Kadoc
|
||
That should do it.
|
||
[k]
|
||
|
||
@Kadoc
|
||
Okay, [%1], get in and stay put.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFaceFade C 7 0.4]
|
||
[wt 0.8]
|
||
|
||
@Kadoc
|
||
“A mouse's hideaway. A cat's shortcut. At times, shallow thinking can trump wisdom.”
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wt 0.2]
|
||
|
||
[charaPut U 1]
|
||
[cueSe Battle bac41]
|
||
[cueSeVolume bac41 0 0.5]
|
||
[charaEffect U bit_talk_barrier_atc]
|
||
[wt 0.5]
|
||
[charaEffectStop U bit_talk_barrier_atc]
|
||
[wt 2.0]
|
||
|
||
?1:What was that?
|
||
?!
|
||
|
||
|
||
@Kadoc
|
||
A camouflage spell.
|
||
[k]
|
||
|
||
@Kadoc
|
||
I don't know if it'll work on Servants, but it's better than nothing.
|
||
[k]
|
||
|
||
?1:Wow. That's amazing...
|
||
?!
|
||
|
||
[charaFace C 4]
|
||
@Kadoc
|
||
Are you kidding me? It's one of the most basic spells there is.
|
||
[k]
|
||
|
||
@Kadoc
|
||
I haven't even been able to cut down my chanting time for it, so it's too slow to use on short notice.
|
||
[k]
|
||
|
||
[charaFace C 0]
|
||
@Kadoc
|
||
...But I guess that doesn't matter now. Anyway, it has some soundproofing built in, but keep your voice down anyway.
|
||
[k]
|
||
|
||
?1:I've heard there're different schools of magecraft.
|
||
?!
|
||
|
||
@Kadoc
|
||
Hm? So what, you want to know more about mine?
|
||
[k]
|
||
|
||
?1:If you don't mind.
|
||
?!
|
||
|
||
@Kadoc
|
||
...Why not? Not like it's gonna last much longer. Hell, it's practically dead already.
|
||
[k]
|
||
|
||
@Kadoc
|
||
And it's not like telling you about it's gonna change anything.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadein E 1.0 -100,-250]
|
||
[charaMove E 100,-250 20.0]
|
||
[wt 1.5]
|
||
|
||
[charaFace C 5]
|
||
@Kadoc
|
||
It's Anti-Beast magecraft[line 2]spells meant for fighting, well, wild beasts.
|
||
[k]
|
||
|
||
@Kadoc
|
||
Humanity has always been its own worst enemy, but beasts are a close second.
|
||
[k]
|
||
|
||
@Kadoc
|
||
An ordinary person could never beat a wild beast with his bare hands.
|
||
[k]
|
||
|
||
@Kadoc
|
||
So it's not really a shock people came up with magecraft to help with that.
|
||
[k]
|
||
|
||
[charaFace C 7]
|
||
@Kadoc
|
||
So you can probably guess how it fell into decline, yeah?
|
||
[k]
|
||
|
||
@Kadoc
|
||
Not much need for spells to track or chase animals these days.
|
||
[k]
|
||
|
||
@Kadoc
|
||
Plenty of substitutes for that.
|
||
[k]
|
||
|
||
@Kadoc
|
||
'Course, these spells can still come in handy against wild beasts.
|
||
[k]
|
||
|
||
[charaFace C 0]
|
||
@Kadoc
|
||
But then, there aren't all that many of them out there anymore, either.
|
||
[k]
|
||
|
||
@Kadoc
|
||
That's what happens to all magecraft eventually, though.
|
||
[k]
|
||
|
||
@Kadoc
|
||
Spells change with the times, either becoming crazy strong or so weak they're useless.
|
||
[k]
|
||
|
||
[charaFace C 8]
|
||
|
||
?1:Didn't you ever think about giving up being a mage?
|
||
?!
|
||
|
||
[messageOff]
|
||
[charaFadeout E 1.5]
|
||
[wt 1.8]
|
||
|
||
@Kadoc
|
||
...[sr]...
|
||
[k]
|
||
|
||
@Kadoc
|
||
What? No. I can't believe you're even asking that.
|
||
[k]
|
||
|
||
@Kadoc
|
||
Next piece of free advice:
|
||
[k]
|
||
|
||
@Kadoc
|
||
Asking any normal, halfway decent mage that question is a fast way to die.
|
||
[k]
|
||
|
||
@Kadoc
|
||
You're basically telling them:
|
||
[k]
|
||
|
||
@Kadoc
|
||
“Your whole life is pointless. Why don't you just die already?”
|
||
[k]
|
||
|
||
?1:I didn't mean to...
|
||
?!
|
||
|
||
[charaFace C 4]
|
||
@Kadoc
|
||
Eh, not much I can do to you right now. Not with this collar.
|
||
[k]
|
||
|
||
[charaFace C 5]
|
||
@Kadoc
|
||
...Sorry. That was uncalled for. I should probably work on how snippy I get. One of these days.
|
||
[k]
|
||
|
||
[charaFace C 0]
|
||
@Kadoc
|
||
Anyway, think we've run out of time to talk.
|
||
[k]
|
||
|
||
@Kadoc
|
||
I tried to get us as far away from the town center as I could. Now we just have to hope they don't find us.
|
||
[k]
|
||
|
||
[bgmStop BGM_EVENT_5 1.5]
|
||
@Kadoc
|
||
...They're here.
|
||
[k]
|
||
|
||
|
||
?1:(Deep breath)
|
||
?!
|
||
|
||
[messageOff]
|
||
[charaFadeout R 1.0]
|
||
[charaFadeout C 1.0]
|
||
|
||
|
||
|
||
[wt 1.5]
|
||
|
||
|
||
[se ad576]
|
||
[seVolume ad576 0 0.4]
|
||
[charaMove S 0,-1100 1.5]
|
||
[charaMove T 0,300 1.5]
|
||
|
||
|
||
|
||
[wt 1.6]
|
||
|
||
[se ad166]
|
||
[wt 0.8]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 0]
|
||
[charaFadein G 0.4 0,-50]
|
||
[wt 0.4]
|
||
[seStop ad166 0.1]
|
||
[wt 0.4]
|
||
|
||
[bgm BGM_EVENT_48 0.1]
|
||
|
||
@Saber-Class
|
||
According to our scouts, we'll be facing another medium-sized force.
|
||
[k]
|
||
|
||
@Saber-Class
|
||
The plan is to hit them with a full volley of our Archers' Noble Phantasms while the Riders flank them on both sides.
|
||
[k]
|
||
|
||
@Saber-Class
|
||
The Sabers and Lancers will keep them pinned down in the center and attack while the Riders have them confused.
|
||
[k]
|
||
|
||
@Saber-Class
|
||
Make sure you all have your Noble Phantasms ready to go when you need them!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[se ad166]
|
||
[charaMove G 50,-50 0.5]
|
||
[charaFadeout G 0.4]
|
||
[seStop ad166 1.0]
|
||
[wt 0.4]
|
||
|
||
[charaTalk off]
|
||
[cueSe SE_21 21_ad1066]
|
||
[seVolume 21_ad1066 0 0]
|
||
|
||
[seVolume 21_ad1066 1.0 1.0]
|
||
[wt 0.5]
|
||
[charaFace H 0]
|
||
[charaFadeinFSR H 0.5 256,-50]
|
||
|
||
[charaFace K 0]
|
||
[charaFadeinFSL K 0.5 -256,-50]
|
||
|
||
[charaFace Q 0]
|
||
[charaFadein Q 0.5 0,-50]
|
||
|
||
[wt 2.2]
|
||
[charaFadeout H 0.4]
|
||
[charaFadeout K 0.4]
|
||
[charaFadeout Q 0.4]
|
||
[seStop 21_ad1066 1.0]
|
||
[wt 1.0]
|
||
|
||
|
||
[se ad576]
|
||
[seVolume ad576 0 0.4]
|
||
[charaFadein R 1.5 -200,0]
|
||
[charaMove S 0,-1000 1.5]
|
||
[charaMove T 0,200 1.5]
|
||
[wt 1.5]
|
||
|
||
[charaSet K 1098234620 1 Rider-Class]
|
||
[charaSet E 1098234420 1 Lancer-Class]
|
||
|
||
[charaFadein C 0.6 0,-50]
|
||
[wt 0.6]
|
||
|
||
@Kadoc
|
||
I can't believe it. They really are all Servants...
|
||
[k]
|
||
|
||
?1:What do you think their True Names are?
|
||
|
||
?!
|
||
|
||
[charaFace C 4]
|
||
@Kadoc
|
||
No clue, but they're all from different eras and countries. That much is clear.
|
||
[k]
|
||
|
||
@Kadoc
|
||
So how the hell are they operating as a single army? Dammit, I can't believe it.
|
||
[k]
|
||
|
||
@Kadoc
|
||
What the hell kind of Singularity is this...?
|
||
[k]
|
||
|
||
[charaFace C 0]
|
||
@Kadoc
|
||
For that matter, how can there be this many Servants? Leylines, even Holy Grails can only summon so many.
|
||
[k]
|
||
|
||
@Kadoc
|
||
Could they all be Rogue Servants...?
|
||
[k]
|
||
|
||
?1:The kind without Masters?
|
||
?!
|
||
|
||
[charaFace C 5]
|
||
@Kadoc
|
||
Yeah.
|
||
[k]
|
||
|
||
@Kadoc
|
||
You must've run into several of them across all the Singularities and Lostbelts you've been to.
|
||
[k]
|
||
|
||
@Kadoc
|
||
I'm talking about Servants that are exceptions to the rule[line 2]the kind summoned from their ties to a land or a Holy Grail.
|
||
[k]
|
||
|
||
@Kadoc
|
||
Remember Beowulf in the Russian Lostbelt? He was a Rogue Servant.
|
||
[k]
|
||
|
||
@Kadoc
|
||
But even if that explains how they got here, it doesn't explain how there could be so damn many of them.
|
||
[k]
|
||
|
||
@Kadoc
|
||
I mean, there's two hundred Servants right here between these two armies alone.
|
||
[k]
|
||
|
||
@Kadoc
|
||
No wonder the town didn't survive.
|
||
[k]
|
||
|
||
?1:We might not be safe even out here then.
|
||
?!
|
||
|
||
[charaFace C 0]
|
||
@Kadoc
|
||
Hopefully, I picked a spot far enough from the battlefield...
|
||
[k]
|
||
|
||
@Kadoc
|
||
At least they're not actively looking for us.
|
||
[k]
|
||
|
||
@Kadoc
|
||
So screw it. At this point, que será, será.
|
||
[k]
|
||
|
||
?1:You sure you're not just giving up?
|
||
?!
|
||
|
||
[charaFace C 3]
|
||
@Kadoc
|
||
Maybe a little. Sorry.
|
||
[k]
|
||
|
||
@Kadoc
|
||
I'll try to remember that we've got a common interest now, and act like it.
|
||
[k]
|
||
|
||
[charaFace C 5]
|
||
@Kadoc
|
||
...Looks like they're about to get started.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[fadeout black 1.5]
|
||
[wait fade]
|
||
[bgmStop BGM_EVENT_48 1.5]
|
||
|
||
[charaFadeout C 0.1]
|
||
[charaFadeout R 0.1]
|
||
[charaFadeout S 0.1]
|
||
[charaFadeout T 0.1]
|
||
[wt 0.2]
|
||
|
||
[charaPut U 2000,2500]
|
||
[charaPut V 2000,2500]
|
||
[charaEffect U bit_talk_sand_dust_front_fs 0,0 H]
|
||
[charaEffect V bit_talk_sand_dust_back]
|
||
|
||
|
||
[se ad556]
|
||
[seVolume ad556 0 0.0]
|
||
[seVolume ad556 1.5 0.2]
|
||
[fadein black 1.5]
|
||
[wait fade]
|
||
[wt 1.5]
|
||
[seStop ad556 3.0]
|
||
|
||
|
||
[se ad51]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 0]
|
||
[charaFadein G 0.1 1]
|
||
@Saber-Class
|
||
Archers, at the ready!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk off]
|
||
[charaDepth H 6]
|
||
[charaDepth I 5]
|
||
[charaDepth J 4]
|
||
|
||
[se ade210]
|
||
[wt 0.1]
|
||
[charaFace H 0]
|
||
[charaFace I 0]
|
||
[charaFace J 0]
|
||
[charaFadeinFSL H 0.2 -300,0]
|
||
[charaMoveFSL H -320,0 0.4]
|
||
[wt 0.1]
|
||
[charaFadein I 0.2 0,0]
|
||
[charaMove I -20,0 0.4]
|
||
[wt 0.1]
|
||
[charaFadeinFSR J 0.2 300,0]
|
||
[charaMoveFSR J 280,0 0.4]
|
||
[wt 0.3]
|
||
[seStop ade210 0.3]
|
||
[wt 1.1]
|
||
|
||
[wipeout rectangleStripLeftToRight 0.4 1.0]
|
||
[wait wipe]
|
||
|
||
[charaFadeout H 0.1]
|
||
[charaFadeout I 0.1]
|
||
[charaFadeout J 0.1]
|
||
|
||
[scene 156200]
|
||
[cameraMove 0.1 0,0 1.01]
|
||
[wt 0.1]
|
||
|
||
[se ade393]
|
||
[seVolume ade393 0 0]
|
||
|
||
[wt 0.6]
|
||
[wipein rectangleStripRightToLeft 0.4 1.0]
|
||
[wait wipe]
|
||
|
||
[charaDepth U 7]
|
||
[charaDepth V 3]
|
||
[charaDepth K 6]
|
||
[charaDepth L 5]
|
||
[charaDepth M 6]
|
||
[charaDepth N 5]
|
||
|
||
|
||
[cueSe SE_22 22_ad1162]
|
||
[wt 1.0]
|
||
[seStop 22_ad1162 1.0]
|
||
[charaFace M 0]
|
||
[charaFadeinFSR M 0.4 256,0]
|
||
|
||
[wt 0.1]
|
||
[charaFace N 0]
|
||
[charaFadeinFSL N 0.4 -256,0]
|
||
|
||
[wt 1.0]
|
||
|
||
[se ad526]
|
||
[wt 1.8]
|
||
|
||
[se ad711]
|
||
[charaFace M 2]
|
||
[charaFace N 2]
|
||
[shake 0.05 2 2 2.2]
|
||
[effect bit_talk_voice01]
|
||
[wt 1.2]
|
||
[effectStop bit_talk_voice01]
|
||
[wt 0.8]
|
||
|
||
[se ad678]
|
||
[seVolume ad678 0 0.6]
|
||
[se ad455]
|
||
[seVolume ad455 0 0.0]
|
||
|
||
[se ad16]
|
||
[seVolume ad16 0 0.0]
|
||
|
||
[charaMoveFSR M 756,0 0.4]
|
||
[charaFadeout M 0.4]
|
||
[wt 0.1]
|
||
|
||
[charaMoveFSL N 356,0 0.4]
|
||
[charaFadeout N 0.4]
|
||
[wt 0.6]
|
||
|
||
[seVolume ad455 2.0 0.6]
|
||
[seVolume ad16 2.0 0.6]
|
||
[seVolume ade393 0.4 0.6]
|
||
|
||
[se ad846]
|
||
|
||
[charaFace E 0]
|
||
[charaFadeinFSR E 0.4 -156,0]
|
||
[charaMoveFSR E 1056,0 1.0]
|
||
[wt 0.1]
|
||
|
||
[charaFace L 0]
|
||
[charaFadeinFSL L 0.4 -476,0]
|
||
[charaMoveFSL L 556,0 1.2]
|
||
|
||
[se ad860]
|
||
[seVolume ad860 0 0.5]
|
||
[se ad859]
|
||
[seVolume ad859 0 0.5]
|
||
[wt 0.4]
|
||
|
||
[seStop ad859 1.5]
|
||
[seStop ad860 1.5]
|
||
|
||
[charaFadeout L 0.4]
|
||
|
||
[charaFadeout E 0.4]
|
||
|
||
|
||
|
||
|
||
|
||
[wipeout rectangleStripRightToLeft 0.4 1.0]
|
||
[seVolume ad455 1.0 0.1]
|
||
[seVolume ad16 1.0 0.3]
|
||
[seVolume ade393 1.0 0.3]
|
||
[wait wipe]
|
||
|
||
[scene 150500]
|
||
|
||
[charaPut U 2000,2500]
|
||
[charaPut V 2000,2500]
|
||
[charaEffectDestroy U bit_talk_sand_dust_front_fs]
|
||
[charaEffectDestroy V bit_talk_sand_dust_back]
|
||
[wt 0.6]
|
||
|
||
[wipein rectangleStripLeftToRight 0.4 1.0]
|
||
[wait wipe]
|
||
[wt 0.2]
|
||
|
||
[charaTalk on]
|
||
[charaTalk G]
|
||
[charaFace G 0]
|
||
[charaFadein G 0.1 1]
|
||
@Saber-Class
|
||
Wait for it... Wait for it...
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[se ade533]
|
||
|
||
[charaTalk off]
|
||
[charaFace H 0]
|
||
[charaFace I 0]
|
||
[charaFace J 0]
|
||
[charaFadein H 0.1 1]
|
||
[charaFadeinFSL I 0.1 -300,0]
|
||
[charaFadeinFSR J 0.1 300,0]
|
||
@Archer-Class
|
||
...[sr]...
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[charaFadeout I 0.1]
|
||
[charaFadeout J 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk on]
|
||
[charaTalk G]
|
||
[charaFace G 0]
|
||
[charaFadein G 0.1 1]
|
||
@Saber-Class
|
||
Now! Command Spell loaded! Activate Noble Phantasms![sr]First Phantom Spirit-levels, then Heroic Spirit-levels!
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[bgm BGM_BATTLE_68 0.1]
|
||
|
||
[charaTalk off]
|
||
[charaFace H 0]
|
||
[charaFace I 0]
|
||
[charaFace J 0]
|
||
[charaFadein H 0.1 1]
|
||
[charaFadeinFSL I 0.1 -300,0]
|
||
[charaFadeinFSR J 0.1 300,0]
|
||
@Archer-Class
|
||
Command Spell loaded! Activate Noble Phantasms![sr]Lightning Longbow!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wt 0.1]
|
||
|
||
[se bas16]
|
||
[wt 1.4]
|
||
|
||
[se ad39]
|
||
[charaPut U 0,-50]
|
||
[charaPutFSR V 300,-50]
|
||
[charaPutFSL W -300,-50]
|
||
[charaEffect U bit_talk_36]
|
||
[charaEffect V bit_talk_36]
|
||
[charaEffect W bit_talk_36]
|
||
[wt 2.5]
|
||
|
||
[charaEffectStop U bit_talk_36]
|
||
[charaEffectStop V bit_talk_36]
|
||
[charaEffectStop W bit_talk_36]
|
||
[wt 0.25]
|
||
|
||
[cueSe Servants_504400 bac1210]
|
||
[cueSe Servants_201300 m40406]
|
||
[cueSeVolume m40406 0 0.6]
|
||
[cueSe Servants_200800 m08602]
|
||
[cueSeVolume m08602 0 0.3]
|
||
[se bac200]
|
||
[wt 0.1]
|
||
[charaShake H 0.02 3 3 0.5]
|
||
[charaShake I 0.02 3 3 0.5]
|
||
[charaShake J 0.02 3 3 0.5]
|
||
[wt 0.2]
|
||
[se bac200]
|
||
[se bac146]
|
||
[effect bit_talk_ereshki01 0,0 H]
|
||
[wt 0.2]
|
||
[cueSeStop bac1210 0.4]
|
||
[cueSeStop m40406 0.4]
|
||
[cueSeStop m08602 0.4]
|
||
|
||
[wipeout rectangleStripUpToDown 0.4 1.0]
|
||
[wait wipe]
|
||
|
||
[charaFadeout H 0.1]
|
||
[charaFadeout I 0.1]
|
||
[charaFadeout J 0.1]
|
||
|
||
[scene 106800]
|
||
|
||
[charaPut U 2000,2500]
|
||
[charaPut V 2000,2500]
|
||
|
||
[wt 0.6]
|
||
|
||
[wipein rectangleStripDownToUp 0.4 1.0]
|
||
[wt 0.1]
|
||
|
||
[se ad248]
|
||
[seVolume ad248 0 0.6]
|
||
|
||
[wait wipe]
|
||
[wt 1.8]
|
||
|
||
[wipeout rectangleStripDownToUp 0.4 1.0]
|
||
[wait wipe]
|
||
|
||
[effectDestroy bit_talk_ereshki01]
|
||
|
||
[charaMove R 0,-2500 0.1]
|
||
[scene 10000]
|
||
|
||
[se adm76]
|
||
[seVolume adm76 0 0]
|
||
[seVolume ade393 0 0]
|
||
[se ad14]
|
||
[seVolume ad14 0 0]
|
||
[wt 0.2]
|
||
|
||
[wipein rectangleStripUpToDown 0.2 1.0]
|
||
[wait wipe]
|
||
|
||
[seVolume adm76 0.4 0.2]
|
||
[seVolume ade393 0.4 0.4]
|
||
[seVolume ad14 0.4 0.4]
|
||
|
||
[seStop ad248 2.0]
|
||
|
||
[effect bit_talk_14 0,250]
|
||
[cueSe Servants_504400 bac1211]
|
||
[cueSe Servants_104900 m42903]
|
||
[se ad419]
|
||
[se adm46]
|
||
[se ad618]
|
||
[wt 0.3]
|
||
[effect bit_talk_14 -250,-150]
|
||
[se ad170]
|
||
[seStop adm46 0.3]
|
||
[wt 0.4]
|
||
[effect bit_talk_14 0,0]
|
||
[effect bit_talk_kengekiall02]
|
||
[se ad810]
|
||
[se ad809]
|
||
[wt 1.0]
|
||
[effect bit_talk_14 300,-250]
|
||
[effect bit_talk_14 -300,250]
|
||
[seStop ad347 0.3]
|
||
[cueSeStop bac1211 0.3]
|
||
[cueSeStop m42903 0.3]
|
||
[seStop ad419 0.3]
|
||
[se ad32]
|
||
|
||
[wipeout rectangleStripLeftToRight 0.1 1.0]
|
||
[wait wipe]
|
||
|
||
[scene 150500]
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
[scene 150500]
|
||
[wt 0.5]
|
||
|
||
[wipein rectangleStripLeftToRight 0.4 1.0]
|
||
[wait wipe]
|
||
[wt 0.2]
|
||
|
||
[charaFace H 0]
|
||
[charaFadein H 0.1 250,0]
|
||
@Archer-Class
|
||
Wha...!?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk off]
|
||
[se ad678]
|
||
[seVolume ad678 0 0.6]
|
||
[charaFace M 2]
|
||
[charaFadeinFSR M 0.4 -756,0]
|
||
[charaMove M 100,0 0.6]
|
||
[wt 0.2]
|
||
|
||
[fadeout black 0.2]
|
||
[wait fade]
|
||
|
||
[charaFadeout H 0.1]
|
||
[charaFadeout M 0.1]
|
||
[wt 0.1]
|
||
|
||
[scene 10000]
|
||
|
||
[fadein black 0.1]
|
||
[wait fade]
|
||
|
||
[se ad85]
|
||
[effect bit_talk_h_slash01_fs 0,0 H]
|
||
|
||
[wt 0.4]
|
||
[cueSe SE_21 21_ad1118]
|
||
[effect bit_talk_35]
|
||
[wt 1.5]
|
||
|
||
[effectStop bit_talk_35]
|
||
|
||
[fadeout black 0.8]
|
||
[wait fade]
|
||
|
||
[scene 150500]
|
||
|
||
[fadein black 0.8]
|
||
[wait fade]
|
||
|
||
[charaFadeout H 0.1]
|
||
[charaFadeout I 0.1]
|
||
[charaFadeout J 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk on]
|
||
[charaTalk G]
|
||
[charaFace G 0]
|
||
[charaFadein G 0.1 1]
|
||
@Saber-Class
|
||
Archers, to the rear! Hurry!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
|
||
[fowardEffect bit_talk_quickmove]
|
||
[wt 0.1]
|
||
[charaTalk O]
|
||
[charaFace O 0]
|
||
[charaPut O 1]
|
||
[charaSpecialEffect O appearanceReverse 1 0.2]
|
||
[se ad73]
|
||
[wt 0.4]
|
||
|
||
@Assassin-Class
|
||
We inflicted minimal losses!
|
||
[k]
|
||
|
||
[charaFadeout O 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 0]
|
||
[charaFadein G 0.1 1]
|
||
@Saber-Class
|
||
Damn, they must have Heroic Spirit-level Casters buffing them! All right everyone, this is it! Hold your ground!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wipeout rectangleStripDownToUp 0.6 1]
|
||
[wait wipe]
|
||
|
||
[charaFadeout G 0.1]
|
||
[charaScale R 1.4]
|
||
[charaFadein R 0.1 -200,0]
|
||
|
||
[charaFadein S 0.1 0,-1000]
|
||
[charaFadein T 0.1 0,200]
|
||
[wt 0.5]
|
||
|
||
[wipein rectangleStripUpToDown 0.4 1]
|
||
[wait wipe]
|
||
[wt 0.2]
|
||
|
||
?1:Heroic Spirit-level...?
|
||
?!
|
||
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 0,-50]
|
||
@Kadoc
|
||
Keep your damn voice down.[sr]...But yeah, I wonder what he meant by that, too.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wipeout rectangleStripUpToDown 0.6 1]
|
||
[wait wipe]
|
||
|
||
[charaFadeout R 0.1]
|
||
[charaFadeout C 0.1]
|
||
[charaFadeout S 0.1]
|
||
[charaFadeout T 0.1]
|
||
[wt 0.5]
|
||
|
||
[wipein rectangleStripDownToUp 0.6 1]
|
||
[wait wipe]
|
||
[wt 0.2]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 0]
|
||
[charaFadein G 0.1 1]
|
||
@Saber-Class
|
||
Hold the line here, too!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk off]
|
||
[charaDepth Q 7]
|
||
[charaDepth G 6]
|
||
[charaDepth M 5]
|
||
[charaDepth K 4]
|
||
[charaDepth U 6]
|
||
[charaDepth R 1]
|
||
|
||
[charaTalk P]
|
||
[charaFace P 0]
|
||
[charaFadein P 0.1 100,0]
|
||
[wt 0.2]
|
||
|
||
[cueSe Battle bac32]
|
||
[effect bit_talk_easy_spell_r 100,0]
|
||
[wt 2.2]
|
||
|
||
[charaFadeout P 0.1]
|
||
[wt 0.1]
|
||
[effectDestroy bit_talk_easy_spell_r]
|
||
|
||
[charaTalk off]
|
||
|
||
[cueSe Battle bas9]
|
||
[charaFace G 0]
|
||
[charaFace Q 0]
|
||
[charaFadeinFSR G 0.1 300,-50]
|
||
[charaFadein Q 0.1 0,-50]
|
||
[charaEffect G bit_talk_attack_buf]
|
||
[charaEffect Q bit_talk_attack_buf]
|
||
[wt 1.4]
|
||
|
||
[wt 0.1]
|
||
[seVolume adm76 0.4 0.5]
|
||
[seVolume ade393 0.4 1.0]
|
||
[seVolume ad14 0.4 1.0]
|
||
[wt 0.8]
|
||
|
||
[charaFace K 0]
|
||
[charaFace M 0]
|
||
[charaFadeinFSSideL K 0.2 -650,0]
|
||
[charaFadeinFSL M 0.2 -450,0]
|
||
[charaMoveFSSideL K -350,0 0.3]
|
||
[charaMoveFSL M -150,0 0.3]
|
||
|
||
|
||
[se ad85]
|
||
[effect bit_talk_h_slash01_fs 0,0 F]
|
||
[wt 0.2]
|
||
|
||
[seStop adm76 0.2]
|
||
[seStop ade393 0.2]
|
||
[seStop ad14 0.2]
|
||
[se ad170]
|
||
[se ad32]
|
||
[se ad210]
|
||
[se ad322]
|
||
[effect bit_talk_14]
|
||
[charaMoveFSR G 650,0 0.5]
|
||
[charaMoveFSR Q 400,0 0.5]
|
||
[charaShake G 0.03 4 4 1.0]
|
||
[charaShake Q 0.03 4 4 1.0]
|
||
[wipeout rectangleStripRightToLeft 0.4 1]
|
||
[wait wipe]
|
||
|
||
[charaFadeout G 0.1]
|
||
[charaFadeout K 0.1]
|
||
[charaFadeout M 0.1]
|
||
[charaFadeout Q 0.1]
|
||
[wt 0.2]
|
||
|
||
[se ad728]
|
||
[shake 0.05 2 2 0.5]
|
||
|
||
[wipein rectangleStripLeftToRight 0.3 1]
|
||
[wait wipe]
|
||
|
||
[shake 0.03 5 5 0.6]
|
||
[charaPut U -100,0]
|
||
[charaRoll U 270]
|
||
[charaEffect U bit_talk_impactlanding]
|
||
[wt 0.8]
|
||
|
||
[se ad671]
|
||
[seVolume ad671 0 0.6]
|
||
[charaShake G 0.05 2 2 1.0]
|
||
[charaTalk G]
|
||
[charaFace G 0]
|
||
[charaFadein G 0.4 -100,0]
|
||
[charaMove G 100,0 0.6]
|
||
[wt 0.6]
|
||
[charaMove G 110,0 0.2]
|
||
[wt 1.4]
|
||
[charaMove G 110,-10 0.4]
|
||
[wt 0.3]
|
||
[se ad54]
|
||
[wt 0.2]
|
||
|
||
[charaTalk on]
|
||
[charaTalk depthOff]
|
||
@Saber-Class
|
||
Ghh! Shit! Can't...hold...much longer...!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout G 0.1]
|
||
[charaFadeout K 0.1]
|
||
[charaFadeout M 0.1]
|
||
[charaFadeout Q 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaSet K 1098234610 1 Rider-Class]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 0]
|
||
[charaFace I 0]
|
||
[charaFace J 0]
|
||
[charaFadein H 0.1 1]
|
||
[charaFadeinFSL I 0.1 -300,0]
|
||
[charaFadeinFSR J 0.1 300,0]
|
||
@Archer-Class
|
||
Keep shooting! Buy as much time as you can!
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[charaFadeout I 0.1]
|
||
[charaFadeout J 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk Q]
|
||
[charaFace Q 0]
|
||
[charaFadein Q 0.1 1]
|
||
|
||
@Q:Lancer-Class
|
||
We're taking massive casualties!
|
||
[k]
|
||
|
||
[charaFadeout Q 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 0]
|
||
[charaFadein G 0.1 1]
|
||
|
||
@Saber-Class
|
||
Riders, are you still not ready!?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[se bac41]
|
||
[wt 0.6]
|
||
|
||
[charaTalk K]
|
||
@Rider-Class
|
||
We just arrived at the designated coordinates.[sr]We'll charge them right no[line 2][wt 0.6]What the...!?
|
||
[k]
|
||
|
||
@Saber-Class
|
||
What is it!?
|
||
[k]
|
||
|
||
@Rider-Class
|
||
A squad of Assassins just ambushed our right flank!
|
||
[k]
|
||
|
||
@Rider-Class
|
||
It's going to take some time to regroup!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[se bac41]
|
||
[wt 0.6]
|
||
|
||
@Rider-Class
|
||
Left flank here! We can't get through their Casters' Bounded Field!
|
||
[k]
|
||
|
||
@Rider-Class
|
||
We'll need time to regroup too!
|
||
[k]
|
||
|
||
@Rider-Class
|
||
Our charge won't be nearly as effective if we don't coordinate it!
|
||
[k]
|
||
|
||
|
||
@Saber-Class
|
||
Dammit...! I'll never be able to face Lady Kriemhild like this!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wipeout rectangleStripDownToUp 0.6 1]
|
||
[wait wipe]
|
||
|
||
[charaFadeout G 0.1]
|
||
[charaScale R 1.4]
|
||
[charaFadein R 0.1 -200,0]
|
||
|
||
[charaFadein S 0.1 0,-1000]
|
||
[charaFadein T 0.1 0,200]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 0,-50]
|
||
|
||
[wt 0.5]
|
||
|
||
[wipein rectangleStripUpToDown 0.6 1]
|
||
[wait wipe]
|
||
[wt 0.2]
|
||
|
||
@Kadoc
|
||
(Kriemhild...)
|
||
[k]
|
||
|
||
?1:(Isn't Kriemhild[line 2])
|
||
|
||
@Kadoc
|
||
(Yeah, I know about her, too. She's a hero[line 2]no, a legendary figure.)
|
||
[k]
|
||
|
||
[bgmStop BGM_BATTLE_68 1.5]
|
||
|
||
[charaFace C 5]
|
||
@Kadoc
|
||
(Hm? Those guys were completely on the defensive... What changed?)
|
||
[k]
|
||
|
||
?2:(Who's that again?)
|
||
|
||
[bgmStop BGM_BATTLE_68 1.5]
|
||
|
||
[charaFace C 5]
|
||
@Kadoc
|
||
(I'll tell you later.[wt 0.5][charaFace C 5][sr]...Hm? What's going on with their enemy?)
|
||
[k]
|
||
|
||
?!
|
||
|
||
[messageOff]
|
||
|
||
[wipeout rectangleStripUpToDown 0.7 1]
|
||
[wait wipe]
|
||
|
||
[charaFadeout R 0.1]
|
||
[charaFadeout C 0.1]
|
||
[charaFadeout S 0.1]
|
||
[charaFadeout T 0.1]
|
||
[wt 0.5]
|
||
|
||
[wipein rectangleStripDownToUp 0.7 1]
|
||
[wait wipe]
|
||
[wt 0.5]
|
||
|
||
[fowardEffect bit_talk_quickmove]
|
||
[se ad73]
|
||
[charaTalk O]
|
||
[charaFace O 0]
|
||
[charaPut O 1]
|
||
[charaSpecialEffect O appearanceReverse 1 0.2]
|
||
[wt 0.6]
|
||
|
||
@Assassin-Class
|
||
Urgent news! The Kōnstantînos's army from the Reinstatement Realm is in disarray!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[seVolume ad455 1.5 0]
|
||
[seVolume ad16 1.5 0]
|
||
[fadeout black 1.5]
|
||
[wait fade]
|
||
|
||
[charaFadeout O 0.1]
|
||
|
||
[charaSet H 1098234330 1 Archer-Class]
|
||
[sceneSet T 131400 1]
|
||
[charaScale T 1.01]
|
||
|
||
[charaDepth F 6]
|
||
[charaDepth T 5]
|
||
|
||
[charaScale T 1.5]
|
||
[charaScale F 1.3]
|
||
[charaFadein T 0.1 -50,-200]
|
||
|
||
[scene 131400]
|
||
[wt 1.0]
|
||
|
||
[charaMove T -30,-200 1.5]
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
|
||
[charaPut F -100,200]
|
||
[wt 0.2]
|
||
[charaTalk F]
|
||
[charaFace F 0]
|
||
[charaFadein F 0.4 -135,220]
|
||
[charaMove F -125,220 0.2]
|
||
[wt 0.1]
|
||
[se ad60]
|
||
[wt 0.1]
|
||
[charaMove F -125,220 0.3]
|
||
|
||
[wt 0.6]
|
||
[seStop ad60 0.1]
|
||
[wt 0.4]
|
||
[charaMove F -125,20 3.0]
|
||
[charaMove T -30,-300 3.0]
|
||
[wt 3.2]
|
||
|
||
[charaFaceFade F 1 0.2]
|
||
[wt 0.4]
|
||
|
||
|
||
[bgm BGM_EVENT_62 0.1]
|
||
|
||
@Roland
|
||
That's it. That's what I like to see.
|
||
[k]
|
||
|
||
[charaFace F 1]
|
||
@Roland
|
||
All right, let's swoop in and take the spoils for ourselves.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout F 0.6]
|
||
[charaFadeout T 0.6]
|
||
[wt 0.8]
|
||
[charaScale F 1.0]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 0]
|
||
[charaFadein H 0.1 1]
|
||
@Archer-Class
|
||
Maybe we should wait a little longer? Like, right until they're about to be defeated?
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 4]
|
||
[charaFadein F 0.1 1]
|
||
@Roland
|
||
...[sr]...
|
||
[k]
|
||
|
||
[charaFace F 1]
|
||
@Roland
|
||
No, let's not! The Revenge Realm's already been hit pretty hard.
|
||
[k]
|
||
|
||
@Roland
|
||
We need to at least get some good licks in with the Reinstatement Realm, too.
|
||
[k]
|
||
|
||
[charaFace F 2]
|
||
@Roland
|
||
Now let's go!
|
||
[k]
|
||
|
||
|
||
[messageOff]
|
||
[wipeout rectangleStripRightToLeft 1.0 1.0]
|
||
[bgm BGM_EVENT_62 1.0 0.5]
|
||
[wait wipe]
|
||
|
||
[charaFadeout F 0.1]
|
||
|
||
[scene 156200]
|
||
|
||
[charaSet G 1098172600 1 Saber-Class]
|
||
[charaSet O 1098234720 1 Assassin-Class]
|
||
[charaSet I 1098234320 1 Archer-Class]
|
||
[wt 1.0]
|
||
|
||
|
||
[seVolume ad455 1.0 0.1]
|
||
[seVolume ad16 1.0 0.3]
|
||
[bgm BGM_EVENT_62 1.0 1.0]
|
||
|
||
[wipein rectangleStripLeftToRight 1.0 1.0]
|
||
[wait wipe]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 1]
|
||
[charaFadein G 0.1 1]
|
||
@Saber-Class
|
||
...That's it! Keep it up! We've almost got Kriemhild's army wiped out!
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk O]
|
||
[charaFace O 0]
|
||
[charaFadein O 0.1 1]
|
||
@Assassin-Class
|
||
I-I have an urgent message!
|
||
[k]
|
||
|
||
@Assassin-Class
|
||
Charles the Great's army from the Righteous Realm has joined the fray!
|
||
[k]
|
||
|
||
@Assassin-Class
|
||
They've struck our rear guard from behind and sowed confusion among our ranks!
|
||
[k]
|
||
|
||
[charaFadeout O 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 0]
|
||
[charaFadein G 0.1 1]
|
||
@Saber-Class
|
||
Dammit, not again!
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk O]
|
||
[charaFace O 0]
|
||
[charaFadein O 0.1 1]
|
||
@Assassin-Class
|
||
They've got Roland from the legend of Charlemagne leading them!
|
||
[k]
|
||
|
||
@Assassin-Class
|
||
They're mowing down our rear guard like grass!
|
||
[k]
|
||
|
||
[charaFadeout O 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 1]
|
||
[charaFadein G 0.1 1]
|
||
@Saber-Class
|
||
Retreat! Fall back to the Reinstatement Realm!
|
||
[k]
|
||
|
||
@Saber-Class
|
||
There's no way we can win a fight on two fronts! Assassins, use your smoke screens! Archers, lay down cover fire to buy us time!
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk I]
|
||
[charaFace I 0]
|
||
[charaFadein I 0.1 1]
|
||
@I:Archer-Class
|
||
Keep firing! Longbows, crossbows, guns... Whatever you've got!
|
||
[k]
|
||
|
||
@I:Archer-Class
|
||
Don't stop except to reload!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[seStop ad455 1.5]
|
||
[seStop ad16 1.5]
|
||
[wipeout rectangleStripRightToLeft 0.4 1.0]
|
||
[wait wipe]
|
||
|
||
[charaFadeout I 0.1]
|
||
|
||
[charaSet G 1098234210 1 Saber-Class]
|
||
[wt 0.6]
|
||
|
||
[scene 150500]
|
||
|
||
[wipein rectangleStripLeftToRight 0.4 1.0]
|
||
[wait wipe]
|
||
[wt 0.2]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 0]
|
||
[charaFadein G 0.1 1]
|
||
@Saber-Class
|
||
Kōnstantînos's Servants are in retreat! It's time we followed suit!
|
||
[k]
|
||
|
||
@Saber-Class
|
||
Casters, hold position until the Riders catch up with us. Then I want you to alter the topography and cut off any would-be pursuers!
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk P]
|
||
[charaFace P 0]
|
||
[charaFadein P 0.1 1]
|
||
@Caster-Class
|
||
Understood.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout P 0.1]
|
||
[wt 0.1]
|
||
|
||
[se ad995]
|
||
[wt 1.0]
|
||
[seStop ad995 1.0]
|
||
|
||
[se ad860]
|
||
[seVolume ad860 0 0.5]
|
||
[se ad141]
|
||
[wt 1.0]
|
||
[se ad140]
|
||
[se ad324]
|
||
[seStop ad140 0.4]
|
||
[seStop ad324 0.4]
|
||
[seStop ad860 0.4]
|
||
|
||
[charaTalk K]
|
||
[charaFace K 0]
|
||
[charaFadein K 0.4 1]
|
||
[wt 0.4]
|
||
|
||
@Rider-Class
|
||
Do it!
|
||
[k]
|
||
|
||
[charaFadeout K 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk P]
|
||
[charaFace P 0]
|
||
[charaFadein P 0.1 1]
|
||
[charaEffect P bit_talk_charge_ppl 0,-250]
|
||
[se ad970]
|
||
@Caster-Class
|
||
...[wt 0.5][seStop ad970 1.2]Mutate.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout P 0.1]
|
||
[wt 0.1]
|
||
[charaPut P 2000,2500]
|
||
[charaEffectStop P bit_talk_charge_ppl 0,-250]
|
||
|
||
[se ad212]
|
||
[wt 0.3]
|
||
[se ad130]
|
||
[se ad448]
|
||
[wt 0.2]
|
||
[seStop ad130 0.2]
|
||
[wt 1.0]
|
||
|
||
[fadeout black 2.0]
|
||
[bgmStop BGM_EVENT_62 2.0]
|
||
[wait fade]
|
||
|
||
[charaSet H 1098234330 1 Archer-Class]
|
||
[charaSet K 1098234630 1 Rider-Class]
|
||
[charaSet M 1098234830 1 Berserker-Class]
|
||
[charaSet O 1098234730 1 Assassin-Class]
|
||
[charaSet P 1098234530 1 Caster-Class]
|
||
[charaSet Q 1098234430 1 Lancer-Class]
|
||
|
||
[imageSet T black_fade_re 1]
|
||
[charaScale T 2.0]
|
||
[wt 1.0]
|
||
|
||
[cueSe SE_21 21_ad1066]
|
||
[seVolume 21_ad1066 0 0.0]
|
||
[seVolume 21_ad1066 1.0 1.0]
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
|
||
[wt 1.5]
|
||
[seStop 21_ad1066 0.6]
|
||
|
||
[charaTalk Q]
|
||
[charaFace Q 0]
|
||
[charaFadein Q 0.4 1]
|
||
[wt 0.5]
|
||
|
||
[bgm BGM_EVENT_70 0.1]
|
||
|
||
@Q:Lancer-Class
|
||
Kriemhild's Casters have transformed our surroundings into a swampland, Lord Roland.
|
||
[k]
|
||
|
||
[charaFadeout Q 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 4]
|
||
[charaFadein F 0.1 1]
|
||
@Roland
|
||
Hmm.
|
||
[k]
|
||
|
||
@Roland
|
||
We could have our Casters freeze the swamp and go after them...
|
||
[k]
|
||
|
||
[charaFace F 0]
|
||
@Roland
|
||
...[sr]...But, I think that's enough.
|
||
[k]
|
||
|
||
[bgmStop BGM_EVENT_70 1.5]
|
||
|
||
@Roland
|
||
Both sides suffered heavy losses, and we got in a few good shots at the Reinstatement Realm's soldiers too.
|
||
[k]
|
||
|
||
@Roland
|
||
The forces of Charles the Great's Righteous Realm are the only ones walking away unscathed.
|
||
[k]
|
||
|
||
[charaFace F 1]
|
||
[bgm BGM_EVENT_63 0.1]
|
||
|
||
@Roland
|
||
Now let's cheer our victory!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk off]
|
||
[charaDepth R 2]
|
||
[charaDepth S 6]
|
||
[charaDepth T 7]
|
||
|
||
[charaDepth H 8]
|
||
[charaDepth K 7]
|
||
[charaDepth M 6]
|
||
[charaDepth O 5]
|
||
[charaDepth P 4]
|
||
[charaDepth Q 3]
|
||
|
||
[charaFace H 0]
|
||
[charaFace K 0]
|
||
[charaFace M 1]
|
||
[charaFace O 0]
|
||
[charaFace P 0]
|
||
[charaFace Q 0]
|
||
|
||
[charaFadeinFSR H 0.1 2]
|
||
[charaFadein K 0.1 1]
|
||
[charaFadeinFSL M 0.1 0]
|
||
|
||
[wt 1.2]
|
||
|
||
[charaFadeout H 0.1]
|
||
[charaFadeout K 0.1]
|
||
[charaFadeout M 0.1]
|
||
[wt 0.2]
|
||
|
||
[charaFadein O 0.1 1]
|
||
[charaFadeinFSR P 0.1 300,0]
|
||
[charaFadeinFSL Q 0.1 -325,0]
|
||
|
||
[wt 1.2]
|
||
|
||
[charaFadeout O 0.1]
|
||
[charaFadeout P 0.1]
|
||
[charaFadeout Q 0.1]
|
||
[wt 0.2]
|
||
|
||
@Servants
|
||
Yeaaah!
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[charaFadeout K 0.1]
|
||
[charaFadeout M 0.1]
|
||
[charaFadeout O 0.1]
|
||
[charaFadeout P 0.1]
|
||
[charaFadeout Q 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk on]
|
||
[charaTalk F]
|
||
[charaFace F 2]
|
||
[charaFadein F 0.1 1]
|
||
@Roland
|
||
[f large]Being naked rocks!
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
@Servants
|
||
Y-[wt 0.6]yeaaah?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wipeout rectangleStripDownToUp 0.5 1]
|
||
[wait wipe]
|
||
|
||
[pictureFrame]
|
||
[charaFadeout H 0.1]
|
||
[charaFadeout K 0.1]
|
||
[charaFadeout M 0.1]
|
||
[charaFadeout O 0.1]
|
||
[charaFadeout P 0.1]
|
||
[charaFadeout Q 0.1]
|
||
|
||
|
||
[charaScale R 1.4]
|
||
[charaFadein R 0.1 -200,0]
|
||
|
||
[charaFadein S 0.1 0,-1000]
|
||
[charaFadein T 0.1 0,200]
|
||
|
||
[wt 0.5]
|
||
|
||
[bgm BGM_EVENT_63 1.0 0.5]
|
||
[wipein rectangleStripUpToDown 0.5 1]
|
||
[wait wipe]
|
||
|
||
?1:(Did he really just say that!?)
|
||
?!
|
||
|
||
[charaTalk C]
|
||
[charaFace C 4]
|
||
[charaFadein C 0.1 0,-50]
|
||
|
||
@Kadoc
|
||
[f small]Shut up! Look, I want to say something too, but this isn't the time!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wipeout rectangleStripUpToDown 0.5 1]
|
||
[wait wipe]
|
||
|
||
[charaFadeout C 0.1]
|
||
[charaFadeout R 0.1]
|
||
[charaFadeout S 0.1]
|
||
[charaFadeout T 0.1]
|
||
|
||
[charaDepth U 6]
|
||
[charaDepth F 5]
|
||
[charaDepth R 1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 4]
|
||
[charaFadein F 0.1 1]
|
||
[wt 0.2]
|
||
|
||
[wipein rectangleStripDownToUp 0.5 1]
|
||
[wait wipe]
|
||
@Roland
|
||
Hm?
|
||
[k]
|
||
|
||
@Both
|
||
[charaTalk U]
|
||
!!!
|
||
[k]
|
||
|
||
@Roland
|
||
...[sr]...
|
||
[k]
|
||
|
||
[charaFace F 0]
|
||
@Roland
|
||
Must've been imagining it...
|
||
[k]
|
||
|
||
[bgm BGM_EVENT_63 1.0 1.0]
|
||
|
||
[charaFace F 1]
|
||
@Roland
|
||
All right troops, retreat! Tonight, we're going nude till morning!
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
@Servants
|
||
N-nude?
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[se ade210]
|
||
[wt 0.1]
|
||
[seStop ade210 1.2]
|
||
[charaFadeout H 1.0]
|
||
[charaFadeout K 1.0]
|
||
[charaFadeout M 1.0]
|
||
[charaFadeout O 1.0]
|
||
[charaFadeout P 1.0]
|
||
[charaFadeout Q 1.0]
|
||
[wt 2.0]
|
||
|
||
[fadeout black 2.0]
|
||
[bgmStop BGM_EVENT_63 1.0]
|
||
[wait fade]
|
||
|
||
[pictureFrame]
|
||
[charaFadeout Y 0.1]
|
||
[charaFadeout Z 0.1]
|
||
[charaFadeout R 0.1]
|
||
|
||
[charaFadein S 0.1 0,-1000]
|
||
[charaFadein T 0.1 0,200]
|
||
|
||
[charaScale C 1.0]
|
||
|
||
[wt 1.5]
|
||
[charaSet A 7007001 1 "Vlad III"]
|
||
|
||
[fadein black 2.0]
|
||
[wait fade]
|
||
[wt 0.2]
|
||
|
||
[se ad60]
|
||
[wt 0.8]
|
||
|
||
[charaTalk on]
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.4 1]
|
||
[seStop ad60 0.1]
|
||
[wt 0.6]
|
||
|
||
@Holmes
|
||
It's all right, [&Mr.:Ms.] [%1]. Mr. Zemlupus.
|
||
[k]
|
||
|
||
@Holmes
|
||
You can come out now.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout B 0.2]
|
||
[wt 0.2]
|
||
|
||
[se ad576]
|
||
[seVolume ad576 0 0.4]
|
||
[charaMove S 0,-1200 3.0]
|
||
[charaMove T 0,400 3.0]
|
||
[charaFadeout S 3.0]
|
||
[charaFadeout T 3.0]
|
||
|
||
[cueSe SE_21 21_ad1065]
|
||
[wt 0.8]
|
||
[cueSeStop 21_ad1065 0.2]
|
||
[wt 3.0]
|
||
|
||
[bgm BGM_EVENT_77 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 4]
|
||
[charaFadein C 0.4 1]
|
||
[wt 0.4]
|
||
|
||
@Kadoc
|
||
Phew. That was a close one...
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
|
||
@Vlad III
|
||
They never even came our way. I'm afraid you two were just unlucky.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 4]
|
||
[charaFadein B 0.1 1]
|
||
@Holmes
|
||
Unfortunately, that also means we couldn't overhear anything.
|
||
[k]
|
||
|
||
[charaFace B 0]
|
||
@Holmes
|
||
Most of the town may be destroyed, but a few buildings are intact.
|
||
[k]
|
||
|
||
@Holmes
|
||
Let's find one such building and review what we've learned.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wt 1.0]
|
||
|
||
[fadeout black 2.0]
|
||
[bgmStop BGM_EVENT_77 2.0]
|
||
[wait fade]
|
||
[wt 0.5]
|
||
[soundStopAll]
|
||
[end]
|
||
|