fgo-game-data/ScriptActionEncrypt/03/0300091741.txt

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2023-06-20 08:05:37 +00:00
03-00-09-17-4-1
[soundStopAll]
[enableFullScreen]
[charaSet A 5045001 1 Altria]
[charaSet B 1098231510 1 Mash]
[charaSet C 1098210900 1 "Count Peperon"]
[charaSet D 1098210400 0 1]
[charaSet E 1098210400 0 1]
[charaSet F 1098124210 1 Beryl]
[scene 21400]
[cameraMove 0.1 0,0 1.01]
[wt 0.1]
[fadein black 1.0]
[wait fade]
[charaTalk depthOff]
[charaDepth D 3]
[charaDepth E 2]
[charaDepth F 1]
[charaTalk off]
[charaFace D 0]
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[charaFace E 0]
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[wt 0.4]
[se ad95]
[wt 1.0]
[charaFace F 4]
[charaFadein F 0.4 1]
[seStop ad95 0.5]
[wt 0.4]
[charaTalk on]
[bgm BGM_EVENT_90 0.1]
Beryl
Aww, what? You're not gonna attack 'em?[sr]Well, that's boring.
[k]
Beryl
I went to a lot of trouble to release these human mors from the observation room, too.
[k]
[messageOff]
[charaFadeout F 0.1]
[charaFadeout D 0.1]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaDepth C 3]
[charaDepth A 2]
[charaDepth B 1]
[charaTalk off]
[charaFace C 5]
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[charaFace A 26]
[charaFadein A 0.1 1]
[charaFace B 6]
[charaFadeinFSR B 0.1 350,0]
[wt 1.5]
[charaFadeout C 0.1]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk F]
[charaFace F 4]
[charaFadein F 0.1 1]
[wt 0.4]
1Beryl!
[charaFace F 3]
Beryl
2023-07-03 09:05:43 +00:00
Hiya, [%1]. This makes, what? Three times we've run into each other now? Feels like you and I are more than just acquaintances by now, doesn't it?
2023-06-20 08:05:37 +00:00
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
Count Peperon
...You said these things are human mors?[sr]Does that mean what I think it does?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 3]
[charaFadein F 0.1 1]
2Human mors...?
[charaFace F 4]
Beryl
What, I don't even get so much as a hello? Not very friendly, are you, Kouhai?
[k]
Beryl
Guess I hurried all this way from New Darlington's lord manor for nothing then.
[k]
[charaFace F 3]
Beryl
As you can see, these things are human.[sr]But they're not corpses, like you thought they were.
[k]
Beryl
There's only one dead body left in all of Britain. Nah, these guys are the fruit of a little research project I've been working on the last six months.
[k]
[charaFace F 7]
Beryl
I wondered, “What would happen if you transplanted the mors curse to a human?” Well, here's the answer.
[k]
Beryl
They're alive, and they're dead. Dead, but alive.
[k]
Beryl
Being like that's so painful for them that all they can do is implore anyone who passes nearby for help...
[k]
Beryl
But that makes them pretty great parting gifts.
[k]
Beryl
'Cause now, mors poison can infect humans just as well as it can faeries.
[k]
1...!
2(Then, if we'd fought them...we've have been[line 2])
[charaFaceFade F 11 0.3]
Beryl
Still, while I'm not surprised to see Mash show up,[sr]I didn't expect you to be here, too, Peperoncino.
[k]
[charaFaceFade F 7 0.3]
Beryl
I didn't think you'd come all the way to Britain just to avenge old Wodime.
[k]
Beryl
I never pegged you for the hot-blooded type.[sr]If anything, I figured you were more like me.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 8]
[charaFadein C 0.1 1]
Count Peperon
That's true. You're a cleaner, and I'm a killer. Neither of us were ever good people.
[k]
Count Peperon
Right, wrong...even whether this benefits me. None of that matters to me right now. I'm just here to kill you.
[k]
Count Peperon
If someone pisses scum like us off, that's all the reason we need to kill them, isn't it?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_90 1.5]
[charaTalk F]
[charaFace F 1]
[charaFadein F 0.1 1]
Beryl
You know, when you're right, you're right! Guess this means emotional appeals and peaceful discussion are off the table then!
[k]
[messageOff]
[charaFadeout F 0.1]
[wt 0.1]
[shake 0.02 4 4 0.7]
[se ad882]
[seVolume ad882 0 0.4]
[wt 1.2]
1Another earthquake!
2Don't tell me that was[line 2]
[bgm BGM_EVENT_72 0.1]
[charaTalk F]
[charaFace F 1]
[charaFadein F 0.1 1]
Beryl
That's right! As you can see, this burial ground's long past its prime, so I thought I'd give it a little renovation!
[k]
Beryl
Now it's time to bury the evidence before Morgan finds out I got carried away with my experiments!
[k]
[charaFace F 6]
Beryl
I didn't have to tell you guys that, but hey, you, me, and Mash were all part of Team A once, right, Peperoncino?
[k]
[charaFace F 0]
Beryl
So I figure the least I could do is warn you to scram before you wind up buried alive.
[k]
Beryl
I don't know about [%1], but at least you[sr]two might be able to make it out of here in time.
[k]
[messageOff]
[se ad59]
[seStop ad59 1.0]
[charaFadeout F 0.4]
[wt 2.0]
1Beryl! Get back here!
[charaTalk B]
[charaFace B 15]
[charaFadein B 0.1 1]
Mash
But...he said these people are still ali[line 2]
[k]
[charaFadeout B 0.1]
[wt 0.1]
2We've gotta get these people out of here, too!
[messageOff]
[bgmStop BGM_EVENT_72 1.0]
[se ad768]
[seVolume ad768 0 0.4]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.4 1]
[wt 0.5]
[seStop ad768 0.6]
[wt 1.0]
[charaFadeout D 0.1]
[wt 0.1]
[bgm BGM_EVENT_24 0.1]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
Count Peperon
Stay away from them! Don't you get it!? You can't help them anymore! No one can!
[k]
Count Peperon
We're still deep underground! If we don't hurry out of here, we'll be dead, too!
[k]
Count Peperon
Once we have a safe way out of here, then we can worry about rescuing anyone we can!
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 6]
[charaFadein B 0.1 1]
[wt 0.7]
[charaFace B 7]
[wt 0.7]
1Got it!
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Altria
I'll use magecraft to help keep us safe![sr]Let's hurry upstairs, [%1]!
[k]
[messageOff]
[se ad55]
[se ad59]
[wipeout leftToRight 0.5 1.0]
[bgm BGM_EVENT_24 0.5 0.5]
[wait wipe]
[charaFadeout A 0.1]
[scene 121800]
[wt 0.5]
[seStop ad59 1.0]
[seStop ad55 1.0]
[wt 0.5]
[wipein rightToLeft 0.5 1.0]
[bgm BGM_EVENT_24 0.5 1.0]
[wait wipe]
[wt 0.5]
1Did we make it!?
[charaTalk B]
[charaFace B 7]
[charaFadein B 0.1 1]
Mash
No, we're still underground! To reach the surface, we need to get to the farthest end of this sanctuary!
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[wipeout rectangleStripLeftToRight 0.3 1.0]
[wait wipe]
[scene 121900]
[wt 0.1]
[wipein rectangleStripRightToLeft 0.3 1.0]
[wait wipe]
[wt 1.5]
[wipeout rectangleStripRightToLeft 0.3 1.0]
[wait wipe]
[scene 121800]
[wt 0.1]
[wipein rectangleStripLeftToRight 0.3 1.0]
[wait wipe]
[wt 0.3]
[bgmStop BGM_EVENT_24 1.0]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
Count Peperon
Stop!!! Go back to the staircase!
[k]
[messageOff]
[wt 0.1]
[charaMoveScale C 1.2 0.2]
[charaMove C 0,20 0.2]
[se ad7]
[wt 0.1]
[shake 0.02 4 4 0.3]
[wt 0.1]
[se ad92]
[seVolume ad92 0 0]
[fadeout black 0.3]
[wait fade]
[seVolume ad92 0.2 1.0]
[charaFadeout C 0.1]
[scene 10000]
[wt 0.1]
[fadein black 0.3]
[wait fade]
[wt 1.0]
1He just shut the door on us!
2Pepe!?
[bgm BGM_EVENT_81 0.1]
Count Peperon
...Phew. That was close, but it looks like I just made it.
[k]
Count Peperon
Sorry for kicking you all out so fast. I know my legs are just terribly long♡ Is anyone hurt? No? Oh good.
[k]
1What's going on, Count Peperon!?
Count Peperon
Hm? Oh, there's just a little poison gas in here.
[k]
Count Peperon
Hang on while I go shut it off, okay?
[k]
Count Peperon
Don't worry. As you know, I trained in Shugendou up in the mountains, so karma doesn't affect me much. I can survive the gas for a good while.
[k]
[charaTalk B]
[charaFace B 6]
[charaFadein B 0.1 1]
Mash
Karma? Um, I don't understand.[sr]What do you mean by[line 2]
[k]
[charaFadeout B 0.1]
[wt 0.1]
Count Peperon
Hmm, I'd say this should take me about three minutes? I could do it faster if I wasn't so tired, but oh well.
[k]
Count Peperon
[%1]. Mashie.[sr]Do you two trust me enough to wait until I get back?
[k]
1...Of course.
2...You said three minutes, right? Okay.
Count Peperon
Great. All righty, I'm just gonna go take care of this.
[k]
Count Peperon
Hehe, this should be fun. I haven't had a chance to use my full strength in a long time!
[k]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_81 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]