fgo-game-data/ScriptActionEncrypt/03/0300120211.txt
2024-05-13 08:05:49 +00:00

887 lines
14 KiB
Plaintext
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

03-00-12-02-1-1
[soundStopAll]
[enableFullScreen]
[charaSet A 7007001 1 "Vlad III"]
[charaSet B 9005001 1 Holmes]
[charaSet C 1098124510 1 "Da Vinci"]
[charaSet D 99502600 1 Mash]
[charaSet E 1098235000 1 Kadoc]
[charaSet F 1098242700 1 Moriarty]
[charaSet G 1098234710 1 Assassin-Class]
[imageSet H cut358_ymr01 1]
[imageSet I cut358_ymr02 1]
[imageSet J cut358_ymr03 1]
[charaScale H 2.5]
[charaScale I 1.8]
[charaScale J 1.85]
[sceneSet K 150500 1]
[charaSet L 2023000 1 "Moriarty (Playback)"]
[imageSet M back10000 1 1]
[charaScale M 1.3]
[charaSet S 1098124510 1 Effect]
[charaSet T 1098124510 1 Effect]
[scene 10000]
[bgm BGM_EVENT_80 0.1]
[cueSe NoblePhantasm_300300 NP_300300_2]
[seVolume NP_300300_2 0 0]
[fadein black 1.0]
[seVolume NP_300300_2 1.0 0.6]
[wait fade]
[charaPut T 1]
[charaEffect T bit_talk_blood_pile01]
[wt 0.6]
[cueSe NoblePhantasm_300300 NP_300300_3]
[flashin once 0.1 0.1 DF212C80 DF212C50]
[wt 0.1]
[charaEffectStop T bit_talk_blood_pile01]
[scene 150500]
[fowardEffect bit_talk_35]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0 1]
[charaShake G 0.03 4 4 0.6]
[wt 1.4]
Assassin-Class
Guh...!
[k]
[charaPut S 1]
[charaEffect S bit_talk_06]
Assassin-Class
That power... That Command Spell...[sr]You... You're our enemy!
[k]
[messageOff]
[bgmStop BGM_EVENT_80 1.5]
[wt 1.0]
[charaSpecialEffect G flashErasure 1 1.7]
[se ad52]
[wait charaSpecialEffect G]
[charaEffectStop S bit_talk_06]
[wt 1.6]
[charaPut T 2000,2500]
[charaEffect T bit_sepia01_depth_fs]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Vlad III
It's over.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[bgm BGM_EVENT_81 0.1]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
Holmes
I would say that was all too easy...but several things about them give me pause.
[k]
Holmes
Can you analyze that combat data for us, Da Vinci?
[k]
[messageOff]
[wt 1.5]
[charaFace B 4]
Holmes
...Da Vinci?
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut S 1]
[charaEffect S bit_talk_10]
[wt 0.1]
[se ad13]
[wt 0.5]
[charaTalk C]
[charaFace C 25]
[charaFadein C 0.1 1]
[seStop ad13 0.1]
[se ad31]
[seVolume ad31 0 0.5]
Da Vinci
...an yo■...■■■■...ear me?
[k]
1What was that? I can't hear you over all this static.
[charaFadeout C 0.1]
[seVolume ad31 1.0 0.2]
[wt 0.1]
[charaPut S 2000,2500]
[charaEffectStop S bit_talk_10]
[charaTalk B]
[charaFace B 6]
[charaFadein B 0.1 1]
Holmes
...Hmm.
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[seVolume ad31 0.5 0.5]
[wt 1.2]
[se ad15]
[seVolume ad15 0 0.4]
[seStop ad31 0.5]
[wt 0.6]
[charaPut S 1]
[charaEffect S bit_talk_10_LowLevel]
[wt 0.1]
[se ad13]
[wt 0.3]
[charaTalk D]
[charaFace D 7]
[charaFadein D 0.1 1]
Mash
I'm sorry, Master. A huge burst of static interference broke out when your battle began. We weren't able to collect any data on it, let alone offer advice.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut S 2000,2500]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Holmes
Hmm.
[k]
1Is that like what happened in Faerie Britain?
[charaFace B 4]
Holmes
...No, I don't believe it is. It's similar, to be sure, but it feels slightly, yet significantly different.
[k]
Holmes
Faerie Britain rejected the very idea of Proper Human History, and by extension, electronic devices that came from it.
[k]
[charaFace B 5]
Holmes
This was just ordinary interference. A great deal of it, to be sure, but nothing that will hinder our equipment's core functionality.
[k]
Holmes
So we should assume there are different mechanisms at work here than there were in Faerie Britain.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Kadoc
Look at you, the big-shot detective, huh?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 7]
[charaFadein B 0.1 1]
Holmes
Why yes, I am. A consulting detective, to be precise.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_81 1.5]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Vlad III
Getting back to the battle we just fought. Tell me, Master, or even Kadoc Zemlupus.
[k]
Vlad III
Did you notice anything strange?
[k]
1...They had Command Spells...
[charaFadeout A 0.1]
[wt 0.1]
[bgm BGM_EVENT_70 0.1]
[charaTalk E]
[charaFace E 5]
[charaFadein E 0.1 1]
Kadoc
...[sr]...Yeah.
[k]
Kadoc
They were outfitted with Command Spells, just like we are.
[k]
Kadoc
Though, unlike normal Command Spells, they were only meant for support, just like the Master of Chaldea's.
[k]
Kadoc
They had just enough magical energy to let them use their Noble Phantasm at a moment's notice.
[k]
1So then, who gave them those Command Spells?
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Holmes
...[sr]...That is indeed the question.
[k]
Holmes
If it was a Master, then we can be sure that Master is no ordinary human.
[k]
Holmes
We know these Servants used their Command Spells repeatedly in that earlier battle, as well as the one we just fought.
[k]
[charaFace B 5]
Holmes
Clearly, they were not bound by a three-use limit. Nor did I see any signs of them using a Magical Reactor or something similar to recharge them.
[k]
Holmes
And not even the most talented mage could create something like inexhaustible Command Spells.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Kadoc
Yeah. Not even Kirschtaria could've pulled something like that off.
[k]
Kadoc
And even if another mage of the same rank were alive and well here, it'd be just as impossible for them, too.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Vlad III
Hmm. Then where did their Command Spells come from?
[k]
1It looked like they came from the sky.
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 6]
[charaFadein B 0.1 1]
Holmes
The sky, hm?
[k]
[charaFace B 0]
2From somewhere extremely far away...
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Kadoc
Yeah. It definitely wasn't from anywhere we could see, that's for sure.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Holmes
...All right, let's avoid drawing any conclusions for the time being. We still have far too little information to work with for that.
[k]
Holmes
We did learn one thing for certain here: they see us as their enemy.
[k]
[charaFace B 5]
Holmes
Which means it is extremely unlikely they will be amenable to joining our side.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Vlad III
Then what should we do now?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut S 1]
[charaTalk C]
[charaFace C 14]
[charaFadein C 0.1 1]
Da Vinci
Good question. As I see it, the obvious answer...
[k]
[charaFace C 24]
Da Vinci
...would be to look for a Servant willing to help us, and a local who can tell us more about this place.
[k]
Da Vinci
I'd say we need at least one of those two if we're going to make any headway.
[k]
[charaFace C 25]
Da Vinci
What do you think, Holmes?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut S 2000,2500]
[charaTalk B]
[charaFace B 8]
[charaFadein B 0.1 1]
Holmes
That would seem much easier said than done, I'm afraid.
[k]
[charaFace B 0]
Holmes
First of all, I expect it will be fiendishly difficult to track down a Servant who would be willing to help us...
[k]
Holmes
...seeing as apparently all other Servants here are engaged in warfare against each other on clearly defined sides.
[k]
[charaFace B 4]
Holmes
I have little reason to believe we will have much luck with the locals, either.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 5]
[charaFadein E 0.1 1]
Kadoc
Why's that?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Holmes
Take a look at the remains of this town. Why was it built in the first place?
[k]
Holmes
I suspect the answer is simply to provide a battlefield on which the factions may kill one another.
[k]
Holmes
Naturally, this being America, I'm sure there were local people here at one point...
[k]
Holmes
...but they were most likely either collateral damage in the conflict, or simply fled the area entirely.
[k]
[charaFace B 5]
Holmes
Regardless, we can safely assume we will find not a single local here.
[k]
Holmes
So of the two options, our only viable one is to somehow find a Servant whose interests align with ours.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Vlad III
...I admit this choice may be unseemly...
[k]
Vlad III
...but what if we were to torture a captured Servant for information?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 10]
[charaFadein B 0.1 1]
Holmes
Torture is a notoriously unreliable means of gathering information, so I would very much prefer we kept things as peaceful as possible.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Vlad III
Hmm. If you say so.
[k]
[messageOff]
[bgmStop BGM_EVENT_70 1.5]
[charaFadeout A 0.1]
[wt 0.2]
[se ad918]
[seVolume ad918 0 0.2]
[wt 2.5]
[seStop ad918 2.0]
[charaPut S 1]
[charaTalk D]
[charaFace D 6]
[charaFadein D 0.1 1]
Mash
...!
[k]
[charaFace D 2]
Mash
Master, it's the special alert!
[k]
1The special alert!?
[charaFadeout D 0.1]
[wt 0.1]
[charaPut S 2000,2500]
[bgm BGM_EVENT_71 0.1]
[charaTalk E]
[charaFace E 2]
[charaFadein E 0.1 1]
Kadoc
What is that? What are you talking about!?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaPut S 1]
[charaTalk C]
[charaFace C 21]
[charaFadein C 0.1 1]
Da Vinci
Oh, right. Sorry, Kadoc. We forgot to tell you about this.
[k]
[charaFace C 5]
Da Vinci
It's an alert we came up with for a very particular breed of Servant, based on all our combat data to date.
[k]
Da Vinci
It looks like all that time Muramasa in particular spent accompanying us has paid off in spades.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut S 2000,2500]
[charaEffectStop S bit_talk_10_LowLevel]
[charaTalk E]
[charaFace E 6]
[charaFadein E 0.1 1]
Kadoc
...You don't mean[line 2]
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
Holmes
I'm afraid it's just as you fear, Kadoc. Da Vinci is referring to the Disciples of the Foreign God.
[k]
Holmes
With Limbo and Muramasa gone...
[k]
Holmes
...that just leaves Grigori Rasputin. Or Kotomine Kirei, as the case may be.
[k]
Holmes
But why would he show up here and now...?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 6]
[charaFadein E 0.1 1]
Kadoc
...[sr]...
[k]
[charaTalk depthOff]
[charaDepth E 6]
[charaDepth M 4]
[charaPut M 1]
[charaFadeTime M 0.2 0.5]
Kadoc
(What is this? Something's telling me that's not the case.)
[k]
Kadoc
(But Rasputin IS the only Disciple left.)
[k]
Kadoc
(No, wait. Don't tell me...)
[k]
[charaFadeout E 0.1]
[charaFadeout M 0.2]
[wt 0.1]
[charaTalk depthOn]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Vlad III
Hmm, I do indeed sense another Servant here.[sr]Show yourself, Disciple of the Foreign God.
[k]
F???
Ah, it would seem I am being called out. I suppose I had best oblige.
[k]
[bgmStop BGM_EVENT_71 1.5]
1...!
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 2]
[charaFadein E 0.1 1]
Kadoc
...That's not Rasputin!
[k]
[messageOff]
[charaTalk off]
[wt 0.2]
[charaDepth K 3]
[charaDepth H 4]
[charaDepth I 5]
[charaDepth J 6]
[charaDepth F 7]
[charaDepth E 2]
[charaScale K 1.5]
[charaScale F 1.3]
[se ad311]
[wt 0.8]
[charaFadein K 0.8 -70,-200]
[wt 1.0]
[bgm BGM_MAP_23 0.1]
[seStop ad311 0.8]
[charaFace J 0]
[charaFadein J 0.7 100,-400]
[charaMove J 80,-400 2.5]
[wt 1.8]
[fadeout black 0.6]
[wait fade]
[charaFadeout E 0.1]
[charaFadeout J 0.1]
[charaFace I 0]
[charaFadein I 0.1 80,-250]
[wt 0.1]
[se ad921]
[seVolume ad921 0 0.3]
[charaMove I 150,-250 3.0]
[fadein black 0.6]
[wait fade]
[wt 1.8]
[fadeout black 0.6]
[wait fade]
[charaFadeout I 0.1]
[charaFace H 0]
[charaFadein H 0.1 580,-350]
[wt 0.1]
[cueSe Servants_9943790 m87701]
[seVolume m87701 0 0.5]
[se ad733]
[charaMove H 580,-450 3.0]
[fadein black 0.6]
[wait fade]
[wt 1.8]
[fadeout black 0.6]
[wait fade]
[charaFadeout H 0.1]
[wt 0.1]
[fadein black 0.6]
[wait fade]
[charaFace F 9]
[charaFadein F 0.8 90,168]
[wt 1.2]
[charaMove F 90,-25 4.5]
[charaMove K -70,-450 4.5]
[wt 5.5]
[charaFadeout F 0.4]
[charaFadeout K 0.4]
[wt 1.1]
[charaTalk on]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
Holmes
You...
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaScale F 1.0]
[charaTalk F]
[charaFace F 9]
[charaFadein F 0.1 1]
F???
Delighted to meet you, Holmes. Ah, but at this tender age, I ought to address my elders more appropriately...
[k]
[messageOff]
[wt 0.8]
[charaFaceFade F 7 0.3]
[wt 0.8]
F???
...Mr. Holmes.
[k]
[messageOff]
[charaFadeout F 0.1]
[wt 0.2]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
[wt 1.6]
[branchQuestNotClear lblNotClear 2000118]
[cueSe SE_22 22_ad1178]
[seVolume 22_ad1178 0 0.7]
[fadeout white 0.4]
[wait fade]
[charaFadeout B 0.1]
[scene 115000]
[charaTalk off]
[charaDepth T 9]
[charaDepth L 5]
[charaPut T 1]
[charaFace L 0]
[charaFadein L 0.1 1]
[wt 0.6]
[fadein white 0.4]
[wait fade]
[wt 1.5]
[fadeout white 0.4]
[wait fade]
[charaFadeout L 0.1]
[charaPut T 2000,2500]
[charaEffectStop T bit_sepia01_depth_fs]
[scene 150500]
[charaTalk F]
[charaFace F 7]
[charaFadein F 0.1 1]
[wt 0.6]
[fadein white 0.4]
[wait fade]
[wt 1.0]
1Who are you...?
[charaTalk on]
[charaFace F 0]
F???
Don't recognize me, eh? Then allow me to introduce myself.
[k]
2You've gotta be kidding me!
[charaFace F 0]
F???
Ah, so you've met me before then. That will save us some time.
[k]
[branch lblConf]
[label lblNotClear]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 7]
[charaFadein F 0.1 1]
[wt 0.5]
1Who are you...?
[charaFace F 0]
???
Don't recognize me, eh? Then allow me to introduce myself.
[k]
[label lblConf]
[charaFace F 6]
F???
For those of you who don't know, my name is James Moriarty.
[k]
[charaFace F 9]
Moriarty
I'm a mathematician, a consultant, and, just as you suspected...a Foreign Disciple.
[k]
[messageOff]
[wt 1.0]
[fadeout black 2.0]
[bgmStop BGM_MAP_23 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]