1434 lines
24 KiB
Plaintext
1434 lines
24 KiB
Plaintext
|
||
$91-30-08-02-2-0
|
||
|
||
|
||
|
||
|
||
[soundStopAll]
|
||
|
||
[charaSet A 1009001 1 Mordred]
|
||
[charaSet B 3008001 1 Enkidu]
|
||
[charaSet C 5009001 1 "Da Vinci"]
|
||
[charaSet D 98001000 1 Mash]
|
||
[charaSet E 7004001 1 Fran]
|
||
[charaSet F 98006000 1 "Demonic Beast 1"]
|
||
[charaSet G 98006000 1 "Demonic Beast 2"]
|
||
[charaSet H 98006000 1 "Demonic Beast 3"]
|
||
|
||
[charaSet I 98115000 1 Effect]
|
||
[charaSet J 98115000 1 Effect]
|
||
|
||
[scene 20900]
|
||
|
||
[bgm BGM_EVENT_3 0.1]
|
||
|
||
[fadein black 1.5]
|
||
[wait fade]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 5]
|
||
[charaFadein A 0.2 -50,0]
|
||
[se ad671]
|
||
[charaMove A 1 0.2]
|
||
[wt 0.2]
|
||
[seStop ad671 0.3]
|
||
[wt 0.2]
|
||
|
||
@Mordred
|
||
...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[se ad51]
|
||
[wt 0.8]
|
||
|
||
[charaFace A 2]
|
||
[se ad632]
|
||
[charaEffect A bit_talk_charge_red]
|
||
[wt 2.0]
|
||
[seStop ad632 0.2]
|
||
[wt 0.2]
|
||
|
||
[se ad471]
|
||
[fowardEffect bit_talk_h_slash01]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
[charaPut A 1200,1200]
|
||
[charaEffectStop A bit_talk_charge_red]
|
||
|
||
[wt 0.6]
|
||
[seStop ad471 0.5]
|
||
[wt 0.2]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 5]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Enkidu
|
||
...!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[se ad7]
|
||
[charaMove B -100,20 0.1]
|
||
[wt 0.1]
|
||
[charaMove B -156,0 0.1]
|
||
|
||
[se ad32]
|
||
[charaPut I 356,80]
|
||
[charaEffect I bit_talk_kushizashi01]
|
||
[wt 0.1]
|
||
[flashin once 0.1 0.1 FFFFFFAF FFFFFF00]
|
||
[fowardEffect bit_talk_14 456,0]
|
||
[charaEffectStop I bit_talk_kushizashi01]
|
||
|
||
[se ad7]
|
||
[charaMove B -300,20 0.1]
|
||
[wt 0.1]
|
||
[charaMove B -356,0 0.1]
|
||
|
||
[se ad32]
|
||
[charaPut J 56,80]
|
||
[charaEffect J bit_talk_kushizashi01]
|
||
[wt 0.1]
|
||
[flashin once 0.1 0.1 FFFFFFAF FFFFFF00]
|
||
[fowardEffect bit_talk_14 156,0]
|
||
[charaEffectStop I bit_talk_kushizashi01]
|
||
[wt 0.5]
|
||
[flashin once 0.1 0.5 FFFFFFAF FFFFFF00]
|
||
[wt 0.8]
|
||
|
||
[se ad73]
|
||
[se ad133]
|
||
[seStop ad133 1.0]
|
||
[charaMove B -200,0 0.3]
|
||
[wt 0.1]
|
||
[charaFadeout B 0.1]
|
||
[wt 0.5]
|
||
|
||
[fowardEffect bit_talk_kengekiall01]
|
||
[se ad33]
|
||
[wt 1.4]
|
||
|
||
[se ad671]
|
||
[seVolume ad671 0 0.6]
|
||
[charaTalk A]
|
||
[charaFace A 5]
|
||
[charaFadein A 0.4 -100,0]
|
||
[charaShake A 0.05 2 1 0.6]
|
||
[charaMove A 200,0 0.4]
|
||
[wt 0.1]
|
||
[se ad82]
|
||
[se ad32]
|
||
[fowardEffect bit_talk_14 -50,0]
|
||
[wt 0.2]
|
||
[se ad82]
|
||
[fowardEffect bit_talk_14 0,-0]
|
||
[wt 0.1]
|
||
[se ad82]
|
||
[fowardEffect bit_talk_14 50,0]
|
||
[wt 0.1]
|
||
[seStop ad671 0.5]
|
||
[wt 0.5]
|
||
|
||
[charaFace A 2]
|
||
[wt 0.3]
|
||
[se ad54]
|
||
[charaMove A 50,0 0.2]
|
||
[wt 0.1]
|
||
[charaFadeout A 0.1]
|
||
[wt 0.4]
|
||
|
||
[fadeout black 1.0]
|
||
[bgmStop BGM_EVENT_3 1.0]
|
||
[wait fade]
|
||
|
||
[charaFadeout A 0.1]
|
||
|
||
[scene 10200]
|
||
[wt 0.5]
|
||
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
|
||
[bgm BGM_EVENT_72 0.1]
|
||
|
||
?1:Wh-why are they doing this!?
|
||
|
||
[charaTalk C]
|
||
[charaFace C 4]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Da Vinci
|
||
I asked a few Servants with time on their hands to test out the simulator after the professor messed with it.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
I definitely wasn't expecting this kind of human error, though. Now I wonder if the professor planned this too.
|
||
[k]
|
||
|
||
?2:Somebody get the Round Table and Uruk kings in here!
|
||
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Da Vinci
|
||
I wouldn't if I were you. That would almost certainly complicate things by a factor of five, at least.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
Worst-case scenario, all of Chaldea could end up razed to the ground before the new administration even has a chance to take over.
|
||
[k]
|
||
|
||
?!
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 15]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Mash
|
||
D-did something happen between them!? This is well beyond a routine simulator training battle!
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 5]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Da Vinci
|
||
Exactly. That's why we can't just shut it down.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
If they came back here now, they'd just keep on fighting inside Chaldea itself.
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 4]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Mash
|
||
So it would seem...
|
||
[k]
|
||
|
||
@Mash
|
||
To be perfectly honest, I've never seen Mordred like this before...
|
||
[k]
|
||
|
||
?1:Yeah. Not even during the Camelot Singularity.
|
||
|
||
?2:It's actually scarier that we're not hearing cursing left and right.
|
||
|
||
?!
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 5]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Da Vinci
|
||
True. Usually, Mordred's humanity tends to keep all those fierce anger and hostility in check.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
But right now, there's no Gift or curse to blame it on. Mordred's just so enraged that any other consideration has fallen by the wayside.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
Judging from how seriously the fight is, I'd bet Mordred doesn't even remember going into the simulator.
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 6]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Mash
|
||
So Enkidu did something to make Mordred this upset!?
|
||
[k]
|
||
|
||
@Mash
|
||
What could it possibly have been!?
|
||
[k]
|
||
|
||
?1:We can figure that out later. Right now, we have to stop them!
|
||
?2:I'm not sure that's any of our business...
|
||
|
||
?!
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Da Vinci
|
||
No, I think it might be better if you knew what caused this before you get involved, [%1].
|
||
[k]
|
||
|
||
@Da Vinci
|
||
Here, take a look at this footage from the simulator.
|
||
[k]
|
||
|
||
[charaFace C 5]
|
||
|
||
@Da Vinci
|
||
Oh, just make sure Mordred doesn't find out this footage was being recorded, okay?
|
||
[k]
|
||
|
||
@Da Vinci
|
||
We can't stop them from finding out we “just happened” to overhear their conversation when we eventually go in to mediate this conflict...
|
||
[k]
|
||
|
||
@Da Vinci
|
||
...but you need to be very careful you don't bring up any related details. That's how sensitive this subject is.
|
||
[k]
|
||
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 0]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Mash
|
||
Th-that much?
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 5]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Da Vinci
|
||
After all, if you don't know what sparked Mordred's ire so badly, you could end up inadvertently touching on it again and making things worse.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
Of course, some people would only end up blurting out this kind of knowledge, so you should be honored that I trust you enough to share it with you.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[se ad172]
|
||
[wt 1.5]
|
||
[seStop ad172]
|
||
|
||
[charaFace C 0]
|
||
|
||
@Da Vinci
|
||
Pulling up the footage now...[sr]Okay, here's the relevant part.
|
||
[k]
|
||
|
||
?1:No way!
|
||
|
||
?!
|
||
|
||
[messageOff]
|
||
[se ad1]
|
||
|
||
[fadeout black 1.0]
|
||
[bgmStop BGM_EVENT_72 1.0]
|
||
[wait fade]
|
||
|
||
[charaFadeout C 0.1]
|
||
|
||
[scene 20900]
|
||
|
||
[effect bit_talk_security]
|
||
[wipeFilter cinema 0.5 0]
|
||
[wt 1.0]
|
||
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 0,-50]
|
||
|
||
@Mordred
|
||
But all right. I was just plannin' on takin' a break anyway, so I don't mind hearin' ya out.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 1]
|
||
[charaFadein B 0.1 0,-50]
|
||
|
||
@Enkidu
|
||
Thank you! I greatly appreciate it.
|
||
[k]
|
||
|
||
@Enkidu
|
||
I was just hoping you could tell me about your salvation.
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 0,-50]
|
||
|
||
@Mordred
|
||
Say what?
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[bgm BGM_EVENT_5 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 0,-50]
|
||
|
||
@Enkidu
|
||
You see, I heard a woman by the name of Morgan created you for the sole purpose of destroying King Arthur.
|
||
[k]
|
||
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 5]
|
||
[charaFadein A 0.1 0,-50]
|
||
|
||
@Mordred
|
||
...
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 0,-50]
|
||
|
||
@Enkidu
|
||
Eventually, you succeeded at destroying King Arthur and ending his reign, just as Morgan designed you to.
|
||
[k]
|
||
|
||
@Enkidu
|
||
I am familiar with King Arthur's government, and have analyzed the accomplishments it achieved in its prime.
|
||
[k]
|
||
|
||
@Enkidu
|
||
So I can tell that destroying King Arthur and ending his reign must have been an incredibly difficult, nearly impossible challenge.
|
||
[k]
|
||
|
||
@Enkidu
|
||
Which is why I thought you would[sr]be the perfect person to ask.
|
||
[k]
|
||
|
||
@Enkidu
|
||
Given that your sole purpose for existence was the destruction of King Arthur...
|
||
[k]
|
||
|
||
@Enkidu
|
||
...did you feel any sense of fulfillment or the like when you succeeded in doing what you had been created for?
|
||
[k]
|
||
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 5]
|
||
[charaFadein A 0.1 0,-50]
|
||
|
||
@Mordred
|
||
...[wt 0.2]...
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 0,-50]
|
||
|
||
@Enkidu
|
||
Of course, King Arthur was also your father. Was there any change in your thoughts or feelings at the moment you devastated his kingdom?
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 5]
|
||
[charaFadein A 0.1 0,-50]
|
||
|
||
@Mordred
|
||
...[wt 0.7]...
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 0,-50]
|
||
|
||
@Enkidu
|
||
If you had survived after fulfilling your mother's wish...
|
||
[k]
|
||
|
||
@Enkidu
|
||
What I mean is, now that you are effectively alive again as a Servant...
|
||
[k]
|
||
|
||
@Enkidu
|
||
...what drives you to go on living now that your purpose for being is long since fulfilled? I want to know.
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[fadeout black 1.0]
|
||
[bgmStop BGM_EVENT_5 1.0]
|
||
[wait fade]
|
||
|
||
[effectStop bit_talk_security]
|
||
[wipeOff]
|
||
|
||
[charaFadeout B 0.1]
|
||
|
||
[scene 10200]
|
||
[wt 1.5]
|
||
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
|
||
[bgm BGM_EVENT_48 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 6]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Mash
|
||
...
|
||
[k]
|
||
|
||
?1:Wha... Wh-wh-wh-wh-wh[line 2]
|
||
?2:I always thought Enkidu might do something like this eventually...
|
||
|
||
?!
|
||
|
||
?1:What was that green-haired lunatic thinking!?
|
||
|
||
?2:So that's the ax of Uruk flying off the handle...
|
||
|
||
?!
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 4]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Da Vinci
|
||
I did hear from people with connections to Uruk that Enkidu could sometimes say things that'd cause even the King of Heroes to cringe, but I didn't know what they meant until today.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
Still, that bluntness is arguably something you both have in common.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
Depending on the situation, it can be both a weakness and a strength...though in this case, it's clearly the former.
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 14]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Mash
|
||
Is this really the time for coolheaded analysis!? We need to hurry and stop them before it's too late!
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Da Vinci
|
||
Exactly. Just having them exit the simulator now won't do anything to address the root cause of this conflict...
|
||
[k]
|
||
|
||
@Da Vinci
|
||
...and like I said before, there's a good chance they'd just keep on fighting inside Chaldea proper anyway.
|
||
[k]
|
||
|
||
[charaFace C 5]
|
||
|
||
@Da Vinci
|
||
So we need to find a way to get them to stand down while they're still in the simulator.
|
||
[k]
|
||
|
||
?1:I'll go in and get them to stop right now.
|
||
|
||
[charaFace C 0]
|
||
|
||
@Da Vinci
|
||
Are you sure you want to do that? You could just talk to them over the intercom from here.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
But then again, in your case, talking to them face-to-face probably has much better odds.
|
||
[k]
|
||
|
||
?2:I think some Primordial Lanugo should make a good reward.
|
||
|
||
[charaFace C 0]
|
||
|
||
@Da Vinci
|
||
Like I told you before, I only wish we could get our hands on some. Just once, it would be nice not to have to worry about resources...
|
||
[k]
|
||
|
||
@Da Vinci
|
||
Anyway, if you can joke around like that, I'm sure[sr]you'll be fine, especially since you seem well aware[sr]of what's at stake. [twt 0.6][charaFace C 4]...You DO know what's at stake,[sr]right?
|
||
[k]
|
||
|
||
?!
|
||
|
||
[charaFace C 0]
|
||
|
||
@Da Vinci
|
||
All right then, we're counting on you yet again. When all's said and done, I hope you'll be able to look back on your time at Chaldea fondly.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
Oh, and be careful. Simulator or not, we only just finished tuning it up, so don't forget to pay attention to your mind's stability.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[se ad15]
|
||
[wt 0.4]
|
||
[se ad15]
|
||
[wt 0.4]
|
||
[se ade69]
|
||
[wt 0.2]
|
||
[se ad1]
|
||
|
||
[wipeout moza 2.0 1]
|
||
[bgm BGM_EVENT_48 2.0 0.5]
|
||
[wait wipe]
|
||
|
||
[charaFadeout C 0.1]
|
||
|
||
[scene 20900]
|
||
[wt 2.0]
|
||
|
||
[wipein moza 2.0 1]
|
||
[bgm BGM_EVENT_48 2.0 1.0]
|
||
[wait wipe]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 2]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Fran
|
||
![sr]Uh, ooh, uh!
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 1]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Mash
|
||
Fran! I didn't know you were in here too!
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 0]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Fran
|
||
Uh, uh.
|
||
[k]
|
||
|
||
?1:Okay. Let's go stop them together.
|
||
|
||
?!
|
||
|
||
[messageOff]
|
||
[se ad59]
|
||
[wt 0.5]
|
||
|
||
[wipeout leftToRight 1.0 1.0]
|
||
[bgmStop BGM_EVENT_48 1.0]
|
||
[seStop ad59 1.0]
|
||
[wait wipe]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.5]
|
||
|
||
[wipein rightToLeft 1.0 1.0]
|
||
[wait wipe]
|
||
|
||
[bgm BGM_EVENT_3 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 5]
|
||
[charaFadein B 0.1 1]
|
||
[wt 0.5]
|
||
[se ad474]
|
||
[charaEffect B bit_talk_36]
|
||
[wt 2.0]
|
||
|
||
[fadeout white 1.0]
|
||
[seStop ad474 1.0]
|
||
[wait fade]
|
||
|
||
[charaFadeout B 0.1]
|
||
[charaEffectDestroy B bit_talk_36]
|
||
[scene 10000]
|
||
[wt 0.5]
|
||
|
||
[fadein white 1.0]
|
||
[se adm51]
|
||
[seVolume adm51 0 0.7]
|
||
[wait fade]
|
||
|
||
[se ad477]
|
||
[seVolume ad477 0 0.1]
|
||
[seVolume ad477 0.5 1.0]
|
||
[fowardEffect bit_talk_rarrow01be]
|
||
[wt 1.0]
|
||
[seStop ad477 1.0]
|
||
[wt 1.0]
|
||
|
||
[fadeout black 0.5]
|
||
[wait fade]
|
||
|
||
[scene 20900]
|
||
[wt 0.1]
|
||
|
||
[fadein black 0.5]
|
||
[wait fade]
|
||
|
||
[se ad477]
|
||
[seVolume ad477 0 0.1]
|
||
[seVolume ad477 0.5 0.7]
|
||
[fowardEffect bit_talk_rarrow01be 220,-650]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 5]
|
||
[charaFadein A 0.1 -100,0]
|
||
[wt 0.5]
|
||
|
||
[seStop ad477 1.0]
|
||
|
||
[se ad671]
|
||
[seVolume ad671 0 0.6]
|
||
[charaMove A 256,0 0.2]
|
||
[wt 0.2]
|
||
[charaMove A 356,0 0.4]
|
||
[wt 0.4]
|
||
[seStop ad671]
|
||
|
||
[shake 0.02 5 5 0.7]
|
||
[fowardEffect bit_talk_impactlanding 256,0]
|
||
[se ad226]
|
||
[wt 0.3]
|
||
[seStop ad226 1.0]
|
||
|
||
[charaFace A 2]
|
||
[se ad467]
|
||
[seStop ad467 1.0]
|
||
[fowardEffect bit_talk_14 356,0]
|
||
[wt 0.5]
|
||
|
||
[wt 1.0]
|
||
|
||
[wipeout rectangleStripRightToLeft 0.5 1.0]
|
||
[bgm BGM_EVENT_3 0.5 0.5]
|
||
[wait wipe]
|
||
|
||
[fowardEffectDestroy bit_talk_impactlanding]
|
||
[charaFadeout A 0.1]
|
||
[wt 0.3]
|
||
|
||
[wipein rectangleStripLeftToRight 0.5 1.0]
|
||
[bgm BGM_EVENT_3 0.5 1.0]
|
||
[wait wipe]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 7]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Mash
|
||
There they are!
|
||
[k]
|
||
|
||
@Mash
|
||
But given how fiercely they're fighting, I'm not sure they'll even hear you if you call to them...
|
||
[k]
|
||
|
||
?1:Safety comes first. I'll shout at them from far away to get their attention.
|
||
|
||
@Mash
|
||
Good point. If you wander too close and get caught in their cross fire, it could have a severely detrimental effect on your mind, simulator or not.
|
||
[k]
|
||
|
||
[charaFace D 12]
|
||
|
||
@Mash
|
||
Still, given how tense things are between them right now, I'm not sure words alone will be enough. If we want to get their attention, we might need to make a sound so loud that they think they're being attacked...
|
||
[k]
|
||
|
||
?2:Go big or go home. They're sure to stop if we bring down the whole castle!
|
||
|
||
[charaFace D 6]
|
||
|
||
@Mash
|
||
Senpai!?
|
||
[k]
|
||
|
||
@Mash
|
||
Um, that seems like it might be a little too excessive, even for a simulation...
|
||
[k]
|
||
|
||
[charaFace D 8]
|
||
|
||
@Mash
|
||
Besides, if we just start relying on brute force in situations like this, I'm worried we might end up deciding to outright destroy Castle Csejte someday...
|
||
[k]
|
||
|
||
?!
|
||
|
||
?1:Guess there's no choice but to bring out the Noble Phantasm guns then.
|
||
?2:In that case, can I ask you to use your Noble Phantasm?
|
||
|
||
?!
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 0]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Fran
|
||
Uh, ah!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[se ad61]
|
||
[charaEffect E bit_talk_lightning_02g]
|
||
[wt 1.5]
|
||
|
||
[charaFace E 2]
|
||
|
||
@Fran
|
||
[f large]Blasted Tree!!!
|
||
[k]
|
||
|
||
|
||
[messageOff]
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
[charaPut E 1200,1200]
|
||
[charaEffectStop E bit_talk_lightning_02g]
|
||
[seStop ad61 0.3]
|
||
|
||
[fowardEffect bit_talk_lightning_03g]
|
||
[se ad63]
|
||
[wt 0.2]
|
||
[fowardEffect bit_talk_lightning_05g]
|
||
[shake 0.02 3 3 1.0]
|
||
[se ad65]
|
||
[wt 0.5]
|
||
[flashin once 0.1 0.5 FFFF80EF 00000000]
|
||
[wt 1.0]
|
||
|
||
[charaTalk off]
|
||
[charaFace B 5]
|
||
[charaFace A 5]
|
||
[charaFadein B 0.1 -50,0]
|
||
[charaFadein A 0.1 50,0]
|
||
|
||
[flashin once 0.1 0.2 FFFF80EF 00000000]
|
||
[se ad7]
|
||
[charaMove B 0 0.2]
|
||
[charaMove A 2 0.2]
|
||
[wt 0.4]
|
||
|
||
[bgmStop BGM_EVENT_3 0.5]
|
||
|
||
@Enkidu & Mordred
|
||
!!!
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk on]
|
||
[charaTalk A]
|
||
[charaFace A 5]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Mordred
|
||
Fran!? I thought I told you to get out of[line 2]
|
||
[k]
|
||
|
||
[bgm BGM_EVENT_5 0.1]
|
||
|
||
@Mordred
|
||
...[sr]...Master!?[charaFace A 2]
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Enkidu
|
||
What brings you here, Master?[sr]You should know it's not safe.
|
||
[k]
|
||
|
||
?1:First things first: please, put your weapons away!
|
||
?2:Stop fighting and hear me out!
|
||
|
||
?!
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 5]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Mordred
|
||
...Stay outta this, Master. Got shit to do with you.
|
||
[k]
|
||
|
||
?1:Whatever Enkidu told you, I'm sure it wasn't meant to offend.
|
||
?2:Killing Enkidu isn't going to make you feel better. You know that, right?
|
||
|
||
?!
|
||
|
||
[charaFace A 4]
|
||
|
||
@Mordred
|
||
...
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 0]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Fran
|
||
Uh...
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 4]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Mordred
|
||
(Sigh) All right, all right. 'Sides, I can tell you'll hit me with your Noble Phantasm next if I don't stop.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 1]
|
||
[wt 0.4]
|
||
|
||
?1:Okay Enkidu, explain yourself.
|
||
|
||
?2:Okay Enkidu, I think you should start with an apology.
|
||
|
||
?!
|
||
|
||
[charaFace B 4]
|
||
|
||
@Enkidu
|
||
...Yes, it seems I should.
|
||
[k]
|
||
|
||
@Enkidu
|
||
I'm still not entirely sure why, but I understand now that my question touched a very sore spot.
|
||
[k]
|
||
|
||
@Enkidu
|
||
I hope you can believe me when I say it was never my intention to hurt you, and I'm truly sorry for the misunderstanding.
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 5]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Mordred
|
||
...
|
||
[k]
|
||
|
||
@Mordred
|
||
...[wt 0.2]...
|
||
[k]
|
||
|
||
[bgmStop BGM_EVENT_5 1.0]
|
||
|
||
@Mordred
|
||
...[wt 1.0]...
|
||
[k]
|
||
|
||
?1:Mordred...
|
||
|
||
?!
|
||
|
||
[charaFace A 4]
|
||
|
||
@Mordred
|
||
Tch... All right. Fine. Whatever.
|
||
[k]
|
||
|
||
[charaFace A 0]
|
||
|
||
@Mordred
|
||
Enough of that damn pitying look, Master.[bgm BGM_EVENT_2 0.1][sr]I'm feelin' better now I got that outta my system.
|
||
[k]
|
||
|
||
@Mordred
|
||
'Sides, I know this uncooked bean sprout here's still technically your Servant.
|
||
[k]
|
||
|
||
@Mordred
|
||
Yeah, they pissed me off to where I was seein' red...
|
||
[k]
|
||
|
||
@Mordred
|
||
...but your guarantee that they weren't tryin' to piss me off is enough for me, Master. I'll let it go.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 1]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Enkidu
|
||
Then please rest assured. I can promise you that the only person I would knowingly choose to insult is Ishtar.
|
||
[k]
|
||
|
||
@Enkidu
|
||
Even if you were the most wicked being to ever walk the earth, I would still hold you in respect.
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 4]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Mordred
|
||
Tch, you got a really goddamn irritating way of putting things, don't ya... Sound like Kay, dammit. Makes it real hard to tell if you're bein' polite or just puttin' up a front.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 13]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Mash
|
||
Oh, this is such a relief. Thank you for understanding.
|
||
[k]
|
||
|
||
[charaFace D 0]
|
||
|
||
@Mash
|
||
Although, I still don't understand why you fought back, Enkidu. If you didn't mean to upset Mordred, couldn't you have just focused on defending and running away?
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 1]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Enkidu
|
||
Oh, that's simple. I fought back because I sensed genuine anger and hostility.
|
||
[k]
|
||
|
||
@Enkidu
|
||
Fighting an opponent whose emotions are running hot in that way can be an excellent way to learn more about them.
|
||
[k]
|
||
|
||
@Enkidu
|
||
For example, what it is they're angry about,[sr]or why exactly they want to kill me.
|
||
[k]
|
||
|
||
?1:That is...a terrible reason to fight someone to the death.
|
||
|
||
@Enkidu
|
||
Don't misunderstand; I wasn't fighting to the death myself. Though I can't deny I find the competition fulfilling.
|
||
[k]
|
||
|
||
@Enkidu
|
||
The people I met in Uruk taught me there are some things one can only understand by comparing weapons in battle.
|
||
[k]
|
||
|
||
@Enkidu
|
||
It was in battle that Gil taught me the power of wisdom and strength; Shamhat, the power of affection; and Siduri, the power of faith.
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 0]
|
||
[charaFadein D 0.1 1]
|
||
|
||
?2:I didn't know you were such a battle junkie, Enkidu.
|
||
|
||
[charaFace B 0]
|
||
|
||
@Enkidu
|
||
Battle junkie...? Well, I don't think I would go that far.
|
||
[k]
|
||
|
||
[charaFace B 1]
|
||
|
||
@Enkidu
|
||
Though I do admit that the thrill I experienced during my three-day, three-night battle with Gil is something I still remember fondly, even as a Heroic Spirit.
|
||
[k]
|
||
|
||
@Enkidu
|
||
Gil enjoyed it a great deal too, as I recall. Maybe we should do that again in the simulator one of these days.
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 8]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Mash
|
||
I think you might have trouble getting permission to use the simulator for seventy-two consecutive hours...
|
||
[k]
|
||
|
||
[charaFace D 0]
|
||
|
||
?!
|
||
|
||
@Mash
|
||
At any rate, may I suggest we leave the simulator now? We still have to report to Da Vinci, after all.
|
||
[k]
|
||
|
||
[charaFace D 13]
|
||
|
||
@Mash
|
||
I remember that Par said she was making berry smoothies in the cafeteria, so maybe we could continue this conversation while having one of those?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[se ad15]
|
||
[wt 0.4]
|
||
[se ad15]
|
||
[wt 0.4]
|
||
[se ade69]
|
||
[wt 0.2]
|
||
[se ad1]
|
||
|
||
[wipeout mozaFade 2.0 1]
|
||
[bgm BGM_EVENT_2 2.0 0.5]
|
||
[wait wipe]
|
||
|
||
[charaFadeout D 0.1]
|
||
|
||
[scene 10200]
|
||
[wt 2.0]
|
||
|
||
[wipein mozaFade 2.0 1]
|
||
[bgm BGM_EVENT_2 2.0 1.0]
|
||
[wait wipe]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Da Vinci
|
||
Welcome back, guys! Great work in there. I was following along from the outside, so I'm all caught up.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
Go on ahead to the cafeteria. They should all be ready for you by now.
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 6]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Mash
|
||
(Who's they...?) [twt 1.2][charaFace D 1]Understood![sr]Come on, Senpai, let's all go to the cafeteria then.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
|
||
[charaTalk E]
|
||
[charaFace E 1]
|
||
[charaFadein E 0.1 1]
|
||
[wt 1.0]
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
|
||
[wt 1.0]
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 1]
|
||
[charaFadein B 0.1 1]
|
||
[wt 1.0]
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 1]
|
||
[charaFadein D 0.1 1]
|
||
[wt 0.5]
|
||
|
||
[se ad8]
|
||
[wt 1.0]
|
||
|
||
[wipeout leftToRight 1.0 1.0]
|
||
[bgmStop BGM_EVENT_2 1.0]
|
||
[wait wipe]
|
||
|
||
[charaFadeout D 0.1]
|
||
|
||
[scene 10313]
|
||
[wt 0.5]
|
||
|
||
[wipein rightToLeft 1.0 1.0]
|
||
[wait wipe]
|
||
|
||
[wt 0.5]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 6]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Mash
|
||
Huh?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 0]
|
||
[charaFadein F 0.4 1]
|
||
[wt 0.4]
|
||
[se ad19]
|
||
[wt 2.0]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[bgm BGM_EVENT_3 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 2]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Fran
|
||
Ugh, uh!?
|
||
[k]
|
||
|
||
?1:What in the world are Demonic Beasts doing in Chaldea!?
|
||
?2:Get back, Mash!
|
||
|
||
?!
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 5]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Enkidu
|
||
Those look like...the ones from Sumer?[sr]No... They're not quite the same...
|
||
[k]
|
||
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 2]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Mordred
|
||
Ha! I don't know what they're doin' here, but this works out real nice.
|
||
[k]
|
||
|
||
@Mordred
|
||
I still got some steam I wanted to blow off, and you assholes look like just the tick[line 2]
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 0]
|
||
[charaFadein F 0.1 1]
|
||
[wt 0.5]
|
||
|
||
[se bac167]
|
||
[fowardEffect bit_talk_kushizashi01]
|
||
[wt 0.1]
|
||
[fowardEffect bit_talk_13]
|
||
|
||
[charaShake F 0.05 3 3 0.5]
|
||
[seStop bac167 0.5]
|
||
[wt 0.5]
|
||
|
||
[se ad20]
|
||
[charaSpecialEffect F enemyErasure 1 1.0]
|
||
[wait charaSpecialEffect F]
|
||
[seStop ad20 0.5]
|
||
[wt 0.5]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 2]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Mordred
|
||
Hey! That was mine!
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Enkidu
|
||
Oh, I'm sorry. I'm set to protect Master as my highest priority, so that's what I did.
|
||
[k]
|
||
|
||
@Enkidu
|
||
Still, seeing as there's plenty left for you, don't you think it's a little premature to get angry?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk off]
|
||
|
||
[charaDepth F 3]
|
||
[charaDepth G 2]
|
||
[charaDepth H 1]
|
||
|
||
[charaFace F 0]
|
||
[charaFace G 0]
|
||
[charaFace H 0]
|
||
|
||
[charaFadein F 0.4 1]
|
||
[wt 0.2]
|
||
[charaFadein H 0.4 -300,0]
|
||
[wt 0.2]
|
||
[charaFadein G 0.4 300,0]
|
||
[se ad19]
|
||
[wt 2.0]
|
||
|
||
[charaFadeout F 0.1]
|
||
[charaFadeout G 0.1]
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk on]
|
||
[charaTalk A]
|
||
[charaFace A 5]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Mordred
|
||
Tch. Guess you really are Master's Servant.
|
||
[k]
|
||
|
||
[charaFace A 2]
|
||
|
||
@Mordred
|
||
All right, I guess I can fight side by side with you for now, Lancer. Just make sure you stay outta my way!
|
||
[k]
|
||
|
||
|
||
|
||
[messageOff]
|
||
[fadeout black 0.5]
|
||
[bgmStop BGM_EVENT_3 0.4]
|
||
[wait fade]
|
||
[soundStopAll]
|
||
[end]
|
||
|