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fgo-game-data/ScriptActionEncrypt/94/9408/9408360120.txt
2025-04-24 08:05:59 +00:00

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94-08-36-01-2-0
[soundStopAll]
[enableFullScreen]
[charaSet A 5028001 1 Illya]
[charaSet B 5041001 1 Miyu]
[charaSet C 5028001 1 "Illya Effects 1"]
[charaSet D 5028001 1 "Illya Effects 2"]
[charaSet E 5028001 1 "Illya Effects 3"]
[charaSet F 1098267300 1 "Shadow Servant"]
[charaSet G 1098159200 1 "Karakuri Puppet"]
[charaSet H 1098159200 1 "Karakuri Puppet"]
[charaSet I 1098159200 1 "Karakuri Puppet"]
[charaFilter G silhouette 00000080]
[charaFilter H silhouette 00000080]
[charaFilter I silhouette 00000080]
[sceneSet J 110100 1]
[sceneSet K 110100 1]
[sceneSet L 110100 1]
[charaSet M 98115000 1 Effect]
[charaSet N 98115000 1 Effect]
[charaSet O 98115000 1 Effect]
[charaSet P 98115000 1 Effect]
[imageSet Q back10001 1 1]
[charaScale Q 1.01]
[charaDepth Q 9]
[scene 107801]
[subCameraOn 2]
[subCameraFilter #A maskEdge cut359_mask18 3 255,105,180,0]
[subCameraFilter #B maskEdge cut359_mask18 3 255,105,180,0]
[subRenderScale #A 1.2]
[subRenderScale #B 1.2]
[subRenderDepth #A 1]
[subRenderDepth #B 2]
[charaLayer C sub #A]
[charaLayer J sub #A]
[charaLayer M sub #A]
[charaLayer D sub #B]
[charaLayer K sub #B]
[charaLayer N sub #B]
[charaTalk depthOff]
[charaDepth C 3]
[charaDepth D 3]
[charaDepth E 3]
[charaDepth M 2]
[charaDepth N 2]
[charaDepth O 2]
[charaDepth J 1]
[charaDepth K 1]
[charaDepth L 1]
[charaScale C 1.1]
[charaScale M 1.0]
[charaScale J 1.2]
[charaFace C 2]
[charaFadein C 0.1 0,260]
[charaPut M -100,200]
[charaEffect M bit_talk_42]
[charaFadein J 0.1 0,80]
[charaScale D 1.1]
[charaScale N 1.0]
[charaScale K 1.2]
[charaFace D 2]
[charaFadein D 0.1 200,140]
[charaPut N 100,200]
[charaEffect N bit_talk_42 0,0 H]
[charaFadein K 0.1 100,-50]
[cameraMove 0.1 0,0 1.01]
[wait camera]
[fadein black 1.0]
[bgm BGM_BATTLE_107 0.1]
[wait fade]
[se ad66]
[seVolume ad66 0 0.5]
[cueSe SE_21 21_ad1066]
[cueSeVolume 21_ad1066 0 0.8]
[se ad1021]
[charaFace G 0]
[charaFadein G 0.4 1]
[wt 0.3]
[charaFace H 0]
[charaFadeinFSR H 0.4 2]
[wt 0.3]
[se ad1021]
[charaFace I 0]
[charaFadeinFSL I 0.4 0]
[wt 0.6]
[charaMove G 0,5 1.0]
[charaMoveScale G 1.1 0.3]
[wt 0.2]
[charaMoveFSR H 246,5 1.0]
[charaMoveScale H 1.1 0.3]
[wt 0.2]
[seStop ad66 0.2]
[cueSeStop 21_ad1066 0.2]
[charaMove I -246,5 1.0]
[charaMoveScale I 1.1 0.3]
[wt 0.2]
[charaFadeout G 0.1]
[charaFadeout H 0.1]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
[wt 0.2]
[charaMove A 0,-10 0.3]
[wt 0.4]
[cueSe NoblePhantasm_502800 NP_502800_4]
[cueSeVolume NP_502800_4 0 0.5]
[cueSe Servants_2501100 m52516]
[cueSeVolume m52516 0 0.5]
[charaFace A 2]
[charaMove A 0,100 0.4]
[charaSpecialEffect A erasureReverse 1 0.3]
[wt 0.2]
[charaRoll P 90 0,350]
[charaEffect P bit_talk_gale 0,0 H]
[wt 0.5]
[wipeout rectangleStripUpToDown 0.4 1.0]
[bgm BGM_BATTLE_107 0.4 0.4]
[wait wipe]
[charaFadeout A 0.1]
[charaEffectDestroy P bit_talk_gale]
[scene 110100]
[charaTalk off]
[wt 0.1]
[wipein rectangleStripDownToUp 0.4 1.0]
[bgm BGM_BATTLE_107 0.4 1.0]
[wait wipe]
[cueSe Servants_303500 bac857]
[subRenderFadeinFSSideR #B 0.3 30,-150]
[subRenderMoveFSSideR #B 0,-150 0.3]
[wt 0.5]
[cueSe Servants_604700 m52702]
[effect bit_talk_14 -300,-50]
[wt 0.4]
[effect bit_talk_14 -100,-150]
[cueSeStop m52702 0.5]
[wt 0.3]
[subRenderMoveFSSideR #B -30,-150 0.3]
[subRenderFadeout #B 0.2]
[wt 0.2]
[cueSe Servants_303500 bac857]
[subRenderFadeinFSSideL #A 0.3 -230,-520]
[subRenderMoveFSSideL #A -200,-520 0.3]
[wt 0.5]
[cueSe Servants_604700 m52701]
[cueSe Servants_604700 m52716]
[effect bit_talk_14 50,100]
[wt 0.4]
[cueSeStop m52716 0.5]
[effect bit_talk_14 300,50]
[wt 0.3]
[subRenderMoveFSSideL #A -170,-520 0.3]
[subRenderFadeout #A 0.2]
[wt 0.4]
[charaDepth P 2]
[charaDepth E 1]
[charaScale P 1.1]
[charaScale E 1.0]
[charaFace E 2]
[charaPut E 0,20]
[charaSpecialEffect E appearance 1 0.25]
[se ad73]
[charaPut P 0,100]
[charaEffect P bit_talk_quickmove]
[wt 0.5]
[cueSe Servants_603400 bac780]
[charaMove E 0,0 0.4]
[charaMoveScale E 1.1 0.4]
[backEffect bit_talk_41_back]
[cameraMove 0.4 0,-20 1.2]
[wait camera]
[cueSeStop bac780 0.4]
[wipeout rectangleStripDownToUp 0.4 1.0]
[bgm BGM_BATTLE_107 0.4 0.4]
[wait wipe]
[charaEffectDestroy M bit_talk_42]
[charaEffectDestroy N bit_talk_42]
[backEffectDestroy bit_talk_41_back]
[charaEffectDestroy P bit_talk_gale]
[charaFadeout C 0.1]
[charaFadeout D 0.1]
[charaFadeout E 0.1]
[charaFadeout M 0.1]
[charaFadeout N 0.1]
[charaFadeout O 0.1]
[charaFadeout J 0.1]
[charaFadeout K 0.1]
[charaLayer C normal]
[charaLayer D normal]
[charaLayer E normal]
[charaLayer M normal]
[charaLayer N normal]
[charaLayer O normal]
[charaLayer J normal]
[charaLayer K normal]
[subCameraOff]
[charaSet C 1098267400 1 Danzo]
[charaSet D 6019001 1 "Fuuma Kotarou"]
[charaSet E 2027000 1 Chloe]
[sceneSet J 107801 1]
[sceneSet K 107801 1]
[sceneSet L 107801 1]
[charaScale C 1.0]
[charaDepth A 4]
[charaDepth B 3]
[charaDepth N 2]
[charaDepth M 1]
[scene 107801]
[cameraMove 0.1 0,0 1.01]
[wait camera]
[wipein rectangleStripUpToDown 0.4 1.0]
[bgm BGM_BATTLE_107 0.4 1.0]
[cueSe Servants_604300 m50403]
[wait wipe]
[charaScale A 1.2]
[charaFace A 5]
[charaFadein A 0.3 250,50]
[charaMove A 250,10 0.3]
[wt 0.3]
[se ad223]
[charaMoveReturn A 250,5 0.3]
[wt 0.4]
[charaScale B 1.2]
[charaFace B 5]
[charaFadein B 0.4 -280,10]
[charaMove B -250,10 0.4]
[wt 0.6]
[charaMoveReturn A 250,5 0.3]
[charaMoveReturn B -250,5 0.3]
[wt 0.4]
[cueSe Servants_502800 bac988]
[cueSeVolume bac988 0 0.1]
[cueSeVolume bac988 1.0 0.5]
[cueSe Servants_504100 bac981]
[cueSeVolume bac981 0 0.1]
[cueSeVolume bac981 1.0 0.5]
[charaPut M 200,0]
[charaPut N -280,0]
[charaEffect M bit_talk_charge_aura_02]
[charaEffect N bit_talk_charge_aura_03]
[wt 1.0]
[charaFace A 2]
[charaFace B 2]
Both
[f large]Fire![cameraMove 0.2 0,-20 1.1]
[k]
[messageOff]
[cueSeStop bac988 0.2]
[cueSeStop bac981 0.2]
[wt 0.5]
[effect bit_talk_shelling_pink02 250,-20]
[effect bit_talk_shelling_blue02 -250,-20]
[wt 0.4]
[cueSe Servants_502800 bac993]
[cueSe Servants_504100 bac982]
[wt 0.5]
[charaDepth Q 9]
[charaFadein Q 0.2 0,-200]
[wt 0.2]
[charaPut M 2000,2000]
[charaPut N 2000,2000]
[charaEffectDestroy M bit_talk_charge_aura_02]
[charaEffectDestroy N bit_talk_charge_aura_03]
[charaFadeout B 0.1]
[charaFadeout A 0.1]
[charaFace G 0]
[charaFadein G 0.1 0,5]
[charaFace H 0]
[charaFadeinFSR H 0.1 246,5]
[charaFace I 0]
[charaFadeinFSL I 0.1 -246,5]
[wt 0.2]
[cueSeStop bac993 0.6]
[cueSeStop bac982 0.6]
[cameraMove 0.1 0,0 1.01]
[wait camera]
[wt 0.6]
[charaFadeout Q 0.2]
[wt 0.2]
[effect bit_talk_shelling_pink01 250,-20]
[effect bit_talk_shelling_blue01 -250,-20]
[wt 0.5]
[cueSe Servants_2800300 m51234]
[charaFadein Q 0.2 0,-200]
[wt 0.2]
[charaShake G 0.02 3 3 0.8]
[charaShake H 0.02 3 3 0.8]
[charaShake I 0.02 3 3 0.8]
[charaFadeout Q 0.2]
[wt 0.8]
[se ad66]
[seVolume ad66 0 0]
[seVolume ad66 0.6 0.6]
[charaMove G 0,-20 0.6]
[wt 0.2]
[charaFadeout G 0.4]
[se ad49]
[seVolume ad49 0 0.4]
[charaMoveFSR H 246,-20 0.6]
[wt 0.2]
[charaFadeout H 0.4]
[cueSe Battle bac205]
[charaMoveFSL I -246,-20 0.6]
[wt 0.2]
[charaFadeout I 0.4]
[wt 0.6]
[seStop ad66 1.0]
[wt 1.0]
[charaDepth O 7]
[charaDepth E 6]
[charaDepth N 5]
[charaDepth D 4]
[charaDepth J 3]
[charaDepth F 2]
[charaDepth M 1]
[charaScale M 1.0]
[charaPut M 0,50]
[charaEffect M bit_talk_shadow_aura03]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.6 1]
[wt 0.8]
Shadow Servant
...
[k]
[messageOff]
[charaScale E 1.4]
[charaScale J 1.2]
[charaFace E 5]
[charaFadein E 0.7 200,60]
[charaMove E 250,60 0.7]
[charaFadein J 0.7 0,-250]
[charaMove J 50,-250 0.7]
[wt 0.9]
[charaFadeout F 0.1]
[charaPut M 2000,2000]
[charaScale D 1.0]
[charaScale N 1.0]
[charaFace D 0]
[charaPut N -200,0]
[charaPut D -200,-75]
[se ad73]
[charaEffect N bit_talk_quickmove]
[charaSpecialEffect D appearance 1 0.25]
[wt 0.2]
[charaMove D -200,-70 0.2]
[wt 0.4]
[charaTalk on]
[charaTalk D]
[charaFace D 2]
Fuuma Kotarou
Lady Chloe!
[k]
[charaFace E 2]
Chloe
Yeah, yeah, I know!
[k]
[messageOff]
[se ad73]
[charaPut N -200,0]
[charaScale O 1.2]
[charaPut O 250,55]
[charaEffect N bit_talk_quickmove]
[charaEffect O bit_talk_quickmove]
[charaSpecialEffect D erasureReverse 1 0.2]
[charaSpecialEffect E erasureReverse 1 0.2]
[charaMove D -200,-60 0.4]
[charaMove E 250,50 0.4]
[wt 0.4]
[wipeout rectangleStripLeftToRight 0.4 1.0]
[bgm BGM_BATTLE_107 0.4 0.4]
[charaMove J 80,-250 0.5]
[wait wipe]
[charaTalk depthOn]
[charaEffectDestroy N bit_talk_quickmove]
[charaEffectDestroy O bit_talk_quickmove]
[charaFadeout E 0.1]
[charaFadeout D 0.1]
[charaFadeout J 0.1]
[wt 0.1]
[charaSet G 6019001 1 "Fuuma Kotarou_Effects"]
[charaSet H 2027000 1 Chloe_Effects]
[charaSet I 5041001 1 Sapphire]
[charaFilter G nnormal]
[charaFilter H nnormal]
[charaFilter I nnormal]
[charaSet O 5028001 1 Ruby]
[sceneSet P 107801 1]
[charaScale A 1.0]
[charaScale B 1.0]
[charaScale D 1.0]
[charaScale E 1.0]
[subCameraOn 4]
[subCameraFilter #A maskEdge cut359_mask13 3 179,66,74,0]
[subCameraFilter #B maskEdge cut359_mask02 3 220,20,60,0]
[subCameraFilter #C maskEdge cut359_mask05 3 0,191,255,0]
[subCameraFilter #D maskEdge cut359_mask05 3 255,105,180,0]
[subRenderScale #A 1.1]
[subRenderScale #B 1.1]
[subRenderScale #C 1.0]
[subRenderScale #D 1.0]
[subRenderDepth #A 1]
[subRenderDepth #B 2]
[subRenderDepth #C 3]
[subRenderDepth #D 4]
[charaLayer G sub #A]
[charaLayer J sub #A]
[charaLayer H sub #B]
[charaLayer K sub #B]
[charaLayer I sub #C]
[charaLayer L sub #C]
[charaLayer O sub #D]
[charaLayer P sub #D]
[charaTalk off]
[charaTalk depthOff]
[charaDepth H 2]
[charaDepth G 2]
[charaDepth I 2]
[charaDepth O 2]
[charaDepth J 1]
[charaDepth K 1]
[charaDepth L 1]
[charaDepth P 1]
[charaDepth F 2]
[charaDepth M 1]
[charaScale G 1.1]
[charaScale J 1.2]
[charaFace G 18]
[charaFadein G 0.1 -200,230]
[charaFadein J 0.1 100,-100]
[charaScale H 1.1]
[charaScale K 1.2]
[charaFace H 2]
[charaFadein H 0.1 200,280]
[charaFadein K 0.1 -100,-100]
[charaScale I 1.4]
[charaScale L 1.2]
[charaFace I 0]
[charaFadein I 0.1 360,320]
[charaFadein L 0.1 200,-50]
[charaScale O 1.4]
[charaScale P 1.2]
[charaFace O 0]
[charaFadein O 0.1 230,140]
[charaFadein P 0.1 -200,-50]
[charaFace F 0]
[charaFadein F 0.1 1]
[charaPut M 0,50]
[wt 0.1]
[wipein rectangleStripRightToLeft 0.4 1.0]
[bgm BGM_BATTLE_107 0.4 1.0]
[wait wipe]
[wt 0.3]
[subRenderFadein #A 0.4 -60,-520]
[subRenderMove #A 0,-520 0.3]
[subRenderFadein #B 0.4 60,-260]
[subRenderMove #B 0,-260 0.3]
[wt 0.4]
[cueSe Servants_105200 m48730]
[cueSe NoblePhantasm_202700 NP_202700_2]
[wt 0.8]
[subRenderMove #A 60,-520 0.3]
[subRenderFadeout #A 0.3]
[subRenderMove #B -60,-260 0.3]
[subRenderFadeout #B 0.3]
[wt 0.4]
[se ad1053]
[cueSe NoblePhantasm_202700 NP_202700_10]
[effect bit_talk_quick_slash]
[effect bit_talk_quick_slash_bl 0,0 H]
[wt 0.1]
[charaShake F 0.02 3 3 1.2]
[wt 1.8]
[bgmStop BGM_BATTLE_107 2.0]
[charaEffectStop M bit_talk_shadow_aura03]
[se ad596]
[charaSpecialEffect F erasure 1 2.0]
[wait charaSpecialEffect F]
[wt 1.0]
[charaEffectDestroy M bit_talk_shadow_aura03]
[charaTalk on]
[charaTalk I]
[subRenderFadeinFSL #C 0.4 -200,-150]
[subRenderMoveFSL #C -200,-180 0.4]
[wt 0.4]
Sapphire
The magical energy signals are gone. It looks like we drove them off.
[k]
[messageOff]
[subRenderMoveFSL #C -200,-210 0.4]
[subRenderFadeout #C 0.4]
[wt 0.4]
[bgm BGM_EVENT_2 0.1]
1Great work, everyone.
1That aside...
1I don't think I've ever seen those things before.
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Fuuma Kotarou
Me neither. And their leader was[line 2]
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaDepth A 1]
[charaDepth E 2]
[charaTalk E]
[charaFace E 4]
[charaFadein E 0.1 1]
Chloe
A Shadow Servant. You guys've never seen that lady in Chaldea's database before either, right?
[k]
2I've never seen that Shadow Servant before.
[charaTalk E]
[charaFace E 5]
[charaFadein E 0.1 1]
Chloe
That's gotta be the shadow of some Heroic Spirit.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Miyu
You're probably right.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaDepth A 1]
[charaDepth E 2]
[charaTalk E]
[charaFace E 4]
[charaFadein E 0.1 1]
Chloe
Hmm. But we've never seen that lady in Chaldea's database before, right?
[k]
[messageOff]
[charaTalk A,E]
[charaFace A 3]
[charaFadein A 0.4 -330,0]
[charaMove A -300,0 0.4]
[wt 0.4]
Illya
Y-you look at the database, Chloe? Are we allowed to do that?
[k]
[charaFace E 1]
[charaMoveReturn E 0,5 0.3]
Chloe
Who cares?
[k]
[charaFace A 7]
[charaShake A 0.02 3 3 0.5]
Illya
Everyone!
[k]
[charaFace E 0]
Chloe
I just never bothered asking. They probably wouldn't care if we did.
[k]
[charaFace A 4]
Illya
I guess, but I still don't think it's right to look at something like that without permission.
[k]
[charaFace E 4]
Chloe
(Sigh) We're not at school, Illya. Why're you still trying to be a teacher's pet?
[k]
[charaFace A 3]
Illya
[messageShake 0.05 5 5 0.5]
Sh-shut up![wt 0.8][charaFace A 2] You're just too much of a bad girl[sr]to know what's right!
[k]
[messageOff]
[wipeout rectangleStripRightToLeft 0.7 1.0]
[bgm BGM_EVENT_2 0.7 0.4]
[wait wipe]
[charaTalk depthOn]
[charaFadeout A 0.1]
[charaFadeout E 0.1]
[charaFadeout H 0.1]
[charaFadeout G 0.1]
[charaFadeout J 0.1]
[charaFadeout K 0.1]
[charaLayer H normal]
[charaLayer G normal]
[charaLayer J normal]
[charaLayer K normal]
[charaSet F 1098267400 1 Danzo_Effects]
[charaSet G 99502600 1 Mash]
[charaTalk depthOff]
[charaDepth C 2]
[charaDepth J 1]
[charaScale C 0.9]
[charaScale J 1.01]
[charaTalk C]
[charaFace C 3]
[charaFadein C 0.1 150,-40]
[charaFadein J 0.1 0,-180]
[cameraMove 0.1 0,0 1.01]
[wait camera]
[wipein rectangleStripLeftToRight 0.7 1.0]
[bgm BGM_EVENT_2 0.7 1.0]
[wait wipe]
[wt 1.0]
Danzo
...[sr]...
[k]
Danzo
...
[k]
[messageOff]
[se ad527]
[charaMoveScale C 1.0 1.5]
[charaMove C 100,-20 1.5]
[charaMoveScale J 1.1 1.5]
[charaMove J -65,-200 1.5]
[wt 1.2]
[seStop ad527 0.4]
[wt 0.4]
1Danzo?
[charaFace C 0]
Danzo
...Oh.[charaMoveReturn C 100,-17 0.3] I-it's nothing.
[k]
[charaFace C 3]
Danzo
...[sr]...
[k]
[messageOff]
[charaFadeout C 0.6]
[charaFadeout J 0.6]
[wt 0.6]
[se ad452]
[wt 0.6]
[seStop ad452 0.4]
[charaTalk depthOn]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.4 1]
Fuuma Kotarou
Lady Danzo?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaDepth F 3]
[charaDepth J 2]
[charaDepth C 1]
[charaScale C 1.0]
[charaTalk C]
[charaFace C 3]
[charaFadein C 0.1 1]
Danzo
Lord Kotarou...
[k]
[charaFace C 2]
Danzo
...Master, I thought perhaps I should keep this to myself, but I've decided to tell you.[bgmStop BGM_EVENT_2 1.5]
[k]
1(Nod)
[messageOff]
[cameraMove 0.4 0,10 1.01]
[wt 0.4]
[cameraMove 0.4 0,0 1.01]
[wt 1.2]
[charaTalk off]
[charaScale F 1.3]
[charaScale J 1.2]
[charaFace F 3]
[charaFadein F 0.6 100,40]
[charaFadein J 0.6 -100,-260]
[charaMove F 100,0 8.0]
[charaMove J -100,-300 8.0]
[wt 1.0]
[bgm BGM_EVENT_5 0.1]
[charaFadeout C 0.1]
Danzo
My memory circuits are...incomplete. They remain broken even now.
[k]
Danzo
They say Heroic Spirits are summoned in their prime...
[k]
[charaFaceFade F 2 0.2]
Danzo
Apparently, humanity has determined my prime to have been during my later years, when I was on the verge of breaking down.
[k]
Danzo
As a result, I have difficulty trusting my memories.
[k]
[charaFaceFade F 3 0.2]
Danzo
That being said...
[k]
[messageOff]
1Is this about that Shadow Servant?
2You think you might know who that Shadow Servant was?
Danzo
...Yes.
[k]
Danzo
My image of them is very hazy.
[k]
[charaFaceFade F 0 0.2]
Danzo
They seem to flicker in and out of my circuits, like a mirage sliding from view when you try to focus on it.
[k]
Danzo
A left eye of crimson and a right of teal.
[k]
Danzo
I feel like I've seen that person somewhere before...
[k]
[charaFaceFade F 3 0.2]
Danzo
I've maybe...even met them...
[k]
[messageOff]
[charaTalk on]
[charaTalk O]
[subRenderFadeinFSR #D 0.4 300,-150]
[subRenderMoveFSR #D 300,-180 0.4]
[wt 0.4]
Ruby
Hmm. Well, that didn't exactly give us a lot to go on.
[k]
[messageOff]
[charaTalk I]
[subRenderFadeinFSL #C 0.4 -300,-150]
[subRenderMoveFSL #C -300,-180 0.4]
[wt 0.4]
Sapphire
Indeed.
[k]
[messageOff]
[subRenderFadeout #C 0.4]
[subRenderFadeout #D 0.4]
[charaFadeout F 0.4]
[charaFadeout J 0.4]
[wt 0.4]
[charaDepth E 6]
[charaDepth A 5]
[charaDepth B 4]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
[charaFace B 5]
[charaFadeinFSL B 0.1 -300,0]
[charaFace E 4]
[charaFadeinFSR E 0.1 300,0]
Illya
Ruby!
[k]
Miyu
You watch your tongue too, Sapphire.
[k]
[messageOff]
[charaTalk I]
[subRenderFadeinFSL #C 0.4 -250,-180]
[wt 0.4]
Sapphire
Apologies.
[k]
[messageOff]
[subRenderFadeout #C 0.4]
[wt 0.4]
[charaFace E 5]
Chloe
In the meantime, I'm gonna contact the Command Room.[bgmStop BGM_EVENT_5 1.5]
[k]
Chloe
Maybe these guys are trying to hack into Chaldea's systems or something.
[k]
[messageOff]
[se ade357]
[charaMoveReturnFSR E 300,-3 0.3]
[wt 0.3]
[charaMoveReturnFSR E 300,-3 0.3]
[wt 0.5]
[seStop ade357 0.2]
[charaFace A 3]
[bgm BGM_EVENT_7 0.1]
Illya
N-no way... When did you learn so much about that kind of thing, Chloe?
[k]
[charaFace E 1]
Chloe
What, this? Everyone knows this kinda stuff nowadays. Right, Miyu?
[k]
[charaFace A 7]
[charaShake A 0.02 3 3 0.4]
Illya
Huh!?
[k]
[charaFace B 4]
Miyu
...I, um, don't think it's strange if you don't, Illya, since you never felt a need to deal with it before...
[k]
[charaFace A 6]
Illya
Nnn. Why do I get the feeling you're just being nice?
[k]
[charaFace E 0]
Chloe
Okay, just hit this, and...
[k]
[messageOff]
[se ade357]
[charaMoveReturnFSR E 300,-3 0.3]
[wt 0.3]
[charaMoveReturnFSR E 300,-3 0.3]
[wt 0.5]
[seStop ade357 0.2]
[wt 0.3]
[charaFadeout A 0.1]
[charaFadeout E 0.1]
[charaFadeout B 0.1]
[wt 0.2]
[charaScale G 1.0]
[charaScale M 1.0]
[charaPut M 1]
[charaEffect M bit_talk_10_LowLevel]
[wt 0.1]
[se ad13]
[wt 0.3]
[charaTalk G]
[charaFace G 1]
[charaFadein G 0.1 1]
Mash
Command Room here. How's the forest march simulation going?
[k]
[bgmStop BGM_EVENT_7 1.5]
[messageOff]
[wt 0.8]
[fadeout black 1.5]
[wait fade]
[charaSet O 98103600 1 Ruby]
[charaScale O 1.4]
[subCameraFilter #D maskEdge cut359_mask04 3 255,105,180,0]
[subRenderScale #D 1.0]
[charaLayer O sub #D]
[charaLayer P sub #D]
[charaDepth O 2]
[charaDepth P 1]
[charaScale O 0.8]
[charaScale P 1.2]
[charaFace O 0]
[charaFadein O 0.1 -200,255]
[charaFadein P 0.1 80,0]
[charaFace G 12]
[wt 1.0]
[fadein black 1.0]
[wait fade]
[wt 0.5]
[bgm BGM_EVENT_77 0.1]
Mash
...I see. An unknown enemy force and a Shadow Servant, huh?
[k]
Mash
Well, we haven't detected anything unusual on our end.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaPut M 2000,2000]
[charaEffectStop M bit_talk_10_LowLevel]
[charaEffectDestroy M bit_talk_10_LowLevel]
[charaTalk E]
[charaFace A 5]
[charaFadein A 0.1 1]
[charaFace B 0]
[charaFadeinFSL B 0.1 -300,0]
[charaFace E 4]
[charaFadeinFSR E 0.1 300,0]
Chloe
So even if it's just a bug, it's within expected parameters?
[k]
Chloe
Well, I guess that's not impossible with a complex system like this.
[k]
1Maybe you're right.
Chloe
Hmm.
[k]
2I wonder.
Chloe
Who knows?
[k]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
Fuuma Kotarou
What would you have us do, Master? If you'd like to play it safe, we can always abort the march now.
[k]
[charaTalk O]
[subRenderFadein #D 0.4 30,-350]
[subRenderMove #D 0,-350 0.4]
[wt 0.4]
ORuby
You want to abort?
[k]
ORuby
We've already come this far. Why don't we at least try getting out of the woods, like we planned?
[k]
[messageOff]
[charaTalk O,D]
[subRenderFadeout #D 0.4]
[subRenderMove #D -30,-350 0.4]
[wt 0.4]
1Good point.
2True, there's no telling when something unexpected might occur.
[messageOff]
1Okay, for now, let's keep going!
[charaFace D 1]
[charaMoveReturn D 0,-5 0.5]
[wt 0.7]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
[wt 0.6]
[charaMoveReturn C 0,-5 0.5]
[wt 0.7]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A,E,B]
[charaFace A 1]
[charaFadein A 0.1 1]
[charaFace B 1]
[charaFadeinFSL B 0.1 -300,0]
[charaFace E 1]
[charaFadeinFSR E 0.1 300,0]
All Three
'Kaaay!
[k]
[bgmStop BGM_EVENT_77 2.0]
[messageOff]
[fadeout black 1.0]
[wait fade]
[charaTalk depthOn]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[charaFadeout E 0.1]
[wt 0.1]
[subCameraOff]
[charaFadeout I 0.1]
[charaFadeout O 0.1]
[charaFadeout L 0.1]
[charaFadeout P 0.1]
[charaLayer I normal]
[charaLayer O normal]
[charaLayer L normal]
[charaLayer P normal]
[wt 0.1]
[sceneSet J 192300 1]
[charaScale J 1.01]
[sceneSet K 186800 1]
[charaScale K 1.9]
[sceneSet L 186800 1]
[charaScale L 1.9]
[charaScale M 1.2]
[imageSet O back10000 1 1]
[charaScale O 1.05]
[wt 1.0]
[charaFadein O 0.1 0,-200]
[wt 0.1]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_147 0.1]
[lr]And so...
[k]
[messageOff]
[wt 0.5]
...the party continued on its way through the forest.
[k]
Eventually, they reached their destination.
[k]
They expected to see the forest's tree line and the gentle, sloping hills beyond.
[k]
[messageOff]
[wt 1.0]
[bgmStop BGM_EVENT_147 1.5]
Instead...
[k]
[messageOff]
[wt 1.0]
An impossible sight lay before them!
[k]
[messageOff]
[fadeout black 1.0]
[wait fade]
[charaFadeout O 0.1]
[scene 186800]
[charaTalk depthOff]
[charaDepth M 5]
[charaDepth P 4]
[charaDepth L 3]
[charaDepth K 2]
[charaDepth J 1]
[wt 1.0]
[fadein black 1.5]
[wait fade]
[bgm BGM_MAP_43 0.1]
[wt 2.0]
[charaFadein J 0.6 0,-200]
[wt 0.8]
[charaPut M 0,0]
[charaEffect M bit_talk_41_fs]
[charaMoveScale J 1.1 0.2]
[charaMove J 0,-230 0.2]
[se adm22]
[wt 0.7]
[se adm54]
[wt 0.5]
A mysterious, European castle!
[k]
[messageOff]
[charaPut M 2000,2000]
[charaFadein K 0.6 -520,-470]
[wt 0.8]
[charaFadeout J 0.1]
[se adm54]
[charaPut M 0,0]
[cameraMove 0.2 0,-10 1.1]
[wait camera]
[wt 0.3]
And barring the way to that castle...was a Japanese castle!
[k]
[messageOff]
[charaPut M 2000,2000]
[charaFadein L 0.6 150,-300]
[wt 0.8]
[charaFadeout K 0.1]
[se adm54]
[charaPut M 0,0]
[charaEffect M bit_talk_41_fs]
[cameraMove 0.2 0,-25 1.2]
[wait camera]
[wt 0.3]
Along with a series of deadly traps!
[k]
[messageOff]
[charaPut M 2000,2000]
[charaEffectDestroy M bit_talk_41_fs]
[wt 0.5]
[messageOff]
[fadeout black 1.0]
[bgm BGM_MAP_43 1.0 0.4]
[wait fade]
[charaFadeout L 0.1]
[sceneSet J 186900 1]
[charaScale J 1.2]
[wt 0.1]
[subCameraOn 1]
[subCameraFilter #A maskEdge cut359_mask07 3 255,105,180,0]
[subRenderScale #A 1.1]
[charaLayer A sub #A]
[charaLayer J sub #A]
[charaTalk depthOff]
[charaDepth A 2]
[charaDepth J 1]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 0,80]
[charaFadein J 0.1 -400,-180]
[cameraHome 0.1]
[wait camera]
[scene 187000]
[wt 1.0]
[fadein black 1.0]
[bgm BGM_MAP_43 1.0 1.0]
[wait fade]
[wt 1.0]
1Oh man. This is gonna be another wild ride.
2I get the feeling we're in for a new festival!
[charaTalk A]
[subRenderFadeinFSSideL #A 0.3 -200,-130]
[subRenderMoveFSSideL #A -200,-160 0.3]
[wt 0.3]
[charaShake A 0.02 2 2 0]
Illya
Wh-what IS all this!?
[k]
[messageOff]
[wt 1.0]
[fadeout black 1.5]
[bgmStop BGM_MAP_43 1.5]
[wait fade]
[subRenderFadeout #A 0.1]
[charaLayer A normal]
[charaLayer J normal]
[subCameraOff]
[charaShakeStop A]
[charaFadeout A 0.1]
[charaFadeout J 0.1]
[charaTalk depthOn]
[charaTalk on]
[cameraMove 0.1 0,0 1.01]
[scene 10000]
[wt 0.5]
[fadein black 1.0]
[wait fade]
[input selectBranch]
[messageOff]
[skip false]
[soundStopAllFade 0.4]
[charaPut M 2000,2000]
[charaEffectDestroy M bit_talk_10_LowLevel]
[charaEffectDestroy M bit_talk_shadow_aura03]
[charaPut N 2000,2000]
[charaEffectDestroy N bit_talk_quickmove]
[scene 10000]
[charaSet A 5028001 1 Illya]
[charaSet B 5041001 1 Miyu]
[charaSet C 1098267400 1 Danzo]
[charaSet D 6019001 1 "Fuuma Kotarou"]
[charaSet E 2027000 1 Chloe]
[charaSet F 6030000 1 Danzo_Effects]
[charaSet G 99502600 1 Mash]
[charaSet H 2027000 1 Chloe_Effects]
[charaSet I 5041001 1 Sapphire]
[sceneSet J 186900 1]
[sceneSet K 186800 1]
[sceneSet L 186800 1]
[charaSet M 98115000 1 Effect]
[charaSet N 98115000 1 Effect]
[imageSet O back10000 1 1]
[sceneSet P 107801 1]
[imageSet Q back10001 1 1]
[wt 0.4]
[soundStopAll]
[maskin black 1]
[wait mask]
[label selectBranch]
[skip false]
[wt 0.5]
[fowardEffect bit_queststart80429]
[wait fowardEffect]
[fadeout black 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]