1390 lines
22 KiB
Plaintext
1390 lines
22 KiB
Plaintext
|
||
$03-00-05-30-1-0
|
||
|
||
|
||
[soundStopAll]
|
||
|
||
[charaSet A 1098158300 1 Nemo]
|
||
[charaSet B 1098181900 1 "Nemo Marine"]
|
||
[charaSet C 1098182100 1 "Nemo Professor"]
|
||
[charaSet D 1098182210 1 "Nemo Engineer"]
|
||
[charaSet E 1098124510 1 "Da Vinci"]
|
||
[charaSet F 1098123200 1 Goredolf]
|
||
[charaSet G 8001410 1 Mash]
|
||
[charaSet H 9005001 1 Holmes]
|
||
[charaSet I 1038000 1 Jason]
|
||
[charaSet J 98115000 1 "Effect Dummy"]
|
||
[imageSet K back10000 1]
|
||
|
||
[charaPut J 1200,1200]
|
||
[charaEffect J bit_talk_10_LowLevel]
|
||
|
||
[scene 86200]
|
||
|
||
[bgm BGM_EVENT_80 0.1]
|
||
[wt 0.5]
|
||
|
||
[se ad745]
|
||
|
||
[shake 0.05 3 3 1.5]
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
|
||
[se ad9]
|
||
[flashin loop 0.7 0.7 FF333380 FF333300]
|
||
[wt 2.8]
|
||
|
||
[flashOff]
|
||
[seStop ad9 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 7]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Nemo Marine
|
||
Our rate of descent's slowed down a bit now that we've submerged! But now there's a humongous whirlpool up ahead!
|
||
[k]
|
||
|
||
@Nemo Marine
|
||
This is...the underwater equivalent of going out of the frying pan and into the fire! We're like frogs in a washing machine!
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 2]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Nemo
|
||
Calm down. Just focus on keeping us steady and going with the vortex's flow.
|
||
[k]
|
||
|
||
[charaFace A 5]
|
||
|
||
@Nemo
|
||
All hands, keep to your posts![sr]Keep an eye out for hostiles!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[se ad226]
|
||
[seVolume ad226 0 0.6]
|
||
[shake 0.05 3 3 1.5]
|
||
[wt 1.0]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 9]
|
||
[charaFadein F 0.1 1]
|
||
|
||
@Goredolf
|
||
O-oogh, this is the worst turbulence I've ever experienced!
|
||
[k]
|
||
|
||
@Goredolf
|
||
Please tell me this will be over soon! I don't[sr]think my stomach can take much more[line 2][wt 1.0][charaFace F 14]Urp.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[se ad653]
|
||
[wt 1.0]
|
||
[seStop ad653 1.0]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 2]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Nemo Professor
|
||
Annnd there it is! We've got an enormous mass headed our way at one hundred knots!
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 2]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Nemo
|
||
All ahead flank! Evasive maneuvers!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
|
||
[se ad815]
|
||
[shake 0.05 3 4 2.0]
|
||
[wt 2.5]
|
||
|
||
?1:A-are we okay!?
|
||
?!
|
||
|
||
[charaTalk A]
|
||
[charaFace A 5]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Nemo
|
||
I need a damage report![sr]How's the engine!?
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut J 1]
|
||
[charaTalk D]
|
||
[charaFace D 2]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Nemo Engineer
|
||
Aye, sir! Engine room here!
|
||
[k]
|
||
|
||
@Nemo Engineer
|
||
One of the main engines has been busted![sr]I'm gonna have to shut it down to fix it!
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
[charaPut J 1200,1200]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 5]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Nemo
|
||
Got it.[sr]Activate the secondary engines in the meantime!
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut J 1]
|
||
[charaTalk D]
|
||
[charaFace D 2]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Nemo Engineer
|
||
Aye, sir! We should reach our top[sr]speed in about twenty seconds!
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
[charaPut J 1200,1200]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 3]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Nemo Professor
|
||
I just finished my analysis.
|
||
[k]
|
||
|
||
@Nemo Professor
|
||
This mass is composed of parts that are a sixty-three point eight percent match to those used in Artemis.
|
||
[k]
|
||
|
||
[charaFace C 6]
|
||
|
||
@Nemo Professor
|
||
So that, plus our current circumstances, lead me to conclude that it pretty much has to be Poseidon!
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 5]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Nemo Marine
|
||
It just came out of nowhere and slammed right into! Not the most sophisticated attack, but quite effective all the same! And here it comes again!
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 5]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Nemo
|
||
Load torpedo tubes one and two![sr]Let's bust this thing's head open!
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 2]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Nemo Marine
|
||
Aye, aye, Captain! Torpedoes are loaded and ready!
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 2]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Nemo
|
||
Fire!
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 2]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Nemo Marine
|
||
Yes, sir! Firing first and second torpedoes!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[se ad817]
|
||
[wt 1.0]
|
||
|
||
[se ad609]
|
||
[seVolume ad609 0 0.6]
|
||
[wt 0.8]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 2]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Nemo Professor
|
||
Confirming two impacts!
|
||
[k]
|
||
|
||
[charaFace C 4]
|
||
|
||
@Nemo Professor
|
||
But it doesn't look like they had much effect![sr]The target's only getting closeeer!
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 5]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Nemo
|
||
Ready tubes three and four![sr]Get the others reloaded on the double!
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[bgmStop BGM_EVENT_80 1.5]
|
||
|
||
[charaPut J 1]
|
||
[charaTalk E]
|
||
[charaFace E 15]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@[51ffff]Da Vinci[-]
|
||
[51ffff]Excuse me, can I say something!? Those last torpedoes[-][sr][51ffff]didn't actually hit! All they did was blow up![-]
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
[charaPut J 1200,1200]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 5]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Nemo
|
||
...Explain.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[bgm BGM_EVENT_81 0.1]
|
||
|
||
[charaPut J 1]
|
||
[charaTalk E]
|
||
[charaFace E 15]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@[51ffff]Da Vinci[-]
|
||
[51ffff]I just told you. Those torpedoes didn't hit their[-][sr][51ffff]target at all. They just exploded right before they[-][sr][51ffff]reached it.[-]
|
||
[k]
|
||
|
||
@[51ffff]Da Vinci[-]
|
||
[51ffff]So I tried scanning further down...[-]
|
||
[k]
|
||
|
||
[se ad15]
|
||
[charaFace E 34]
|
||
|
||
@[51ffff]Da Vinci[-]
|
||
[51ffff]...and I found a ridiculously strong magical[-][sr][51ffff]energy barrier shrouding that thing.[-]
|
||
[k]
|
||
|
||
@[51ffff]Da Vinci[-]
|
||
[51ffff]That barrier is powered by four[line 2]Uh,[-][sr][51ffff]three highly dense energy sources.[-]
|
||
[k]
|
||
|
||
@[51ffff]Da Vinci[-]
|
||
[51ffff]And when I say highly dense, I mean each one[-][sr][51ffff]has Holy Grail levels of magical energy.[-]
|
||
[k]
|
||
|
||
@[51ffff]Da Vinci[-]
|
||
[51ffff]I thought they looked familiar, and I finally[-][sr][51ffff]remembered why. They're the same as this.[-]
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
[charaPut J 1200,1200]
|
||
|
||
[imageSet I cut133_poseidon_core 1]
|
||
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth K 4]
|
||
[charaDepth I 5]
|
||
|
||
[charaScale I 0.6]
|
||
[charaScale K 1.01]
|
||
[charaPut K 0,-200]
|
||
[charaFadeTime K 0.4 0.5]
|
||
[charaFadein I 0.4 0,-100]
|
||
[wt 1.8]
|
||
|
||
[charaFadeout K 0.4]
|
||
[charaFadeout I 0.4]
|
||
[wt 0.8]
|
||
|
||
[charaSet I 1038000 1 Jason]
|
||
|
||
[charaTalk I]
|
||
[charaFace I 12]
|
||
[charaFadein I 0.1 1]
|
||
|
||
@Jason
|
||
Right! That thing Drake took from Poseidon!
|
||
[k]
|
||
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut J 1]
|
||
[charaTalk E]
|
||
[charaFace E 26]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@[51ffff]Da Vinci[-]
|
||
[51ffff]Exactly. A Poseidon core.[-]
|
||
[k]
|
||
|
||
@[51ffff]Da Vinci[-]
|
||
[51ffff]That magical energy barrier is supposed to be powered by all four cores, but now that one core is missing thanks to Drake, it's left a noticeable hole.[-]
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
[charaPut J 1200,1200]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 2]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Nemo
|
||
Professor, reanalyze our offensive options with this new information in mind!
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 3]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Nemo Professor
|
||
On it.
|
||
[k]
|
||
|
||
@Nemo Professor
|
||
Da Vinci is right. I'm reading a gap in the defensive barrier toward Poseidon's aft quarter.
|
||
[k]
|
||
|
||
@Nemo Professor
|
||
It's clear we'll have to make use of[sr]this gaping hole in our strategy.
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 17]
|
||
[charaFadein F 0.1 1]
|
||
|
||
@Goredolf
|
||
I know! We could shoot a bunch of torpedoes into it!
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 5]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Nemo
|
||
...No, that won't work.
|
||
[k]
|
||
|
||
@Nemo
|
||
Even if we fired every last torpedo we have in there, it would only destroy his back.
|
||
[k]
|
||
|
||
@Nemo
|
||
Remember what happened with Artemis.
|
||
[k]
|
||
|
||
@Nemo
|
||
These things won't stop unless we completely destroy their weak points.
|
||
[k]
|
||
|
||
@Nemo
|
||
In Poseidon's case, that means we'll have to destroy the other cores.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk I]
|
||
[charaFace I 13]
|
||
[charaFadein I 0.1 1]
|
||
|
||
@Jason
|
||
Whoa, whoa, whoa, what are you saying?[sr]Do you even hear yourself?
|
||
[k]
|
||
|
||
@Jason
|
||
We might know that Poseidon's weak points are these cores, but those cores are all being protected by this impenetrable magical energy barrier.
|
||
[k]
|
||
|
||
@Jason
|
||
So how can we destroy the cores[sr]and get rid of the barrier...
|
||
[k]
|
||
|
||
@Jason
|
||
...when that same barrier is preventing us from destroying the cores?
|
||
[k]
|
||
|
||
@Jason
|
||
There's nothing we can do. It's hopeless.
|
||
[k]
|
||
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 4]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Nemo
|
||
That logic's as circular as a school of pilchard...but it's not wrong.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 8]
|
||
[charaFadein H 0.1 1]
|
||
|
||
@Holmes
|
||
...Now I see.
|
||
[k]
|
||
|
||
@Holmes
|
||
Once again, it appears we owe[sr]Francis Drake a great debt indeed.
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 7]
|
||
[charaFadein F 0.1 1]
|
||
|
||
@Goredolf
|
||
Hm? What are you talking about, Holmes?
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[bgmStop BGM_EVENT_81 2.0]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 0]
|
||
[charaFadein H 0.1 1]
|
||
|
||
@Holmes
|
||
While I'm afraid she took her[sr]methods to the grave with her...
|
||
[k]
|
||
|
||
@Holmes
|
||
...the fact remains that she opened a hole in Poseidon. Do you realize what that means?
|
||
[k]
|
||
|
||
[charaFace H 7]
|
||
|
||
@Holmes
|
||
It means we can use that hole to hit the cores directly, without needing to punch through the barrier.
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 7]
|
||
[charaFadein F 0.1 2]
|
||
|
||
[charaFace I 12]
|
||
[charaFadein I 0.1 0]
|
||
|
||
@Goredolf
|
||
...[sr]...
|
||
[k]
|
||
|
||
@Jason
|
||
...[sr]...
|
||
[k]
|
||
|
||
[bgm BGM_EVENT_24 0.1]
|
||
|
||
[charaTalk off]
|
||
[charaFace F 13]
|
||
[charaFace I 14]
|
||
|
||
@Goredolf & Jason
|
||
Are you nuts!?
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk on]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 6]
|
||
[charaFadein G 0.1 1]
|
||
|
||
@Mash
|
||
Now I get it. You want to use the Storm Border!
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 2]
|
||
[charaFadein H 0.1 1]
|
||
|
||
@Holmes
|
||
Precisely! We're going to get right inside Poseidon and dismantle him from within!
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 4]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Nemo
|
||
A landing operation, huh? Not a very sophisticated plan, but that also gives it the most realistic chance of success.
|
||
[k]
|
||
|
||
[charaFace A 5]
|
||
|
||
@Nemo
|
||
But are you aware of just how dangerous this operation would be, Holmes?
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 5]
|
||
[charaFadein H 0.1 1]
|
||
|
||
@Holmes
|
||
Indeed, I expect it will be a fiendishly risky endeavor, with very little room for error.
|
||
[k]
|
||
|
||
@Holmes
|
||
But, it is far from impossible.[sr]Besides, it's the only option we've got.
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[bgm BGM_EVENT_24 1.5 0.5]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 4]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Nemo
|
||
...Yeah, you're right.[sr]In war, death is an inevitability.
|
||
[k]
|
||
|
||
@Nemo
|
||
You can't win without shedding some blood, and the ones who go in first always end up paying the heaviest price.
|
||
[k]
|
||
|
||
@Nemo
|
||
In this case, that would be me[line 2]my ship running aground, followed by the soldiers disembarking from it.
|
||
[k]
|
||
|
||
@Nemo
|
||
Even if they succeeded at destroying the enemy base that way, it leaves them stranded, with no way to come back home.
|
||
[k]
|
||
|
||
?1:That's terrible...
|
||
?2:Captain...
|
||
|
||
?!
|
||
|
||
[charaFace A 2]
|
||
|
||
@Nemo
|
||
But as sure as my name is Captain Nemo,[bgm BGM_EVENT_24 1.0 1.0][sr]I refuse to let that happen!
|
||
[k]
|
||
|
||
@Nemo
|
||
So I'm not running aground, or leaving the battlefield, or abandoning any soldiers to die!
|
||
[k]
|
||
|
||
@Nemo
|
||
Poseidon might be the ruler of the sea, but we're the raging storm that treats it like our plaything!
|
||
[k]
|
||
|
||
@Nemo
|
||
General quarters! All hands, brace!
|
||
[k]
|
||
|
||
@Nemo
|
||
Once we evade Poseidon's next hundred-knot charge, we're going to grab onto his stern!
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 4]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Nemo Marine
|
||
Um, can you be a little more specific, sir!?
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 2]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Nemo
|
||
Isn't it obvious!?[sr]We're going to fight collisions with collisions!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
|
||
[charaTalk off]
|
||
|
||
[charaFace G 6]
|
||
[charaFadein G 0.1 2]
|
||
|
||
[charaFace F 13]
|
||
[charaFadein F 0.1 1]
|
||
|
||
[charaFace I 14]
|
||
[charaFadein I 0.1 0]
|
||
|
||
[wt 1.8]
|
||
|
||
[charaFadeout G 0.1]
|
||
[charaFadeout F 0.1]
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk on]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 1]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Nemo Marine
|
||
Yaaay![sr]I love pirate warfare!
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 5]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Nemo
|
||
There you have it, [%1]. We're going to[sr]do whatever we have to in order to get on top of Poseidon.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 5]
|
||
[charaFadein H 0.1 1]
|
||
|
||
@Holmes
|
||
By that, I presume you mean to break through the hole in his magical energy barrier?
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 5]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Nemo
|
||
Right. From there, we'll be racing against the clock.[sr]Are you ready, Da Vinci?
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut J 1]
|
||
[charaTalk E]
|
||
[charaFace E 26]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@[51ffff]Da Vinci[-]
|
||
[51ffff]You know it. We can't race the clock without[-][sr][51ffff]something to race in, after all.[-]
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
[charaPut J 1200,1200]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 1]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Nemo
|
||
Exactly. Besides, it was always meant to be a landing ship, right?
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut J 1]
|
||
[charaTalk E]
|
||
[charaFace E 11]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@[51ffff]Da Vinci[-]
|
||
[51ffff]Oh Gooordyyy♪[-]
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
[charaPut J 1200,1200]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 5]
|
||
[charaFadein F 0.1 0]
|
||
|
||
[charaPut J 2]
|
||
[charaFace E 11]
|
||
[charaFadein E 0.1 2]
|
||
|
||
@Goredolf
|
||
Wh-wh-what is it? Why are you talking[sr]singsongy to me all of a sudden!?
|
||
[k]
|
||
|
||
[charaFace E 19]
|
||
@E:[51ffff]Da Vinci[-]
|
||
[51ffff]Oh, nothing. I just thought you might[-][sr][51ffff]want to start stretching now, is all.[-]
|
||
[k]
|
||
|
||
[charaFace F 7]
|
||
|
||
@Goredolf
|
||
Huh?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[bgmStop BGM_EVENT_24 1.5]
|
||
[fadeout black 1.5]
|
||
[wait fade]
|
||
|
||
[pictureFrame cut063_cinema]
|
||
|
||
[charaFadeout E 0.1]
|
||
[charaPut J 1200,1200]
|
||
[charaFadeout F 0.1]
|
||
[wt 1.0]
|
||
|
||
[fadein black 1.5]
|
||
[wait fade]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 2]
|
||
[charaFadein A 0.1 0,-50]
|
||
|
||
@Nemo
|
||
Okay, we're ready![bgm BGM_EVENT_63 0.1]
|
||
[k]
|
||
|
||
@Nemo
|
||
Marines! Engineer!
|
||
[k]
|
||
|
||
@Nemo
|
||
I'm expecting nothing but the best[sr]nautical skills from all of you.
|
||
[k]
|
||
|
||
@Nemo
|
||
Remember, even a single second's[sr]delay could cost us our lives!
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 2]
|
||
[charaFadein B 0.1 0,-50]
|
||
|
||
@Nemo Marine
|
||
Aye, aye, Captain!
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut J 1]
|
||
[charaTalk D]
|
||
[charaFace D 3]
|
||
[charaFadein D 0.1 0,-50]
|
||
|
||
@Nemo Engineer
|
||
Don't you worry! It might be a lot flashier looking now, but this bad boy's still our Nautilus!
|
||
[k]
|
||
|
||
[charaFace D 2]
|
||
|
||
@Nemo Engineer
|
||
The engine room's all good to go! Anything you want done, we'll get done in no more than a second!
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
[charaPut J 1200,1200]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 7]
|
||
[charaFadein A 0.1 0,-50]
|
||
|
||
@Nemo
|
||
That's the spirit!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[se ad653]
|
||
[wt 1.0]
|
||
[seStop ad653 1.0]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 2]
|
||
[charaFadein B 0.1 0,-50]
|
||
|
||
@Nemo Marine
|
||
It's the sonar![sr]Poseidon's headed our way again!
|
||
[k]
|
||
|
||
@Nemo Marine
|
||
And he's still cruising along at a hundred knots!
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 5]
|
||
[charaFadein A 0.1 -256,-50]
|
||
|
||
[charaFace B 2]
|
||
[charaFadein B 0.1 256,-50]
|
||
|
||
@Nemo
|
||
Keep going. We're going to charge straight in,[sr]without fighting the vortex's current.
|
||
[k]
|
||
|
||
[charaFace B 4]
|
||
|
||
@Nemo Marine
|
||
B-but won't we end up colliding[sr]with him head-on if we do that!?
|
||
[k]
|
||
|
||
@Nemo
|
||
We're going to make an emergency dive right before impact, and evade him with a meter to spare.
|
||
[k]
|
||
|
||
[charaFace B 7]
|
||
@Nemo Marine
|
||
That's crazy!
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 2]
|
||
[charaFadein C 0.1 0,-50]
|
||
|
||
@Nemo Professor
|
||
One minute to impact!
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 2]
|
||
[charaFadein A 0.1 256,-50]
|
||
|
||
[charaFace C 2]
|
||
[charaFadein C 0.1 -256,-50]
|
||
|
||
@Nemo
|
||
Evasive maneuvers in thirty seconds!
|
||
[k]
|
||
|
||
[charaFace C 6]
|
||
|
||
@Nemo Professor
|
||
Only thirty!?
|
||
[k]
|
||
|
||
@Nemo
|
||
Looking at the numbers, that should be just enough!
|
||
[k]
|
||
|
||
@Nemo
|
||
Any sooner than that, and Poseidon will catch on to us!
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 2]
|
||
[charaFadein A 0.1 0,-50]
|
||
|
||
@Nemo
|
||
Start the countdown, Marine!
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 5]
|
||
[charaFadein B 0.1 0,-50]
|
||
|
||
@Nemo Marine
|
||
F-fifty seconds to impact...
|
||
[k]
|
||
|
||
@Nemo Marine
|
||
Forty seconds...[sr]Thirty-five...
|
||
[k]
|
||
|
||
@Nemo Marine
|
||
Thirty-four... Thirty-three...[sr]Thirty-two... Thirty-one...!
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 2]
|
||
[charaFadein A 0.1 0,-50]
|
||
|
||
@Nemo
|
||
Now! Blow the main ballast tanks! Emergency dive!
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 2]
|
||
[charaFadein B 0.1 0,-50]
|
||
|
||
@Nemo Marine
|
||
Aye, aye, Captain!!!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[cameraMove 0.4 0,-30 1.05]
|
||
[wt 0.5]
|
||
[cameraMove 0.4 0,80 1.1]
|
||
[se ade8]
|
||
[seVolume ade8 0 0.6]
|
||
|
||
[wipeout rectangleStripDownToUp 0.4 1.0]
|
||
[wait wipe]
|
||
|
||
[cameraHome 0.1]
|
||
|
||
[scene 10000]
|
||
|
||
[wipein rectangleStripDownToUp 0.1 1.0]
|
||
[wait wipe]
|
||
|
||
[fadeout black 0.1]
|
||
[wait fade]
|
||
|
||
[scene 86200]
|
||
|
||
[wt 0.6]
|
||
[se ad815]
|
||
[wt 0.5]
|
||
[se ad608]
|
||
|
||
[shake 0.05 3 3 1.5]
|
||
[fadein black 0.7]
|
||
[wait fade]
|
||
[wt 1.0]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 5]
|
||
[charaFadein B 0.1 0,-50]
|
||
|
||
@Nemo Marine
|
||
We've got a topside collision!
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 5]
|
||
[charaFadein A 0.1 -256,-50]
|
||
|
||
[charaFace B 5]
|
||
[charaFadein B 0.1 256,-50]
|
||
|
||
@Nemo
|
||
Damage report.
|
||
[k]
|
||
|
||
[charaFace A 6]
|
||
|
||
@Nemo Marine
|
||
Nothing to worry about![sr]It looks like he just scratched the tail fin!
|
||
[k]
|
||
|
||
[charaFace A 2]
|
||
|
||
@Nemo
|
||
Good. Now come about one-hundred eighty degrees.[sr]Line us up with the current!
|
||
[k]
|
||
|
||
@Nemo
|
||
We're going to make our way into that hole in the magical energy barrier before Poseidon can turn himself around!
|
||
[k]
|
||
|
||
[charaFace A 1]
|
||
|
||
@Nemo Marine
|
||
Aye, aye, sir! Coming about!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[fadeout black 1.5]
|
||
[wait fade]
|
||
|
||
[charaFadeout A 0.1]
|
||
[charaFadeout B 0.1]
|
||
|
||
[charaPut J 1200,1200]
|
||
[charaEffectStop J bit_talk_10_LowLevel]
|
||
|
||
[charaSet A 1098158310 1 Nemo]
|
||
[charaSet I 98115000 1 "Effect Dummy"]
|
||
|
||
[pictureFrame]
|
||
[wt 1.0]
|
||
|
||
[scene 51601]
|
||
|
||
[se ad815]
|
||
[wt 0.3]
|
||
[se ad608]
|
||
[seVolume ad608 0 0.6]
|
||
[shake 0.05 3 3 1.5]
|
||
[fadein black 1.5]
|
||
[wait fade]
|
||
[wt 0.5]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 12]
|
||
[charaFadein F 0.1 1]
|
||
|
||
@Goredolf
|
||
...[sr]...A-are you sure about this?
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk H]
|
||
[charaFace H 0]
|
||
[charaFadein H 0.1 1]
|
||
|
||
@Holmes
|
||
This should be substantially easier than India. All you need to do here is hit the ground running at full speed.
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 12]
|
||
[charaFadein F 0.1 1]
|
||
|
||
@Goredolf
|
||
I wish I could share your optimism.
|
||
[k]
|
||
|
||
[charaFace F 9]
|
||
|
||
@Goredolf
|
||
The hairs on my arms have been standing on end for what feels like ages. I've got a terrible feeling about this!
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 7]
|
||
[charaFadein G 0.1 1]
|
||
|
||
@Mash
|
||
I-it's all right, Director.[sr]We know you can do this!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 7]
|
||
[charaFadein F 0.1 1]
|
||
[wt 1.0]
|
||
[charaFace F 10]
|
||
[wt 0.4]
|
||
|
||
@Goredolf
|
||
...Well, I suppose we have made it this far.
|
||
[k]
|
||
|
||
[charaFace F 1]
|
||
|
||
@Goredolf
|
||
Indeed, I don't see any reason why I shouldn't steal the spotlight right at the end!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut J 1]
|
||
[charaEffect J bit_talk_10_LowLevel]
|
||
[wt 0.1]
|
||
[se ad13]
|
||
[wt 0.3]
|
||
[charaTalk A]
|
||
[charaFace A 5]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Nemo
|
||
This is the Storm Border. We just made it through the hole in Poseidon's magical energy barrier.
|
||
[k]
|
||
|
||
@Nemo
|
||
I'm about to eject the Shadow Border![sr]Are you all ready?
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 12]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@[51ffff]Da Vinci[-]
|
||
[51ffff]Hang on, just give us a moment.[sr]Can you do this, Gordy?[-]
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
[charaPut J 1200,1200]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 18]
|
||
[charaFadein F 0.1 1]
|
||
|
||
@Goredolf
|
||
Nn... Ghh... Gnnn!
|
||
[k]
|
||
|
||
?1:Come on, Director!
|
||
?2:Show us that Phoenix spirit!
|
||
|
||
?!
|
||
|
||
[charaFace F 5]
|
||
|
||
@Goredolf
|
||
Guh, I don't know if you're trying to pressure me,[sr]but will you stop looking at me like that already!?
|
||
[k]
|
||
|
||
[charaFace F 6]
|
||
|
||
@Goredolf
|
||
Oh, the hell with it! Whatever happens, at least it'll be better than sinking and drowning! All right, I'm ready!
|
||
[k]
|
||
|
||
@Goredolf
|
||
You want to see the driving technique I honed in the Safari Rally!? I'll show you the driving technique I honed in the Safari Rally, dammit!
|
||
[k]
|
||
|
||
@Goredolf
|
||
We're ready, Captain! In fact, don't wait any longer![sr]My courage is fading more every second!
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut J 1]
|
||
[charaTalk A]
|
||
[charaFace A 5]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Nemo
|
||
Got it. I'll eject you right now.[wt 1.0][charaFace A 2][sr]Fly, Shadow Border!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
[charaPut J 1200,1200]
|
||
|
||
|
||
[charaPut J 1]
|
||
[charaTalk E]
|
||
[charaFace E 2]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@[51ffff]Da Vinci[-]
|
||
[51ffff]I'll handle everything up to the landing![-][sr][51ffff]After that, it's all up to you, Gordy![-]
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
[charaPut J 1200,1200]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 6]
|
||
[charaFadein F 0.1 0,-50]
|
||
|
||
@Goredolf
|
||
I know, dammit![sr]Come on, tires, don't slip on me now!
|
||
[k]
|
||
|
||
@Goredolf
|
||
I refuse to tumble to my death by[sr]accident after coming this far!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[se ad547]
|
||
[wipeout rectangleStripDownToUp 0.4 1.0]
|
||
[wait wipe]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[se ad848]
|
||
[scene 10000]
|
||
|
||
[wipein rectangleStripDownToUp 0.1 1.0]
|
||
[wait wipe]
|
||
|
||
[charaPut I 1]
|
||
[charaEffect I bit_talk_43h]
|
||
[wt 2.2]
|
||
[charaEffectStop I bit_talk_43h]
|
||
|
||
[wipeout rectangleStripDownToUp 0.4 1.0]
|
||
[wait wipe]
|
||
|
||
[scene 86500]
|
||
|
||
[se ad849]
|
||
[wt 0.5]
|
||
|
||
[se ade329]
|
||
[shake 0.05 0 3 1.4]
|
||
[wipein rectangleStripDownToUp 0.4 1.0]
|
||
[wait wipe]
|
||
|
||
[wt 2.2]
|
||
|
||
|
||
[fadeout black 2.0]
|
||
[bgmStop BGM_EVENT_63 2.0]
|
||
[wait fade]
|
||
[soundStopAll]
|
||
[end]
|