1642 lines
28 KiB
Plaintext
1642 lines
28 KiB
Plaintext
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$03-00-02-18-3-0
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[soundStopAll]
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[charaSet A 1098153400 1 Sitonai]
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[charaSet B 1098153610 1 Gerda]
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[charaSet C 1098123810 1 Ophelia]
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[charaSet D 98001000 1 Mash]
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[charaSet H 98115000 1 Effect]
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[charaSet I 98115000 1 Effect]
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[charaPut I 2000,2000]
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[charaEffect I bit_sepia01_depth_fs]
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[scene 60802]
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[fadein black 1.0]
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[wait fade]
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[se ad644]
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[wt 3.0]
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[se ad645]
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[shake 0.05 1 2 1.5]
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[wt 1.5]
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[se ad14]
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[seVolume ad14 0 0.1]
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[se ad228]
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[seVolume ad228 0 0.3]
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@
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The Tree of Emptiness began to collapse...[seStop ad228 1.0][seVolume ad14 5.0 0.6]
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[k]
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@
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Ordinarily, it would not have fallen so easily. In fact, it should have been impossible to destroy without the help of a particular external factor.
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[k]
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@
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At least, that was the queen's understanding.
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[k]
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@
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And yet...here it was, falling apart.[sr]Vanishing into the very air.
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[k]
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@
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Perhaps it had grown brittle by virtue[sr]of Surtr having assimilated it.
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[k]
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@
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Whatever the reason may be,[sr]the Tree of Emptiness was disappearing...
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[k]
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[messageOff]
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[se ad296]
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[shake 0.05 1 2 1.5]
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[seVolume ad296 0 0.3]
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[wt 1.2]
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@
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Soon, this Lostbelt would cease to be,[sr]even if no one would be present to see it happen.[seStop ad296 1.0]
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[k]
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@
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Most of the queen's spells hiding the tree were still[sr]in effect. No human would see its destruction...
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[k]
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@
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...but they would hear a tremendous sound split the air.[sr]They would feel a sudden tremor shaking all of Scandinavia.
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[k]
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@
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The cacophony of a towering colossus crumbling to the ground... The shaking at the loss of the very foundations of the world...
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[k]
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@
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Only those who survived Surtr's destruction[sr]were privy to these awful phenomena.
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[k]
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@
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The animals who lived in the rifts between[sr]fire and ice...the giants who still remained...
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[k]
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@
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...and the roughly ten thousand humans...all closed their eyes, and felt the sensations wash over them.
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[k]
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@
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This strange sound and shaking must be a sign that something is about to happen. But, what could it be...?
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[k]
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@Scáthach-Skadi
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...Allow me to offer you one last gift, Chaldeans.
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[k]
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@Scáthach-Skadi
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I shall tell you the name of the Tree of Emptiness that was meant to take root in my Lostbelt.
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[k]
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@Scáthach-Skadi
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It is called...Sombrero.
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[k]
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@Scáthach-Skadi
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Hehe. As one who lived through the Age of Gods, that name means nothing to me...but perhaps it will mean something to you, stargazers of Proper Human History.
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[k]
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[messageOff]
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[se ad293]
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[shake 0.05 1 3 2.5]
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[se ad10]
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[wt 1.5]
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[seStop ad293 2.0]
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[wt 1.2]
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@Scáthach-Skadi
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Now go, Chaldeans.
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[k]
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@Scáthach-Skadi
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As you have defeated us...
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[k]
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@Scáthach-Skadi
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...you must cross the ocean of dead ice and flame,[sr]and the countless corpses of our hopes and dreams...
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[k]
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[seStop ad14 3.0]
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@Scáthach-Skadi
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...and be on your way.
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[k]
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[messageOff]
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[fadeout white 2.0]
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[wait fade]
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[scene 10000]
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[wt 1.5]
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[fadein white 2.0]
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[wait fade]
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[fadeout black 0.1]
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[wait fade]
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[scene 61700]
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[wipeFilter cinema 0.5 0]
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[fadein black 1.5]
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[wait fade]
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[se ad450]
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[wt 1.5]
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[seStop ad450 1.0]
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[bgm BGM_EVENT_92 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 0,-50]
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@Gerda
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Okay, so, I'm not too sure what's going on...but I think we'll all do just what we're told...
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[k]
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@Gerda
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You see, this morning,[sr]an envoy gave us a message from the Goddess.
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[k]
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@Gerda
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She said we should all go back to our homes and[sr]go to sleep, even though it's not nighttime.
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[k]
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[charaFace B 2]
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@Gerda
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And once we do, we'll never wake up again.
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[k]
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[charaFace B 0]
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@Gerda
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She said not to be afraid. It's just what we have[sr]to do to fix all the damage that huge giant caused.
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[k]
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[charaFace B 1]
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@Gerda
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And if the Goddess said so, it must be true.
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[k]
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[messageOff]
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[bgm BGM_EVENT_92 1.5 0.6]
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[charaFace B 7]
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[wt 1.0]
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[charaFace B 2]
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@Gerda
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Still...
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[k]
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@Gerda
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When I think about Lady Mash,[sr]and [&Mr.:Ms.] [%1], and Mr. Napoleon...
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[k]
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@Gerda
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...and the beautiful envoy...and[sr]Mr. Chub...and Fou...and how...
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[k]
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[charaFace B 7]
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@Gerda
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...well...
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[k]
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[charaFace B 2]
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@Gerda
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Once I fall asleep,[sr]I'll never get to see them again, right?
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[k]
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@Gerda
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Thinking about that makes me...
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[k]
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@Gerda
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Makes me...
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[k]
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[charaFace B 7]
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@Gerda
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...
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[k]
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[charaFace B 2]
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@Gerda
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...I don't know.
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[k]
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[bgmStop BGM_EVENT_92 4.0]
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@Gerda
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It's so strange...[sr]I don't know what to call it...
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[k]
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[charaFace B 10]
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@Gerda
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It's like...there's something squeezing[sr]my heart...and it makes me want to cry.
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[k]
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@Gerda
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||
Isn't that weird? I'm not even hurt anywhere.
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[k]
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[messageOff]
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[wt 1.0]
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[fadeout black 1.0]
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[wait fade]
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[scene 60802]
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[se ad207]
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[seVolume ad207 0.0 0.5]
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[charaFadeout B 0.1]
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[wt 1.0]
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[fadein black 1.0]
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[wait fade]
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[wt 1.8]
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[seStop ad207 1.0]
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[wt 0.5]
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[fadeout black 1.0]
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[wait fade]
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[scene 60703]
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[cameraMove 0.1 0,80 1.0]
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[wt 0.1]
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[fadein black 1.0]
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[wait fade]
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[se ad554]
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[seVolume ad554 0 0.8]
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[se ad629]
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[seVolume ad629 0 0.8]
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[wt 0.1]
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[seVolume ad554 3.0 0.1]
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[seVolume ad629 3.0 0.1]
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[wt 2.5]
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[seStop ad554 0.5]
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[seStop ad629 0.5]
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[wt 0.5]
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[charaTalk A]
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||
[charaFace A 18]
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[charaFadein A 0.1 0,-120]
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[wt 1.0]
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@Sitonai
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||
There they go.[bgm BGM_EVENT_78 0.1][sr]Goodbye, Shadow Border.
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[k]
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@Sitonai
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Safe travels.[sr]I hope fortune is kind wherever you go.
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[k]
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[messageOff]
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[charaEffect A bit_talk_06 0,-140]
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[wt 0.8]
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||
[charaFace A 4]
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||
[wt 0.4]
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||
|
||
@Sitonai
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||
I'm a Pseudo-Servant using a human body as a host. I shouldn't be able to disappear when this Lostbelt goes away...
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[k]
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@Sitonai
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...[sr]...
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[k]
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[charaFace A 15]
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@Sitonai
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I guess this is Stepmother's doing.
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[k]
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@Sitonai
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||
How strange. I already miss her a bit, even though she's not my real mother. Maybe Freyja's influence.
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[k]
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@Sitonai
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||
Then again, she wasn't a bad person...[sr]I wish I could've talked with her a little more.
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[k]
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||
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[charaFace A 18]
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@Sitonai
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||
Perhaps that's why I miss her.[sr]Yeah, that must be it.
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||
[k]
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||
[messageOff]
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||
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||
[se ad655]
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||
[charaFace A 0]
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[wt 0.4]
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[seStop ad655 0.1]
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[wt 0.5]
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[se ad655]
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[wt 0.4]
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[seStop ad655 0.1]
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[wt 0.8]
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[charaFace A 18]
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||
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@Sitonai
|
||
All of you Valkyries did great delivering Stepmother's[sr]last commandment. Thanks for all your help.
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||
[k]
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||
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@Sitonai
|
||
I know your master is gone...but I hope[sr]you can rest easy now. See you later.
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[k]
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||
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||
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||
[messageOff]
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[se ad528]
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[charaSpecialEffect A flashErasure 1 2.0]
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[wait charaSpecialEffect A]
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[charaEffectStop A bit_talk_06]
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[wt 1.5]
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[fadeout black 1.0]
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[bgm BGM_EVENT_78 1.5 0.5]
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[wait fade]
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[cameraHome 0.1]
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[wt 1.0]
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[scene 61602]
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[fadein black 1.0]
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[wait fade]
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@
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A newly ordained day.[sr]A newly ordained time.
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[k]
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@
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After the envoy had delivered the Goddess's newest commandment, quiet spread throughout the settlement.
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[k]
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@
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Nobody was to go outside. Everyone was to stay in their homes and beds. They were told not to even open their windows.
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[k]
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@
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Make your bedrooms as dark as possible,[sr]close your eyes, and go to sleep.
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[k]
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@
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It was the strangest commandment anyone had ever heard.
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[k]
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@
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But most people went along with it, since it was the word of the Goddess. In fact, here in Village 23...
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[k]
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@
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...there was only one person not sleeping peacefully inside her home.
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[k]
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@
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She wondered what might happen to[sr]her for not obeying the commandment.
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[k]
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@
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Would she be cast outside the village?[sr]Squished by giants? She certainly didn't want that.
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[k]
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@
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Still...she couldn't help it.
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[k]
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@
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She wasn't able to fall asleep, and she couldn't shake the strange and growing sense of foreboding from her thoughts.
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[k]
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||
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@
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...So she decided to go outside.
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[k]
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||
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[messageOff]
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||
[wt 1.0]
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||
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@
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Her heart started to pound with trepidation.[sr]What if...
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[k]
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@
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What if she'd get to see her new friends again?
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[k]
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@
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With high hopes, the girl opened[sr]her door and stepped outside.
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[k]
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||
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||
[bgm BGM_EVENT_78 1.5 1.0]
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||
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||
[charaTalk B]
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||
[charaFace B 8]
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||
[charaFadein B 0.4 0,-50]
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||
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||
@
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“Huh...?”
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||
[k]
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||
|
||
@
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There was no one there...
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[k]
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||
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||
[charaFadeout B 0.1]
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||
[wt 0.1]
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||
@
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Her new friends, who had survived the wilds outside the village and even battled envoys, were not present.
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[k]
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||
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@
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There was no one. Anywhere.
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||
[k]
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||
|
||
@
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||
She was crestfallen. As she thought back to her new friends, she remembered their animal companion.
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||
[k]
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||
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||
@
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That cute, fluffy creature that used to hop around everywhere it went. Was it a dog? A horse?
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||
[k]
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||
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||
@
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It wasn't much, but thinking[sr]about it helped cheer her up.
|
||
[k]
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||
|
||
@
|
||
So she decided to try copying it[line 2]to hop around the way it used to.
|
||
[k]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 4]
|
||
[charaFadein B 0.1 0,-50]
|
||
|
||
@
|
||
“Annnd...”
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||
[k]
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||
|
||
[charaFace B 9]
|
||
@
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||
“Hop!”
|
||
[k]
|
||
|
||
[messageOff]
|
||
[fadeout white 1.5]
|
||
[wait fade]
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||
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||
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||
[charaFadeout B 0.1]
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||
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||
[wipeOff]
|
||
[scene 10001]
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||
[wt 0.1]
|
||
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||
[fadein white 0.1]
|
||
[wait fade]
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||
|
||
@
|
||
She jumped lightly towards the sky.[sr]That same moment...
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||
[k]
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||
|
||
[messageOff]
|
||
[se ad462]
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||
[wt 2.0]
|
||
[seStop ad462 1.0]
|
||
|
||
@
|
||
...a gust of wind blew through the village,[sr]warm and gentle as a spring breeze.
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||
[k]
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||
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||
@
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||
It may have been the same wind blowing across the world's bleached landscape, or it may have been a wind that used to travel throughout Proper Human History.
|
||
[k]
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||
|
||
@
|
||
And then...the girl was gone.
|
||
[k]
|
||
|
||
@
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||
She vanished as though carried off by that wind,[sr]before her feet could even touch the ground again.
|
||
[k]
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||
|
||
@
|
||
In the blink of an eye, she was somewhere far,[sr]far away, along with the rest of that Scandinavia.
|
||
[k]
|
||
|
||
[bgmStop BGM_EVENT_78 1.5]
|
||
|
||
@
|
||
All that remained in the wind...was her smile...
|
||
[k]
|
||
[messageOff]
|
||
[fadeout black 2.0]
|
||
[wait fade]
|
||
|
||
[input selectBranch]
|
||
[messageOff]
|
||
[skip false]
|
||
[bgmStop BGM_EVENT_78 0.4]
|
||
[bgmStop BGM_EVENT_92 0.4]
|
||
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||
[charaFadeout B 0.1]
|
||
[charaFadeout A 0.1]
|
||
[charaEffectStop A bit_talk_06]
|
||
|
||
[charaPut H 1200,1200]
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||
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||
[scene 10000]
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||
[wt 0.4]
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||
[soundStopAll]
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||
[maskin black 1]
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||
[wait mask]
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||
[label selectBranch]
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||
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||
[wt 1.0]
|
||
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||
[scene 10000]
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||
[fadein black 1.0]
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||
[wait fade]
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||
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||
[skip false]
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||
[scene 10000]
|
||
[fowardEffect bit_chapterclear302]
|
||
[wait fowardEffect]
|
||
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||
[fadeout black 1.0]
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||
[wait fade]
|
||
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||
|
||
[scene 10310]
|
||
[wt 3.0]
|
||
[skip true]
|
||
[charaPut I 1]
|
||
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
|
||
[bgm BGM_EVENT_11 0.1]
|
||
|
||
@
|
||
Sometime in 2017.
|
||
[k]
|
||
|
||
|
||
[messageOff]
|
||
[wt 1.0]
|
||
|
||
|
||
[charaTalk C]
|
||
[charaFace C 3]
|
||
[charaFadein C 0.4 1]
|
||
[wt 0.4]
|
||
|
||
@Ophelia
|
||
Um...
|
||
[k]
|
||
|
||
[charaFace C 1]
|
||
|
||
@Ophelia
|
||
I just wanted to introduce myself again.[sr]Your name's Mash Kyrielight, right?
|
||
[k]
|
||
|
||
@Ophelia
|
||
Sorry to just barge in on you like this, but we never really got a chance to talk during the meeting.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 0]
|
||
[charaFadein D 0.4 1]
|
||
[wt 0.4]
|
||
|
||
@Mash
|
||
That's all right. It's nice to meet you.
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 1]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Ophelia
|
||
You too. My name's Ophelia Phamrsolone.
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 0]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Mash
|
||
I remember.[sr]You're from the Clock Tower's Evocation Department.
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Ophelia
|
||
Yes. That's my official department, anyway.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFace C 9]
|
||
[wt 1.0]
|
||
[charaFace C 1]
|
||
|
||
@Ophelia
|
||
I guess it would be weird to[sr]say I'm kind of relieved, huh?
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 7]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Mash
|
||
?
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 1]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Ophelia
|
||
I mean, there just aren't many women on Team A, right?[sr]I don't have a problem with men or anything...
|
||
[k]
|
||
|
||
[charaFace C 9]
|
||
|
||
@Ophelia
|
||
...but it's still a little nerve-racking to suddenly be surrounded by them when you're eating lunch...
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 7]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Mash
|
||
I...see?
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 4]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Ophelia
|
||
I'm sorry.[sr]I guess I rambled a little bit there, didn't I?
|
||
[k]
|
||
|
||
[charaFace C 3]
|
||
|
||
@Ophelia
|
||
Would you, um...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wt 1.0]
|
||
[charaFace C 6]
|
||
|
||
@Ophelia
|
||
Would you like to eat with us?[sr]Oh, and by us, I mean me and Pepe.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 6]
|
||
[charaFadein D 0.1 1]
|
||
[wt 1.0]
|
||
[charaFace D 1]
|
||
|
||
@Mash
|
||
...Sure. If you don't mind my being there,[sr]I'd love to join you.
|
||
[k]
|
||
|
||
|
||
[messageOff]
|
||
[wt 0.7]
|
||
[fadeout black 2.5]
|
||
[bgmStop BGM_EVENT_11 2.5]
|
||
[wait fade]
|
||
|
||
[charaPut I 2000,2000]
|
||
[charaEffectStop I bit_sepia01_depth_fs]
|
||
[wt 2.5]
|
||
|
||
[charaSet A 1098123000 1 Meunière]
|
||
[charaSet B 1098123200 1 Goredolf]
|
||
[charaSet C 9005001 1 Holmes]
|
||
[charaSet D 98001000 1 Mash]
|
||
[charaSet E 1098124500 1 "Da Vinci"]
|
||
[charaSet F 98002000 1 Fou]
|
||
[imageSet G back10000 1]
|
||
[charaScale G 1.01]
|
||
[charaSet H 98115000 1 Effect]
|
||
|
||
|
||
[scene 53800]
|
||
|
||
[shake 0.05 0 3 1.5]
|
||
|
||
[fadein black 2.5]
|
||
[se ad629]
|
||
[wait fade]
|
||
[seVolume ad629 1.0 0.4]
|
||
|
||
[shake 0.05 0 1 1.5]
|
||
|
||
@Meunière
|
||
We're just about to leave[sr]Scandinavia behind entirely!
|
||
[k]
|
||
|
||
@Meunière
|
||
Looking at our current coordinates, we just passed the Sogne Fjord on the west of the Scandinavian Peninsula!
|
||
[k]
|
||
|
||
[seStop ad629 1.0]
|
||
|
||
@Meunière
|
||
There should only be about twenty kilometers until we reach the North Sea! You sure about this!? I'm still not seeing any water at all!
|
||
[k]
|
||
|
||
@Goredolf
|
||
...
|
||
[k]
|
||
|
||
@Mash
|
||
...
|
||
[k]
|
||
|
||
@Holmes
|
||
...
|
||
[k]
|
||
|
||
?1:...
|
||
|
||
?!
|
||
|
||
[bgm BGM_EVENT_77 0.1]
|
||
|
||
@Meunière
|
||
G[messageShake 0.05 5 5 0.5]aaaaaah! Why've you all gotta be such downers!?[sr]I've seen more cheer at a funeral!
|
||
[k]
|
||
|
||
|
||
[messageOff]
|
||
[wipeout rectangleStripLeftToRight 0.7 1]
|
||
[wait wipe]
|
||
|
||
[scene 51600]
|
||
[wt 0.5]
|
||
|
||
[wipein rectangleStripRightToLeft 0.7 1]
|
||
[wait wipe]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 2]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Meunière
|
||
Look, I know how you all feel, okay?[sr]I'm just as bummed as the rest of you.
|
||
[k]
|
||
|
||
@Meunière
|
||
But that doesn't change the fact that SOMEONE'S still gotta step up and steer this thing! Now come on, Director! Are we going to the North Sea, or not!?
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 4]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Goredolf
|
||
Er...right.[sr]The North Sea. Yes, that will do.
|
||
[k]
|
||
|
||
@Goredolf
|
||
...(Sigh)
|
||
[k]
|
||
|
||
@Goredolf
|
||
I hate to leave like this again...but what could I have said, even had I seen her before we left...?
|
||
[k]
|
||
|
||
@Goredolf
|
||
I could not possibly wish her a long, happy life... But still, as an adult, I can't help but feel I should have said something to her...
|
||
[k]
|
||
|
||
@Goredolf
|
||
Those flowers she gave me...her entire village... They're all going to disappear, just like Russia, aren't they...
|
||
[k]
|
||
|
||
?1:...Yes. They are.
|
||
?2:...
|
||
|
||
?!
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 4]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Mash
|
||
...
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Holmes
|
||
That is true. We know now that this[sr]is what it is to fight these Lostbelts.
|
||
[k]
|
||
|
||
@Holmes
|
||
They are hypothetical worlds that came to sudden ends after human history itself deemed them unnecessary.
|
||
[k]
|
||
|
||
@Holmes
|
||
Neither their inhabitants nor their civilizations did anything wrong. Their world simply differed from ours and eventually reached an impasse.
|
||
[k]
|
||
|
||
@Holmes
|
||
I would even say we were fortunate that Russia and Scandinavia were the first Lostbelts we encountered.
|
||
[k]
|
||
|
||
[charaFace C 6]
|
||
|
||
@Holmes
|
||
Why, you ask? Because the people who dwelled there were friendly to us, of course.
|
||
[k]
|
||
|
||
[charaFace C 0]
|
||
|
||
@Holmes
|
||
That alone has been a tremendous boon to our efforts.[sr]But, we cannot expect that good fortune to continue.
|
||
[k]
|
||
|
||
@Holmes
|
||
It is quite possible that in the next Lostbelt we encounter, we will find ourselves up against every living thing that inhabits it. We must be wary of such a worst-case scenar[line 2]
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 6]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Goredolf
|
||
Grrr, it isn't the future that has me depressed![sr]Have you no heart, man!?
|
||
[k]
|
||
|
||
@Goredolf
|
||
Even I understand what it is we need to do, and that no amount of wringing our hands will change that!
|
||
[k]
|
||
|
||
@Goredolf
|
||
I know this is simply a competition for survival, where saving one side inevitably means destroying the other!
|
||
[k]
|
||
|
||
[charaFace B 4]
|
||
|
||
@Goredolf
|
||
So...I see no harm in looking back on them a bit.[sr]After all, they don't have that luxury now.
|
||
[k]
|
||
|
||
@Goredolf
|
||
I may be a cold-blooded aristocrat[sr]and the embodiment of elitism itself...
|
||
[k]
|
||
|
||
@Goredolf
|
||
...but even I can't easily forget that we just wiped an innocent young girl out of existence...
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 12]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Mash
|
||
Mr. Goredolf...
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 3]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Meunière
|
||
...I hate to say it, but he's right.
|
||
[k]
|
||
|
||
@Meunière
|
||
Maybe we just shouldn't get involved with these Lostbelt people at all if it's just going to turn out to be so depressing every time.
|
||
[k]
|
||
|
||
?1:...No. That would be[line 2]
|
||
|
||
?!
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 24]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Da Vinci
|
||
The coward's way out. That is what you[sr]were going to say, isn't it, [%1]?
|
||
[k]
|
||
|
||
[charaFace E 25]
|
||
|
||
@Da Vinci
|
||
Don't go there, Meunière. Just because it's easier to kill someone you don't know doesn't make it right.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
That's just avoidance. All you're doing is choosing not to face an unpleasant truth. That's not how war is meant to be fought.
|
||
[k]
|
||
|
||
[charaFace E 24]
|
||
|
||
@Da Vinci
|
||
You should only fight those you know well, otherwise you risk your moral compass losing its center.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
Of course, everyone has their own way of facing their responsibility. In [%1]'s case...
|
||
[k]
|
||
|
||
[charaFace E 0]
|
||
|
||
@Da Vinci
|
||
...I'd say [&he's:she's] the type to try and get to know [&his:her][sr]opponent as well as possible, so that [&he:she] never forgets them.
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 3]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Meunière
|
||
So pretending not to see them is actually even harder than facing them directly...or rather, the price of doing so is your own humanity, huh.
|
||
[k]
|
||
|
||
[charaFace A 2]
|
||
|
||
@Meunière
|
||
Wait. Da Vinci!? What're you doing!? Don't you need to be operating the Border!? Or preparing a Zero Sail!?
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 26]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Da Vinci
|
||
Oh relax. Now that the Tree of Emptiness has been destroyed, the storm wall around this Lostbelt is gone.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
We won't need to go Zero Sailing anytime soon.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
Anyway, last we checked, the Wandering Sea should be somewhere in the North Sea, far from the coast. So let's just enjoy this road trip until[line 2]
|
||
[k]
|
||
|
||
[messageOff]
|
||
[bgmStop BGM_EVENT_77 0.5]
|
||
|
||
[flashin loop 0.6 0.8 FF000080 FF000000]
|
||
[se ad9]
|
||
|
||
[wt 2.5]
|
||
[seStop ad9 0.5]
|
||
[wt 0.3]
|
||
|
||
[flashOff]
|
||
|
||
[charaFace E 23]
|
||
|
||
@Da Vinci
|
||
Hm? What's up with the alarm, Meunière?[bgm BGM_EVENT_80 0.1]
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 3]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Meunière
|
||
Why're you asking me? If you don't know,[sr]how could you possibly expect me to[line 2][wt 0.6][charaFace A 2]Wha...!?
|
||
[k]
|
||
|
||
@Meunière
|
||
The hell is this!? A spatial fault three hundred meters up ahead! It's showing up as blue on the map!
|
||
[k]
|
||
|
||
@Meunière
|
||
It's...it's the ocean![sr]We're heading straight for the ocean!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wipeout rectangleStripLeftToRight 0.3 1.5]
|
||
[wait wipe]
|
||
|
||
[charaFadeout A 0.1]
|
||
[scene 53800]
|
||
[wt 0.1]
|
||
|
||
[wipein rectangleStripRightToLeft 0.3 1.5]
|
||
[wait wipe]
|
||
|
||
[bgmStop BGM_EVENT_80 2.0]
|
||
[wt 2.0]
|
||
|
||
[fadeout black 0.6]
|
||
[wait fade]
|
||
|
||
[scene 51600]
|
||
[wt 0.1]
|
||
|
||
[fadein black 0.6]
|
||
[wait fade]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 3]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Mash
|
||
Um... Mr. Meunière?[sr]I'm not really seeing what the big fuss is about...
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 2]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Meunière
|
||
Believe me, I wish I were kidding! Aw crap, I can't hit the brakes in time. Everyone, brace for impact!
|
||
[k]
|
||
|
||
@Meunière
|
||
Three, two, one...[sr]Get ready for a drop!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk off]
|
||
[charaDepth C 10]
|
||
[charaDepth D 10]
|
||
[charaFace D 6]
|
||
[charaFace E 22]
|
||
[charaFace C 6]
|
||
[charaFace B 8]
|
||
[charaFadein D 0.1 100,0]
|
||
[charaFadein E 0.1 -100,0]
|
||
[charaFadein C 0.1 -300,0]
|
||
[charaFadein B 0.1 300,0]
|
||
|
||
[se ade8]
|
||
[seVolume ade8 0 0.4]
|
||
[wt 0.7]
|
||
[cameraMove 0.3 0,-10 1.0]
|
||
[wipeout rectangleStripDownToUp 0.3 1.5]
|
||
[bgmStop BGM_EVENT_80 1.0]
|
||
[wait wipe]
|
||
|
||
[charaTalk on]
|
||
[charaFadeout D 0.1]
|
||
[charaFadeout E 0.1]
|
||
[charaFadeout C 0.1]
|
||
[charaFadeout B 0.1]
|
||
|
||
[wt 1.0]
|
||
[se ad416]
|
||
|
||
|
||
[scene 10000]
|
||
|
||
[wt 1.5]
|
||
|
||
[se ade54]
|
||
|
||
[wipein rectangleStripUpToDown 0.1 1.0]
|
||
[wait wipe]
|
||
|
||
[fadeout black 0.1]
|
||
[wait fade]
|
||
|
||
[scene 51603]
|
||
|
||
[charaDepth G 10]
|
||
[charaFadeTime G 0.1 0.4]
|
||
[wt 0.1]
|
||
|
||
[fadein black 1.5]
|
||
[wait fade]
|
||
|
||
[seStop ade54 1.0]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 6]
|
||
[charaFadein B 0.4 0,-10]
|
||
[wt 0.1]
|
||
[charaShake B 0.05 2 1 0.4]
|
||
[charaMove B 0,0 0.4]
|
||
[wt 0.4]
|
||
|
||
@Goredolf
|
||
Ow, ow, ow. My aching back! It hasn't hurt this bad since my brakes failed on that hill!
|
||
[k]
|
||
|
||
@Goredolf
|
||
What's going on here, Moony!?[sr]That felt like at least a ten-meter drop!
|
||
[k]
|
||
|
||
?1:...Um, Director?
|
||
|
||
?!
|
||
|
||
@Goredolf
|
||
Not now, [&boy:girl]! Hurry up and sit down before another impact throws us for[line 2]
|
||
[k]
|
||
|
||
?1:The window. Look out the window...!
|
||
|
||
?!
|
||
|
||
[charaFace B 9]
|
||
@Goredolf
|
||
Out the window...?[sr]What are you talking aboooOOOUT!?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[fadeout black 1.0]
|
||
[se ad664]
|
||
[seVolume ad664 0 0.1]
|
||
[wait fade]
|
||
|
||
[charaFadeout B 0.1]
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[scene 62300]
|
||
|
||
|
||
[seVolume ad664 1.0 1.0]
|
||
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
[wt 2.6]
|
||
|
||
[seStop ad664 1.5]
|
||
|
||
[scene 51603 1.5]
|
||
[charaFadeTime G 1.5 0.4]
|
||
[wt 1.8]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 9]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Goredolf
|
||
D-d-did we drive into a whole other world when[sr]I wasn't looking!? [bgm BGM_EVENT_80 0.1]It was nothing but clear skies as far as the eye could see just a moment ago!
|
||
[k]
|
||
|
||
@Goredolf
|
||
Technical Advisor! Da Vinci!
|
||
[k]
|
||
|
||
@Goredolf
|
||
J-j-just to be sure, the Border can navigate a real sea just as well as it can the Void Sea, right!?
|
||
[k]
|
||
|
||
@Goredolf
|
||
You did design it for every conceivable scenario, didn't you? A stormy sea should be nothing compared to Void Space, right?
|
||
[k]
|
||
|
||
@Goredolf
|
||
While we're on the subject, I have something of an announcement to make: I can't swim!
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 21]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Da Vinci
|
||
Okay, look, Gordy, traveling through Void Space and traveling through real water are completely different tasks that require completely different functionality.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
The Border might be able to get through the Strait of Dover, but it was not designed to weather this!
|
||
[k]
|
||
|
||
[charaFace E 2]
|
||
|
||
@Da Vinci
|
||
Now, I've got an announcement of my own: I estimate the Border has about an hour until it sinks!
|
||
[k]
|
||
|
||
@Da Vinci
|
||
So back the hell up and get us back on land![sr]NOW, Meunière! Come on, hurry!
|
||
[k]
|
||
|
||
@Da Vinci
|
||
Once we reach the coast, we can waterproof the Border better and wait until this storm dies down!
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 2]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Meunière
|
||
Yeah...just one problem! There's no land to go back to![sr]We're smack in the middle of the North Sea!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
[charaTalk B]
|
||
[charaFace B 9]
|
||
[charaFadein B 0.1 1]
|
||
[charaShake B 0.05 2 2 1.0]
|
||
[wt 1.0]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 15]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Mash
|
||
Then...does that mean we're all[sr]going to end up fish food...?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
[charaTalk B]
|
||
[charaFace B 9]
|
||
[charaFadein B 0.1 1]
|
||
[charaShake B 0.05 4 4 1.0]
|
||
[wt 1.0]
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Holmes
|
||
Da Vinci, can we still initiate a Zero Sail here?[sr]Surely that must be preferable to sinking to our deaths?
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 5]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Da Vinci
|
||
We can't! The formulas won't be stable enough on[sr]water! We'd have to rewrite the software from scratch!
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[flashin loop 0.6 0.8 FF000050 FF000000]
|
||
[se ad9]
|
||
|
||
[wt 2.5]
|
||
[seStop ad9 0.5]
|
||
[wt 0.3]
|
||
|
||
[flashOff]
|
||
|
||
[charaFace E 21]
|
||
@Da Vinci
|
||
Ah dammit, we must be leaking somewhere![sr]Hello, Tomlin? Are you in the kitchen right now?
|
||
[k]
|
||
|
||
@Da Vinci
|
||
Check the storage room, quickly! I think we've got a leak in there! Tell the rest of the staff, too!
|
||
[k]
|
||
|
||
[charaFace E 16]
|
||
|
||
@Da Vinci
|
||
Well...shit. Guys, there's no easy way[sr]to say this, so I'm just gonna say it.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
Now don't freak out on me, buuut...it's looking like we're all gonna die.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
And just when we'd proved we were badass enough to defeat Ivan the Terrible and Scáthach the goddess, too. D'oh☆
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 6]
|
||
[charaFadein D 0.1 1]
|
||
[charaShake D 0.05 2 2 1.0]
|
||
[wt 1.0]
|
||
|
||
?1:Da Vinciii!
|
||
?2:Oh crap. Take it easy, Mash! Don't freak out on us, okay!?
|
||
|
||
?!
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 1]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Goredolf
|
||
You know, I feel like a spot of breakfast. I think I'll go fry up some seriously thick cut bacon right now. Mmm, deeelish.
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 0]
|
||
[charaFadein F 0.1 1]
|
||
|
||
@Fou
|
||
Fou, fou!
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[bgmStop BGM_EVENT_80 1.0]
|
||
[wt 0.1]
|
||
|
||
[flashOff]
|
||
[seStop ad9 0.5]
|
||
[charaTalk C]
|
||
[charaFace C 4]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Holmes
|
||
...[wt 0.5][charaFace C 2][sr]Hang on. We're getting a call!
|
||
[k]
|
||
|
||
@Holmes
|
||
Go ahead and open up a line, Mr. Meunière![sr]And hurry! Da Vinci's no use to us right now!
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 2]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Meunière
|
||
R-right. On it!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
[se ad13]
|
||
[wt 0.4]
|
||
[se ad31]
|
||
[seVolume ad31 0 0.4]
|
||
[wt 0.4]
|
||
|
||
@???
|
||
CQ, CQ. This is the Wandering Sea's dock.[sr]Do you read me?
|
||
[k]
|
||
|
||
@???
|
||
That vessel...that would be Chaldea's ship, right?[sr]No, wait, not a ship... Oh, I see! A tank!
|
||
[k]
|
||
|
||
@???
|
||
Rational, yes, very rational! A ship is unnecessary for a Zero Sail. But, I say, you have no sense for design!
|
||
[k]
|
||
|
||
@???
|
||
It might as well be a large metal coffin![sr]Nothing charming there at all!
|
||
[k]
|
||
|
||
@???
|
||
Be honest: you would never have made it[sr]back without my Paper Moon, would you?
|
||
[k]
|
||
|
||
@???
|
||
Still, a fine job making it all the way here![sr]Everything is proceeding within my calculations!
|
||
[k]
|
||
|
||
[seVolume ad31 1.0 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 2]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Meunière
|
||
It's coming from the Wandering Sea![sr]But, WHERE!?
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[seVolume ad31 0.2 0.4]
|
||
|
||
@???
|
||
Where? Right in front of you! ...Oh, hang on, let me clear the fog. It should be easier to see then.
|
||
[k]
|
||
|
||
@???
|
||
Proceed on your current course, though you may want to reduce your speed. And be sure to give thanks.
|
||
[k]
|
||
|
||
@???
|
||
All right... this will be the first time in over two thousand years[bgm BGM_EVENT_82 0.1] that this island has revealed itself on a day other than December 31!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[seStop ad31 0.5]
|
||
[fadeout black 0.5]
|
||
[wait fade]
|
||
|
||
[charaFadeout G 0.1]
|
||
[scene 10000]
|
||
|
||
[cameraMove 0.1 0,30 1.2]
|
||
[wt 0.1]
|
||
|
||
[fadein black 0.1]
|
||
[wait fade]
|
||
|
||
[wipeout upToDown 0.1 1.0]
|
||
[wait wipe]
|
||
|
||
[scene 62400]
|
||
|
||
[shake 0.05 0 3 2.0]
|
||
|
||
[wipein rectangleStripUpToDown 0.4 1.0]
|
||
[cameraMove 0.6 0,-60 1.2]
|
||
[se ad14]
|
||
[se adm11]
|
||
[wait fade]
|
||
[se ad226]
|
||
[wt 1.5]
|
||
[seStop ad14 1.0]
|
||
[wt 1.0]
|
||
|
||
@Meunière
|
||
An island...!? And it was this close all along!?[sr]But I'm still not seeing anything on radar!
|
||
[k]
|
||
|
||
@Da Vinci
|
||
So it would seem... This is a Folklore Defense.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
An imaginary world of the fairies, where fantasy is made manifest. A world that stands apart from our own.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
In the modern day, it's a Mystic among Mystics,[sr]said to only be possessed by Ploy Kickshaws.
|
||
[k]
|
||
|
||
[se ad31]
|
||
[seVolume ad31 0 0.1]
|
||
|
||
@???
|
||
Oh? Is that the voice of a professor type on the same[sr]level as me I hear? [seVolume ad31 0 0.4]Well that is a welcome development. We will get on just fine!
|
||
[k]
|
||
|
||
[cameraMove 3.0 0,0 1.0]
|
||
|
||
@???
|
||
Welcome to the primordial magecraft workshop:[sr]The Baldanders of the Wandering Sea!
|
||
[k]
|
||
|
||
@???
|
||
My name is Sion.[sr]Sion Eltnam Sokaris.
|
||
[k]
|
||
|
||
@???
|
||
I am a Spiritron hacker who escaped to the Wandering Sea when I predicted that the world was about to end. I have been waiting for you.
|
||
[k]
|
||
|
||
@???
|
||
Being the Atlas Institute's last remaining member, the Wandering Sea higher-ups entrusted me with the project of righting this bleached Earth problem.
|
||
[k]
|
||
|
||
|
||
[messageOff]
|
||
[wt 1.0]
|
||
[seStop ad31 3.0]
|
||
[fadeout black 3.0]
|
||
[bgmStop BGM_EVENT_82 3.0]
|
||
[wait fade]
|
||
[wt 0.5]
|
||
[soundStopAll]
|
||
[end]
|