953 lines
15 KiB
Plaintext
953 lines
15 KiB
Plaintext
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$94-08-25-23-1-0
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 28003000 1 "Lady Avalon"]
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[charaSet B 6048001 1 Locusta]
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[charaSet C 10016000 1 Tiamat]
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[charaSet D 1057000 1 Sétanta]
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[charaSet E 33001000 1 Draco]
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[charaSet F 1098266500 1 "Mud of Calamity"]
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[charaSet G 98006200 1 "Invisible Hostility"]
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[imageSet H back10000 1 1]
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[charaScale H 1.05]
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[imageSet I back10000 1 1]
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[charaScale I 1.05]
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[sceneSet S 181900 1]
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[sceneSet T 182300 1]
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[sceneSet U 182300 1]
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[sceneSet V 182300 1]
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[charaSet X 28003001 1 Effect]
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[sceneSet J 181900 1]
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[sceneSet K 181900 1]
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[charaSet L 10016000 1 Tiamat1]
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[cameraMove 0.1 0,0 1.01]
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[backEffect bit_talk_missed_dream]
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[charaEffect X bit_talk_missed_dream]
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[charaDepth X 3]
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[charaDepth V 1]
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[charaDepth G 4]
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[charaScale V 1.2]
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[charaScale G 1.1]
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[charaFadein V 0.1 100,-200]
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[charaPut X 100,0]
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[overlayFadein H 0.1 0,-756]
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[overlayFadein I 0.1 0,756]
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[wt 0.1]
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[scene 182300]
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[charaMove V -100,-200 20.0]
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[charaMove X -100,0 20.0]
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[fadein black 1.0]
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[bgm BGM_MAP_52 0.1]
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[wait fade]
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[wt 1.0]
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[charaFadein G 0.4 80,-50]
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[charaMove G 40,-50 1.0]
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[wt 1.0]
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[charaShake G 0.04 3 3 0.3]
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[cueSe SE_22 22_ad1162 0.1]
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[seStop 22_ad1162 0.4]
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[wt 0.7]
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[charaMove G 0,-50 1.0]
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[wt 1.0]
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[charaShake G 0.04 3 3 0.3]
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[cueSe SE_22 22_ad1162 0.1]
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[seStop 22_ad1162 0.4]
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[wt 0.7]
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[charaMove G -40,-50 1.0]
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[wt 1.0]
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[charaShake G 0.04 3 3 0.3]
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[cueSe SE_22 22_ad1162 0.1]
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[seStop 22_ad1162 0.4]
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[wt 1.0]
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[charaEffect G bit_talk_atomization]
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[wt 0.5]
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[cueSe SE_21 21_ade598]
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[charaFadeout G 1.0]
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[wt 3.0]
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[charaMove H 0,-820 1.0]
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[charaMove I 0,820 1.0]
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[charaFadeout V 1.0]
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[charaEffectStop X bit_talk_missed_dream]
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[wt 2.0]
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?1:Those enemies just now, they...had no bodies.
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?2:Those things didn't even have physical forms anymore...
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?!
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[charaTalk A]
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[charaFace A 5]
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[charaFadein A 0.4 1]
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[wt 0.4]
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@Lady Avalon
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This is even worse than I'd imagined. The entire first imitation Singularity's completely collapsed.
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[k]
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@Lady Avalon
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It can't even maintain its Singularity structure anymore. Whatever this place is, it's not Orleans anymore.
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[k]
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@Lady Avalon
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Take a look at that.[bgmStop BGM_MAP_52 1.5]
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[k]
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[messageOff]
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[wipeout rectangleStripLeftToRight 0.7 1]
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[wait wipe]
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[charaFadeout A 0.1]
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[backEffectDestroy bit_talk_missed_dream]
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[scene 181900]
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[subCameraOn 3]
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[charaTalk off]
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[charaDepth B 6]
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[charaDepth C 5]
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[charaDepth D 4]
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[charaDepth T 1]
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[charaDepth U 1]
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[charaDepth J 4]
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[charaDepth K 5]
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[charaScale S 1.2]
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[charaScale B 1.2]
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[charaScale C 1.2]
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[charaScale D 1.2]
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[charaScale T 1.2]
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[charaScale U 1.2]
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[charaLayer B sub #A]
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[charaLayer C sub #A]
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[charaLayer D sub #B]
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[charaLayer T sub #A]
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[charaLayer U sub #B]
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[charaLayer H sub #C]
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[charaLayer I sub #C]
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[subRenderDepth #A 1]
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[subRenderDepth #B 2]
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[subRenderDepth #C 3]
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[subCameraFilter #A maskEdge cut359_mask09 3 0,0,0,0]
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[subCameraFilter #B maskEdge cut359_mask10 3 0,0,0,0]
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[subCameraFilter #C through]
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[subRenderFadein #C 0.1 30,0]
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[overlayFadein H 0.5 0,-758]
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[overlayFadein I 0.5 0,758]
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[pictureFrame cut063_cinema]
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[charaScale J 1.7]
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[charaScale K 1.7]
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[se ad11]
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[seVolume ad11 0 0]
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[seVolume ad11 0.5 0.5]
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[se ad439]
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[seVolume ad439 0 0]
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[seVolume ad439 0.5 0.2]
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[se ad249]
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[seVolume ad249 0 0]
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[seVolume ad249 0.5 0.2]
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[cueSe SE_22 22_ade807]
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[seVolume 22_ade807 0 0.8]
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[charaFadein J 0.1 -470,-350]
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[charaMove J -470,-500 5.0]
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[effect bit_talk_sparks_fs]
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[wt 0.1]
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[seVolume 22_ade807 0.7 0.3]
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[wipein rectangleStripRightToLeft 0.7 1]
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[wait wipe]
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[bgm BGM_MAP_19 0.1]
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[wt 3.0]
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[cueSe SE_22 22_ade807]
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[seVolume 22_ade807 0 0.6]
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[cueSe SE_21 21_ade614]
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[seVolume 21_ade614 0 0.3]
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[charaFadein K 0.6 -200,-500]
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[charaMove K -200,-350 5.0]
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[wt 0.5]
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[effectStop bit_talk_sparks_fs]
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[charaFadeout J 0.1]
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[wt 3.5]
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[seStop 22_ade807 0.7]
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[seStop 21_ade614 0.7]
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[seStop 22_ade807 0.7]
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[seStop ad249 0.7]
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[seStop ad439 0.7]
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[seStop ad11 0.7]
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[charaFadeout K 0.7]
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[wt 1.5]
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[charaFace B 8]
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[charaFadein B 0.1 -90,320]
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[charaFadein T 0.1 0,0]
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[charaFace D 13]
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[charaFadein D 0.1 90,290]
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[charaFadein U 0.1 -50,-50]
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[wt 0.1]
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[subRenderFadeinFSSideR #A 0.4 450,-340]
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[wt 0.4]
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@Locusta
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Mud is falling from the sky...
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk on]
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[charaTalk C]
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[charaFace C 6]
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[charaFadein C 0.1 -90,320]
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@Tiamat
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That mud used to be the energy from this entire Spiral Proof World.
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[k]
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@Tiamat
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It's been transformed into a kind of sustenance Sodom's Beast can use to birth its true form...
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[k]
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[messageOff]
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[subRenderFadeout #A 0.4]
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[wt 0.4]
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[charaFadeout C 0.1]
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[charaTalk D]
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[charaFace B 0]
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[charaFadein B 0.1 -90,320]
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[charaFadein S 0.5 0,-200]
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[charaMove S -50,-200 2.0]
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[wt 2.0]
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[subRenderFadeinFSSideL #B 0.4 -400,-340]
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[wt 1.0]
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@Sétanta
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Hey, there's something out in the middle of that sea of mud. Check it out.
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[k]
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[charaTalk B]
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[charaFace B 11]
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[subRenderFadeinFSSideR #A 0.4 450,-340]
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[wt 0.4]
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@Locusta
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Geez, you've got some killer eyesight! I can't see a thing all the way out there!
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[k]
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[charaTalk C]
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[messageOff]
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[charaMoveScale S 1.4 1.0]
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[wt 1.3]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaFace C 6]
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[charaFadein C 0.1 -90,320]
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@Tiamat
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That's...
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[k]
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[messageOff]
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[charaTalk E]
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[charaFace E 15]
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[charaFadein E 0.7 0,-50]
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[wt 1.7]
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[charaFace C 3]
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@Tiamat=spot[C,E]
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...Beast VI!
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk off]
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[charaTalk B,E]
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[charaFace B 6]
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[charaFadein B 0.1 -90,320]
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@Locusta=spot[B,E]
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Lady Nerooo!?
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[k]
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[messageOff]
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[wipeout rectangleStripRightToLeft 0.7 1]
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[wait wipe]
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[charaFadeout E 0.1]
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[effectDestroy bit_talk_sparks_fs]
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[backEffect bit_talk_missed_dream]
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[subRenderFadeout #A 0.1]
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[subRenderFadeout #B 0.1]
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[charaFadeout S 0.1]
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[charaFadeout H 0.1]
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[charaFadeout I 0.1]
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[charaFadeout T 0.1]
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[charaFadeout U 0.1]
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[charaFadeout B 0.1]
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[charaFadeout D 0.1]
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[pictureFrame]
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[subRenderFadeout #C 0.1]
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[wt 0.2]
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[charaScale B 1.0]
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[charaScale C 1.0]
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[charaScale D 1.0]
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[charaLayer B normal]
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[charaLayer C normal]
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[charaLayer D normal]
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[charaLayer T normal]
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[charaLayer U normal]
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[charaLayer H normal]
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[charaLayer I normal]
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[charaTalk on]
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[scene 182300]
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[wt 0.1]
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[charaSet M 33001001 1 Effect]
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[charaPut M 2000,2000]
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[charaEffect M bit_talk_blood_mud]
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[charaSet N 33001001 1 Effect]
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[charaPut N 2000,2000]
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[charaEffect N bit_talk_blood_mud02]
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[wt 0.1]
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[wipein rectangleStripLeftToRight 0.7 1]
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[wait wipe]
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[charaTalk A]
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[charaFace A 5]
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[charaFadein A 0.2 1]
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@Lady Avalon
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The mud's swallowing her up... That's not good.
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[k]
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@Lady Avalon
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If we don't do something, Sodom's Beast will reclaim its true form...and it'll be using the incarnadines' souls as its core.
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[k]
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@Lady Avalon
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Which means the Draco we know will be dissolved and disappear.
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[k]
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?1:We've gotta save her!
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?2:Come on! Let's do this!
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?!
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 13]
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[charaFadein D 0.1 1]
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@Sétanta
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Yeah... This is where it all ends. We're gonna stop Sodom's Beast right here!
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 5]
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[charaFadein B 0.1 1]
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@Locusta
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This time, Lady Nero... This time, I'm gonna save you!
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Tiamat
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...
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 8]
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[charaFadein D 0.1 1]
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@Sétanta
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Something wrong, Tiamat?
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 4]
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[charaFadein A 0.1 1]
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@Lady Avalon
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...
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 10]
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[charaFadein C 0.1 1]
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@Tiamat
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...It's too late for her.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 5]
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[charaFadein B 0.1 1]
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@Locusta
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What are you talking about!?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 6]
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[charaFadein C 0.1 1]
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@Tiamat
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But she's defenseless right now. If we're fast, we can kill her before she becomes the real Sodom's Beast.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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||
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[charaTalk D]
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[charaFace D 4]
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[charaFadein D 0.1 1]
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@Sétanta
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C'mon, you can't just[line 2]
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[k]
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@Sétanta
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Well, no, you're not wrong... That probably IS what we should do, but...
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 6]
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[charaFadein B 0.1 1]
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@Locusta
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What!? You can't be serious![messageShake 0.03 4 4 0.6]
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[k]
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[charaFadeout B 0.1]
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||
[wt 0.1]
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||
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Tiamat
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I know Sodom's Beast isn't a bad Beast anymore.
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[k]
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@Tiamat
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But once she regains her true Beast form, she'll cease to be who she is now.
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[k]
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[charaFace C 6]
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@Tiamat
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If she is going to disappear no matter what, then we should take this chance to[line 2]
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[k]
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[bgmStop BGM_MAP_19 2.0]
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?1:Tiamat... Please. Help us help her.
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?2:We have to try to help her. Please.
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?!
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[messageOff]
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||
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[charaDepth C 1]
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||
[charaDepth V 2]
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[charaDepth B 4]
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||
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||
[charaScale B 1.2]
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||
[charaScale V 1.2]
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||
[charaTalk B]
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||
[charaFace B 18]
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||
[charaPut X -20,0]
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||
[charaFadein B 0.6 -20,20]
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[charaFadein V 0.6 -20,-270]
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||
[charaEffect X bit_talk_missed_dream]
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||
[charaMove V 0,-270 0.6]
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||
[charaMove B 0,20 0.6]
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[charaMove X 0,0 0.6]
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[wt 0.8]
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[charaFadeout C 0.1]
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@Locusta
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...Please.
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[k]
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[messageOff]
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||
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||
[charaScale D 1.4]
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||
[charaScale T 1.4]
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||
[charaScale L 1.4]
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||
[charaScale U 1.4]
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||
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||
[charaLayer D sub #A]
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||
[charaLayer T sub #A]
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||
[charaLayer L sub #A]
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||
[charaLayer U sub #A]
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||
|
||
[charaDepth T 1]
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||
[charaDepth D 3]
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||
[charaDepth U 4]
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||
[charaDepth L 5]
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||
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||
[charaTalk D]
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||
[charaFace D 8]
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||
[charaFadein D 0.1 30,320]
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||
[charaFadein T 0.1 0,-100]
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||
|
||
[subCameraFilter #A maskEdge cut359_mask05 3 255,255,255,255]
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||
|
||
[subRenderFadeinFSR #A 0.3 300,-250]
|
||
[charaMove D 30,280 0.3]
|
||
[charaMove T 0,-150 0.3]
|
||
|
||
[wt 0.5]
|
||
|
||
|
||
@Sétanta
|
||
Mushroom lady.
|
||
[k]
|
||
|
||
[bgm BGM_EVENT_123 0.1]
|
||
|
||
[charaFace B 18]
|
||
@Locusta
|
||
Please, Lady Tiamat. Please, save Lady Nero.
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[charaFadein U 0.1 0,-150]
|
||
|
||
[charaTalk L]
|
||
[charaFace L 1]
|
||
[charaFadein L 0.1 0,300]
|
||
|
||
@L:Tiamat
|
||
Ulp... But...I...
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[charaMove L 0,250 0.3]
|
||
[charaMove T 0,-100 0.3]
|
||
[subRenderFadeout 0.3]
|
||
|
||
[wt 0.7]
|
||
|
||
[charaFadeout D 0.1]
|
||
[charaFace B 11]
|
||
@Locusta
|
||
There's nothing more I can do for her. Nothing more I can offer her.
|
||
[k]
|
||
|
||
@Locusta
|
||
All I can do is pray. All I can do is cling to hope.
|
||
[k]
|
||
|
||
@Locusta
|
||
But even so, please...
|
||
[k]
|
||
|
||
[charaFace B 25]
|
||
@Locusta
|
||
P[messageShake 0.05 3 3 0.3]lease! Please save Lady Nerooo!
|
||
[k]
|
||
|
||
@Locusta
|
||
I...I don't want her to die!
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
|
||
[charaFadeout L 0.1]
|
||
[charaFadeout T 0.1]
|
||
[charaFadeout D 0.1]
|
||
[charaFadeout U 0.1]
|
||
|
||
[charaFadeout B 0.5]
|
||
[charaFadeout V 0.5]
|
||
[wt 0.8]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 1]
|
||
[charaFadein C 0.1 1]
|
||
@Tiamat
|
||
...
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Lady Avalon
|
||
Well, Tiamat? What's your answer?
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
|
||
[charaScale L 1.0]
|
||
[charaScale D 1.0]
|
||
[charaScale T 1.0]
|
||
[charaScale U 1.0]
|
||
|
||
[charaLayer D normal]
|
||
[charaLayer L normal]
|
||
[charaLayer T normal]
|
||
[charaLayer U normal]
|
||
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 17]
|
||
[charaFadein C 0.1 1]
|
||
@Tiamat
|
||
...I don't know. Mother isn't sure what's right here.
|
||
[k]
|
||
|
||
|
||
@Tiamat
|
||
I know Beasts are humankind's mortal enemy... But...
|
||
[k]
|
||
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 13]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Sétanta
|
||
Tiamat. If you mean to kill her, I'll stop you myself.
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Tiamat
|
||
Sétanta...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaScale D 1.2]
|
||
[charaTalk D]
|
||
[charaFace D 1]
|
||
[charaFadein D 0.4 0,20]
|
||
[charaFadein V 0.4 0,-270]
|
||
[charaEffect X bit_talk_missed_dream]
|
||
[wt 0.4]
|
||
|
||
@Sétanta
|
||
Of course you're planning to save her. Right, Master?[bgmStop BGM_EVENT_123 1.5]
|
||
[k]
|
||
|
||
?1:(Nod firmly)
|
||
?2:Of course!
|
||
|
||
?!
|
||
|
||
[bgm BGM_MAP_64 0.1]
|
||
[charaFace D 6]
|
||
|
||
@Sétanta
|
||
I knew it.
|
||
[k]
|
||
|
||
@Sétanta
|
||
I'm sure the other Master would say the same thing.
|
||
[k]
|
||
|
||
[charaFace D 1]
|
||
|
||
@Sétanta
|
||
And that's exactly why my sword is yours to command.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout D 0.4]
|
||
[charaFadeout V 0.4]
|
||
[charaEffectDestroy X bit_talk_missed_dream]
|
||
[wt 0.4]
|
||
[charaScale D 1.0]
|
||
[charaScale B 1.0]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 25]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Locusta
|
||
Sétantaaa![messageShake 0.04 4 4 1.0] Waaaaaah!
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 11]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Sétanta
|
||
Hey, knock it off! Shut the waterworks down!
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Lady Avalon
|
||
Well, Tiamat?
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 18]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Tiamat
|
||
...Gnn.
|
||
[k]
|
||
|
||
[charaFace C 1]
|
||
|
||
@Tiamat
|
||
...If I feel like there's nothing more we can do, I will kill her, no matter what any of you say.
|
||
[k]
|
||
|
||
@Tiamat
|
||
But, until it reaches that point, I guess...
|
||
[k]
|
||
|
||
?1:That's fine for now. Thank you.
|
||
?2:I can live with that. Thanks, Tiamat.
|
||
|
||
?!
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[bgmStop BGM_MAP_64 1.5]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 6]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Lady Avalon
|
||
Everyone ready?[sr]Let's go!!!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[cueSe NoblePhantasm_2800300 NP_2800300_2 0]
|
||
[seVolume NP_2800300_2 0.4 0.5]
|
||
[cueSe NoblePhantasm_2800300 NP_2800300_5 0]
|
||
[seVolume NP_2800300_5 0.4 0.5]
|
||
[wt 0.1]
|
||
[fowardEffect bit_talk_petal_ppl]
|
||
[wt 0.1]
|
||
[flashin once 0.2 1.0 F997F5AF F997F500]
|
||
[wt 1.0]
|
||
[seStop NP_2800300_2 1.5]
|
||
[seStop NP_2800300_5 1.5]
|
||
[wt 1.5]
|
||
|
||
[wipeout rectangleStripLeftToRight 0.4 1.0]
|
||
[wait wipe]
|
||
|
||
[charaFadeout A 0.1]
|
||
|
||
[charaPut X 2000,2000]
|
||
|
||
[charaPut M 0,-200]
|
||
[charaPut N 0,-200]
|
||
[charaEffectStop X bit_talk_missed_dream]
|
||
[backEffectDestroy bit_talk_missed_dream]
|
||
|
||
[scene 181900]
|
||
|
||
[wt 0.5]
|
||
|
||
|
||
[wipein rectangleStripRightToLeft 0.4 1.0]
|
||
[wait wipe]
|
||
|
||
[se ad416]
|
||
[charaEffectStop M bit_talk_blood_mud]
|
||
[wt 0.5]
|
||
|
||
[charaEffectStop N bit_talk_blood_mud02]
|
||
|
||
[wt 3.0]
|
||
|
||
[bgm BGM_EVENT_63 0.1]
|
||
[wipeout rectangleStripRightToLeft 0.4 1.0]
|
||
[wait wipe]
|
||
|
||
[scene 182300]
|
||
[backEffect bit_talk_missed_dream]
|
||
[charaEffect X bit_talk_missed_dream]
|
||
|
||
[wt 0.5]
|
||
|
||
[wipein rectangleStripLeftToRight 0.4 1.0]
|
||
[wait wipe]
|
||
[wt 0.4]
|
||
|
||
|
||
[charaTalk A]
|
||
[charaFace A 1]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Lady Avalon
|
||
There, I made a path! Watch your step, though! One wrong move, and you'll be dead in no time!
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[messageOff]
|
||
[cameraMove 0.3 0,7 1.01]
|
||
[wt 0.3]
|
||
[cameraMove 0.3 0,0 1.01]
|
||
[wt 0.6]
|
||
[charaFadeout A 0.2]
|
||
[wt 0.4]
|
||
[se ad59]
|
||
[se ade427]
|
||
[wipeout leftToRight 0.4 1]
|
||
[wait wipe]
|
||
[backEffectDestroy bit_talk_missed_dream]
|
||
[scene 181900]
|
||
[wt 0.3]
|
||
[wipein rightToLeft 0.4 1]
|
||
[wait wipe]
|
||
|
||
[wt 0.4]
|
||
[seStop ad59 0.7]
|
||
[seStop ade427 0.7]
|
||
[charaTalk F]
|
||
[charaFace F 0]
|
||
[charaSpecialEffect F appearance 1 0.7]
|
||
[cueSe SE_21 21_ade614 0]
|
||
[seVolume 21_ade614 1.0 1.0]
|
||
[se ad745 0]
|
||
[seVolume ad745 1.0 1.0]
|
||
[effect bit_talk_blood_rain 0,0 V]
|
||
[wt 1.0]
|
||
[se ad885 0]
|
||
[seVolume ad885 0.5 0.4]
|
||
[se ad625]
|
||
[wt 1.0]
|
||
[seStop 21_ade614 1.0]
|
||
[seStop ad745 1.0]
|
||
[wt 0.5]
|
||
[seStop ad885 1.0]
|
||
[seStop ad625 1.0]
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 2]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Sétanta
|
||
Outta our way!
|
||
[k]
|
||
|
||
|
||
|
||
[messageOff]
|
||
[blur motion 0.2 4 10 0.5 0.6 0.05 100]
|
||
[charaMoveScale D 1.4 0.2]
|
||
[charaMove D 0,55 0.2]
|
||
[charaFadeout D 0.2]
|
||
[se ad678 0.7]
|
||
[cueSe Servants_9944040 m90003 0.4]
|
||
[seStop m90003 1.0]
|
||
[fadeout white 0.5]
|
||
[bgmStop BGM_EVENT_63 1.0]
|
||
[wait fade]
|
||
[charaFadeout D 0.1]
|
||
[scene 10000]
|
||
[wt 0.1]
|
||
[fadein white 0.5]
|
||
[wait fade]
|
||
[fadeout black 0.1]
|
||
[wait fade]
|
||
[soundStopAll]
|
||
[end]
|
||
|