594 lines
11 KiB
Plaintext
594 lines
11 KiB
Plaintext
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$94-05-34-03-1-1
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[soundStopAll]
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[charaSet A 4037000 1 Nemo]
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[charaSet B 1098181910 1 "Nemo Marine"]
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[charaSet C 1098197710 1 "Yang Guifei"]
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[charaSet D 1098197800 1 Mash]
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[charaSet E 1098176810 1 Osakabehime]
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[charaSet F 25006000 1 "Van Gogh"]
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[charaSet G 1098182110 1 "Nemo Professor"]
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[charaSet H 1098182210 1 "Nemo Engineer"]
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[charaSet I 1098182310 1 "Nemo Baker"]
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[charaSet V 98115000 1 Transmission]
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[charaSet J 98115000 1 Transmission]
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[charaSet K 98115000 1 Transmission]
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[charaPut J 1200,1200]
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[charaPut K 1200,1200]
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[charaEffect J bit_talk_10_LowLevel]
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[charaEffect K bit_talk_10_LowLevel]
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[scene 99002]
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[fadein black 2.0]
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[wait fade]
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[bgm BGM_EVENT_80 0.1]
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[wt 0.2]
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?1:We can't hold out any longer, Captain Nemo!
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?2:We need to call them back, now!
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?!
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[charaTalk A]
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[charaFace A 2]
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[charaFadein A 0.1 1]
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@Nemo
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All right, Marines, get them out of there![sr]Reel in their lifelines, on the double!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaPut J 1]
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[charaTalk B]
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[charaFace B 2]
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[charaFadein B 0.1 1]
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@Nemo Marine
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Nghhh... Wait! The reel's jammed!
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaPut J 1200,1200]
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[charaTalk A]
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[charaFace A 2]
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[charaFadein A 0.1 1]
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@Nemo
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Now!?
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[k]
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[messageOff]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaEffect V bit_talk_10_LowLevel]
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[wt 0.3]
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[se ad13]
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[charaTalk C]
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[charaFace C 24]
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[charaFadein C 0.1 1]
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@Yang Guifei
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This is Yang “Sonar” Guifei calling in from on site! We're dangling like fish on hooks out here!
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[k]
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@Yang Guifei
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I'm hearing a lot more creatures headed our way from two-seven-five! Sounds like reinforcements! Get us outta heeere!
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[k]
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?1:Hang in there just a little longer, Mash!
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 2]
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[charaFadein D 0.1 1]
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@Mash
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I'm trying, Master! But I'm afraid I really can't hold out much longer!
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaPut V 1200,1200]
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[wt 0.2]
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[se ad15]
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?2:Can you get back to the ship on your own, Yang Guifei!?
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[charaFace C 10]
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@Yang Guifei
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No way! This thing'll send us flying who knows where if we try swimming away!
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaPut V 1200,1200]
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[wt 0.2]
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[se ad15]
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?!
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[bgm BGM_EVENT_80 0.4 0.5]
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[charaTalk A]
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[charaFace A 5]
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[charaFadein A 0.1 1]
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@Nemo
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There is one thing I can suggest, Master.
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[k]
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@Nemo
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If we cut the combat team loose and use my Noble Phantasm, those of us on the Nautilus may make it out of here alive.
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[k]
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?1:We're. Not. Doing. That.
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?2:Absolutely not.
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?!
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@Nemo
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All right. I can see how serious you are about bringing everyone back. The way things are going, we need to keep that option as a last resort.
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[k]
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[messageOff]
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[se ad13]
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[wt 0.5]
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[bgm BGM_EVENT_80 0.4 1.0]
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[charaFace A 2]
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@Nemo
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We have approximately seventy seconds until enemy reinforcements arrive! Come on, Master! All of you! Think!
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[k]
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[messageOff]
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[bgm BGM_EVENT_80 0.3 0.2]
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[wipeout rectangleStripRightToLeft 0.4 1]
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[wait wipe]
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[charaFadeout A 0.1]
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[charaSet C 25004001 1 "Yang Guifei"]
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[charaSet D 8001600 1 Mash]
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[scene 98400]
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[wt 0.4]
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[bgm BGM_EVENT_80 0.3 0.6]
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[wipein rectangleStripLeftToRight 0.4 1]
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[wait wipe]
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[charaTalk D]
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[charaFace D 4]
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[charaFadein D 0.1 1]
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@Mash
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Ghhh...! I can't...hold out much longer!
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 9]
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[charaFadein E 0.1 1]
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@Osakabehime
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Iyaaaaaa! We're doooooomed! [charaShake E 0.03 2 2 1.0]I knew I should've[sr]just stayed in my room like a good hiko!
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 6]
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[charaFadein F 0.1 1]
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@Van Gogh
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Ehehehe... Heh... So much for my new life... Still, I'm glad I got to meet all of you...before I disappear...
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 24]
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[charaFadein C 0.1 1]
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@Yang Guifei
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Nooo! Don't give up yet![messageShake 0.04 5 5 0.5]
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 14]
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[charaFadein F 0.1 1]
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@Van Gogh
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Juuust kidding. Heh. This isn't over just yet. Just a little Van Goghk for you... Ehehe...
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 22]
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[charaFadein C 0.1 1]
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@Yang Guifei
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Whoa, you sound really confident! [messageShake 0.03 3 3 0.4]Are you stronger[sr]than you look? Do you have some kind of secret plan to save us!?
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 5]
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[charaFadein F 0.1 1]
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@Van Gogh
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Could you all close your eyes?
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 5]
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[charaFadein C 0.1 1]
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@Yang Guifei
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Huh?
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 10]
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[charaFadein F 0.1 1]
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@Van Gogh
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I'm going to release my Noble Phantasm...and even I don't know what'll happen once I do...
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[k]
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[charaFace F 4]
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@Van Gogh
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It's a picture I painted when I was going through a really hard time, and I AM a Foreigner after all...
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[k]
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[charaFace F 9]
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@Van Gogh
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But, I am sure that if I release it...ehehe,[sr]we'll make it out of this alive!
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 2]
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[charaFadein E 0.1 1]
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@Osakabehime
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Go for it!
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 2]
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[charaFadein C 0.1 1]
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@Yang Guifei
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By all means!
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 2]
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[charaFadein D 0.1 1]
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@Mash
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Do it, Van Gogh!
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[k]
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[messageOff]
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[bgm BGM_EVENT_80 0.3 0.2]
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[wipeout rectangleStripLeftToRight 0.4 1]
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[wait wipe]
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[flashin once 0.1 0.1 FF000080 FF000000]
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[charaFadeout D 0.1]
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[scene 99002]
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[wt 0.4]
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[bgm BGM_EVENT_80 0.3 1.0]
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[wipein rectangleStripRightToLeft 0.4 1]
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[wait wipe]
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[wt 0.4]
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[flashin loop 0.6 0.8 FF000080 FF000000]
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[wt 1.4]
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[charaTalk A]
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[charaFace A 2]
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[charaFadein A 0.1 1]
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@Nemo
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Now what!?
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaPut V 1]
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[charaTalk G]
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[charaFace G 2]
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[charaFadein G 0.1 1]
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@Nemo Professor
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Computer room here![sr]All of our instruments just went haywire!
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[k]
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@Nemo Professor
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Whatever this is, it shouldn't be possible! Even in Void Space! I can only theorize someone activated a Noble Phantasm on par with a Reality Marble!
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaPut V 1200,1200]
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[charaTalk A]
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[charaFace A 2]
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[charaFadein A 0.1 1]
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@Nemo
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Somebody on the combat team used a Noble Phantasm we've never seen before!?
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[k]
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[messageOff]
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[bgmStop BGM_EVENT_80 0.5]
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[charaFadeout A 0.1]
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[wt 0.1]
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[flashOff]
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[wt 0.7]
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[charaPut V 1]
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[charaTalk G]
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[charaFace G 4]
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[charaFadein G 0.1 1]
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@Nemo Professor
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Oh, wait, hang on. What's this now?[sr]Uh-huh, uh-huh. Hmm? Yes...
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[k]
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[charaFace G 3]
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@Nemo Professor
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Our instruments are back online, and... Uh-huh...[sr]It looks like things are...okay there now?
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[k]
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[charaFace G 0]
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@Nemo Professor
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I can confirm that the combat team is back in the safe zone. Master, Captain, if you're going to fire the Noble Phantasm, now's your chance.
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[k]
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[messageOff]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaPut V 1200,1200]
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[charaTalk A]
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[charaFace A 5]
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[charaFadein A 0.1 1]
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[wt 0.7]
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?1:Nemo, now!
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?2:You heard the Professor! Let's do it!
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?!
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[bgm BGM_EVENT_82 0.1]
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[charaFace A 7]
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@Nemo
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So you're choosing to take the fight to the enemy here, huh. Very brave, Acting Commander.
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[k]
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[charaFace A 2]
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@Nemo
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Attention, all hands! Prepare to deploy a Noble Phantasm attack!
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[k]
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@Nemo
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Of course, the ship won't be able to endure the recoil in its current state, so divert all the energy we can spare to an Anti-Impact spell!
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[k]
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@Nemo
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Our target is the enemy ship at zero-six-five! The aftershocks should also drive off the reinforcements!
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[k]
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@Nemo
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Give it everything you've got! If we can't break through the enemy in one shot, we'll all be sunk for sure!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaPut V 1]
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[charaTalk H]
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[charaFace H 2]
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[charaFadein H 0.1 1]
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@Nemo Engineer
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I ALWAYS give it everything I've got! Hey, computer room! You're sure you can keep the engine intact, right!?
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[k]
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[charaFadeout H 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 4]
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[charaFadein G 0.1 1]
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@Nemo Professor
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Nope, I can't. But I'll do my best to make sure it at least doesn't come apart entirely. Will that and a dance be enough, scary Engine Room Lady?
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk H]
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[charaFace H 5]
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[charaFadein H 0.1 1]
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@Nemo Engineer
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Hell no it won't! You mess this up, and I'll be makin' you dance on top of whatever's left of our Magical Reactors!
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[k]
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[charaFadeout H 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 2]
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[charaFadein B 0.1 1]
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@Nemo Marine
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Oh no, this is terrible![sr]Professor's gonna end up as seafood barbecue!
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[k]
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?1:Just as a reminder: these people are all still you, right, Captain?
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?2:This is quite the one-person show you're putting on, Captain.
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?!
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaPut V 1200,1200]
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[charaTalk A]
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[charaFace A 1]
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[charaFadein A 0.1 1]
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@Nemo
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I'm just a bit flustered, and I am in the mood for a speech. Would you mind?
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[k]
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?1:Go for it!
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?2:Definitely not!
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?!
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[charaFace A 2]
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@Nemo
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All right, everyone![sr]Win or lose, it all comes down to this!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaPut V 1]
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[charaTalk B]
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[charaFace B 2]
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[charaFadein B 0.1 1]
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@Nemo Marine
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Well said, Captain![sr]That's what being a sailor's all about!
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaPut V 1200,1200]
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[charaTalk A]
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[charaFace A 2]
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[charaFadein A 0.1 1]
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@Nemo
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Start up the Triton Engine![sr]All sections, final safety checks! Go!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaPut V 1]
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[charaTalk B]
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[charaFace B 1]
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[charaFadein B 0.1 1]
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@Nemo Marine
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We've already got the enemy square[sr]in our sights, of course!
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 2]
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[charaFadein G 0.1 1]
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@Nemo Professor
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Copy that. Distance to target and attack pattern analysis complete. Unfolding magical energy barrier!
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk H]
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[charaFace H 2]
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[charaFadein H 0.1 1]
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@Nemo Engineer
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Now that's what I'm talkin' about, Engines One and Two! Keep 'em revved right up to the redline.
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[k]
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[charaFadeout H 0.1]
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[wt 0.1]
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[charaTalk I]
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[charaFace I 3]
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[charaFadein I 0.1 1]
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@Nemo Baker
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Hmm. Would anyone mind if I made custard pudding for today's snack?
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[k]
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[charaFadeout I 0.1]
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[wt 0.1]
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[charaTalk off]
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[charaDepth B 2]
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[charaDepth H 3]
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[charaDepth A 4]
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[charaDepth G 1]
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[charaFace B 2]
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[charaFace H 2]
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[charaFace A 2]
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[charaFace G 2]
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[charaPut V -450,0]
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[charaPut J -225,0]
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[charaPut K 500,0]
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[charaFadein B 0.1 -375,0]
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[charaFadein H 0.1 -125,0]
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[charaFadein A 0.1 125,0]
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[charaFadein G 0.1 375,0]
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@All Nemos
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Not at all!
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[k]
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|
||
[charaFadeout B 0.1]
|
||
[charaFadeout H 0.1]
|
||
[charaFadeout A 0.1]
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
[charaPut V 1200,1200]
|
||
[charaPut J 1200,1200]
|
||
[charaPut K 1200,1200]
|
||
|
||
[charaTalk on]
|
||
[charaTalk A]
|
||
[charaFace A 2]
|
||
[charaFadein A 0.1 1]
|
||
[se ad39]
|
||
[charaEffect A bit_talk_36]
|
||
@Nemo
|
||
All right, here goes! Whoever dares threaten the peaceful seas is going to have to answer to Captain Nemo!
|
||
[k]
|
||
|
||
@Nemo
|
||
Great Ram Nautilus!!!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[fadeout white 2.0]
|
||
[bgmStop BGM_EVENT_82 2.0]
|
||
[wait fade]
|
||
|
||
[charaFadeout A 0.1]
|
||
[charaEffectStop A bit_talk_36]
|
||
[wt 0.7]
|
||
[se ad226]
|
||
[se ad609]
|
||
[seVolume ad609 0 0.6]
|
||
[wt 3.5]
|
||
|
||
[scene 10000]
|
||
[fadein white 1.0]
|
||
[wait fade]
|
||
|
||
[fadeout black 0.1]
|
||
[wait fade]
|
||
[wt 0.7]
|
||
[soundStopAll]
|
||
[end]
|