fgo-game-data/ScriptActionEncrypt/94/9404/9404774710.txt

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2022-05-06 08:05:31 +00:00
94-04-77-47-1-0
[soundStopAll]
[skip false]
[maskout black 0]
[wait mask]
[charaSet A 98001000 1 Mash]
[charaSet B 25005000 1 Voyager]
[charaSet C 9001001 1 Jeanne]
[charaSet D 11006001 1 Salieri]
[charaSet E 1098192800 1 Marie]
[charaSet F 1098192900 1 Amadeus]
[charaSet G 1022001 1 Gilles]
[charaSet H 2031001 1 Napoleon]
[charaSet I 1026001 1 d'Eon]
[charaSet J 6013001 1 Phantom]
[charaSet K 6038002 1 "Charlotte Corday"]
[charaSet L 6012001 1 Sanson]
[charaSet M 2016000 1 "Emiya Alter"]
[charaSet N 5025001 1 Edison]
[charaSet O 5004001 1 "Nursery Rhyme"]
[imageSet P cut171_token 1]
[imageSet Q cut171_token 1]
[imageSet R cut171_token_201 1]
[imageSet S cut171_token_202 1]
[charaSet T 98115000 1 "Effect Dummy"]
[scene 49801]
[pictureFrameTop cut170_gameframe_dark]
[skip true]
[fadein black 0]
[wait fade]
[maskin black 1.5]
[wait mask]
[se ade305]
[wt 0.5]
[scene 49802 1.0]
[wt 1.0]
[se ad663]
[seVolume ad663 0 0.1]
[seVolume ad663 1.0 0.4]
[wt 0.6]
Day Two
[k]
[messageOff]
[seStop ad663 1.5]
[wt 0.5]
Mash
And all of a sudden, it's morning again...
[k]
[messageOff]
[fadeout black 1.5]
[wait fade]
[scene 49600]
[wt 1.5]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_77 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.4 0,-50]
[wt 0.4]
Jeanne
It's now the second day.[sr]Would you all gather round, please?
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[se ad95]
[seVolume ad95 0 0.4]
[seVolume ad95 1.0 1.0]
[wt 0.1]
[se ade422]
[seVolume ade422 0 0.4]
[seVolume ade422 1.0 1.0]
[wt 1.0]
[charaTalk depthOff]
[charaDepth D 2]
[charaDepth E 3]
[charaDepth F 1]
[charaTalk off]
[charaFace D 6]
[charaFace E 0]
[charaFace F 3]
[charaFadein D 0.4 -330,-50]
[charaFadein E 0.4 -30,-50]
[charaFadein F 0.4 280,-50]
[wt 0.3]
[seStop ad95 0.2]
[seStop ade422 0.2]
[wt 0.3]
[charaTalk on]
[charaFace F 1]
Amadeus
Morning, everyone! Lovely weather today, isn't it?
[k]
[messageOff]
[charaFadeout F 0.1]
[charaFadeout E 0.1]
[charaFadeout D 0.1]
[wt 0.1]
[charaDepth G 6]
[charaDepth H 4]
[charaDepth I 5]
[charaTalk off]
[charaFace G 0]
[charaFace H 1]
[charaFace I 0]
[charaFadein G 0.4 -310,-50]
[charaFadein H 0.4 -30,-50]
[charaFadein I 0.4 300,-50]
[wt 0.6]
[charaTalk on]
Napoleon
Salut!
[k]
[messageOff]
[charaFadeout I 0.1]
[charaFadeout H 0.1]
[charaFadeout G 0.1]
[wt 0.1]
[charaDepth J 1]
[charaDepth K 3]
[charaDepth L 2]
[charaTalk off]
[charaFace K 10]
[charaFace J 0]
[charaFace L 0]
[charaFadein J 0.4 -310,-50]
[charaFadein K 0.4 0,-50]
[charaFadein L 0.4 310,-50]
[wt 0.6]
[charaTalk on]
Charlotte Corday
Wait. Huh? It's morning already?
[k]
[messageOff]
[charaFadeout L 0.1]
[charaFadeout K 0.1]
[charaFadeout J 0.1]
[wt 0.1]
[charaDepth M 2]
[charaDepth N 1]
[charaDepth O 3]
[charaTalk off]
[charaFace N 1]
[charaFace M 0]
[charaFace O 0]
[charaFadein M 0.4 -340,-50]
[charaFadein N 0.4 0,-50]
[charaFadein O 0.4 340,-50]
[wt 0.6]
[charaTalk on]
Edison
Morning! I'm glad to see you're all here!
[k]
[messageOff]
[charaFadeout O 0.1]
[charaFadeout N 0.1]
[charaFadeout M 0.1]
[wt 0.1]
[charaTalk off]
[charaFace A 0]
[charaFace B 0]
[charaFadein B 0.4 -236,-50]
[charaFadein A 0.4 236,-50]
[wt 0.6]
[charaTalk on]
[charaFace A 6]
Mash
Now that you mention it,[sr]it does look like everyone's still here!
[k]
Mash
Does this mean the werewolves[sr]didn't kill anyone last night?
[k]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 0,-50]
Jeanne
Now, let's go over what happened last night.
[k]
Jeanne
Tell us, those of you claiming to be Seers:[sr]Whose identity did you divine last night?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 0,-50]
Amadeus
Nursery Rhyme's.
[k]
1...Same.
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 0,-50]
Jeanne
And what was her true identity?
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk off]
[charaFace O 0]
[charaFadein O 0.1 0,-50]
[wt 0.5]
Amadeus
Exactly what she claimed to be yesterday.
[k]
1It's true. She really is a werewolf.
[charaFadeout O 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk E]
[charaFace E 3]
[charaFadein E 0.1 0,-50]
Marie
Oh my!
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 5]
[charaFadein I 0.1 0,-50]
d'Eon
It seems they both reached the same conclusion.
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 16]
[charaFadein F 0.1 0,-50]
Amadeus
Interesting.[sr]I wonder if this was coincidence, or just inevitable.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 0,-50]
Salieri
They're cheating![sr]They must have conspired on their answers!
[k]
Salieri
I can't believe you'd stoop so low[sr]as to consort with Amadeus, [%1]!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 2]
[charaFadein H 0.1 0,-50]
Napoleon
Knock it off, Salieri![sr]What they would even hope to gain by conspiring?
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 6]
[charaFadein D 0.1 0,-50]
Salieri
What would they hope to gain? Do you even need[sr]to ask!? They clearly mean to kill all of us!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 0,-50]
Napoleon
Okay, I guess you've got a point. We can hear what you have to say, but wait till it's time for your remarks.
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaDepth O 2]
[charaDepth B 1]
[charaTalk B]
[charaFace O 0]
[charaFace B 0]
[charaFadein O 0.1 -236,-50]
[charaFadein B 0.1 236,-50]
Voyager
Hey, last night. You didn't kill anyone?
[k]
[charaFace O 4]
Nursery Rhyme
...I'm not sure. I think I fell asleep.[sr]I might even have been dreaming.
[k]
Nursery Rhyme
I wish they had woken me up like I asked them to...
[k]
[charaFadeout O 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_77 1.2]
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 0,-50]
Jeanne
Now, here are last night's victims.
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaDepth T 2]
[charaDepth P 3]
[charaDepth O 1]
[se ade432]
[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 0,-50]
[charaEffect O bit_talk_token_change01]
[wt 1.0]
Jeanne
Nursery Rhyme...
[k]
[charaFace O 4]
Nursery Rhyme
Oh. I guess I wasn't dreaming after all...
[k]
[messageOff]
[charaEffectStop O bit_talk_token_change01]
[charaPut T 0,-10]
[charaEffect T bit_talk_token_change02]
[se ad39]
[wt 3.2]
[se ad29]
[seStop ad29 1.5]
[wt 0.5]
[charaFadeout O 0.4]
[charaEffectStop T bit_talk_token_change02]
[charaTalk P]
[charaFadein P 0.4 0,-210]
[wt 2.0]
[charaEffectDestroy T bit_talk_token_change02]
[charaFadeout P 0.1]
[wt 0.1]
[seStop ade432 0.5]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 0,-50]
Mash
Did she just change into a token!?
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaDepth T 2]
[charaDepth P 3]
[charaDepth K 1]
[se ade432]
[charaTalk K]
[charaFace K 0]
[charaFadein K 0.1 0,-50]
[charaEffect K bit_talk_token_change01]
[wt 1.0]
Jeanne
...and Charlotte Corday.
[k]
[charaFace K 7]
Charlotte Corday
At least I was happy while it lasted!
[k]
[messageOff]
[charaEffectStop K bit_talk_token_change01]
[charaPut T 0,-10]
[charaEffect T bit_talk_token_change02]
[se ad39]
[wt 3.2]
[se ad29]
[seStop ad29 1.5]
[wt 0.5]
[charaFadeout K 0.4]
[charaEffectStop T bit_talk_token_change02]
[charaTalk P]
[charaFadein P 0.4 0,-210]
[wt 2.0]
[charaEffectDestroy T bit_talk_token_change02]
[charaFadeout P 0.1]
[wt 0.1]
[seStop ade432 0.5]
[bgm BGM_EVENT_11 0.1]
[charaTalk depthOn]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 0,-50]
Mash
Charlotte too!?
[k]
1Why two of them? Isn't there only one werewolf victim per night?
2I thought there was only one werewolf victim each night.
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 0,-50]
Jeanne
Usually, yes. But those two happened to be the Lovers.
[k]
Jeanne
Although Nursery Rhyme was a werewolf,[sr]and Charlotte, a villager...
[k]
Jeanne
...they still managed to find love in each other's arms.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 4]
[charaFadein E 0.1 0,-50]
Marie
I see. And since one of the Lovers died, the rules[sr]say that the other had to follow, right?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 4]
[charaFadein I 0.1 0,-50]
d'Eon
The other werewolf must have gone after Charlotte, unaware that would also kill their, um, pack mate.
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 0,-50]
Gilles
Or, the other werewolf may have gone after Nursery from the very start to prevent her from talking.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk J]
[charaFace J 4]
[charaFadein J 0.1 0,-50]
Phantom
Ahh, my beloved angels. Why? Why did you have to die!?
[k]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk L]
[charaFace L 5]
[charaFadein L 0.1 0,-50]
Sanson
So why did they turn into tokens?
[k]
[charaFadeout L 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 0,-50]
Jeanne
That's what happens to fallen Servants here.
[k]
Jeanne
It's one of the core rules to all of Monde du Jeu.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk N]
[charaFace N 5]
[charaFadein N 0.1 0,-50]
Edison
What!? You mean every token is made from a Servant!?
[k]
1Does that include our tokens, too?
[charaFadeout N 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 0,-50]
Jeanne
Yes, I expect they were all manufactured in the same way.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 15]
[charaFadein A 0.1 0,-50]
Mash
...!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_11 1.5]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,-50]
Voyager
It's okay.
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaDepth P 4]
[charaDepth Q 3]
[charaDepth R 2]
[charaDepth S 1]
[charaFadein P 0.1 206,-200]
[charaFadein Q 0.1 -206,-200]
[wt 1.0]
[se ad216]
[charaPut T -206,-50]
[charaPut C 206,-50]
[charaEffect T bit_talk_np_buf]
[charaEffect C bit_talk_np_buf]
[charaFadein R 0.1 -206,-200]
[charaFadein S 0.1 206,-200]
[wt 0.1]
[charaFadeout P 0.7]
[charaFadeout Q 0.7]
[wt 3.0]
[charaFadeout R 0.1]
[charaFadeout S 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 0,-50]
Voyager
Their roles just changed, that's all.[bgm BGM_EVENT_77 0.1][sr]They'll go back to normal in their original worlds.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 12]
[charaFadein A 0.1 0,-50]
Mash
Are you sure?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,-50]
Voyager
I think so. Because each world has different rules.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 0,-50]
Mash
They do?
[k]
1Does that mean this world wasn't always like this?
2I see... So it's this whole world that's gotten messed up.
[charaFace A 7]
Mash
...Now I understand.[sr]So once we get back to our original world...
[k]
Mash
...Chaldea's rules will be the ones governing us,[sr]instead of Monde du Jeu's!
[k]
[charaFace A 1]
Mash
Then we'll do everything we can to save Nursery and the other Servants, Senpai!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 0,-50]
Marie
It sounds like you are all playing games in pursuit of a larger goal.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 0,-50]
Voyager
Uh-huh. We're looking for Erice.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 4]
[charaFadein E 0.1 0,-50]
Marie
Erice?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 8]
[charaFadein B 0.1 0,-50]
Voyager
Do you know her?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 4]
[charaFadein E 0.1 0,-50]
Marie
I'm not sure. But that name sounds familiar somehow.
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.1]
[charaDepth R 1]
[charaDepth S 2]
[charaFadein R 0.1 -100,-200]
[charaFadein S 0.1 100,-200]
[wt 1.2]
[charaFadeout R 0.4]
[charaFadeout S 0.4]
[se ade26]
[seVolume ade26 0 0.7]
[wt 0.2]
[se ade21]
[seVolume ade21 0 0.7]
[wt 0.2]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 0,-50]
[charaMoveReturn C 0,-55 0.6]
[se ad77]
[seVolume ad77 0 0.5]
[seStop ad77 1.0]
[wt 0.6]
Jeanne
I'll hold on to Nursery Rhyme and Charlotte Corday.
[k]
[charaFace C 5]
Jeanne
That's all I have to say for now.
[k]
[charaFace C 0]
Jeanne
All right, everyone, the rest is up to you.[sr]I encourage you to use your second day productively.
[k]
[messageOff]
[fadeout black 1.0]
[bgmStop BGM_EVENT_77 1.0]
[wait fade]
[charaFadeout C 0.1]
[imageSet T cut173_jinrou02 1]
[charaFadein T 0.1 0,-200]
[wt 0.5]
[fadein black 1.0]
[wait fade]
[wt 2.2]
[wait touch]
[charaFadeout T 0.4]
[wt 0.5]
[se ade277]
[lr]Antonio Salieri: Day Two Remarks[bgm BGM_EVENT_70 0.1]
[k]
[messageOff]
[wt 0.2]
[charaTalk D]
[charaFace D 6]
[charaFadein D 0.1 0,-50]
Salieri
I only have one thing to say: we need to hang[sr][%1]! Immediately! Sooner, even!
[k]
[charaFace D 5]
Salieri
Need I remind you that [&he's:she's] the only Master here, AND that [&he:she] has two other Servants in [&his:her] party?
[k]
Salieri
What else could [&he:she] and [&his:her] entourage[sr]be doing here except disrupting our game!?
[k]
[messageOff]
[fadeout black 0.5]
[bgm BGM_EVENT_70 0.5 0.5]
[wait fade]
[charaFadeout D 0.1]
[wt 0.5]
[fadein black 0.5]
[bgm BGM_EVENT_70 0.5 1.0]
[wait fade]
[se ade277]
[lr]Thomas Edison: Day Two Remarks
[k]
[messageOff]
[wt 0.2]
[charaTalk N]
[charaFace N 2]
[charaFadein N 0.1 0,-50]
Edison
These slanderous accusations are outrageous!
[k]
Edison
If you knew [%1] even half[sr]as well as I do...
[k]
Edison
...you would know the very idea of [&him:her] coming[sr]up with any manner of evil scheme is preposterous!
[k]
[charaFace N 1]
Edison
The [%1] I know is compassionate, hardworking,[sr]intelligent, and possessed of excellent communication skills! Plus, you never know what ludicrous thing [&he:she] might say next!
[k]
[charaFadeout N 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 8]
[charaFadein A 0.1 0,-50]
Mash
Um, Edison? Was that last part really necessary?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk N]
[charaFace N 4]
[charaFadein N 0.1 0,-50]
Edison
Whoops! Sorry, I'm afraid I got a bit carried away.[sr]At any rate, the important thing is that [&he:she] is the[sr]very epitome of a [&common man:common woman]: completely average in[sr]all areas!
[k]
[charaFace N 0]
Edison
Yet [&he:she] has never let that stop [&him:her] from[sr]accomplishing any number of great feats at Chaldea!
[k]
Edison
I could list countless examples,[sr]but to name just a few[line 2]
[k]
[lr](The rest of his ten minutes were spent[sr]defending [%1].)
[k]
[messageOff]
[fadeout black 0.5]
[bgm BGM_EVENT_70 0.5 0.5]
[wait fade]
[charaFadeout N 0.1]
[wt 0.5]
[fadein black 0.5]
[bgm BGM_EVENT_70 0.5 1.0]
[wait fade]
[se ade277]
Charles-Henri Sanson: Day Two Remarks
[k]
[messageOff]
[wt 0.2]
[charaTalk L]
[charaFace L 0]
[charaFadein L 0.1 0,-50]
Sanson
[%1]'s character is not the issue.
[k]
[charaFace L 5]
Sanson
The issue is [&his:her] role in this game.
[k]
Sanson
As far as I can tell, [%1] is innocent.
[k]
Sanson
Or at the very least, I can't detect any hint of falsehood in Mash's behavior.
[k]
Sanson
If their innocence does turn out to be no more than an act, then I will have to commend them for their extraordinary performances.
[k]
[charaFace L 2]
Sanson
At any rate, if we assume [%1] is indeed[sr]telling the truth about being the Seer, that of course brings Amadeus under suspicion.
[k]
[charaFace L 5]
Sanson
So I say that the first person we should hang[sr]is not [%1], but Amadeus.
[k]
Sanson
Though of course, I would still advocate for the guillotine over the gallows.
[k]
Sanson
Even if we can't get our hands on a real one,[sr]it would still serve the same function.
[k]
[messageOff]
[fadeout black 0.5]
[bgm BGM_EVENT_70 0.5 0.5]
[wait fade]
[charaFadeout L 0.1]
[wt 0.5]
[fadein black 0.5]
[bgm BGM_EVENT_70 0.5 1.0]
[wait fade]
[se ade277]
[lr]Wolfgang Amadeus Mozart: Day Two Remarks
[k]
[messageOff]
[wt 0.2]
[charaTalk F]
[charaFace F 6]
[charaFadein F 0.1 0,-50]
Amadeus
Picky picky, aren't we? If you love guillotines[sr]so much, maybe you should marry one!
[k]
[charaFace F 8]
Amadeus
Then again, I suppose I shouldn't be joking around now that you're directly calling for my execution, should I?
[k]
Amadeus
Well, while I could make any number of arguments,[sr]I don't think I'll bother.
[k]
[charaFace F 1]
Amadeus
After all, I doubt you'd find any of them convincing!
[k]
[charaFace F 0]
Amadeus
That being said, I would like you all to consider this:
[k]
Amadeus
[%1] and I both claim to be the Seer,[sr]and we both divined the same player's identity.
[k]
Amadeus
While that particular duel may have ended in a draw, our contest to see who slips up first is still ongoing.
[k]
[charaFace F 6]
Amadeus
However, let me remind you that[sr]I gave my answer before [%1].
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 0,-50]
Mash
So what are you saying?[sr]Are you implying that Senpai cheated?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 7]
[charaFadein F 0.1 0,-50]
Amadeus
If you want to prove [&he:she] didn't,[sr]then why don't we have a rematch?
[k]
[charaFace F 6]
Amadeus
Let's see...[sr]How about we both divine Edison's identity tonight?
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk N]
[charaFace N 0]
[charaFadein N 0.1 0,-50]
Edison
Me?
[k]
[charaFadeout N 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 1]
[charaFadein F 0.1 0,-50]
Amadeus
You're obviously a loyal ally of [%1]'s,[sr]as well as one of the companions [&he:she] came here with.
[k]
Amadeus
What's more, you look like you'd be more at home in the savanna than a mansion. If anyone here could understand a werewolf's mind, it's clearly you.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk N]
[charaFace N 0]
[charaFadein N 0.1 0,-50]
Edison
Didn't you ever learn not to judge a book by its cover!? It's what's on the inside that counts, and on that front, I've got brains and bravery to spare!
[k]
[charaFadeout N 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 6]
[charaFadein F 0.1 0,-50]
Amadeus
There you have it, [%1].
[k]
Amadeus
Let's you and me prove Edison's innocence,[sr]and your role in this game, together.
[k]
1You're on!
[charaFace F 17]
Amadeus
Excellent. Then we shall see the results of this latest contest tomorrow. Nobody hang me until then, okay?
[k]
[messageOff]
[wt 1.2]
[charaFace F 4]
Amadeus
...Hey! Why isn't anyone saying anything!?
[k]
[messageOff]
[fadeout black 0.5]
[bgm BGM_EVENT_70 0.5 0.5]
[wait fade]
[charaFadeout F 0.1]
[wt 0.5]
[fadein black 0.5]
[bgm BGM_EVENT_70 0.5 1.0]
[wait fade]
[se ade277]
[lr]Marie Antoinette: Day Two Remarks
[k]
[messageOff]
[wt 0.2]
[charaTalk E]
[charaFace E 1]
[charaFadein E 0.1 0,-50]
Marie
Poor Amadeus. I'm sorry nobody trusts you. I guess all your naughty behavior hasn't done you any favors.
[k]
[charaFace E 0]
Marie
But I've known you since we were both children,[sr]and I know you're not a bad person.
[k]
[charaFace E 4]
Marie
If anything, I'd say Salieri seems much more dangerous. I mean, he's an Avenger. He's practically a walking ball of hostility.
[k]
Marie
I'm honestly worried that he might end up attacking[sr]all of us if we don't do something to stop him.
[k]
Marie
I'm sorry to say this, but...[sr]this is just how the game is played.
[k]
[bgmStop BGM_EVENT_70 1.5]
Marie
...You're the one who's going to hang, Salieri.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 12]
[charaFadein D 0.1 0,-50]
Salieri
What!? Not you too, my queen!?[sr]I thought you were wiser than that!
[k]
[charaFace D 5]
Salieri
Amadeus! You planned for this to happen, didn't you!? It's your fault the queen is treating me like a criminal!
[k]
[bgm BGM_EVENT_3 0.1]
[charaFace D 13]
Salieri
Fine, if that's what you want, I'll take up the[sr]sword...and plunge it straight into your gut!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 0,-50]
Jeanne
S[messageShake 0.05 4 4 0.2]top it! No fighting between players![sr]It's against the rules!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 6]
[charaFadein D 0.1 0,-50]
Salieri
You expect me to care about rules now that my good name has been ruined? Ha! At this point, I have nothing more left to lose!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 14]
[charaFadein A 0.1 0,-50]
Mash
What do we do, Senpai!?
[k]
1We've gotta stop him!
Mash
Right!
[k]
[messageOff]
[maskout black 0.5]
[bgmStop BGM_EVENT_3 0.4]
[wait mask]
[fadeout black 0]
[wait fade]
[soundStopAll]
[end]