fgo-game-data/ScriptActionEncrypt/94/9407/9407271211.txt
2024-06-04 08:05:40 +00:00

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94-07-27-12-1-1
[soundStopAll]
[enableFullScreen]
[charaSet A 1098124500 1 "Da Vinci"]
[charaSet B 1098241700 1 Ishtar]
[charaSet C 1098241800 1 Emiya]
[charaSet D 2013001 1 Arash]
[charaSet E 2002001 1 Gilgamesh]
[charaSet F 2018001 1 "Kid Gil"]
[charaSet G 2003001 1 "Robin Hood"]
[charaSet H 2006000 1 David]
[charaSet I 98086000 1 Holmes]
[charaSet J 1098158200 1 Sion]
[charaSet K 2034000 1 Tell]
[charaSet M 98115000 1 Static1]
[charaSet N 98115000 1 Static2]
[charaEffect M bit_talk_10]
[charaPut M 2000,2000]
[charaEffect N bit_talk_10]
[charaPut N 2000,2000]
[charaDepth B 2]
[charaDepth C 4]
[branchQuestClear lblClear01 94064915]
[branchQuestClear lblClear01 3001101]
[label lblNotClear01]
[scene 104100]
[sceneSet O 104100 1]
[sceneSet P 104100 1]
[branch lblConf01]
[label lblClear01]
[scene 132900]
[sceneSet O 132900 1]
[sceneSet P 132900 1]
[label lblConf01]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_72 0.1]
[se ad31]
[charaTalk off]
[charaFace B 2]
[charaFadeinFSR B 0.1 256,0]
[charaPutFSR M 326,0]
[charaFace C 2]
[charaFadeinFSL C 0.1 -256,0]
[charaPutFSL N -256,0]
Ishtar
...![sr]...!!!
[k]
[seStop ad31]
[charaFadeout B 0.1]
[charaFadeout C 0.1]
[charaPut M 2000,2000]
[charaPut N 2000,2000]
[wt 0.1]
[charaTalk on]
[charaTalk A]
[charaFace A 22]
[charaFadein A 0.1 1]
Da Vinci
Huh!? You missed one!? And it's heading straight for us at lightning speed!?
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 5]
[charaFadein D 0.4 1]
[wt 0.4]
Arash
Uh-oh. This isn't good!
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 2]
[charaFadein E 0.4 1]
[wt 0.4]
Gilgamesh
[f large]You fool!
[k]
Gilgamesh
This is what you have to show after all that bravado when you pushed me aside!?
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.4 1]
[wt 0.4]
Kid Gil
(I...really should kill him someday. It'll have to wait, I guess.)
[k]
Kid Gil
Way to go, Ishtarin. I knew she wouldn't let us down.
[k]
[messageOff]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.4 1]
[wt 0.4]
Robin Hood
This might be a dumb question, but...it's just one arrow, isn't it? What's the big deal?
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Da Vinci
It's not just an arrow. It's an arrow that came out on top of a struggle for survival of the fittest. It's got magical energy, durability, and good luck to spare.
[k]
Da Vinci
You're all Servants; you should understand what that means.
[k]
Da Vinci
It may just be a single arrow, but that single arrow is devastatingly lethal, packed to the brim with all kinds of curses.
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaTalk off]
[charaDepth A 1]
[charaDepth O 2]
[charaDepth I 3]
[charaDepth J 3]
[charaDepth E 4]
[charaDepth P 5]
[charaDepth F 6]
[charaDepth H 7]
[charaScale O 1.2]
[charaScale P 1.2]
[charaScale E 1.2]
[charaScale J 1.2]
[charaScale I 1.2]
[charaScale G 1.2]
[charaScale D 1.2]
[charaScale F 1.2]
[charaScale D 1.2]
[branchQuestNotClear lblNotClear04 3001222]
[branch lblClear04]
[label lblNotClear04]
[charaFace I 5]
[charaFadein I 1.0 -450,0]
[branch lblConf04]
[label lblClear04]
[charaFace J 5]
[charaFadein J 1.0 -450,0]
[label lblConf04]
[charaFace E 0]
[charaFadein O 1.0 0,-200]
[charaFadein E 1.0 250,0]
[charaMove J -350,0 10.0]
[charaMove I -350,0 10.0]
[charaMove E 350,0 10.0]
[charaMove O 100,-200 10.0]
[wt 1.5]
Da Vinci
At this point, even a Servant trying to block the shot with their own body wouldn't be able to stop it. They'd just wind up getting infected and turned into another arrow.
[k]
[messageOff]
[charaFace F 5]
[charaFace H 0]
[charaFadein P 1.0 0,-200]
[charaFadein H 1.0 350,0]
[charaFadein F 1.0 -350,0]
[charaMove F -450,0 10.0]
[charaMove H 250,0 10.0]
[charaMove P -100,-200 10.0]
[wt 1.5]
[charaFadeout O 0.1]
[charaFadeout I 0.1]
[charaFadeout E 0.1]
[charaFadeout J 0.1]
Da Vinci
If it makes its way to Chaldea, its concepts will erode everything until it sinks us.
[k]
[messageOff]
[charaDepth O 8]
[charaDepth D 9]
[charaDepth G 10]
[charaFace G 0]
[charaFace D 5]
[charaFadein O 1.0 0,-200]
[charaFadein G 1.0 250,0]
[charaFadein D 1.0 -450,0]
[charaMove D -350,0 10.0]
[charaMove G 350,0 10.0]
[charaMove O 100,-200 10.0]
[charaFace A 5]
[charaFadein A 0.1 1]
[wt 1.5]
[charaFadeout F 0.1]
[charaFadeout H 0.1]
[charaFadeout P 0.1]
Da Vinci
We only have one method left. It's the strongest possible way to counter a story: face it head-on and shoot it down!
[k]
[messageOff]
[charaFadeout O 1.0]
[charaFadeout G 1.0]
[charaFadeout D 1.0]
[wt 1.5]
[charaDepth O 2]
[charaDepth D 5]
[charaDepth G 6]
[charaTalk on]
[charaTalk depthOn]
Da Vinci
And this time, we absolutely can't afford to miss!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaScale J 1.0]
[charaScale E 1.0]
[charaScale I 1.0]
[charaScale G 1.0]
[charaScale D 1.0]
[charaScale F 1.0]
[charaScale D 1.0]
[branchQuestNotClear lblNotClear02 3001222]
[branch lblClear02]
[label lblNotClear02]
[charaTalk I]
[charaFace I 5]
[charaFadein I 0.1 1]
Holmes
I'm afraid we're out of time. Ms. Da Vinci. My good Archers.
[k]
Holmes
We must launch the last Spirit Origin pod in the next thirty seconds, and we can fit only one of you within!
[k]
[messageOff]
[charaFadeout I 0.1]
[wt 0.1]
[branch lblConf02]
[label lblClear02]
[charaTalk J]
[charaFace J 5]
[charaFadein J 0.1 1]
Sion
There is no more time for discussion. Da Vinci. Archers.
[k]
Sion
We must launch the last Spirit Origin pod in the next thirty seconds, and we can fit only one of you inside!
[k]
[messageOff]
[charaFadeout J 0.1]
[wt 0.1]
[label lblConf02]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
[wt 1.0]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 5]
[charaFadein F 0.1 1]
[wt 1.0]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
[wt 1.0]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 1]
[wt 1.0]
[charaFadeout H 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_72 1.5]
[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 1]
[wt 1.0]
[charaFadeout D 0.1]
[wt 1.0]
[charaFadein O 1.0 100,-250]
[charaMove O 120,-250 1.0]
[wt 1.0]
[se ade74]
[seStop ade74 0.3]
[charaScale K 1.2]
[charaTalk K]
[charaFace K 0]
[charaFadein K 0.4 -100,0]
[wt 0.4]
Tell
Could you let me handle this?
[k]
[messageOff]
[charaFadeout O 0.6]
[charaFadeout K 0.6]
[wt 0.8]
[charaScale K 1.0]
[bgm BGM_KYOSU_1 0.1]
[charaTalk A]
[charaFace A 22]
[charaFadein A 0.1 1]
Da Vinci
William Tell!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk K]
[charaFace K 1]
[charaFadein K 0.1 1]
Tell
We need to shoot down this incoming arrow and we absolutely cannot miss, right?
[k]
Tell
If that's the only choice we have left, then I'll do it.
[k]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 1]
[charaFadein G 0.1 1]
Robin Hood
He's right. There's no better Archer for the job than Uncle Tell. I think all of us can agree there, yeah?
[k]
[messageOff]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaDepth D 1]
[charaDepth E 2]
[charaTalk off]
[charaFace D 0]
[charaFadeinFSR D 0.1 256,0]
[charaFace E 3]
[charaFadeinFSL E 0.1 -256,0]
[wt 1.2]
[charaFadeout D 0.1]
[charaFadeout E 0.1]
[wt 0.1]
[charaFace F 0]
[charaFadeinFSL F 0.1 -256,0]
[charaFace H 1]
[charaFadeinFSR H 0.1 256,0]
[wt 1.2]
[charaFadeout F 0.1]
[charaFadeout H 0.1]
[wt 0.1]
[charaDepth J 1]
[charaDepth I 1]
[charaDepth A 2]
[charaTalk on]
[charaTalk depthOff]
[charaTalk A]
[charaFace A 26]
[charaFadeinFSR A 0.1 2]
[branchQuestNotClear lblNotClear03 3001222]
[branch lblClear03]
[label lblNotClear03]
[charaFace I 9]
[charaFadeinFSL I 0.1 0]
[branch lblConf03]
[label lblClear03]
[charaFace J 0]
[charaFadeinFSL J 0.1 0]
[label lblConf03]
Da Vinci
...All right, it's settled!
[k]
[messageOff]
[bgm BGM_KYOSU_1 1.0 0.5]
[fadeout black 1.0]
[wait fade]
[charaFadeout A 0.1]
[charaFadeout J 0.1]
[charaFadeout I 0.1]
[charaSet A 1098124510 1 "Da Vinci"]
[charaSet M 98115000 1 Static1]
[imageSet P cut361_radar06 1]
[scene 157301]
[wt 2.0]
[bgm BGM_KYOSU_1 1.0 1.0]
[fadein black 1.0]
[wait fade]
[se ad550]
[seVolume ad550 0 0]
[seVolume ad550 0.5 0.8]
[wt 0.5]
[fowardEffect bit_talk_warp_out]
[wt 0.8]
[seStop ad550 0.3]
[se ad473]
[seVolume ad473 0 0.5]
[se ade132]
[seVolume ade132 0 0.5]
[wt 0.5]
[charaTalk depthOn]
[charaTalk K]
[charaFace K 0]
[charaFadein K 0.4 1]
[wt 1.8]
[charaFadeout K 0.1]
[wt 0.1]
[se ad1]
[charaFadein P 0.2 0,-200]
[wt 1.5]
[charaFadeout P 0.2]
[wt 0.5]
[charaTalk K]
[charaFace K 5]
[charaFadein K 0.1 1]
Tell
...I'm here. Getting into firing position now.
[k]
[messageOff]
[charaFadeout K 0.1]
[wt 0.1]
[se ad13]
[charaPut M 0,0]
[charaEffect M bit_talk_10_LowLevel]
[wt 0.2]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.2 1]
[wt 0.4]
Da Vinci
This is well and truly our last line of defense. We're all counting on you, Tell!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut M 2000,2000]
[charaTalk K]
[charaFace K 1]
[charaFadein K 0.1 1]
Tell
Don't worry. One chance is all I need.
[k]
[charaFace K 0]
Tell
...(Exhale)
[k]
[charaFace K 5]
Tell
It might be none of my business, but as a father...
[k]
Tell
...I can't just sit back and ignore your regrets.
[k]
Tell
The least I can do is shoot you down and send you on, cleansed.
[k]
[messageOff]
[se ad825]
[seVolume ad825 0 0.5]
[se ade343]
[seVolume ade343 0.0 0.0]
[seVolume ade343 1.0 1.0]
[effect bit_talk_lens_flare_fs]
[wt 1.5]
Tell
...Here it comes.
[k]
[messageOff]
[seStop ade343 0.4]
[seStop ad825 0.4]
[wipeout rectangleStripLeftToRight 0.4 1.0]
[wait wipe]
[scene 159300]
[effectDestroy bit_talk_lens_flare_fs]
[charaScale K 1.4]
[charaFace K 5]
[charaMove K -50,-50 0.1]
[pictureFrameTop cut063_cinema]
[charaSet B 5009000 1 "Effect Dummy"]
[wt 0.5]
[charaMove K 0,-50 10.0]
[charaEffect K bit_talk_36]
[wt 0.2]
[cueSe SE_22 22_ad1179]
[wipein rectangleStripRightToLeft 0.4 1.0]
[wait wipe]
[wt 0.4]
Tell
If I absolutely must hit a target, then that's what I'll do.
[k]
Tell
It's just who I am.
[k]
[charaFace K 2]
Tell
[align center][f large]Apfel Schießen![align]
[k]
[messageOff]
[seStop 22_ad1179]
[bgmStop BGM_KYOSU_1 0.1]
[cueSe Servants_203400 bac1098]
[fadeout white 0.5]
[wait fade]
[charaFadeout K 0.1]
[charaEffectDestroy K bit_talk_36]
[scene 10000]
[wt 0.5]
[seVolume bac1098 0.3 0.1]
[fadein white 1.0]
[wait fade]
[pictureFrame]
[charaPut B -270,-330]
[charaEffect B bit_talk_rarrow01_tl_fs 0,0 F]
[charaRollMove B 0.1 100]
[wt 0.8]
[cueSe NoblePhantasm_203400 NP_203400_3]
[wt 3.0]
[fadeout black 0.5]
[wait fade]
[soundStopAll]
[end]