934 lines
15 KiB
Plaintext
934 lines
15 KiB
Plaintext
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$03-00-06-11-1-0
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[soundStopAll]
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[charaSet A 1098128200 1 Caenis]
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[charaSet B 1017001 1 Musashi]
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[charaSet C 1098191200 1 Adele]
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[charaSet D 1098191300 1 Macarios]
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[charaSet E 1098190600 1 Mordred]
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[charaSet F 98002000 1 Fou]
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[charaSet G 8001410 1 Mash]
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[charaSet H 1098190800 1 "Sakata Kintoki"]
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[charaSet I 9005001 1 Holmes]
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[charaSet J 7010001 1 Caligula]
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[charaSet K 8001400 1 "Armored Mash"]
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[charaSet N 5009000 1 "Transmission Dummy"]
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[charaSet O 5009000 1 "Transmission Dummy"]
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[charaSet S 5009000 1 "Effect Dummy"]
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[charaSet T 5009000 1 "Effect Dummy"]
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[scene 92501]
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[se ad769]
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[seVolume ad769 0 0]
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[seVolume ad769 1.5 1.0]
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[fadein black 1.5]
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[wait fade]
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[wt 0.5]
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[charaTalk A]
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[charaFace A 20]
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[charaFadein A 0.4 1]
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[wt 0.2]
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[seStop ad769 0.2]
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[wt 0.4]
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[bgm BGM_EVENT_62 0.1]
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[charaFace A 2]
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@Caenis
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All right! This where we're putting[sr]up the second one of these things!?
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 5]
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[charaFadein B 0.1 1]
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@Musashi
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I'll say one thing for this city: it's sure pretty![sr]Glad we're not seeing any civilians here, too!
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[k]
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@Musashi
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Unfortunately, that probably means it won't be much longer before one of the machine gods shows up, huh?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 5]
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[charaFadein D 0.1 1]
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@Macarios
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Yeah. Aphrodite ambushed us last time. We fought back as hard as we could, but it didn't do us much good...
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[k]
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[charaFace D 2]
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@Macarios
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Come on, A.I.![sr]Let's get this done!
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[k]
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[messageOff]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaPut N 1]
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[charaEffect N bit_talk_10_red_ai 0,33]
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[wt 0.1]
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[se ad922]
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[seVolume ad922 0 0.6]
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[wt 0.3]
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[charaTalk E]
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[charaFace E 5]
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[charaFadein E 0.1 1]
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@E:A.I.
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All right, this is where we've gotta put down[sr]the second one. The exact location's...
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[k]
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[bgmStop BGM_EVENT_62 1.0]
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[charaFace E 4]
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@E:A.I.
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...Hm? The hell?[sr]We can't tell where it's supposed to go.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaPut N 1200,1200]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.1 1]
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[charaShake F 0.02 3 3 0.4]
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@Fou
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Fo!?
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 6]
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[charaFadein G 0.1 1]
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@Mash
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Huh? Wh-what do you mean by[line 2]
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaPut N 1]
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[charaTalk H]
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[charaFace H 5]
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[charaFadein H 0.1 1]
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@H:A.I.
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Shit, shit, shit!
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[k]
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[bgm BGM_EVENT_81 0.1]
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@H:A.I.
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Sorry! We've lost track of the proper coordinates!
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[k]
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@H:A.I.
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Theoretically, this shouldn't even be possible, but we can't even find a trace!
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[k]
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[charaFadeout H 0.1]
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[wt 0.1]
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[charaPut N 1200,1200]
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[charaTalk G]
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[charaFace G 7]
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[charaFadein G 0.1 1]
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@Mash
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Then, if we don't know where we need to go...[sr]we'll be sitting ducks for the Olympian soldiers!
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 2]
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[charaFadein B 0.1 1]
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@Musashi
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What do we do now!?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaPut N 1]
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[charaTalk H]
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[charaFace H 5]
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[charaFadein H 0.1 1]
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@H:A.I.
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We should able to sense the right spot once we get within a few meters of it...but I can't say for sure for some reason!
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[k]
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@H:A.I.
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Ugh, this sucks ass! I wish we could just[sr]talk normally without dancing in circles!
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[k]
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[charaFadeout H 0.1]
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[wt 0.1]
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[charaPut N 1200,1200]
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[charaTalk B]
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[charaFace B 2]
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[charaFadein B 0.1 1]
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@Musashi
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I'll say! I'd really prefer it[sr]if we could get into specifics!
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[k]
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@Musashi
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Especially specifics as to what[sr]the hell's going on right now!
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk I]
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[charaFace I 5]
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[charaFadein I 0.1 1]
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@Holmes
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I'm afraid there's nothing we can do there. As long as Zeus is listening in, we simply can't delve into the details of our plan or objectives.
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[k]
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@Holmes
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That being said, I believe we may be able to get around that with some manner of telepathy spell...though it may be difficult to maintain for several participants at once.
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[k]
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[charaFadeout I 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 5]
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[charaFadein C 0.1 1]
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@Adele
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I do know a spell like that, but I can only cast it once, since it's too risky to use the same spell twice.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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||
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[charaTalk I]
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[charaFace I 0]
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[charaFadein I 0.1 1]
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@Holmes
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I see. Presumably because Zeus can and will figure[sr]out any spell used more than once. I understand.
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[k]
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@Holmes
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Nonetheless, desperate times call for desperate[sr]measures. What say you, [%1]?
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[k]
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?1:Please cast it, Adele.
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?2:It would really help us to all be on the same page right now.
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?!
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[charaFadeout I 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 5]
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[charaFadein C 0.1 1]
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@Adele
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All right.
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[k]
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[messageOff]
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[bgmStop BGM_EVENT_81 1.0]
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[wt 0.1]
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[se ad39]
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[fowardEffect bit_talk_spell_b]
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[wt 0.2]
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[se ad942]
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[wt 1.2]
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[se bac32]
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[wt 0.5]
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@Adele
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May wise Hermes protect us!
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[k]
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[messageOff]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaDepth O 10]
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[charaPut O 1]
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[charaEffect O bit_talk_summon 0,-200]
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[se bas8]
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[charaPut S 1]
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[charaEffect S bit_talk_release]
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[charaTalk B]
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[charaFace B 9]
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[charaFadein B 0.1 1]
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[wt 1.8]
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[bgm BGM_EVENT_70 0.1]
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@Musashi
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Whoa.
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[k]
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[messageOff]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Caenis
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Nn...
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[k]
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[messageOff]
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[charaFadeout A 0.1]
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[wt 0.1]
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||
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[charaTalk off]
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[charaFace J 0]
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[charaFace I 0]
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[charaFadein I 0.1 2]
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[charaFadein J 0.1 0]
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[wt 1.5]
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[messageOff]
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||
[charaFadeout J 0.1]
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[charaFadeout I 0.1]
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||
[wt 0.1]
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||
|
||
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[charaDepth D 5]
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[charaDepth C 4]
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[charaFace D 0]
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[charaFace C 0]
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||
[charaFadein D 0.1 -150,0]
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||
[charaFadein C 0.1 150,0]
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[wt 1.5]
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||
|
||
[messageOff]
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||
[charaFadeout D 0.1]
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[charaFadeout C 0.1]
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[wt 0.1]
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||
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[charaTalk on]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.1 1]
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@Fou
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Fou!
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[k]
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[messageOff]
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||
[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 6]
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[charaFadein G 0.1 1]
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@Mash
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(Oh wow...)
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[k]
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[charaFace G 7]
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@Mash
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(Can you all hear me?)
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Musashi
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(Oh yeah, loud and clear.[sr]Man, this is amazing!)
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 17]
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[charaFadein A 0.1 1]
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@Caenis
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(Ugh. First you dipshits won't shut up, now you're in my damn head. Just say what you gotta say so we can get this over with.)
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 7]
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[charaFadein B 0.1 1]
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@Musashi
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(Now, now, don't be like that. We've never done this[sr]before, and we might never get another chance!)
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 5]
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[charaFadein A 0.1 1]
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@Caenis
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(Did you forget the enemy's practically breathing down our necks here, dumbass!? Pretty confident in your chances, ain'tcha?)
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 3]
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[charaFadein B 0.1 1]
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@Musashi
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(Aww, thanks! That's so nice of you!)
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 2]
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[charaFadein A 0.1 1]
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@Caenis
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(How freakin' stupid are you?[sr]That was NOT a compliment!)
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 0]
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[charaFadein G 0.1 1]
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@Mash
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(All these telepathic conversations are taking place[sr]simultaneously... Can you hear me too, Senpai?)
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[k]
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?1:(Yup, I can hear you just fine, Mash.)
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[charaFace G 1]
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@Mash
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(Oh good.)
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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?2:(Say... Does this mean I can understand what Fou is saying right now?)
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[charaFadeout G 0.1]
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[wt 0.1]
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||
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.1 1]
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@Fou
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(Fou! Fou fou!)
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[k]
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[charaFadeout F 0.1]
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||
[wt 0.1]
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||
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[charaTalk B]
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||
[charaFace B 8]
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[charaFadein B 0.1 1]
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||
@Musashi
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||
(Aww, too bad...)
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||
[k]
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||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 1]
|
||
[charaFadein A 0.1 1]
|
||
@Caenis
|
||
(Hahahahahaha, once a beast, always a beast, huh! Not that I'd want to hear this thing suddenly going off on tangents, anyway!)
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wt 0.1]
|
||
|
||
[charaTalk off]
|
||
[charaTalk depthOff]
|
||
[charaDepth F 5]
|
||
[charaDepth A 4]
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||
|
||
[se adm21]
|
||
[charaFace F 0]
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||
[charaFadein F 0.1 300,0]
|
||
[charaMove F 2 0.6]
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||
[wt 0.8]
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||
|
||
[charaTalk on]
|
||
[charaTalk F]
|
||
@Fou
|
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(Fou. Fo fo fo...) (Special Translation:[sr]That's cause you've got no taste, bunny ears...)
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||
[k]
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||
|
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[charaTalk A]
|
||
@Caenis
|
||
(Hahahahaha.[wt 0.5][charaFace A 0] ...That's weird.[sr]Something just kinda pissed me off for a moment there.)
|
||
[k]
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||
|
||
[charaFadeout F 0.1]
|
||
[charaFadeout A 0.1]
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||
[wt 0.1]
|
||
|
||
[charaTalk depthOn]
|
||
|
||
?!
|
||
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[charaTalk C]
|
||
[charaFace C 0]
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||
[charaFadein C 0.1 1]
|
||
@Adele
|
||
(Okay, here's the situation.[sr]I'll go over the details later, but in short...)
|
||
[k]
|
||
|
||
@Adele
|
||
(The coordinates we need to complete the[sr]God Destroyer Grand Servant Designation Summon...)
|
||
[k]
|
||
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@Adele
|
||
(...all make use of a type of[sr]magical energy distortion.)
|
||
[k]
|
||
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@Adele
|
||
(Usually, those coordinates are closely linked to their physical space, so once you know where they are, it should be impossible to lose sight of them.)
|
||
[k]
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||
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||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
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[charaTalk I]
|
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[charaFace I 0]
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[charaFadein I 0.1 1]
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@Holmes
|
||
(But since you have...does that mean the distortion[sr]at the expected coordinates no longer exists?)
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||
[k]
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||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
|
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[charaTalk F]
|
||
[charaFace F 0]
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[charaFadein F 0.1 1]
|
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@Fou
|
||
(Fo, fou?)
|
||
[k]
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||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 6]
|
||
[charaFadein A 0.1 1]
|
||
@Caenis
|
||
(Well, that sounds bad.[sr]Guess that's the end of that operation! Hahaha!)
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 0]
|
||
[charaFadein D 0.1 1]
|
||
@Macarios
|
||
(No, it's not. It'd take forever to go over exactly why, but basically, these distortions should last forever.)
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 12]
|
||
[charaFadein B 0.1 1]
|
||
@Musashi
|
||
(So then, why is this one gone?)
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth D 5]
|
||
[charaDepth C 4]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 4]
|
||
[charaFace C 0]
|
||
[charaFadein D 0.1 -150,0]
|
||
[charaFadein C 0.1 150,0]
|
||
@Macarios
|
||
(W-well...)
|
||
[k]
|
||
|
||
[charaTalk C]
|
||
@Adele
|
||
(This isn't the type of distortion that can up and vanish. So the fact that we've lost sight of it must mean[line 2])
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOn]
|
||
[charaTalk I]
|
||
[charaFace I 0]
|
||
[charaFadein I 0.1 1]
|
||
@Holmes
|
||
(Either it's simply no longer possible to sense, or the space it's linked to is no longer where it was.)
|
||
[k]
|
||
|
||
@Holmes
|
||
(For example, perhaps some unforeseen interference has temporarily moved it away from its original space?)
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 7]
|
||
[charaFadein C 0.1 1]
|
||
[wt 1.0]
|
||
|
||
[charaFace C 0]
|
||
@Adele
|
||
(It's definitely possible.)
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk I]
|
||
[charaFace I 0]
|
||
[charaFadein I 0.1 1]
|
||
@Holmes
|
||
(I see. Then in that case[line 2])
|
||
[k]
|
||
|
||
?1:(We'll all just have to search this area for it.)
|
||
?2:(It sounds like we should split up and search this area for it.)
|
||
|
||
?!
|
||
|
||
[charaFace I 7]
|
||
@Holmes
|
||
(I concur. It would be quite inefficient to concentrate[sr]all of our resources on searching a single location.)
|
||
[k]
|
||
|
||
@Holmes
|
||
(Not to mention that time is of the essence.[sr]I suggest we split into two[line 2]no, three teams.)
|
||
[k]
|
||
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk off]
|
||
[charaFace A 0]
|
||
[charaFace J 0]
|
||
[charaFadein A 0.1 2]
|
||
[charaFadein J 0.1 0]
|
||
@Holmes
|
||
(Caenis, Caligula, I would ask that each of[sr]you search your respective areas alone.)
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[charaFadeout J 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk on]
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 1]
|
||
@B:Holmes
|
||
(Ms. Miyamoto, I would ask you to be our bodyguard.)
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 1]
|
||
@Adele
|
||
(Here, Caenis and Caligula,[sr]I'll give each of you an A.I. terminal as well.)
|
||
[k]
|
||
|
||
@Adele
|
||
(It should react once you get within[sr]a few meters of the distortion.)
|
||
[k]
|
||
|
||
@Adele
|
||
(And since the A.I.s are all linked together, we'll[sr]all be alerted when one of them finds it.)
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 16]
|
||
[charaFadein A 0.1 1]
|
||
@Caenis
|
||
...Tch.
|
||
[k]
|
||
|
||
[charaFace A 0]
|
||
@Caenis
|
||
(Fine. This all sounds like a major pain in the ass,[sr]but in for a penny, in for a pound and shit.)
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk J]
|
||
[charaFace J 0]
|
||
[charaFadein J 0.1 1]
|
||
@Caligula
|
||
(Understood. Then I shall do my best to search[sr]seventy percent of this area on my own.)
|
||
[k]
|
||
|
||
[charaFadeout J 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 1]
|
||
[charaFadein A 0.1 1]
|
||
@Caenis
|
||
(Oh yeah!? Then I'll do ninety percent!)
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 8]
|
||
[charaFadein B 0.1 1]
|
||
@Musashi
|
||
(Come on, guys, leave some for us![sr]Oh, so when one of us finds the distortion[line 2])
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 1]
|
||
[charaFadein G 0.1 1]
|
||
@Mash
|
||
(We all rendezvous posthaste!)
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 1]
|
||
[charaFadein B 0.1 1]
|
||
@Musashi
|
||
(Got it! Okay then, let's get going!)
|
||
[k]
|
||
|
||
[messageOff]
|
||
[se ad596]
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
[charaMove O 0,-500 3.0]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 1]
|
||
[charaFadein A 0.1 1]
|
||
@Caenis
|
||
Later!
|
||
[k]
|
||
|
||
|
||
[messageOff]
|
||
[se ad73]
|
||
[charaMove A -200,0 0.2]
|
||
[charaFadeout A 0.2]
|
||
[wt 0.8]
|
||
|
||
|
||
[charaTalk J]
|
||
[charaFace J 2]
|
||
[charaFadein J 0.1 1]
|
||
@Caligula
|
||
Farewell for now!
|
||
[k]
|
||
|
||
|
||
[messageOff]
|
||
[se ad60]
|
||
[charaMove J 0,-10 0.4]
|
||
[wt 0.3]
|
||
[seStop ad60 0.2]
|
||
[wt 0.6]
|
||
|
||
[se ad678]
|
||
[effect bit_talk_43h]
|
||
[effectStop bit_talk_43h]
|
||
[charaMove J 0,30 0.2]
|
||
[charaFadeout J 0.2]
|
||
[wt 0.8]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 0]
|
||
[charaFadein F 0.1 1]
|
||
@Fou
|
||
Fou...!
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 9]
|
||
[charaFadein B 0.1 1]
|
||
@Musashi
|
||
(Damn, Caligula's got some serious spring in his step![sr]I guess he must be planning to search from the skyscrapers.)
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth D 5]
|
||
[charaDepth C 4]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 0]
|
||
[charaFace C 0]
|
||
[charaFadein D 0.1 -150,0]
|
||
[charaFadein C 0.1 150,0]
|
||
@Macarios
|
||
(Looks like Caenis's ultra-speed would[sr]even give Hermes a run for his money.)
|
||
[k]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 5]
|
||
@Adele
|
||
(All right, I'm afraid this spell won't last much longer. We'd better start searching, too!)
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOn]
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 1]
|
||
@Musashi
|
||
(Let's do it![sr]But first...)
|
||
[k]
|
||
|
||
[messageOff]
|
||
[bgmStop BGM_EVENT_70 1.0]
|
||
[charaFace B 5]
|
||
[se ad51]
|
||
[wt 0.8]
|
||
|
||
[charaFace B 2]
|
||
@Musashi
|
||
Mash! Twelve o'clock!
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 6]
|
||
[charaFadein G 0.1 1]
|
||
@Mash
|
||
!
|
||
[k]
|
||
|
||
|
||
[messageOff]
|
||
[charaFace G 7]
|
||
[se bac170]
|
||
[wt 0.6]
|
||
|
||
[bgm BGM_EVENT_80 0.1]
|
||
|
||
|
||
@Mash
|
||
I'm sensing hostiles approaching! They appear to be[sr]a group of Olympian guards and rare Phantasmals!
|
||
[k]
|
||
|
||
?1:Guess we'll just have to make our way through them first then!
|
||
?2:Good thing they didn't show up during our strategy meeting!
|
||
|
||
@Mash
|
||
You said it, Senpai!
|
||
[k]
|
||
|
||
?!
|
||
|
||
@Mash
|
||
All right, preparing to fight...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wt 0.1]
|
||
|
||
[charaTalk off]
|
||
[charaDepth K 5]
|
||
[charaDepth G 4]
|
||
|
||
[se ad658]
|
||
[charaFace K 0]
|
||
[charaFadein K 0.4 1]
|
||
[wt 0.4]
|
||
|
||
[charaFadeout G 0.4]
|
||
[wt 0.4]
|
||
|
||
|
||
[charaTalk on]
|
||
[charaFace K 2]
|
||
@K:Mash
|
||
...and begin our search at the same time!
|
||
[k]
|
||
|
||
|
||
|
||
|
||
[messageOff]
|
||
[fadeout black 0.5]
|
||
[bgmStop BGM_EVENT_80 0.4]
|
||
[wait fade]
|
||
[soundStopAll]
|
||
[end]
|