780 lines
13 KiB
Plaintext
780 lines
13 KiB
Plaintext
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$94-08-50-03-1-1
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 1098267110 1 Medusa]
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[charaScale A 1.2]
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[charaSet B 8001410 1 Mash]
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[charaSet C 1098124510 1 "Da Vinci"]
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[charaSet D 4001002 1 Rider]
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[charaScale D 1.2]
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[charaSet E 4001002 1 Rider_Effects]
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[sceneSet F 187900 1]
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[charaScale F 1.3]
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[sceneSet G 187900 1]
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[charaScale G 1.3]
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[imageSet H back10000 1 1]
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[charaScale H 1.05]
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[charaSet I 4001002 1 "Rider Mystic Eyes Effects 1"]
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[charaSet J 1098267110 1 "Saber Mystic Eyes Effects 1"]
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[charaSet X 98115000 1 Effect]
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[charaSet Z 98115000 1 "Transmission Effect"]
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[charaPut Z 2000,2000]
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[charaEffect Z bit_talk_10_LowLevel]
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[scene 187900]
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[bgm BGM_BATTLE_49 0.1]
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[fadein black 1.0]
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[wait fade]
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[charaTalk depthOff]
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[charaDepth D 5]
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[charaDepth G 4]
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[charaDepth A 3]
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[charaDepth F 2]
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[charaTalk off]
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[charaFace A 3]
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[charaFadein A 1.0 50,0]
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[charaMove A 150,0 4.0]
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[charaFadein F 1.0 -200,-260]
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[charaMove F -150,-260 4.0]
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[wt 2.8]
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[charaFace D 5]
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[charaFadein D 1.0 -50,0]
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[charaMove D -150,0 4.0]
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[charaFadein G 1.0 200,-260]
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[charaMove G 150,-260 4.0]
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[wt 2.8]
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[fadeout black 0.3]
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[wait fade]
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[scene 10000]
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[charaFadeout A 0.1]
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[charaFadeout D 0.1]
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[charaFadeout F 0.1]
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[charaFadeout G 0.1]
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[wt 0.1]
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[fadein black 0.1]
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[wait fade]
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[se ad1053]
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[effect bit_talk_kengekiall04_fs]
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[wt 1.0]
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[cueSe SE_21 21_ad1092]
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[effect bit_talk_flame_slash_01]
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[wt 1.0]
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[fadeout black 0.1]
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[wait fade]
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[scene 187900]
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[subCameraOn 2]
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[charaLayer I sub #A]
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[charaLayer D sub #A]
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[charaLayer F sub #A]
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[charaLayer J sub #B]
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[charaLayer A sub #B]
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[charaLayer G sub #B]
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[subCameraFilter #A maskEdge cut359_mask04 4 110,0,0,255]
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[subCameraFilter #B maskEdge cut359_mask04 4 110,0,0,255]
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[subRenderScale #A 1.1]
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[subRenderScale #B 1.1]
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[subRenderDepth #A 1]
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[subRenderDepth #B 2]
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[charaScale D 1.3]
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[charaScale I 1.55]
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[charaScale A 1.3]
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[charaScale J 1.55]
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[charaDepth I 8]
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[charaDepth D 7]
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[charaDepth F 5]
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[charaDepth J 4]
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[charaDepth A 3]
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[charaDepth G 1]
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[charaFace D 2]
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[charaFadein D 0.1 -300,270]
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[charaFadein F 0.1 100,-30]
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[charaFace A 14]
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[charaFadein A 0.1 230,270]
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[charaFadein G 0.1 -100,-30]
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[wt 0.1]
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[fadein black 0.5]
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[wait fade]
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[subRenderFadein #A 0.2 50,-310]
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[subRenderFadein #B 0.2 -50,-530]
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[subRenderMove #A 0,-310 0.2]
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[subRenderMove #B 0,-530 0.2]
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[wt 0.2]
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[charaEffect D bit_talk_mysticeyes_mds_rider]
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[charaEffect A bit_talk_mysticeyes_mds 0,-10]
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[charaPut I -310,300]
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[charaEffect I bit_talk_mysticeyes_mds_rider]
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[charaPut J 240,300]
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[charaEffect J bit_talk_mysticeyes_mds 0,-9]
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[wt 0.45]
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[cueSe SE_23 23_ad1296]
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[wt 0.1]
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[charaFace I 2]
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[charaFadeTime I 0 1.0]
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[charaFadeout I 1.2]
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[charaFace J 14]
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[charaFadeTime J 0 1.0]
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[charaFadeout J 1.2]
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[wt 0.6]
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[cueSeStop 23_ad1296 0.9]
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[wt 0.5]
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[subRenderMove #A 70,-310 1.0]
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[subRenderMove #B -70,-530 1.0]
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[subRenderFadeout #A 1.0]
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[subRenderFadeout #B 1.0]
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[se ad978]
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[fadeout white 1.0]
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[wait fade]
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[subRenderScale #A 1.0]
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[subRenderScale #B 1.0]
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[seStop ad978 1.0]
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[charaFadeout D 0.1]
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[charaFadeout F 0.1]
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[charaFadeout G 0.1]
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[charaLayer D normal]
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[charaLayer I normal]
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[charaLayer J normal]
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[charaLayer F normal]
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[charaLayer G normal]
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[subCameraFilter #B through]
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[subRenderFadein #B 0 0,0]
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[charaScale F 1.2]
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[charaScale D 0.9]
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[charaScale A 1.1]
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[charaDepth A 6]
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[charaDepth D 5]
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[charaDepth H 4]
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[charaDepth F 3]
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[charaDepth E 2]
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[charaFadein F 0.1 100,-300]
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[charaEffect X bit_talk_sand_dust_front_fs]
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[charaEffect X bit_talk_sand_dust_back_fs]
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[wt 1.2]
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[charaFace D 5]
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[charaFadein D 0.4 -220,-85]
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[charaMove D -270,-105 0.4]
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[charaMoveScale D 0.8 0.4]
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[charaFace A 3]
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[charaFadein A 0.4 200,-20]
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[charaMove A 250,0 0.4]
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[charaMoveScale A 1.3 0.4]
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[charaFace E 1]
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[charaFadein E 0.1 -100,0]
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[se ad671]
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[fadein white 0.4]
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[wait fade]
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[charaEffectStop X bit_talk_sand_dust_front_fs]
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[charaEffectStop X bit_talk_sand_dust_back_fs]
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[seStop ad671 0.6]
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[wt 1.0]
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[blur lens 0.4 1 1]
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[charaFadeTime H 0.2 0.5]
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[charaTalk on]
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@Medusa
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(My Rider self...)
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[k]
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@Medusa
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(The rider of Pegasus, an abomination born at the same time as Chrysaor.)
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[k]
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[charaTalk D]
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[charaFace D 0]
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[charaFadeout H 0.2]
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[blurOff lens 0]
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[subBlur #B lens 0.2 1 10 1.0 subBlur]
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@Rider
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Without any animosity, this feels like nothing more than a sparring match.
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[k]
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[bgmStop BGM_BATTLE_49 2.0]
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[charaFace D 1]
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@Rider
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Still, it was nice to get some exercise in for a change.
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[k]
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[messageOff]
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[charaTalk D,E]
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[charaFadeout D 1.0]
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[charaFadeout A 1.0]
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[charaFadeout F 1.0]
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[wt 1.7]
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[subCameraOff]
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[charaLayer A normal]
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[charaScale D 1.0]
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[charaScale A 1.0]
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@E:Rider
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I guess having an opponent you don't have to hold back against is a rare and valuable thing.
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[k]
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[messageOff]
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[charaFaceFade E 0 0.2]
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[wt 0.4]
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[se ade236]
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[seStop ade236 1.2]
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[se ad527 0.3]
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[seStop ad527 0.4]
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[charaMove E -130,0 0.9]
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[wt 1.5]
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?1:You're letting us pass?
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?!
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[charaFace E 0]
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[bgm BGM_EVENT_77 0.1]
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@E:Rider
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I know I can't keep you here forever.
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[k]
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@E:Rider
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Besides, if we keep going, it won't feel like a friendly sparring match anymore.
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[k]
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@E:Rider
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...Head for the top.
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[k]
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[messageOff]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk depthOn]
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[charaTalk B]
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[charaFace B 6]
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[charaFadein B 0.1 1]
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@Mash
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Huh?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Rider
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This enormous tree is the heart of the forest.
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[k]
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@Rider
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And the...heart of the heart, so to speak, is at the very top.
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[k]
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@Rider
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Either way, you're going to have to make your way there.
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[k]
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@Rider
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Once you do...I'm sure you'll understand.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 1]
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[charaFadein A 0.1 1]
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@Medusa
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...Understand what?
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[k]
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[messageOff]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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[wt 1.0]
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[charaFaceFade D 1 0.2]
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[wt 1.2]
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[effect bit_talk_quickmove]
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[se ad73]
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[charaSpecialEffect D erasureReverse 1 0.15]
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[charaMove D 0,15 0.4]
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[wt 1.0]
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[charaTalk B]
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[charaFace B 12]
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[charaFadein B 0.1 1]
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@Mash
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I no longer have visual on Rider Medusa.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 12]
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[charaFadein A 0.1 1]
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@Medusa
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Ugh, I swear. I still can't tell if she wanted to keep us here or let us pass.
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[k]
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[messageOff]
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[se ade158]
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[charaCrossFade A 1098267100 12 0.3]
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[wait charaCrossFade A]
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[wt 0.7]
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[charaTalk depthOff]
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[charaDepth A 5]
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[charaDepth H 1]
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[charaPut H 1]
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[charaFadeTime H 0.2 0.5]
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[charaFace A 6]
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@Medusa
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(Apart from all that...Pegasus was awfully cute. I hope I get the chance to pet him someday...)
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[k]
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[charaFadeout H 0.2]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaPut Z 1]
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[charaTalk C]
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[charaFace C 14]
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[charaFadein C 0.1 1]
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@Da Vinci
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I guess she wanted to let you pass, just not right away.
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[k]
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@Da Vinci
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Which means she was waiting for something about the situation to change first... Hmm.
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[k]
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[charaFace C 0]
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@Da Vinci
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Oh well, we can always worry about that later!
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[k]
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?1:It looks like we have no choice but to make the climb.
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?!
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaPut Z 1200,1200]
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[charaTalk depthOn]
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[charaTalk B]
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[charaFace B 13]
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[charaFadein B 0.1 1]
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@Mash
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That's true. For the time being, it seems like our best course of action is to head for the top of this tree.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaPut Z 1]
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[charaTalk C]
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[charaFace C 24]
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[charaFadein C 0.1 1]
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@Da Vinci
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The roots and branches that make up the stairs[line 2]or rather, slope[line 2]that lead up to the top...
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[k]
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@Da Vinci
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...are probably just like the ones in the walls we've seen so far.
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[k]
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@Da Vinci
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Which means we'll need Servants to kick open the way forward, and we'll need to give them time to recover from the exhaustion that follows.
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[k]
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?1:(Remember the 100-Story Pagoda)
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||
[messageOff]
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||
[cueSe SE_22 22_ad1177]
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||
[fadeout white 0.7]
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||
[bgm BGM_EVENT_77 0.7 0.5]
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||
[wait fade]
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||
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||
[charaFadeout C 0.1]
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||
[charaPut Z 1200,1200]
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||
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||
[sceneSet E 109300 1]
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||
[charaSet F 2021001 1 "Tomoe Gozen"]
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||
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||
[charaScale E 1.4]
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||
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||
[charaDepth E 2]
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||
[charaDepth F 3]
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||
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||
[charaTalk F]
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||
[charaFace F 0]
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||
[charaFadein F 0.1 1]
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||
[charaFadein E 0.1 0,-150]
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||
|
||
[effect bit_sepia01_depth_fs]
|
||
[wt 0.3]
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||
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||
[fadein white 0.7]
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||
[wait fade]
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||
[wt 1.5]
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||
|
||
[charaMove E 0,-400 4.0]
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||
[charaMove F 0,-300 4.0]
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||
[wt 1.5]
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||
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||
[fadeout white 1.5]
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||
[wait fade]
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||
|
||
[charaFadeout F 0.1]
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||
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||
?2:(Remember the Artemis Tower)
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||
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||
[messageOff]
|
||
[cueSe SE_22 22_ad1177]
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||
[fadeout white 0.7]
|
||
[bgm BGM_EVENT_77 0.7 0.5]
|
||
[wait fade]
|
||
|
||
[charaFadeout C 0.1]
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||
[charaPut Z 1200,1200]
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||
|
||
[sceneSet E 89900 1]
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||
[charaSet F 1098119600 1 Penthesilea]
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||
|
||
[charaScale E 1.4]
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||
|
||
[charaDepth E 2]
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||
[charaDepth F 3]
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||
|
||
[charaTalk F]
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||
[charaFace F 0]
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||
[charaFadein F 0.1 1]
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||
[charaFadein E 0.1 0,-150]
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||
|
||
[effect bit_sepia01_depth_fs]
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||
[wt 0.3]
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||
|
||
[fadein white 0.7]
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||
[wait fade]
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||
[wt 1.5]
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||
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||
[charaMove E 0,-400 4.0]
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||
[charaMove F 0,-300 4.0]
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||
[wt 1.5]
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||
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||
[fadeout white 1.5]
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||
[wait fade]
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||
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||
[charaFadeout F 0.1]
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||
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||
?3:(Remember the Akihabara Tower Hall)
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||
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||
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||
[messageOff]
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||
[cueSe SE_22 22_ad1177]
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||
[fadeout white 0.7]
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||
[bgm BGM_EVENT_77 0.7 0.5]
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||
[wait fade]
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||
|
||
[charaFadeout C 0.1]
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||
[charaPut Z 1200,1200]
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||
|
||
[sceneSet E 114100 1]
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||
[charaSet F 7039001 1 Galatea]
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||
|
||
[charaScale E 1.4]
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||
|
||
[charaDepth E 2]
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||
[charaDepth F 3]
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||
|
||
[charaTalk F]
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||
[charaFace F 0]
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||
[charaFadein F 0.1 1]
|
||
[charaFadein E 0.1 0,-150]
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||
|
||
[effect bit_sepia01_depth_fs]
|
||
[wt 0.3]
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||
|
||
[fadein white 0.7]
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||
[wait fade]
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||
[wt 1.5]
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||
|
||
[charaMove E 0,-400 4.0]
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||
[charaMove F 0,-300 4.0]
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||
[wt 1.5]
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||
|
||
[fadeout white 1.5]
|
||
[wait fade]
|
||
|
||
[charaFadeout F 0.1]
|
||
|
||
?!
|
||
|
||
[charaFadeout E 0.1]
|
||
[effectDestroy bit_sepia01_depth_fs]
|
||
|
||
[charaPut Z 1]
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 1]
|
||
[wt 1.0]
|
||
|
||
[fadein white 1.5]
|
||
[bgm BGM_EVENT_77 1.5 1.0]
|
||
[wait fade]
|
||
[wt 1.0]
|
||
|
||
?1:You know, this giant tree is starting to seem really doable!
|
||
?2:Somehow, I don't think this climb'll be a problem!
|
||
?!
|
||
|
||
[charaFace C 19]
|
||
|
||
@Da Vinci
|
||
Oooh! Love that confidence!
|
||
[k]
|
||
|
||
[charaFace C 0]
|
||
|
||
@Da Vinci
|
||
Then you already understand that on missions like this, where Servants face frequent and unavoidable exhaustion...
|
||
[k]
|
||
|
||
@Da Vinci
|
||
...securing areas for Servants to rest and recover is crucial.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
Luckily, this place already seems perfect for napping, so it should make a good rest spot.
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
[charaPut Z 1200,1200]
|
||
[charaEffectStop Z bit_talk_10_LowLevel]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 1]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Mash
|
||
Good point. This also seems like a perfect time to refuel...
|
||
[k]
|
||
|
||
@Mash
|
||
...so why don't we get out a blanket and enjoy the food we brought along?
|
||
[k]
|
||
|
||
@Mash
|
||
Oh, right. Daikokuten made some delicious looking rice balls for us today, so[line 2]
|
||
[k]
|
||
|
||
[charaFace B 2]
|
||
[charaMoveReturn B 0,5 0.4]
|
||
|
||
@Mash
|
||
...Wait. Eating a meal? Outside? On a blanket!?
|
||
[k]
|
||
|
||
@Mash
|
||
Senpai, is this...a picnic!?
|
||
[k]
|
||
|
||
?1:I think it just might be.
|
||
?2:Pretty much.
|
||
?!
|
||
|
||
[charaFace B 7]
|
||
|
||
@Mash
|
||
I knew it!
|
||
[k]
|
||
|
||
[charaFace B 5]
|
||
|
||
@Mash
|
||
This is so exciting! I never thought I'd get to go on a picnic today!
|
||
[k]
|
||
|
||
@Mash
|
||
Wait right there, Senpai! I'll have everything set up in no time!
|
||
[k]
|
||
|
||
[charaFace B 7]
|
||
|
||
@Mash
|
||
And Medusa, please be ready to take your shoes off at a moment's notice!
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Medusa
|
||
Why?
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Mash
|
||
Because sitting barefoot on a picnic blanket should make it feel like we're in the kind of nice house you should take your shoes off before entering...
|
||
[k]
|
||
|
||
@Mash
|
||
...and in my analysis, that touch of the extraordinary should be crucial for the complete picnic experience!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaMove B -20,0 0.4]
|
||
[charaFadeout B 0.4]
|
||
[se ad667]
|
||
[seStop ad667 1.5]
|
||
[wt 2.0]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.2 1]
|
||
[wt 0.5]
|
||
|
||
?1:Mash didn't get out much in the past, so...
|
||
?2:Mash rarely gets to go on picnics, so...
|
||
?!
|
||
|
||
@Medusa
|
||
Hmm. Well, it's no big deal. I can handle taking my shoes off.
|
||
[k]
|
||
|
||
?1:Are you sure? Those boots look great, but hard to take off.
|
||
?2:Really? Your boots are awesome,[csr]but they seem like they don't come off easily.
|
||
?!
|
||
|
||
[charaFace A 13]
|
||
|
||
@Medusa
|
||
True. They're tough, durable, and useful in combat, but I guess that does also make them hard to take off.
|
||
[k]
|
||
|
||
[charaFace A 0]
|
||
|
||
@Medusa
|
||
I could change their magical energy composition, but that seems like kind of a hassle too...
|
||
[k]
|
||
|
||
@Medusa
|
||
...so I'll just untie the laces while we wait for her to get back.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wt 0.7]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth A 5]
|
||
[charaDepth H 1]
|
||
|
||
[charaPut H 1]
|
||
[charaFadeTime H 0.2 0.5]
|
||
[charaFace A 12]
|
||
|
||
[bgm BGM_EVENT_77 1.0 0.5]
|
||
|
||
@Medusa
|
||
(...Hm? I'm getting a vague sense of déjà vu... Have I been through something like this before?)
|
||
[k]
|
||
|
||
|
||
|
||
|
||
|
||
[messageOff]
|
||
[fadeout black 2.0]
|
||
[bgmStopEnd BGM_EVENT_77 2.0]
|
||
[wait fade]
|
||
[wt 0.5]
|
||
[soundStopAllEnd]
|
||
[end]
|