Files
fgo-game-data/ScriptActionEncrypt/94/9408/9408252310.txt
2025-03-28 10:05:54 +00:00

953 lines
15 KiB
Plaintext
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

94-08-25-23-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 28003000 1 "Lady Avalon"]
[charaSet B 6048001 1 Locusta]
[charaSet C 10016000 1 Tiamat]
[charaSet D 1057000 1 Sétanta]
[charaSet E 33001000 1 Draco]
[charaSet F 1098266500 1 "Mud of Calamity"]
[charaSet G 98006200 1 "Invisible Hostility"]
[imageSet H back10000 1 1]
[charaScale H 1.05]
[imageSet I back10000 1 1]
[charaScale I 1.05]
[sceneSet S 181900 1]
[sceneSet T 182300 1]
[sceneSet U 182300 1]
[sceneSet V 182300 1]
[charaSet X 28003001 1 Effect]
[sceneSet J 181900 1]
[sceneSet K 181900 1]
[charaSet L 10016000 1 Tiamat1]
[cameraMove 0.1 0,0 1.01]
[backEffect bit_talk_missed_dream]
[charaEffect X bit_talk_missed_dream]
[charaDepth X 3]
[charaDepth V 1]
[charaDepth G 4]
[charaScale V 1.2]
[charaScale G 1.1]
[charaFadein V 0.1 100,-200]
[charaPut X 100,0]
[overlayFadein H 0.1 0,-756]
[overlayFadein I 0.1 0,756]
[wt 0.1]
[scene 182300]
[charaMove V -100,-200 20.0]
[charaMove X -100,0 20.0]
[fadein black 1.0]
[bgm BGM_MAP_52 0.1]
[wait fade]
[wt 1.0]
[charaFadein G 0.4 80,-50]
[charaMove G 40,-50 1.0]
[wt 1.0]
[charaShake G 0.04 3 3 0.3]
[cueSe SE_22 22_ad1162 0.1]
[seStop 22_ad1162 0.4]
[wt 0.7]
[charaMove G 0,-50 1.0]
[wt 1.0]
[charaShake G 0.04 3 3 0.3]
[cueSe SE_22 22_ad1162 0.1]
[seStop 22_ad1162 0.4]
[wt 0.7]
[charaMove G -40,-50 1.0]
[wt 1.0]
[charaShake G 0.04 3 3 0.3]
[cueSe SE_22 22_ad1162 0.1]
[seStop 22_ad1162 0.4]
[wt 1.0]
[charaEffect G bit_talk_atomization]
[wt 0.5]
[cueSe SE_21 21_ade598]
[charaFadeout G 1.0]
[wt 3.0]
[charaMove H 0,-820 1.0]
[charaMove I 0,820 1.0]
[charaFadeout V 1.0]
[charaEffectStop X bit_talk_missed_dream]
[wt 2.0]
1Those enemies just now, they...had no bodies.
2Those things didn't even have physical forms anymore...
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.4 1]
[wt 0.4]
Lady Avalon
This is even worse than I'd imagined. The entire first imitation Singularity's completely collapsed.
[k]
Lady Avalon
It can't even maintain its Singularity structure anymore. Whatever this place is, it's not Orleans anymore.
[k]
Lady Avalon
Take a look at that.[bgmStop BGM_MAP_52 1.5]
[k]
[messageOff]
[wipeout rectangleStripLeftToRight 0.7 1]
[wait wipe]
[charaFadeout A 0.1]
[backEffectDestroy bit_talk_missed_dream]
[scene 181900]
[subCameraOn 3]
[charaTalk off]
[charaDepth B 6]
[charaDepth C 5]
[charaDepth D 4]
[charaDepth T 1]
[charaDepth U 1]
[charaDepth J 4]
[charaDepth K 5]
[charaScale S 1.2]
[charaScale B 1.2]
[charaScale C 1.2]
[charaScale D 1.2]
[charaScale T 1.2]
[charaScale U 1.2]
[charaLayer B sub #A]
[charaLayer C sub #A]
[charaLayer D sub #B]
[charaLayer T sub #A]
[charaLayer U sub #B]
[charaLayer H sub #C]
[charaLayer I sub #C]
[subRenderDepth #A 1]
[subRenderDepth #B 2]
[subRenderDepth #C 3]
[subCameraFilter #A maskEdge cut359_mask09 3 0,0,0,0]
[subCameraFilter #B maskEdge cut359_mask10 3 0,0,0,0]
[subCameraFilter #C through]
[subRenderFadein #C 0.1 30,0]
[overlayFadein H 0.5 0,-758]
[overlayFadein I 0.5 0,758]
[pictureFrame cut063_cinema]
[charaScale J 1.7]
[charaScale K 1.7]
[se ad11]
[seVolume ad11 0 0]
[seVolume ad11 0.5 0.5]
[se ad439]
[seVolume ad439 0 0]
[seVolume ad439 0.5 0.2]
[se ad249]
[seVolume ad249 0 0]
[seVolume ad249 0.5 0.2]
[cueSe SE_22 22_ade807]
[seVolume 22_ade807 0 0.8]
[charaFadein J 0.1 -470,-350]
[charaMove J -470,-500 5.0]
[effect bit_talk_sparks_fs]
[wt 0.1]
[seVolume 22_ade807 0.7 0.3]
[wipein rectangleStripRightToLeft 0.7 1]
[wait wipe]
[bgm BGM_MAP_19 0.1]
[wt 3.0]
[cueSe SE_22 22_ade807]
[seVolume 22_ade807 0 0.6]
[cueSe SE_21 21_ade614]
[seVolume 21_ade614 0 0.3]
[charaFadein K 0.6 -200,-500]
[charaMove K -200,-350 5.0]
[wt 0.5]
[effectStop bit_talk_sparks_fs]
[charaFadeout J 0.1]
[wt 3.5]
[seStop 22_ade807 0.7]
[seStop 21_ade614 0.7]
[seStop 22_ade807 0.7]
[seStop ad249 0.7]
[seStop ad439 0.7]
[seStop ad11 0.7]
[charaFadeout K 0.7]
[wt 1.5]
[charaFace B 8]
[charaFadein B 0.1 -90,320]
[charaFadein T 0.1 0,0]
[charaFace D 13]
[charaFadein D 0.1 90,290]
[charaFadein U 0.1 -50,-50]
[wt 0.1]
[subRenderFadeinFSSideR #A 0.4 450,-340]
[wt 0.4]
Locusta
Mud is falling from the sky...
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk C]
[charaFace C 6]
[charaFadein C 0.1 -90,320]
Tiamat
That mud used to be the energy from this entire Spiral Proof World.
[k]
Tiamat
It's been transformed into a kind of sustenance Sodom's Beast can use to birth its true form...
[k]
[messageOff]
[subRenderFadeout #A 0.4]
[wt 0.4]
[charaFadeout C 0.1]
[charaTalk D]
[charaFace B 0]
[charaFadein B 0.1 -90,320]
[charaFadein S 0.5 0,-200]
[charaMove S -50,-200 2.0]
[wt 2.0]
[subRenderFadeinFSSideL #B 0.4 -400,-340]
[wt 1.0]
Sétanta
Hey, there's something out in the middle of that sea of mud. Check it out.
[k]
[charaTalk B]
[charaFace B 11]
[subRenderFadeinFSSideR #A 0.4 450,-340]
[wt 0.4]
Locusta
Geez, you've got some killer eyesight! I can't see a thing all the way out there!
[k]
[charaTalk C]
[messageOff]
[charaMoveScale S 1.4 1.0]
[wt 1.3]
[charaFadeout B 0.1]
[wt 0.1]
[charaFace C 6]
[charaFadein C 0.1 -90,320]
Tiamat
That's...
[k]
[messageOff]
[charaTalk E]
[charaFace E 15]
[charaFadein E 0.7 0,-50]
[wt 1.7]
[charaFace C 3]
Tiamat=spot[C,E]
...Beast VI!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk off]
[charaTalk B,E]
[charaFace B 6]
[charaFadein B 0.1 -90,320]
Locusta=spot[B,E]
Lady Nerooo!?
[k]
[messageOff]
[wipeout rectangleStripRightToLeft 0.7 1]
[wait wipe]
[charaFadeout E 0.1]
[effectDestroy bit_talk_sparks_fs]
[backEffect bit_talk_missed_dream]
[subRenderFadeout #A 0.1]
[subRenderFadeout #B 0.1]
[charaFadeout S 0.1]
[charaFadeout H 0.1]
[charaFadeout I 0.1]
[charaFadeout T 0.1]
[charaFadeout U 0.1]
[charaFadeout B 0.1]
[charaFadeout D 0.1]
[pictureFrame]
[subRenderFadeout #C 0.1]
[wt 0.2]
[charaScale B 1.0]
[charaScale C 1.0]
[charaScale D 1.0]
[charaLayer B normal]
[charaLayer C normal]
[charaLayer D normal]
[charaLayer T normal]
[charaLayer U normal]
[charaLayer H normal]
[charaLayer I normal]
[charaTalk on]
[scene 182300]
[wt 0.1]
[charaSet M 33001001 1 Effect]
[charaPut M 2000,2000]
[charaEffect M bit_talk_blood_mud]
[charaSet N 33001001 1 Effect]
[charaPut N 2000,2000]
[charaEffect N bit_talk_blood_mud02]
[wt 0.1]
[wipein rectangleStripLeftToRight 0.7 1]
[wait wipe]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.2 1]
Lady Avalon
The mud's swallowing her up... That's not good.
[k]
Lady Avalon
If we don't do something, Sodom's Beast will reclaim its true form...and it'll be using the incarnadines' souls as its core.
[k]
Lady Avalon
Which means the Draco we know will be dissolved and disappear.
[k]
1We've gotta save her!
2Come on! Let's do this!
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 13]
[charaFadein D 0.1 1]
Sétanta
Yeah... This is where it all ends. We're gonna stop Sodom's Beast right here!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
Locusta
This time, Lady Nero... This time, I'm gonna save you!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Tiamat
...
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 8]
[charaFadein D 0.1 1]
Sétanta
Something wrong, Tiamat?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Lady Avalon
...
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 10]
[charaFadein C 0.1 1]
Tiamat
...It's too late for her.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
Locusta
What are you talking about!?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 6]
[charaFadein C 0.1 1]
Tiamat
But she's defenseless right now. If we're fast, we can kill her before she becomes the real Sodom's Beast.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
Sétanta
C'mon, you can't just[line 2]
[k]
Sétanta
Well, no, you're not wrong... That probably IS what we should do, but...
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 6]
[charaFadein B 0.1 1]
Locusta
What!? You can't be serious![messageShake 0.03 4 4 0.6]
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Tiamat
I know Sodom's Beast isn't a bad Beast anymore.
[k]
Tiamat
But once she regains her true Beast form, she'll cease to be who she is now.
[k]
[charaFace C 6]
Tiamat
If she is going to disappear no matter what, then we should take this chance to[line 2]
[k]
[bgmStop BGM_MAP_19 2.0]
1Tiamat... Please. Help us help her.
2We have to try to help her. Please.
[messageOff]
[charaDepth C 1]
[charaDepth V 2]
[charaDepth B 4]
[charaScale B 1.2]
[charaScale V 1.2]
[charaTalk B]
[charaFace B 18]
[charaPut X -20,0]
[charaFadein B 0.6 -20,20]
[charaFadein V 0.6 -20,-270]
[charaEffect X bit_talk_missed_dream]
[charaMove V 0,-270 0.6]
[charaMove B 0,20 0.6]
[charaMove X 0,0 0.6]
[wt 0.8]
[charaFadeout C 0.1]
Locusta
...Please.
[k]
[messageOff]
[charaScale D 1.4]
[charaScale T 1.4]
[charaScale L 1.4]
[charaScale U 1.4]
[charaLayer D sub #A]
[charaLayer T sub #A]
[charaLayer L sub #A]
[charaLayer U sub #A]
[charaDepth T 1]
[charaDepth D 3]
[charaDepth U 4]
[charaDepth L 5]
[charaTalk D]
[charaFace D 8]
[charaFadein D 0.1 30,320]
[charaFadein T 0.1 0,-100]
[subCameraFilter #A maskEdge cut359_mask05 3 255,255,255,255]
[subRenderFadeinFSR #A 0.3 300,-250]
[charaMove D 30,280 0.3]
[charaMove T 0,-150 0.3]
[wt 0.5]
Sétanta
Mushroom lady.
[k]
[bgm BGM_EVENT_123 0.1]
[charaFace B 18]
Locusta
Please, Lady Tiamat. Please, save Lady Nero.
[k]
[messageOff]
[charaFadein U 0.1 0,-150]
[charaTalk L]
[charaFace L 1]
[charaFadein L 0.1 0,300]
LTiamat
Ulp... But...I...
[k]
[messageOff]
[charaMove L 0,250 0.3]
[charaMove T 0,-100 0.3]
[subRenderFadeout 0.3]
[wt 0.7]
[charaFadeout D 0.1]
[charaFace B 11]
Locusta
There's nothing more I can do for her. Nothing more I can offer her.
[k]
Locusta
All I can do is pray. All I can do is cling to hope.
[k]
Locusta
But even so, please...
[k]
[charaFace B 25]
Locusta
P[messageShake 0.05 3 3 0.3]lease! Please save Lady Nerooo!
[k]
Locusta
I...I don't want her to die!
[k]
[messageOff]
[charaFadeout L 0.1]
[charaFadeout T 0.1]
[charaFadeout D 0.1]
[charaFadeout U 0.1]
[charaFadeout B 0.5]
[charaFadeout V 0.5]
[wt 0.8]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
Tiamat
...
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Lady Avalon
Well, Tiamat? What's your answer?
[k]
[charaFadeout A 0.1]
[charaScale L 1.0]
[charaScale D 1.0]
[charaScale T 1.0]
[charaScale U 1.0]
[charaLayer D normal]
[charaLayer L normal]
[charaLayer T normal]
[charaLayer U normal]
[wt 0.1]
[charaTalk C]
[charaFace C 17]
[charaFadein C 0.1 1]
Tiamat
...I don't know. Mother isn't sure what's right here.
[k]
Tiamat
I know Beasts are humankind's mortal enemy... But...
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 13]
[charaFadein D 0.1 1]
Sétanta
Tiamat. If you mean to kill her, I'll stop you myself.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Tiamat
Sétanta...
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaScale D 1.2]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.4 0,20]
[charaFadein V 0.4 0,-270]
[charaEffect X bit_talk_missed_dream]
[wt 0.4]
Sétanta
Of course you're planning to save her. Right, Master?[bgmStop BGM_EVENT_123 1.5]
[k]
1(Nod firmly)
2Of course!
[bgm BGM_MAP_64 0.1]
[charaFace D 6]
Sétanta
I knew it.
[k]
Sétanta
I'm sure the other Master would say the same thing.
[k]
[charaFace D 1]
Sétanta
And that's exactly why my sword is yours to command.
[k]
[messageOff]
[charaFadeout D 0.4]
[charaFadeout V 0.4]
[charaEffectDestroy X bit_talk_missed_dream]
[wt 0.4]
[charaScale D 1.0]
[charaScale B 1.0]
[charaTalk B]
[charaFace B 25]
[charaFadein B 0.1 1]
Locusta
Sétantaaa![messageShake 0.04 4 4 1.0] Waaaaaah!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 11]
[charaFadein D 0.1 1]
Sétanta
Hey, knock it off! Shut the waterworks down!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Lady Avalon
Well, Tiamat?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 18]
[charaFadein C 0.1 1]
Tiamat
...Gnn.
[k]
[charaFace C 1]
Tiamat
...If I feel like there's nothing more we can do, I will kill her, no matter what any of you say.
[k]
Tiamat
But, until it reaches that point, I guess...
[k]
1That's fine for now. Thank you.
2I can live with that. Thanks, Tiamat.
[charaFadeout C 0.1]
[wt 0.1]
[bgmStop BGM_MAP_64 1.5]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]
Lady Avalon
Everyone ready?[sr]Let's go!!!
[k]
[messageOff]
[cueSe NoblePhantasm_2800300 NP_2800300_2 0]
[seVolume NP_2800300_2 0.4 0.5]
[cueSe NoblePhantasm_2800300 NP_2800300_5 0]
[seVolume NP_2800300_5 0.4 0.5]
[wt 0.1]
[fowardEffect bit_talk_petal_ppl]
[wt 0.1]
[flashin once 0.2 1.0 F997F5AF F997F500]
[wt 1.0]
[seStop NP_2800300_2 1.5]
[seStop NP_2800300_5 1.5]
[wt 1.5]
[wipeout rectangleStripLeftToRight 0.4 1.0]
[wait wipe]
[charaFadeout A 0.1]
[charaPut X 2000,2000]
[charaPut M 0,-200]
[charaPut N 0,-200]
[charaEffectStop X bit_talk_missed_dream]
[backEffectDestroy bit_talk_missed_dream]
[scene 181900]
[wt 0.5]
[wipein rectangleStripRightToLeft 0.4 1.0]
[wait wipe]
[se ad416]
[charaEffectStop M bit_talk_blood_mud]
[wt 0.5]
[charaEffectStop N bit_talk_blood_mud02]
[wt 3.0]
[bgm BGM_EVENT_63 0.1]
[wipeout rectangleStripRightToLeft 0.4 1.0]
[wait wipe]
[scene 182300]
[backEffect bit_talk_missed_dream]
[charaEffect X bit_talk_missed_dream]
[wt 0.5]
[wipein rectangleStripLeftToRight 0.4 1.0]
[wait wipe]
[wt 0.4]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Lady Avalon
There, I made a path! Watch your step, though! One wrong move, and you'll be dead in no time!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[messageOff]
[cameraMove 0.3 0,7 1.01]
[wt 0.3]
[cameraMove 0.3 0,0 1.01]
[wt 0.6]
[charaFadeout A 0.2]
[wt 0.4]
[se ad59]
[se ade427]
[wipeout leftToRight 0.4 1]
[wait wipe]
[backEffectDestroy bit_talk_missed_dream]
[scene 181900]
[wt 0.3]
[wipein rightToLeft 0.4 1]
[wait wipe]
[wt 0.4]
[seStop ad59 0.7]
[seStop ade427 0.7]
[charaTalk F]
[charaFace F 0]
[charaSpecialEffect F appearance 1 0.7]
[cueSe SE_21 21_ade614 0]
[seVolume 21_ade614 1.0 1.0]
[se ad745 0]
[seVolume ad745 1.0 1.0]
[effect bit_talk_blood_rain 0,0 V]
[wt 1.0]
[se ad885 0]
[seVolume ad885 0.5 0.4]
[se ad625]
[wt 1.0]
[seStop 21_ade614 1.0]
[seStop ad745 1.0]
[wt 0.5]
[seStop ad885 1.0]
[seStop ad625 1.0]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 1]
Sétanta
Outta our way!
[k]
[messageOff]
[blur motion 0.2 4 10 0.5 0.6 0.05 100]
[charaMoveScale D 1.4 0.2]
[charaMove D 0,55 0.2]
[charaFadeout D 0.2]
[se ad678 0.7]
[cueSe Servants_9944040 m90003 0.4]
[seStop m90003 1.0]
[fadeout white 0.5]
[bgmStop BGM_EVENT_63 1.0]
[wait fade]
[charaFadeout D 0.1]
[scene 10000]
[wt 0.1]
[fadein white 0.5]
[wait fade]
[fadeout black 0.1]
[wait fade]
[soundStopAll]
[end]