939 lines
16 KiB
Plaintext
939 lines
16 KiB
Plaintext
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$94-08-50-13-1-1
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[enableFullScreen]
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[soundStopAll]
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[charaSet A 8001410 1 Mash]
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[charaSet B 1098267100 1 Medusa]
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[charaSet C 1098124510 1 "Da Vinci"]
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[charaSet D 1098273800 1 "Miss Boot Line"]
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[charaSet E 5034000 1 "Queen of Sheba"]
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[charaSet F 7013000 1 Kiyohime]
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[charaSet G 4009100 1 Mary]
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[charaSet H 4009200 1 Anne]
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[charaSet I 6027000 1 "Wu Zetian"]
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[charaSet J 25006000 1 "Van Gogh"]
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[imageSet K cut464_4cut_khm01 1]
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[imageSet L cut464_4cut_khm02 1]
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[imageSet M cut464_4cut_mean01 1]
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[imageSet N cut464_4cut_bst02 1]
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[imageSet O cut464_4cut_gho02 1]
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[imageSet P cut464_4cut_gho03 1]
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[imageSet R cut463_portrait_khm 1]
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[imageSet S cut463_portrait_bst 1]
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[imageSet T cut463_portrait_mme 1]
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[imageSet U cut463_portrait_man 1]
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[imageSet V cut463_portrait_gho 1]
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[sceneSet X 188400 1]
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[wait fade]
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[cueSe SE_23 23_ad1326]
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[wt 0.2]
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[charaScale R 0.6]
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[charaScale U 0.6]
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[charaDepth R 5]
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[charaRoll S -3]
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[charaRoll T -7]
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[charaFadein U 0.7 130,-40]
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[charaFadein T 0.7 370,-190]
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[wt 3.0]
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[charaFadeout U 0.4]
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[wt 0.7]
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[charaDepth T 2]
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[charaDepth U 1]
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[charaTalk D]
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[charaFace D 1]
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[charaFadeinFSL R 0.4 -180,-120]
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[wt 0.4]
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@Miss Boot Line
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That's it! The simple, straightforward cuteness[sr]of Kiyohime's,[wt 0.9][charaFadeinFSL S 0.1 -180,-120][wt 0.1][charaFadeout R 0.4] Wu Zetian's,[wt 1.1][charaFadeinFSL T 0.1 -180,-120][wt 0.1][charaFadeout S 0.4] and Mary's footwear!
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[k]
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[charaFadeinFSL U 0.1 -180,-120]
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[wt 0.1]
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[charaFadeout T 0.4]
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@Miss Boot Line
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The unbelievable coolness of Anne's metal heels![wt 0.4]
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[k]
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@Miss Boot Line
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These are the sorts of things you just won't notice without a close examination!
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[k]
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[charaFadeout U 0.4]
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@Miss Boot Line
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And then there's...
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[k]
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[messageOff]
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[charaFadeinFSL V 0.4 -180,-120]
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[wt 1.2]
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[charaFace D 14]
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@Miss Boot Line
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Bwaaa!? I don't even know what I'm looking at,[messageShake 0.05 4 4 0.2] but[sr]it's literally maddeningly cute! Hang in there, me! Don't lose hold of your sanity stat!
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[k]
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[messageOff]
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[fadeout black 0.7]
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[bgmStop BGM_GALATEA_1 1.0]
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[wait fade]
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[charaFadeout D 0.1]
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[charaFadeout V 0.1]
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[charaTalk depthOn]
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[charaSet D 1098268100 1 "Miss Boot Line"]
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[wt 0.5]
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[fadein black 0.7]
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[wait fade]
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[bgm BGM_EVENT_147 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Mash
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All right, aside from Miss Boot Line losing her own cool over there...
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[k]
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@Mash
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...has everyone calmed down now?
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[k]
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[messageOff]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk depthOff]
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[charaDepth F 6]
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[charaDepth G 4]
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[charaDepth I 3]
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[charaDepth H 2]
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[charaDepth J 1]
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[charaTalk off]
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[charaFace I 4]
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[charaFadeinFSSideR I 0.1 390,0]
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[charaFace G 4]
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[charaFadein G 0.1 210,0]
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[charaFace H 4]
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[charaFadein H 0.1 20,0]
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[charaFace F 4]
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[charaFadeinFSL F 0.1 -220,0]
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[charaFace J 4]
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[charaFadeinFSSideL J 0.1 -390,0]
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@All Five
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Yes. We're sorry...
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[k]
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[charaTalk on]
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@Kiyohime
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When I saw Master's room was empty, I just got so excited to play the traditional “devoted wife waiting patiently for her beloved's return” role...
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[k]
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@Mary
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As a pirate, I can't see treasure and not try to claim it for myself, so...
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[k]
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[messageOff]
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[charaTalk H,G]
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[wt 0.1]
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[charaMoveReturn H 20,-4 0.4]
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[wt 0.5]
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[charaMoveReturn H 20,-4 0.4]
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[wt 0.7]
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[charaFace J 3]
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@Van Gogh
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E-ehehe. I just wanted to burrow into Master's bed like usual...
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[k]
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@Van Gogh
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I wasn't really thinking about it any deeper than that...
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[k]
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[charaFace J 16]
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@Van Gogh
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Eep. I guess you could say I never think about things too deeply, huh? It's true. I'm so sorry!
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[k]
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[charaFace I 2]
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@Wu Zetian
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And as I said before, I was merely devoting myself to practicing proper governance!
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[k]
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[charaFace I 3]
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@Wu Zetian
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...R-really, that's all.
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[k]
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[charaFadeout F 0.1]
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[charaFadeout I 0.1]
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[charaFadeout G 0.1]
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[charaFadeout H 0.1]
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[charaFadeout J 0.1]
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[wt 0.1]
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[charaTalk depthOn]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Medusa
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So, what do we do now?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaPut Z 1]
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[charaTalk C]
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[charaFace C 17]
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[charaFadein C 0.1 1]
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@Da Vinci
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You know, I'm gonna ask the opinion of someone we usually never ask from. What do YOU think we should do?
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaPut Z 1200,1200]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Medusa
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Let's see...
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[k]
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@Medusa
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I don't really understand what this was all about, but it's basically kids fighting over who gets to play with a toy, right?
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[k]
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@Medusa
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Since all their fighting has nearly broken that toy, I think what I'd do is show them the results of their actions.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 2]
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[charaFadein A 0.1 1]
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@Mash
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Take a look around you, everyone! Do you see what a mess you've made of Senpai's room!?
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 5]
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[charaFadein G 0.1 1]
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@Mary
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...Tch. Sorry. It won't happen again.
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 13]
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[charaFadein B 0.1 1]
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@Medusa
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If that doesn't work, you could threaten to confiscate the toy until they learn how to share.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 7]
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[charaFadein A 0.1 1]
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@Mash
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That's a drastic solution, but it does sound much better than Senpai's room being completely destroyed.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk depthOff]
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[charaDepth H 2]
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[charaDepth J 1]
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[charaTalk off]
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[charaFace G 4]
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[charaFace H 4]
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[charaFadein H 0.1 20,0]
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[charaFace F 4]
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[charaFace J 4]
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[charaFadeinFSSideL J 0.1 -390,0]
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@All Five
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Nooo! Anything but thaaat![messageShake 0.05 4 4 0.2]
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[k]
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[charaFadeout F 0.1]
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[charaFadeout I 0.1]
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[charaFadeout G 0.1]
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[charaFadeout H 0.1]
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[charaFadeout J 0.1]
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[wt 0.1]
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[charaDepth C 5]
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[charaDepth Y 1]
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[charaPut Y 1]
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[charaFadeTime Y 0.2 0.5]
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[charaPut Z 1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Da Vinci
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(Hmm. This Medusa's got a surprisingly good head on her shoulders.)
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[k]
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@Da Vinci
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(Maybe her maternal instincts are kicking in with the way she's been holding that golden sword like it was a child.)
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[k]
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[messageOff]
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[charaFadeout Y 0.2]
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[wt 0.5]
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?1:Now, now. We don't have to go that far.
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?!
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[charaFace C 8]
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@Da Vinci
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So what do you think we should do, [%1]?
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[k]
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?1:If we've got a room where Servants can rest, we should use it.
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?2:I want to open my room up to everyone to use as a rest spot.
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?!
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaPut Z 1200,1200]
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[charaTalk depthOn]
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[charaTalk A]
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[charaFace A 14]
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[charaFadein A 0.1 1]
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@Mash
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Senpai, no! That's very kind of you, but it's too dangerous!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaPut Z 1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Da Vinci
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Hmm. I gotta say, another rest spot would be a big help here.
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[k]
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[charaFace C 29]
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@Da Vinci
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As long as everyone follows the rules, like taking turns resting and whatnot, there shouldn't be a problem...
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[k]
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@Da Vinci
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So maybe we just need to officially make it the law of the land. Or room, as it were.
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[k]
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?1:Then we can ask her for help, since we just ran into her earlier.
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?!
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[messageOff]
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[wipeout rollRight 1.0 0.5]
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[bgmStop BGM_EVENT_147 1.5]
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[wait wipe]
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[charaFadeout C 0.1]
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[charaPut Z 2000,2000]
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[scene 188400]
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[wt 1.0]
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[wipein rollLeft 1.0 0.5]
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[wait wipe]
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[wt 0.3]
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[bgm BGM_EVENT_94 0.1]
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[charaTalk E]
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[charaFace E 1]
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[charaFadein E 0.4 1]
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[se ade394 0]
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[seVolume ade394 0.2 0.8]
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[wt 0.4]
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@Queen of Sheba
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There you go. One contract spell, signed and sealed.[wt 0.4][seStop ade394 0.5]
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[k]
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[se ad39]
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[seStop ad39 1.4]
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@Queen of Sheba
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Now we just embed this in your door, aaand...
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[k]
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[messageOff]
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[charaFadeout E 0.2]
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[wt 0.2]
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[effect bit_talk_barrier_iyo]
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[cueSe SE_21 21_ade588]
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[se ad814]
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[se ad732]
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[fadeout white 1.0]
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[wait fade]
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[seStop ad732 1.5]
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[seStop 21_ade588 1.5]
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[wt 0.5]
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[fadein white 1.5]
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[wait fade]
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[wt 0.5]
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[charaTalk E]
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[charaFace E 12]
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[charaFadein E 0.1 1]
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@Queen of Sheba
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||
Voilà. Now nobody can enter this room unless they agree to the contract!
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[k]
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[charaFace E 9]
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@Queen of Sheba
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Since my Eye of the Spirits is always watching, I can make sure the terms of service are enforced with absolute authority.
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[k]
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@Queen of Sheba
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So I can also guarantee that any dealings involving this contract will be completely on the up and up.
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[k]
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[charaFace E 1]
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@Queen of Sheba
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If someone stays past their designated time, tries to cast a curse, place a trap, or violates the terms in any other way, they'll be automatically kicked out, just like that.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 1]
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[charaFadein A 0.1 1]
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@Mash
|
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This is great. We'll hammer out the details later, but it sounds like this should stop any trouble before it starts.
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[k]
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[messageOff]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 1]
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[charaFadein E 0.1 1]
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[wt 0.5]
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?1:Thanks for your help!
|
||
?!
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[charaFace E 3]
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@Queen of Sheba
|
||
Not at all. You already paid me what I asked for, so this is just another service. Systems engineering, I think it's called?
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[k]
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[charaFace E 12]
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@Queen of Sheba
|
||
Anyway, my profit margins are already accounted for in the fee, so I'm always happy to do more business. All right then, don't be a stranger☆
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[k]
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[messageOff]
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||
[charaFadeout E 0.4]
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||
[se ade422]
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[seStop ade422 1.5]
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[wt 1.0]
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[scene 188700 1.0]
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||
|
||
[charaTalk depthOff]
|
||
[charaDepth F 6]
|
||
[charaDepth G 4]
|
||
[charaDepth I 3]
|
||
[charaDepth H 2]
|
||
[charaDepth J 1]
|
||
|
||
[charaTalk off]
|
||
[charaFace I 1]
|
||
[charaFadeinFSSideR I 1.0 390,0]
|
||
|
||
[charaFace G 1]
|
||
[charaFadein G 1.0 210,0]
|
||
[charaFace H 1]
|
||
[charaFadein H 1.0 20,0]
|
||
|
||
[charaFace F 1]
|
||
[charaFadeinFSL F 1.0 -220,0]
|
||
|
||
[charaFace J 1]
|
||
[charaFadeinFSSideL J 1.0 -390,0]
|
||
[wt 2.5]
|
||
|
||
[bgmStop BGM_EVENT_94 0.6]
|
||
|
||
[fadeout white 0.3]
|
||
[wait fade]
|
||
|
||
[charaFadeout F 0.1]
|
||
[charaFadeout I 0.1]
|
||
[charaFadeout G 0.1]
|
||
[charaFadeout H 0.1]
|
||
[charaFadeout J 0.1]
|
||
|
||
[charaDepth N 7]
|
||
[charaDepth O 6]
|
||
[charaDepth P 5]
|
||
[charaDepth M 3]
|
||
[charaDepth L 2]
|
||
[charaDepth K 1]
|
||
|
||
[charaScale K 1.01]
|
||
[charaScale L 1.01]
|
||
[charaScale M 1.01]
|
||
[charaScale O 1.01]
|
||
[charaScale P 1.01]
|
||
[charaScale N 1.01]
|
||
|
||
[charaFadein K 0.1 -160,-200]
|
||
[charaFadein L 0.1 -160,-200]
|
||
[charaFadein M 0.1 160,-200]
|
||
[charaFadein O 0.1 -160,-200]
|
||
[charaFadein P 0.1 -160,-200]
|
||
[charaFadein N 0.1 160,-200]
|
||
|
||
[effect bit_talk_thunder_04]
|
||
[wt 0.1]
|
||
|
||
[se ad842]
|
||
[seVolume ad842 0 0.4]
|
||
[fadein white 0.5]
|
||
[wait fade]
|
||
[seStop ad842 1.8]
|
||
[wt 0.5]
|
||
|
||
[cameraMove 0.5 20,110 1.4]
|
||
[wt 0.5]
|
||
|
||
[bgm BGM_BATTLE_113 0.1]
|
||
|
||
@Kiyohime
|
||
Now that things have come to this, all that's left is to follow the rules.
|
||
[k]
|
||
|
||
@Kiyohime
|
||
If those rules include a time limit, then I'll just[sr]monopolize the Master elements in [&his:her] room until my[sr]time is up.
|
||
[k]
|
||
|
||
[charaFadeout L 0.2]
|
||
|
||
@Kiyohime
|
||
However, I refuse to give up the honor of being the[sr]first to make use of this room![sr]For me, as [&his:her] devoted wife, it's first or nothing!
|
||
[k]
|
||
|
||
[cameraMove 0.5 -170,75 1.4]
|
||
|
||
@Mary
|
||
Well, we're not giving up the first spot either. So how about we settle this with a nice, clean round of rock-paper-scissors!?
|
||
[k]
|
||
|
||
[cameraMove 0.5 -20,-110 1.4]
|
||
|
||
@Wu Zetian
|
||
Agreed!
|
||
[k]
|
||
|
||
[cameraMove 0.5 170,0 1.4]
|
||
[charaFadeout O 0.2]
|
||
|
||
@Van Gogh
|
||
Given how I died and all, I don't suppose I could be the only one who gets to use a pistol? N-no dice? Right, of course. I'm sorry...
|
||
[k]
|
||
|
||
[messageOff]
|
||
[cameraMove 0.5 -15,45 1.08]
|
||
[wt 1.0]
|
||
|
||
@All Five
|
||
Rock! Paper! Scissors! Shoot!
|
||
[k]
|
||
|
||
[messageOff]
|
||
|
||
[subCameraOn 1]
|
||
|
||
[charaLayer X sub #A]
|
||
|
||
[subCameraFilter #A through]
|
||
|
||
[charaScale X 1.01]
|
||
|
||
[subRenderFadein #A 0 0,0]
|
||
[charaFadein X 1.0 0,-200]
|
||
[wt 1.0]
|
||
|
||
[charaFadeout K 0.1]
|
||
[charaFadeout N 0.1]
|
||
[charaFadeout M 0.1]
|
||
[charaFadeout P 0.1]
|
||
|
||
[cameraHome 0.1]
|
||
|
||
@All Five
|
||
Tie! Go again![sr]Tie! Go again!
|
||
[k]
|
||
|
||
@All Five
|
||
...![sr]...!
|
||
[k]
|
||
|
||
[se ad267]
|
||
|
||
@All Five
|
||
(Sound of fire blazing)[sr][wt 1.0][se ad558](Sound of a gunshot)
|
||
[k]
|
||
|
||
?1:Um... You do know it's a lottery-based reservation system, right?
|
||
?!
|
||
|
||
[messageOff]
|
||
[wt 0.5]
|
||
|
||
[fadeout black 2.0]
|
||
[seStop ad558 2.0]
|
||
[bgmStop BGM_BATTLE_113 2.0]
|
||
[wait fade]
|
||
|
||
[subRenderFadeout #A 0.1]
|
||
[charaFadeout X 0.1]
|
||
[wt 0.1]
|
||
[subCameraOff]
|
||
[charaLayer X normal]
|
||
|
||
[charaSet A 3027001 1 Lancer]
|
||
[charaSet B 4001002 1 Rider]
|
||
[charaSet C 11004002 1 Gorgon]
|
||
|
||
[scene 10000]
|
||
[wt 1.0]
|
||
|
||
[fadein black 1.0]
|
||
[wait fade]
|
||
|
||
[bgm BGM_EVENT_90 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.4 1]
|
||
[wt 0.4]
|
||
|
||
@Lancer
|
||
Is it working?
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Rider
|
||
I think so.
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 6]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Gorgon
|
||
Hmph. Don't you two think this is getting ridiculous? It's pissing me off.
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 7]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Lancer
|
||
No. I think she realizes, and she's going along with it anyway.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Rider
|
||
Either way, our job is the same. We have to make sure this succeeds.
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Lancer
|
||
Yes. We each have our own jobs to do.
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 7]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Gorgon
|
||
What are you talking about? Our work is done already.
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 4]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Rider
|
||
If all goes according to plan, yes. But there's no telling what could happen.
|
||
[k]
|
||
|
||
[charaFace B 0]
|
||
|
||
@Rider
|
||
Depending on how things go, we may have to pitch in.
|
||
[k]
|
||
|
||
@Rider
|
||
At this point, it's better to be obvious about it than to have the plan fail.
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 4]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Lancer
|
||
...Yes, I suppose it is.
|
||
[k]
|
||
|
||
@Lancer
|
||
Personally, I've been curious about it for a long time. If this is what we have to do[line 2]
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 7]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Gorgon
|
||
Well, I'm done getting involved. They can struggle as much as they like, for all I care. Hahaha!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout C 0.7]
|
||
[se ad671]
|
||
[seVolume ad671 0 0.3]
|
||
[seStop ad671 0.9]
|
||
[se ad460]
|
||
[seVolume ad460 0 0.6]
|
||
[seStop ad460 0.8]
|
||
[se ad200]
|
||
[seStop ad200 1.0]
|
||
[se adm76]
|
||
[seVolume adm76 0 0.2]
|
||
[seStop adm76 1.0]
|
||
[wt 1.4]
|
||
[se ad671]
|
||
[seVolume ad671 0 0.3]
|
||
[seStop ad671 1.3]
|
||
[se ad460]
|
||
[seVolume ad460 0 0.15]
|
||
[seStop ad460 1.0]
|
||
[se ad200]
|
||
[seVolume ad200 0 0.5]
|
||
[seStop ad200 1.2]
|
||
[wt 2.0]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
|
||
|
||
@Lancer
|
||
You heard her. What do we do now?
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Rider
|
||
Oh, I'm sure she'll still come by to at least check in. She's me, too, after all.
|
||
[k]
|
||
|
||
@Rider
|
||
She knows just as well as we do that this concerns her, too.
|
||
[k]
|
||
|
||
@Rider
|
||
If we need her help, we can make sure she gets involved whether she likes it or not.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 0]
|
||
[charaFadein A 0.1 1]
|
||
[wt 0.5]
|
||
[charaMoveReturn A 0,-5 0.7]
|
||
[wt 1.7]
|
||
|
||
|
||
|
||
|
||
[fadeout black 2.0]
|
||
[bgmStopEnd BGM_EVENT_90 2.0]
|
||
[wait fade]
|
||
[wt 0.5]
|
||
[soundStopAllEnd]
|
||
[end]
|