1245 lines
22 KiB
Plaintext
1245 lines
22 KiB
Plaintext
|
||
|
||
|
||
$94-08-50-13-1-0
|
||
|
||
[enableFullScreen]
|
||
[soundStopAll]
|
||
|
||
[charaSet A 8001410 1 Mash]
|
||
[charaSet B 1098267100 1 Medusa]
|
||
[charaSet C 1098124510 1 "Da Vinci"]
|
||
[charaSet D 98002000 1 Fou]
|
||
[charaSet E 1098268100 1 "Miss Boot Line"]
|
||
[charaSet F 7013000 1 Kiyohime]
|
||
[charaSet G 4009100 1 Mary]
|
||
[charaSet H 4009200 1 Anne]
|
||
[charaSet I 6027000 1 "Wu Zetian"]
|
||
[charaSet J 25006000 1 "Van Gogh"]
|
||
|
||
[sceneSet L 188700 1]
|
||
[sceneSet M 188700 1]
|
||
[sceneSet N 188700 1]
|
||
[sceneSet O 188700 1]
|
||
[charaScale L 1.1]
|
||
[charaScale M 1.1]
|
||
[charaScale N 1.1]
|
||
[charaScale O 1.1]
|
||
|
||
[charaSet P 1098274000 1 Fou_Inverted]
|
||
|
||
[sceneSet X 188400 1]
|
||
[charaScale X 1.2]
|
||
|
||
[sceneSet Y 10000 1]
|
||
[charaScale Y 1.05]
|
||
|
||
[charaSet Z 98115000 1 Effect]
|
||
[charaPut Z 2000,2000]
|
||
[charaEffect Z bit_talk_10_LowLevel]
|
||
|
||
[scene 188400]
|
||
|
||
[fadein black 1.5]
|
||
[wait fade]
|
||
|
||
[bgm BGM_EVENT_77 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 6]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Mash
|
||
Huh? This corridor... Could it be[line 2]
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wipeout leftToRight 1.0 1.0]
|
||
[bgm BGM_EVENT_77 1.0 0.5]
|
||
[se ad666]
|
||
[seVolume ad666 0 0.6]
|
||
[seStop ad666 2.5]
|
||
[wt 0.2]
|
||
[se ade422]
|
||
[seStop ade422 2.5]
|
||
[wait wipe]
|
||
|
||
[charaFadeout A 0.1]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth A 7]
|
||
[charaDepth D 6]
|
||
[charaDepth P 5]
|
||
[charaDepth C 4]
|
||
[charaDepth B 3]
|
||
[charaDepth Y 2]
|
||
[charaDepth X 1]
|
||
[wt 0.5]
|
||
|
||
[wipein rightToLeft 1.0 1.0]
|
||
[bgm BGM_EVENT_77 1.0 1.0]
|
||
[wait wipe]
|
||
[wt 0.3]
|
||
|
||
[charaFadein X 0.7 100,-200]
|
||
[wt 1.2]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 1]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Mash
|
||
I knew it! This is the corridor where your room is, Senpai!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout A 0.1]
|
||
|
||
[subCameraOn 2]
|
||
[charaLayer D sub #A]
|
||
[charaLayer P sub #B]
|
||
[subCameraFilter #A through]
|
||
[subCameraFilter #B through]
|
||
[subRenderDepth #A 4]
|
||
[subRenderDepth #B 5]
|
||
[subRenderFadein #A 0 60,0]
|
||
[subRenderFadein #B 0 60,0]
|
||
|
||
[charaRollMoveEx D 0 -20 0,512]
|
||
[charaRollMoveEx P 0 20 0,512]
|
||
[wt 0.1]
|
||
|
||
[charaTalk off]
|
||
[charaFace D 0]
|
||
[charaFadein D 0.2 -50,20]
|
||
[charaMove D -100,0 0.5]
|
||
[se adm21]
|
||
[seStop adm21 0.9]
|
||
[wt 0.8]
|
||
[charaFadein P 0.2 -110,0]
|
||
[charaMove P -115,-5 0.2]
|
||
[charaFadeout D 0.2]
|
||
[cueSe SE_21 21_ade621]
|
||
[seStop 21_ade621 0.3]
|
||
[wt 0.4]
|
||
[charaFadein D 0.2 -100,20]
|
||
[charaMove P -95,15 0.2]
|
||
[charaFadeout P 0.2]
|
||
[cueSe SE_21 21_ade621]
|
||
[seStop 21_ade621 0.25]
|
||
[wt 0.4]
|
||
[charaFadein P 0.2 -110,0]
|
||
[charaMove P -115,-5 0.2]
|
||
[charaFadeout D 0.2]
|
||
[cueSe SE_21 21_ade621]
|
||
[seStop 21_ade621 0.25]
|
||
[wt 0.4]
|
||
[charaFadein D 0.2 -100,20]
|
||
[charaMove P -95,15 0.2]
|
||
[charaFadeout P 0.2]
|
||
[cueSe SE_21 21_ade621]
|
||
[seStop 21_ade621 0.3]
|
||
[wt 0.4]
|
||
|
||
@Fou
|
||
Fou, fooou♪
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaMove D -200,50 0.6]
|
||
[se adm21]
|
||
[wt 0.3]
|
||
[charaFadeout D 0.3]
|
||
[wt 0.5]
|
||
[charaRollMoveEx D 0 0 0,512]
|
||
|
||
[subRenderFadeout #A 0]
|
||
[subRenderFadeout #B 0]
|
||
[subCameraOff]
|
||
[charaLayer D normal]
|
||
[charaLayer P normal]
|
||
|
||
[charaTalk on]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 13]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Mash
|
||
Fou is happy about this, too. Look, he's jumping for joy.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Medusa
|
||
Is...that what he's doing?
|
||
[k]
|
||
|
||
[charaPut Y 1]
|
||
[charaFadeTime Y 0.2 0.5]
|
||
|
||
[charaFace B 8]
|
||
|
||
@Medusa
|
||
(...It's pretty cute.)
|
||
[k]
|
||
|
||
[charaFadeout Y 0.2]
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 1]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Mash
|
||
Now he's doing the Fou Tornado Dance of Delight! I guess it just goes to show there's no place like home.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut Z 1]
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Da Vinci
|
||
This is the first residential area you've found since everything got wonky. Could be a good opportunity to catch your breath before pressing ahead.
|
||
[k]
|
||
|
||
?1:Why don't we all take a break in my room then?
|
||
?2:Then I officially invite you all to come relax in my room.
|
||
?!
|
||
|
||
[messageOff]
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
[charaPut Z 1200,1200]
|
||
|
||
[charaMoveScale X 1.3 0.7]
|
||
[charaMove X 170,-220 0.7]
|
||
[se ade422]
|
||
[seStop ade422 1.2]
|
||
[wt 1.5]
|
||
|
||
[se ad8]
|
||
[wt 1.0]
|
||
|
||
?1:Ahhh, home sweet home!
|
||
?!
|
||
|
||
[wipeout rectangleStripLeftToRight 0.5 1.0]
|
||
[bgmStop BGM_EVENT_77 1.0]
|
||
[wait wipe]
|
||
|
||
[charaFadeout X 0.1]
|
||
|
||
[charaTalk depthOn]
|
||
|
||
[subCameraOn 4]
|
||
|
||
[charaLayer L sub #A]
|
||
[charaLayer M sub #B]
|
||
[charaLayer N sub #C]
|
||
[charaLayer O sub #D]
|
||
[charaLayer D sub #D]
|
||
|
||
[subCameraFilter #A maskEdge cut359_mask18 3 0,0,0,0]
|
||
[subCameraFilter #B maskEdge cut359_mask17 3 0,0,0,0]
|
||
[subCameraFilter #C maskEdge cut359_mask05 3 0,0,0,0]
|
||
[subCameraFilter #D maskEdge cut359_mask06 3 0,0,0,0]
|
||
|
||
[subRenderScale #A 1.05]
|
||
[subRenderScale #B 1.05]
|
||
[subRenderScale #C 1.05]
|
||
[subRenderScale #D 1.05]
|
||
|
||
[subRenderDepth #A 1]
|
||
[subRenderDepth #B 2]
|
||
[subRenderDepth #C 3]
|
||
[subRenderDepth #D 4]
|
||
|
||
[charaFadein L 0.1 0,150]
|
||
[charaFadein M 0.1 0,-100]
|
||
[charaFadein N 0.1 450,100]
|
||
[charaFadein O 0.1 0,300]
|
||
[charaPut D 0,200]
|
||
|
||
[scene 188700]
|
||
[cameraMove 0.1 0,0 1.01]
|
||
[wt 0.2]
|
||
|
||
[wipein rectangleStripRightToLeft 0.5 1.0]
|
||
[wait wipe]
|
||
[wt 0.2]
|
||
|
||
[bgm BGM_EVENT_80 0.1]
|
||
|
||
[subRenderFadein #A 0.2 -100,-330]
|
||
[subRenderMove #A 0,-370 0.2]
|
||
[wt 0.2]
|
||
[charaEffect L bit_talk_29 0,200]
|
||
[charaEffect L bit_talk_sparks_fs 0,200]
|
||
[se ad267]
|
||
[wt 1.5]
|
||
|
||
[subRenderFadein #B 0.2 100,-130]
|
||
[subRenderMove #B 0,-170 0.2]
|
||
[wt 0.2]
|
||
[charaEffect M bit_talk_14 -50,650]
|
||
[se ad558]
|
||
[wt 1.0]
|
||
|
||
[subRenderFadein #C 0.2 270,-330]
|
||
[subRenderMove #C 270,-370 0.2]
|
||
[wt 0.2]
|
||
[charaShake N 0.05 3 3 1.5]
|
||
[charaEffect N bit_talk_kengekiall01_fs -350,450]
|
||
[cueSe Servants_2500600 m40113]
|
||
[seVolume m40113 0 0.5]
|
||
[seStop m40113 1.5]
|
||
[wt 1.5]
|
||
|
||
[subRenderFadein #D 0.2 -100,-450]
|
||
[subRenderMove #D 0,-450 0.2]
|
||
[wt 0.2]
|
||
[charaEffect D bit_talk_gagemist_Purple 0,300]
|
||
[se ade153]
|
||
[wt 2.0]
|
||
|
||
|
||
[subRenderMove #A 100,-400 0.2]
|
||
[subRenderFadeout #A 0.2]
|
||
[subRenderMove #B -100,-200 0.2]
|
||
[subRenderFadeout #B 0.2]
|
||
[subRenderMove #C 270,-400 0.2]
|
||
[subRenderFadeout #C 0.2]
|
||
[subRenderMove #D 100,-450 0.2]
|
||
[subRenderFadeout #D 0.2]
|
||
[wt 0.5]
|
||
|
||
[charaEffectDestroy L bit_talk_29]
|
||
[charaEffectDestroy L bit_talk_sparks_fs]
|
||
[charaEffectDestroy M bit_talk_14]
|
||
[charaEffectDestroy N bit_talk_kengekiall01_fs]
|
||
[charaEffectDestroy D bit_talk_gagemist_Purple]
|
||
[charaFadeout L 0.1]
|
||
[charaFadeout M 0.1]
|
||
[charaFadeout N 0.1]
|
||
[charaFadeout O 0.1]
|
||
[wt 0.2]
|
||
|
||
[subCameraOff]
|
||
[charaLayer L normal]
|
||
[charaLayer M normal]
|
||
[charaLayer N normal]
|
||
[charaLayer O normal]
|
||
[charaLayer D normal]
|
||
[wt 0.5]
|
||
|
||
?1:...
|
||
?!
|
||
|
||
[shake 0.02 3 3 2.0]
|
||
[se ade364]
|
||
[cueSe Servants_2500600 m40113]
|
||
[seVolume m40113 0 0.2]
|
||
[seStop m40113 1.5]
|
||
[wt 1.0]
|
||
[se ade46]
|
||
[se ad267]
|
||
[wt 2.2]
|
||
|
||
?1:...
|
||
?!
|
||
|
||
[shake 0.02 4 4 3.5]
|
||
[se ade48]
|
||
[seStop ade48 1.5]
|
||
[se ad610]
|
||
[wt 0.5]
|
||
[cueSe Servants_2500600 m40113]
|
||
[seVolume m40113 0 0.2]
|
||
[se ade46]
|
||
[wt 0.5]
|
||
[seStop m40113 1.5]
|
||
[se ade364]
|
||
[se ad876]
|
||
[seVolume ad876 0 0.5]
|
||
[seStop ad876 1.5]
|
||
[wt 0.7]
|
||
[se ad610]
|
||
[se ad891]
|
||
[seStop ad891 1.0]
|
||
[se ad608]
|
||
[wt 1.5]
|
||
[seStop ad608 1.0]
|
||
[wt 1.5]
|
||
|
||
?1:...Bwa?
|
||
?!
|
||
|
||
[wt 0.5]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 2]
|
||
[charaFadein F 0.4 1]
|
||
[wt 0.4]
|
||
|
||
@Kiyohime
|
||
That does it! I've held my tongue so far, but my patience has reached its limit!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth G 2]
|
||
[charaDepth H 1]
|
||
|
||
[charaTalk G,H]
|
||
[charaFace G 2]
|
||
[charaFadein G 0.4 150,0]
|
||
[charaFace H 2]
|
||
[charaFadein H 0.4 -100,0]
|
||
[wt 0.4]
|
||
|
||
@Anne & Mary
|
||
You took the words right out of my mouth!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout G 0.1]
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOn]
|
||
|
||
[charaTalk I]
|
||
[charaFace I 2]
|
||
[charaFadein I 0.4 1]
|
||
[wt 0.4]
|
||
|
||
@Wu Zetian
|
||
The whole pack of you wicked things are an affront to law and order! I shall bring you all to justice personally!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk J]
|
||
[charaFace J 1]
|
||
[charaFadein J 0.4 1]
|
||
[wt 0.4]
|
||
|
||
@Van Gogh
|
||
Ehehehe... I'll use my natural wallflowerness to avoid attention... Then, I'll be the last one standing... Hehehe...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wipeout rectangleStripRightToLeft 0.5 1.0]
|
||
[bgm BGM_EVENT_80 0.5 0.5]
|
||
[wait wipe]
|
||
|
||
[charaFadeout J 0.1]
|
||
[scene 188400]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 1]
|
||
[wt 0.2]
|
||
|
||
[wipein rectangleStripLeftToRight 0.5 1.0]
|
||
[bgm BGM_EVENT_80 0.5 1.0]
|
||
[wait wipe]
|
||
[wt 0.1]
|
||
|
||
@Medusa
|
||
Looks like they're having an argument.
|
||
[k]
|
||
|
||
?1:That's...one way to put it.
|
||
?2:More of a Fatal Battle, no?
|
||
?!
|
||
|
||
@Medusa
|
||
First of all, what's that in the middle?
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 15]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Mash
|
||
I think it's Senpai's mattress. And I'm seeing some other mysterious things here as well.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 6]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Miss Boot Line
|
||
There are two ropes laid across the floor like a plus sign, dividing the room into four quadrants...
|
||
[k]
|
||
|
||
@Miss Boot Line
|
||
...and the mattress is laid on top of them in the center where they cross. Maybe it's some kind of ritual?
|
||
[k]
|
||
|
||
[charaFadeout E 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut Z 1]
|
||
[charaTalk C]
|
||
[charaFace C 17]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Da Vinci
|
||
Uh, I'm pretty sure I know what's going on here. Especially given who's involved.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wipeout rectangleStripLeftToRight 0.5 1.0]
|
||
[bgm BGM_EVENT_80 0.5 0.5]
|
||
[wait wipe]
|
||
|
||
[charaFadeout C 0.1]
|
||
[charaPut Z 1200,1200]
|
||
[scene 188700]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 2]
|
||
[charaFadein F 0.1 1]
|
||
[wt 0.2]
|
||
|
||
[wipein rectangleStripRightToLeft 0.5 1.0]
|
||
[bgm BGM_EVENT_80 0.5 1.0]
|
||
[wait wipe]
|
||
[wt 0.1]
|
||
|
||
@Kiyohime
|
||
Oh my! How dare you!?
|
||
[k]
|
||
|
||
@Kiyohime
|
||
You home-wreckers have no shame at all, do you!?
|
||
[k]
|
||
|
||
[charaFace F 5]
|
||
|
||
@Kiyohime
|
||
Well, you can't pull the wool over THIS devoted wife's eyes.
|
||
[k]
|
||
|
||
@Kiyohime
|
||
You just took advantage of that scuffle to plunder some precious Master resources from my side, didn't you!?
|
||
[k]
|
||
|
||
@Kiyohime
|
||
That's right! I saw you oh-so-nonchalantly make off with a full four cubic centimeters' worth of texture, scent, and residual particles from Master's covers!
|
||
[k]
|
||
|
||
@Kiyohime
|
||
Need I remind you, this side is MY domain.
|
||
[k]
|
||
|
||
@Kiyohime
|
||
And unless I'm mistaken, we agreed to refrain from invading one another's space!
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth G 2]
|
||
[charaDepth H 1]
|
||
|
||
[charaTalk G]
|
||
[charaFace G 5]
|
||
[charaFadein G 0.1 150,0]
|
||
[charaFace H 0]
|
||
[charaFadein H 0.1 -100,0]
|
||
|
||
@Mary
|
||
Ugh. Pirates are used to living with other people in close quarters, so I was willing to put up with a lot of shit...
|
||
[k]
|
||
|
||
@Mary
|
||
...but this is ridiculous!
|
||
[k]
|
||
|
||
@Anne
|
||
For that matter, there are two of us here. Doesn't that give us the right to demand twice the territory?
|
||
[k]
|
||
|
||
[charaFace H 2]
|
||
|
||
@Anne
|
||
So! I demand complete control over the shower we ceded in the earlier confusion!
|
||
[k]
|
||
|
||
[charaFadeout G 0.1]
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOn]
|
||
|
||
[charaTalk I]
|
||
[charaFace I 5]
|
||
[charaFadein I 0.1 1]
|
||
|
||
@Wu Zetian
|
||
Now who is being ridiculous!?
|
||
[k]
|
||
|
||
[charaFace I 0]
|
||
|
||
@Wu Zetian
|
||
...No, wait. It only makes sense that a domain with more citizens would require more land to house them.
|
||
[k]
|
||
|
||
[charaFace I 2]
|
||
|
||
@Wu Zetian
|
||
Which means I need enough space for all my loyal Torturers as well! Now is the time to unite all our territories under one: mine!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout I 0.1]
|
||
[wt 0.2]
|
||
|
||
[shake 0.02 4 4 2.5]
|
||
[cueSe Servants_2500600 m40113]
|
||
[seVolume m40113 0 0.5]
|
||
[se ad267]
|
||
[wt 0.2]
|
||
[seStop m40113 1.5]
|
||
[se ad610]
|
||
[wt 0.3]
|
||
[se ad610]
|
||
[se ade46]
|
||
[se ade48]
|
||
[seStop ade48 1.5]
|
||
[wt 0.5]
|
||
[se ade364]
|
||
[se ad876]
|
||
[seVolume ad876 0 0.5]
|
||
[seStop ad876 1.5]
|
||
[se ad891]
|
||
[seStop ad891 1.0]
|
||
[se ad608]
|
||
[seStop ad608 1.0]
|
||
[wt 2.0]
|
||
|
||
[subCameraOn 1]
|
||
|
||
[charaLayer A sub #A]
|
||
[charaLayer B sub #A]
|
||
[charaLayer X sub #A]
|
||
|
||
[subCameraFilter #A maskEdge cut359_mask16 5 0,0,0,0]
|
||
|
||
[charaScale A 1.1]
|
||
[charaScale B 1.1]
|
||
[charaScale X 1.1]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth A 7]
|
||
[charaDepth B 6]
|
||
[charaDepth X 1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 11]
|
||
[charaFadein B 0.1 -10,180]
|
||
[charaFadein X 0.1 0,0]
|
||
[wt 0.1]
|
||
|
||
[subRenderFadeinFSSideR #A 0.2 350,-190]
|
||
[subRenderMoveFSSideR #A 300,-190 0.3]
|
||
[wt 0.3]
|
||
|
||
@Medusa
|
||
So, what do we do about this?
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 8]
|
||
[charaFadein A 0.1 -60,180]
|
||
|
||
@Mash
|
||
I'm sorry, Master, but I think there's only one way to resolve this. Would you...?
|
||
[k]
|
||
|
||
[messageOff]
|
||
[subRenderMoveFSSideR #A 350,-190 0.3]
|
||
[subRenderFadeout #A 0.2]
|
||
[wt 0.5]
|
||
|
||
?1:(Take a deep breath)
|
||
?2:(Prepare to do your best impression of Huang Feihu disciplining his sons)
|
||
?!
|
||
|
||
[wt 0.5]
|
||
|
||
?1:All of you, knock it off!
|
||
?!
|
||
|
||
[wipeout rollRight 1.0 0.5]
|
||
[bgmStop BGM_EVENT_80 1.4]
|
||
[wait wipe]
|
||
|
||
[charaFadeout A 0]
|
||
[charaFadeout X 0]
|
||
[charaScale A 1.0]
|
||
[charaScale B 1.0]
|
||
|
||
[subCameraOff]
|
||
[charaLayer A normal]
|
||
[charaLayer B normal]
|
||
[charaLayer X normal]
|
||
|
||
[charaTalk depthOn]
|
||
|
||
[imageSet K cut464_4cut_khm01 1]
|
||
[imageSet L cut464_4cut_khm02 1]
|
||
[imageSet M cut464_4cut_mean01 1]
|
||
[imageSet N cut464_4cut_mean02 1]
|
||
[imageSet O cut464_4cut_mean03 1]
|
||
[imageSet P cut464_4cut_mean04 1]
|
||
[imageSet Q cut464_4cut_gho01 1]
|
||
[imageSet R cut464_4cut_gho02 1]
|
||
[imageSet S cut464_4cut_bst01 1]
|
||
[imageSet T cut464_4cut_bst02 1]
|
||
[imageSet U cut464_4cut_bst03 1]
|
||
[imageSet V cut464_4cut_bst04 1]
|
||
[imageSet W cut464_4cut_bst05 1]
|
||
[wt 1.2]
|
||
|
||
[wipein rollLeft 1.0 0.5]
|
||
[wait wipe]
|
||
[wt 0.3]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 7]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Mash
|
||
I see. So all of you were wandering the Border after its inner space got all tangled up, and you just happened to arrive here at the same time.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[bgm BGM_MAP_31 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 4]
|
||
[charaFadein F 0.1 1]
|
||
|
||
@Kiyohime
|
||
Yes, that's right. At first, we decided to make camp in this room to ride out the emergency.
|
||
[k]
|
||
|
||
@Kiyohime
|
||
However, we were all exhausted both mentally and physically. We wanted to take a rest, but of course, there is only one mattress in this room.
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk I]
|
||
[charaFace I 4]
|
||
[charaFadein I 0.1 1]
|
||
|
||
@Wu Zetian
|
||
For a while, we attempted to kill[line 2]I mean, negotiate in a healthy and civilized manner, but we remained at a stalemate.
|
||
[k]
|
||
|
||
[charaFace I 0]
|
||
|
||
@Wu Zetian
|
||
So we had no other choice but to divide the room and the mattress into four equal domains.
|
||
[k]
|
||
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 5]
|
||
[charaFadein F 0.1 1]
|
||
|
||
@Kiyohime
|
||
Exactly! And that's where we are now.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[bgmStop BGM_MAP_31 0.6]
|
||
[fadeout white 0.3]
|
||
[wait fade]
|
||
|
||
[charaFadeout F 0.1]
|
||
|
||
[charaTalk depthOff]
|
||
[charaDepth W 6]
|
||
[charaDepth Q 5]
|
||
[charaDepth R 4]
|
||
[charaDepth M 3]
|
||
[charaDepth K 2]
|
||
[charaDepth L 1]
|
||
|
||
|
||
[charaScale K 1.01]
|
||
[charaScale L 1.01]
|
||
[charaScale M 1.01]
|
||
[charaScale N 1.01]
|
||
[charaScale O 1.01]
|
||
[charaScale P 1.01]
|
||
[charaScale Q 1.01]
|
||
[charaScale R 1.01]
|
||
[charaScale S 1.01]
|
||
[charaScale T 1.01]
|
||
[charaScale U 1.01]
|
||
[charaScale V 1.01]
|
||
[charaScale W 1.01]
|
||
|
||
[charaFadein K 0.1 -160,-200]
|
||
[charaFadein L 0.1 -160,-200]
|
||
[charaFadein M 0.1 160,-200]
|
||
[charaFadein Q 0.1 -160,-200]
|
||
[charaFadein R 0.1 -160,-200]
|
||
[charaFadein W 0.1 160,-200]
|
||
|
||
[effect bit_talk_thunder_04]
|
||
[wt 0.1]
|
||
|
||
[se ad842]
|
||
[seVolume ad842 0 0.4]
|
||
[fadein white 0.5]
|
||
[wait fade]
|
||
[seStop ad842 1.8]
|
||
[wt 1.0]
|
||
|
||
[cameraMove 0.5 20,110 1.4]
|
||
[wt 0.5]
|
||
|
||
[bgm BGM_BATTLE_113 0.1]
|
||
|
||
@Kiyohime
|
||
Between the pirate domain, painter domain, empress domain, and devoted wife domain, turmoil over Master's mattress had reached a fever pitch!
|
||
[k]
|
||
|
||
[charaFadeout K 0.2]
|
||
|
||
@Kiyohime
|
||
Of course, as Master's devoted wife, I know I should have been the one to unify all the domains.
|
||
[k]
|
||
|
||
[charaFadein K 0.2 -160,-200]
|
||
|
||
@Kiyohime
|
||
Believe me, I couldn't be more ashamed that I wasn't strong enough to do so! I hope you can forgive me!
|
||
[k]
|
||
|
||
[cameraMove 0.5 -170,75 1.4]
|
||
|
||
@Mary
|
||
I don't remember you and Master getting married! [&He's:She's] OUR quarry, and don't you forget it!
|
||
[k]
|
||
|
||
[cameraMove 0.5 170,0 1.4]
|
||
|
||
@Van Gogh
|
||
Ehehe... I don't care who unifies the room. I'll just take Master's mattress for myself...
|
||
[k]
|
||
|
||
[charaFadeout Q 0.2]
|
||
|
||
@Van Gogh
|
||
It barely takes up any space, so the rest of you can have the whooole floor or wherever else to yourselves.
|
||
[k]
|
||
|
||
@Van Gogh
|
||
You can lick it, lie on it, or do who knows what else with it as far as I'm concerned...
|
||
[k]
|
||
|
||
[cameraMove 0.5 -20,-110 1.4]
|
||
|
||
@Wu Zetian
|
||
Absolutely not! That mattress is the key to this whole war!
|
||
[k]
|
||
|
||
@Wu Zetian
|
||
It is practically the castle that serves an emblem for a whole nation!
|
||
[k]
|
||
|
||
[cameraMove 0.5 -170,75 1.4]
|
||
|
||
[charaDepth N 4]
|
||
[charaFadein N 0.2 160,-200]
|
||
|
||
@Anne
|
||
But didn't you want land more than you wanted the mattress, Empress?
|
||
[k]
|
||
|
||
@Anne
|
||
If you give us the mattress, we don't mind letting you have the rest of the floor.
|
||
[k]
|
||
|
||
[charaFadeout M 0]
|
||
|
||
[charaDepth N 3]
|
||
[charaDepth O 4]
|
||
[charaFadein O 0.2 160,-200]
|
||
|
||
@Anne
|
||
I can't see any reason to refuse an offer like that. Unless, of course, you're fixated specifically on Master's mattress for some other reason...
|
||
[k]
|
||
|
||
@Anne
|
||
...but since you're an empress, and so far above us mere commoners, that can't possibly be the case, can it?
|
||
[k]
|
||
|
||
[cameraMove 0.5 -20,-110 1.4]
|
||
|
||
@Wu Zetian
|
||
Ghh... O-of course not.
|
||
[k]
|
||
|
||
@Wu Zetian
|
||
Now you listen to me. I could not possibly care less about who is whose wife or what quarry belongs to which pirates!
|
||
[k]
|
||
|
||
[charaDepth S 7]
|
||
[charaFadein S 0.2 160,-200]
|
||
|
||
@Wu Zetian
|
||
My point is, now that the Border's borders have collapsed, who should have control of the best quality land that remains?
|
||
[k]
|
||
|
||
@Wu Zetian
|
||
And it obviously needn't be said that it should go to an empress.
|
||
[k]
|
||
|
||
@Wu Zetian
|
||
Which is why I lay my rightful claim to this land, for it is the comfiest and most livable land available.
|
||
[k]
|
||
|
||
[charaFadeout S 0.2]
|
||
|
||
@Wu Zetian
|
||
Who this mattress may originally belonged to simply does not matter.
|
||
[k]
|
||
|
||
@Wu Zetian
|
||
It only makes sense that I, the one and only empress of China, should gain control of the best bit of territory here.
|
||
[k]
|
||
|
||
[charaDepth T 8]
|
||
[charaFadein T 0.2 160,-200]
|
||
|
||
@Wu Zetian
|
||
One must always secure any territory one can. That is all there is to it! Nothing more!
|
||
[k]
|
||
|
||
[cameraMove 0.5 20,110 1.4]
|
||
|
||
@Kiyohime
|
||
BUZZZ! You're lying! You can't fool my lie detector!
|
||
[k]
|
||
|
||
[cameraMove 0.5 -20,-110 1.4]
|
||
|
||
[charaDepth V 9]
|
||
[charaFadein V 0.2 160,-200]
|
||
|
||
@Wu Zetian
|
||
Urk.
|
||
[k]
|
||
|
||
[charaDepth W 8]
|
||
[charaDepth T 7]
|
||
|
||
[charaFadeout V 0.2]
|
||
|
||
@Wu Zetian
|
||
Uh... Yes, that's right. I was lying. I have no need for land that will always be in turmoil!
|
||
[k]
|
||
|
||
[charaDepth U 9]
|
||
[charaFadein U 0.2 160,-200]
|
||
|
||
@Wu Zetian
|
||
H-hmph. The temerity to comment on an empress's style of governance... Not bad.
|
||
[k]
|
||
|
||
@Wu Zetian
|
||
That's right! I was intentionally voicing a flawed opinion with the hope of drawing out precisely those talented enough to see through the cracks[line 2]
|
||
[k]
|
||
|
||
[cameraMove 0.5 20,110 1.4]
|
||
|
||
[charaDepth K 1]
|
||
[charaDepth L 2]
|
||
|
||
[charaFadein L 0.2 -160,-200]
|
||
|
||
@Kiyohime
|
||
That's another lie.
|
||
[k]
|
||
|
||
[cameraMove 0.5 -20,-110 1.4]
|
||
|
||
[charaDepth T 9]
|
||
[charaFadein T 0.2 160,-200]
|
||
|
||
@Wu Zetian
|
||
Grrr! Shut up, shut up, shut UP!!!
|
||
[k]
|
||
|
||
[cameraMove 0.5 -170,75 1.4]
|
||
|
||
[charaDepth O 3]
|
||
[charaDepth P 4]
|
||
|
||
[charaFadein P 0.2 160,-200]
|
||
|
||
@Mary
|
||
We've got a problem, Anne. The painter stole a march on us. Look! There's a sunflower peeking out from under the covers!
|
||
[k]
|
||
|
||
[charaDepth M 5]
|
||
|
||
[charaFadein M 0.2 160,-200]
|
||
|
||
@Anne
|
||
Oh my! Come on then! We can flank her, pin her down, and get rid of her once and for all!
|
||
[k]
|
||
|
||
@Mary
|
||
No, we can't do that. Squashing her would leave a big stain. Let's just turn the mattress over and toss her off it!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[cameraHome 0.5]
|
||
[se ad626 0]
|
||
[seVolume ad626 0.5 0.7]
|
||
[cueSe Servants_201100 m03124 0]
|
||
[seVolume m03124 0.5 0.7]
|
||
[effect bit_talk_lightning_01r_fs]
|
||
[wt 2.5]
|
||
[seStop ad626 1.0]
|
||
[seStop m03124 1.0]
|
||
|
||
[sceneSet X 188700 1]
|
||
|
||
[subCameraOn 1]
|
||
|
||
[charaLayer A sub #A]
|
||
[charaLayer B sub #A]
|
||
[charaLayer X sub #A]
|
||
|
||
[subCameraFilter #A through]
|
||
|
||
[charaScale X 1.01]
|
||
|
||
[charaDepth B 4]
|
||
[charaDepth A 3]
|
||
[charaDepth Y 2]
|
||
[charaDepth X 1]
|
||
|
||
[subRenderFadein #A 0 0,0]
|
||
[charaFadein X 1.0 0,-200]
|
||
[wt 1.0]
|
||
[effectDestroy bit_talk_lightning_01r_fs]
|
||
|
||
[charaFadeout K 0.1]
|
||
[charaFadeout L 0.1]
|
||
[charaFadeout T 0.1]
|
||
[charaFadeout U 0.1]
|
||
[charaFadeout W 0.1]
|
||
[charaFadeout R 0.1]
|
||
[charaFadeout M 0.1]
|
||
[charaFadeout N 0.1]
|
||
[charaFadeout O 0.1]
|
||
[charaFadeout P 0.1]
|
||
|
||
[wt 0.5]
|
||
|
||
?1:That truce barely lasted a second...
|
||
?!
|
||
|
||
[charaTalk A]
|
||
[charaFace A 8]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Mash
|
||
Senpai's room used to be a bastion of peace and tranquility where [&he:she] could relax and recuperate...
|
||
[k]
|
||
|
||
@Mash
|
||
...and now it's mired in noise and chaos.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[wt 1.0]
|
||
|
||
[charaFace A 7]
|
||
[charaMoveReturn A 0,2 0.4]
|
||
[wt 0.7]
|
||
|
||
@Mash
|
||
Medusa, I think you may be justified in using your Mystic Eyes to petrify them right about now.
|
||
[k]
|
||
|
||
@Mash
|
||
If they're all stone, they'll be quiet, and if they're all quiet, everyone will be happy.
|
||
[k]
|
||
|
||
@Mash
|
||
That's all there is to it.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 11]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Medusa
|
||
...Are you sure about this?
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 2]
|
||
[charaFadein A 0.1 1]
|
||
|
||
[subRenderMoveScale #A 1.2 0.2]
|
||
[subRenderMove #A 0,-15 0.2]
|
||
[fowardEffect bit_talk_41_fs]
|
||
[se ade242]
|
||
|
||
@Mash
|
||
It's for Senpai's peace! And quiet!
|
||
[k]
|
||
|
||
[fowardEffectDestroy bit_talk_41_fs]
|
||
[subRenderFadeout #A 0.2]
|
||
[wt 0.2]
|
||
|
||
[charaFadeout A 0]
|
||
[charaFadeout X 0]
|
||
|
||
[subCameraOff]
|
||
[charaLayer A normal]
|
||
[charaLayer B normal]
|
||
[charaLayer X normal]
|
||
|
||
[charaPut Y 1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 7]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Medusa
|
||
I-I see.[wt 0.8][charaFadeTime Y 0.2 0.5] (I guess she gets worked up sometimes, too.)
|
||
[k]
|
||
|
||
[charaFadeout Y 0.2]
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk D]
|
||
[charaFace D 0]
|
||
[charaFadein D 0.1 1]
|
||
|
||
@Fou
|
||
Fooou.
|
||
[k]
|
||
|
||
[charaFadeout D 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 7]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Mash
|
||
All right, commencing Operation: Tranquil Room!
|
||
[k]
|
||
|
||
[charaFace A 2]
|
||
[se ade200]
|
||
|
||
@Mash
|
||
(BUZZZ!) All of you! Red cards!
|
||
[k]
|
||
|
||
@Mash
|
||
Maybe you weren't aware of this, but Master's mattress has long been legally deemed inviolable territory!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[se ad667]
|
||
[seStop ad667 1.0]
|
||
[charaFadeout A 0.4]
|
||
[wt 1.5]
|
||
|
||
?1:Aaand there she goes, swinging her shield and all...
|
||
?!
|
||
|
||
[charaPut Z 1]
|
||
[charaTalk C]
|
||
[charaFace C 0]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Da Vinci
|
||
Oh well. We do need to make them settle down, so if force is what it takes, that's what we'll go with.
|
||
[k]
|
||
|
||
@Da Vinci
|
||
And hey, you can capture their shoe data while you're at it, too!
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
[charaPut Z 1200,1200]
|
||
|
||
[charaTalk E]
|
||
[charaFace E 1]
|
||
[charaFadein E 0.1 1]
|
||
|
||
@Miss Boot Line
|
||
Indeed, that's very important as well. So, let's get to it!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[fadeout black 0.5]
|
||
[bgmStopEnd BGM_BATTLE_113 0.4]
|
||
[wait fade]
|
||
[soundStopAllEnd]
|
||
[end]
|
||
|
||
|
||
|