fgo-game-data/ScriptActionEncrypt/03/0300120930.txt
2024-05-13 08:05:49 +00:00

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03-00-12-09-3-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1035001 1 Diarmuid]
[charaSet B 9005001 1 Holmes]
[charaSet C 1098235000 1 Kadoc]
[charaSet D 1098231810 1 "Xu Fu"]
[charaSet E 1098123210 1 Goredolf]
[charaSet F 1098234710 1 Assassin-Class]
[charaSet G 1098234510 1 Caster-Class]
[charaSet H 1098124510 1 "Transmission Dummy"]
[charaSet I 1098124510 1 "Transmission Dummy"]
[sceneSet J 153800 1]
[imageSet K back10000 1]
[charaFilter K silhouette FF000080]
[scene 153700]
[bgm BGM_EVENT_80 0.1]
[fadein black 1.0]
[wait fade]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
[wt 0.4]
[se ad678]
[wt 0.1]
[charaMoveScale A 1.1 0.2]
[charaMove A 0,14 0.2]
[charaFadeout A 0.2]
[wt 0.2]
[charaScale A 1.0]
[wt 0.2]
[se ad171]
[se ad85]
[effect bit_bolg_02]
[fowardEffect bit_bolg_02y 0,0 H]
[wt 0.6]
[seStop ad171 0.1]
[seStop ad85 0.1]
[cueSe NoblePhantasm_103500 NP_103500_5]
[flashin once 0.1 0.1 FFFFFFFF FFFFFF80]
[effect bit_talk_14]
[wt 0.1]
[effectDestroy bit_bolg_02]
[fowardEffectDestroy bit_bolg_02y]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0 1]
[charaShake F 0.03 4 5 0.8]
[wt 0.8]
[charaPut I 1]
[charaEffect I bit_talk_06]
[wt 1.0]
Assassin-Class
Dammit...!
[k]
[messageOff]
[bgmStop BGM_EVENT_80 1.0]
[wt 0.6]
[charaSpecialEffect F flashErasure 1 1.7]
[se ad52]
[wait charaSpecialEffect F]
[charaEffectStop I bit_talk_06]
[wt 1.8]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Diarmuid
...I don't see any reinforcements coming. It looks like we're still clear.
[k]
Diarmuid
I don't sense anyone on the other side of these doors, either. Let's go in.
[k]
[messageOff]
[se ade436]
[fadeout black 1.5]
[wait fade]
[charaFadeout A 0.1]
[wt 1.0]
[scene 153800]
[charaScale J 1.3]
[charaFadein J 0.1 120,-300]
[wt 1.0]
[fadein black 1.0]
[charaMove J -120,-300 6.0]
[wait fade]
[bgm BGM_EVENT_70 0.1]
[wt 4.0]
[charaFadeout J 1.0]
[wt 1.5]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Holmes
Hmm. At first glance, there doesn't appear to be much of note here.
[k]
Holmes
Let's see what's on these documents...
[k]
1What do they say?
[charaFace B 5]
Holmes
They appear to be the plans for this tower.[sr]Hmm.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Kadoc
What? Anything significant?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Holmes
Ms. Xu Fu.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 25]
[charaFadein D 0.1 1]
Xu Fu
Huh?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Holmes
I suspect this tower may be directly connected to a leyline.
[k]
Holmes
Would it be possible to confirm that?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Xu Fu
Hmm. I might be able to tell from the basement.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 7]
[charaFadein B 0.1 1]
Holmes
Then would you be so kind?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 12]
[charaFadein D 0.1 1]
Xu Fu
Huh? You want me to go down by myself? No, thank you.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
Holmes
Hahaha, a fair point.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Kadoc
Go with her, [%1].
[k]
1G-got it!
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Diarmuid
I'll come, too. It could be dangerous with only two Casters.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
Kadoc
So where're you gonna go, Holmes?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 7]
[charaFadein B 0.1 1]
Holmes
The top of the tower, of course.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Diarmuid
Then let us head down and see what we find.[wt 0.6][charaFace A 2][sr]Come on!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 28]
[charaFadein D 0.1 1]
Xu Fu
Oh, all right. This looks like it's gonna be a major pain in the ass, though.
[k]
[messageOff]
[fadeout black 1.0]
[bgm BGM_EVENT_70 1.0 0.5]
[wait fade]
[charaFadeout D 0.1]
[scene 141400]
[wt 1.0]
[cueSe SE_21 21_ad1066]
[wt 1.0]
[fadein black 1.0]
[wait fade]
[cueSeStop 21_ad1066 0.4]
[wt 0.9]
[bgm BGM_EVENT_70 0.6 1.0]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Xu Fu
Hmm. Hmmm...
[k]
1Any luck?
[charaFace D 13]
Xu Fu
So this goes here... And that goes there...[sr]Huh. Why would they do this?
[k]
[charaFace D 6]
Xu Fu
...All right, let's ask them.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Diarmuid
“Them”, who?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Xu Fu
Those Casters working over there. I'll leave them to you.
[k]
[charaFace D 6]
Xu Fu
Hup.
[k]
[messageOff]
[bgmStop BGM_EVENT_70 1.0]
[cueSe SE_21 21_ade669]
[effect bit_talk_taoism 0,-50]
[wt 1.6]
[charaFadeout D 0.1]
[wt 0.1]
[charaDepth K 5]
[charaDepth G 5]
[cueSeStop 21_ade669 0.1]
[se ad567]
[seVolume ad567 0 0.6]
[charaScale K 1.5]
[charaPut K 0,-200]
[charaFadeTime K 0.4 0.8]
[wt 0.2]
[charaPut G 1]
[charaTalk G]
[charaFace G 0]
[se ad598]
[charaSpecialEffect G wipeTimeRe 0 1.0 0 0.2]
[charaFadeout K 0.4]
[wt 1.0]
[charaFadein G 0.0 1]
[charaShake G 0.01 2 2 0.5]
Caster-Class
Huh!? I can't move!
[k]
[charaFadeout G 0.1]
[wt 0.1]
[bgm BGM_EVENT_80 0.1]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 1]
Xu Fu
Good luck. And you might want to hurry. Since they're Casters, they'll probably figure out how to break that spell pretty quickly.
[k]
1Next time, give us a little more warning, would you!?
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_80 0.4]
[wait fade]
[soundStopAll]
[end]