988 lines
16 KiB
Plaintext
988 lines
16 KiB
Plaintext
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$03-00-12-07-5-1
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 7034002 1 Salome]
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[charaSet B 7042000 1 Kriemhild]
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[charaSet C 1098242600 1 "Zhang Jue"]
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[charaSet D 1098235100 1 ???]
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[charaSet E 1098242100 1 "Hundred Personas"]
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[charaSet F 1098234210 1 Saber-Class]
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[charaSet G 1098234410 1 Lancer-Class]
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[charaSet H 1098234610 1 Rider-Class]
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[charaSet I 1098234510 1 Caster-Class]
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[charaSet J 1098118910 1 Saber-Class]
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[charaSet K 98084000 1 "Elite Knight"]
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[charaFilter D silhouette 00000080]
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[sceneSet L 151400 1]
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[charaScale L 1.5]
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[charaDepth L 1]
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[charaDepth G 2]
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[charaDepth I 2]
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[charaSet M 1098234410 1 Lancer-Class]
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[charaFilter M silhouette 00000080]
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[charaDepth G 1]
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[charaDepth M 2]
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[charaSet N 1098234310 1 Archer-Class]
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[charaSet O 1098234710 1 Assassin-Class]
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[charaSet S 98115000 1 Effect]
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[charaSet T 98115000 1 Effect]
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[imageSet U back10000 1 1]
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[charaScale U 1.1]
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[cameraMove 0.1 0,0 1.01]
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[wt 0.1]
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[scene 151400]
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[fadein black 1.0]
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[wait fade]
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[bgm BGM_EVENT_80 0.1]
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[charaTalk H]
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[charaFace H 0]
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[charaFadein H 0.1 1]
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@Rider-Class
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You did it! That was great![sr]...Hey, are you okay?
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[k]
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[messageOff]
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[charaFadeout H 0.1]
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[wt 0.2]
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[cameraMove 0.3 0,10 1.03]
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[blur lens 0.3 4 1]
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[wt 0.3]
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[shake 0.04 2 2 0.2]
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[se ad984]
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[se ad775 0.4]
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[wt 0.8]
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[cameraMove 0.7 0,10 1.01]
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[blurOff lens 0.7]
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[wt 1.0]
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?1:I'm sorry. I don't think I can keep this up!
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?!
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[charaTalk A]
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[charaFace A 4]
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[charaFadein A 0.1 1]
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[charaShake A 0.04 3 3 0.3]
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@Salome
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Urk.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk H]
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[charaFace H 0]
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[charaFadein H 0.1 1]
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@Rider-Class
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Salome? Is something wrong with you, too?
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[k]
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[charaFadeout H 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Salome
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...I'm fine. Come on, let's go.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk H]
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[charaFace H 0]
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[charaFadein H 0.1 1]
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@Rider-Class
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Let's see... Good, the gate's still open! Let's move!
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[k]
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[charaFadeout H 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.1 1]
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@Saber-Class
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Lancer!
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaPut S 1]
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[charaTalk G]
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[charaFace G 0]
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[charaFadein G 0.1 1]
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@Lancer-Class
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I'll be right the[line 2]Wha!?[wt 0.2][charaShake G 0.04 3 3 0.4]
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[k]
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[messageOff]
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[se ade409]
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[se adm12]
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[charaEffect S bit_talk_restriction01]
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[wt 2.2]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaPut S 1200,1200]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.1 1]
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@Saber-Class
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What's wrong!?
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaPut S 1]
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[charaTalk G]
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[charaFace G 0]
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[charaFadein G 0.1 1]
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@Lancer-Class
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I've been caught in a snare! Don't stop for me. Run!
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaPut S 1200,1200]
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[charaTalk N]
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[charaFace N 0]
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[charaFadein N 0.1 1]
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@Archer-Class
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I'll buy you as much time as I can. Now go!
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[k]
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[charaFadeout N 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.1 1]
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@Saber-Class
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...Thank you!
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[k]
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[messageOff]
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[se ad769 0.8]
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[charaFadeout F 0.4]
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[wt 0.7]
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[seStop ad769 0.7]
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[bgm BGM_EVENT_80 0.4 0.2]
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[wipeout rightToLeft 0.4 1]
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[wait wipe]
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[fadeout black 0.1]
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[wait fade]
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[pictureFrameTop cut063_cinema]
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[charaScale G 1.0]
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[wt 0.4]
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[wipein leftToRight 0.1 1]
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[wait wipe]
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[bgm BGM_EVENT_80 0.7 0.7]
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[fadein black 0.7]
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[wait fade]
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[charaTalk J]
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[charaFace J 1]
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[charaFadein J 0.1 0,-50]
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@J:Saber-Class
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Surround them!
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[k]
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[charaFadeout J 0.1]
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[wt 0.1]
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[charaPut T 0,-50]
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[charaPut S 0,-50]
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[charaTalk G]
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[charaFace G 0]
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[charaFadein G 0.1 0,-50]
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@Lancer-Class
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You're not getting past us!
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[k]
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[messageOff]
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[se ad85]
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[se bac154]
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[charaEffect T bit_talk_v_slash01 70,0]
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[wt 0.2]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaPut S 1200,1200]
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[wt 0.6]
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[se ade533]
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[charaTalk N]
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[charaFace N 0]
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[charaFadein N 0.1 0,-50]
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@Archer-Class
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Why you little...!
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[k]
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[messageOff]
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[charaShake N 0.05 3 3 0.3]
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[charaFadeout N 0.1]
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[wt 0.1]
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[se ade440 0.4]
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[wt 0.1]
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[charaFadeout N 0.1]
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[wt 0.1]
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[effect bit_talk_x_slash03 0,0 H]
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[wt 0.1]
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[effect bit_talk_x_slash03 0,150 H]
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[wt 0.1]
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[effect bit_talk_x_slash03 0,-150 H]
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[wt 0.4]
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[charaTalk K]
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[charaFace K 0]
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[charaFadein K 0.1 0,-50]
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[wt 0.1]
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[se ad170]
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[effect bit_talk_14 -150,100]
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[se ad32]
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[effect bit_talk_14 -150,100]
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[wt 0.2]
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[shake 0.05 2 2 0.6]
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[effect bit_talk_14 100,-50]
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[se ad32]
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[effect bit_talk_14 100,-50]
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[wt 0.5]
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[charaFadeout K 0.1]
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[wt 0.1]
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[charaTalk N]
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[charaFace N 0]
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[charaFadein N 0.1 0,-50]
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@Archer-Class
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Khh...!
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[k]
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[charaFadeout N 0.1]
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[wt 0.1]
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[charaTalk K]
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[charaFace K 0]
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[charaFadein K 0.1 0,-50]
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@Elite Knight
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Weak.
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[k]
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[messageOff]
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[se ad85]
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[se bac154]
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[effect bit_talk_h_slash02_fs 0,0 F]
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[wt 0.3]
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[charaFadeout K 0.1]
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[wt 0.1]
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[charaTalk N]
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[charaFace N 0]
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[charaFadein N 0.1 0,-50]
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[se bac142]
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[se ad240]
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[fowardEffect bit_talk_35]
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[wt 0.1]
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[flashin once 0.1 0.1 FFFFFFFA FFFFFF50]
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[charaShake N 0.04 3 3 0.4]
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[se bac266]
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[wt 1.0]
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@Archer-Class
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Guh...!
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[k]
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[charaFadeout N 0.1]
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[wt 0.1]
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[charaPut S 0,-50]
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[charaTalk G]
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[charaFace G 0]
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[charaFadein G 0.1 0,-50]
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@Lancer-Class
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Archer!
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[k]
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[messageOff]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaPut S 1200,1200]
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[charaTalk off]
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[charaFace J 1]
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[charaFace K 0]
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[charaFadeinFSR J 0.1 256,-50]
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[charaFadeinFSL K 0.1 -256,-50]
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[wt 0.4]
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[se ad678]
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[seVolume ad678 0 0.6]
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[charaMoveScale J 1.2 0.2]
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[charaMoveScale K 1.2 0.2]
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[charaMoveFSR J 286,-20 0.2]
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[charaMoveFSL K -286,-20 0.2]
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[wt 0.1]
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[se ad1007]
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[se ad85]
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[cueSe Servants_102800 bac657]
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[effect bit_talk_h_slash02_fs 70,0]
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[effect bit_talk_h_slash02_fs 0,0 H]
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[seStop ad1007 0.3]
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[charaFadeout J 0.1]
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[charaFadeout K 0.1]
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[wt 0.1]
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[charaScale J 1.0]
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[charaScale K 1.0]
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[wt 0.6]
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[cueSe SE_21 21_ad1118]
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[effect bit_talk_blood_splash]
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[wt 1.6]
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[charaDepth T 10]
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[charaPut T 0,-50]
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[charaPut S 0,-50]
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[charaTalk G]
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[charaFace G 0]
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[charaFadein G 0.4 0,-50]
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[charaShake G 0.05 3 3 0.6]
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[se ad240]
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[charaEffect T bit_talk_35]
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[wt 1.4]
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@Lancer-Class
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On my...order's...honor...or my...name...isn't[line 2]
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaPut S 1200,1200]
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[charaPut G 1200,1200]
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[charaTalk B]
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[charaFace B 7]
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[charaFadein B 0.1 0,-50]
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@Kriemhild
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Shut up, foot soldier.
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[k]
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[messageOff]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaPut S 0,-50]
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[charaTalk depthOff]
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[charaTalk G]
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[charaFace G 0]
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[charaFadein G 0.1 0,-50]
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[wt 0.2]
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[fowardEffect bit_talk_x_slash_bk_02]
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[wt 0.2]
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[se bac359]
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[charaShake G 0.04 4 4 0.4]
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[charaFadein M 0.2 0,-50]
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[wt 0.6]
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[se bac267]
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[charaEffectStop S bit_talk_restriction01]
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[charaEffect M bit_talk_blood_splash -200,0]
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[wt 1.0]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaPut G 1200,1200]
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[charaEffectDestroy G bit_talk_restraint]
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[charaMove M 0,-70 0.4]
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[wt 0.2]
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[charaFadeout M 0.2]
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[wt 0.1]
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[se ad144]
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[wt 0.8]
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[se ad52]
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[wt 2.5]
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[charaTalk depthOn]
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[charaTalk B]
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[charaFace B 5]
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[charaFadein B 0.1 0,-50]
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@Kriemhild
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Don't dare call yourself a knight if you can't even defeat a queen. A true knight always aspires to loftier heights and greater strength.
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[k]
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@Kriemhild
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Do not forget that, my elite knights.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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||
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[charaTalk K]
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[charaFace K 0]
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[charaFadein K 0.1 0,-50]
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@Elite Knight
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Yes, my queen!
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[k]
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[charaFadeout K 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 0,-50]
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@Kriemhild
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So, they've gotten through the gate? I see.
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[k]
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@Kriemhild
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...I'm going after them. Come with me. Prepare a mount.
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[k]
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[messageOff]
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||
[charaFadeout B 0.1]
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||
[wt 0.2]
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||
[se ad73]
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||
[wt 0.1]
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||
[se ad453]
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||
[se ad444]
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||
[wt 1.0]
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||
[seStop ad453 0.7]
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||
[seStop ad444 0.7]
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||
[bgm BGM_EVENT_80 0.4 0.2]
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||
[wipeout rectangleStripRightToLeft 0.4 1]
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||
[wait wipe]
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||
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||
[scene 151500]
|
||
[pictureFrame]
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||
[wt 0.7]
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||
[bgm BGM_EVENT_80 0.4 1.0]
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||
[wipein rectangleStripLeftToRight 0.4 1]
|
||
[wait wipe]
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||
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||
[charaTalk F]
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||
[charaFace F 0]
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||
[charaFadein F 0.1 1]
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||
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@Saber-Class
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Lancer just vanished, too. Stay sharp. Just because we're through the gate doesn't mean we're out of the woods.
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[k]
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||
[charaFadeout F 0.1]
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||
[wt 0.1]
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||
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||
[charaTalk H]
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||
[charaFace H 0]
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||
[charaFadein H 0.1 1]
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||
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@Rider-Class
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I know that!
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[k]
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?1:I'm sorry...everyone...
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?!
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[charaFadeout H 0.1]
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[wt 0.1]
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||
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[charaTalk A]
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[charaFace A 4]
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[charaFadein A 0.1 1]
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@Salome
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Why are you apologizing?
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[k]
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@Salome
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It's not like these guys are doing anything admirable.
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[k]
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@Salome
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They just grabbed you and dragged you out of the dungeon.
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[k]
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@Salome
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Even I could see you had no choice about going with them.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk H]
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[charaFace H 0]
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[charaFadein H 0.1 1]
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@Rider-Class
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...[sr]...
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[k]
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[messageOff]
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||
[charaFadeout H 0.1]
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||
[wt 0.1]
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||
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[charaTalk A]
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[charaFace A 4]
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[charaFadein A 0.1 1]
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[wt 0.4]
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||
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||
?1:Maybe so, but I was still going to have to escape eventually.
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||
?!
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@Salome
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||
...I guess that's true, but I still don't think you have anything to apologize for.
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||
[k]
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||
[charaFadeout A 0.1]
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||
[wt 0.1]
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||
|
||
[charaTalk H]
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||
[charaFace H 0]
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||
[charaFadein H 0.1 1]
|
||
|
||
@Rider-Class
|
||
She's right. I'm sorry for putting you in this position.
|
||
[k]
|
||
|
||
[charaFace H 0]
|
||
|
||
@Rider-Class
|
||
But, I genuinely believe that this mission[line 2]that is, getting you out of this realm...
|
||
[k]
|
||
|
||
@Rider-Class
|
||
...is worth soldiers like us risking our lives.
|
||
[k]
|
||
|
||
@Rider-Class
|
||
If we succeed, it'll be the greatest feat of our nameless second lives.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout H 0.2]
|
||
[wt 0.2]
|
||
|
||
[shake 0.05 0 1 3.0]
|
||
[se ad995 0.8]
|
||
[wt 1.0]
|
||
[seStop ad995 2.5]
|
||
[wt 1.0]
|
||
[bgmStop BGM_EVENT_80 1.5]
|
||
[fadeout black 1.5]
|
||
[wait fade]
|
||
[charaFadeout H 0.1]
|
||
[shakeStop]
|
||
[sceneSet L 151700 1]
|
||
[charaScale L 1.5]
|
||
[charaDepth L 1]
|
||
[scene 151700]
|
||
[wt 1.0]
|
||
[se ad995 0]
|
||
[seVolume ad995 1.0 0.8]
|
||
[shake 0.05 0 1 2.0]
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
|
||
[seStop ad995 1.5]
|
||
[wt 1.0]
|
||
|
||
[bgm BGM_EVENT_63 0.1]
|
||
[charaTalk I]
|
||
[charaFace I 0]
|
||
[charaFadein I 0.1 1]
|
||
|
||
@Caster-Class
|
||
This is where I get off. I'm going to cast a spell that'll turn this plain into a swamp.
|
||
[k]
|
||
|
||
@Caster-Class
|
||
That should buy you a good bit of time.
|
||
[k]
|
||
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 0]
|
||
[charaFadein H 0.1 1]
|
||
|
||
@Rider-Class
|
||
Good. I'm counting on you.
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 4]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Salome
|
||
Be careful, okay?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout A 0.2]
|
||
[wt 0.2]
|
||
|
||
[shake 0.05 0 1 2.5]
|
||
[se ad995 0.8]
|
||
[wt 0.5]
|
||
[seStop ad995 2.5]
|
||
[wt 1.0]
|
||
[bgm BGM_EVENT_63 0.4 0.2]
|
||
[wipeout rectangleStripRightToLeft 0.4 1]
|
||
[wait wipe]
|
||
[fadeout black 0.1]
|
||
[wait fade]
|
||
[shakeStop]
|
||
[pictureFrameTop cut063_cinema]
|
||
[charaFadeout A 0.1]
|
||
[wt 0.4]
|
||
[wipein rectangleStripLeftToRight 0.1 1]
|
||
[wait wipe]
|
||
[bgm BGM_EVENT_63 0.7 0.7]
|
||
[fadein black 0.7]
|
||
[wait fade]
|
||
|
||
[charaTalk I]
|
||
[charaFace I 0]
|
||
[charaFadein I 0.2 0,-50]
|
||
|
||
@Caster-Class
|
||
All right.
|
||
[k]
|
||
|
||
[charaFace I 0]
|
||
[se ad474]
|
||
[seVolume ad474 0 0.4]
|
||
[se ad949]
|
||
[seVolume ad949 0 0.4]
|
||
[effect bit_talk_noble_light_r]
|
||
|
||
@Caster-Class
|
||
Transform. Let the earth sink as it becomes the sea. Let the flow of time be inscribed upon the ground.
|
||
[k]
|
||
|
||
[charaFadeout I 0.2]
|
||
|
||
@
|
||
[lr]The spell the Caster used was originally meant to draw water from the ground.
|
||
[k]
|
||
|
||
@
|
||
But he cast it on a much greater scale, so it would cover all the nearby land in water, creating a sprawling swamp.
|
||
[k]
|
||
|
||
@
|
||
To make it even more effective, he also enlarged the topography of that same area.
|
||
[k]
|
||
|
||
@
|
||
Though his trick wouldn't last long, it should have been more than enough to stop their pursuers in their tracks.
|
||
[k]
|
||
|
||
[bgmStop BGM_EVENT_63 2.5]
|
||
@
|
||
Except...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk C]
|
||
[charaFace C 7]
|
||
[charaFadein C 0.4 0,-50]
|
||
|
||
@Zhang Jue
|
||
You obviously didn't think this through.
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk I]
|
||
[charaFace I 0]
|
||
[charaFadein I 0.1 0,-50]
|
||
|
||
@Caster-Class
|
||
Wha...!?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[fadeout black 0.2]
|
||
[wait fade]
|
||
|
||
[charaDepth U 10]
|
||
[charaFadein U 0.1 0,-200]
|
||
[effectDestroy bit_talk_noble_light_r]
|
||
[wt 0.1]
|
||
|
||
[fadein black 0.1]
|
||
[wait fade]
|
||
|
||
[charaFadeout I 0.1]
|
||
|
||
[cueSe SE_21 21_ad1118]
|
||
[fowardEffect bit_talk_blood_stay]
|
||
[effectDestroy bit_talk_noble_light_r]
|
||
[wt 1.5]
|
||
[fowardEffectStop bit_talk_blood_stay]
|
||
[wt 0.4]
|
||
|
||
[charaFadeout U 1.0]
|
||
[wt 1.2]
|
||
|
||
[bgm BGM_EVENT_81 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 0,-50]
|
||
|
||
@Zhang Jue
|
||
For one thing, a spell like this fades as soon as its caster dies, which is why you're supposed to hide yourself first.
|
||
[k]
|
||
|
||
@Zhang Jue
|
||
For another, if you know your enemy has a Caster of their own, then you should know they can and will cast another spell to counter yours.
|
||
[k]
|
||
|
||
[charaFace C 7]
|
||
|
||
@Zhang Jue
|
||
And finally, you should have known that this wouldn't be enough for the likes of me.
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk I]
|
||
[charaFace I 0]
|
||
[charaFadein I 0.1 0,-50]
|
||
|
||
@Caster-Class
|
||
Then...I lost before I even made my first move...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wt 0.2]
|
||
[charaMove I 0,-70 0.4]
|
||
[wt 0.2]
|
||
[charaFadeout I 0.2]
|
||
[wt 0.1]
|
||
[se ad144]
|
||
[wt 0.8]
|
||
[se ad52]
|
||
[wt 2.5]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 0,-50]
|
||
|
||
@Zhang Jue
|
||
Well, you did manage to force me to come out all this way.
|
||
[k]
|
||
|
||
[charaFace C 1]
|
||
|
||
@Zhang Jue
|
||
For that, at least, I commend you, nameless Caster.
|
||
[k]
|
||
|
||
|
||
[messageOff]
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[fowardEffect bit_talk_quickmove]
|
||
[wt 0.1]
|
||
[charaTalk O]
|
||
[charaFace O 0]
|
||
[charaPut O 0,-50]
|
||
[charaSpecialEffect O appearanceReverse 1 0.2]
|
||
[se ad73]
|
||
[wt 0.4]
|
||
|
||
@Assassin-Class
|
||
Sir, I have a report!
|
||
[k]
|
||
|
||
@Assassin-Class
|
||
There's been a disturbance near the Retribution gate! Another prisoner has escaped!
|
||
[k]
|
||
|
||
[charaFadeout O 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 6]
|
||
[charaFadein C 0.1 0,-50]
|
||
@Zhang Jue
|
||
Hm? You mean that Servant who's even weaker than a Caster?
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk O]
|
||
[charaFace O 0]
|
||
[charaFadein O 0.1 0,-50]
|
||
@Assassin-Class
|
||
Yes, sir.
|
||
[k]
|
||
|
||
@Assassin-Class
|
||
Apparently, he had an offensive Mystic Code all set and ready to go.
|
||
[k]
|
||
|
||
@Assassin-Class
|
||
He used it to set off a brilliant explosion, which convinced the other Servants they were under attack.
|
||
[k]
|
||
|
||
[charaFadeout O 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 4]
|
||
[charaFadein C 0.1 0,-50]
|
||
@Zhang Jue
|
||
Oh, all right.
|
||
[k]
|
||
|
||
[charaFace C 0]
|
||
@Zhang Jue
|
||
If you'll excuse me, Your Majesty, I need my puppets to carry me back to the castle to take care of this.
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 11]
|
||
[charaFadein B 0.1 0,-50]
|
||
|
||
@Kriemhild
|
||
You are expert in avoiding exerting yourself, hm? Wouldn't it be better to use your own two feet?
|
||
[k]
|
||
|
||
@Kriemhild
|
||
Especially if you have any intention of remaining healthy.
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 3]
|
||
[charaFadein C 0.1 0,-50]
|
||
|
||
@Zhang Jue
|
||
Hahaha. Perhaps you'll feel differently about that sort of thing when you get to be my age.
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 0,-50]
|
||
|
||
@Kriemhild
|
||
Fair point. In the meantime, I'll keep going after them. And you, listless-looking Archer, are going to help me.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 0]
|
||
[charaFadein D 0.4 0,-50]
|
||
[wt 0.7]
|
||
|
||
@???
|
||
Sure, Your Majesty. Just tell me what to shoot, and I'll shoot it. That's all I'm good for around here, anyway.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[fowardEffect bit_talk_quickmove]
|
||
[wt 0.1]
|
||
[charaTalk E]
|
||
[charaFace E 0]
|
||
[charaPut E 0,-50]
|
||
[charaSpecialEffect E appearanceReverse 1 0.2]
|
||
[se ad73]
|
||
[wt 0.4]
|
||
|
||
@Hundred Personas
|
||
I've picked up their scent, my queen.
|
||
[k]
|
||
|
||
@Hundred Personas
|
||
They're headed in the opposite direction of the Reinstatement Realm.
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 5]
|
||
[charaFadein B 0.1 0,-50]
|
||
|
||
@Kriemhild
|
||
They must be trying to reach the Righteous Realm, then. We'll kill them before they get there.
|
||
[k]
|
||
|
||
@Kriemhild
|
||
Whatever you do, do not let them out of this realm alive. Understood?
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 0]
|
||
[charaFadein E 0.1 0,-50]
|
||
|
||
@Hundred Personas
|
||
Yes, my queen.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[fadeout black 2.0]
|
||
[bgmStop BGM_EVENT_81 2.0]
|
||
[wait fade]
|
||
[soundStopAll]
|
||
[end]
|
||
|