fgo-game-data/ScriptActionEncrypt/03/0300120120.txt
2024-05-13 08:05:49 +00:00

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03-00-12-01-2-0
[soundStopAll]
[enableFullScreen]
[charaSet A 7007001 1 "Vlad III"]
[charaSet B 9005001 1 Holmes]
[charaSet C 1098235000 1 Kadoc]
[charaSet D 99502600 1 Mash]
[charaSet E 1098124510 1 "Da Vinci"]
[charaSet F 1043000 1 Roland]
[charaSet G 1098234210 1 Saber-Class]
[charaSet H 1098234310 1 Archer-Class]
[charaSet I 1098234310 1 Archer-Class]
[charaSet J 1098234310 1 Archer-Class]
[charaSet K 1098234610 1 Rider-Class]
[charaSet L 1098234620 1 Rider-Class]
[charaSet M 1098234820 1 Berserker-Class]
[charaSet N 1098234820 1 Berserker-Class]
[charaSet O 1098234710 1 Assassin-Class]
[charaSet P 1098234540 1 Caster-Class]
[charaSet Q 1098234410 1 Lancer-Class]
[sceneSet R 150500 1 1]
[charaScale R 1.01]
[sceneSet S 150500 1 1]
[charaScale S 1.01]
[charaSet U 1098124510 1 "Effect 1"]
[charaSet V 1098124510 1 "Effect 2"]
[charaSet W 1098124510 1 "Effect 3"]
[imageSet Y back10000 1 1]
[charaScale Y 1.05]
[imageSet Z back10000 1 1]
[charaScale Z 1.05]
[charaPut U 2000,2500]
[charaEffect U bit_talk_10_LowLevel]
[scene 150500]
[charaScale R 1.4]
[charaScale S 1.4]
[charaDepth R 1]
[charaDepth S 2]
[charaFadein R 0.1 200,-130]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_81 0.1]
[wt 1.0]
[charaFadein S 1.0 0,-420]
[wt 1.0]
[charaFadein R 0.1 -200,-130]
[wt 1.0]
[charaFadeout S 1.0]
[wt 2.0]
[charaFadeout R 1.0]
[wt 2.0]
[charaScale R 1.01]
1The whole town's been destroyed...
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Vlad III
And completely deserted, as well. This won't do.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Holmes
Hmm. There's something here that troubles me more than the lack of people.
[k]
[charaFace B 5]
Holmes
How accurately can you analyze this debris, Mr. Zemlupus?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Kadoc
You want me to analyze it? Like, measure how old the materials are and stuff?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Holmes
Just so. While I do have some degree of familiarity with the subject, I can only do so much.
[k]
Holmes
Certainly nothing compared to analysis that employs complex magecraft.
[k]
[charaFace B 7]
Holmes
We needn't settle for my amateur attempts since we have a mage with us.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Kadoc
Now I see.
[k]
Kadoc
Not really my specialty, but I can give it a shot.
[k]
Kadoc
You basically just need me to figure out this stuff's archaeological period, right?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Holmes
Yes, that will do nicely.
[k]
Holmes
I suspect that this debris was created through magecraft rather than human hands.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut U 1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Mash
Magecraft?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut U 2000,2500]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Holmes
Well, I say debris, but I mean the entire town. But let's wait for Mr. Zemlupus's analysis before I say more.
[k]
[messageOff]
[wipeout rollRight 1.2 1.0]
[bgm BGM_EVENT_81 1.2 0.5]
[wait wipe]
[charaFadeout B 0.1]
[wt 1.0]
[bgm BGM_EVENT_81 1.2 1.0]
[wipein rollLeft 1.2 1.0]
[wait wipe]
[wt 0.2]
[charaTalk C]
[charaFace C 8]
[charaFadein C 0.1 1]
Kadoc
...Is this some kind of joke?
[k]
1What is it?
[charaFace C 4]
Kadoc
The short version is that Holmes was right. This whole place was made with magecraft.
[k]
Kadoc
Probably a Caster's Territory Creation, or something like it.
[k]
Kadoc
A normal mage would really struggle with something like this, but a Caster could do it pretty easy, I think.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Holmes
This town would seem to be of mid-to-late European design.
[k]
[charaFace B 4]
Holmes
But, as I suspected, something isn't right.
[k]
Holmes
While it does appear to be deserted, as Count Vlad said...
[k]
Holmes
...I can discern no traces of anyone ever having lived here to begin with.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
Kadoc
The hell're you talking about?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Holmes
Think of it like a movie set.
[k]
Holmes
There are faint signs of use, but nothing like the wear and tear one might expect to see over time.
[k]
Holmes
I don't know if it was a mage or a Servant, but someone built this whole town in an instant.
[k]
[charaFace B 5]
Holmes
That is my working assumption.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Vlad III
...I see.
[k]
Vlad III
That's unusual, but not outside the realm of possibility.
[k]
Vlad III
Then let me ask you something, Detective.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Holmes
Please do.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Vlad III
Even if a Servant, or something similar to one, did create this town...
[k]
[charaFace A 5]
Vlad III
...what destroyed it?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Holmes
Well, we can certainly rule out wildfires, as well as any other natural disaster.
[k]
Holmes
What we do see are holes[line 2]likely from arrows[line 2]in the walls, nicks from swords and other blades, and ruts from wagons laden with heavy supplies.
[k]
Holmes
A scene we are all too familiar with.
[k]
[charaFace B 5]
Holmes
Servants fought a battle here.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut U 1]
[charaTalk D]
[charaFace D 7]
[charaFadein D 0.1 1]
Mash
I thought so![se ad15]
[k]
Mash
Master, everyone, please be careful.
[k]
Mash
I just picked up some Servant signals, and they're headed straight for you.
[k]
Mash
Hold on. Getting a total now...
[k]
[bgmStop BGM_EVENT_81 1.5]
[charaFace D 6]
Mash
There...
[k]
1Mash?
Mash
Th-this... This can't be right...[wt 1.0][charaFace D 2] Da Vinci!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 22]
[charaFadein E 0.1 1]
Da Vinci
I see it too! This isn't a malfunction or any kind of glitch.
[k]
[charaFace E 5]
Da Vinci
[%1], listen to me very carefully.
[k]
Da Vinci
There's an army of Servants closing in on you.
[k]
1Did...you say an army?
Da Vinci
I did.
[k]
Da Vinci
There are about a hundred of them, and they're all Servants.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaPut U 2000,2500]
[bgm BGM_EVENT_122 0.1]
[charaTalk C]
[charaFace C 6]
[charaFadein C 0.1 1]
Kadoc
Wha[line 2]
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
Holmes
Let me be certain I heard you correctly.
[k]
Holmes
You're saying these aren't beings that rival Servants in power, but actual Servants? Is that right?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut U 1]
[charaTalk E]
[charaFace E 2]
[charaFadein E 0.1 1]
Da Vinci
That's right! I've rechecked the readings several times! Now hurry up and get out of there or hide!
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 15]
[charaFadein D 0.1 1]
Mash
No...![se ad15]
[k]
[charaFace D 2]
Mash
N-now I'm seeing another Servant army! It's about the same size as the first!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 21]
[charaFadein E 0.1 1]
Da Vinci
ANOTHER one!?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaPut U 2000,2500]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Vlad III
Hmm.
[k]
Vlad III
It would seem the two armies mean to surround this town.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut U 1]
[charaTalk D]
[charaFace D 7]
[charaFadein D 0.1 1]
Mash
Please hurry! They'll be there any moment!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut U 2000,2500]
[charaEffectStop U bit_talk_10_LowLevel]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
Holmes
...All right, let's hide.
[k]
Holmes
Kadoc, Master.
[k]
Holmes
Since neither Count Vlad nor I are Assassins, I doubt we'll be able to completely erase our presence.
[k]
Holmes
And if we stay together like this, they'll be even more likely to find us.
[k]
Holmes
I would like you two to hide somewhere separate. Count Vlad and I will find our own way to get through this.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Vlad III
If worse comes to worst, use a Command Spell. If nothing else, that will allow me to turn the situation around.
[k]
1Got it!
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Holmes
Also, there is something I would like to ask of you. Something Count Vlad and I will be doing ourselves.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Kadoc
What's that?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
Holmes
Pay attention to the Servants headed this way. Try to find out what they're thinking, and what they're trying to accomplish.
[k]
Holmes
What we need right now is information. Every action they take, every word they speak, could be invaluable.
[k]
1Will do.
[charaFace B 7]
Holmes
Thank you, [&Mr.:Ms.] [%1].[sr]Then we shall meet again later!
[k]
[messageOff]
[fadeout black 1.0]
[bgmStop BGM_EVENT_122 1.0]
[wait fade]
[charaFadeout B 0.1]
[wt 1.5]
[cueSe SE_21 21_ad1066]
[fadein black 1.0]
[wait fade]
[wt 0.2]
[cueSeStop 21_ad1066 0.4]
[wt 0.8]
[bgm BGM_EVENT_5 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Kadoc
This oughta be far enough. Now let's dig a hole to hide in.
[k]
1Shall I bring some more rubble?
[charaFace C 5]
Kadoc
...Good idea.
[k]
Kadoc
This should be big enough to hide us, but not so much that it looks out of place.
[k]
1Got it!
[messageOff]
[wipeout rollRight 1.0 1.0]
[bgm BGM_EVENT_5 1.0 0.5]
[wait wipe]
[charaFadeout C 0.1]
[wt 0.1]
[charaScale C 1.2]
[imageSet S black_fade_re 1]
[charaScale S 2.0]
[imageSet T black_fade_re 1]
[charaScale T 2.0]
[sceneSet E 122500 1]
[charaScale E 1.2]
[charaFadein S 0.1 0,-800]
[charaFadein T 0.1 0,0]
[charaTalk depthOff]
[charaDepth R 2]
[charaDepth U 3]
[charaDepth C 4]
[charaDepth G 5]
[charaDepth H 5]
[charaDepth I 5]
[charaDepth J 5]
[charaDepth K 5]
[charaDepth L 5]
[charaDepth M 5]
[charaDepth N 5]
[charaDepth O 5]
[charaDepth P 5]
[charaDepth S 6]
[charaDepth T 7]
[charaDepth E 8]
[charaScale R 1.4]
[charaFadein R 0.1 -200,0]
[wt 1.0]
[bgm BGM_EVENT_5 1.0 1.0]
[wipein rollLeft 1.0 1.0]
[wait wipe]
[wt 0.2]
[se ad576]
[seVolume ad576 0 0.4]
[charaMove S 0,-1000 2.5]
[charaMove T 0,200 2.5]
[wt 2.5]
[charaFadein C 0.4 0,-50]
[wt 0.6]
Kadoc
That should do it.
[k]
Kadoc
Okay, [%1], get in and stay put.
[k]
[messageOff]
[charaFaceFade C 7 0.4]
[wt 0.8]
Kadoc
“A mouse's hideaway. A cat's shortcut. At times, shallow thinking can trump wisdom.”
[k]
[messageOff]
[wt 0.2]
[charaPut U 1]
[cueSe Battle bac41]
[cueSeVolume bac41 0 0.5]
[charaEffect U bit_talk_barrier_atc]
[wt 0.5]
[charaEffectStop U bit_talk_barrier_atc]
[wt 2.0]
1What was that?
Kadoc
A camouflage spell.
[k]
Kadoc
I don't know if it'll work on Servants, but it's better than nothing.
[k]
1Wow. That's amazing...
[charaFace C 4]
Kadoc
Are you kidding me? It's one of the most basic spells there is.
[k]
Kadoc
I haven't even been able to cut down my chanting time for it, so it's too slow to use on short notice.
[k]
[charaFace C 0]
Kadoc
...But I guess that doesn't matter now. Anyway, it has some soundproofing built in, but keep your voice down anyway.
[k]
1I've heard there're different schools of magecraft.
Kadoc
Hm? So what, you want to know more about mine?
[k]
1If you don't mind.
Kadoc
...Why not? Not like it's gonna last much longer. Hell, it's practically dead already.
[k]
Kadoc
And it's not like telling you about it's gonna change anything.
[k]
[messageOff]
[charaFadein E 1.0 -100,-250]
[charaMove E 100,-250 20.0]
[wt 1.5]
[charaFace C 5]
Kadoc
It's Anti-Beast magecraft[line 2]spells meant for fighting, well, wild beasts.
[k]
Kadoc
Humanity has always been its own worst enemy, but beasts are a close second.
[k]
Kadoc
An ordinary person could never beat a wild beast with his bare hands.
[k]
Kadoc
So it's not really a shock people came up with magecraft to help with that.
[k]
[charaFace C 7]
Kadoc
So you can probably guess how it fell into decline, yeah?
[k]
Kadoc
Not much need for spells to track or chase animals these days.
[k]
Kadoc
Plenty of substitutes for that.
[k]
Kadoc
'Course, these spells can still come in handy against wild beasts.
[k]
[charaFace C 0]
Kadoc
But then, there aren't all that many of them out there anymore, either.
[k]
Kadoc
That's what happens to all magecraft eventually, though.
[k]
Kadoc
Spells change with the times, either becoming crazy strong or so weak they're useless.
[k]
[charaFace C 8]
1Didn't you ever think about giving up being a mage?
[messageOff]
[charaFadeout E 1.5]
[wt 1.8]
Kadoc
...[sr]...
[k]
Kadoc
What? No. I can't believe you're even asking that.
[k]
Kadoc
Next piece of free advice:
[k]
Kadoc
Asking any normal, halfway decent mage that question is a fast way to die.
[k]
Kadoc
You're basically telling them:
[k]
Kadoc
“Your whole life is pointless. Why don't you just die already?”
[k]
1I didn't mean to...
[charaFace C 4]
Kadoc
Eh, not much I can do to you right now. Not with this collar.
[k]
[charaFace C 5]
Kadoc
...Sorry. That was uncalled for. I should probably work on how snippy I get. One of these days.
[k]
[charaFace C 0]
Kadoc
Anyway, think we've run out of time to talk.
[k]
Kadoc
I tried to get us as far away from the town center as I could. Now we just have to hope they don't find us.
[k]
[bgmStop BGM_EVENT_5 1.5]
Kadoc
...They're here.
[k]
1(Deep breath)
[messageOff]
[charaFadeout R 1.0]
[charaFadeout C 1.0]
[wt 1.5]
[se ad576]
[seVolume ad576 0 0.4]
[charaMove S 0,-1100 1.5]
[charaMove T 0,300 1.5]
[wt 1.6]
[se ad166]
[wt 0.8]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.4 0,-50]
[wt 0.4]
[seStop ad166 0.1]
[wt 0.4]
[bgm BGM_EVENT_48 0.1]
Saber-Class
According to our scouts, we'll be facing another medium-sized force.
[k]
Saber-Class
The plan is to hit them with a full volley of our Archers' Noble Phantasms while the Riders flank them on both sides.
[k]
Saber-Class
The Sabers and Lancers will keep them pinned down in the center and attack while the Riders have them confused.
[k]
Saber-Class
Make sure you all have your Noble Phantasms ready to go when you need them!
[k]
[messageOff]
[se ad166]
[charaMove G 50,-50 0.5]
[charaFadeout G 0.4]
[seStop ad166 1.0]
[wt 0.4]
[charaTalk off]
[cueSe SE_21 21_ad1066]
[seVolume 21_ad1066 0 0]
[seVolume 21_ad1066 1.0 1.0]
[wt 0.5]
[charaFace H 0]
[charaFadeinFSR H 0.5 256,-50]
[charaFace K 0]
[charaFadeinFSL K 0.5 -256,-50]
[charaFace Q 0]
[charaFadein Q 0.5 0,-50]
[wt 2.2]
[charaFadeout H 0.4]
[charaFadeout K 0.4]
[charaFadeout Q 0.4]
[seStop 21_ad1066 1.0]
[wt 1.0]
[se ad576]
[seVolume ad576 0 0.4]
[charaFadein R 1.5 -200,0]
[charaMove S 0,-1000 1.5]
[charaMove T 0,200 1.5]
[wt 1.5]
[charaSet K 1098234620 1 Rider-Class]
[charaSet E 1098234420 1 Lancer-Class]
[charaFadein C 0.6 0,-50]
[wt 0.6]
Kadoc
I can't believe it. They really are all Servants...
[k]
1What do you think their True Names are?
[charaFace C 4]
Kadoc
No clue, but they're all from different eras and countries. That much is clear.
[k]
Kadoc
So how the hell are they operating as a single army? Dammit, I can't believe it.
[k]
Kadoc
What the hell kind of Singularity is this...?
[k]
[charaFace C 0]
Kadoc
For that matter, how can there be this many Servants? Leylines, even Holy Grails can only summon so many.
[k]
Kadoc
Could they all be Rogue Servants...?
[k]
1The kind without Masters?
[charaFace C 5]
Kadoc
Yeah.
[k]
Kadoc
You must've run into several of them across all the Singularities and Lostbelts you've been to.
[k]
Kadoc
I'm talking about Servants that are exceptions to the rule[line 2]the kind summoned from their ties to a land or a Holy Grail.
[k]
Kadoc
Remember Beowulf in the Russian Lostbelt? He was a Rogue Servant.
[k]
Kadoc
But even if that explains how they got here, it doesn't explain how there could be so damn many of them.
[k]
Kadoc
I mean, there's two hundred Servants right here between these two armies alone.
[k]
Kadoc
No wonder the town didn't survive.
[k]
1We might not be safe even out here then.
[charaFace C 0]
Kadoc
Hopefully, I picked a spot far enough from the battlefield...
[k]
Kadoc
At least they're not actively looking for us.
[k]
Kadoc
So screw it. At this point, que será, será.
[k]
1You sure you're not just giving up?
[charaFace C 3]
Kadoc
Maybe a little. Sorry.
[k]
Kadoc
I'll try to remember that we've got a common interest now, and act like it.
[k]
[charaFace C 5]
Kadoc
...Looks like they're about to get started.
[k]
[messageOff]
[fadeout black 1.5]
[wait fade]
[bgmStop BGM_EVENT_48 1.5]
[charaFadeout C 0.1]
[charaFadeout R 0.1]
[charaFadeout S 0.1]
[charaFadeout T 0.1]
[wt 0.2]
[charaPut U 2000,2500]
[charaPut V 2000,2500]
[charaEffect U bit_talk_sand_dust_front_fs 0,0 H]
[charaEffect V bit_talk_sand_dust_back]
[se ad556]
[seVolume ad556 0 0.0]
[seVolume ad556 1.5 0.2]
[fadein black 1.5]
[wait fade]
[wt 1.5]
[seStop ad556 3.0]
[se ad51]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
Saber-Class
Archers, at the ready!
[k]
[messageOff]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk off]
[charaDepth H 6]
[charaDepth I 5]
[charaDepth J 4]
[se ade210]
[wt 0.1]
[charaFace H 0]
[charaFace I 0]
[charaFace J 0]
[charaFadeinFSL H 0.2 -300,0]
[charaMoveFSL H -320,0 0.4]
[wt 0.1]
[charaFadein I 0.2 0,0]
[charaMove I -20,0 0.4]
[wt 0.1]
[charaFadeinFSR J 0.2 300,0]
[charaMoveFSR J 280,0 0.4]
[wt 0.3]
[seStop ade210 0.3]
[wt 1.1]
[wipeout rectangleStripLeftToRight 0.4 1.0]
[wait wipe]
[charaFadeout H 0.1]
[charaFadeout I 0.1]
[charaFadeout J 0.1]
[scene 156200]
[cameraMove 0.1 0,0 1.01]
[wt 0.1]
[se ade393]
[seVolume ade393 0 0]
[wt 0.6]
[wipein rectangleStripRightToLeft 0.4 1.0]
[wait wipe]
[charaDepth U 7]
[charaDepth V 3]
[charaDepth K 6]
[charaDepth L 5]
[charaDepth M 6]
[charaDepth N 5]
[cueSe SE_22 22_ad1162]
[wt 1.0]
[seStop 22_ad1162 1.0]
[charaFace M 0]
[charaFadeinFSR M 0.4 256,0]
[wt 0.1]
[charaFace N 0]
[charaFadeinFSL N 0.4 -256,0]
[wt 1.0]
[se ad526]
[wt 1.8]
[se ad711]
[charaFace M 2]
[charaFace N 2]
[shake 0.05 2 2 2.2]
[effect bit_talk_voice01]
[wt 1.2]
[effectStop bit_talk_voice01]
[wt 0.8]
[se ad678]
[seVolume ad678 0 0.6]
[se ad455]
[seVolume ad455 0 0.0]
[se ad16]
[seVolume ad16 0 0.0]
[charaMoveFSR M 756,0 0.4]
[charaFadeout M 0.4]
[wt 0.1]
[charaMoveFSL N 356,0 0.4]
[charaFadeout N 0.4]
[wt 0.6]
[seVolume ad455 2.0 0.6]
[seVolume ad16 2.0 0.6]
[seVolume ade393 0.4 0.6]
[se ad846]
[charaFace E 0]
[charaFadeinFSR E 0.4 -156,0]
[charaMoveFSR E 1056,0 1.0]
[wt 0.1]
[charaFace L 0]
[charaFadeinFSL L 0.4 -476,0]
[charaMoveFSL L 556,0 1.2]
[se ad860]
[seVolume ad860 0 0.5]
[se ad859]
[seVolume ad859 0 0.5]
[wt 0.4]
[seStop ad859 1.5]
[seStop ad860 1.5]
[charaFadeout L 0.4]
[charaFadeout E 0.4]
[wipeout rectangleStripRightToLeft 0.4 1.0]
[seVolume ad455 1.0 0.1]
[seVolume ad16 1.0 0.3]
[seVolume ade393 1.0 0.3]
[wait wipe]
[scene 150500]
[charaPut U 2000,2500]
[charaPut V 2000,2500]
[charaEffectDestroy U bit_talk_sand_dust_front_fs]
[charaEffectDestroy V bit_talk_sand_dust_back]
[wt 0.6]
[wipein rectangleStripLeftToRight 0.4 1.0]
[wait wipe]
[wt 0.2]
[charaTalk on]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
Saber-Class
Wait for it... Wait for it...
[k]
[charaFadeout G 0.1]
[wt 0.1]
[se ade533]
[charaTalk off]
[charaFace H 0]
[charaFace I 0]
[charaFace J 0]
[charaFadein H 0.1 1]
[charaFadeinFSL I 0.1 -300,0]
[charaFadeinFSR J 0.1 300,0]
Archer-Class
...[sr]...
[k]
[charaFadeout H 0.1]
[charaFadeout I 0.1]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
Saber-Class
Now! Command Spell loaded! Activate Noble Phantasms![sr]First Phantom Spirit-levels, then Heroic Spirit-levels!
[k]
[charaFadeout G 0.1]
[wt 0.1]
[bgm BGM_BATTLE_68 0.1]
[charaTalk off]
[charaFace H 0]
[charaFace I 0]
[charaFace J 0]
[charaFadein H 0.1 1]
[charaFadeinFSL I 0.1 -300,0]
[charaFadeinFSR J 0.1 300,0]
Archer-Class
Command Spell loaded! Activate Noble Phantasms![sr]Lightning Longbow!
[k]
[messageOff]
[wt 0.1]
[se bas16]
[wt 1.4]
[se ad39]
[charaPut U 0,-50]
[charaPutFSR V 300,-50]
[charaPutFSL W -300,-50]
[charaEffect U bit_talk_36]
[charaEffect V bit_talk_36]
[charaEffect W bit_talk_36]
[wt 2.5]
[charaEffectStop U bit_talk_36]
[charaEffectStop V bit_talk_36]
[charaEffectStop W bit_talk_36]
[wt 0.25]
[cueSe Servants_504400 bac1210]
[cueSe Servants_201300 m40406]
[cueSeVolume m40406 0 0.6]
[cueSe Servants_200800 m08602]
[cueSeVolume m08602 0 0.3]
[se bac200]
[wt 0.1]
[charaShake H 0.02 3 3 0.5]
[charaShake I 0.02 3 3 0.5]
[charaShake J 0.02 3 3 0.5]
[wt 0.2]
[se bac200]
[se bac146]
[effect bit_talk_ereshki01 0,0 H]
[wt 0.2]
[cueSeStop bac1210 0.4]
[cueSeStop m40406 0.4]
[cueSeStop m08602 0.4]
[wipeout rectangleStripUpToDown 0.4 1.0]
[wait wipe]
[charaFadeout H 0.1]
[charaFadeout I 0.1]
[charaFadeout J 0.1]
[scene 106800]
[charaPut U 2000,2500]
[charaPut V 2000,2500]
[wt 0.6]
[wipein rectangleStripDownToUp 0.4 1.0]
[wt 0.1]
[se ad248]
[seVolume ad248 0 0.6]
[wait wipe]
[wt 1.8]
[wipeout rectangleStripDownToUp 0.4 1.0]
[wait wipe]
[effectDestroy bit_talk_ereshki01]
[charaMove R 0,-2500 0.1]
[scene 10000]
[se adm76]
[seVolume adm76 0 0]
[seVolume ade393 0 0]
[se ad14]
[seVolume ad14 0 0]
[wt 0.2]
[wipein rectangleStripUpToDown 0.2 1.0]
[wait wipe]
[seVolume adm76 0.4 0.2]
[seVolume ade393 0.4 0.4]
[seVolume ad14 0.4 0.4]
[seStop ad248 2.0]
[effect bit_talk_14 0,250]
[cueSe Servants_504400 bac1211]
[cueSe Servants_104900 m42903]
[se ad419]
[se adm46]
[se ad618]
[wt 0.3]
[effect bit_talk_14 -250,-150]
[se ad170]
[seStop adm46 0.3]
[wt 0.4]
[effect bit_talk_14 0,0]
[effect bit_talk_kengekiall02]
[se ad810]
[se ad809]
[wt 1.0]
[effect bit_talk_14 300,-250]
[effect bit_talk_14 -300,250]
[seStop ad347 0.3]
[cueSeStop bac1211 0.3]
[cueSeStop m42903 0.3]
[seStop ad419 0.3]
[se ad32]
[wipeout rectangleStripLeftToRight 0.1 1.0]
[wait wipe]
[scene 150500]
[scene 150500]
[wt 0.5]
[wipein rectangleStripLeftToRight 0.4 1.0]
[wait wipe]
[wt 0.2]
[charaFace H 0]
[charaFadein H 0.1 250,0]
Archer-Class
Wha...!?
[k]
[messageOff]
[charaTalk off]
[se ad678]
[seVolume ad678 0 0.6]
[charaFace M 2]
[charaFadeinFSR M 0.4 -756,0]
[charaMove M 100,0 0.6]
[wt 0.2]
[fadeout black 0.2]
[wait fade]
[charaFadeout H 0.1]
[charaFadeout M 0.1]
[wt 0.1]
[scene 10000]
[fadein black 0.1]
[wait fade]
[se ad85]
[effect bit_talk_h_slash01_fs 0,0 H]
[wt 0.4]
[cueSe SE_21 21_ad1118]
[effect bit_talk_35]
[wt 1.5]
[effectStop bit_talk_35]
[fadeout black 0.8]
[wait fade]
[scene 150500]
[fadein black 0.8]
[wait fade]
[charaFadeout H 0.1]
[charaFadeout I 0.1]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
Saber-Class
Archers, to the rear! Hurry!
[k]
[messageOff]
[charaFadeout G 0.1]
[wt 0.1]
[fowardEffect bit_talk_quickmove]
[wt 0.1]
[charaTalk O]
[charaFace O 0]
[charaPut O 1]
[charaSpecialEffect O appearanceReverse 1 0.2]
[se ad73]
[wt 0.4]
Assassin-Class
We inflicted minimal losses!
[k]
[charaFadeout O 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
Saber-Class
Damn, they must have Heroic Spirit-level Casters buffing them! All right everyone, this is it! Hold your ground!
[k]
[messageOff]
[wipeout rectangleStripDownToUp 0.6 1]
[wait wipe]
[charaFadeout G 0.1]
[charaScale R 1.4]
[charaFadein R 0.1 -200,0]
[charaFadein S 0.1 0,-1000]
[charaFadein T 0.1 0,200]
[wt 0.5]
[wipein rectangleStripUpToDown 0.4 1]
[wait wipe]
[wt 0.2]
1Heroic Spirit-level...?
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 0,-50]
Kadoc
Keep your damn voice down.[sr]...But yeah, I wonder what he meant by that, too.
[k]
[messageOff]
[wipeout rectangleStripUpToDown 0.6 1]
[wait wipe]
[charaFadeout R 0.1]
[charaFadeout C 0.1]
[charaFadeout S 0.1]
[charaFadeout T 0.1]
[wt 0.5]
[wipein rectangleStripDownToUp 0.6 1]
[wait wipe]
[wt 0.2]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
Saber-Class
Hold the line here, too!
[k]
[messageOff]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk off]
[charaDepth Q 7]
[charaDepth G 6]
[charaDepth M 5]
[charaDepth K 4]
[charaDepth U 6]
[charaDepth R 1]
[charaTalk P]
[charaFace P 0]
[charaFadein P 0.1 100,0]
[wt 0.2]
[cueSe Battle bac32]
[effect bit_talk_easy_spell_r 100,0]
[wt 2.2]
[charaFadeout P 0.1]
[wt 0.1]
[effectDestroy bit_talk_easy_spell_r]
[charaTalk off]
[cueSe Battle bas9]
[charaFace G 0]
[charaFace Q 0]
[charaFadeinFSR G 0.1 300,-50]
[charaFadein Q 0.1 0,-50]
[charaEffect G bit_talk_attack_buf]
[charaEffect Q bit_talk_attack_buf]
[wt 1.4]
[wt 0.1]
[seVolume adm76 0.4 0.5]
[seVolume ade393 0.4 1.0]
[seVolume ad14 0.4 1.0]
[wt 0.8]
[charaFace K 0]
[charaFace M 0]
[charaFadeinFSSideL K 0.2 -650,0]
[charaFadeinFSL M 0.2 -450,0]
[charaMoveFSSideL K -350,0 0.3]
[charaMoveFSL M -150,0 0.3]
[se ad85]
[effect bit_talk_h_slash01_fs 0,0 F]
[wt 0.2]
[seStop adm76 0.2]
[seStop ade393 0.2]
[seStop ad14 0.2]
[se ad170]
[se ad32]
[se ad210]
[se ad322]
[effect bit_talk_14]
[charaMoveFSR G 650,0 0.5]
[charaMoveFSR Q 400,0 0.5]
[charaShake G 0.03 4 4 1.0]
[charaShake Q 0.03 4 4 1.0]
[wipeout rectangleStripRightToLeft 0.4 1]
[wait wipe]
[charaFadeout G 0.1]
[charaFadeout K 0.1]
[charaFadeout M 0.1]
[charaFadeout Q 0.1]
[wt 0.2]
[se ad728]
[shake 0.05 2 2 0.5]
[wipein rectangleStripLeftToRight 0.3 1]
[wait wipe]
[shake 0.03 5 5 0.6]
[charaPut U -100,0]
[charaRoll U 270]
[charaEffect U bit_talk_impactlanding]
[wt 0.8]
[se ad671]
[seVolume ad671 0 0.6]
[charaShake G 0.05 2 2 1.0]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.4 -100,0]
[charaMove G 100,0 0.6]
[wt 0.6]
[charaMove G 110,0 0.2]
[wt 1.4]
[charaMove G 110,-10 0.4]
[wt 0.3]
[se ad54]
[wt 0.2]
[charaTalk on]
[charaTalk depthOff]
Saber-Class
Ghh! Shit! Can't...hold...much longer...!
[k]
[messageOff]
[charaFadeout G 0.1]
[charaFadeout K 0.1]
[charaFadeout M 0.1]
[charaFadeout Q 0.1]
[wt 0.1]
[charaSet K 1098234610 1 Rider-Class]
[charaTalk H]
[charaFace H 0]
[charaFace I 0]
[charaFace J 0]
[charaFadein H 0.1 1]
[charaFadeinFSL I 0.1 -300,0]
[charaFadeinFSR J 0.1 300,0]
Archer-Class
Keep shooting! Buy as much time as you can!
[k]
[charaFadeout H 0.1]
[charaFadeout I 0.1]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk Q]
[charaFace Q 0]
[charaFadein Q 0.1 1]
QLancer-Class
We're taking massive casualties!
[k]
[charaFadeout Q 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
Saber-Class
Riders, are you still not ready!?
[k]
[messageOff]
[se bac41]
[wt 0.6]
[charaTalk K]
Rider-Class
We just arrived at the designated coordinates.[sr]We'll charge them right no[line 2][wt 0.6]What the...!?
[k]
Saber-Class
What is it!?
[k]
Rider-Class
A squad of Assassins just ambushed our right flank!
[k]
Rider-Class
It's going to take some time to regroup!
[k]
[messageOff]
[se bac41]
[wt 0.6]
Rider-Class
Left flank here! We can't get through their Casters' Bounded Field!
[k]
Rider-Class
We'll need time to regroup too!
[k]
Rider-Class
Our charge won't be nearly as effective if we don't coordinate it!
[k]
Saber-Class
Dammit...! I'll never be able to face Lady Kriemhild like this!
[k]
[messageOff]
[wipeout rectangleStripDownToUp 0.6 1]
[wait wipe]
[charaFadeout G 0.1]
[charaScale R 1.4]
[charaFadein R 0.1 -200,0]
[charaFadein S 0.1 0,-1000]
[charaFadein T 0.1 0,200]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 0,-50]
[wt 0.5]
[wipein rectangleStripUpToDown 0.6 1]
[wait wipe]
[wt 0.2]
Kadoc
(Kriemhild...)
[k]
1(Isn't Kriemhild[line 2])
Kadoc
(Yeah, I know about her, too. She's a hero[line 2]no, a legendary figure.)
[k]
[bgmStop BGM_BATTLE_68 1.5]
[charaFace C 5]
Kadoc
(Hm? Those guys were completely on the defensive... What changed?)
[k]
2(Who's that again?)
[bgmStop BGM_BATTLE_68 1.5]
[charaFace C 5]
Kadoc
(I'll tell you later.[wt 0.5][charaFace C 5][sr]...Hm? What's going on with their enemy?)
[k]
[messageOff]
[wipeout rectangleStripUpToDown 0.7 1]
[wait wipe]
[charaFadeout R 0.1]
[charaFadeout C 0.1]
[charaFadeout S 0.1]
[charaFadeout T 0.1]
[wt 0.5]
[wipein rectangleStripDownToUp 0.7 1]
[wait wipe]
[wt 0.5]
[fowardEffect bit_talk_quickmove]
[se ad73]
[charaTalk O]
[charaFace O 0]
[charaPut O 1]
[charaSpecialEffect O appearanceReverse 1 0.2]
[wt 0.6]
Assassin-Class
Urgent news! The Kōnstantînos's army from the Reinstatement Realm is in disarray!
[k]
[messageOff]
[seVolume ad455 1.5 0]
[seVolume ad16 1.5 0]
[fadeout black 1.5]
[wait fade]
[charaFadeout O 0.1]
[charaSet H 1098234330 1 Archer-Class]
[sceneSet T 131400 1]
[charaScale T 1.01]
[charaDepth F 6]
[charaDepth T 5]
[charaScale T 1.5]
[charaScale F 1.3]
[charaFadein T 0.1 -50,-200]
[scene 131400]
[wt 1.0]
[charaMove T -30,-200 1.5]
[fadein black 1.0]
[wait fade]
[charaPut F -100,200]
[wt 0.2]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.4 -135,220]
[charaMove F -125,220 0.2]
[wt 0.1]
[se ad60]
[wt 0.1]
[charaMove F -125,220 0.3]
[wt 0.6]
[seStop ad60 0.1]
[wt 0.4]
[charaMove F -125,20 3.0]
[charaMove T -30,-300 3.0]
[wt 3.2]
[charaFaceFade F 1 0.2]
[wt 0.4]
[bgm BGM_EVENT_62 0.1]
Roland
That's it. That's what I like to see.
[k]
[charaFace F 1]
Roland
All right, let's swoop in and take the spoils for ourselves.
[k]
[messageOff]
[charaFadeout F 0.6]
[charaFadeout T 0.6]
[wt 0.8]
[charaScale F 1.0]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 1]
Archer-Class
Maybe we should wait a little longer? Like, right until they're about to be defeated?
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 4]
[charaFadein F 0.1 1]
Roland
...[sr]...
[k]
[charaFace F 1]
Roland
No, let's not! The Revenge Realm's already been hit pretty hard.
[k]
Roland
We need to at least get some good licks in with the Reinstatement Realm, too.
[k]
[charaFace F 2]
Roland
Now let's go!
[k]
[messageOff]
[wipeout rectangleStripRightToLeft 1.0 1.0]
[bgm BGM_EVENT_62 1.0 0.5]
[wait wipe]
[charaFadeout F 0.1]
[scene 156200]
[charaSet G 1098172600 1 Saber-Class]
[charaSet O 1098234720 1 Assassin-Class]
[charaSet I 1098234320 1 Archer-Class]
[wt 1.0]
[seVolume ad455 1.0 0.1]
[seVolume ad16 1.0 0.3]
[bgm BGM_EVENT_62 1.0 1.0]
[wipein rectangleStripLeftToRight 1.0 1.0]
[wait wipe]
[charaTalk G]
[charaFace G 1]
[charaFadein G 0.1 1]
Saber-Class
...That's it! Keep it up! We've almost got Kriemhild's army wiped out!
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 1]
Assassin-Class
I-I have an urgent message!
[k]
Assassin-Class
Charles the Great's army from the Righteous Realm has joined the fray!
[k]
Assassin-Class
They've struck our rear guard from behind and sowed confusion among our ranks!
[k]
[charaFadeout O 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
Saber-Class
Dammit, not again!
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 1]
Assassin-Class
They've got Roland from the legend of Charlemagne leading them!
[k]
Assassin-Class
They're mowing down our rear guard like grass!
[k]
[charaFadeout O 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 1]
[charaFadein G 0.1 1]
Saber-Class
Retreat! Fall back to the Reinstatement Realm!
[k]
Saber-Class
There's no way we can win a fight on two fronts! Assassins, use your smoke screens! Archers, lay down cover fire to buy us time!
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 1]
IArcher-Class
Keep firing! Longbows, crossbows, guns... Whatever you've got!
[k]
IArcher-Class
Don't stop except to reload!
[k]
[messageOff]
[seStop ad455 1.5]
[seStop ad16 1.5]
[wipeout rectangleStripRightToLeft 0.4 1.0]
[wait wipe]
[charaFadeout I 0.1]
[charaSet G 1098234210 1 Saber-Class]
[wt 0.6]
[scene 150500]
[wipein rectangleStripLeftToRight 0.4 1.0]
[wait wipe]
[wt 0.2]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
Saber-Class
Kōnstantînos's Servants are in retreat! It's time we followed suit!
[k]
Saber-Class
Casters, hold position until the Riders catch up with us. Then I want you to alter the topography and cut off any would-be pursuers!
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk P]
[charaFace P 0]
[charaFadein P 0.1 1]
Caster-Class
Understood.
[k]
[messageOff]
[charaFadeout P 0.1]
[wt 0.1]
[se ad995]
[wt 1.0]
[seStop ad995 1.0]
[se ad860]
[seVolume ad860 0 0.5]
[se ad141]
[wt 1.0]
[se ad140]
[se ad324]
[seStop ad140 0.4]
[seStop ad324 0.4]
[seStop ad860 0.4]
[charaTalk K]
[charaFace K 0]
[charaFadein K 0.4 1]
[wt 0.4]
Rider-Class
Do it!
[k]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk P]
[charaFace P 0]
[charaFadein P 0.1 1]
[charaEffect P bit_talk_charge_ppl 0,-250]
[se ad970]
Caster-Class
...[wt 0.5][seStop ad970 1.2]Mutate.
[k]
[messageOff]
[charaFadeout P 0.1]
[wt 0.1]
[charaPut P 2000,2500]
[charaEffectStop P bit_talk_charge_ppl 0,-250]
[se ad212]
[wt 0.3]
[se ad130]
[se ad448]
[wt 0.2]
[seStop ad130 0.2]
[wt 1.0]
[fadeout black 2.0]
[bgmStop BGM_EVENT_62 2.0]
[wait fade]
[charaSet H 1098234330 1 Archer-Class]
[charaSet K 1098234630 1 Rider-Class]
[charaSet M 1098234830 1 Berserker-Class]
[charaSet O 1098234730 1 Assassin-Class]
[charaSet P 1098234530 1 Caster-Class]
[charaSet Q 1098234430 1 Lancer-Class]
[imageSet T black_fade_re 1]
[charaScale T 2.0]
[wt 1.0]
[cueSe SE_21 21_ad1066]
[seVolume 21_ad1066 0 0.0]
[seVolume 21_ad1066 1.0 1.0]
[fadein black 1.0]
[wait fade]
[wt 1.5]
[seStop 21_ad1066 0.6]
[charaTalk Q]
[charaFace Q 0]
[charaFadein Q 0.4 1]
[wt 0.5]
[bgm BGM_EVENT_70 0.1]
QLancer-Class
Kriemhild's Casters have transformed our surroundings into a swampland, Lord Roland.
[k]
[charaFadeout Q 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 4]
[charaFadein F 0.1 1]
Roland
Hmm.
[k]
Roland
We could have our Casters freeze the swamp and go after them...
[k]
[charaFace F 0]
Roland
...[sr]...But, I think that's enough.
[k]
[bgmStop BGM_EVENT_70 1.5]
Roland
Both sides suffered heavy losses, and we got in a few good shots at the Reinstatement Realm's soldiers too.
[k]
Roland
The forces of Charles the Great's Righteous Realm are the only ones walking away unscathed.
[k]
[charaFace F 1]
[bgm BGM_EVENT_63 0.1]
Roland
Now let's cheer our victory!
[k]
[messageOff]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk off]
[charaDepth R 2]
[charaDepth S 6]
[charaDepth T 7]
[charaDepth H 8]
[charaDepth K 7]
[charaDepth M 6]
[charaDepth O 5]
[charaDepth P 4]
[charaDepth Q 3]
[charaFace H 0]
[charaFace K 0]
[charaFace M 1]
[charaFace O 0]
[charaFace P 0]
[charaFace Q 0]
[charaFadeinFSR H 0.1 2]
[charaFadein K 0.1 1]
[charaFadeinFSL M 0.1 0]
[wt 1.2]
[charaFadeout H 0.1]
[charaFadeout K 0.1]
[charaFadeout M 0.1]
[wt 0.2]
[charaFadein O 0.1 1]
[charaFadeinFSR P 0.1 300,0]
[charaFadeinFSL Q 0.1 -325,0]
[wt 1.2]
[charaFadeout O 0.1]
[charaFadeout P 0.1]
[charaFadeout Q 0.1]
[wt 0.2]
Servants
Yeaaah!
[k]
[charaFadeout H 0.1]
[charaFadeout K 0.1]
[charaFadeout M 0.1]
[charaFadeout O 0.1]
[charaFadeout P 0.1]
[charaFadeout Q 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk F]
[charaFace F 2]
[charaFadein F 0.1 1]
Roland
[f large]Being naked rocks!
[k]
[charaFadeout F 0.1]
[wt 0.1]
Servants
Y-[wt 0.6]yeaaah?
[k]
[messageOff]
[wipeout rectangleStripDownToUp 0.5 1]
[wait wipe]
[pictureFrame]
[charaFadeout H 0.1]
[charaFadeout K 0.1]
[charaFadeout M 0.1]
[charaFadeout O 0.1]
[charaFadeout P 0.1]
[charaFadeout Q 0.1]
[charaScale R 1.4]
[charaFadein R 0.1 -200,0]
[charaFadein S 0.1 0,-1000]
[charaFadein T 0.1 0,200]
[wt 0.5]
[bgm BGM_EVENT_63 1.0 0.5]
[wipein rectangleStripUpToDown 0.5 1]
[wait wipe]
1(Did he really just say that!?)
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 0,-50]
Kadoc
[f small]Shut up! Look, I want to say something too, but this isn't the time!
[k]
[messageOff]
[wipeout rectangleStripUpToDown 0.5 1]
[wait wipe]
[charaFadeout C 0.1]
[charaFadeout R 0.1]
[charaFadeout S 0.1]
[charaFadeout T 0.1]
[charaDepth U 6]
[charaDepth F 5]
[charaDepth R 1]
[charaTalk F]
[charaFace F 4]
[charaFadein F 0.1 1]
[wt 0.2]
[wipein rectangleStripDownToUp 0.5 1]
[wait wipe]
Roland
Hm?
[k]
Both
[charaTalk U]
!!!
[k]
Roland
...[sr]...
[k]
[charaFace F 0]
Roland
Must've been imagining it...
[k]
[bgm BGM_EVENT_63 1.0 1.0]
[charaFace F 1]
Roland
All right troops, retreat! Tonight, we're going nude till morning!
[k]
[charaFadeout F 0.1]
[wt 0.1]
Servants
N-nude?
[k]
[messageOff]
[se ade210]
[wt 0.1]
[seStop ade210 1.2]
[charaFadeout H 1.0]
[charaFadeout K 1.0]
[charaFadeout M 1.0]
[charaFadeout O 1.0]
[charaFadeout P 1.0]
[charaFadeout Q 1.0]
[wt 2.0]
[fadeout black 2.0]
[bgmStop BGM_EVENT_63 1.0]
[wait fade]
[pictureFrame]
[charaFadeout Y 0.1]
[charaFadeout Z 0.1]
[charaFadeout R 0.1]
[charaFadein S 0.1 0,-1000]
[charaFadein T 0.1 0,200]
[charaScale C 1.0]
[wt 1.5]
[charaSet A 7007001 1 "Vlad III"]
[fadein black 2.0]
[wait fade]
[wt 0.2]
[se ad60]
[wt 0.8]
[charaTalk on]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.4 1]
[seStop ad60 0.1]
[wt 0.6]
Holmes
It's all right, [&Mr.:Ms.] [%1]. Mr. Zemlupus.
[k]
Holmes
You can come out now.
[k]
[messageOff]
[charaFadeout B 0.2]
[wt 0.2]
[se ad576]
[seVolume ad576 0 0.4]
[charaMove S 0,-1200 3.0]
[charaMove T 0,400 3.0]
[charaFadeout S 3.0]
[charaFadeout T 3.0]
[cueSe SE_21 21_ad1065]
[wt 0.8]
[cueSeStop 21_ad1065 0.2]
[wt 3.0]
[bgm BGM_EVENT_77 0.1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.4 1]
[wt 0.4]
Kadoc
Phew. That was a close one...
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Vlad III
They never even came our way. I'm afraid you two were just unlucky.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 1]
Holmes
Unfortunately, that also means we couldn't overhear anything.
[k]
[charaFace B 0]
Holmes
Most of the town may be destroyed, but a few buildings are intact.
[k]
Holmes
Let's find one such building and review what we've learned.
[k]
[messageOff]
[wt 1.0]
[fadeout black 2.0]
[bgmStop BGM_EVENT_77 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]