558 lines
9.1 KiB
Plaintext
558 lines
9.1 KiB
Plaintext
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$03-00-06-02-3-1
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[soundStopAll]
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[charaSet A 1017001 1 Musashi]
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[charaSet B 8001410 1 Mash]
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[charaSet C 9005001 1 Holmes]
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[charaSet D 98002000 1 Fou]
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[sceneSet E 93401 1]
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[sceneSet F 93400 1]
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[imageSet G back10000 1]
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[charaSet I 5009000 1 "Effect Dummy 3_Bounded Field Effect"]
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[charaSet S 5009000 1 "Effect Dummy 1"]
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[charaSet T 5009000 1 "Effect Dummy 2"]
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[sceneSet H 93400 1]
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[charaScale E 1.01]
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[charaScale F 1.01]
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[charaScale G 1.01]
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[scene 91900]
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[cameraMove 0 0,0 1.05]
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[bgm BGM_EVENT_80 0.1]
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[wt 0.5]
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[shake 0.05 0 4 0]
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[effect bit_talk_41]
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[se ad668]
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[seVolume ad668 0 0.4]
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[se ad55]
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[seVolume ad55 0 0.4]
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[se ad59]
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[seVolume ad59 0 0.4]
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[fadein black 1.0]
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[wait fade]
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[wt 1.0]
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[seStop ad668 0.3]
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[seStop ad59 0.3]
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[cueSeStop bac343 0.3]
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[se ad671]
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[wt 0.3]
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[seStop ad671 0.5]
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[shake 0.05 3 1 0.6]
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[effectStop bit_talk_41]
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[wt 0.5]
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[cameraMove 0.5 0,0 1.01]
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[wt 0.6]
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[charaTalk A]
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[charaFace A 4]
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[charaFadein A 0.1 1]
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@Musashi
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(Huff... Gasp...)[sr]Phew, this is rough!
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[k]
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[se bac306]
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[charaFace A 5]
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@Musashi
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I swear, is everyone in Olympus as strong as a[sr]Heroic Spirit!? 'Cause it sure feels like it!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[bgmStop BGM_EVENT_80 2.0]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Mash
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...I'm not detecting any magical energy readings nearby. I think we managed to lose them for the time being.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Holmes
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I'll use a talisman to put up a concealment Bounded Field. It's not much, but it should give you a moment to breathe.
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[k]
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[messageOff]
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[se ad39]
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[fowardEffect bit_talk_spell_r]
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[wt 0.8]
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[charaPut I 1]
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[se ad931]
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[seVolume ad931 0 0.6]
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[backEffect bit_talk_barrier_hms_01]
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[wt 2.5]
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[seStop ad931 2.0]
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[charaFadeout C 0.1]
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[wt 0.1]
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[bgm BGM_EVENT_77 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Mash
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You did great, Master. You just ran the equivalent[sr]of a fifteen hundred meter dash at full speed.
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[k]
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@Mash
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You should use this chance to take some deep breaths and replenish your oxygen levels. Would it help to sit down?
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[k]
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?1:No, that's okay. I'm pretty light on my feet.
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?2:No, I'm okay, thanks. Don't forget to rest up yourself, Mash.
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[messageOff]
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[charaFace B 16]
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[wt 1.0]
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[charaFace B 0]
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@Mash
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I won't. Thank you, Master.
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[k]
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?!
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Fou
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Fou fou.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 13]
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[charaFadein B 0.1 1]
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@Mash
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Right. Thank you, Fou.[sr]That's very considerate.
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[k]
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[bgmStop BGM_EVENT_77 1.0]
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[charaFace B 12]
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@Mash
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...[sr]...
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[k]
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@Mash
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...[wt 1.0]...
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[k]
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[bgm BGM_EVENT_70 0.1]
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@Mash
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...I guess it wasn't just that first Olympian[sr]soldier who turned out to be incredibly strong.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 5]
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[charaFadein A 0.1 1]
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@Musashi
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No, it wasn't. These people have all been powered up to an unheard-of degree. It feels like humans were brought up to Heroic Spirit-level while still somehow remaining human.
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[k]
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@Musashi
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And they're not just physically strong. Their mental toughness is off the charts, too. They didn't even bat an eye at losing an arm.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 4]
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[charaFadein C 0.1 1]
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@Holmes
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Yes, well, you can understand why they might be so fired up, as they say nowadays. They're fighting for their world just as much as we are for ours.
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[k]
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@Holmes
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No doubt they have their own loved ones they wish to protect here. It's little wonder they would put up such a tremendous fight.
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[k]
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?1:...
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?!
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@Holmes
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There was always a chance that we would need to fight our way through the local populace in previous Lostbelts. Now, it would seem, that possibility has become reality.
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[k]
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[messageOff]
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[wt 1.0]
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[charaFace C 0]
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@Holmes
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Meaning, every person in this Lostbelt...
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[k]
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@Holmes
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That is, everyone who lives here in Olympus...[sr]should now be considered our enemy.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 7]
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[charaFadein B 0.1 1]
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@Mash
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...Everyone in this Lostbelt...
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 5]
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[charaFadein C 0.1 1]
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@Holmes
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Zeus's revelation was extremely effective. From now on, we should consider the entire city to be on the lookout for us.
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[k]
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@Holmes
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Suffice to say, the Olympians are simultaneously innocents who depend on the Tree of Emptiness for their survival...
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[k]
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@Holmes
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...and vicious enemies who will take[sr]any chance they can to end us.
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[k]
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[messageOff]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 4]
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[charaFadein B 0.1 1]
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[wt 1.0]
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?1:...Yeah.
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?!
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?1:Which is exactly why we need to hold our heads high.
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?!
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[charaFace B 0]
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[wt 1.0]
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[bgm BGM_EVENT_70 0.4 0.4]
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[charaFadeout B 0.1]
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[charaTalk depthOff]
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[charaDepth G 4]
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[charaDepth A 7]
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[charaFadeTime G 0.4 0.5]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Musashi
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(Not “We need to beat them” or “We need to be strong,”[sr]but “We need to hold our heads high,” huh?)
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[k]
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[charaFace A 7]
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@Musashi
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(...[&He:She] really does have [&his:her] head screwed on straight.[sr]I didn't even have to break out a pep talk.)
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[k]
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@Musashi
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(I guess they've both seen a whole lotta worlds in the time between Russia and here.)
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[k]
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[messageOff]
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[bgm BGM_EVENT_70 0.4 1.0]
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[charaFadeout G 0.4]
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[wt 0.4]
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[charaTalk depthOn]
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[charaFace A 9]
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@Musashi
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...Oh, right. This really isn't the time[sr]to let our guard down and relax, is it?
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[k]
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@Musashi
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Besides, we don't know if these people can still[sr]hear us through the Bounded Field or not.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 7]
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[charaFadein C 0.1 1]
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@Holmes
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They can't. Strong as they may be, the Olympian soldiers are still limited by their human perception capabilities.
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[k]
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@Holmes
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The defensive systems do seem able[sr]to sense magical energy...
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[k]
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[charaFace C 8]
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@Holmes
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...but given the sheer amount found in the atmosphere,[sr]the addition of a few Servants shouldn't draw any notice.
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[k]
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[charaFace C 0]
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@Holmes
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So as long as we don't have, say, a Divine[sr]Spirit-class Servant among our ranks...
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[k]
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@Holmes
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...or they don't try to find us with something similar[sr]to a god's own eyes, we should be safe for[line 2]
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[k]
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[messageOff]
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[bgmStop BGM_EVENT_70 0.5]
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[cueSe Battle bac234]
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[cueSeVolume bac234 0 0.6]
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[shake 0.05 6 3 2.0]
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[wt 2.0]
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[cueSeStop bac234 0.5]
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[charaFadeout C 0.1]
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[wt 0.1]
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[bgm BGM_EVENT_81 0.1]
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[charaTalk B]
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[charaFace B 15]
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[charaFadein B 0.1 1]
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@Mash
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!
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 9]
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[charaFadein A 0.1 1]
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@Musashi
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...Mr. Holmes?
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Holmes
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...As I was saying, something similar to a god's own eyes could be able to detect the Bounded Field itself.
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[k]
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@Holmes
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A god, in this case, referring to any being that surpasses our common understanding of magecraft and Heroic Spirits.
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[k]
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[charaFace C 5]
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@Holmes
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In other words[line 2]
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[k]
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[messageOff]
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[charaFadeout C 0.1]
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[wt 0.1]
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[bgmStop BGM_EVENT_81 0.5]
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[charaTalk A]
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[cueSe Battle bac234]
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[cueSeVolume bac234 0 0.6]
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[shake 0.05 6 3 2.0]
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[wt 2.0]
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[cueSeStop bac234 0.5]
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[bgm BGM_EVENT_72 0.1]
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[se ad932]
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[backEffectStop bit_talk_barrier_hms_01]
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[wt 3.0]
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[se ad641]
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[wt 0.7]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Fou
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Fo!?
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 2]
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[charaFadein C 0.1 1]
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@Holmes
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In other words, to a god, or a being roughly on par with one, we would appear to be totally out in the open!
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[k]
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[messageOff]
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[charaFadeout C 0.1]
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[wt 0.1]
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[cueSe Battle bac234]
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[shake 0.05 10 6 2.0]
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[se ad619]
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[seVolume ad619 0 0.1]
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[seVolume ad619 2.0 0.8]
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[wt 2.0]
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[cueSeStop bac234 0.5]
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[shake 0.05 6 3 2.0]
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[seStop ad619 2.0]
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[wt 2.0]
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[se ad623]
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[charaTalk depthOff]
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[charaDepth B 1]
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[charaDepth E 2]
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[charaDepth F 3]
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[charaDepth H 4]
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[seVolume ad619 0.3 0.6]
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[charaTalk B]
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[charaFace B 2]
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[charaFadein B 0.1 1]
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@Mash
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An enormous magical energy reading is headed our way![sr]Thirty meters...twenty...ten...!
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[k]
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@Mash
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It's coming from the other side of the alley!
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[k]
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[messageOff]
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[se ad640]
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[wipeout rectangleStripUpToDown 0.5 1]
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[wait wipe]
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[charaFadeout B 0.1]
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[charaScale E 2.0]
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[charaFadein E 1.0 0,0]
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[charaMove E 0,-600 10,0]
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[wt 0.6]
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[shake 0.05 6 3 2.0]
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[wipein rectangleStripDownToUp 0.5 1]
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[wait wipe]
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[wt 2.0]
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@
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[lr]...It was humanoid.
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[k]
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@
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It was definitely shaped like a human...[sr]but it was much too big to be one.
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[k]
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@
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It resembled nothing so much as a giant.
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[k]
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[messageOff]
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[shake 0.05 0 3 2.2]
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[se ad898]
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[seVolume ad898 0 0.5]
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[wt 2.5]
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@
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The sound of metal scraping together pierced the air.
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[k]
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[messageOff]
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[charaScale F 2.0]
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[charaFadein F 1.0 0,-600]
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[wt 2.0]
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[shakeStop]
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[charaFadeout E 0.1]
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[charaFadein H 2.0 0,-200]
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[wt 2.0]
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@
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[f large]Intruders detected.
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[k]
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@
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[f large]Initiating elimination.
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[k]
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@
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It was...a bronze giant.
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[k]
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[messageOff]
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[wt 1.0]
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[seStop ade393 2.0]
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[fadeout black 2.0]
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[bgmStop BGM_EVENT_72 2.0]
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[wait fade]
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[wt 1.2]
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[soundStopAll]
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[end]
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