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fgo-game-data/ScriptActionEncrypt/94/9408/9408500311.txt
2025-06-10 08:05:56 +00:00

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94-08-50-03-1-1
[soundStopAll]
[enableFullScreen]
[charaSet A 1098267110 1 Medusa]
[charaScale A 1.2]
[charaSet B 8001410 1 Mash]
[charaSet C 1098124510 1 "Da Vinci"]
[charaSet D 4001002 1 Rider]
[charaScale D 1.2]
[charaSet E 4001002 1 Rider_Effects]
[sceneSet F 187900 1]
[charaScale F 1.3]
[sceneSet G 187900 1]
[charaScale G 1.3]
[imageSet H back10000 1 1]
[charaScale H 1.05]
[charaSet I 4001002 1 "Rider Mystic Eyes Effects 1"]
[charaSet J 1098267110 1 "Saber Mystic Eyes Effects 1"]
[charaSet X 98115000 1 Effect]
[charaSet Z 98115000 1 "Transmission Effect"]
[charaPut Z 2000,2000]
[charaEffect Z bit_talk_10_LowLevel]
[scene 187900]
[bgm BGM_BATTLE_49 0.1]
[fadein black 1.0]
[wait fade]
[charaTalk depthOff]
[charaDepth D 5]
[charaDepth G 4]
[charaDepth A 3]
[charaDepth F 2]
[charaTalk off]
[charaFace A 3]
[charaFadein A 1.0 50,0]
[charaMove A 150,0 4.0]
[charaFadein F 1.0 -200,-260]
[charaMove F -150,-260 4.0]
[wt 2.8]
[charaFace D 5]
[charaFadein D 1.0 -50,0]
[charaMove D -150,0 4.0]
[charaFadein G 1.0 200,-260]
[charaMove G 150,-260 4.0]
[wt 2.8]
[fadeout black 0.3]
[wait fade]
[scene 10000]
[charaFadeout A 0.1]
[charaFadeout D 0.1]
[charaFadeout F 0.1]
[charaFadeout G 0.1]
[wt 0.1]
[fadein black 0.1]
[wait fade]
[se ad1053]
[effect bit_talk_kengekiall04_fs]
[wt 1.0]
[cueSe SE_21 21_ad1092]
[effect bit_talk_flame_slash_01]
[wt 1.0]
[fadeout black 0.1]
[wait fade]
[scene 187900]
[subCameraOn 2]
[charaLayer I sub #A]
[charaLayer D sub #A]
[charaLayer F sub #A]
[charaLayer J sub #B]
[charaLayer A sub #B]
[charaLayer G sub #B]
[subCameraFilter #A maskEdge cut359_mask04 4 110,0,0,255]
[subCameraFilter #B maskEdge cut359_mask04 4 110,0,0,255]
[subRenderScale #A 1.1]
[subRenderScale #B 1.1]
[subRenderDepth #A 1]
[subRenderDepth #B 2]
[charaScale D 1.3]
[charaScale I 1.55]
[charaScale A 1.3]
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[charaDepth I 8]
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[charaDepth J 4]
[charaDepth A 3]
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[charaFace D 2]
[charaFadein D 0.1 -300,270]
[charaFadein F 0.1 100,-30]
[charaFace A 14]
[charaFadein A 0.1 230,270]
[charaFadein G 0.1 -100,-30]
[wt 0.1]
[fadein black 0.5]
[wait fade]
[subRenderFadein #A 0.2 50,-310]
[subRenderFadein #B 0.2 -50,-530]
[subRenderMove #A 0,-310 0.2]
[subRenderMove #B 0,-530 0.2]
[wt 0.2]
[charaEffect D bit_talk_mysticeyes_mds_rider]
[charaEffect A bit_talk_mysticeyes_mds 0,-10]
[charaPut I -310,300]
[charaEffect I bit_talk_mysticeyes_mds_rider]
[charaPut J 240,300]
[charaEffect J bit_talk_mysticeyes_mds 0,-9]
[wt 0.45]
[cueSe SE_23 23_ad1296]
[wt 0.1]
[charaFace I 2]
[charaFadeTime I 0 1.0]
[charaFadeout I 1.2]
[charaFace J 14]
[charaFadeTime J 0 1.0]
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[wt 0.6]
[cueSeStop 23_ad1296 0.9]
[wt 0.5]
[subRenderMove #A 70,-310 1.0]
[subRenderMove #B -70,-530 1.0]
[subRenderFadeout #A 1.0]
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[se ad978]
[fadeout white 1.0]
[wait fade]
[subRenderScale #A 1.0]
[subRenderScale #B 1.0]
[seStop ad978 1.0]
[charaFadeout D 0.1]
[charaFadeout F 0.1]
[charaFadeout G 0.1]
[charaLayer D normal]
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[charaLayer J normal]
[charaLayer F normal]
[charaLayer G normal]
[subCameraFilter #B through]
[subRenderFadein #B 0 0,0]
[charaScale F 1.2]
[charaScale D 0.9]
[charaScale A 1.1]
[charaDepth A 6]
[charaDepth D 5]
[charaDepth H 4]
[charaDepth F 3]
[charaDepth E 2]
[charaFadein F 0.1 100,-300]
[charaEffect X bit_talk_sand_dust_front_fs]
[charaEffect X bit_talk_sand_dust_back_fs]
[wt 1.2]
[charaFace D 5]
[charaFadein D 0.4 -220,-85]
[charaMove D -270,-105 0.4]
[charaMoveScale D 0.8 0.4]
[charaFace A 3]
[charaFadein A 0.4 200,-20]
[charaMove A 250,0 0.4]
[charaMoveScale A 1.3 0.4]
[charaFace E 1]
[charaFadein E 0.1 -100,0]
[se ad671]
[fadein white 0.4]
[wait fade]
[charaEffectStop X bit_talk_sand_dust_front_fs]
[charaEffectStop X bit_talk_sand_dust_back_fs]
[seStop ad671 0.6]
[wt 1.0]
[blur lens 0.4 1 1]
[charaFadeTime H 0.2 0.5]
[charaTalk on]
Medusa
(My Rider self...)
[k]
Medusa
(The rider of Pegasus, an abomination born at the same time as Chrysaor.)
[k]
[charaTalk D]
[charaFace D 0]
[charaFadeout H 0.2]
[blurOff lens 0]
[subBlur #B lens 0.2 1 10 1.0 subBlur]
Rider
Without any animosity, this feels like nothing more than a sparring match.
[k]
[bgmStop BGM_BATTLE_49 2.0]
[charaFace D 1]
Rider
Still, it was nice to get some exercise in for a change.
[k]
[messageOff]
[charaTalk D,E]
[charaFadeout D 1.0]
[charaFadeout A 1.0]
[charaFadeout F 1.0]
[wt 1.7]
[subCameraOff]
[charaLayer A normal]
[charaScale D 1.0]
[charaScale A 1.0]
ERider
I guess having an opponent you don't have to hold back against is a rare and valuable thing.
[k]
[messageOff]
[charaFaceFade E 0 0.2]
[wt 0.4]
[se ade236]
[seStop ade236 1.2]
[se ad527 0.3]
[seStop ad527 0.4]
[charaMove E -130,0 0.9]
[wt 1.5]
1You're letting us pass?
[charaFace E 0]
[bgm BGM_EVENT_77 0.1]
ERider
I know I can't keep you here forever.
[k]
ERider
Besides, if we keep going, it won't feel like a friendly sparring match anymore.
[k]
ERider
...Head for the top.
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk B]
[charaFace B 6]
[charaFadein B 0.1 1]
Mash
Huh?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Rider
This enormous tree is the heart of the forest.
[k]
Rider
And the...heart of the heart, so to speak, is at the very top.
[k]
Rider
Either way, you're going to have to make your way there.
[k]
Rider
Once you do...I'm sure you'll understand.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Medusa
...Understand what?
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
[wt 1.0]
[charaFaceFade D 1 0.2]
[wt 1.2]
[effect bit_talk_quickmove]
[se ad73]
[charaSpecialEffect D erasureReverse 1 0.15]
[charaMove D 0,15 0.4]
[wt 1.0]
[charaTalk B]
[charaFace B 12]
[charaFadein B 0.1 1]
Mash
I no longer have visual on Rider Medusa.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 12]
[charaFadein A 0.1 1]
Medusa
Ugh, I swear. I still can't tell if she wanted to keep us here or let us pass.
[k]
[messageOff]
[se ade158]
[charaCrossFade A 1098267100 12 0.3]
[wait charaCrossFade A]
[wt 0.7]
[charaTalk depthOff]
[charaDepth A 5]
[charaDepth H 1]
[charaPut H 1]
[charaFadeTime H 0.2 0.5]
[charaFace A 6]
Medusa
(Apart from all that...Pegasus was awfully cute. I hope I get the chance to pet him someday...)
[k]
[charaFadeout H 0.2]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut Z 1]
[charaTalk C]
[charaFace C 14]
[charaFadein C 0.1 1]
Da Vinci
I guess she wanted to let you pass, just not right away.
[k]
Da Vinci
Which means she was waiting for something about the situation to change first... Hmm.
[k]
[charaFace C 0]
Da Vinci
Oh well, we can always worry about that later!
[k]
1It looks like we have no choice but to make the climb.
[charaFadeout C 0.1]
[wt 0.1]
[charaPut Z 1200,1200]
[charaTalk depthOn]
[charaTalk B]
[charaFace B 13]
[charaFadein B 0.1 1]
Mash
That's true. For the time being, it seems like our best course of action is to head for the top of this tree.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut Z 1]
[charaTalk C]
[charaFace C 24]
[charaFadein C 0.1 1]
Da Vinci
The roots and branches that make up the stairs[line 2]or rather, slope[line 2]that lead up to the top...
[k]
Da Vinci
...are probably just like the ones in the walls we've seen so far.
[k]
Da Vinci
Which means we'll need Servants to kick open the way forward, and we'll need to give them time to recover from the exhaustion that follows.
[k]
1(Remember the 100-Story Pagoda)
[messageOff]
[cueSe SE_22 22_ad1177]
[fadeout white 0.7]
[bgm BGM_EVENT_77 0.7 0.5]
[wait fade]
[charaFadeout C 0.1]
[charaPut Z 1200,1200]
[sceneSet E 109300 1]
[charaSet F 2021001 1 "Tomoe Gozen"]
[charaScale E 1.4]
[charaDepth E 2]
[charaDepth F 3]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
[charaFadein E 0.1 0,-150]
[effect bit_sepia01_depth_fs]
[wt 0.3]
[fadein white 0.7]
[wait fade]
[wt 1.5]
[charaMove E 0,-400 4.0]
[charaMove F 0,-300 4.0]
[wt 1.5]
[fadeout white 1.5]
[wait fade]
[charaFadeout F 0.1]
2(Remember the Artemis Tower)
[messageOff]
[cueSe SE_22 22_ad1177]
[fadeout white 0.7]
[bgm BGM_EVENT_77 0.7 0.5]
[wait fade]
[charaFadeout C 0.1]
[charaPut Z 1200,1200]
[sceneSet E 89900 1]
[charaSet F 1098119600 1 Penthesilea]
[charaScale E 1.4]
[charaDepth E 2]
[charaDepth F 3]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
[charaFadein E 0.1 0,-150]
[effect bit_sepia01_depth_fs]
[wt 0.3]
[fadein white 0.7]
[wait fade]
[wt 1.5]
[charaMove E 0,-400 4.0]
[charaMove F 0,-300 4.0]
[wt 1.5]
[fadeout white 1.5]
[wait fade]
[charaFadeout F 0.1]
3(Remember the Akihabara Tower Hall)
[messageOff]
[cueSe SE_22 22_ad1177]
[fadeout white 0.7]
[bgm BGM_EVENT_77 0.7 0.5]
[wait fade]
[charaFadeout C 0.1]
[charaPut Z 1200,1200]
[sceneSet E 114100 1]
[charaSet F 7039001 1 Galatea]
[charaScale E 1.4]
[charaDepth E 2]
[charaDepth F 3]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
[charaFadein E 0.1 0,-150]
[effect bit_sepia01_depth_fs]
[wt 0.3]
[fadein white 0.7]
[wait fade]
[wt 1.5]
[charaMove E 0,-400 4.0]
[charaMove F 0,-300 4.0]
[wt 1.5]
[fadeout white 1.5]
[wait fade]
[charaFadeout F 0.1]
[charaFadeout E 0.1]
[effectDestroy bit_sepia01_depth_fs]
[charaPut Z 1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
[wt 1.0]
[fadein white 1.5]
[bgm BGM_EVENT_77 1.5 1.0]
[wait fade]
[wt 1.0]
1You know, this giant tree is starting to seem really doable!
2Somehow, I don't think this climb'll be a problem!
[charaFace C 19]
Da Vinci
Oooh! Love that confidence!
[k]
[charaFace C 0]
Da Vinci
Then you already understand that on missions like this, where Servants face frequent and unavoidable exhaustion...
[k]
Da Vinci
...securing areas for Servants to rest and recover is crucial.
[k]
Da Vinci
Luckily, this place already seems perfect for napping, so it should make a good rest spot.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut Z 1200,1200]
[charaEffectStop Z bit_talk_10_LowLevel]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
Mash
Good point. This also seems like a perfect time to refuel...
[k]
Mash
...so why don't we get out a blanket and enjoy the food we brought along?
[k]
Mash
Oh, right. Daikokuten made some delicious looking rice balls for us today, so[line 2]
[k]
[charaFace B 2]
[charaMoveReturn B 0,5 0.4]
Mash
...Wait. Eating a meal? Outside? On a blanket!?
[k]
Mash
Senpai, is this...a picnic!?
[k]
1I think it just might be.
2Pretty much.
[charaFace B 7]
Mash
I knew it!
[k]
[charaFace B 5]
Mash
This is so exciting! I never thought I'd get to go on a picnic today!
[k]
Mash
Wait right there, Senpai! I'll have everything set up in no time!
[k]
[charaFace B 7]
Mash
And Medusa, please be ready to take your shoes off at a moment's notice!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Medusa
Why?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Mash
Because sitting barefoot on a picnic blanket should make it feel like we're in the kind of nice house you should take your shoes off before entering...
[k]
Mash
...and in my analysis, that touch of the extraordinary should be crucial for the complete picnic experience!
[k]
[messageOff]
[charaMove B -20,0 0.4]
[charaFadeout B 0.4]
[se ad667]
[seStop ad667 1.5]
[wt 2.0]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.2 1]
[wt 0.5]
1Mash didn't get out much in the past, so...
2Mash rarely gets to go on picnics, so...
Medusa
Hmm. Well, it's no big deal. I can handle taking my shoes off.
[k]
1Are you sure? Those boots look great, but hard to take off.
2Really? Your boots are awesome,[csr]but they seem like they don't come off easily.
[charaFace A 13]
Medusa
True. They're tough, durable, and useful in combat, but I guess that does also make them hard to take off.
[k]
[charaFace A 0]
Medusa
I could change their magical energy composition, but that seems like kind of a hassle too...
[k]
Medusa
...so I'll just untie the laces while we wait for her to get back.
[k]
[messageOff]
[wt 0.7]
[charaTalk depthOff]
[charaDepth A 5]
[charaDepth H 1]
[charaPut H 1]
[charaFadeTime H 0.2 0.5]
[charaFace A 12]
[bgm BGM_EVENT_77 1.0 0.5]
Medusa
(...Hm? I'm getting a vague sense of déjà vu... Have I been through something like this before?)
[k]
[messageOff]
[fadeout black 2.0]
[bgmStopEnd BGM_EVENT_77 2.0]
[wait fade]
[wt 0.5]
[soundStopAllEnd]
[end]