fgo-game-data/ScriptActionEncrypt/03/0300100321.txt
2023-07-10 08:05:37 +00:00

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03-00-10-03-2-1
[soundStopAll]
[enableFullScreen]
[charaSet A 1098216010 1 Barghest]
[charaSet B 1050000 1 Barghest_Effects]
[charaScale B 1.03]
[charaSet M 1098210410 1 Mors]
[charaSet N 1098210410 1 Mors]
[charaSet O 1098210410 1 Mors]
[charaSet P 1098210410 1 Mors]
[charaSet Q 1098210410 1 Mors]
[charaSet T 98115000 1 Effect]
[scene 120401]
[bgm BGM_EVENT_69 0.1]
[fadein black 1.0]
[wait fade]
[charaTalk A]
[charaFace A 18]
[charaFadein A 0.4 0,0]
[charaShake A 0.05 1 1 0.7]
[wt 1.2]
[charaMove A 0,-10 0.4]
[cueSe SE_21 21_ad1119]
[wt 0.3]
[seStop 21_ad1119 0.3]
[wt 0.5]
Barghest
...What's going on...? Everything looks...red...[sr]Did some mors poison get in my eyes?
[k]
Barghest
...I can barely see...[sr]It may as well...be nighttime...
[k]
Barghest
...There. That was the last of them. It wasn't easy, but at least the Round Table Army should be safe...
[k]
[messageOff]
[wipeout leftToRight 1.0 1.0]
[bgm BGM_EVENT_69 1.0 0.4]
[wait wipe]
[charaFadeout A 0.1]
[scene 120302]
[wt 1.0]
[bgm BGM_EVENT_69 1.0 1.0]
[wipein rightToLeft 1.0 1.0]
[wait wipe]
[wt 0.2]
[effect bit_talk_35]
[se ad240]
[wt 1.0]
[fowardEffect bit_talk_blood_splash]
[se ad863]
[wt 2.0]
[fowardEffectDestroy bit_talk_blood_splash]
[effectDestroy bit_talk_35]
[charaTalk off]
[charaDepth M 9]
[charaDepth N 8]
[charaDepth O 7]
[charaDepth P 6]
[charaDepth Q 5]
[charaFace M 0]
[charaFace N 0]
[charaFace O 0]
[charaFace P 0]
[charaFace Q 0]
[cueSe SE_21 21_ad1083]
[seVolume 21_ad1083 0 0.5]
[se ad638]
[seVolume ad638 0 0.5]
[charaFadein M 0.4 1]
[charaFadein N 0.4 -225,0]
[charaFadein O 0.4 225,0]
[charaFadein P 0.4 -450,0]
[charaFadein Q 0.4 450,0]
[wt 0.7]
[cueSe SE_21 21_ad1073]
[wt 3.0]
[charaFadeout M 0.1]
[charaFadeout N 0.1]
[charaFadeout O 0.1]
[charaFadeout P 0.1]
[charaFadeout Q 0.1]
[wt 0.1]
Round Table Army Soldier
...
[k]
[charaTalk on]
[charaTalk A]
[charaFace A 16]
[charaFadein A 0.1 1]
Barghest
Ah... Ahh...[wt 0.8][messageShake 0.04 4 3 0.7][sr]Aaaaaaaaaaaahhh!
[k]
[messageOff]
[fadeout black 0.5]
[bgm BGM_EVENT_69 0.5 0.4]
[wait fade]
[se ad678]
[seVolume ad678 0 0.7]
[charaFadeout A 0.1]
[scene 10000]
[charaSet A 1050000 1 Barghest]
[wt 0.5]
[fadein black 0.5]
[wait fade]
[se ad171]
[wt 0.2]
[cueSe SE_21 21_ad1125]
[wt 0.6]
[cueSe Battle bac7]
[wt 0.3]
[cueSe Servants_102800 bac658]
[wt 1.0]
[cueSe Battle bac137]
[wt 0.3]
[se ad240]
[wt 0.8]
[cueSe Servants_102800 bac657]
[wt 0.3]
[se ad863]
[wt 1.0]
[fadeout black 0.5]
[wait fade]
[scene 120302]
[wt 0.2]
[bgm BGM_EVENT_69 1.0 1.0]
[fadein black 1.0]
[wait fade]
[charaTalk A]
[charaFace A 18]
[charaFadein A 0.4 1]
[wt 0.4]
Barghest
...I'm sorry. I'm sorry I wasn't strong enough...
[k]
Barghest
I'm sorry I told you to escape this way!
[k]
Barghest
...But what other way was there?
[k]
Barghest
If you'd stayed inside, none of you would have survived there either...
[k]
[messageOff]
[wt 0.1]
[bgmStop BGM_EVENT_69 3.0]
[charaTalk off]
[charaDepth A 5]
[charaDepth B 6]
[se ad231]
[charaFace B 18]
[charaFadein B 0.1 0,5]
[charaFadeout B 1.1]
[wt 1.6]
[charaTalk on]
[charaFace A 18]
Barghest
Maybe... Maybe I should have just eaten them all.
[k]
Barghest
The weak can be food for the strong, so the strong can protect the weak.
[k]
Barghest
...That's right.
[k]
Barghest
Even if...Britain is reaching its end...there's still...someone I want to protect...
[k]
Barghest
...I have to go. I'm sorry I can't rest in peace here with all of you.
[k]
Barghest
I... I have to get to Manchester...[sr]I'm its lord...
[k]
Barghest
I have to protect the people there...
[k]
[messageOff]
[wt 1.0]
[fadeout black 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]