fgo-game-data/ScriptActionEncrypt/03/0300070140.txt
2022-11-21 08:05:38 +00:00

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03-00-07-01-4-0
[soundStopAll]
[enableFullScreen]
[charaSet A 6030000 1 Danzo]
[charaSet B 98006200 1 Enemy]
[scene 102201]
[fadein black 1.5]
[wait fade]
[se ad985]
[seVolume ad985 0 0.2]
[seVolume ad985 1.0 1.0]
[wt 1.0]
[seStop ad985 2.0]
[wt 1.5]
[bgm BGM_EVENT_70 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Danzo
All right, Master, I have recorded all the information I can about the creatures we faced earlier.
[k]
Danzo
While they do use a skill similar in nature to Presence Concealment, it is more akin to camouflage than the true concealment employed by an Assassin.
[k]
[charaFace A 5]
Danzo
So as long as I make full use of my sensors...
[k]
Danzo
...I should be able to boost my detection rate by a far greater degree than usual.
[k]
[messageOff]
[se ad270]
[seVolume ad270 0 0.4]
[seStop ad270 1.0]
[se ad69]
[seStop ad69 1.0]
[wt 1.2]
[fowardEffect bit_talk_30_fs]
[se ad905]
[seStop ad905 0.5]
[wt 1.0]
[fowardEffect bit_talk_30_fs]
[se ad905]
[seStop ad905 0.5]
[wt 1.0]
[fowardEffect bit_talk_30_fs]
[se ad905]
[seStop ad905 0.5]
[wt 1.0]
[fowardEffectStop bit_talk_30_fs]
[charaFace A 2]
Danzo
Fuuma Scan, Karakuri-Style!
[k]
[charaFace A 0]
Danzo
There.[sr]Those creatures will no longer take us by surprise.
[k]
1Wow, you puppet kunoichi are amazing.
2I can tell I'm in good hands!
[messageOff]
[charaFace A 3]
[wt 1.0]
[charaFace A 1]
Danzo
Thank you, Master!
[k]
[charaFace A 0]
Danzo
At any rate, there you have it. If any more spiders should try to approach us, I will know about it.
[k]
[charaFace A 4]
Danzo
That said, Master...
[k]
Danzo
If we're somewhere in the old capital and this place is truly as deserted as it appears...
[k]
Danzo
...then we should make haste to leave before any other deadly creatures show their faces.
[k]
1Got it.
2Good point. Let's find somewhere safe.
[charaFace A 0]
Danzo
Then come, this way.
[k]
[messageOff]
[se ad73]
[wipeout leftToRight 0.4 1.0]
[bgmStop BGM_EVENT_70 0.4]
[wait wipe]
[charaFadeout A 0.1]
[wt 0.5]
[wipein rightToLeft 0.4 1.0]
[wait wipe]
[wt 0.3]
[se ad60]
[seVolume ad60 0 0.1]
[seVolume ad60 1.0 1.0]
[wt 1.0]
[seStop ad60 1.5]
Danzo
(Master.)
[k]
Danzo
(Forgive me for speaking to you from out of sight.)
[k]
[bgm BGM_EVENT_81 0.1]
Danzo
(I have detected a new creature not far ahead.)
[k]
Danzo
(But worry not.)
[k]
Danzo
(I shall deal with it.)
[k]
Danzo
(In the meantime, please go around the creature and make your way towards the nearby road. I will give the creature the slip once you have made it there.)
[k]
Danzo
(If we are lucky, there may even be an officer or two out on patrol.)
[k]
Danzo
(All right... I shall see you later.)
[k]
1(Wait!)
Danzo
(Y-yes, Master?)
[k]
1(It's too risky to fight it alone. We're better off sticking together.)
Danzo
(But Master, that would put you in[line 2])
[k]
[bgmStop BGM_EVENT_81 1.5]
Danzo
(...Right. Understood!)
[k]
[messageOff]
[charaTalk A]
[charaFace A 4]
[se ad73]
[fowardEffect bit_talk_quickmove]
[charaSpecialEffect A appearance 1 0.25]
[wt 0.4]
Danzo
Forgive me, Master. I should have known better.
[k]
Danzo
That is just the kind of person you are, isn't it?
[k]
[messageOff]
[charaFace A 1]
[wt 1.0]
[charaFace A 5]
Danzo
Very well then, [bgm BGM_EVENT_80 0.1]I will gladly fight by your side!
[k]
Danzo
I feel a twinge of shame, using my more underhanded shinobi techniques in front of one so noble as you...
[k]
[charaFace A 2]
Danzo
...but if that is the price I must pay to fight by your side, then so be it!
[k]
[messageOff]
[se ad270]
[seVolume ad270 0 0.4]
[se ad69]
[seStop ad69 1.5]
[wt 1.5]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.4 1]
[se ad463]
[wt 2.0]
[seStop ad463 0.5]
[wt 0.7]
1Here it comes! Get ready!
2Once we take this thing down, we'll make a break for the road!
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Danzo
Understood!
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
[charaEffect B bit_talk_41_fs]
[se ad463]
[wt 1.5]
[seStop ad463 0.5]
[fadeout black 0.5]
[bgmStop BGM_EVENT_80 0.4]
[wait fade]
[soundStopAll]
[end]