fgo-game-data/ScriptActionEncrypt/94/9406/9406880720.txt
2024-03-29 09:05:40 +00:00

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94-06-88-07-2-0
[soundStopAll]
[enableFullScreen]
[ifClear 60068801]
[charaSet A 1098237900 1 Con]
[charaSet B 1098237900 1 Con2]
[flag Seisaku_B 1]
[ifClear 60068802]
[charaSet A 1098237910 1 Con]
[charaSet B 1098237910 1 Con2]
[flag Seisaku_B 1]
[ifClear 60068803]
[charaSet A 1098237920 1 Con]
[charaSet B 1098237920 1 Con2]
[flag Seisaku_B 1]
[ifClear 60068804]
[charaSet A 1098238000 1 Con]
[charaSet B 1098238000 1 Con2]
[flag Seisaku_B 2]
[ifClear 60068805]
[charaSet A 1098238010 1 Con]
[charaSet B 1098238010 1 Con2]
[flag Seisaku_B 2]
[ifClear 60068806]
[charaSet A 1098238020 1 Con]
[charaSet B 1098238020 1 Con2]
[flag Seisaku_B 2]
[ifClear 60068807]
[charaSet A 1098238100 1 Con]
[charaSet B 1098238100 1 Con2]
[flag Seisaku_B 3]
[ifClear 60068808]
[charaSet A 1098238110 1 Con]
[charaSet B 1098238110 1 Con2]
[flag Seisaku_B 3]
[ifClear 60068809]
[charaSet A 1098238120 1 Con]
[charaSet B 1098238120 1 Con2]
[flag Seisaku_B 3]
[else]
[charaSet A 1098237900 1 Con]
[charaSet B 1098237900 1 Con2]
[flag Seisaku_B 1]
[endIf]
[charaSet C 1098231700 1 Con3]
[charaSet D 1098229600 1 Bunyip]
[charaSet E 3038000 1 "Nagao Kagetora"]
[charaSet F 99502600 1 Mash]
[charaSet G 3040001 1 Lambda]
[charaSet H 1053900 1 "Trưng Trắc"]
[charaSet I 1053910 1 "Trưng Nhị"]
[charaSet J 6027000 1 "Wu Zetian"]
[charaSet K 3032000 1 Ereshkigal]
[charaSet L 1098124510 1 "Da Vinci"]
[charaSet M 1098124500 1 "Effect Dummy"]
[imageSet N back10000 1]
[charaScale N 1.1]
[branch lblClear_B1_1 Seisaku_B 1]
[branch lblClear_B2_1 Seisaku_B 2]
[branch lblClear_B3_1 Seisaku_B 3]
[label lblClear_B1_1]
[charaSet O 1098237800 1 Con4]
[branch lblConf1]
[label lblClear_B2_1]
[charaSet O 1098237810 1 Con4]
[branch lblConf1]
[label lblClear_B3_1]
[charaSet O 1098237820 1 Con4]
[branch lblConf1]
[label lblConf1]
[charaDepth N 2]
[charaDepth G 3]
[charaPut M 1200,1200]
[charaEffect M bit_talk_10_LowLevel]
[charaDepth D 2]
[scene 147700]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_80 0.1]
[charaTalk depthOff]
[charaTalk off]
[charaDepth A 5]
[charaDepth B 4]
[charaDepth C 6]
[charaFace A 0]
[charaFadein A 0.1 0,-65]
[wt 0.4]
[charaFace D 0]
[charaFadein D 0.1 -100,0]
[charaEffect D bit_talk_quickmove]
[se ad681]
[wt 0.2]
[charaMoveReturn D -100,10 0.4]
[wt 0.2]
[se adm27]
[charaShake A 0.05 4 4 0.7]
[wt 0.1]
[seStop adm27 0.4]
[se ad170 0.6]
[wt 0.1]
[cueSe SE_22 22_ade701]
[wt 1.2]
[cueSeStop 22_ade701 0.3]
[charaTalk on]
[charaTalk A]
[charaFace A 5]
Con
I, I, I'm not giving up!
[k]
[charaFadeout D 0.1]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 14]
[charaFadein E 0.1 1]
Nagao Kagetora
Ahahahaha! Splendid! Now THAT is resolve!
[k]
[charaFace E 13]
Nagao Kagetora
Very well then... Gallop, Houshou Tsukige! Bishamonten's protection is with us!
[k]
[se ad39]
[charaEffect E bit_talk_36]
Nagao Kagetora
Bishamonten's Eight Aspect Rotating Formation!
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.1]
[charaEffectDestroy E bit_talk_36]
[se ad646]
[wt 1.0]
[charaTalk off]
[charaFace A 0]
[charaFadein A 0.1 0,-65]
[charaFace D 0]
[charaFadein D 0.1 -100,0]
[wt 0.2]
[seStop ad646 0.7]
[charaEffect D bit_talk_14]
[se bac139]
[se bac138]
[charaShake D 0.05 4 4 0.4]
[wt 0.4]
[charaTalk on]
Bunyip
BRAAAaaah!!!
[k]
[messageOff]
[se ad75]
[charaMove A 0,-135 0.5]
[wt 0.3]
[seStop ad75 1.0]
[charaFadeout A 0.5]
[wt 0.3]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 13]
[charaFadein E 0.1 1]
Nagao Kagetora
Now! Both flanks, charge!
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk off]
[charaFace D 0]
[charaFadein D 0.1 1]
[wt 0.4]
[charaScale A 1.1]
[charaScale B 1.1]
[se bac1]
[wt 0.1]
[charaFace A 0]
[charaFadein A 0.4 -256,-170]
[charaFace B 0]
[charaFadein B 0.4 256,-170]
[charaMoveScale A 0.9 0.4]
[charaMove A -200,-150 0.4]
[charaMoveScale B 0.9 0.4]
[charaMove B 200,-150 0.4]
[wt 0.4]
[seStop adm59 0.2]
[branch lblClear_B3_2 Seisaku_B 3]
[se bac141]
[se bac142]
[branch lblConf2]
[label lblClear_B3_2]
[se bac145]
[se bac146]
[branch lblConf2]
[label lblConf2]
[charaEffect D bit_talk_14]
[charaShake D 0.05 4 4 0.4]
[wt 0.4]
[se ad773]
[wt 1.4]
[charaMove D 0,-10 0.2]
[wt 0.2]
[se ad34]
[cueSe SE_21 21_ad1074]
[charaFadeout D 0.2]
[wt 1.0]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[cueSe SE_22 22_ade699]
[backEffect bit_talk_kira_lp]
[wt 1.5]
[backEffectStop bit_talk_kira_lp]
[charaScale C 0.9]
[charaFace C 0]
[charaFadein C 0.2 0,-70]
[charaMove C 0,-30 0.2]
[wt 0.2]
[charaMove C 0,-50 0.2]
[wt 1.2]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk E]
[charaFace E 6]
[charaFadein E 0.1 1]
Nagao Kagetora
Ahahahaha! Well done! That was magnificent!
[k]
[bgmStop BGM_EVENT_80 1.0]
[charaFadeout E 0.1]
[wt 0.1]
[charaPut M 1]
[charaTalk F]
[charaFace F 7]
[charaFadein F 0.1 1]
Mash
It looks like that was the last bunyip. Which means[line 2]
[k]
1Mission accomplished! Way to go, everyone!
2We did it! Nice work, guys!
[messageOff]
[charaFadeout F 0.1]
[wt 0.1]
[charaPut M 1200,1200]
[bgm BGM_EVENT_4 0.1]
[charaScale A 1.0]
[charaScale B 1.0]
[charaScale C 1.0]
[charaTalk off]
[charaFace C 1]
[charaFadein C 0.1 1]
[charaFace A 1]
[charaFadeinFSL A 0.1 -256,0]
[charaFace B 1]
[charaFadeinFSR B 0.1 256,0]
[wt 0.1]
[cueSe SE_22 22_ade697]
[charaMoveReturn C 0,7 0.4]
[wt 0.1]
[charaMoveReturnFSL A -256,10 0.4]
[wt 0.2]
[charaMoveReturnFSR B 256,7 0.4]
[wt 0.1]
[cueSe SE_22 22_ade697]
[charaMoveReturn C 0,7 0.4]
[wt 0.1]
[charaMoveReturnFSL A -256,10 0.4]
[wt 0.2]
[charaMoveReturnFSR B 256,7 0.4]
[wt 0.5]
[charaFadeout C 0.1]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk G]
[charaFace G 6]
[charaFadein G 0.1 1]
Lambda
Not the most elaborate show, ever since the outfits were changed, but I guess it went well enough.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaDepth H 2]
[charaDepth I 1]
[charaTalk H]
[charaFace I 0]
[charaFadein I 0.1 1]
[charaFace H 1]
[charaFadein H 0.1 1]
Trưng Trắc
Oh yes. And we managed to rescue all the Con that got eaten, too.
[k]
Trưng Trắc
I think we can safely say we've reclaimed this territory from the bunyip, and peace has returned.
[k]
[charaFace H 4]
Trưng Trắc
But, we can't let this success go to our heads, either.
[k]
Trưng Trắc
Now that things are changing, we'll have more to be wary of.
[k]
[charaTalk I]
Trưng Nhị
Yeah. Just because we get rid of the water monsters now doesn't mean new ones won't take their place.
[k]
Trưng Nhị
It's great that we've expanded the safe zone...
[k]
Trưng Nhị
...but it also means we have that much more territory to watch over.
[k]
[charaFadeout I 0.1]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk J]
[charaFace J 0]
[charaFadein J 0.1 1]
Wu Zetian
Indeed. As they say, the larger the land, the harder it is to defend.
[k]
[charaFace J 1]
Wu Zetian
At least for most people. I, on the other hand, was the great Empress Regnant who unified all of China's massive territory perfectly.
[k]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk K]
[charaFace K 4]
[charaFadein K 0.1 1]
Ereshkigal
I know what you mean. It's so hard to watch over the entire underworld all by myself.
[k]
Ereshkigal
The Gallû Spirits can help, but they can't change the fact that my workload only goes up, not down.
[k]
[charaFadeout K 0.1]
[wt 0.1]
[charaPut M 1]
[charaTalk L]
[charaFace L 7]
[charaFadein L 0.1 1]
Da Vinci
True, we'll need to think about how to keep all this territory safe once things have settled down.
[k]
Da Vinci
But for now, our first priority is setting up patrols and investigating this area. I'll arrange more helpers for that.
[k]
[charaFace L 0]
Da Vinci
In the meantime, why don't you guys head back to your base for a well-earned break?
[k]
[charaFace L 1]
Da Vinci
You have some coconut juice ready to go to celebrate, right? Man, that sounds delicious!
[k]
[messageOff]
[bgmStop BGM_EVENT_4 1.0]
[fadeout black 1.0]
[wait fade]
[charaPut M 1200,1200]
[charaFadeout L 0.1]
[charaSet G 3040000 1 Lambda]
[charaDepth G 3]
[scene 147101]
[wt 1.5]
[fadein black 1.0]
[wait fade]
[se ad218]
[wt 1.5]
[seStop ad218 2.0]
[charaTalk G]
[charaFace G 6]
[charaFadein G 0.4 1]
[wt 0.4]
[bgm BGM_MIZUGIKENGOU 0.1]
Lambda
Phew. This may not be as good as my usual postvictory cocktail, but this coconut juice is all right.
[k]
[messageOff]
[charaFace C 0]
[charaFadeinFSL C 0.1 -512,0]
[charaMoveFSL C -500,0 0.7]
[wt 1.0]
[charaMoveFSL C -750,0 0.2]
[charaFadeout C 0.2]
[wt 0.4]
[charaFace G 0]
Lambda
...Hm?
[k]
[messageOff]
[charaFace C 0]
[charaFadeinFSR C 0.1 512,0]
[charaMoveFSR C 500,0 0.7]
[wt 1.0]
[charaMoveFSR C 750,0 0.2]
[charaFadeout C 0.2]
[wt 0.4]
[charaFace G 4]
Lambda
What is[line 2]
[k]
[messageOff]
[charaFace C 6]
[charaFadein C 0.1 -180,250]
[charaMove C -180,200 0.7]
[wt 1.0]
[charaFace G 1]
Lambda
...What are you doing?
[k]
[messageOff]
[charaMove C -180,-80 0.7]
[charaFace C 3]
[se ad75]
[wt 0.8]
[seStop ad75 0.2]
[wt 0.2]
CCon
Wah.
[k]
[charaFace C 0]
CCon
...
[k]
[charaFace G 1]
Lambda
You've been skulking about for a while now, haven't you?
[k]
Lambda
But I know why. Go on, let's have it.
[k]
[charaFace C 0]
[charaMove C -170,-80 0.4]
[cueSe SE_22 22_ade695]
CCon
Here. I got this for you.
[k]
[charaFace G 1]
Lambda
Aww, this is a beautiful flower.
[k]
[charaFace G 10]
Lambda
I used to think these kinds of straightforward displays of support were silly, but now, I like them.
[k]
[charaFace G 11]
Lambda
Thank you, shy one.
[k]
Lambda
So, you're a fan, hm? Well, I can't blame you. Even the Con must be enthralled by my bright, shining stardo[line 2]
[k]
[charaFace C 0]
CCon
Yeah, but maybe not?
[k]
[charaFace G 0]
Lambda
Hmm?
[k]
CCon
This is a thank-you. You saved me. Twice.
[k]
CCon
Without you, I would've been monster chow.
[k]
[charaFace G 0]
Lambda
Twice?[sr]...Ohhh.
[k]
[messageOff]
[se ad592]
[bgm BGM_MIZUGIKENGOU 0.5 0.5]
[fadeout white 0.5]
[wait fade]
[charaFadeout C 0.1]
[charaFadeout G 0.1]
[cameraFilter gray]
[charaSet G 3040001 1 Lambda]
[charaDepth G 3]
[charaDepth O 6]
[charaTalk off]
[pictureFrame cut063_cinema]
[scene 147700]
[charaFace O 0]
[charaFadein O 0.1 0,-50]
[wt 0.4]
[bgm BGM_MIZUGIKENGOU 0.5 1.0]
[fadein white 0.5]
[wait fade]
[wt 0.4]
[charaFace D 0]
[charaFadein D 0.1 -64,-50]
[charaEffect D bit_talk_quickmove]
[wt 0.2]
[charaMove D -64,-40 0.2]
[wt 0.1]
[cameraMove 0.2 -50,0 1.1]
[wt 0.1]
[charaEffect D bit_talk_14]
[wt 0.1]
[charaFadeout D 0.4]
[charaMove D -94,-40 0.4]
[charaShake D 0.05 4 4 0.2]
[wt 0.7]
[cameraHome 0.2]
[charaFadeout O 0.2]
[wt 0.6]
[charaFace O 6]
[charaFadein O 0.1 0,-50]
[wt 1.5]
[bgm BGM_MIZUGIKENGOU 0.5 0.5]
[fadeout white 0.5]
[se ad592]
[wait fade]
[charaFadeout O 0.1]
[scene 147700]
[charaFace D 2]
[charaFadein D 0.1 0,-50]
[wt 0.4]
[bgm BGM_MIZUGIKENGOU 0.5 1.0]
[fadein white 0.5]
[wait fade]
[wt 0.4]
[charaEffect D bit_talk_14]
[wt 0.1]
[charaShake D 0.05 4 4 0.4]
[wt 0.4]
[charaMove D 0,-60 0.2]
[wt 0.2]
[charaFadeout D 0.2]
[wt 1.0]
[charaFace G 0]
[charaFadein G 0.1 -256,-50]
[charaFace A 1]
[charaFadein A 0.1 256,-50]
[wt 0.5]
[bgmStop BGM_MIZUGIKENGOU 2.0]
[wt 1.0]
[fadeout white 0.5]
[wait fade]
[cameraFilter normal]
[pictureFrame]
[charaFadeout A 0.1]
[charaSet G 3040000 1 Lambda]
[charaDepth G 3]
[charaTalk on]
[scene 147101]
[charaFace C 0]
[charaFadein C 0.1 -170,-80]
[charaFace G 0]
[charaFadein G 0.1 1]
[wt 0.4]
[fadein white 0.5]
[wait fade]
[charaFace G 1]
[bgm BGM_EVENT_25 0.1]
Lambda
So you're that Con. I can't really tell you apart, so I didn't know.
[k]
Lambda
Me saving you twice was just a coincidence. But, hey, these things happen.
[k]
Lambda
The important thing is you're still alive.
[k]
[charaFace C 6]
CCon
So here! It's to thank you! You're so pretty, Lam-Lam!
[k]
[charaFace G 7]
Lambda
Oh yes. I'll happily take the flower.
[k]
[charaMoveReturn G 0,-7 0.7]
Lambda
Presents from fans are as precious to me as jewels. I'll cherish it.
[k]
[messageOff]
[charaTalk off]
[se adm58]
[charaFace C 1]
[charaMoveReturn C -170,-73 0.4]
[wt 0.2]
[charaFadeout C 0.2]
[wt 0.3]
[charaFadein C 0.1 170,-80]
[charaMoveReturn C 170,-73 0.4]
[wt 0.2]
[charaFadeout C 0.2]
[wt 0.3]
[charaFadein C 0.1 -170,-80]
[charaMoveReturn C -170,-73 0.4]
[wt 0.2]
[charaFadeout C 0.2]
[wt 0.3]
[charaFadein C 0.1 170,-80]
[charaMoveReturn C 170,-73 0.4]
[wt 0.2]
[seStop adm58 0.2]
[charaFadeout C 0.2]
[wt 0.3]
[charaFadeTime N 0.2 0.6]
[charaFace G 1]
Lambda
(...Hehe. These things are no Leviathans, but they're still pretty cute.)
[k]
[messageOff]
[charaFadeout N 0.1]
[wt 0.1]
[charaFace G 0]
[wt 1.0]
[charaFace G 1]
Lambda
Here. It's not much, but let me thank you for your thank-you.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
CCon
Wa?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
Lambda
I had a spare ribbon in my parka pocket. Come here.
[k]
[messageOff]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk off]
[charaFace C 0]
[charaFadein C 0.1 -170,-80]
[charaFace G 0]
[charaFadein G 0.1 1]
[wt 0.4]
[charaMove C -160,-40 0.7]
[se adm58 0.4]
[wt 0.7]
[seStop adm58 0.2]
[wt 0.3]
[charaTalk on]
[charaFace G 4]
Lambda
Um... I'm not too good with my hands, but I should at least be able to manage this...
[k]
[messageOff]
[charaFadeout C 0.2]
[charaFadeout G 0.2]
[wt 0.4]
[se ade385]
[wt 0.5]
[seStop ade385 0.3]
[charaSet C 1098231710 1 Con3]
[charaDepth C 6]
[wt 0.4]
[charaTalk off]
[charaFace C 0]
[charaFadein C 0.2 -160,-40]
[charaFace G 0]
[charaFadein G 0.2 1]
[wt 1.4]
[charaTalk on]
[charaTalk G]
[charaFace G 1]
Lambda
There. Now I can tell you apart from the others.
[k]
Lambda
Consider it a bonus for being the first member of my fan club on this island.
[k]
Lambda
Much more practical than blowing you a kiss, right?
[k]
[charaFace C 6]
CCon
Waha! This is great! Thanks!
[k]
[charaFace G 6]
Lambda
Yes, yes, you're welcome.
[k]
[messageOff]
[charaTalk off]
[se adm58 0.3]
[seStop adm58 3.0]
[charaFace C 1]
[charaMoveReturn C -160,-33 0.4]
[wt 0.2]
[charaFadeout C 0.2]
[wt 0.3]
[charaFadein C 0.1 140,-60]
[charaMoveReturn C 140,-53 0.4]
[wt 0.2]
[charaFadeout C 0.2]
[wt 0.3]
[charaFadein C 0.1 -190,-40]
[charaMoveReturn C -190,-33 0.4]
[bgmStop BGM_EVENT_25 2.0]
[fadeout black 2.0]
[wt 0.2]
[charaFadeout C 0.2]
[wt 0.3]
[charaFadein C 0.1 190,-20]
[charaMoveReturn C 190,-13 0.4]
[wt 0.2]
[charaFadeout C 0.2]
[wt 0.3]
[charaFadein C 0.1 -160,20]
[charaMoveReturn C -160,27 0.4]
[wt 0.2]
[charaFadeout C 0.2]
[wt 0.3]
[charaFadein C 0.1 160,-20]
[charaMoveReturn C 160,-13 0.4]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]