562 lines
10 KiB
Plaintext
562 lines
10 KiB
Plaintext
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$94-08-50-15-1-1
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 1098267100 1 Medusa]
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[charaSet B 8001410 1 Mash]
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[charaSet C 1098124510 1 "Da Vinci"]
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[charaSet D 1098182200 1 "Nemo Engineer"]
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[charaSet E 1098273800 1 "Miss Boot Line"]
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[charaSet F 1098268100 1 "Miss Boot Line"]
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[charaSet G 2046000 1 Minamoto-no-Tametomo]
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[charaSet H 7032000 1 "Xiang Yu"]
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[charaSet I 5044000 1 "Chen Gong"]
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[charaSet J 7003002 1 "Lu Bu"]
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[charaFadeinFSL R 0.4 -180,-120]
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[wt 1.0]
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@Miss Boot Line
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Hmm, hmm. Yes, nice and pointy. I especially like how defiant that upward angle makes it feel.
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[k]
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@Miss Boot Line
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It definitely conveys the impression that the wearer is no ordinary person.
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[k]
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[charaFace E 4]
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@Miss Boot Line
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...I'm not sure anyone else would have the same appreciation for it, though.
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[k]
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[charaFadeinFSL V 0.1 -180,-120]
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[wt 0.1]
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[charaFadeout R 0.4]
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[charaFace E 0]
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@Miss Boot Line
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Yup, those are definitely hooves. Not much more to say there.[wt 0.4]
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[k]
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[charaFadeinFSL Q 0.1 -180,-120]
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[wt 0.1]
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[charaFadeout V 0.4]
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@Miss Boot Line
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And this is a fine example of metal plating.
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[k]
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@Miss Boot Line
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There's a unique beauty to be found in clothing optimized for combat to the exclusion of all else...
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[k]
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@Miss Boot Line
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...and this footwear certainly gets that impression across!
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[k]
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@Miss Boot Line
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Now, the real problem is this footwear.
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[k]
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[messageOff]
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[charaFadeinFSL S 0.1 -180,-120]
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[wt 0.1]
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[charaFadeout Q 0.4]
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[wt 1.5]
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[charaFace E 10]
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@Miss Boot Line
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Are they hooves? Are they metal? The more I look, the less I understand.
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[k]
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[charaFace E 0]
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@Miss Boot Line
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But it IS wonderful to see that even familiar Servants can still surprise depending on their Ascension!
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[k]
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@Miss Boot Line
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Mmm, what a fascinating find!
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[k]
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[messageOff]
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[fadeout black 1.0]
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[charaSet E 1098268100 1 "Miss Boot Line"]
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[wt 1.0]
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[fadein black 1.0]
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[wait fade]
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[bgm BGM_EVENT_94 0.1]
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[charaTalk depthOn]
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[charaTalk on]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Medusa
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Phew.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 1]
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[charaFadein B 0.1 1]
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@Mash
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Thank you, everyone! That concludes our photo session!
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[k]
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@Mash
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I was also surprised to see you take part in the battle as well, Chen Gong and Lu Bu!
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[k]
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?1:Well, Lu Bu did just finish recharging himself.
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?2:I mean, I'd probably check out a battle happening that nearby too.
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?!
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 12]
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[charaFadein A 0.1 1]
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@Medusa
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What's the deal with that guy who kept getting hit with wrenches, anyway?
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaPut T 1]
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[charaTalk C]
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[charaFace C 17]
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[charaFadein C 0.1 1]
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@Da Vinci
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Oh, he's our kind of freaky tactician. He's just...like that.
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[k]
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@Da Vinci
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Luckily, it looks like his friend will take care of him so we don't have to.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaPut T 2000,2000]
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[charaTalk J]
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[charaFace J 2]
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[charaFadein J 0.1 1]
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[se ade268]
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@Lu Bu
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[image berserker_language_2]!
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[k]
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[messageOff]
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[charaTalk off]
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[charaMove J 0,-20 0.7]
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[se ad77]
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[seStop ad77 0.9]
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[wt 0.9]
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[wt 1.5]
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[se ade311]
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[subRenderMove #A -30,40 0.5]
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[wt 1.5]
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[subRenderFadeout #A 0]
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[subCameraOff]
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[charaLayer I normal]
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[charaTalk B]
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[charaFace B 8]
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[charaFadein B 0.1 1]
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@Mash
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So I see. Lu Bu just picked Chen Gong up off the floor and carried him away like an oversized duffel bag...
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[k]
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[messageOff]
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[charaFadeout B 0.2]
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[subCameraOn 2]
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[charaLayer G sub #A]
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[charaLayer K sub #A]
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[charaLayer H sub #B]
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[charaLayer L sub #B]
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[subCameraFilter #A maskEdge cut359_mask10 3 255,255,255,255]
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[subCameraFilter #B maskEdge cut359_mask09 3 255,255,255,255]
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[charaTalk off]
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[wt 0.2]
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[subRenderFadein #A 0.5 -212,-230]
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[subRenderFadein #B 0.5 212,-230]
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[wt 0.8]
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[charaTalk on]
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[charaFace H 1]
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@Xiang Yu
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I am grateful for this fresh combat data you have provided us.
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[k]
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[charaFace G 1]
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@Minamoto-no-Tametomo
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As am I.
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[k]
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@Minamoto-no-Tametomo
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It was especially valuable to face you, the unit with the golden sword, as we still had very little data about you, given your recent arrival.
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[k]
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@Minamoto-no-Tametomo
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In particular, the unpredictable nature of your virtually generated demonic minions will be ideal for adaptability training.
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[k]
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@Minamoto-no-Tametomo
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Further combat sessions with these minions will surely provide valuable experience for our anti-demon combat techniques.
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[k]
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@Minamoto-no-Tametomo
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I therefore request that you let us incorporate them into our regular training program.
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[k]
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[messageOff]
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[subRenderFadeout #A 0.5]
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[subRenderFadeout #B 0.5]
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[wt 0.5]
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[wt 0.1]
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[subCameraOff]
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[wt 0.2]
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@Medusa
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Forget it. I'm not about to let my demons be your playmates. Try your luck elsewhere.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 4]
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[charaFadein G 0.1 1]
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@Minamoto-no-Tametomo
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Hmm. Too bad.
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk H]
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[charaFace H 0]
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[charaFadein H 0.1 1]
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@Xiang Yu
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At any rate, we have completed both our energy replenishment and our data processing. We thank you once again, and will now return to our regular duties.
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[k]
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[messageOff]
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[wt 0.1]
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[charaFadeout H 0.4]
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[se ad710]
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[seStop ad710 2.0]
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[wt 2.5]
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[charaTalk G]
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[charaFadein G 0.1 1]
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[wt 0.7]
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[bgmStop BGM_EVENT_94 2.0]
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[charaFadeout G 0.4]
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[cueSe SE_22 22_ad1162]
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[seVolume 22_ad1162 0 0.9]
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[seStop 22_ad1162 2.0]
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[wt 2.5]
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[bgm BGM_EVENT_77 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Nemo Engineer
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Yeesh. About time those big lugs got outta my hair.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaPut T 1]
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[charaTalk C]
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[charaFace C 4]
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[charaFadein C 0.1 1]
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@Da Vinci
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Um, I hate to be the bearer of bad news for you, Engineer, but...I don't think that's the last you'll see of Servants like that.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaPut T 2000,2000]
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[charaTalk D]
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[charaFace D 4]
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[charaFadein D 0.1 1]
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@Nemo Engineer
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Huh?
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaPut T 1]
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[charaTalk C]
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[charaFace C 16]
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[charaFadein C 0.1 1]
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@Da Vinci
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Sion wouldn't have built that charger here if she hadn't decided to make this area a full-blown charging station.
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[k]
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@Da Vinci
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It's probably just a matter of time until word gets out to the other mechanical Servants that they can recharge in the engine room now.
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[k]
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?1:But shouldn't Sion have asked Engineer first?
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?2:But this is Engineer's space. Shouldn't she get a say?
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?!
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[charaFace C 0]
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@Da Vinci
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Good point. We don't want to impose on you without your consent.
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[k]
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@Da Vinci
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Well, putting it this way may be playing a little dirty, but let me ask you this: Which would you prefer?
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[k]
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[charaFace C 7]
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@Da Vinci
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Would you rather open up the engine room as a rest spot for the Servants who need it...
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[k]
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@Da Vinci
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...and help resolve this whole mess with the forest as quickly as possible?
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[k]
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@Da Vinci
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Or, would you rather keep fighting off these endlessly growing roots by yourself, while also doing your usual engine room job?
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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||
[charaPut T 2000,2000]
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[charaTalk D]
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[charaFace D 5]
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[charaFadein D 0.1 1]
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@Nemo Engineer
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Gnnn...
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[k]
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[charaFace D 2]
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@Nemo Engineer
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Okay, fine! If I gotta deal with two different sources of stress, it makes sense to deal with them both at once.
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[k]
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@Nemo Engineer
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But make sure everyone, and I mean EVERYONE, knows not to interfere with my work, all right!?
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaPut T 1]
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[charaTalk C]
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[charaFace C 11]
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[charaFadein C 0.1 1]
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@Da Vinci
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Thanks!
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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||
[charaPut T 2000,2000]
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[charaTalk B]
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[charaFace B 1]
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[charaFadein B 0.1 1]
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@Mash
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Thank you for providing us with a new rest spot, Engineer!
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[k]
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@Mash
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Master is kindly sharing [&his:her] own room as well, so[sr]I'm hopeful that we can resolve this situation as soon as possible if we all work together!
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[k]
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[charaFace B 2]
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@Mash
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Of course, if we should happen to find my room too, I'd be glad to offer it up as a rest spot in the same fashion!
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaPut T 1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Da Vinci
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Well, by this point, we've definitely come far enough along that we can start see and predict the emerging pattern.
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[k]
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@Da Vinci
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And if I'm right, our next stop won't be a room, but somewhere I never would have expected...
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[k]
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@Da Vinci
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Of course, I could be totally wrong. The only way to be sure is to check it out for ourselves. Good luck on the next leg!
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[k]
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[messageOff]
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||
[fadeout black 2.0]
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[bgmStopEnd BGM_EVENT_77 2.0]
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||
[wait fade]
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||
[wt 0.5]
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[soundStopAllEnd]
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[end]
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