891 lines
14 KiB
Plaintext
891 lines
14 KiB
Plaintext
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$94-06-88-07-2-0
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[soundStopAll]
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[enableFullScreen]
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[ifClear 60068801]
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[charaSet A 1098237900 1 Con]
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[charaSet B 1098237900 1 Con2]
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[flag Seisaku_B 1]
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[ifClear 60068802]
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[charaSet A 1098237910 1 Con]
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[charaSet B 1098237910 1 Con2]
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[flag Seisaku_B 1]
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[ifClear 60068803]
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[charaSet A 1098237920 1 Con]
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[charaSet B 1098237920 1 Con2]
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[flag Seisaku_B 1]
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[ifClear 60068804]
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[charaSet A 1098238000 1 Con]
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[charaSet B 1098238000 1 Con2]
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[flag Seisaku_B 2]
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[ifClear 60068805]
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[charaSet A 1098238010 1 Con]
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[charaSet B 1098238010 1 Con2]
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[flag Seisaku_B 2]
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[ifClear 60068806]
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[charaSet A 1098238020 1 Con]
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[charaSet B 1098238020 1 Con2]
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[flag Seisaku_B 2]
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[ifClear 60068807]
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[charaSet A 1098238100 1 Con]
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[charaSet B 1098238100 1 Con2]
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[flag Seisaku_B 3]
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[ifClear 60068808]
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[charaSet A 1098238110 1 Con]
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[charaSet B 1098238110 1 Con2]
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[flag Seisaku_B 3]
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[ifClear 60068809]
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[charaSet A 1098238120 1 Con]
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[charaSet B 1098238120 1 Con2]
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[flag Seisaku_B 3]
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[else]
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[charaSet A 1098237900 1 Con]
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[charaSet B 1098237900 1 Con2]
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[flag Seisaku_B 1]
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[endIf]
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[charaSet C 1098231700 1 Con3]
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[charaSet D 1098229600 1 Bunyip]
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[charaSet E 3038000 1 "Nagao Kagetora"]
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[charaSet F 99502600 1 Mash]
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[charaSet G 3040001 1 Lambda]
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[charaSet H 1053900 1 "Trưng Trắc"]
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[charaSet I 1053910 1 "Trưng Nhị"]
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[charaSet J 6027000 1 "Wu Zetian"]
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[charaSet K 3032000 1 Ereshkigal]
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[charaSet L 1098124510 1 "Da Vinci"]
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[charaSet M 1098124500 1 "Effect Dummy"]
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[imageSet N back10000 1]
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[charaScale N 1.1]
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[branch lblClear_B1_1 Seisaku_B 1]
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[branch lblClear_B2_1 Seisaku_B 2]
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[branch lblClear_B3_1 Seisaku_B 3]
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[label lblClear_B1_1]
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[charaSet O 1098237800 1 Con4]
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[branch lblConf1]
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[label lblClear_B2_1]
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[charaSet O 1098237810 1 Con4]
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[branch lblConf1]
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[label lblClear_B3_1]
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[charaSet O 1098237820 1 Con4]
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[branch lblConf1]
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[label lblConf1]
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[charaDepth N 2]
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[charaDepth G 3]
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[charaPut M 1200,1200]
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[charaEffect M bit_talk_10_LowLevel]
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[charaDepth D 2]
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[scene 147700]
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[fadein black 1.0]
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[wait fade]
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[bgm BGM_EVENT_80 0.1]
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[charaTalk depthOff]
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[charaTalk off]
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[charaDepth A 5]
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[charaDepth B 4]
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[charaDepth C 6]
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[charaFace A 0]
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[charaFadein A 0.1 0,-65]
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[wt 0.4]
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[charaFace D 0]
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[charaFadein D 0.1 -100,0]
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[charaEffect D bit_talk_quickmove]
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[se ad681]
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[wt 0.2]
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[charaMoveReturn D -100,10 0.4]
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[wt 0.2]
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[se adm27]
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[charaShake A 0.05 4 4 0.7]
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[wt 0.1]
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[seStop adm27 0.4]
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[se ad170 0.6]
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[wt 0.1]
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[cueSe SE_22 22_ade701]
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[wt 1.2]
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[cueSeStop 22_ade701 0.3]
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[charaTalk on]
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[charaTalk A]
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[charaFace A 5]
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@Con
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I, I, I'm not giving up!
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[k]
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[charaFadeout D 0.1]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 14]
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[charaFadein E 0.1 1]
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@Nagao Kagetora
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Ahahahaha! Splendid! Now THAT is resolve!
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[k]
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[charaFace E 13]
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@Nagao Kagetora
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Very well then... Gallop, Houshou Tsukige! Bishamonten's protection is with us!
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[k]
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[se ad39]
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[charaEffect E bit_talk_36]
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@Nagao Kagetora
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Bishamonten's Eight Aspect Rotating Formation!
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[k]
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[messageOff]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaEffectDestroy E bit_talk_36]
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[se ad646]
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[wt 1.0]
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[charaTalk off]
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[charaFace A 0]
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[charaFadein A 0.1 0,-65]
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[charaFace D 0]
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[charaFadein D 0.1 -100,0]
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[wt 0.2]
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[seStop ad646 0.7]
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[charaEffect D bit_talk_14]
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[se bac139]
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[se bac138]
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[charaShake D 0.05 4 4 0.4]
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[wt 0.4]
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[charaTalk on]
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@Bunyip
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BRAAAaaah!!!
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[k]
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[messageOff]
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[se ad75]
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[charaMove A 0,-135 0.5]
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[wt 0.3]
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[seStop ad75 1.0]
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[charaFadeout A 0.5]
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[wt 0.3]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 13]
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[charaFadein E 0.1 1]
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@Nagao Kagetora
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Now! Both flanks, charge!
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[k]
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[messageOff]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk off]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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[wt 0.4]
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[charaScale A 1.1]
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[charaScale B 1.1]
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[se bac1]
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[wt 0.1]
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[charaFace A 0]
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[charaFadein A 0.4 -256,-170]
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[charaFace B 0]
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[charaFadein B 0.4 256,-170]
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[charaMoveScale A 0.9 0.4]
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[charaMove A -200,-150 0.4]
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[charaMoveScale B 0.9 0.4]
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[charaMove B 200,-150 0.4]
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[wt 0.4]
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[seStop adm59 0.2]
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[branch lblClear_B3_2 Seisaku_B 3]
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[se bac141]
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[se bac142]
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[branch lblConf2]
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[label lblClear_B3_2]
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[se bac145]
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[se bac146]
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[branch lblConf2]
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[label lblConf2]
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[charaEffect D bit_talk_14]
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[charaShake D 0.05 4 4 0.4]
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[wt 0.4]
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[se ad773]
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[wt 1.4]
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[charaMove D 0,-10 0.2]
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[wt 0.2]
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[se ad34]
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[cueSe SE_21 21_ad1074]
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[charaFadeout D 0.2]
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[wt 1.0]
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[charaFadeout A 0.1]
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[charaFadeout B 0.1]
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[wt 0.1]
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[cueSe SE_22 22_ade699]
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[backEffect bit_talk_kira_lp]
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[wt 1.5]
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[backEffectStop bit_talk_kira_lp]
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[charaScale C 0.9]
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[charaFace C 0]
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[charaFadein C 0.2 0,-70]
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[charaMove C 0,-30 0.2]
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[wt 0.2]
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[charaMove C 0,-50 0.2]
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[wt 1.2]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk on]
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[charaTalk E]
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[charaFace E 6]
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[charaFadein E 0.1 1]
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@Nagao Kagetora
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Ahahahaha! Well done! That was magnificent!
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[k]
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[bgmStop BGM_EVENT_80 1.0]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaPut M 1]
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[charaTalk F]
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[charaFace F 7]
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[charaFadein F 0.1 1]
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@Mash
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It looks like that was the last bunyip. Which means[line 2]
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[k]
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?1:Mission accomplished! Way to go, everyone!
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?2:We did it! Nice work, guys!
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?!
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[messageOff]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaPut M 1200,1200]
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[bgm BGM_EVENT_4 0.1]
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[charaScale A 1.0]
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[charaScale B 1.0]
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[charaScale C 1.0]
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[charaTalk off]
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[charaFace C 1]
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[charaFadein C 0.1 1]
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[charaFace A 1]
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[charaFadeinFSL A 0.1 -256,0]
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[charaFace B 1]
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[charaFadeinFSR B 0.1 256,0]
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[wt 0.1]
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[cueSe SE_22 22_ade697]
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[charaMoveReturn C 0,7 0.4]
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[wt 0.1]
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[charaMoveReturnFSL A -256,10 0.4]
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[wt 0.2]
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||
[charaMoveReturnFSR B 256,7 0.4]
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||
[wt 0.1]
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[cueSe SE_22 22_ade697]
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||
[charaMoveReturn C 0,7 0.4]
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||
[wt 0.1]
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||
[charaMoveReturnFSL A -256,10 0.4]
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[wt 0.2]
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||
[charaMoveReturnFSR B 256,7 0.4]
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[wt 0.5]
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[charaFadeout C 0.1]
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[charaFadeout A 0.1]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk on]
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[charaTalk G]
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[charaFace G 6]
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[charaFadein G 0.1 1]
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@Lambda
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Not the most elaborate show, ever since the outfits were changed, but I guess it went well enough.
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaDepth H 2]
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[charaDepth I 1]
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[charaTalk H]
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[charaFace I 0]
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[charaFadein I 0.1 1]
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[charaFace H 1]
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[charaFadein H 0.1 1]
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@Trưng Trắc
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Oh yes. And we managed to rescue all the Con that got eaten, too.
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[k]
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@Trưng Trắc
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I think we can safely say we've reclaimed this territory from the bunyip, and peace has returned.
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[k]
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[charaFace H 4]
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@Trưng Trắc
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But, we can't let this success go to our heads, either.
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[k]
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@Trưng Trắc
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Now that things are changing, we'll have more to be wary of.
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[k]
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[charaTalk I]
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@Trưng Nhị
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Yeah. Just because we get rid of the water monsters now doesn't mean new ones won't take their place.
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[k]
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@Trưng Nhị
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It's great that we've expanded the safe zone...
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[k]
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@Trưng Nhị
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...but it also means we have that much more territory to watch over.
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[k]
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[charaFadeout I 0.1]
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[charaFadeout H 0.1]
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[wt 0.1]
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[charaTalk J]
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[charaFace J 0]
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[charaFadein J 0.1 1]
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@Wu Zetian
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Indeed. As they say, the larger the land, the harder it is to defend.
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[k]
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[charaFace J 1]
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@Wu Zetian
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At least for most people. I, on the other hand, was the great Empress Regnant who unified all of China's massive territory perfectly.
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[k]
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[charaFadeout J 0.1]
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[wt 0.1]
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[charaTalk K]
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[charaFace K 4]
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[charaFadein K 0.1 1]
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@Ereshkigal
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I know what you mean. It's so hard to watch over the entire underworld all by myself.
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[k]
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@Ereshkigal
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The Gallû Spirits can help, but they can't change the fact that my workload only goes up, not down.
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[k]
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[charaFadeout K 0.1]
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[wt 0.1]
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[charaPut M 1]
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[charaTalk L]
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[charaFace L 7]
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[charaFadein L 0.1 1]
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@Da Vinci
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True, we'll need to think about how to keep all this territory safe once things have settled down.
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[k]
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@Da Vinci
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But for now, our first priority is setting up patrols and investigating this area. I'll arrange more helpers for that.
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[k]
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[charaFace L 0]
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@Da Vinci
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In the meantime, why don't you guys head back to your base for a well-earned break?
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[k]
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[charaFace L 1]
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@Da Vinci
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You have some coconut juice ready to go to celebrate, right? Man, that sounds delicious!
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[k]
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[messageOff]
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||
[bgmStop BGM_EVENT_4 1.0]
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||
[fadeout black 1.0]
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||
[wait fade]
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||
[charaPut M 1200,1200]
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||
[charaFadeout L 0.1]
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||
[charaSet G 3040000 1 Lambda]
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||
[charaDepth G 3]
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||
[scene 147101]
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||
[wt 1.5]
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||
[fadein black 1.0]
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||
[wait fade]
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[se ad218]
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[wt 1.5]
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[seStop ad218 2.0]
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[charaTalk G]
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||
[charaFace G 6]
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||
[charaFadein G 0.4 1]
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||
[wt 0.4]
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||
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[bgm BGM_MIZUGIKENGOU 0.1]
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@Lambda
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Phew. This may not be as good as my usual postvictory cocktail, but this coconut juice is all right.
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[k]
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[messageOff]
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||
[charaFace C 0]
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||
[charaFadeinFSL C 0.1 -512,0]
|
||
[charaMoveFSL C -500,0 0.7]
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||
[wt 1.0]
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||
[charaMoveFSL C -750,0 0.2]
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||
[charaFadeout C 0.2]
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||
[wt 0.4]
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||
[charaFace G 0]
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||
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@Lambda
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...Hm?
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[k]
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[messageOff]
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||
[charaFace C 0]
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||
[charaFadeinFSR C 0.1 512,0]
|
||
[charaMoveFSR C 500,0 0.7]
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||
[wt 1.0]
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||
[charaMoveFSR C 750,0 0.2]
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||
[charaFadeout C 0.2]
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||
[wt 0.4]
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||
[charaFace G 4]
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@Lambda
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What is[line 2]
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[k]
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[messageOff]
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||
[charaFace C 6]
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||
[charaFadein C 0.1 -180,250]
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||
[charaMove C -180,200 0.7]
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[wt 1.0]
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[charaFace G 1]
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@Lambda
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...What are you doing?
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[k]
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[messageOff]
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||
[charaMove C -180,-80 0.7]
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||
[charaFace C 3]
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[se ad75]
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[wt 0.8]
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[seStop ad75 0.2]
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[wt 0.2]
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@C:Con
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Wah.
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[k]
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[charaFace C 0]
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@C:Con
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...
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[k]
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[charaFace G 1]
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@Lambda
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You've been skulking about for a while now, haven't you?
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[k]
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@Lambda
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But I know why. Go on, let's have it.
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[k]
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[charaFace C 0]
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[charaMove C -170,-80 0.4]
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[cueSe SE_22 22_ade695]
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@C:Con
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Here. I got this for you.
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[k]
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[charaFace G 1]
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@Lambda
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Aww, this is a beautiful flower.
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[k]
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[charaFace G 10]
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@Lambda
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I used to think these kinds of straightforward displays of support were silly, but now, I like them.
|
||
[k]
|
||
|
||
[charaFace G 11]
|
||
|
||
@Lambda
|
||
Thank you, shy one.
|
||
[k]
|
||
|
||
@Lambda
|
||
So, you're a fan, hm? Well, I can't blame you. Even the Con must be enthralled by my bright, shining stardo[line 2]
|
||
[k]
|
||
|
||
[charaFace C 0]
|
||
|
||
@C:Con
|
||
Yeah, but maybe not?
|
||
[k]
|
||
|
||
[charaFace G 0]
|
||
|
||
@Lambda
|
||
Hmm?
|
||
[k]
|
||
|
||
@C:Con
|
||
This is a thank-you. You saved me. Twice.
|
||
[k]
|
||
|
||
@C:Con
|
||
Without you, I would've been monster chow.
|
||
[k]
|
||
|
||
[charaFace G 0]
|
||
|
||
@Lambda
|
||
Twice?[sr]...Ohhh.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[se ad592]
|
||
[bgm BGM_MIZUGIKENGOU 0.5 0.5]
|
||
[fadeout white 0.5]
|
||
[wait fade]
|
||
|
||
[charaFadeout C 0.1]
|
||
[charaFadeout G 0.1]
|
||
[cameraFilter gray]
|
||
[charaSet G 3040001 1 Lambda]
|
||
[charaDepth G 3]
|
||
[charaDepth O 6]
|
||
[charaTalk off]
|
||
[pictureFrame cut063_cinema]
|
||
[scene 147700]
|
||
[charaFace O 0]
|
||
[charaFadein O 0.1 0,-50]
|
||
[wt 0.4]
|
||
|
||
[bgm BGM_MIZUGIKENGOU 0.5 1.0]
|
||
[fadein white 0.5]
|
||
[wait fade]
|
||
|
||
[wt 0.4]
|
||
[charaFace D 0]
|
||
[charaFadein D 0.1 -64,-50]
|
||
[charaEffect D bit_talk_quickmove]
|
||
[wt 0.2]
|
||
[charaMove D -64,-40 0.2]
|
||
[wt 0.1]
|
||
[cameraMove 0.2 -50,0 1.1]
|
||
[wt 0.1]
|
||
[charaEffect D bit_talk_14]
|
||
[wt 0.1]
|
||
[charaFadeout D 0.4]
|
||
[charaMove D -94,-40 0.4]
|
||
[charaShake D 0.05 4 4 0.2]
|
||
[wt 0.7]
|
||
[cameraHome 0.2]
|
||
[charaFadeout O 0.2]
|
||
[wt 0.6]
|
||
[charaFace O 6]
|
||
[charaFadein O 0.1 0,-50]
|
||
[wt 1.5]
|
||
|
||
[bgm BGM_MIZUGIKENGOU 0.5 0.5]
|
||
[fadeout white 0.5]
|
||
[se ad592]
|
||
[wait fade]
|
||
|
||
[charaFadeout O 0.1]
|
||
[scene 147700]
|
||
[charaFace D 2]
|
||
[charaFadein D 0.1 0,-50]
|
||
[wt 0.4]
|
||
|
||
[bgm BGM_MIZUGIKENGOU 0.5 1.0]
|
||
[fadein white 0.5]
|
||
[wait fade]
|
||
|
||
[wt 0.4]
|
||
[charaEffect D bit_talk_14]
|
||
[wt 0.1]
|
||
[charaShake D 0.05 4 4 0.4]
|
||
[wt 0.4]
|
||
[charaMove D 0,-60 0.2]
|
||
[wt 0.2]
|
||
[charaFadeout D 0.2]
|
||
[wt 1.0]
|
||
[charaFace G 0]
|
||
[charaFadein G 0.1 -256,-50]
|
||
[charaFace A 1]
|
||
[charaFadein A 0.1 256,-50]
|
||
[wt 0.5]
|
||
[bgmStop BGM_MIZUGIKENGOU 2.0]
|
||
[wt 1.0]
|
||
|
||
[fadeout white 0.5]
|
||
[wait fade]
|
||
|
||
[cameraFilter normal]
|
||
[pictureFrame]
|
||
[charaFadeout A 0.1]
|
||
[charaSet G 3040000 1 Lambda]
|
||
[charaDepth G 3]
|
||
[charaTalk on]
|
||
|
||
[scene 147101]
|
||
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 -170,-80]
|
||
[charaFace G 0]
|
||
[charaFadein G 0.1 1]
|
||
[wt 0.4]
|
||
|
||
[fadein white 0.5]
|
||
[wait fade]
|
||
|
||
[charaFace G 1]
|
||
[bgm BGM_EVENT_25 0.1]
|
||
|
||
@Lambda
|
||
So you're that Con. I can't really tell you apart, so I didn't know.
|
||
[k]
|
||
|
||
@Lambda
|
||
Me saving you twice was just a coincidence. But, hey, these things happen.
|
||
[k]
|
||
|
||
@Lambda
|
||
The important thing is you're still alive.
|
||
[k]
|
||
|
||
[charaFace C 6]
|
||
|
||
@C:Con
|
||
So here! It's to thank you! You're so pretty, Lam-Lam!
|
||
[k]
|
||
|
||
[charaFace G 7]
|
||
|
||
@Lambda
|
||
Oh yes. I'll happily take the flower.
|
||
[k]
|
||
|
||
[charaMoveReturn G 0,-7 0.7]
|
||
|
||
@Lambda
|
||
Presents from fans are as precious to me as jewels. I'll cherish it.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk off]
|
||
[se adm58]
|
||
[charaFace C 1]
|
||
[charaMoveReturn C -170,-73 0.4]
|
||
[wt 0.2]
|
||
[charaFadeout C 0.2]
|
||
[wt 0.3]
|
||
[charaFadein C 0.1 170,-80]
|
||
[charaMoveReturn C 170,-73 0.4]
|
||
[wt 0.2]
|
||
[charaFadeout C 0.2]
|
||
[wt 0.3]
|
||
[charaFadein C 0.1 -170,-80]
|
||
[charaMoveReturn C -170,-73 0.4]
|
||
[wt 0.2]
|
||
[charaFadeout C 0.2]
|
||
[wt 0.3]
|
||
[charaFadein C 0.1 170,-80]
|
||
[charaMoveReturn C 170,-73 0.4]
|
||
[wt 0.2]
|
||
[seStop adm58 0.2]
|
||
[charaFadeout C 0.2]
|
||
[wt 0.3]
|
||
[charaFadeTime N 0.2 0.6]
|
||
[charaFace G 1]
|
||
|
||
@Lambda
|
||
(...Hehe. These things are no Leviathans, but they're still pretty cute.)
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout N 0.1]
|
||
[wt 0.1]
|
||
[charaFace G 0]
|
||
[wt 1.0]
|
||
[charaFace G 1]
|
||
|
||
@Lambda
|
||
Here. It's not much, but let me thank you for your thank-you.
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@C:Con
|
||
Wa?
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 0]
|
||
[charaFadein G 0.1 1]
|
||
|
||
@Lambda
|
||
I had a spare ribbon in my parka pocket. Come here.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk off]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 -170,-80]
|
||
[charaFace G 0]
|
||
[charaFadein G 0.1 1]
|
||
[wt 0.4]
|
||
[charaMove C -160,-40 0.7]
|
||
[se adm58 0.4]
|
||
[wt 0.7]
|
||
[seStop adm58 0.2]
|
||
[wt 0.3]
|
||
[charaTalk on]
|
||
[charaFace G 4]
|
||
|
||
@Lambda
|
||
Um... I'm not too good with my hands, but I should at least be able to manage this...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout C 0.2]
|
||
[charaFadeout G 0.2]
|
||
[wt 0.4]
|
||
[se ade385]
|
||
[wt 0.5]
|
||
|
||
[seStop ade385 0.3]
|
||
[charaSet C 1098231710 1 Con3]
|
||
[charaDepth C 6]
|
||
[wt 0.4]
|
||
|
||
[charaTalk off]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.2 -160,-40]
|
||
[charaFace G 0]
|
||
[charaFadein G 0.2 1]
|
||
[wt 1.4]
|
||
[charaTalk on]
|
||
[charaTalk G]
|
||
[charaFace G 1]
|
||
|
||
@Lambda
|
||
There. Now I can tell you apart from the others.
|
||
[k]
|
||
|
||
@Lambda
|
||
Consider it a bonus for being the first member of my fan club on this island.
|
||
[k]
|
||
|
||
@Lambda
|
||
Much more practical than blowing you a kiss, right?
|
||
[k]
|
||
|
||
[charaFace C 6]
|
||
|
||
@C:Con
|
||
Waha! This is great! Thanks!
|
||
[k]
|
||
|
||
[charaFace G 6]
|
||
|
||
@Lambda
|
||
Yes, yes, you're welcome.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk off]
|
||
[se adm58 0.3]
|
||
[seStop adm58 3.0]
|
||
[charaFace C 1]
|
||
[charaMoveReturn C -160,-33 0.4]
|
||
[wt 0.2]
|
||
[charaFadeout C 0.2]
|
||
[wt 0.3]
|
||
[charaFadein C 0.1 140,-60]
|
||
[charaMoveReturn C 140,-53 0.4]
|
||
[wt 0.2]
|
||
[charaFadeout C 0.2]
|
||
[wt 0.3]
|
||
[charaFadein C 0.1 -190,-40]
|
||
[charaMoveReturn C -190,-33 0.4]
|
||
|
||
[bgmStop BGM_EVENT_25 2.0]
|
||
[fadeout black 2.0]
|
||
[wt 0.2]
|
||
[charaFadeout C 0.2]
|
||
[wt 0.3]
|
||
[charaFadein C 0.1 190,-20]
|
||
[charaMoveReturn C 190,-13 0.4]
|
||
[wt 0.2]
|
||
[charaFadeout C 0.2]
|
||
[wt 0.3]
|
||
[charaFadein C 0.1 -160,20]
|
||
[charaMoveReturn C -160,27 0.4]
|
||
[wt 0.2]
|
||
[charaFadeout C 0.2]
|
||
[wt 0.3]
|
||
[charaFadein C 0.1 160,-20]
|
||
[charaMoveReturn C 160,-13 0.4]
|
||
[wait fade]
|
||
[wt 0.5]
|
||
[soundStopAll]
|
||
[end]
|