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fgo-game-data/ScriptActionEncrypt/94/9408/9408501511.txt
2025-06-10 08:05:56 +00:00

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94-08-50-15-1-1
[soundStopAll]
[enableFullScreen]
[charaSet A 1098267100 1 Medusa]
[charaSet B 8001410 1 Mash]
[charaSet C 1098124510 1 "Da Vinci"]
[charaSet D 1098182200 1 "Nemo Engineer"]
[charaSet E 1098273800 1 "Miss Boot Line"]
[charaSet F 1098268100 1 "Miss Boot Line"]
[charaSet G 2046000 1 Minamoto-no-Tametomo]
[charaSet H 7032000 1 "Xiang Yu"]
[charaSet I 5044000 1 "Chen Gong"]
[charaSet J 7003002 1 "Lu Bu"]
[sceneSet K 188800 1]
[charaScale K 1.4]
[sceneSet L 188800 1]
[charaScale L 1.4]
[imageSet R cut463_portrait_tnk 1]
[imageSet V cut463_portrait_kuu 1]
[imageSet Q cut463_portrait_mtm 1]
[imageSet S cut463_portrait_ryo 1]
[charaSet T 1098120900 1 Static]
[charaPut T 2000,2000]
[charaEffect T bit_talk_10_LowLevel]
[scene 188800]
[subCameraOn 1]
[charaLayer I sub #A]
[subCameraFilter #A through]
[charaRoll I 340]
[charaFace I 1]
[charaFadein I 0.1 150,-290]
[fadein black 1.5]
[wait fade]
[bgm BGM_GALATEA_1 0.1]
[cueSe SE_23 23_ad1325]
[flashin once 0.1 0.4 FFFFFFCF FFFFFF00]
[wt 1.0]
[cueSe SE_23 23_ad1325]
[flashin once 0.1 0.7 FFFFFFCF FFFFFF00]
[wt 1.2]
[cueSe SE_23 23_ad1326]
[wt 0.2]
[charaScale R 0.8]
[charaScale V 0.8]
[charaScale Q 0.8]
[charaScale S 0.8]
[charaTalk depthOff]
[charaDepth R 5]
[charaDepth V 4]
[charaDepth Q 3]
[charaDepth S 2]
[charaDepth E 1]
[charaTalk off]
[charaFace E 1]
[charaFadein E 0.4 340,-50]
[charaFadeinFSL R 0.4 -180,-120]
[wt 1.0]
Miss Boot Line
Hmm, hmm. Yes, nice and pointy. I especially like how defiant that upward angle makes it feel.
[k]
Miss Boot Line
It definitely conveys the impression that the wearer is no ordinary person.
[k]
[charaFace E 4]
Miss Boot Line
...I'm not sure anyone else would have the same appreciation for it, though.
[k]
[charaFadeinFSL V 0.1 -180,-120]
[wt 0.1]
[charaFadeout R 0.4]
[charaFace E 0]
Miss Boot Line
Yup, those are definitely hooves. Not much more to say there.[wt 0.4]
[k]
[charaFadeinFSL Q 0.1 -180,-120]
[wt 0.1]
[charaFadeout V 0.4]
Miss Boot Line
And this is a fine example of metal plating.
[k]
Miss Boot Line
There's a unique beauty to be found in clothing optimized for combat to the exclusion of all else...
[k]
Miss Boot Line
...and this footwear certainly gets that impression across!
[k]
Miss Boot Line
Now, the real problem is this footwear.
[k]
[messageOff]
[charaFadeinFSL S 0.1 -180,-120]
[wt 0.1]
[charaFadeout Q 0.4]
[wt 1.5]
[charaFace E 10]
Miss Boot Line
Are they hooves? Are they metal? The more I look, the less I understand.
[k]
[charaFace E 0]
Miss Boot Line
But it IS wonderful to see that even familiar Servants can still surprise depending on their Ascension!
[k]
Miss Boot Line
Mmm, what a fascinating find!
[k]
[messageOff]
[bgmStop BGM_GALATEA_1 1.5]
[fadeout black 1.0]
[wait fade]
[charaFadeout E 0.1]
[charaFadeout S 0.1]
[charaSet E 1098268100 1 "Miss Boot Line"]
[wt 1.0]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_94 0.1]
[charaTalk depthOn]
[charaTalk on]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Medusa
Phew.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
Mash
Thank you, everyone! That concludes our photo session!
[k]
Mash
I was also surprised to see you take part in the battle as well, Chen Gong and Lu Bu!
[k]
1Well, Lu Bu did just finish recharging himself.
2I mean, I'd probably check out a battle happening that nearby too.
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 12]
[charaFadein A 0.1 1]
Medusa
What's the deal with that guy who kept getting hit with wrenches, anyway?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut T 1]
[charaTalk C]
[charaFace C 17]
[charaFadein C 0.1 1]
Da Vinci
Oh, he's our kind of freaky tactician. He's just...like that.
[k]
Da Vinci
Luckily, it looks like his friend will take care of him so we don't have to.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut T 2000,2000]
[charaTalk J]
[charaFace J 2]
[charaFadein J 0.1 1]
[se ade268]
Lu Bu
[image berserker_language_2]!
[k]
[messageOff]
[charaTalk off]
[charaMove J 0,-20 0.7]
[se ad77]
[seStop ad77 0.9]
[wt 0.9]
[subRenderFadein #A 0.4 0,20]
[se ad480]
[wt 0.2]
[subRenderMove #A 0,40 0.7]
[charaMove J 0,0 0.7]
[wt 1.5]
[se ade311]
[subRenderMove #A -30,40 0.5]
[charaMove J -30,0 0.5]
[charaFadeout J 0.4]
[charaFadeout I 0.4]
[wt 1.5]
[se ade311]
[seVolume ade311 0 0.4]
[wt 1.5]
[subRenderFadeout #A 0]
[subCameraOff]
[charaLayer I normal]
[charaTalk B]
[charaFace B 8]
[charaFadein B 0.1 1]
Mash
So I see. Lu Bu just picked Chen Gong up off the floor and carried him away like an oversized duffel bag...
[k]
[messageOff]
[charaFadeout B 0.2]
[subCameraOn 2]
[charaLayer G sub #A]
[charaLayer K sub #A]
[charaLayer H sub #B]
[charaLayer L sub #B]
[subCameraFilter #A maskEdge cut359_mask10 3 255,255,255,255]
[subCameraFilter #B maskEdge cut359_mask09 3 255,255,255,255]
[charaDepth G 8]
[charaDepth K 7]
[charaDepth H 6]
[charaDepth L 5]
[charaTalk off]
[charaFace H 0]
[charaFadeinFSR H 0.1 50,200]
[charaFadein L 0.1 -50,0]
[charaFace G 0]
[charaFadeinFSL G 0.1 -100,200]
[charaFadein K 0.1 50,0]
[wt 0.2]
[subRenderFadein #A 0.5 -212,-230]
[subRenderFadein #B 0.5 212,-230]
[wt 0.8]
[charaTalk on]
[charaFace H 1]
Xiang Yu
I am grateful for this fresh combat data you have provided us.
[k]
[charaFace G 1]
Minamoto-no-Tametomo
As am I.
[k]
Minamoto-no-Tametomo
It was especially valuable to face you, the unit with the golden sword, as we still had very little data about you, given your recent arrival.
[k]
Minamoto-no-Tametomo
In particular, the unpredictable nature of your virtually generated demonic minions will be ideal for adaptability training.
[k]
Minamoto-no-Tametomo
Further combat sessions with these minions will surely provide valuable experience for our anti-demon combat techniques.
[k]
Minamoto-no-Tametomo
I therefore request that you let us incorporate them into our regular training program.
[k]
[messageOff]
[subRenderFadeout #A 0.5]
[subRenderFadeout #B 0.5]
[wt 0.5]
[charaFadeout G 0.1]
[charaFadeout H 0.1]
[charaFadeout K 0.1]
[charaFadeout L 0.1]
[wt 0.1]
[subCameraOff]
[charaLayer G normal]
[charaLayer H normal]
[charaLayer K normal]
[charaLayer L normal]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.2 1]
[wt 0.2]
Medusa
Forget it. I'm not about to let my demons be your playmates. Try your luck elsewhere.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 4]
[charaFadein G 0.1 1]
Minamoto-no-Tametomo
Hmm. Too bad.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 1]
Xiang Yu
At any rate, we have completed both our energy replenishment and our data processing. We thank you once again, and will now return to our regular duties.
[k]
[messageOff]
[wt 0.1]
[charaFadeout H 0.4]
[se ad710]
[seVolume ad710 0 0.8]
[seStop ad710 2.0]
[wt 2.5]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
[wt 0.7]
[bgmStop BGM_EVENT_94 2.0]
[charaFadeout G 0.4]
[cueSe SE_22 22_ad1162]
[seVolume 22_ad1162 0 0.9]
[seStop 22_ad1162 2.0]
[wt 2.5]
[bgm BGM_EVENT_77 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Nemo Engineer
Yeesh. About time those big lugs got outta my hair.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut T 1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
Da Vinci
Um, I hate to be the bearer of bad news for you, Engineer, but...I don't think that's the last you'll see of Servants like that.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut T 2000,2000]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
Nemo Engineer
Huh?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut T 1]
[charaTalk C]
[charaFace C 16]
[charaFadein C 0.1 1]
Da Vinci
Sion wouldn't have built that charger here if she hadn't decided to make this area a full-blown charging station.
[k]
Da Vinci
It's probably just a matter of time until word gets out to the other mechanical Servants that they can recharge in the engine room now.
[k]
1But shouldn't Sion have asked Engineer first?
2But this is Engineer's space. Shouldn't she get a say?
[charaFace C 0]
Da Vinci
Good point. We don't want to impose on you without your consent.
[k]
Da Vinci
Well, putting it this way may be playing a little dirty, but let me ask you this: Which would you prefer?
[k]
[charaFace C 7]
Da Vinci
Would you rather open up the engine room as a rest spot for the Servants who need it...
[k]
Da Vinci
...and help resolve this whole mess with the forest as quickly as possible?
[k]
Da Vinci
Or, would you rather keep fighting off these endlessly growing roots by yourself, while also doing your usual engine room job?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut T 2000,2000]
[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 1]
Nemo Engineer
Gnnn...
[k]
[charaFace D 2]
Nemo Engineer
Okay, fine! If I gotta deal with two different sources of stress, it makes sense to deal with them both at once.
[k]
Nemo Engineer
But make sure everyone, and I mean EVERYONE, knows not to interfere with my work, all right!?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut T 1]
[charaTalk C]
[charaFace C 11]
[charaFadein C 0.1 1]
Da Vinci
Thanks!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut T 2000,2000]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
Mash
Thank you for providing us with a new rest spot, Engineer!
[k]
Mash
Master is kindly sharing [&his:her] own room as well, so[sr]I'm hopeful that we can resolve this situation as soon as possible if we all work together!
[k]
[charaFace B 2]
Mash
Of course, if we should happen to find my room too, I'd be glad to offer it up as a rest spot in the same fashion!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut T 1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Da Vinci
Well, by this point, we've definitely come far enough along that we can start see and predict the emerging pattern.
[k]
Da Vinci
And if I'm right, our next stop won't be a room, but somewhere I never would have expected...
[k]
Da Vinci
Of course, I could be totally wrong. The only way to be sure is to check it out for ourselves. Good luck on the next leg!
[k]
[messageOff]
[fadeout black 2.0]
[bgmStopEnd BGM_EVENT_77 2.0]
[wait fade]
[wt 0.5]
[soundStopAllEnd]
[end]