fgo-game-data/ScriptActionEncrypt/94/9403/9403660820.txt
2021-04-30 09:11:07 +00:00

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94-03-66-08-2-0
[soundStopAll]
[charaSet A 4032000 1 Reines]
[charaSet B 1098164800 1 Gray]
[charaSet C 6015001 1 Kerry]
[charaSet D 98115000 1 Add]
[charaSet E 1098165800 1 "Antique Automata 1"]
[charaSet F 1098165800 1 "Antique Automata 2"]
[charaSet G 1098165800 1 "Antique Automata 3"]
[charaSet H 9008001 1 Astraea]
[charaSet I 98115000 1 Effect]
[charaSet J 98115000 1 Effect]
[scene 10711]
[bgm BGM_EVENT_80 0.1]
[fadein black 1.5]
[wait fade]
[wt 0.5]
[fowardEffect bit_talk_kengekiall02]
[se ad32]
[wt 0.5]
[flashin once 0.1 0.3 FFFFFF80 FFFFFF00]
[shake 0.03 3 3 0.15]
[se ad32]
[wt 0.1]
[se ad32]
[wt 0.5]
[charaPut I -256,100]
[charaEffect I bit_talk_magicbullet]
[se ade285]
[wt 0.3]
[charaPut J 256,-100]
[charaEffect J bit_talk_magicbullet]
[se ade285]
[wt 0.6]
[se bac78]
[shake 0.03 3 3 0.15]
[wt 0.2]
[shake 0.03 3 3 0.25]
[flashin once 0.1 0.15 FFFFFFAF FFFFFF00]
[wt 0.3]
[shake 0.03 3 3 0.3]
[wt 0.3]
[shake 0.03 3 3 0.3]
[flashin once 0.1 0.2 FFFFFFAF FFFFFF00]
[wt 2.5]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
Phew, I'm finally close enough[sr]to see the paper for myself.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[messageOff]
[charaTalk off]
[charaFace E 0]
[charaFace F 0]
[charaFace G 0]
[charaFadein E 0.1 1]
[se ad66]
[charaFadein F 0.4 -306,0]
[charaMove F -256,0 0.3]
[wt 0.2]
[charaFadein G 0.4 306,0]
[charaMove G 256,0 0.3]
[wt 0.6]
[seStop ad66 0.4]
[wt 1.1]
[fowardEffect bit_talk_h_slash01]
[wt 0.1]
[se bac308]
[charaShake E 0.08 2 1 1.7]
[charaShake F 0.08 2 1 1.7]
[charaShake G 0.09 2 1 1.7]
[wt 0.6]
[se ad144]
[se ad643]
[seVolume ad643 0 0.6]
[charaFadeout E 0.4]
[charaMove E 0,-15 0.5]
[wt 0.1]
[charaFadeout F 0.4]
[charaMove F -256,-15 0.5]
[wt 0.1]
[charaFadeout G 0.4]
[charaMove G 256,-15 0.5]
[wt 0.2]
[seStop ad643 0.4]
[wt 1.3]
[charaTalk on]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
Gray
But there's still no end to them,[sr]even after coming all this way!
[k]
Add
It's a goddamn swarm! And nothing we do is gonna scare off the ghosts or the dolls!
[k]
1Even so, we can't just give up.
Add
I know that! But time ain't exactly on our side here!
[k]
[charaFace B 7]
Gray
Astraea's almost to the paper...
[k]
[messageOff]
[wipeout rectangleStripLeftToRight 0.4 1.0]
[bgm BGM_EVENT_80 0.4 0.5]
[wait wipe]
[charaFadeout B 0.1]
[wt 0.3]
[wipein rectangleStripRightToLeft 0.4 1.0]
[bgm BGM_EVENT_80 0.4 1.0]
[wait wipe]
[wt 0.4]
[charaPut I 1]
[charaEffect I bit_talk_blight_02]
[wt 2.5]
[charaPut I 1200,1200]
[charaEffectStop I bit_talk_blight_02]
[wt 0.3]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 1]
Astraea
That took longer than I would have liked, but oh well.[sr]Now then, I'll just take this and be on my way.
[k]
[messageOff]
[wipeout rectangleStripRightToLeft 0.4 1.0]
[bgm BGM_EVENT_80 0.4 0.5]
[wait wipe]
[charaSet E 1098165900 1 "Steam Ghost 1"]
[charaFadeout H 0.1]
[wt 0.3]
[wipein rectangleStripLeftToRight 0.4 1.0]
[bgm BGM_EVENT_80 0.4 1.0]
[wait wipe]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Reines
Dammit! We've got to stop her!
[k]
1But how?
2How can we get through to her?
[charaFace A 0]
Reines
Hey, I already told you we have a real shot at victory now, didn't I? Would you mind, Gray?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_80 0.7]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Gray
...Not at all.
[k]
[messageOff]
[bgm BGM_EVENT_63 0.1]
[se ad39]
[charaEffect B bit_talk_36_sl01]
[wt 2.0]
1Oh, yeah! Gray's Noble Phantasm!
[charaFace B 4]
Gray
Gray... Rave...
[k]
Gray
Crave... Deprave...
[k]
[messageOff]
[fadeout black 0.1]
[bgmStop BGM_EVENT_63 0.1]
[wait fade]
[charaPut B 1200,1200]
[charaEffectStop B bit_talk_36_sl01]
[charaFadeout B 0]
[scene 10000]
[wt 0.01]
[fadein black 0.1]
[wait fade]
[se ad618]
[fowardEffect bit_talk_14]
[wt 0.6]
[fadeout black 0.1]
[wait fade]
[scene 10711]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0 -20,0]
[wt 0.05]
[fadein black 0.1]
[wait fade]
[se ad7]
[charaMove B 1 0.2]
[charaShake B 0.05 2 1 0.5]
[wt 1.2]
Add
The hell was that!?[sr]That was way too close for comfort!
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[se ad73]
[fowardEffect bit_talk_quickmove]
[charaSpecialEffect C appearance 1 0.25]
[wt 0.4]
Kerry
Nobody gets in the boss's way as long as I'm around.[bgm BGM_EVENT_80 0.1]
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Reines
Damn, I figured he might be here too! Ugh, and the automata and ghosts aren't letting up one bit, either!
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaDepth C 1]
[charaDepth E 2]
[charaDepth F 3]
[charaTalk off]
[charaFace E 0]
[charaFace F 0]
[charaFadein E 0.1 -300,0]
[charaFadein F 0.1 300,-150]
[wt 0.5]
[se ad73]
[charaFace C 0]
[charaPut C 1]
[charaEffect C bit_talk_quickmove]
[charaSpecialEffect C appearance 1 0.1]
[wt 0.3]
[charaTalk on]
[charaTalk C]
Kerry
I know how dangerous you guys can be, so I will use whatever it takes to give myself an edge.
[k]
[messageOff]
[se ad73]
[charaEffect C bit_talk_quickmove]
[charaSpecialEffect C erasureReverse -150,0 0.3]
[wait charaSpecialEffect C]
[charaDepth C 4]
[charaDepth E 2]
[charaDepth F 3]
[wt 0.3]
[se ad7]
[charaFace C 0]
[charaPut C 1]
[charaEffect C bit_talk_quickmove]
[charaSpecialEffect C appearance 1 0.1]
[wt 0.2]
[wt 0.1]
[charaMoveScale C 1.1 0.1]
[charaMove C 0,15 0.1]
[charaPut I 1]
[charaScale I 1.3]
[charaEffect I bit_talk_v_slash01]
[wt 0.3]
[se ad170]
[se bac52]
[charaFadeout C 0.1]
[charaFadeout E 0.1]
[charaFadeout F 0.1]
[wt 0.5]
[charaTalk on]
[se ad671]
[seVolume ad671 0 0.6]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.4 -80,0]
[charaShake A 0.05 2 1 0.6]
[charaMove A -20,0 0.2]
[wt 0.2]
[charaMove A 1 0.2]
[wt 0.2]
[seStop ad671 0.5]
Reines
Damn, this kind of chaotic battle[sr]must be right up his alley!
[k]
Gray
Reines!
[k]
[charaFace A 2]
Reines
Don't worry about me, Gray! I've got my pupil here backing me up! Isn't that right!?
[k]
1You know it!
Reines
Just what I like to hear! Come on, let's take[sr]care of these guys while Gray gets ready!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_80 0.4]
[wait fade]
[soundStopAll]
[end]