973 lines
14 KiB
Plaintext
973 lines
14 KiB
Plaintext
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$91-10-33-01-3-0
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[soundStopAll]
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[charaSet A 1033002 1 Sigurd]
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[charaSet B 98001000 1 Mash]
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[charaSet D 1008001 1 Siegfried]
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[charaSet E 5038000 1 Sieg]
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[charaSet F 1040000 1 "Katsushika Hokusai"]
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[charaSet G 8001000 1 "Dummy Effect 1"]
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[charaSet H 8001000 1 "Dummy Effect 2"]
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[charaSet I 8001000 1 "Dummy Effect 3"]
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[charaSet J 8001000 1 "Dummy Effect 4"]
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[charaSet K 8001000 1 "Dummy Effect 5"]
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[charaSet L 8001000 1 "Dummy Effect 6"]
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[charaSet O 8001000 1 "Dummy Effect 7"]
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[charaSet P 8001000 1 "Dummy Effect 8"]
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[charaPut G 2000,2000]
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[charaEffect G bit_talk_41]
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[charaPut H 2000,2000]
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[charaEffect H bit_talk_42 0,0 H]
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[charaDepth A 1]
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[charaDepth F 5]
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[charaDepth D 10]
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[charaDepth E 10]
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[branchQuestNotClear lblNotClear 3000303]
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[flag IsClear true]
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[branch lblConf]
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[label lblNotClear]
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[flag IsClear false]
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[label lblConf]
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[branch lblNotClear1 IsClear false]
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[scene 66800]
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[branch lblConf1]
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[label lblNotClear1]
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[scene 10400]
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[label lblConf1]
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[fadein black 1.5]
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[wait fade]
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[wt 0.4]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.4 1]
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[wt 0.4]
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[bgm BGM_EVENT_2 0.1]
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@Sigurd
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...So please, give it to me straight, Master.
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[k]
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@Sigurd
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Do you think I've gotten weaker?
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[k]
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?1:If this is you weak, I can't imagine what strong looks like.
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 7]
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[charaFadein B 0.1 1]
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@Mash
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It's true.
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[k]
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@Mash
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We would have had a much more difficult time[sr]against Fafnir without your help.
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[k]
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[messageOff]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.4 1]
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[wt 0.4]
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@Siegfried
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There you have it, Lord Sigurd. And I too can vouch that you are still as strong as ever.
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[k]
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@Siegfried
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Tell us, why would you think otherwise?
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[k]
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?2:Not even a little.
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[messageOff]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.4 1]
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[wt 0.4]
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@Siegfried
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Master is right.
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[k]
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@Siegfried
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You are every bit as strong as you ever were.
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[k]
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@Siegfried
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Tell us, what in the world made you think otherwise?
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[k]
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?!
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Sigurd
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Well...
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[k]
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@Sigurd
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For one, the fact that I let[sr]my guard down on the battlefield.
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[k]
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@Sigurd
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But more significantly, it is the fact that I[sr]was once able to defeat Fafnir on my own...
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[k]
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@Sigurd
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...yet this time, I was unable to do so without[sr]assistance from other Servants.
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[k]
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[charaFace A 4]
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@Sigurd
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The only explanation I could think of[sr]was that...I must have grown weaker.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 4]
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[charaFadein D 0.1 1]
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@Siegfried
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True, there are definitely cases where we Servants[sr]are weaker now than when we were alive.
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[k]
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[charaFace D 0]
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@Siegfried
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For example, as a Saber,[sr]I can no longer use my Tarnkappe.
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[k]
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@Siegfried
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In a vacuum, one could indeed conclude that we have grown weaker.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 4]
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[charaFadein A 0.1 1]
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@Sigurd
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I knew it...
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Siegfried
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However...
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[k]
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@Siegfried
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It might sound contradictory, but I'm also certain I don't feel any weaker now than I did when I was alive.
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[k]
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[charaFace D 1]
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@Siegfried
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And the reason for that...is our Master.
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[k]
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@Siegfried
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Well, [&him:her] and the other companions[sr]alongside whom we've fought.
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[k]
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@Siegfried
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While these kinds of circumstances would never come about during an ordinary Holy Grail War, they allow us to draw on this power.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Sigurd
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...[sr]...
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[k]
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[charaFace A 1]
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@Sigurd
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...I see. Yes, you're right.[wt 0.65][charaFace A 10][sr]Thank you, Lord Siegfried.
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[k]
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@Sigurd
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How can I repay you for your help?
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 1]
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[charaFadein D 0.1 1]
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@Siegfried
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If you'd like to repay me, you can do so by sparring with a couple of people I know.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Sigurd
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Oh?
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 1]
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[charaFadein D 0.1 1]
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@Siegfried
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...Hehehe.
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[k]
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@Siegfried
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In fact, this sparring session might just[sr]help you truly understand what I mean.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Sigurd
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...?
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[k]
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[messageOff]
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[wt 0.4]
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[fadeout black 1.6]
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[bgmStop BGM_EVENT_2 1.6]
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[wait fade]
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[scene 31501]
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[wt 0.4]
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[fadein black 1.6]
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[wait fade]
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[wt 0.4]
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[se ade126]
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[charaFace A 7]
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[wt 0.8]
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@Sigurd
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Good day. [bgm BGM_EVENT_62 0.1]My name is Sigurd,[sr]and I'll be your sparring partner today.
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[k]
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[messageOff]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk off]
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[charaTalk depthOff]
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[charaFace E 6]
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[charaFace F 26]
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[charaFadein E 0.4 0]
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[charaFadein F 0.4 2]
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[wt 0.6]
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[charaTalk on]
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[charaTalk A]
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@Katsushika Hokusai
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Hell yeah! Siegfried told me all aboutcha.
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[k]
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@Katsushika Hokusai
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This oughta get me another step closer[sr]ta bein' a bona fide swordmaster!
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[k]
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@Sieg
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I'm a Caster, not a Saber...but I still tend to get involved in a lot of sword fights.
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[k]
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[charaFace E 1]
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@Sieg
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So I think this sparring session will[sr]be extremely educational for me.
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[k]
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[messageOff]
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[charaFadeout E 0.1]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk A]
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||
[charaFace A 0]
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[charaFadein A 0.1 1]
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[wt 0.8]
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[charaFace A 1]
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@Sigurd
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...[sr]...Hehe.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.1 1]
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@Katsushika Hokusai
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Somethin' wrong, Sigurd?
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[k]
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[charaFadeout F 0.1]
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||
[wt 0.1]
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||
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[charaTalk A]
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||
[charaFace A 0]
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||
[charaFadein A 0.1 1]
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@Sigurd
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Oh, sorry. Not to worry, everything is fine.
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[k]
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[charaFace A 10]
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@Sigurd
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Now, shall we get started?
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[k]
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?1:I'm gonna fight on their side, 'kay?
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?!
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@Sigurd
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Understood.
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[k]
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[charaFace A 2]
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@Sigurd
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Then let us begin!
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[k]
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[messageOff]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk off]
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[charaTalk depthOff]
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[charaFace E 5]
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[charaFace F 24]
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[charaFadein E 0.1 0]
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[charaFadein F 0.1 2]
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[wt 0.6]
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[charaMoveReturn E -256,-6 0.6]
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[charaMoveReturn F 256,-6 0.6]
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[wt 0.8]
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[fadeout black 1.4]
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[bgm BGM_EVENT_62 1.4 0.6]
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[wait fade]
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[charaFadeout E 0.1]
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[charaFadeout F 0.1]
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[wt 0.1]
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[fadein black 1.4]
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[wait fade]
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[wt 0.2]
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[bgm BGM_EVENT_62 0.6 1.0]
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[charaFace E 5]
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[charaFace F 11]
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[charaFadein E 0.1 0]
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[charaFadein F 0.1 2]
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[wt 0.6]
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[se ad443]
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[charaFadeout E 0.4]
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[charaMove E -800,0 0.6]
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[wt 0.6]
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[seStop ad443 0.8]
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[wt 0.6]
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[charaMoveScale F 0.98 0.1]
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[charaMove F 256,-5 0.1]
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[wt 0.15]
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[se bac1]
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[charaPut G 156,0]
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[charaFace F 2]
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[charaMoveScale F 1.2 0.3]
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[charaMove F 156,50 0.3]
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||
[charaFadeout F 0.3]
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||
[wt 0.3]
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||
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||
[charaPut G 2000,2000]
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[wt 0.1]
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[charaRoll I -13]
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[charaMoveScale F 1.0 0.1]
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[charaFace A 0]
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||
[charaFadein A 0.1 1]
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[wt 0.6]
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||
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||
[se bac5]
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||
[effect bit_talk_Slash_white_01 110,0 H]
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||
[charaMoveReturn A -80,-10 0.4]
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||
[wt 0.45]
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||
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||
[se bac5]
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||
[charaEffect I bit_talk_Slash_white_01 -20,0 V]
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||
[charaMoveReturn A 40,0 0.4]
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||
[wt 0.45]
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||
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||
[effect bit_talk_h_slash01]
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||
[wt 0.1]
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||
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||
[se bac417]
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||
[fadeout white 0.2]
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||
[wait fade]
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||
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||
[charaFadeout A 0.1]
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||
[wt 0.1]
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||
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||
[charaFace A 0]
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||
[charaFace F 12]
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||
[charaFadein A 0.1 -130,0]
|
||
[charaFadein F 0.1 180,0]
|
||
[charaShake A 0.04 3 3 0.8]
|
||
[charaShake F 0.04 3 3 0.8]
|
||
|
||
[fadein white 0.2]
|
||
[wait fade]
|
||
[wt 0.8]
|
||
|
||
[charaFace A 5]
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||
[charaMove A -140,0 0.1]
|
||
[wt 0.25]
|
||
[se bac11]
|
||
[charaMove A 0,0 0.3]
|
||
[fowardEffect bit_talk_13 180,40]
|
||
[charaFace F 3]
|
||
[charaShake F 0.04 2 2 0.4]
|
||
[wt 0.15]
|
||
[charaFadeout F 0.3]
|
||
[charaMove F 600,0 0.3]
|
||
[wt 0.7]
|
||
|
||
[charaTalk depthOn]
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||
|
||
[charaTalk on]
|
||
[charaTalk A]
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||
|
||
@Sigurd
|
||
You're fast, but your strokes are all over the place!
|
||
[k]
|
||
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||
@Sigurd
|
||
It's natural to hesitate at times[sr]when using multiple weapons...
|
||
[k]
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||
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@Sigurd
|
||
...so your first step is to make choosing[sr]which one to use as natural as breathing!
|
||
[k]
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||
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||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 12]
|
||
[charaFadein F 0.1 1]
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||
|
||
@Katsushika Hokusai
|
||
G-gotcha!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[se ad443]
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
[charaPut H 0,0]
|
||
[wt 0.9]
|
||
[seStop ad443 0.4]
|
||
[charaPut H 2000,2000]
|
||
|
||
[se ad671]
|
||
[charaTalk E]
|
||
[charaFace E 0]
|
||
[charaFadein E 0.4 100,0]
|
||
[charaMove E -266,0 0.3]
|
||
[wt 0.3]
|
||
[charaMove E -256,0 0.2]
|
||
|
||
@Sieg
|
||
Y[messageShake 0.04 3 3 0.4]ou're mine!
|
||
[k]
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||
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||
[messageOff]
|
||
[charaTalk off]
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||
[charaTalk depthOff]
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||
|
||
[se ad39]
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||
[fowardEffect bit_talk_charge_blu -216,0]
|
||
[wt 1.4]
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||
|
||
[charaFadeout E 0.6]
|
||
[charaFace D 5]
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||
[charaFadein D 0.3 -226,0]
|
||
[wt 0.9]
|
||
[seStop ad39 0.4]
|
||
[fowardEffectStop bit_talk_charge_blu]
|
||
[wt 0.7]
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||
|
||
[charaMoveScale D 0.98 0.1]
|
||
[charaMove D -256,-5 0.1]
|
||
[wt 0.15]
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||
|
||
[se bac1]
|
||
[charaFace D 2]
|
||
[charaMoveScale D 1.2 0.3]
|
||
[charaMove D 50,50 0.3]
|
||
[charaFadeout D 0.3]
|
||
[wt 0.3]
|
||
|
||
[charaMoveScale D 1.0 0.1]
|
||
[wt 0.1]
|
||
|
||
[effect bit_talk_h_slash01 0,0 H]
|
||
[wt 0.1]
|
||
|
||
[se bac417]
|
||
[fadeout white 0.2]
|
||
[wait fade]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaFace A 5]
|
||
[charaFace D 5]
|
||
[charaFadein A 0.1 50,0]
|
||
[charaFadein D 0.1 -180,0]
|
||
[charaShake A 0.04 3 3 0.8]
|
||
[charaShake D 0.04 3 3 0.8]
|
||
|
||
[fadein white 0.2]
|
||
[wait fade]
|
||
[wt 0.8]
|
||
|
||
[se bac41]
|
||
[se bac166]
|
||
[fowardEffect bit_talk_charge_blu -176,0]
|
||
[wt 1.1]
|
||
[seStop ad41 0.4]
|
||
[fowardEffectStop bit_talk_charge_blu]
|
||
|
||
[charaFadeout D 0.4]
|
||
[charaFace E 5]
|
||
[charaFace A 0]
|
||
[charaFadein E 0.2 -226,0]
|
||
[wt 1.1]
|
||
[charaMove A -10,-5 0.2]
|
||
[wt 0.2]
|
||
[se bac9]
|
||
[fowardEffect bit_talk_13 -150,-280]
|
||
[charaMove A 1 0.4]
|
||
[wt 0.25]
|
||
[charaFace E 2]
|
||
[charaShake E 0.04 4 2 0.4]
|
||
[charaMove E -226,-40 0.4]
|
||
[wt 0.1]
|
||
[se ade75]
|
||
[seVolume ade75 0 0.8]
|
||
[charaFadeout E 0.3]
|
||
[wt 0.8]
|
||
|
||
[charaTalk depthOn]
|
||
|
||
[charaTalk on]
|
||
[charaTalk A]
|
||
@Sigurd
|
||
You're still overly reliant on Lord[sr]Siegfried's sheer strength.
|
||
[k]
|
||
|
||
@Sigurd
|
||
I can understand why you'd be in a hurry to end the fight, since you can only transform for a moment[line 2]
|
||
[k]
|
||
|
||
@Sigurd
|
||
But there's no need to rush. You still have plenty[sr]of breathing room to use that technique.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 8]
|
||
[charaFadein E 0.1 0,-50]
|
||
[wt 0.4]
|
||
[se ad7]
|
||
[seVolume ad7 0 0.8]
|
||
[charaMove E 1 0.4]
|
||
[charaShake E 0.04 3 3 0.4]
|
||
[wt 0.7]
|
||
[charaFace E 2]
|
||
|
||
@Sieg
|
||
R-right!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 9]
|
||
[charaFadein F 0.1 1]
|
||
[wt 0.4]
|
||
|
||
[charaMoveScale F 0.98 0.1]
|
||
[charaMove F 0,-5 0.1]
|
||
[wt 0.15]
|
||
|
||
[se bac1]
|
||
[charaPut G 0,0]
|
||
[charaFace F 2]
|
||
[charaMoveScale F 1.2 0.3]
|
||
[charaMove F 0,50 0.3]
|
||
[charaFadeout F 0.3]
|
||
[wt 0.3]
|
||
|
||
[charaPut G 2000,2000]
|
||
[wt 0.1]
|
||
|
||
@Katsushika Hokusai
|
||
H[messageShake 0.04 4 3 0.5]raaaaaah!
|
||
[k]
|
||
|
||
[charaMoveScale F 1.0 0.1]
|
||
[wt 0.1]
|
||
[messageShakeStop]
|
||
|
||
[charaRoll K 90]
|
||
[charaRoll O 90]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Sigurd
|
||
Hmm.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaMove A 20,-10 0.2]
|
||
[wt 0.2]
|
||
[charaMove A -30,20 0.3]
|
||
[wt 0.1]
|
||
[se ad471]
|
||
[charaEffect J bit_bolg_01b 0,-80]
|
||
[charaEffect K bit_bolg_01b -250,200]
|
||
[charaMove A 1 0.3]
|
||
[charaShake A 0.04 2 2 0.4]
|
||
[wt 0.05]
|
||
[charaMove K -330,-400 0.2]
|
||
[wt 0.18]
|
||
[charaMove K -630,-600 0.15]
|
||
[wt 0.9]
|
||
|
||
[charaEffectDestroy J]
|
||
[charaEffectDestroy K]
|
||
|
||
@Sigurd
|
||
You're not hesitating, but that's made your attack patterns too simplistic.
|
||
[k]
|
||
|
||
@Sigurd
|
||
An effective combat strategy relies on a mixture of both truth and lies. I want you to come up with at least three options for attacking your opponent at any given time.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 20]
|
||
[charaFadein F 0.1 1]
|
||
[charaShake F 0.04 3 2 0.6]
|
||
@Katsushika Hokusai
|
||
Y-yikes! That sounds way too complicated for me!
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 10]
|
||
[charaFadein A 0.1 1]
|
||
@Sigurd
|
||
If it helps, you could try thinking of[sr]these options as conditional reflexes.
|
||
[k]
|
||
|
||
[charaFace A 0]
|
||
|
||
@Sigurd
|
||
Perhaps you could try assigning numbers to each move. For example, four, seven, two, five...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wt 0.3]
|
||
|
||
[charaMoveScale A 0.98 0.1]
|
||
[charaMove A 0,-5 0.1]
|
||
[wt 0.15]
|
||
|
||
[se bac1]
|
||
[charaPut G 0,0]
|
||
[charaMoveScale A 1.2 0.3]
|
||
[charaMove A 0,50 0.3]
|
||
[charaFadeout A 0.3]
|
||
[wt 0.3]
|
||
|
||
[charaPut G 2000,2000]
|
||
[wt 0.1]
|
||
|
||
[wipeout circleIn 0.2 1.0]
|
||
[wait wipe]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaMoveScale A 1.0 0.1]
|
||
|
||
[scene 10000]
|
||
|
||
[wipein circleOut 0.2 1.0]
|
||
[wait wipe]
|
||
|
||
[se bac85]
|
||
[se bac308]
|
||
[charaEffect L bit_bolg_02b]
|
||
[wt 0.25]
|
||
|
||
[se bac85]
|
||
[se bac308]
|
||
[charaEffect P bit_bolg_01b]
|
||
[wt 0.25]
|
||
|
||
[se bac86]
|
||
[se bac308]
|
||
[charaEffect O bit_bolg_01b -100,100]
|
||
[wt 0.25]
|
||
|
||
[se bac308]
|
||
[se bac474]
|
||
[seVolume bac474 0 0.7]
|
||
[effect bit_talk_gram_slash_03]
|
||
[wt 0.4]
|
||
|
||
[fadeout white 0.2]
|
||
[wait fade]
|
||
|
||
[scene 31501]
|
||
[cameraMove 0.1 0,0 1.02]
|
||
|
||
[fadein white 0.2]
|
||
[wait fade]
|
||
[wt 0.6]
|
||
|
||
[se ad223]
|
||
[fowardEffect bit_talk_quickmove]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 0,-10]
|
||
[wt 0.2]
|
||
[charaMove A 1 0.2]
|
||
[wt 0.8]
|
||
|
||
[charaEffectDestroy L]
|
||
[charaEffectDestroy O]
|
||
[charaEffectDestroy P]
|
||
|
||
[se ade80]
|
||
[wt 2.7]
|
||
[se ad716]
|
||
[shake 0.04 3 2 0.9]
|
||
[wt 1.2]
|
||
|
||
@Sigurd
|
||
...could be something like that.[sr]Easy, right?
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk off]
|
||
|
||
[charaFace E 2]
|
||
[charaFace F 20]
|
||
[charaFadein E 0.1 0]
|
||
[charaFadein F 0.1 2]
|
||
|
||
@Both
|
||
...[sr]...
|
||
[k]
|
||
|
||
[charaTalk on]
|
||
[charaFace E 8]
|
||
|
||
@Sieg
|
||
I think we still have a long way to go before[sr]I can start thinking like that...
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Sigurd
|
||
Oh? Hmm... Well, there's nothing wrong with associating them with something else, either.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace E 6]
|
||
[charaFace F 29]
|
||
[charaFadein E 0.1 0]
|
||
[charaFadein F 0.1 2]
|
||
|
||
@Katsushika Hokusai
|
||
Yeah? In that case, do ya think I could try[sr]to think of 'em as paintins', Sigurd?
|
||
[k]
|
||
|
||
[charaFace F 6]
|
||
|
||
@Katsushika Hokusai
|
||
I'm just startin' ta get the faintest[sr]picture of how it could work here...
|
||
[k]
|
||
|
||
@Katsushika Hokusai
|
||
But I'm definitely way more familiar with paintins' than I am numbers.
|
||
[k]
|
||
|
||
[charaFace E 1]
|
||
|
||
@Sieg
|
||
In that case, I'll try thinking of[sr]my techniques as Servant classes.
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 10]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Sigurd
|
||
That sounds fine to me.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace E 1]
|
||
[charaFace F 7]
|
||
[charaFadein E 0.1 0]
|
||
[charaFadein F 0.1 2]
|
||
|
||
@Katsushika Hokusai
|
||
All right, Sieggy, whaddaya say we do this thing!?[sr]I'll go first!
|
||
[k]
|
||
|
||
[charaFace E 8]
|
||
|
||
@Sieg
|
||
“Sieggy”?
|
||
[k]
|
||
|
||
[charaFace E 2]
|
||
|
||
|
||
@Sieg
|
||
Well, all right. But I'll be going right after you![sr]Come on, let's do it!
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 2]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Sigurd
|
||
That's it! Show me what you've got!
|
||
[k]
|
||
|
||
|
||
|
||
|
||
[messageOff]
|
||
[fadeout black 0.5]
|
||
[bgmStop BGM_EVENT_62 0.5]
|
||
[wait fade]
|
||
[soundStopAll]
|
||
[end]
|