fgo-game-data/ScriptActionEncrypt/94/9406/9406040420.txt
2023-08-31 08:05:45 +00:00

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94-06-04-04-2-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1098215400 1 "Da Vinci"]
[charaSet B 8001600 1 Mash]
[charaSet C 1098215500 1 Goredolf]
[charaSet D 1098220400 1 "Sei Shounagon"]
[charaSet E 5048000 1 "Charlotte Corday"]
[charaSet F 4039300 1 Mandricardo]
[charaSet G 4008300 1 Blackbeard]
[charaSet H 1098181900 1 "Nemo Marine"]
[charaSet I 1098220500 1 Caenis]
[charaSet J 1098218700 1 Enemy]
[imageSet K back10000 1 1]
[charaScale K 1.05]
[imageSet L back10000 1]
[charaScale L 1.01]
[imageSet M back10000 1]
[charaScale M 1.01]
[sceneSet N 130002 1]
[sceneSet O 130002 1]
[imageSet P cut160_frame 1]
[spriteMaskSet 0001]
[charaDepth K 2]
[charaDepth F 3]
[charaDepth A 3]
[charaDepth C 3]
[scene 107200]
[fadein black 1.0]
[wait fade]
[bgm BGM_MAP_2 0.1]
[charaTalk G]
[charaFace G 10]
[charaFadein G 0.1 1]
Blackbeard
Teehee, teeheeheehee.[sr]Gotta keep things nice and clean♪
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 4]
[charaFadein F 0.1 1]
Mandricardo
...[sr]...Man, that's creepy...
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Charlotte Corday
You think so?
[k]
Charlotte Corday
He just seems like an easygoing tall guy to me.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 4]
[charaFadein F 0.1 1]
Mandricardo
I mean, yeah, but we can't forget that he's Blackbeard.
[k]
Mandricardo
I don't think even he knows what he'd do if he found himself back in the captain's seat.
[k]
Mandricardo
That's probably why he was so quick to give up his old position.
[k]
1You may be right.
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 10]
[charaFadein C 0.1 1]
Goredolf
...Well, we'll still need to keep an eye on him. Trusting someone and trusting them blindly aren't the same thing.
[k]
Goredolf
We don't have to suspect every single thing he does, but by the same token, it'd be silly to just take everything at face value.
[k]
Goredolf
So, on that note, Mandricardo.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
Mandricardo
'Sup.[sr]...Hm?
[k]
[charaFadeTime K 0.2 0.5]
[charaFace F 4]
Mandricardo
(Hold on. What's the director want from me?)
[k]
Mandricardo
(I'm getting a reeeal bad feeling about this!)
[k]
[charaFadeout K 0.2]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 11]
[charaFadein C 0.1 1]
Goredolf
I'm counting on you to keep an eye on Blackbeard!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 4]
[charaFadein F 0.1 1]
Mandricardo
Dammit! I knew it!
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 21]
[charaFadein D 0.1 1]
Sei Shounagon
Don't worry, Ricacchi!
[k]
Sei Shounagon
I'll help you out. 'Sides, it looks like fun!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
Mandricardo
A-awesome. Thanks!
[k]
[messageOff]
[bgmStop BGM_MAP_2 1.0]
[wipeout rollRight 1.0 1]
[wait wipe]
[charaFadeout F 0.1]
[scene 130000]
[wt 0.7]
[wipein rollLeft 1.0 1]
[wait wipe]
[bgm BGM_EVENT_2 0.1]
[charaTalk C]
[charaFace C 10]
[charaFadein C 0.1 1]
Goredolf
Hmm. I can't believe he even handed over the captain's quarters without a fight...
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Da Vinci
Well, at least he shouldn't give us any trouble for a while. In the meantime, let's make sure we've got the right coordinates for that island.
[k]
[messageOff]
[fadeout black 1.0]
[bgm BGM_EVENT_2 1.0 0.5]
[wait fade]
[charaFadeout A 0.1]
[wt 1.0]
[fadein black 1.0]
[bgm BGM_EVENT_2 1.0 1.0]
[wait fade]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Goredolf
Good. We're definitely headed in the right direction.
[k]
Goredolf
Though it also seems like it'll be a good while before we get there.
[k]
Goredolf
So I say we let the Nemo Marines handle the ship and take this opportunity to rest.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Da Vinci
Good idea. It's almost evening anyway.
[k]
Da Vinci
How're your stomachs holding up?
[k]
1No problems here!
[charaFace A 7]
Da Vinci
That's great! I'm glad to see you're not feeling too seasick.
[k]
[branchQuestNotClear lblNotClear01 1000314]
[charaFace A 25]
Da Vinci
Then again, I guess you've been on your share of voyages, haven't you?
[k]
Da Vinci
Figures you'd have your sea legs by now.
[k]
[label lblNotClear01]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
[branch _sel01end]
2I'm feeling a little queasy...
[charaFace A 23]
Da Vinci
Uh-oh. You feeling seasick? I've got medicine if you need it.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Goredolf
Don't bother. There's not much you can do to relieve seasickness besides getting some rest.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 7]
[charaFadein E 0.1 1]
Charlotte Corday
Don't worry, Master! Mash and I will take care of you until you feel better!
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
Mash
R-right! Of course!
[k]
Mash
I promise to take care of you as hard as I possibly can!
[k]
[branch _sel01b2]
[label _sel01b2]
1It's not that bad! Really!
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 11]
[charaFadein E 0.1 1]
Charlotte Corday
O-oh. I see...
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 1]
Mash
Well, that's a relief...
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 12]
[charaFadein C 0.1 1]
[charaFadeTime K 0.2 0.5]
Goredolf
(She doesn't actually seem relieved.)
[k]
[charaFadeout K 0.2]
[charaFace C 0]
[branch _sel01end]
[label _sel01end]
Goredolf
By the way, [%1], I don't suppose you'd be[sr]willing to let me have the captain's quarters?
[k]
Goredolf
I'd like to take a quick catnap myself, but I'm afraid the lower deck is somewhat, well...lacking in privacy.
[k]
1Sure, I don't mind.
[charaFace C 8]
Goredolf
Really!? There's such a thing as TOO easygoing, you know!
[k]
[charaFace C 10]
Goredolf
Listen, [&boy:girl], you can't just roll over when someone[sr]makes a request. You need to learn to negotiate in these situations.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Da Vinci
Ooh, then I'd like to sleep in the captain's quarters, too!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
Goredolf
Say what!?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 1]
Da Vinci
Not for me, for Steggy. I want to put him up in the best room on the ship.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
Goredolf
...[sr]...Well, I suppose you've got a point there...
[k]
1All right, we'll head down to the lower deck then.
[charaFace C 15]
Goredolf
Hold it.
[k]
Goredolf
I know there's no one else on this ship but Servants, but we still need to keep up appearances.
[k]
Goredolf
I'll go down to the lower deck, while you and the Demi-Servant can take[line 2]
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 8]
[charaFadein A 0.1 1]
Da Vinci
Oh come on! Didn't we just settle this?
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk off]
[charaDepth A 3]
[charaDepth C 4]
[charaFace C 15]
[charaFace A 8]
[charaFadeinFSL A 0.1 -256,0]
[charaFadeinFSR C 0.1 256,0]
[wt 0.4]
[charaMoveReturnFSL A -256,4 0.3]
[wt 0.3]
[charaMoveReturnFSL A -256,4 0.3]
[wt 0.7]
[charaMoveReturnFSR C 252,0 0.2]
[wt 0.2]
[charaMoveReturnFSR C 260,0 0.2]
[wt 0.7]
[charaFace A 28]
[wt 1.0]
[charaFadeout A 0.1]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk I]
[charaFace I 6]
[charaFadein I 0.1 1]
Caenis
Ugh, is that all you're worried about?
[k]
[charaFace I 2]
Caenis
All right, all of you, line up! I'll settle this for you!
[k]
[messageOff]
[bgmStop BGM_EVENT_2 1.0]
[fadeout black 1.0]
[wait fade]
[charaFadeout I 0.1]
[scene 130001]
[wt 1.5]
[fadein black 1.0]
[wait fade]
[bgm BGM_MAP_13 0.1]
[charaTalk C]
[charaFace C 12]
[charaFadein C 0.1 1]
Goredolf
...So it's going to be like this, huh. I'm starting to feel like the lower deck would've been a more spacious choice.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 10]
[charaFadein A 0.1 1]
Da Vinci
Well hey, I think this is pretty fun in its own way.
[k]
[charaFace A 11]
Da Vinci
Right?
[k]
[messageOff]
[wt 0.1]
[cueSe SE_21 21_ade592]
[wt 0.8]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 13]
[charaFadein B 0.1 1]
Mash
I agree. It feels almost like...a boardinghouse.
[k]
1It does, doesn't it?
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
Goredolf
Either way, I don't think this room was meant for four.
[k]
[masterBranch _Male _Female]
[label _Male]
[charaFace C 0]
Goredolf
All right then...[%1] and I will take this side.
[k]
Goredolf
We'll use this curtain to partition the room.
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[scene 130002 1.5]
[se ad605]
[wt 1.0]
[se ad748]
[wt 1.5]
[branch _branchEnd01]
[label _Female]
[charaFace C 0]
Goredolf
All right, everything past this point is my domain. The rest of you can divide up the remaining space however you like.
[k]
Goredolf
Don't forget to put up curtains to give yourselves some privacy.
[k]
1Got it!
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[scene 130002 1.5]
[se ad605]
[wt 1.0]
[se ad748]
[wt 1.5]
[charaTalk B]
[charaFace B 13]
[charaFadein B 0.1 1]
Mash
This is just like sleepaway camp!
[k]
[charaFace B 1]
Mash
We'd never be able to do something like this at Chaldea!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[branch _branchEnd01]
[label _branchEnd01]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Da Vinci
Man, I don't know why, but I'm really excited!
[k]
[charaFace A 0]
Da Vinci
Do you guys think you'll be able to get to sleep?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 13]
[charaFadein B 0.1 1]
Mash
I-I'm not sure. I'm not used to this ship...
[k]
Mash
And I'm so excited right now that I don't know if I'll be able to settle down...
[k]
1I'm totally fine!
Mash
Oh good. I'm glad to hear that, Senpai.
[k]
Mash
...[sr]...
[k]
[charaFace B 6]
Mash
Wait. What did you mean by that?
[k]
Mash
Does that mean you'll be fine even if you can't sleep, or fine because you'll have no trouble sleeping!?
[k]
[charaFadeout B 0.1]
[wt 0.1]
2I don't know if I'll be able to fall asleep, either...
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 23]
[charaFadein A 0.1 1]
Da Vinci
Uh-oh, that's not good. Would you like something to put you out?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 10]
[charaFadein C 0.1 1]
Goredolf
All right, that's enough. Settle down and go to sleep already.
[k]
Goredolf
Good grief...
[k]
[messageOff]
[bgmStop BGM_MAP_13 1.0]
[fadeout black 1.0]
[wait fade]
[charaFadeout C 0.1]
[sceneSet Q 130002 1]
[charaFadeTime K 0.1 0.7]
[charaScale Q 1.2]
[charaFadein Q 0.1 0,-200]
[charaDepth Q 1]
[charaDepth K 2]
[charaDepth A 3]
[charaDepth C 4]
[wt 1.5]
[fadein black 1.0]
[wait fade]
[wt 0.7]
1(Zzz...)
Mash
(Gentle breathing)
[k]
[messageOff]
[wt 0.2]
[overlayFadein L 0.1 0,-800]
[overlayFadein M 0.1 0,800]
[charaMove L 0,-745 0.5]
[charaMove M 0,745 0.5]
[wt 0.5]
[charaTalk A]
[charaFace A 24]
[charaFadein A 0.4 0,-50]
Da Vinci
...[sr]...
[k]
[charaFadeout A 0.1]
[wt 0.1]
[lr]I hear the ship creaking as it makes its way through the moonlit sea.
[k]
[messageOff]
[se ad520]
[seVolume ad520 0 0.2]
[seStop ad520 0.7]
[se ad37]
[seVolume ad37 0 0]
[seVolume ad37 0.7 0.4]
[wt 1.5]
The room's pitch-black, and I don't hear so much as a whisper from anyone else.
[k]
...It almost feels like being stranded alone in space.
[k]
[messageOff]
[wt 0.4]
[charaTalk depthOff]
[charaDepth N 2]
[charaDepth O 1]
[charaDepth P 8]
[wt 0.1]
[charaScale P 1.5]
[charaFadein P 0.1 0,-300]
[charaTalk A]
[charaFace A 24]
[charaScale N 1.5]
[charaFadein N 0.7 1000,-65]
[charaMove N 1000,-115 0.7]
[wt 0.7]
[charaFadeinFSR A 0.1 256,-50]
Da Vinci
Hey, Gordy?
[k]
[messageOff]
[wt 0.1]
[charaTalk C]
[se ad520]
[seVolume ad520 0 0.1]
[seStop ad520 0.7]
[seVolume ad37 0.7 0.2]
[wt 1.0]
[charaTalk C]
[charaFace C 12]
[charaScale O 1.5]
[charaFadein O 0.7 300,-165]
[charaMove O 300,-115 0.7]
[wt 0.7]
[charaFadeinFSL C 0.4 -256,-50]
Goredolf
Didn't I tell you to go to sleep?
[k]
Da Vinci
I just wanted to ask you something.
[k]
[charaFace C 0]
Goredolf
Hm?
[k]
[charaFace A 25]
Da Vinci
Why were you against giving Steggy a name?
[k]
[charaFace C 10]
Goredolf
You need to ask? We're not that creature's parents, and it won't be staying with us forever.
[k]
Goredolf
Giving it a name could influence its future, and it wouldn't be right to do so when we'll have to say goodbye someday.
[k]
[charaFace A 13]
Da Vinci
I see. That's a really good point. Thanks, Gordy. And here I thought you just didn't want me wasting my energy getting attached to him.
[k]
[charaFace C 11]
Goredolf
Hmph. That might be a concern if you were a typical child.
[k]
Goredolf
But I know Chaldea's technical advisor is perfectly capable of managing her own mental state.
[k]
Da Vinci
Yep. Personally, I find joy in goodbyes.
[k]
Da Vinci
Although...what would you have done if I really was a child, Father?
[k]
[charaFace C 10]
Goredolf
...Well, experiencing loss, even if it's just saying goodbye, is an important part of growing up, so I don't think I'd do anything besides watch over you as things unfold.
[k]
Goredolf
Also, I'm nobody's father, understood?
[k]
[charaFace A 11]
Da Vinci
Got it.
[k]
Goredolf
Now go to sleep.
[k]
[charaFace A 0]
Da Vinci
Okay.
[k]
[messageOff]
[charaFadeout N 0.4]
[charaFadeout O 0.4]
[charaFadeout P 0.4]
[charaFadeout A 0.4]
[charaFadeout C 0.4]
[wt 1.0]
[lr]...Come to think of it, there's a theory about dinosaurs' body temperature.
[k]
Paleontologists used to think dinosaurs were all cold-blooded reptiles, but further research led to the theory that they were actually warm-blooded.
[k]
These days, the most current theory says that dinosaurs' ability to regulate their body temperature varied greatly from species to species. So some were warm-blooded, some were cold-blooded.
[k]
Well, now I know that baby stegosauruses are warm to the touch, though only a little.
[k]
[messageOff]
[se ad520]
[seVolume ad520 0 0.1]
[seStop ad520 0.7]
[seVolume ad37 0.7 0.4]
[wt 1.5]
[seStop ad37 1.0]
[fadeout black 1.0]
[wait fade]
[charaFadeout Q 0.1]
[charaFadeout K 0.1]
[charaFadeout L 0.1]
[charaFadeout M 0.1]
[scene 110101]
[wt 1.0]
[fadein black 1.0]
[wait fade]
[charaTalk depthOn]
[wt 1.0]
[scene 110100 1.0]
[wt 2.5]
[fadeout black 1.0]
[wait fade]
[scene 129600]
[wt 1.0]
[fadein black 1.0]
[wait fade]
[se ad218]
[seVolume ad218 0 0]
[seVolume ad218 0.7 0.7]
[wt 1.5]
[charaTalk H]
[charaFace H 1]
[charaFadein H 0.4 1]
Nemo Marine
And we're here!
[k]
1So this is the island with the second treasure...
2So this is where we might find the second treasure!
[charaFadeout H 0.1]
[bgm BGM_MAP_5 0.1]
[wt 0.1]
[seStop ad218 2.0]
[charaTalk C]
[charaFace C 15]
[charaFadein C 0.1 1]
Goredolf
I certainly hope it is, after we came all this way!
[k]
Goredolf
All right, Nemo Marines, I'm counting on you to hold down the fort[line 2]er, ship, while we're gone.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaDepth G 1]
[charaDepth H 2]
[charaTalk off]
[charaFace H 3]
[charaFace G 3]
[charaFadein G 0.1 -200,0]
[charaFadein H 0.1 1]
Nemo Marine
Aye, aye, sir!
[k]
1Not you! Come on!
[charaFadeout H 0.1]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk on]
[charaTalk G]
[charaFace G 4]
[charaFadein G 0.1 1]
Blackbeard
Aww.
[k]
[messageOff]
[fadeout black 1.0]
[bgm BGM_MAP_5 1.0 0.5]
[wait fade]
[charaFadeout G 0.1]
[scene 107300]
[wt 1.0]
[fadein black 1.0]
[bgm BGM_MAP_5 1.0 1.0]
[wait fade]
[charaTalk G]
[charaFace G 1]
[charaFadein G 0.1 1]
Blackbeard
And so, the Chaldea Explorer Team, led by Commander Goredolf Musik...
[k]
Blackbeard
...took their first daring steps into the fearsome jungle!
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
Mandricardo
Where'd that come from?
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
Blackbeard
Come on, haven't you ever seen a documentary before? You need a narrator to establish a through line.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 12]
[charaFadein B 0.1 1]
Mash
R-really?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 1]
Sei Shounagon
Yeah! Like, “A heartbeat later, we were beset on all sides by shadows that turned out to be a pack of bipedal sharks!”
[k]
[charaFace D 0]
Sei Shounagon
Or something like that.
[k]
[bgmStop BGM_MAP_5 1.0]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk Off]
[charaDepth C 2]
[charaDepth J 1]
[charaTalk C]
[charaFace C 11]
[charaFadein C 0.1 1]
[charaFadein J 0.4 -250,-10]
Goredolf
What in the world are you talking about? There's no such creature like that anywhere on Ear[line 2]
[k]
[messageOff]
[charaFace C 12]
[wt 0.7]
Goredolf
Never mind.
[k]
[messageOff]
[charaTalk depthOff]
[charaTalk J]
[se ad564]
[wt 1.5]
[bgm BGM_EVENT_80 0.1]
[charaFace C 9]
Goredolf
Run for your lives! Er, I mean, prepare to fight! You know what, I'm just going to let you do your thing, okay?
[k]
[charaFadeout C 0.1]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk on]
[charaTalk I]
[charaFace I 9]
[charaFadein I 0.1 1]
Caenis
Tch. Fine.
[k]
[charaFace I 6]
Caenis
Hey, Master, gimme your orders quick like. This'll be a good test run.
[k]
[charaFace I 8]
Caenis
Outta my way, chumps! Caenis is comin' through!
[k]
[messageOff]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 4]
[charaFadein F 0.1 1]
[wt 0.4]
[charaMoveReturn F -7,0 0.3]
[wt 0.3]
[charaMoveReturn F 7,0 0.3]
[wt 1.0]
[charaMove F 128,0 1.1]
[wt 0.7]
[charaFadeout F 0.4]
[wt 0.7]
[charaTalk I]
[charaFace I 5]
[charaFadein I 0.1 1]
Caenis
Not you, dipshit. You fight.
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 2]
[charaFadein F 0.1 1]
Mandricardo
Right! Yes! Got it!
[k]
[messageOff]
[bgmStop BGM_EVENT_80 0.4]
[fadeout black 0.5]
[wait fade]
[soundStopAll]
[end]