405 lines
5.9 KiB
Plaintext
405 lines
5.9 KiB
Plaintext
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$03-00-12-09-3-0
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 1035001 1 Diarmuid]
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[charaSet B 9005001 1 Holmes]
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[charaSet C 1098235000 1 Kadoc]
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[charaSet D 1098231810 1 "Xu Fu"]
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[charaSet E 1098123210 1 Goredolf]
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[charaSet F 1098234710 1 Assassin-Class]
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[charaSet G 1098234510 1 Caster-Class]
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[charaSet H 1098124510 1 "Transmission Dummy"]
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[charaSet I 1098124510 1 "Transmission Dummy"]
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[sceneSet J 153800 1]
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[imageSet K back10000 1]
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[charaFilter K silhouette FF000080]
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[scene 153700]
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[bgm BGM_EVENT_80 0.1]
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[fadein black 1.0]
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[wait fade]
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[charaTalk A]
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[charaFace A 5]
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[charaFadein A 0.1 1]
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[wt 0.4]
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[se ad678]
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[wt 0.1]
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[charaMoveScale A 1.1 0.2]
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[charaMove A 0,14 0.2]
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[charaFadeout A 0.2]
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[wt 0.2]
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[charaScale A 1.0]
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[wt 0.2]
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[se ad171]
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[se ad85]
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[effect bit_bolg_02]
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[fowardEffect bit_bolg_02y 0,0 H]
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[wt 0.6]
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[seStop ad171 0.1]
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[seStop ad85 0.1]
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[cueSe NoblePhantasm_103500 NP_103500_5]
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[flashin once 0.1 0.1 FFFFFFFF FFFFFF80]
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[effect bit_talk_14]
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[wt 0.1]
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[effectDestroy bit_bolg_02]
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[fowardEffectDestroy bit_bolg_02y]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0 1]
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[charaShake F 0.03 4 5 0.8]
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[wt 0.8]
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[charaPut I 1]
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[charaEffect I bit_talk_06]
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[wt 1.0]
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@Assassin-Class
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Dammit...!
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[k]
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[messageOff]
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[bgmStop BGM_EVENT_80 1.0]
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[wt 0.6]
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[charaSpecialEffect F flashErasure 1 1.7]
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[se ad52]
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[wait charaSpecialEffect F]
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[charaEffectStop I bit_talk_06]
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[wt 1.8]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Diarmuid
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...I don't see any reinforcements coming. It looks like we're still clear.
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[k]
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@Diarmuid
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I don't sense anyone on the other side of these doors, either. Let's go in.
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[k]
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[messageOff]
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[se ade436]
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[fadeout black 1.5]
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[wait fade]
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[charaFadeout A 0.1]
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[wt 1.0]
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[scene 153800]
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[charaScale J 1.3]
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[charaFadein J 0.1 120,-300]
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[wt 1.0]
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[fadein black 1.0]
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[charaMove J -120,-300 6.0]
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[wait fade]
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[bgm BGM_EVENT_70 0.1]
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[wt 4.0]
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[charaFadeout J 1.0]
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[wt 1.5]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Holmes
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Hmm. At first glance, there doesn't appear to be much of note here.
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[k]
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@Holmes
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Let's see what's on these documents...
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[k]
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?1:What do they say?
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?!
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[charaFace B 5]
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@Holmes
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They appear to be the plans for this tower.[sr]Hmm.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Kadoc
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What? Anything significant?
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Holmes
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Ms. Xu Fu.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 25]
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[charaFadein D 0.1 1]
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@Xu Fu
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Huh?
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Holmes
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I suspect this tower may be directly connected to a leyline.
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[k]
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@Holmes
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Would it be possible to confirm that?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Xu Fu
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Hmm. I might be able to tell from the basement.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 7]
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[charaFadein B 0.1 1]
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@Holmes
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Then would you be so kind?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 12]
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[charaFadein D 0.1 1]
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@Xu Fu
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Huh? You want me to go down by myself? No, thank you.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 1]
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[charaFadein B 0.1 1]
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@Holmes
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Hahaha, a fair point.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Kadoc
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Go with her, [%1].
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[k]
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?1:G-got it!
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?!
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 1]
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[charaFadein A 0.1 1]
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@Diarmuid
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I'll come, too. It could be dangerous with only two Casters.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 5]
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[charaFadein C 0.1 1]
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@Kadoc
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So where're you gonna go, Holmes?
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 7]
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[charaFadein B 0.1 1]
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@Holmes
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The top of the tower, of course.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Diarmuid
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Then let us head down and see what we find.[wt 0.6][charaFace A 2][sr]Come on!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 28]
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[charaFadein D 0.1 1]
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@Xu Fu
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Oh, all right. This looks like it's gonna be a major pain in the ass, though.
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[k]
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[messageOff]
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[fadeout black 1.0]
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[bgm BGM_EVENT_70 1.0 0.5]
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[wait fade]
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[charaFadeout D 0.1]
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[scene 141400]
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[wt 1.0]
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[cueSe SE_21 21_ad1066]
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[wt 1.0]
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[fadein black 1.0]
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[wait fade]
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[cueSeStop 21_ad1066 0.4]
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[wt 0.9]
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[bgm BGM_EVENT_70 0.6 1.0]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Xu Fu
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Hmm. Hmmm...
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[k]
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?1:Any luck?
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?!
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[charaFace D 13]
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@Xu Fu
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So this goes here... And that goes there...[sr]Huh. Why would they do this?
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[k]
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[charaFace D 6]
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@Xu Fu
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...All right, let's ask them.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 4]
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[charaFadein A 0.1 1]
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@Diarmuid
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“Them”, who?
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Xu Fu
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Those Casters working over there. I'll leave them to you.
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[k]
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[charaFace D 6]
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@Xu Fu
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Hup.
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[k]
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[messageOff]
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[bgmStop BGM_EVENT_70 1.0]
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[cueSe SE_21 21_ade669]
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[effect bit_talk_taoism 0,-50]
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[wt 1.6]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaDepth K 5]
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[charaDepth G 5]
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[cueSeStop 21_ade669 0.1]
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[se ad567]
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[seVolume ad567 0 0.6]
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[charaScale K 1.5]
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[charaPut K 0,-200]
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[charaFadeTime K 0.4 0.8]
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[wt 0.2]
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[charaPut G 1]
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[charaTalk G]
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[charaFace G 0]
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[se ad598]
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[charaSpecialEffect G wipeTimeRe 0 1.0 0 0.2]
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[charaFadeout K 0.4]
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[wt 1.0]
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[charaFadein G 0.0 1]
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[charaShake G 0.01 2 2 0.5]
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@Caster-Class
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Huh!? I can't move!
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[bgm BGM_EVENT_80 0.1]
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[charaTalk D]
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[charaFace D 1]
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[charaFadein D 0.1 1]
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@Xu Fu
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Good luck. And you might want to hurry. Since they're Casters, they'll probably figure out how to break that spell pretty quickly.
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[k]
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?1:Next time, give us a little more warning, would you!?
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?!
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[messageOff]
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[fadeout black 0.5]
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[bgmStop BGM_EVENT_80 0.4]
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[wait fade]
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[soundStopAll]
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[end]
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