524 lines
9.2 KiB
Plaintext
524 lines
9.2 KiB
Plaintext
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$94-05-34-17-1-0
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[soundStopAll]
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[charaSet A 4037000 1 Nemo]
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[charaSet B 8001600 1 Mash]
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[charaSet C 1098176810 1 Osakabehime]
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[charaSet D 25004001 1 "Yang Guifei"]
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[charaSet E 1098182110 1 "Nemo Professor"]
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[charaSet F 5039000 1 Scáthach-Skadi]
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[charaSet I 25006000 1 "Van Gogh"]
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[sceneSet J 107100 1]
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[charaSet V 98115000 1 Transmission]
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[charaDepth J 1]
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[charaScale J 1.01]
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[scene 99002]
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[fadein black 2.0]
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[wait fade]
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[bgm BGM_EVENT_81 0.1]
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[charaTalk A]
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[charaFace A 5]
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[charaFadein A 0.1 1]
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@Nemo
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What in the world is going on here!?
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 11]
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[charaFadein B 0.1 1]
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@Mash
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We've had several of the same attacks now, and neither Osakabehime nor Yang Guifei were able to detect the attacks ahead of time...
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[k]
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@Mash
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We haven't even seen any actual void enemies this time, just their attacks... What is going ON here?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 5]
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[charaFadein A 0.1 1]
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@Nemo
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I don't know...but the fact is, if they wanted to[sr]sink us, we'd already be in Davy Jones's locker.
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[k]
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@Nemo
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This is the most unpleasant thing I've experienced since my bout with puffer fish tetrodotoxin. I don't know if they're toying with us, or we're just getting lucky... Dammit, I hate this.
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[k]
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[messageOff]
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[charaFadeout A 0.1]
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[wt 0.2]
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[se ad8]
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[wt 0.7]
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[charaTalk C]
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[charaFace C 5]
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[charaFadein C 0.4 1]
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@Osakabehime
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I'm back from patrol![sr]You already got the data I sent you, right?
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[k]
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[messageOff]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaEffect V bit_talk_10_LowLevel]
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[wt 0.3]
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[se ad13]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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@Nemo Professor
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Yup, on it. I'm putting the images I processed up on the monitor now.
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[k]
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[messageOff]
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[se ad1]
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[wt 1.0]
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@Nemo Professor
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We still haven't seen scale or fin of any enemies here, but if we zoom in real tight on this one part...
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[k]
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[messageOff]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaPut V 1200,1200]
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[wt 0.1]
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[charaFadein J 0.4 0,-200]
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[wt 1.7]
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@Nemo
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...So it's nothing but shadows?
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[k]
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[messageOff]
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[wt 1.0]
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[charaFadeout J 0.7]
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[wt 1.0]
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[charaTalk C]
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[charaFace C 4]
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[charaFadein C 0.1 1]
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@Osakabehime
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Exactly! There's a ton of sus grid spaces here, but I can't find the enemy that oughta be in the center of them anywhere!
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[k]
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@Osakabehime
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We haven't seen a single attack from any of the small enemies, and we still have no idea where all these beam attacks are coming from.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 5]
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[charaFadein A 0.1 1]
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@Nemo
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...That does it. These waters are too dangerous for us to linger. For the time being, I say we head back to the previous area.
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[k]
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?1:Got it.
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?2:Okay, let's plan our next move somewhere we can take a breath.
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?!
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 13]
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[charaFadein D 0.1 1]
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@Yang Guifei
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Actually, Captain, before we leave, do you think we could try sending out a ping of our own, just once?
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 5]
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[charaFadein A 0.1 1]
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@Nemo
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You think we'll be able to find these enemies that way? That doesn't seem likely...
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 16]
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[charaFadein D 0.1 1]
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@Yang Guifei
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I don't think it'll help us find these enemies, either. It would be great if it did, but there's another reason I want to try.
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[k]
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[charaFace D 15]
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@Yang Guifei
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I want to try scanning the terrain here to see what's going on with these strange reverberations I've been hearing from the enemy attacks.
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[k]
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[charaFace D 13]
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@Yang Guifei
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Like you said, Captain, if they'd wanted to sink us, we'd already be sunk by now, so I don't think sending out one ping is going to get us killed.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 5]
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[charaFadein A 0.1 1]
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@Nemo
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...I see. Okay, let's do it. Mash, get in a defensive position just in case.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 5]
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[charaFadein B 0.1 1]
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@Mash
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Understood!
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[k]
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[messageOff]
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[bgm BGM_EVENT_81 1.0 0.2]
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[fadeout black 1.0]
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[wait fade]
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[charaFadeout B 0.1]
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[scene 10000]
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[wt 0.4]
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[bgm BGM_EVENT_81 1.0 0.5]
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[fadein black 1.0]
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[wait fade]
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[charaTalk D]
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[charaFace D 15]
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[charaFadein D 0.4 1]
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@Yang Guifei
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Okay, sending out one pulse...
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[k]
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[messageOff]
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[wt 0.4]
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[se ade464]
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[seVolume ade464 0 0.6]
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[seStop ade464 1.0]
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[wt 1.5]
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[bgm BGM_EVENT_81 1.0 0.2]
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[fadeout black 1.0]
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[wait fade]
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[charaFadeout D 0.1]
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[scene 99002]
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[wt 0.4]
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[bgm BGM_EVENT_81 1.0 1.0]
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[fadein black 1.0]
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[wait fade]
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[charaTalk A]
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[charaFace A 5]
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[charaFadein A 0.1 1]
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@Nemo
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...No retaliation so far...
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 5]
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[charaFadein D 0.1 1]
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@Yang Guifei
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Well, I just learned one thing.[sr]This area's exit is blocked off.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 2]
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[charaFadein A 0.1 1]
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@Nemo
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What!?
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 14]
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[charaFadein D 0.1 1]
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@Yang Guifei
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Here, I'll show you an updated map on the monitor.
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[k]
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[charaFace D 18]
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@Yang Guifei
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There we go.
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[k]
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[messageOff]
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[charaFadeout D 0.1]
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[wt 0.2]
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[se ad1]
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[wt 1.2]
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?1:Whoa, you're right.
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?2:It really is blocked off...
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?!
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[wt 0.5]
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[charaTalk A]
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[charaFace A 5]
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[charaFadein A 0.1 1]
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@Nemo
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...How can this be happening?[sr]The terrain itself is...changing?
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[k]
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@Nemo
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This has to be deliberate, if not outright malicious... Who's behind this? Why is this happening to us?
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[k]
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@Nemo
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I know that monstrous enemy ship wanted to stop us[sr]from going further, but we already defeated it...
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.1 1]
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@Scáthach-Skadi
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Did I not already tell you? That ship was almost certainly being controlled by someone else.
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[k]
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[charaFace F 5]
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@Scáthach-Skadi
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And if that is correct, this mysterious entity can only be telling us one of two things:
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[k]
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@Scáthach-Skadi
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“I'm going to kill you slowly,” or[sr]“You shall not pass.”
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[k]
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@Scáthach-Skadi
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If it is the former, we are simply done for. But if it is the latter, it would be worth seeing what happens if we comply and cease our attac[line 2]
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[k]
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[bgmStop BGM_EVENT_81 0.5]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 2]
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[charaFadein D 0.1 1]
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@Yang Guifei
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Ah! Sorry to interrupt,[sr]but we have another incoming explosion!
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[k]
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[messageOff]
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[charaFadeout D 0.1]
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[wt 0.2]
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[se ad789]
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[se ad211]
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[seVolume ad211 0 0.5]
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[seStop ad211 1.0]
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[shake 0.04 4 4 0.7]
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[wt 1.5]
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[bgm BGM_EVENT_80 0.1]
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[charaTalk F]
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[charaFace F 5]
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[charaFadein F 0.1 1]
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@Scáthach-Skadi
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What do you say, Captain?
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 5]
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[charaFadein A 0.1 1]
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@Nemo
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All right... Let's give it a shot. Shut the engines down. Standby. Mash, keep your guard up.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 7]
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[charaFadein B 0.1 1]
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@Mash
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Right!
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[k]
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[messageOff]
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[bgmStop BGM_EVENT_80 2.0]
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[fadeout black 1.0]
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[wait fade]
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[fadein black 1.0]
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[wait fade]
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[wt 0.4]
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[charaTalk A]
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[charaFace A 4]
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[charaFadein A 0.1 1]
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@Nemo
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...It looks like the attacks have stopped.
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[k]
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?1:You don't look so good, Captain...
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?2:You look pale, Captain.
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?!
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[bgm BGM_EVENT_81 0.1]
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@Nemo
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Yeah, you might be right. But can you blame me?
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[k]
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@Nemo
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I feel like a kid who just had his parent take away his checkers set. It's like our opponent's ignoring the rules and pinning me down by my head.
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[k]
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@Nemo
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If I don't snap out of it, this might even start to wear down my confidence in my abilities as captain...
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[k]
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[charaFace A 0]
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@Nemo
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Since the attacks seem to have stopped, I'm going to lower the threat level for now and take a break for a while.
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[k]
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[charaFace A 4]
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@Nemo
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I need some time alone.
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[k]
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?1:Got it.
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?2:Come on, everyone, we could all use a break.
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?!
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk I]
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[charaFace A 4]
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[charaFace I 9]
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[charaFadein A 0.1 0]
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[charaFadein I 0.1 2]
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@Van Gogh
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...Nemo? Can I stay with you...?
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[k]
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@Nemo
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Van Gogh... Sorry, but no. Not right now...
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[k]
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[charaFace I 7]
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@Van Gogh
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...Ehehe, right, of course.[sr]I'm sorry. I should have known better...
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[k]
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[messageOff]
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[charaTalk A]
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[wt 0.2]
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[charaFadeout A 0.4]
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[wt 0.4]
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[se ad8]
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[wt 1.0]
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[charaFadeout I 0.1]
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[wt 0.1]
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[charaTalk I]
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[charaFace I 6]
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[charaFadein I 0.1 1]
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@Van Gogh
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...
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[k]
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@Van Gogh
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...I can't do anything to help... I want to pay Nemo back for helping me, but I can't...
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[k]
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[charaFace I 4]
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@Van Gogh
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Why not...?
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[k]
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[messageOff]
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[bgmStop BGM_EVENT_81 1.0]
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[wait fade]
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@
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[lr]Is it because I'm not really Van Gogh?
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[k]
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@
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No, that can't be it. I AM Van Gogh. I am. All my memories, and everything I know, say I am.
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[k]
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@
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There might be some inconsistencies here and there...but I know I'm Van Gogh.
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[k]
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@
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The only reason I can't bring myself to believe it is because I lack conviction.
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[k]
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@
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So what can I do to show my conviction?[sr]Knowing me...I can...
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[k]
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[messageOff]
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[wt 0.4]
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[effect bit_talk_35]
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[se ad46]
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[wt 3.0]
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@Van Gogh
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...Iä, iä, ngluilllnyth, Xoth.[sr]Ch'ooboshuftaghuagl, y'ulnmghlirgh, nafh'fhtagn...
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[k]
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[messageOff]
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[wait fade]
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[end]
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