974 lines
17 KiB
Plaintext
974 lines
17 KiB
Plaintext
|
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$94-06-88-14-1-0
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 99502600 1 Mash]
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[charaSet B 6027000 1 "Wu Zetian"]
|
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[charaSet C 1053900 1 "Trưng Trắc"]
|
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[charaSet D 1098229100 1 Elder]
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[charaSet E 1098124510 1 "Da Vinci"]
|
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[charaSet F 3032000 1 Ereshkigal]
|
||
[charaSet G 3040001 1 Lambda]
|
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[charaSet H 1053910 1 "Trưng Nhị"]
|
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[charaSet I 3046001 1 Vritra]
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|
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[ifClear 60068801]
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[charaSet J 1098237900 1 Con]
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[charaSet K 1098237900 1 Con2]
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[charaSet L 1098231710 1 Con3]
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|
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[ifClear 60068802]
|
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[charaSet J 1098237910 1 Con]
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[charaSet K 1098237910 1 Con2]
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[charaSet L 1098231710 1 Con3]
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|
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[ifClear 60068803]
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[charaSet J 1098237920 1 Con]
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[charaSet K 1098237920 1 Con2]
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[charaSet L 1098231710 1 Con3]
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|
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[ifClear 60068804]
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[charaSet J 1098238000 1 Con]
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[charaSet K 1098238000 1 Con2]
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[charaSet L 1098231710 1 Con3]
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|
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[ifClear 60068805]
|
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[charaSet J 1098238010 1 Con]
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[charaSet K 1098238010 1 Con2]
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[charaSet L 1098231710 1 Con3]
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|
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[ifClear 60068806]
|
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[charaSet J 1098238020 1 Con]
|
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[charaSet K 1098238020 1 Con2]
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[charaSet L 1098231710 1 Con3]
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|
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[ifClear 60068807]
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[charaSet J 1098238100 1 Con]
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[charaSet K 1098238100 1 Con2]
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[charaSet L 1098231710 1 Con3]
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|
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[ifClear 60068808]
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[charaSet J 1098238110 1 Con]
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[charaSet K 1098238110 1 Con2]
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[charaSet L 1098231710 1 Con3]
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|
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[ifClear 60068809]
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[charaSet J 1098238120 1 Con]
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[charaSet K 1098238120 1 Con2]
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[charaSet L 1098231710 1 Con3]
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[else]
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[charaSet J 1098237900 1 Con]
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[charaSet K 1098237900 1 Con2]
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[charaSet L 1098231710 1 Con3]
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[endIf]
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[ifClear 60068810]
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[charaSet M 1098238610 1 "Supercar 1 Bottom"]
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[charaSet N 1098238610 1 "Supercar 2 Bottom"]
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[charaSet O 1098238610 1 "Supercar 3 Bottom"]
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[charaSet P 1098238600 1 "Supercar 1 Top"]
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[charaSet Q 1098238600 1 "Supercar 2 Top"]
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[charaSet R 1098238600 1 "Supercar 3 Top"]
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[charaDepth P 7]
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[charaDepth Q 8]
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[charaDepth R 9]
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[flag Seisaku_F 1]
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[ifClear 60068811]
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[charaSet M 1098238710 1 "Mechanical Bull 1 Bottom"]
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[charaSet N 1098238710 1 "Mechanical Bull 2 Bottom"]
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[charaSet O 1098238710 1 "Mechanical Bull 3 Bottom"]
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[charaSet P 1098238700 1 "Mechanical Bull 1 Top"]
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[charaSet Q 1098238700 1 "Mechanical Bull 2 Top"]
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[charaSet R 1098238700 1 "Mechanical Bull 3 Top"]
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[charaDepth P 7]
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[charaDepth Q 8]
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[charaDepth R 9]
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[flag Seisaku_F 2]
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|
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[ifClear 60068812]
|
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[charaSet M 1098238810 1 "Vimana 1 Bottom"]
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[charaSet N 1098238810 1 "Vimana 2 Bottom"]
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[charaSet O 1098238810 1 "Vimana 3 Bottom"]
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[charaSet P 1098238800 1 "Vimana 1 Top"]
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[charaSet Q 1098238800 1 "Vimana 2 Top"]
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[charaSet R 1098238800 1 "Vimana 3 Top"]
|
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[charaDepth P 1]
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[charaDepth Q 2]
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[charaDepth R 3]
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[flag Seisaku_F 3]
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[else]
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[charaSet M 1098238610 1 "Supercar 1 Bottom"]
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[charaSet N 1098238610 1 "Supercar 2 Bottom"]
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[charaSet O 1098238610 1 "Supercar 3 Bottom"]
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[charaSet P 1098238600 1 "Supercar 1 Top"]
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[charaSet Q 1098238600 1 "Supercar 2 Top"]
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[charaSet R 1098238600 1 "Supercar 3 Top"]
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[charaDepth P 7]
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[charaDepth Q 8]
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[charaDepth R 9]
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[flag Seisaku_F 1]
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[endIf]
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[charaDepth J 4]
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[charaDepth K 5]
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[charaDepth L 6]
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[charaDepth M 1]
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[charaDepth N 2]
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[charaDepth O 3]
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[charaSet S 1098229900 1 Rusalka]
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[charaSet T 1098229900 1 Rusalka2]
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[charaSet U 1098229900 1 Rusalka3]
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[charaSet V 1098124500 1 "Effect Dummy"]
|
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[imageSet W back10000 1]
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[sceneSet X 147400 1]
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[charaScale X 1.5]
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[charaDepth W 2]
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[charaDepth E 3]
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[charaDepth F 3]
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|
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[charaTalk depthOff]
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|
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[charaPut V 1200,1200]
|
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[charaEffect V bit_talk_10_LowLevel]
|
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[pictureFrame cut063_cinema]
|
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[scene 147500]
|
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[fadein black 1.5]
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[wait fade]
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[bgm BGM_MAP_5 0.1]
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@Mash
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Once we solved the Con housing problem, we decided to move on to the fourth area.
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[k]
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[messageOff]
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[charaTalk off]
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[charaFace J 0]
|
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[charaFadein J 0.7 0,-50]
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[charaFadein M 0.7 0,-50]
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[charaFadein P 0.7 0,-50]
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[wt 1.2]
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@Mash
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The Con, finally outfitted with quality weapons, durable armor, and vehicles that kept them in high spirits...
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[k]
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@Mash
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...seemed confident in their ability to tackle whatever came next.
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[k]
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@Mash
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Even with the reports of yet another unfamiliar water monster in the next area, we couldn't let our fears get the better of us.
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[k]
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@Mash
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And so, they set out to execute the plan, keeping vigilant and trusting their experience up to this point. However...
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[k]
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[messageOff]
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[bgmStop BGM_MAP_5 1.5]
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[fadeout black 1.5]
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[wait fade]
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[charaFadeout J 0.1]
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[charaFadeout M 0.1]
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[charaFadeout P 0.1]
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[charaTalk depthOn]
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[pictureFrame]
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[scene 147300]
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[wt 1.5]
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[fadein black 1.5]
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[wait fade]
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|
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[charaTalk on]
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|
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[charaPut V 1]
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[charaTalk A]
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[charaFace A 4]
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[charaFadein A 0.1 1]
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@Mash
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...
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaPut V 1200,1200]
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|
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[bgm BGM_EVENT_70 0.1]
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|
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[charaTalk B]
|
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[charaFace B 4]
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[charaFadein B 0.1 1]
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|
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@Wu Zetian
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(Sigh) I do hate turning tail and running away.
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[k]
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[charaFace B 2]
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@Wu Zetian
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Still, at least we did not suffer too many casualties, which makes this more of a strategic retreat!
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 5]
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[charaFadein C 0.1 176,0]
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@Trưng Trắc
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...It's not about the casualty count, Empress.
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[k]
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@Trưng Trắc
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The fact that there were casualties at all is something we need to reflect on.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 4]
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[charaFadein D 0.1 1]
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|
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@Elder
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Was it that bad?
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaPut V 1]
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[charaTalk E]
|
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[charaFace E 14]
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[charaFadein E 0.1 1]
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@Da Vinci
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We couldn't do anything except run for it. Unfortunately, this next enemy's bad news, too.
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[k]
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[charaFace E 24]
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@Da Vinci
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I had this same thought when we faced the kelpie...but it looks like psychological attacks are the Con's weakness.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaPut V 1200,1200]
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[charaTalk F]
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[charaFace F 16]
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[charaFadein F 0.1 1]
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@Ereshkigal
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True, it does seem like they're too trusting for their own good sometimes.
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaPut V 1]
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[charaTalk A]
|
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[charaFace A 8]
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[charaFadein A 0.1 1]
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@Mash
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||
Yes, I think so too.
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[k]
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@Mash
|
||
The Con were instantly trapped in the enemy's tempo and helpless to break free...
|
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[k]
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|
||
[messageOff]
|
||
[bgmStop BGM_EVENT_70 1.0]
|
||
[wipeout circleIn 1.0 1]
|
||
[wait wipe]
|
||
[pictureFrame cut063_cinema]
|
||
[charaPut V 1200,1200]
|
||
[charaFadeout A 0.1]
|
||
[scene 147400]
|
||
[wt 1.0]
|
||
[wipein circleIn 1.0 1]
|
||
[wait wipe]
|
||
|
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@
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[align center]– Some Time Ago –[align]
|
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[k]
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|
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[messageOff]
|
||
[wt 0.4]
|
||
[charaDepth X 1]
|
||
[charaDepth S 2]
|
||
[charaFadein X 0.4 40,-100]
|
||
[charaMove X 60,-100 5.0]
|
||
[charaTalk S]
|
||
[charaFace S 5]
|
||
[charaFadein S 0.4 -200,-50]
|
||
[charaMove S -180,-50 5.0]
|
||
[wt 2.4]
|
||
[charaFadeout X 0.4]
|
||
[charaFadeout S 0.4]
|
||
[wt 0.4]
|
||
[charaMove S 0,0 0.1]
|
||
|
||
[bgm BGM_EVENT_81 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 5]
|
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[charaFadein F 0.1 0,-50]
|
||
|
||
@Ereshkigal
|
||
Those must be the new water monsters. They really do look like human women.
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[k]
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[charaFadeout F 0.1]
|
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[wt 0.1]
|
||
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[charaTalk G]
|
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[charaFace G 0]
|
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[charaFadein G 0.1 0,-50]
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|
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@Lambda
|
||
They've spotted us. Watch out for[line 2]Huh?
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[k]
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[messageOff]
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[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
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[charaTalk S]
|
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[charaFace S 0]
|
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[charaFadeinFSL S 0.4 -256,-50]
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[wt 1.0]
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|
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[cueSe SE_22 22_ade704]
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@S:???
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...
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[k]
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[messageOff]
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[charaTalk off]
|
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[charaFace T 0]
|
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[charaFadeinFSR T 0.4 256,-50]
|
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[wt 1.0]
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|
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[charaTalk on]
|
||
[cueSe SE_22 22_ade705]
|
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@T:???
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...!
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[k]
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||
[charaFadeout S 0.1]
|
||
[charaFadeout T 0.1]
|
||
[charaFadeout U 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 4]
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[charaFadein H 0.1 -196,-50]
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@Trưng Nhị
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Are they...singing?
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[k]
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[charaFadeout H 0.1]
|
||
[wt 0.1]
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||
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[charaTalk C]
|
||
[charaFace C 2]
|
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[charaFadein C 0.1 176,-50]
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|
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@Trưng Trắc
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That's not all. Look!
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[k]
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||
[messageOff]
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk off]
|
||
[se adm74]
|
||
[seVolume adm74 0.4 0.4]
|
||
[charaFace S 0]
|
||
[charaFadeinFSL S 0.1 -256,-50]
|
||
[charaFace T 0]
|
||
[charaFadeinFSR T 0.1 256,-50]
|
||
[wt 0.1]
|
||
[charaMoveReturnFSL S -246,-50 1.0]
|
||
[wt 0.5]
|
||
[charaMoveReturnFSR T 266,-50 1.0]
|
||
[wt 0.5]
|
||
[charaMoveReturnFSL S -266,-50 1.0]
|
||
[wt 0.5]
|
||
[charaMoveReturnFSR T 246,-50 1.0]
|
||
[wt 0.3]
|
||
[charaFadeout S 0.2]
|
||
[charaFadeout T 0.2]
|
||
[seStop adm74 0.4]
|
||
[wt 0.4]
|
||
|
||
[charaTalk on]
|
||
[charaTalk G]
|
||
[charaFace G 5]
|
||
[charaFadein G 0.1 0,-50]
|
||
|
||
@Lambda
|
||
They're dancing[line 2]making their water bodies ripple and sway...
|
||
[k]
|
||
|
||
@Lambda
|
||
That isn't just random movements that look like a dance. They're doing it on purpose; I can tell.
|
||
[k]
|
||
|
||
@Lambda
|
||
They're keeping to a rhythm and are conscious of every move they make, all the way down to the tips of their fingers.
|
||
[k]
|
||
|
||
@Lambda
|
||
They're using their bodies' undefined form to move about freely...calculating every move, even any droplets they may splash.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[bgmStop BGM_EVENT_81 1.0]
|
||
[charaTalk off]
|
||
[charaTalk depthOff]
|
||
[charaFace J 0]
|
||
[charaFadein J 0.4 -256,-50]
|
||
[charaFadein M 0.4 -256,-50]
|
||
[charaFadein P 0.4 -256,-50]
|
||
[wt 0.2]
|
||
[charaFace K 0]
|
||
[charaFadein K 0.4 256,-50]
|
||
[charaFadein N 0.4 256,-50]
|
||
[charaFadein Q 0.4 256,-50]
|
||
[wt 0.7]
|
||
[charaTalk on]
|
||
[charaTalk J]
|
||
|
||
@J:Con
|
||
Waha? That's beautiful.
|
||
[k]
|
||
|
||
[clear]
|
||
|
||
[charaTalk K]
|
||
|
||
@K:Con
|
||
Pretty voice...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk off]
|
||
[branch lblClear_F1 Seisaku_F 1]
|
||
[branch lblClear_F2 Seisaku_F 2]
|
||
[branch lblClear_F3 Seisaku_F 3]
|
||
|
||
[label lblClear_F1]
|
||
[se adm44 0.8]
|
||
[branch lblConf]
|
||
|
||
[label lblClear_F2]
|
||
[se ad710 0.2]
|
||
[branch lblConf]
|
||
|
||
[label lblClear_F3]
|
||
[se ade208 0.6]
|
||
[branch lblConf]
|
||
|
||
[label lblConf]
|
||
|
||
[charaMove J -192,-50 1.0]
|
||
[charaMove M -192,-50 1.0]
|
||
[charaMove P -192,-50 1.0]
|
||
[wt 0.2]
|
||
[charaMove K 192,-50 1.0]
|
||
[charaMove N 192,-50 1.0]
|
||
[charaMove Q 192,-50 1.0]
|
||
[wt 0.2]
|
||
[charaFadeout J 0.4]
|
||
[charaFadeout M 0.4]
|
||
[charaFadeout P 0.4]
|
||
[wt 0.2]
|
||
[charaFadeout K 0.4]
|
||
[charaFadeout N 0.4]
|
||
[charaFadeout Q 0.4]
|
||
[wt 0.2]
|
||
|
||
[seStop adm44 1.0]
|
||
[seStop ad710 1.0]
|
||
[seStop ade208 1.0]
|
||
[wt 0.7]
|
||
|
||
[bgm BGM_EVENT_80 0.1]
|
||
|
||
[charaTalk on]
|
||
[charaTalk B]
|
||
[charaFace B 2]
|
||
[charaFadein B 0.1 0,-50]
|
||
|
||
@Wu Zetian
|
||
Huh? Not again! Get back here!
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk I]
|
||
[charaFace I 14]
|
||
[charaFadein I 0.1 0,-50]
|
||
|
||
@Vritra
|
||
Weee. I don't know what's going on here, but I'm loving the show. I'm going to go watch up close.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[se ad443 0.6]
|
||
[seStop ad443 0.6]
|
||
[charaMoveScale I 0.9 0.4]
|
||
[charaMove I 0,-80 0.4]
|
||
[wt 0.4]
|
||
[charaMove I 0,-137 0.3]
|
||
[wt 0.1]
|
||
[se ad417 0.7]
|
||
[se ad36]
|
||
[charaFadeout I 0.2]
|
||
[wt 0.7]
|
||
[charaScale I 1.0]
|
||
|
||
[charaPut V 1]
|
||
[charaTalk A]
|
||
[charaFace A 2]
|
||
[charaFadein A 0.1 0,-50]
|
||
|
||
@Mash
|
||
Now Vritra's been sucked into the water, too! And after she came here to help...without being asked!
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
[charaPut V 1200,1200]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 2]
|
||
[charaFadein G 0.1 0,-50]
|
||
|
||
@Lambda
|
||
She calls THAT helping!?
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 2]
|
||
[charaFadein C 0.1 176,-50]
|
||
|
||
@Trưng Trắc
|
||
They got some of the Con, too!
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut V 1]
|
||
[charaTalk E]
|
||
[charaFace E 34]
|
||
[charaFadein E 0.1 0,-50]
|
||
|
||
@Da Vinci
|
||
This is just like what happened with the kelpie![wt 0.7][charaFace E 2][sr]...Looks like we've got no choice but to retreat!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[bgmStop BGM_EVENT_80 1.0]
|
||
[wipeout circleIn 1.0 1]
|
||
[wait wipe]
|
||
[pictureFrame]
|
||
[charaTalk depthOn]
|
||
[charaPut V 1200,1200]
|
||
[charaFadeout E 0.1]
|
||
[charaSet G 3040000 1 Lambda]
|
||
[charaSet B 1098236600 1 Anastasia]
|
||
[charaSet D 1098220000 1 Nero]
|
||
[charaSet J 1098237600 1 "Tomoe Gozen"]
|
||
[charaSet M 1098237700 1 Ganesha]
|
||
[charaSet N 1098169910 1 Osakabehime]
|
||
[charaSet O 1098203900 1 "Murasaki Shikibu"]
|
||
[scene 147300]
|
||
[wt 1.0]
|
||
[wipein circleIn 1.0 1]
|
||
[wait wipe]
|
||
|
||
[bgm BGM_EVENT_70 0.1]
|
||
|
||
[charaTalk I]
|
||
[charaFace I 4]
|
||
[charaFadein I 0.1 1]
|
||
|
||
@Vritra (Back Like Nothing Happened)
|
||
Hmm. I can't believe they managed to lure even me in with their singing and dancing. Those creatures are as cunning as Indra.
|
||
[k]
|
||
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 4]
|
||
[charaFadein F 0.1 1]
|
||
[charaFadeTime W 0.2 0.6]
|
||
|
||
@Ereshkigal
|
||
(I think it's more that you're just really, really vulnerable to that kind of temptation...)
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[charaFadeout W 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut V 1]
|
||
[charaTalk B]
|
||
[charaFace B 5]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Anastasia
|
||
Looks like it's up to me to fill you in again.
|
||
[k]
|
||
|
||
@Anastasia
|
||
Those monsters you saw today were probably rusalki.
|
||
[k]
|
||
|
||
@Anastasia
|
||
Their legend says they use singing and dancing to lure people in and pull them underwater.
|
||
[k]
|
||
|
||
@Anastasia
|
||
Some people think a rusalka is a vodyanoy's wife, but nobody knows for sure. I honestly don't care.
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 7]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Mash
|
||
Rusalka!
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 14]
|
||
[charaFadein E 0.1 1]
|
||
[charaFadeTime W 0.2 0.6]
|
||
|
||
@Da Vinci
|
||
(So they're from the same Eastern European region as the vodyanoy. I wonder if that means anything... Nah, probably not.)
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout E 0.1]
|
||
[charaFadeout W 0.1]
|
||
[wt 0.1]
|
||
[charaPut V 1200,1200]
|
||
|
||
[charaTalk L]
|
||
[charaFace L 0]
|
||
[charaFadein L 0.4 1]
|
||
[wt 0.4]
|
||
|
||
@L:Con
|
||
Helldyste.
|
||
[k]
|
||
|
||
[charaFadeout L 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth G 1]
|
||
[charaTalk G]
|
||
[charaFace L 0]
|
||
[charaFadeinFSL L 0.1 0]
|
||
[charaFace G 1]
|
||
[charaFadeinFSR G 0.1 2]
|
||
|
||
@Lambda
|
||
Oh. Hehe, you're all right. That's a relief.
|
||
[k]
|
||
|
||
[charaFace L 4]
|
||
|
||
@L:Con
|
||
It was close. I was almost lunch.
|
||
[k]
|
||
|
||
[charaFace L 6]
|
||
|
||
@L:Con
|
||
But I've already seen Lam-Lam! You're better than any monster!
|
||
[k]
|
||
|
||
[charaFace G 10]
|
||
|
||
@Lambda
|
||
Is that so?[sr]...I'm flattered.
|
||
[k]
|
||
|
||
[bgmStop BGM_EVENT_70 1.0]
|
||
[charaFace G 4]
|
||
|
||
@Lambda
|
||
Wait. Hold on. Does this mean if the Con know about other kinds of art and entertainment...
|
||
[k]
|
||
|
||
[charaFace G 0]
|
||
|
||
@Lambda
|
||
...they wouldn't be drawn to the rusalki's singing and dancing anymore?
|
||
[k]
|
||
|
||
[charaFadeout L 0.1]
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[bgm BGM_HALLOWEEN_2021_1 0.1]
|
||
|
||
[charaPut V 1]
|
||
[charaTalk E]
|
||
[charaFace E 0]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Da Vinci
|
||
Sounds like it. We just got a great hint.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
We're going to have to bolster the Con's resistance to the rusalki's singing and dancing, just like we did with the kelpie's cool factor.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
And to do that...I think we'll have to give them a little culture.
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
[charaPut V 1200,1200]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 6]
|
||
[charaFadein G 0.1 1]
|
||
|
||
@Lambda
|
||
Like my water-top ballet.
|
||
[k]
|
||
|
||
@Lambda
|
||
That's a good idea and all, but there are too many Con here for even me to give them a solid cultural education alone.
|
||
[k]
|
||
|
||
@Lambda
|
||
And even if I could, I don't want to cheapen my art with too many repeat performances. My rule is one show a day.
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut V 1]
|
||
[charaTalk E]
|
||
[charaFace E 14]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Da Vinci
|
||
Well then... I think we'll have to build some kind of cultural arts center.
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
[charaPut V 1200,1200]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 176,0]
|
||
|
||
@Trưng Trắc
|
||
That sounds fine to me, but exactly what sort of facility should we build?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut V 1]
|
||
[charaTalk D]
|
||
[charaFace D 7]
|
||
[charaFadein D 0.4 1]
|
||
[wt 0.4]
|
||
|
||
@Nero
|
||
Haaahahaha!
|
||
[k]
|
||
|
||
[charaFace D 6]
|
||
|
||
@Nero
|
||
So you wish to create a building to teach ignorant masses the glory of true entertainment?
|
||
[k]
|
||
|
||
@Nero
|
||
In a sense, that is exactly what I dedicated my entire reign to achieving!
|
||
[k]
|
||
|
||
@Nero
|
||
I speak, of course, of[line 2]
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk J]
|
||
[charaFace J 1]
|
||
[charaFadein J 0.4 1]
|
||
[wt 0.4]
|
||
|
||
@Tomoe Gozen
|
||
An arcade, yes? I am certain that must be it.
|
||
[k]
|
||
|
||
[charaFace J 2]
|
||
|
||
@Tomoe Gozen
|
||
For what better represents modern entertainment than a center for games of the video!?
|
||
[k]
|
||
|
||
[charaFadeout J 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk M]
|
||
[charaFace M 1]
|
||
[charaFadein M 0.1 1]
|
||
|
||
@Ganesha
|
||
Don't forget about VR and MMORPGs. You can forget everything in those worlds. Reality... Your weight...
|
||
[k]
|
||
|
||
[charaFadeout M 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk N]
|
||
[charaFace N 1]
|
||
[charaFadein N 0.1 1]
|
||
|
||
@Osakabehime
|
||
Deadlines...
|
||
[k]
|
||
|
||
[charaFadeout N 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 2]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Nero
|
||
No, no, no![messageShake 0.05 3 3 0.5] I am speaking of the theater, of course![sr]Now do not interrupt me again!
|
||
[k]
|
||
|
||
[charaFace D 5]
|
||
|
||
@Nero
|
||
Only in the theater can patrons enjoy singing, poetry, stage plays, concerts, and so much more.
|
||
[k]
|
||
|
||
@Nero
|
||
That is why a Golden Theater made by and for me is the only possible choice!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk O]
|
||
[charaFace O 6]
|
||
[charaFadein O 0.4 1]
|
||
[wt 0.4]
|
||
|
||
@Murasaki Shikibu
|
||
Oh gosh, oh gosh.
|
||
[k]
|
||
|
||
[charaFace O 3]
|
||
|
||
@Murasaki Shikibu
|
||
U-um, it may be presumptuous of me to suggest this...
|
||
[k]
|
||
|
||
[charaFace O 1]
|
||
|
||
@Murasaki Shikibu
|
||
...but I don't think any discussion of entertainment or culture would be complete without books and reading.
|
||
[k]
|
||
|
||
@Murasaki Shikibu
|
||
So, I guess what I'm trying to say is...it might be really nice to have a library...
|
||
[k]
|
||
|
||
[charaFadeout O 0.1]
|
||
[wt 0.1]
|
||
[charaPut V 1200,1200]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 0]
|
||
[charaFadein H 0.1 -196,0]
|
||
|
||
@Trưng Nhị
|
||
Games, books, song, and dance, huh? I can tell those all sound like fun.
|
||
[k]
|
||
|
||
[charaFace H 1]
|
||
|
||
@Trưng Nhị
|
||
I think the Con would probably enjoy any of those. They've always loved playing.
|
||
[k]
|
||
|
||
@Trưng Nhị
|
||
So just choose whichever one you'd prefer.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout H 0.2]
|
||
[wt 0.4]
|
||
|
||
?1:Hmm... What should it be...
|
||
?2:I think I have to go with...!
|
||
?!
|
||
|
||
|
||
|
||
[messageOff]
|
||
[bgmStop BGM_HALLOWEEN_2021_1 2.0]
|
||
[fadeout black 2.0]
|
||
[wait fade]
|
||
[wt 0.5]
|
||
[soundStopAll]
|
||
[end]
|