887 lines
14 KiB
Plaintext
887 lines
14 KiB
Plaintext
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$03-00-12-02-1-1
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 7007001 1 "Vlad III"]
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[charaSet B 9005001 1 Holmes]
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[charaSet C 1098124510 1 "Da Vinci"]
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[charaSet D 99502600 1 Mash]
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[charaSet E 1098235000 1 Kadoc]
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[charaSet F 1098242700 1 Moriarty]
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[charaSet G 1098234710 1 Assassin-Class]
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[imageSet H cut358_ymr01 1]
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[imageSet I cut358_ymr02 1]
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[imageSet J cut358_ymr03 1]
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[charaScale H 2.5]
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[charaScale I 1.8]
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[charaScale J 1.85]
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[sceneSet K 150500 1]
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[charaSet L 2023000 1 "Moriarty (Playback)"]
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[imageSet M back10000 1 1]
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[charaScale M 1.3]
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[charaSet S 1098124510 1 Effect]
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[charaSet T 1098124510 1 Effect]
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[scene 10000]
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[bgm BGM_EVENT_80 0.1]
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[cueSe NoblePhantasm_300300 NP_300300_2]
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[seVolume NP_300300_2 0 0]
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[fadein black 1.0]
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[seVolume NP_300300_2 1.0 0.6]
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[wait fade]
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[charaPut T 1]
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[charaEffect T bit_talk_blood_pile01]
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[wt 0.6]
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[cueSe NoblePhantasm_300300 NP_300300_3]
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[flashin once 0.1 0.1 DF212C80 DF212C50]
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[wt 0.1]
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[charaEffectStop T bit_talk_blood_pile01]
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[scene 150500]
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[fowardEffect bit_talk_35]
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[charaTalk G]
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[charaFace G 0]
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[charaFadein G 0 1]
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[charaShake G 0.03 4 4 0.6]
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[wt 1.4]
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@Assassin-Class
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Guh...!
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[k]
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[charaPut S 1]
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[charaEffect S bit_talk_06]
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@Assassin-Class
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That power... That Command Spell...[sr]You... You're our enemy!
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[k]
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[messageOff]
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[bgmStop BGM_EVENT_80 1.5]
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[wt 1.0]
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[charaSpecialEffect G flashErasure 1 1.7]
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[se ad52]
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[wait charaSpecialEffect G]
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[charaEffectStop S bit_talk_06]
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[wt 1.6]
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[charaPut T 2000,2500]
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[charaEffect T bit_sepia01_depth_fs]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Vlad III
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It's over.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[bgm BGM_EVENT_81 0.1]
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[charaTalk B]
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[charaFace B 5]
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[charaFadein B 0.1 1]
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@Holmes
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I would say that was all too easy...but several things about them give me pause.
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[k]
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@Holmes
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Can you analyze that combat data for us, Da Vinci?
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[k]
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[messageOff]
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[wt 1.5]
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[charaFace B 4]
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@Holmes
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...Da Vinci?
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[k]
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[messageOff]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaPut S 1]
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[charaEffect S bit_talk_10]
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[wt 0.1]
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[se ad13]
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[wt 0.5]
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[charaTalk C]
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[charaFace C 25]
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[charaFadein C 0.1 1]
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[seStop ad13 0.1]
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[se ad31]
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[seVolume ad31 0 0.5]
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@Da Vinci
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...an yo■...■■■■...ear me?
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[k]
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?1:What was that? I can't hear you over all this static.
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?!
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[charaFadeout C 0.1]
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[seVolume ad31 1.0 0.2]
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[wt 0.1]
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[charaPut S 2000,2500]
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[charaEffectStop S bit_talk_10]
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[charaTalk B]
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[charaFace B 6]
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[charaFadein B 0.1 1]
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@Holmes
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...Hmm.
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[k]
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[messageOff]
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[charaFadeout B 0.1]
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[wt 0.1]
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[seVolume ad31 0.5 0.5]
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[wt 1.2]
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[se ad15]
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[seVolume ad15 0 0.4]
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[seStop ad31 0.5]
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[wt 0.6]
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[charaPut S 1]
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[charaEffect S bit_talk_10_LowLevel]
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[wt 0.1]
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[se ad13]
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[wt 0.3]
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[charaTalk D]
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[charaFace D 7]
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[charaFadein D 0.1 1]
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@Mash
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I'm sorry, Master. A huge burst of static interference broke out when your battle began. We weren't able to collect any data on it, let alone offer advice.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaPut S 2000,2500]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Holmes
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Hmm.
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[k]
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?1:Is that like what happened in Faerie Britain?
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?!
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[charaFace B 4]
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@Holmes
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...No, I don't believe it is. It's similar, to be sure, but it feels slightly, yet significantly different.
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[k]
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@Holmes
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Faerie Britain rejected the very idea of Proper Human History, and by extension, electronic devices that came from it.
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[k]
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[charaFace B 5]
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@Holmes
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This was just ordinary interference. A great deal of it, to be sure, but nothing that will hinder our equipment's core functionality.
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[k]
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@Holmes
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So we should assume there are different mechanisms at work here than there were in Faerie Britain.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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@Kadoc
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Look at you, the big-shot detective, huh?
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 7]
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[charaFadein B 0.1 1]
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@Holmes
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Why yes, I am. A consulting detective, to be precise.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[bgmStop BGM_EVENT_81 1.5]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Vlad III
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Getting back to the battle we just fought. Tell me, Master, or even Kadoc Zemlupus.
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[k]
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@Vlad III
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Did you notice anything strange?
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[k]
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?1:...They had Command Spells...
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?!
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[charaFadeout A 0.1]
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[wt 0.1]
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[bgm BGM_EVENT_70 0.1]
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[charaTalk E]
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[charaFace E 5]
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[charaFadein E 0.1 1]
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@Kadoc
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...[sr]...Yeah.
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[k]
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@Kadoc
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They were outfitted with Command Spells, just like we are.
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[k]
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@Kadoc
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Though, unlike normal Command Spells, they were only meant for support, just like the Master of Chaldea's.
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[k]
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@Kadoc
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They had just enough magical energy to let them use their Noble Phantasm at a moment's notice.
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[k]
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?1:So then, who gave them those Command Spells?
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?!
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Holmes
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...[sr]...That is indeed the question.
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[k]
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@Holmes
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If it was a Master, then we can be sure that Master is no ordinary human.
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[k]
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@Holmes
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We know these Servants used their Command Spells repeatedly in that earlier battle, as well as the one we just fought.
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[k]
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[charaFace B 5]
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@Holmes
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Clearly, they were not bound by a three-use limit. Nor did I see any signs of them using a Magical Reactor or something similar to recharge them.
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[k]
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@Holmes
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And not even the most talented mage could create something like inexhaustible Command Spells.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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@Kadoc
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Yeah. Not even Kirschtaria could've pulled something like that off.
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[k]
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@Kadoc
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And even if another mage of the same rank were alive and well here, it'd be just as impossible for them, too.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Vlad III
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Hmm. Then where did their Command Spells come from?
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[k]
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?1:It looked like they came from the sky.
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 6]
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[charaFadein B 0.1 1]
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@Holmes
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The sky, hm?
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[k]
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[charaFace B 0]
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?2:From somewhere extremely far away...
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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@Kadoc
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Yeah. It definitely wasn't from anywhere we could see, that's for sure.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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?!
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@Holmes
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...All right, let's avoid drawing any conclusions for the time being. We still have far too little information to work with for that.
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[k]
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@Holmes
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We did learn one thing for certain here: they see us as their enemy.
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[k]
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[charaFace B 5]
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@Holmes
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Which means it is extremely unlikely they will be amenable to joining our side.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Vlad III
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Then what should we do now?
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaPut S 1]
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[charaTalk C]
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[charaFace C 14]
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[charaFadein C 0.1 1]
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@Da Vinci
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Good question. As I see it, the obvious answer...
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[k]
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[charaFace C 24]
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@Da Vinci
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...would be to look for a Servant willing to help us, and a local who can tell us more about this place.
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[k]
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@Da Vinci
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I'd say we need at least one of those two if we're going to make any headway.
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[k]
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[charaFace C 25]
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@Da Vinci
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What do you think, Holmes?
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaPut S 2000,2500]
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[charaTalk B]
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[charaFace B 8]
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[charaFadein B 0.1 1]
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@Holmes
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That would seem much easier said than done, I'm afraid.
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[k]
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[charaFace B 0]
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@Holmes
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First of all, I expect it will be fiendishly difficult to track down a Servant who would be willing to help us...
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[k]
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@Holmes
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...seeing as apparently all other Servants here are engaged in warfare against each other on clearly defined sides.
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[k]
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[charaFace B 4]
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@Holmes
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I have little reason to believe we will have much luck with the locals, either.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 5]
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[charaFadein E 0.1 1]
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@Kadoc
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Why's that?
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Holmes
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Take a look at the remains of this town. Why was it built in the first place?
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[k]
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@Holmes
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I suspect the answer is simply to provide a battlefield on which the factions may kill one another.
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[k]
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@Holmes
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Naturally, this being America, I'm sure there were local people here at one point...
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[k]
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@Holmes
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...but they were most likely either collateral damage in the conflict, or simply fled the area entirely.
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[k]
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[charaFace B 5]
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@Holmes
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Regardless, we can safely assume we will find not a single local here.
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[k]
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@Holmes
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So of the two options, our only viable one is to somehow find a Servant whose interests align with ours.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 4]
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[charaFadein A 0.1 1]
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@Vlad III
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...I admit this choice may be unseemly...
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[k]
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@Vlad III
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...but what if we were to torture a captured Servant for information?
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 10]
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[charaFadein B 0.1 1]
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@Holmes
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Torture is a notoriously unreliable means of gathering information, so I would very much prefer we kept things as peaceful as possible.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Vlad III
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Hmm. If you say so.
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[k]
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[messageOff]
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[bgmStop BGM_EVENT_70 1.5]
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||
[charaFadeout A 0.1]
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[wt 0.2]
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[se ad918]
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[seVolume ad918 0 0.2]
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[wt 2.5]
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[seStop ad918 2.0]
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[charaPut S 1]
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[charaTalk D]
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[charaFace D 6]
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[charaFadein D 0.1 1]
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@Mash
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...!
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[k]
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[charaFace D 2]
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@Mash
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Master, it's the special alert!
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[k]
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?1:The special alert!?
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?!
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaPut S 2000,2500]
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[bgm BGM_EVENT_71 0.1]
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[charaTalk E]
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[charaFace E 2]
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[charaFadein E 0.1 1]
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@Kadoc
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What is that? What are you talking about!?
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaPut S 1]
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[charaTalk C]
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[charaFace C 21]
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[charaFadein C 0.1 1]
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@Da Vinci
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Oh, right. Sorry, Kadoc. We forgot to tell you about this.
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[k]
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[charaFace C 5]
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@Da Vinci
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It's an alert we came up with for a very particular breed of Servant, based on all our combat data to date.
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[k]
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@Da Vinci
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It looks like all that time Muramasa in particular spent accompanying us has paid off in spades.
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[k]
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[charaFadeout C 0.1]
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||
[wt 0.1]
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[charaPut S 2000,2500]
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[charaEffectStop S bit_talk_10_LowLevel]
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[charaTalk E]
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[charaFace E 6]
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[charaFadein E 0.1 1]
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@Kadoc
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...You don't mean[line 2]
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 5]
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[charaFadein B 0.1 1]
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@Holmes
|
||
I'm afraid it's just as you fear, Kadoc. Da Vinci is referring to the Disciples of the Foreign God.
|
||
[k]
|
||
|
||
@Holmes
|
||
With Limbo and Muramasa gone...
|
||
[k]
|
||
|
||
@Holmes
|
||
...that just leaves Grigori Rasputin. Or Kotomine Kirei, as the case may be.
|
||
[k]
|
||
|
||
@Holmes
|
||
But why would he show up here and now...?
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 6]
|
||
[charaFadein E 0.1 1]
|
||
@Kadoc
|
||
...[sr]...
|
||
[k]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth E 6]
|
||
[charaDepth M 4]
|
||
|
||
[charaPut M 1]
|
||
[charaFadeTime M 0.2 0.5]
|
||
@Kadoc
|
||
(What is this? Something's telling me that's not the case.)
|
||
[k]
|
||
|
||
@Kadoc
|
||
(But Rasputin IS the only Disciple left.)
|
||
[k]
|
||
|
||
@Kadoc
|
||
(No, wait. Don't tell me...)
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[charaFadeout M 0.2]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOn]
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
|
||
@Vlad III
|
||
Hmm, I do indeed sense another Servant here.[sr]Show yourself, Disciple of the Foreign God.
|
||
[k]
|
||
|
||
@F:???
|
||
Ah, it would seem I am being called out. I suppose I had best oblige.
|
||
[k]
|
||
|
||
[bgmStop BGM_EVENT_71 1.5]
|
||
|
||
?1:...!
|
||
?!
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 2]
|
||
[charaFadein E 0.1 1]
|
||
@Kadoc
|
||
...That's not Rasputin!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaTalk off]
|
||
[wt 0.2]
|
||
|
||
|
||
[charaDepth K 3]
|
||
[charaDepth H 4]
|
||
[charaDepth I 5]
|
||
[charaDepth J 6]
|
||
[charaDepth F 7]
|
||
[charaDepth E 2]
|
||
|
||
[charaScale K 1.5]
|
||
[charaScale F 1.3]
|
||
|
||
[se ad311]
|
||
[wt 0.8]
|
||
[charaFadein K 0.8 -70,-200]
|
||
[wt 1.0]
|
||
[bgm BGM_MAP_23 0.1]
|
||
[seStop ad311 0.8]
|
||
|
||
[charaFace J 0]
|
||
[charaFadein J 0.7 100,-400]
|
||
[charaMove J 80,-400 2.5]
|
||
[wt 1.8]
|
||
|
||
[fadeout black 0.6]
|
||
[wait fade]
|
||
|
||
[charaFadeout E 0.1]
|
||
[charaFadeout J 0.1]
|
||
|
||
[charaFace I 0]
|
||
[charaFadein I 0.1 80,-250]
|
||
[wt 0.1]
|
||
|
||
[se ad921]
|
||
[seVolume ad921 0 0.3]
|
||
[charaMove I 150,-250 3.0]
|
||
|
||
[fadein black 0.6]
|
||
[wait fade]
|
||
|
||
[wt 1.8]
|
||
|
||
[fadeout black 0.6]
|
||
[wait fade]
|
||
|
||
[charaFadeout I 0.1]
|
||
|
||
[charaFace H 0]
|
||
[charaFadein H 0.1 580,-350]
|
||
[wt 0.1]
|
||
|
||
[cueSe Servants_9943790 m87701]
|
||
[seVolume m87701 0 0.5]
|
||
[se ad733]
|
||
[charaMove H 580,-450 3.0]
|
||
|
||
[fadein black 0.6]
|
||
[wait fade]
|
||
|
||
[wt 1.8]
|
||
|
||
[fadeout black 0.6]
|
||
[wait fade]
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[fadein black 0.6]
|
||
[wait fade]
|
||
|
||
[charaFace F 9]
|
||
[charaFadein F 0.8 90,168]
|
||
[wt 1.2]
|
||
|
||
[charaMove F 90,-25 4.5]
|
||
[charaMove K -70,-450 4.5]
|
||
[wt 5.5]
|
||
|
||
[charaFadeout F 0.4]
|
||
[charaFadeout K 0.4]
|
||
[wt 1.1]
|
||
|
||
[charaTalk on]
|
||
[charaTalk B]
|
||
[charaFace B 2]
|
||
[charaFadein B 0.1 1]
|
||
@Holmes
|
||
You...
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaScale F 1.0]
|
||
[charaTalk F]
|
||
[charaFace F 9]
|
||
[charaFadein F 0.1 1]
|
||
@F:???
|
||
Delighted to meet you, Holmes. Ah, but at this tender age, I ought to address my elders more appropriately...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wt 0.8]
|
||
[charaFaceFade F 7 0.3]
|
||
[wt 0.8]
|
||
|
||
@F:???
|
||
...Mr. Holmes.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout F 0.1]
|
||
[wt 0.2]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 5]
|
||
[charaFadein B 0.1 1]
|
||
[wt 1.6]
|
||
|
||
|
||
[branchQuestNotClear lblNotClear 2000118]
|
||
|
||
[cueSe SE_22 22_ad1178]
|
||
[seVolume 22_ad1178 0 0.7]
|
||
[fadeout white 0.4]
|
||
[wait fade]
|
||
|
||
[charaFadeout B 0.1]
|
||
|
||
[scene 115000]
|
||
|
||
[charaTalk off]
|
||
[charaDepth T 9]
|
||
[charaDepth L 5]
|
||
|
||
[charaPut T 1]
|
||
[charaFace L 0]
|
||
[charaFadein L 0.1 1]
|
||
[wt 0.6]
|
||
|
||
[fadein white 0.4]
|
||
[wait fade]
|
||
[wt 1.5]
|
||
|
||
[fadeout white 0.4]
|
||
[wait fade]
|
||
|
||
[charaFadeout L 0.1]
|
||
[charaPut T 2000,2500]
|
||
[charaEffectStop T bit_sepia01_depth_fs]
|
||
|
||
[scene 150500]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 7]
|
||
[charaFadein F 0.1 1]
|
||
[wt 0.6]
|
||
|
||
[fadein white 0.4]
|
||
[wait fade]
|
||
[wt 1.0]
|
||
|
||
?1:Who are you...?
|
||
|
||
[charaTalk on]
|
||
[charaFace F 0]
|
||
@F:???
|
||
Don't recognize me, eh? Then allow me to introduce myself.
|
||
[k]
|
||
|
||
?2:You've gotta be kidding me!
|
||
|
||
[charaFace F 0]
|
||
@F:???
|
||
Ah, so you've met me before then. That will save us some time.
|
||
[k]
|
||
|
||
?!
|
||
|
||
|
||
[branch lblConf]
|
||
[label lblNotClear]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 7]
|
||
[charaFadein F 0.1 1]
|
||
[wt 0.5]
|
||
|
||
?1:Who are you...?
|
||
|
||
[charaFace F 0]
|
||
@???
|
||
Don't recognize me, eh? Then allow me to introduce myself.
|
||
[k]
|
||
|
||
?!
|
||
|
||
[label lblConf]
|
||
|
||
|
||
[charaFace F 6]
|
||
@F:???
|
||
For those of you who don't know, my name is James Moriarty.
|
||
[k]
|
||
|
||
[charaFace F 9]
|
||
@Moriarty
|
||
I'm a mathematician, a consultant, and, just as you suspected...a Foreign Disciple.
|
||
[k]
|
||
|
||
|
||
[messageOff]
|
||
[wt 1.0]
|
||
|
||
[fadeout black 2.0]
|
||
[bgmStop BGM_MAP_23 2.0]
|
||
[wait fade]
|
||
[wt 0.5]
|
||
|
||
[soundStopAll]
|
||
[end]
|