1258 lines
20 KiB
Plaintext
1258 lines
20 KiB
Plaintext
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$03-00-12-04-1-0
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 1098235000 1 Kadoc]
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[charaSet B 9005001 1 Holmes]
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[charaSet C 1098242600 1 "Zhang Jue"]
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[charaSet D 1098124510 1 "Da Vinci"]
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[charaSet E 98001000 1 Mash]
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[charaSet F 1098123000 1 Meunière]
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[charaSet G 1098123200 1 Goredolf]
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[charaSet H 1098234310 1 Archer-Class]
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[charaSet I 1098124510 1 "Transmission Dummy"]
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[imageSet L back10000 1]
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[sceneSet M 107600 1]
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[charaSet N 1098242600 1 "Zhang Jue_Closeup"]
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[charaSet O 1098158200 1 Sion]
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[charaScale L 1.1]
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[charaScale M 1.3]
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[charaScale N 1.3]
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[charaDepth L 1]
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[charaDepth A 2]
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[charaDepth H 4]
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[charaDepth C 2]
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[charaDepth N 4]
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[charaSet T 1098124510 1 "Effect Dummy"]
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[imageSet U back10000 1]
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[charaScale U 1.05]
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[charaScale V 1.05]
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[charaFilter X silhouette FF000080]
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[cameraMove 0.1 0,0 1.01]
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[charaPut T 1]
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[charaEffect T bit_talk_41_fs]
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[scene 107600]
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[se ad443]
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[seVolume ad443 1.0 1.0]
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[fadein black 1.0]
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[wait fade]
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[bgm BGM_EVENT_80 0.1]
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[wt 1.0]
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[wipeout rectangleStripLeftToRight 0.4 1]
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[seVolume ad443 0.4 0.2]
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[wait wipe]
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[charaPut T 1200,1200]
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[wt 0.2]
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[wipein rectangleStripRightToLeft 0.4 1]
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[wait wipe]
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[charaScale H 1.0]
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[charaTalk H]
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[charaFace H 0]
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[charaFadein H 0.1 -100,0]
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@Archer-Class
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There! I see them!
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[k]
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[messageOff]
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[wipeout rectangleStripRightToLeft 0.4 1]
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[wait wipe]
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[charaFadeout H 0.1]
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[wt 0.2]
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[charaPut T 1]
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[wipein rectangleStripLeftToRight 0.4 1]
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[seVolume ad443 0.4 0.4]
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[wait wipe]
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[charaDepth H 1]
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[charaTalk A]
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[charaFace A 8]
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[charaFadein A 0.1 1]
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@Kadoc
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Dammit! If the bow's any indication, that's an Archer!
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[k]
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@Kadoc
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It'd also explain how they saw us from so far away without Clairvoyance!
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[k]
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?1:I can't believe our luck!
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?!
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[charaFace A 2]
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@Kadoc
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You said it! We have all this space to run, and somehow we barged right into a Servant on patrol while we're making our escape!
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[k]
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[charaFace A 5]
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@Kadoc
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...Or was this part of Moriarty's plan all along? Ah, screw it! We just need to run!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 2]
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[charaFadein B 0.1 1]
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@Holmes
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We're almost in the clear! A little farther, and we'll be in that forest!
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[k]
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?1:What do we do after that!?
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?!
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[charaFace B 5]
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@Holmes
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I am sorry to say I don't have a specific plan in mind, but I can at least think of a few possibilities!
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[k]
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[charaFace B 2]
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@Holmes
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For the moment, our focus must be on survival!
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 8]
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[charaFadein A 0.1 1]
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[charaFadeTime L 0.2 0.5]
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[seVolume ad443 0.2 0.2]
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@Kadoc
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(Camouflage... A smoke screen... A flash bomb... Dammit, none of those'll be enough!)
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[k]
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@Kadoc
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(Maybe the smoke screen'll do it if we can make it to the woods first...?)
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[k]
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[messageOff]
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[charaFadeout A 0.1]
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[charaFadeout L 0.2]
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[seVolume ad443 0.1 0.4]
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[wt 0.4]
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?1:We're almost to the forest!
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?!
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[bgmStop BGM_EVENT_80 1.5]
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[seStop ad443 0.1]
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[se ad671]
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[seStop ad671 0.5]
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[shake 0.05 3 3 0.3]
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[charaPut T 1200,1200]
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[charaEffectStop T bit_talk_41]
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[wt 0.8]
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[cueSe SE_22 22_ad1174]
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[wt 1.0]
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[se bac31]
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[effect bit_talk_taoism]
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[se ad1009]
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[wt 1.0]
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[seStop ad1009 1.5]
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[wt 1.0]
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[se ad632]
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[seStop ad632 2.0]
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[charaPut X 0,-200]
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[effect bit_talk_lightning_01r_fs]
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[charaFadeTime X 0.4 0.8]
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[wt 0.4]
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[effectStop bit_talk_lightning_01r_fs]
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[charaFadeout X 0.4]
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[wt 1.0]
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@C:???
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My, my, this won't do at all. I thought we'd have more time before the people of Proper Human History showed up.
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[k]
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[messageOff]
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[effectDestroy bit_talk_taoism]
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[bgm BGM_EVENT_122 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.4 1]
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[wt 0.7]
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@C:???
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I must say, this does take me back to the time of the Three Kingdoms.
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[k]
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@C:???
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And yes, I'm aware of how much trouble that period was to go through. Which is exactly why I'd rather things not get any more complicated than they already are.
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[k]
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[messageOff]
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[se ad181]
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[shake 0.03 1 1 0.7]
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[se ad632]
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[seVolume ad632 0 0.5]
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[seStop ad632 2.0]
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[effect bit_talk_lightning_01r_fs]
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[wt 1.4]
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[effectStop bit_talk_lightning_01r_fs]
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?1:I can't move...!
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?!
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[charaFace C 7]
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@C:???
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While the Azure Sky may already be dead, I'm afraid our Revenge Realm still has yet to achieve supremacy.
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[k]
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?1:Don't worry about me, Holmes! Get out of here!
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?!
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[messageOff]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 6]
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[charaFadein B 0.1 1]
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[wt 0.7]
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[charaFace B 5]
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@Holmes
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...Understood!
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 2]
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[charaFadein A 0.1 1]
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@Kadoc
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Huh!? Are you serious!?
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 2]
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[charaFadein B 0.1 1]
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@Holmes
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Follow me, Mr. Zemlupus! And as for you, here! A little parting gift!
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[k]
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[messageOff]
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[se ad443]
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[seStop ad443 0.7]
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[charaMove B -64,0 0.2]
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[charaFadeout B 0.2]
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[wt 0.5]
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[cueSe Battle bac449]
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[cueSeVolume bac449 0 0.7]
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[wt 0.4]
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[cueSeStop bac449 0.4]
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[cueSe Battle bac450]
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[cueSeVolume bac450 0 0.7]
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[wt 0.4]
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[charaRoll I 205]
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[charaPut I 150,-550]
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[charaEffect I bit_talk_gram_slash_03_fs]
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[wt 0.4]
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[cueSeStop bac450 0.4]
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[flashin once 0.1 0.3 9effffFA 9effff80]
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[wt 0.1]
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[se bac394]
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[charaTalk H]
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||
[charaFace H 0]
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[charaFadein H 0 1]
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[charaShake H 0.04 3 3 0.7]
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[wt 0.7]
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@Archer-Class
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Guh!
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[k]
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[charaFadeout H 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 6]
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[charaFadein C 0.1 1]
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@C:???
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Hngh!
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[k]
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[messageOff]
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||
[cueSe Battle bac450]
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[cueSeVolume bac450 0 0.7]
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||
[wt 0.7]
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||
[flashin once 0.1 0.3 9effffFA 9effff80]
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||
[wt 0.1]
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||
[se ad32]
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||
[effect bit_talk_14]
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||
[charaShake C 0.04 2 2 0.4]
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||
[wt 0.5]
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||
[cueSeStop bac450 0.4]
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||
[charaFadeout C 0.1]
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||
[wt 0.1]
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||
[charaRoll I 0]
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||
[charaPut I 0,0]
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||
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[charaTalk H]
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||
[charaFace H 0]
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[charaFadein H 0.1 1]
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@Archer-Class
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M-my eyes!
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[k]
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[charaFadeout H 0.1]
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[wt 0.1]
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||
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||
[charaTalk depthOff]
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[charaTalk C]
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||
[charaFace H 0]
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[charaFadeinFSL H 0.1 0]
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[charaFace C 5]
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[charaFadeinFSR C 0.1 2]
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@C:???
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Leave them.
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[k]
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[charaFace H 0]
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@Archer-Class
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But Lord Zhang Jue!
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[k]
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?1:Zhang Jue!
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[messageOff]
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[charaTalk off]
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[overlayFadein U 0.1 0,-850]
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[overlayFadein V 0.1 0,850]
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[charaMove U 0,-760 1.0]
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[charaMove V 0,760 1.0]
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[charaFadein M 1.0 -150,-250]
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[charaFace N 1]
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[charaFadein N 1.0 20,-20]
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[charaMove M -170,-250 1.0]
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[charaMove N 0,-20 1.0]
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[wt 1.0]
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[charaFadeout H 0.1]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Zhang Jue
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Oho. So, you know who I am, [&boy:girl]?
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[k]
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@Zhang Jue
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You must be a believer then.
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[k]
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?2:Zhang Jue...?
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[messageOff]
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[charaTalk off]
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[overlayFadein U 0.1 0,-850]
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[overlayFadein V 0.1 0,850]
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[charaMove U 0,-760 1.0]
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[charaMove V 0,760 1.0]
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[charaFadein M 1.0 -150,-250]
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||
[charaFace N 4]
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[charaFadein N 1.0 20,-20]
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||
[charaMove M -170,-250 1.0]
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||
[charaMove N 0,-20 1.0]
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||
[wt 1.0]
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||
[charaFadeout H 0.1]
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||
[charaFace C 0]
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[charaFadein C 0.1 1]
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@Zhang Jue
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Never heard of me, hm? Well, I can't blame you for that.
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[k]
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[charaFace N 0]
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[charaFace C 0]
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@Zhang Jue
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Indeed, I am Zhang Jue, the Taoist-turned-Caster of the Yellow Turbans.
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[k]
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?!
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[messageOff]
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||
[charaFadeout U 1.0]
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[charaFadeout V 1.0]
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||
[charaFadeout N 1.0]
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||
[charaFadeout M 1.0]
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||
[wt 1.5]
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||
[charaFace C 0]
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||
[charaTalk depthOn]
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||
[charaTalk on]
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[charaTalk C]
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@Zhang Jue
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And you must be the Master of Proper Human History.[sr]Perhaps I should just kill you now...
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[k]
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[charaFadeout C 0.1]
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||
[wt 0.1]
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||
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[charaTalk H]
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||
[charaFace H 0]
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||
[charaFadein H 0.1 1]
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||
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@Archer-Class
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||
Maybe we should present [&him:her] to Lady Kriemhild first?
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[k]
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@Archer-Class
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Just knowing [&he:she] fights for Proper Human History[sr]makes my blood boil too, but even so.
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[k]
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||
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||
[charaFadeout H 0.1]
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||
[wt 0.1]
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||
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||
[charaTalk C]
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||
[charaFace C 0]
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||
[charaFadein C 0.1 1]
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||
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@Zhang Jue
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||
Yes, I suppose we should. Take [&him:her] away.
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||
[k]
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||
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||
[charaFadeout C 0.1]
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||
[wt 0.1]
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||
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||
[charaTalk H]
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||
[charaFace H 0]
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||
[charaFadein H 0.1 1]
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||
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||
@Archer-Class
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||
Yes, sir!
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||
[k]
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||
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||
[charaFadeout H 0.1]
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||
[wt 0.1]
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||
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||
[charaTalk C]
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||
[charaFace C 0]
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||
[charaFadein C 0.1 1]
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||
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||
@Zhang Jue
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||
...Oh, right. Are you accustomed to torture, [&son:girl]?
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||
[k]
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||
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?1:...
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||
?!
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||
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||
[charaFace C 7]
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||
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@Zhang Jue
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||
You may wish to familiarize yourself sooner rather than later. Waha, wahaha, wahahaha!
|
||
[k]
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||
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||
[messageOff]
|
||
[wt 1.0]
|
||
[bgmStop BGM_EVENT_122 1.5]
|
||
[fadeout black 1.5]
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||
[wait fade]
|
||
[charaFadeout C 0.1]
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||
[wt 1.5]
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||
[pictureFrame cut063_cinema]
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||
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||
[fadein black 1.5]
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||
[wait fade]
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||
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||
[bgm BGM_EVENT_81 0.1]
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||
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||
[charaTalk B]
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||
[charaFace B 5]
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||
[charaFadein B 0.1 0,-50]
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||
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||
@Holmes
|
||
It seems we've managed to shake them for the time being...
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||
[k]
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||
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||
[charaFadeout B 0.1]
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||
[wt 0.1]
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||
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||
[charaTalk A]
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||
[charaFace A 0]
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||
[charaFadein A 0.1 0,-50]
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||
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@Kadoc
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||
...So what do we do now?
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||
[k]
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||
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||
[charaFadeout A 0.1]
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||
[wt 0.1]
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||
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||
[charaTalk B]
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||
[charaFace B 0]
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||
[charaFadein B 0.1 0,-50]
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@Holmes
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||
First, we report in.[sr]Can you hear me, Da Vinci?
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[k]
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||
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||
[messageOff]
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||
[charaFadeout B 0.1]
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||
[wt 0.1]
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||
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||
[charaPut I 0,-50]
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||
[se ad13]
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||
[wt 0.2]
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||
[charaEffect I bit_talk_10]
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||
[se ad31]
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||
[wt 1.0]
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||
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||
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||
[se ad562 0.5]
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||
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||
[wt 0.1]
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||
[charaEffectDestroy I bit_talk_10]
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||
[wt 0.3]
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||
[charaTalk D]
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||
[charaFace D 22]
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||
[charaFadein D 0.1 0,-50]
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||
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||
@Da Vinci
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||
...Loud and clear! What in the world happened over there!?
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||
[k]
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||
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||
[messageOff]
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
[charaPut I 1200,1200]
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||
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||
[charaTalk B]
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||
[charaFace B 10]
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||
[charaFadein B 0.1 0,-50]
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||
[wt 1.2]
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||
[charaFace B 5]
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||
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||
@Holmes
|
||
Well...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[bgm BGM_EVENT_81 1.0 0.2]
|
||
[fadeout black 1.0]
|
||
[wait fade]
|
||
[charaFadeout B 0.1]
|
||
[charaSet B 98115300 1 Holmes]
|
||
[charaSet D 1098124500 1 "Da Vinci"]
|
||
[scene 132900]
|
||
[wt 1.0]
|
||
[bgm BGM_EVENT_81 1.0 1.0]
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 15]
|
||
[charaFadein E 0.1 0,-50]
|
||
|
||
@Mash
|
||
Oh, no!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[se ade413 0.7]
|
||
[se ade46]
|
||
[charaMove E 0,-40 0.2]
|
||
[wt 0.4]
|
||
[seStop ade46 0.2]
|
||
[charaFace E 2]
|
||
|
||
@Mash
|
||
I'll...I'll go suit up right now! Please prep the Rayshift for me!
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 2]
|
||
[charaFadein D 0.1 0,-50]
|
||
|
||
@Da Vinci
|
||
W-wait! Mash, stop!
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 2]
|
||
[charaFadein F 0.1 0,-50]
|
||
|
||
@Meunière
|
||
The Ortinax still isn't ready for action, remember!?
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 14]
|
||
[charaFadein E 0.1 0,-50]
|
||
|
||
@Mash
|
||
But if I don't go now, they'll...they'll kill...!
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 5]
|
||
[charaFadein G 0.1 0,-50]
|
||
|
||
@Goredolf
|
||
I-I'm inclined to agree. This is a disaster, no matter how you look at it.
|
||
[k]
|
||
|
||
@Goredolf
|
||
Even if the Ortinax isn't exactly tip-top, we need to get [&him:her] out of there ASAP!
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 5]
|
||
[charaFadein D 0.1 0,-50]
|
||
|
||
@Da Vinci
|
||
...No, I can't sign off on that plan.
|
||
[k]
|
||
|
||
[charaFace D 2]
|
||
|
||
@Da Vinci
|
||
Yes, [%1] is invaluable for us, but so is Mash!
|
||
[k]
|
||
|
||
@Da Vinci
|
||
I absolutely cannot send her into battle with the Ortinax in its present state!
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 5]
|
||
[charaFadein E 0.1 0,-50]
|
||
|
||
@Mash
|
||
But[line 2]
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 5]
|
||
[charaFadein D 0.1 0,-50]
|
||
|
||
@Da Vinci
|
||
Mash. Calm down.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
Take a look at [%1]'s vitals.[sr]What do you see?
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 12]
|
||
[charaFadein E 0.1 0,-50]
|
||
|
||
@Mash
|
||
...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[se ad172]
|
||
[wt 1.2]
|
||
[seStop ad172 0.3]
|
||
[se ad15]
|
||
[wt 0.4]
|
||
|
||
@Mash
|
||
O-okay. I can see that all [&his:her] vitals are still[sr]trackable.
|
||
[k]
|
||
|
||
@Mash
|
||
So we know [&he's:she's] still alive.
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 5]
|
||
[charaFadein D 0.1 0,-50]
|
||
|
||
@Da Vinci
|
||
And how's [&he:she] doing mentally?
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 4]
|
||
[charaFadein E 0.1 0,-50]
|
||
|
||
@Mash
|
||
[&He's:She's] obviously a little concerned, but all still[sr]within standard tolerances.
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 7]
|
||
[charaFadein G 0.1 0,-50]
|
||
|
||
@Goredolf
|
||
So then, [&he's:she's] not worried about dying right this[sr]instant?
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk O]
|
||
[charaFace O 5]
|
||
[charaFadein O 0.1 0,-50]
|
||
|
||
@Sion
|
||
I am also against sending Mash on a hastily improvised rescue mission.
|
||
[k]
|
||
|
||
@Sion
|
||
According to Sheba's future observations...
|
||
[k]
|
||
|
||
@Sion
|
||
...[&he:she] will remain alive for at least the next three[sr]days, seven at most, even if we do nothing.
|
||
[k]
|
||
|
||
[charaFadeout O 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 12]
|
||
[charaFadein G 0.1 0,-50]
|
||
|
||
@Goredolf
|
||
Hmm... I see.
|
||
[k]
|
||
|
||
@Goredolf
|
||
Well, Sheba's never been wrong before. If that's what it's telling us...
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk O]
|
||
[charaFace O 12]
|
||
[charaFadein O 0.1 0,-50]
|
||
|
||
@Sion
|
||
Right. We may not know the exact situation, since we are only able to see bits and pieces of it, but we do know [&he:she] will remain alive.
|
||
[k]
|
||
|
||
[charaFadeout O 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 25]
|
||
[charaFadein D 0.1 0,-50]
|
||
|
||
@Da Vinci
|
||
So it all comes down to what we make of this situation, huh? What's your take on it, Holmes?
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut I 0,-50]
|
||
[charaTalk B]
|
||
[charaFace B 5]
|
||
[charaFadein B 0.1 0,-50]
|
||
|
||
@Holmes
|
||
[&Mr.:Ms.] [%1] will be safe for the time being.
|
||
[k]
|
||
|
||
@Holmes
|
||
They won't miss a chance to question [&him:her] and learn[sr]what [&he:she] knows. Even if they do decide to kill [&him:her],[sr]it won't be without due process.
|
||
[k]
|
||
|
||
@Holmes
|
||
That may change if [&he:she] refuses to cooperate,[sr]but I very much doubt that will be the case.
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
[charaPut I 1200,1200]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 4]
|
||
[charaFadein G 0.1 0,-50]
|
||
|
||
@Goredolf
|
||
Mmm... Well, if all three of you are sure about this...
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 8]
|
||
[charaFadein E 0.1 0,-50]
|
||
|
||
@Mash
|
||
...[sr]...
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 18]
|
||
[charaFadein G 0.1 0,-50]
|
||
|
||
@Goredolf
|
||
If you're...absolutely sure...
|
||
[k]
|
||
|
||
@Goredolf
|
||
...Ghh... Gnnn...!
|
||
[k]
|
||
|
||
[charaFace G 16]
|
||
|
||
@Goredolf
|
||
Mash!
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 4]
|
||
[charaFadein E 0.1 0,-50]
|
||
|
||
@Mash
|
||
...Yes, Director?
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 15]
|
||
[charaFadein G 0.1 0,-50]
|
||
|
||
@Goredolf
|
||
You will not be Rayshifting anywhere until the Ortinax's maintenance is complete.
|
||
[k]
|
||
|
||
@Goredolf
|
||
With proof that [%1] is alive and well, it would be dangerously foolish to send you into battle with damaged equipment.
|
||
[k]
|
||
|
||
@Goredolf
|
||
Since [&he'll:she'll] be safe for now, we should make[sr]certain we give our rescue attempt the best possible chance of success.
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 8]
|
||
[charaFadein E 0.1 0,-50]
|
||
|
||
@Mash
|
||
...Understood...
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 15]
|
||
[charaFadein G 0.1 0,-50]
|
||
|
||
@Goredolf
|
||
...[sr]...
|
||
[k]
|
||
|
||
[charaFace G 9]
|
||
|
||
@Goredolf
|
||
...[&He:She] WILL be okay, right?
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 1]
|
||
[charaFadein F 0.1 0,-50]
|
||
|
||
@Meunière
|
||
Knowing [%1], definitely.
|
||
[k]
|
||
|
||
@Meunière
|
||
Just look at how many times [&he's:she's] already cheated[sr]death.
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 12]
|
||
[charaFadein G 0.1 0,-50]
|
||
|
||
@Goredolf
|
||
And you don't think there's any danger of that[sr]giving [&him:her] a misplaced sense of...invincibility?
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 24]
|
||
[charaFadein D 0.1 0,-50]
|
||
|
||
@Da Vinci
|
||
If the comms interference ceases, we can try negotiating with [&his:her] captors ourselves.
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 4]
|
||
[charaFadein G 0.1 0,-50]
|
||
|
||
@Goredolf
|
||
They're holding all the cards! How can we possibly negotiate?
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 26]
|
||
[charaFadein D 0.1 0,-50]
|
||
|
||
@Da Vinci
|
||
We use the most primal and effective negotiating tactic of all time: begging for [&his:her] life.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 18]
|
||
[charaFadein G 0.1 0,-50]
|
||
[wt 1.2]
|
||
|
||
@Goredolf
|
||
...All right![charaFace G 15] Let's call that plan B!
|
||
[k]
|
||
|
||
[charaFace G 5]
|
||
|
||
@Goredolf
|
||
Right now, I need something to calm my poor stomach!
|
||
[k]
|
||
|
||
|
||
[messageOff]
|
||
[se ad788 0.5]
|
||
[seStop ad788 1.4]
|
||
[charaFadeout G 0.4]
|
||
[wt 0.4]
|
||
[bgmStop BGM_EVENT_81 1.0]
|
||
[fadeout black 1.0]
|
||
[wait fade]
|
||
[charaSet B 9005001 1 Holmes]
|
||
[charaSet D 1098124510 1 "Da Vinci"]
|
||
[scene 107600]
|
||
[wt 1.5]
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
|
||
[bgm BGM_EVENT_70 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 5]
|
||
[charaFadein A 0.1 0,-50]
|
||
|
||
@Kadoc
|
||
So they didn't scold you?
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 4]
|
||
[charaFadein B 0.1 0,-50]
|
||
|
||
@Holmes
|
||
Oh, the director gave me a richly deserved earful.
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 0,-50]
|
||
|
||
@Kadoc
|
||
So what do we do now? Are we gonna go rescue [&him:her]?
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 5]
|
||
[charaFadein B 0.1 0,-50]
|
||
|
||
@Holmes
|
||
No. We'd only be throwing our lives away if we tried. Did you see that Caster?
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 5]
|
||
[charaFadein A 0.1 0,-50]
|
||
|
||
@Kadoc
|
||
The Taoist? I don't know much about Chinese magecraft.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 0,-50]
|
||
|
||
@Holmes
|
||
Nor do I. But I did recognize his reference to the Azure Sky already being dead.
|
||
[k]
|
||
|
||
@Holmes
|
||
It's from an ancient Chinese manifesto. It goes on to say that the Yellow Sky will soon rise.
|
||
[k]
|
||
|
||
|
||
@Holmes
|
||
The Yellow Sky, in this case, refers not to the actual sky, but the leader of a certain religious sect, known far and wide for his exceptional skill in Taoist arts.
|
||
[k]
|
||
|
||
[charaFace B 5]
|
||
|
||
@Holmes
|
||
This leader and legendary Taoist was named “Zhang Jue.” His sect's name was Way of the Taiping, or “Great Peace.”
|
||
[k]
|
||
|
||
@Holmes
|
||
And as long as he's around, it will be next to impossible for us to sneak in undetected.
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 7]
|
||
[charaFadein A 0.1 0,-50]
|
||
|
||
@Kadoc
|
||
Taoist arts, huh...
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 0,-50]
|
||
|
||
@Holmes
|
||
Also commonly known as sage arts. I only know of them on a superficial level myself...
|
||
[k]
|
||
|
||
[charaFace B 5]
|
||
|
||
@Holmes
|
||
...but suffice to say, charging into his realm without some manner of advantage would be a very poor plan indeed.
|
||
[k]
|
||
|
||
@Holmes
|
||
That much, I can say for certain.
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut I 0,-50]
|
||
[charaTalk D]
|
||
[charaFace D 25]
|
||
[charaFadein D 0.1 0,-50]
|
||
|
||
@Da Vinci
|
||
We'll see what we can find out on our end, too. So, what ARE you guys going to do now?
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
[charaPut I 1200,1200]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFace A 0]
|
||
[charaFadeinFSL A 0.1 -256,-50]
|
||
[charaFadeinFSR B 0.1 256,-50]
|
||
|
||
@Holmes
|
||
It's a far cry from what I originally had in mind...but I think we should pay a visit to the Reinstatement Realm.
|
||
[k]
|
||
|
||
[charaFace A 5]
|
||
|
||
@Kadoc
|
||
The Reinstatement Realm? I mean, that's fine with me, but why?
|
||
[k]
|
||
|
||
@Kadoc
|
||
Are you gonna negotiate with them or something?
|
||
[k]
|
||
|
||
[charaFace B 5]
|
||
|
||
@Holmes
|
||
I plan to, yes.
|
||
[k]
|
||
|
||
@Holmes
|
||
There is one thing nagging at me, however. One thing I need to look into before anything else.
|
||
[k]
|
||
|
||
[charaFace A 0]
|
||
|
||
@Kadoc
|
||
What's that?
|
||
[k]
|
||
|
||
[charaFace B 6]
|
||
|
||
@Holmes
|
||
What exactly do they mean by “reinstatement”?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[bgmStop BGM_EVENT_70 1.0]
|
||
[charaFace B 8]
|
||
[wt 1.2]
|
||
[charaFace B 5]
|
||
|
||
@Holmes
|
||
...Come now.
|
||
[k]
|
||
|
||
[bgm BGM_KYOSU_1 0.1]
|
||
@Holmes
|
||
If we can convince them to help us...
|
||
[k]
|
||
|
||
@Holmes
|
||
...we will have many more options available with which to rescue [%1].
|
||
[k]
|
||
|
||
[charaFace A 0]
|
||
|
||
@Kadoc
|
||
...Yeah, I guess you're right.
|
||
[k]
|
||
|
||
[charaFace B 2]
|
||
|
||
@Holmes
|
||
Let's go, Kadoc. We've no time to lose!
|
||
[k]
|
||
|
||
[charaFace A 0]
|
||
|
||
@Kadoc
|
||
Okay.
|
||
[k]
|
||
|
||
|
||
[messageOff]
|
||
[wt 1.0]
|
||
[fadeout black 2.0]
|
||
[bgmStop BGM_KYOSU_1 2.0]
|
||
[wait fade]
|
||
[soundStopAll]
|
||
[end]
|
||
|