830 lines
14 KiB
Plaintext
830 lines
14 KiB
Plaintext
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$03-00-12-14-3-0
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 1043000 1 Roland]
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[charaSet B 1098235400 1 Seton(?)]
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[charaSet C 1098234230 1 Saber-Class]
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[charaSet D 1098234330 1 Archer-Class]
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[charaSet E 1098234430 1 Lancer-Class]
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[charaSet F 1098234630 1 Rider-Class]
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[charaSet G 1098234530 1 Caster-Class]
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[charaSet H 1098234730 1 Assassin-Class]
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[charaSet I 1098234830 1 Berserker-Class]
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[charaSet J 9005001 1 Holmes]
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[charaSet K 1098231810 1 "Xu Fu"]
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[charaSet L 1098123210 1 Goredolf]
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[charaSet M 4004001 1 Astolfo]
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[charaSet N 1098234900 1 "Pope Johanna"]
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[charaSet O 4047001 1 "Kōnstantînos XI"]
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[imageSet P back10000 1 1]
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[charaScale P 1.05]
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[imageSet Q back10000 1 1]
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[charaScale Q 1.05]
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[charaSet S 1098124510 1 "Transmission Dummy"]
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[charaSet T 1098124510 1 "Transmission Dummy"]
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[charaPut S 2000,2500]
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[charaEffect S bit_talk_10_LowLevel]
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[charaPut T 2000,2500]
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[charaEffect T bit_sepia01_fade_fs]
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[cameraMove 0 0,0 1.02]
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[scene 156500]
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[se ad940]
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[seVolume ad940 0 0]
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[wt 0.1]
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[seVolume ad940 1.5 0.2]
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[fadein black 1.5]
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[wait fade]
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[wt 0.5]
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[bgm BGM_MAP_5 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Saber-Class
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Caster! We need a Bounded Field around this armory!
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 0]
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[charaFadein G 0.1 1]
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@Caster-Class
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Got it! I'll start making a multilayered Bounded Field now!
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Archer-Class
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We need more enhanced explosive great bolts! Are they here yet!?
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk H]
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[charaFace H 0]
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[charaFadein H 0.1 1]
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@Assassin-Class
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I have a message from the production team about that! They said, “Shut up! We're making them as fast as we can!”
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[k]
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[charaFadeout H 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Archer-Class
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Wanna say that to my face!?
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk H]
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[charaFace H 2]
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[charaFadein H 0.1 1]
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@Assassin-Class
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I was just passing on what they said! Don't shoot the messenger!
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[k]
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[charaFadeout H 0.1]
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[wt 0.1]
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[charaTalk I]
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[charaFace I 2]
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[charaFadein I 0.1 1]
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@Berserker-Class
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Raaaaaah!
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[k]
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[messageOff]
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[se ad57]
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[wt 0.2]
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[charaShake I 0.05 0 3 1.0]
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[wt 1.4]
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[charaShake I 0.05 0 3 1.0]
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[wt 1.4]
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[seStop ad57 0.1]
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[charaFadeout I 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Saber-Class
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Oho. Nice job, Berserker! Just put that giant tree down in front of the gate!
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.1 1]
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@Rider-Class
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Outta my way! Here, Lancer, we just got more supplies!
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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@Lancer-Class
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Good. Next, we need to arrange everything so we have a clear 360 degree view from this building! All right, Servants, let's get to work!
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.1 1]
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@Rider-Class
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Okay, let's get all this stuff inside! Put your backs into it!
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[k]
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[messageOff]
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[fadeout black 1.0]
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[bgm BGM_MAP_5 1.0 0.5]
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[seStop ad940 1.0]
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[wait fade]
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[charaFadeout F 0.1]
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[wt 0.3]
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[bgm BGM_MAP_5 1.0 1.0]
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[fadein black 1.0]
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[wait fade]
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[wt 0.5]
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?1:Everyone's so fired up...
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?!
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Roland
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Well, the big battle is coming up pretty soon, so.
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[k]
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@B:???
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[%1]? Is that you?
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[k]
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?1:That voice…
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?!
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[messageOff]
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[charaFadeout A 0.1]
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[wt 0.2]
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[se ad60]
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[wt 0.4]
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[charaTalk B]
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[charaFace B 3]
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[charaFadein B 0.4 1]
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[wt 0.4]
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[seStop ad60 0.2]
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[wt 0.4]
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@Seton(?)
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Hey, hey! Guess who♪
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[k]
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[messageOff]
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[wt 0.1]
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[charaTalk off]
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[charaDepth A 4]
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[charaDepth B 6]
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[charaFace A 2]
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[charaFadeinFSL A 0.1 -350,0]
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[charaShake A 0.02 3 3 0.5]
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[wt 1.0]
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[charaMoveFSL A -450,0 0.4]
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[charaFadeout A 0.4]
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[wt 0.9]
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?1:Huh? Where'd Roland go?
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?!
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[charaTalk on]
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@Seton(?)
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Looks like he ran off that way.
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[k]
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[charaFace B 6]
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@Seton(?)
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Anywho.
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[k]
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@Seton(?)
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I guess I ended up following you here without even realizing what I was doing.
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[k]
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@Seton(?)
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So, you're about to settle things with one of the other realms, huh?
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[k]
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?1:Yup.
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?!
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[charaFace B 5]
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@Seton(?)
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Kōnstantînos, huh. Sure didn't expect him to go on the offensive.
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[k]
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?1:Do you know him?
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?!
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@Seton(?)
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Oh, no. Just his reputation.
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[k]
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@Seton(?)
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Kōnstantînos. The last emperor of the Byzantine Empire, or the Eastern Roman Empire.
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[k]
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@Seton(?)
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The man who kept Constantinople safe, only to end up fighting and falling in battle all alone.
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[k]
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[charaFace B 6]
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@Seton(?)
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Now, he's an emperor rebelling against Proper Human History.
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[k]
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?1:...Can we beat him?
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?!
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[charaFace B 5]
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@Seton(?)
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Hmm... Good question.
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[k]
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@Seton(?)
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Honestly, I'd put your chances of victory at 4:6[line 2]No, make that 3:7. It's not looking great.
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[k]
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[charaFace B 0]
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@Seton(?)
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But, now that things are in motion, you've just gotta go through with it no matter what.
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[k]
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@Seton(?)
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Can't waste time worrying while you're in the thick of it.
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[k]
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@Seton(?)
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If you can see a pitfall ahead, the easiest way to jump over it is with a running start, right?
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[k]
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[charaFace B 4]
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@Seton(?)
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...'Course, sometimes, the hole's just too big to do anything about.
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[k]
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[charaFace B 3]
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@Seton(?)
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As for me, I'm afraid I'm still as useless as ever. Sorry I can't help.
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[k]
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[messageOff]
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[wt 0.1]
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[cameraMove 0.3 10,0 1.02]
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[wt 0.35]
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[cameraMove 0.3 0,0 1.02]
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[wt 0.3]
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[cameraMove 0.3 -10,0 1.02]
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[wt 0.35]
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[cameraMove 0.3 0,0 1.02]
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[wt 0.9]
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[charaFace B 5]
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@Seton(?)
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I hope you don't mind too much.
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[k]
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?1:I'm just glad you're here.
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?!
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[charaFace B 0]
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@Seton(?)
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...I see. Then, I'm glad I've somehow stayed alive so far.
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[k]
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[charaFace B 1]
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@Seton(?)
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Oh, right. I've got something for you to pass on to Count Vlad and Sherlock Holmes.
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[k]
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@Seton(?)
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From what I've seen, the Reinstatement Realm really means business. My bet is that means Pope Johanna will show up too.
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[k]
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@Seton(?)
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Her presence would be a huge morale boost for the Reinstatement Realm's troops.
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[k]
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@Seton(?)
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So watch out for that.
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[k]
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?1:Got it!
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?!
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[charaFace B 3]
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@Seton(?)
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Okay, I'm gonna get going. See you later, comrade!
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[k]
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[messageOff]
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[se ad132]
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[charaFadeout B 0.4]
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|||
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[wt 0.2]
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|||
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[seStop ad132 1.0]
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|||
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[wt 2.0]
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|||
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|||
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[se ad60]
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|||
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[charaTalk A]
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[charaFace A 4]
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[charaFadein A 0.4 -50,0]
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|||
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[charaMove A 0,0 0.4]
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|||
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[wt 0.4]
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[seStop ad60 0.1]
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[wt 0.4]
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@Roland
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Uh... Do you know that guy?
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[k]
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?1:He goes by “Seton.”
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@Roland
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Seton, huh?
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[k]
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?2:He was a fellow inmate in the Revenge Realm.
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@Roland
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Aha. The Revenge Realm, I see...
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[k]
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?!
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[charaFace A 0]
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@Roland
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Anyway, you're probably wondering why I ran off like that. I can't really explain it.
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[k]
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[charaFace A 4]
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@Roland
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I just suddenly got the sense it'd be best if I kept my distance.
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[k]
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[charaFace A 0]
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@Roland
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Ah well, enough of that. I'm gonna keep looking around, make sure everything's in good shape.
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[k]
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[messageOff]
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|||
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[fadeout black 1.0]
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|||
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[bgmStop BGM_MAP_5 1.0]
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[wait fade]
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|||
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[charaFadeout A 0.1]
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|||
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[scene 154200]
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|||
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[wt 1.5]
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|||
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|||
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[fadein black 1.0]
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|||
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[wait fade]
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|||
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[bgm BGM_EVENT_70 0.1]
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[charaTalk J]
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[charaFace J 0]
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[charaFadein J 0.1 1]
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@Holmes
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Welcome back, Master. Something on your mind?
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[k]
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?1:Xu-Xu's having a rough time.
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[messageOff]
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|||
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[wipeout circleIn 1.0 1.0]
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|||
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[bgm BGM_EVENT_70 1.0 0.5]
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|||
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[wait wipe]
|
|||
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[charaFadeout J 0.1]
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|||
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|||
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[scene 156500]
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|||
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|||
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[charaPut T 1]
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[wt 1.0]
|
|||
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|||
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[wipein circleIn 1.0 1.0]
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|||
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[wait wipe]
|
|||
|
[wt 0.2]
|
|||
|
|
|||
|
[charaTalk K]
|
|||
|
[charaFace K 15]
|
|||
|
[charaFadein K 0.1 1]
|
|||
|
@Xu Fu
|
|||
|
Stupid talismans.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace K 20]
|
|||
|
@Xu Fu
|
|||
|
All I've been doing this whole time is writing talismans, writing more talismans, and writing EVEN MORE talismans! It's endless!!!
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[wipeout circleIn 1.0 1.0]
|
|||
|
[wait wipe]
|
|||
|
|
|||
|
[charaFadeout K 0.1]
|
|||
|
[charaPut T 2000,2500]
|
|||
|
[charaEffectStop T bit_sepia01_fade_fs]
|
|||
|
|
|||
|
[scene 154200]
|
|||
|
|
|||
|
[charaTalk J]
|
|||
|
[charaFace J 1]
|
|||
|
[charaFadein J 0.1 1]
|
|||
|
[wt 1.0]
|
|||
|
|
|||
|
[bgm BGM_EVENT_70 1.0 1.0]
|
|||
|
[wipein circleIn 1.0 1.0]
|
|||
|
[wait wipe]
|
|||
|
[wt 0.2]
|
|||
|
|
|||
|
@Holmes
|
|||
|
Hahaha, that does sound difficult. What about the town? How did things look there?
|
|||
|
[k]
|
|||
|
|
|||
|
?2:I've never seen so many weapons in one place before.
|
|||
|
?!
|
|||
|
|
|||
|
[charaFadeout J 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaPut S 1]
|
|||
|
[charaTalk L]
|
|||
|
[charaFace L 0]
|
|||
|
[charaFadein L 0.1 1]
|
|||
|
@Goredolf
|
|||
|
I got a bird's-eye view of the place, and it's definitely looking more like a fortress than a town now.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout L 0.1]
|
|||
|
[wt 0.1]
|
|||
|
[charaPut S 2000,2500]
|
|||
|
[charaEffectStop S bit_talk_10_LowLevel]
|
|||
|
|
|||
|
[charaTalk J]
|
|||
|
[charaFace J 0]
|
|||
|
[charaFadein J 0.1 1]
|
|||
|
@Holmes
|
|||
|
Indeed.
|
|||
|
[k]
|
|||
|
|
|||
|
@Holmes
|
|||
|
We have a great many large weapons designed to be effective even against Servants.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace J 8]
|
|||
|
@Holmes
|
|||
|
I admit I'm not very knowledgeable when it comes to war in general, much less siege battles.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace J 7]
|
|||
|
@Holmes
|
|||
|
But, I can certainly understand that this fortress is as heavily fortified as we can make it.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout J 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk M]
|
|||
|
[charaFace M 0]
|
|||
|
[charaFadein M 0.1 1]
|
|||
|
@Astolfo
|
|||
|
Yeah, but those defenses will still only hold up against Phantom Spirits or Servants without Noble Phantasms.
|
|||
|
[k]
|
|||
|
|
|||
|
@Astolfo
|
|||
|
Honestly, I could break through them myself if I really wanted to.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout M 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk J]
|
|||
|
[charaFace J 0]
|
|||
|
[charaFadein J 0.1 1]
|
|||
|
@Holmes
|
|||
|
And we certainly don't have numbers on our side.
|
|||
|
[k]
|
|||
|
|
|||
|
@Holmes
|
|||
|
The enemy's army is eight thousand strong, with about a hundred Heroic Spirits.
|
|||
|
[k]
|
|||
|
|
|||
|
@Holmes
|
|||
|
Whereas ours is five thousand five hundred, including Heroic Spirits.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace J 5]
|
|||
|
@Holmes
|
|||
|
So the question is, can this city's defenses hold out well enough to make up for our numbers disadvantage?
|
|||
|
[k]
|
|||
|
|
|||
|
@Holmes
|
|||
|
Or will our opponent break through those defenses, Servants and all?
|
|||
|
[k]
|
|||
|
|
|||
|
@Holmes
|
|||
|
I'm afraid it's impossible to say at this point. Fortunately, we have options open to us beyond just sitting and praying.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout J 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk M]
|
|||
|
[charaFace M 0]
|
|||
|
[charaFadein M 0.1 1]
|
|||
|
@Astolfo
|
|||
|
Oh? Like what?
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout M 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk J]
|
|||
|
[charaFace J 7]
|
|||
|
[charaFadein J 0.1 1]
|
|||
|
@Holmes
|
|||
|
As they say, Mr. Astolfo, know thy enemy.
|
|||
|
[k]
|
|||
|
|
|||
|
@Holmes
|
|||
|
Who is our opponent? How, and in what way, will they act?
|
|||
|
[k]
|
|||
|
|
|||
|
@Holmes
|
|||
|
Eight thousand is certainly an imposing number, but functionally, they are a single army with a single will.
|
|||
|
[k]
|
|||
|
|
|||
|
@Holmes
|
|||
|
I am therefore able to better deduce their likely actions and motivations.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout J 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk M]
|
|||
|
[charaFace M 1]
|
|||
|
[charaFadein M 0.1 1]
|
|||
|
@Astolfo
|
|||
|
Sweet! That sounds promising!
|
|||
|
[k]
|
|||
|
|
|||
|
?1:Oh, that reminds me. I have a message for you, Holmes.
|
|||
|
?!
|
|||
|
|
|||
|
[charaFadeout M 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk J]
|
|||
|
[charaFace J 0]
|
|||
|
[charaFadein J 0.1 1]
|
|||
|
@Holmes
|
|||
|
Hm?
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[wipeout rollRight 1.0 1.0]
|
|||
|
[bgm BGM_EVENT_70 1.0 0.5]
|
|||
|
[wait wipe]
|
|||
|
|
|||
|
[charaFadeout J 0.1]
|
|||
|
[wt 1.0]
|
|||
|
|
|||
|
[bgm BGM_EVENT_70 1.0 1.0]
|
|||
|
[wipein rollLeft 1.0 1.0]
|
|||
|
[wait wipe]
|
|||
|
[wt 0.2]
|
|||
|
|
|||
|
[charaTalk J]
|
|||
|
[charaFace J 0]
|
|||
|
[charaFadein J 0.1 1]
|
|||
|
@Holmes
|
|||
|
...Hmm. So, Johanna may be coming as well. I can see the sense in that.
|
|||
|
[k]
|
|||
|
|
|||
|
@Holmes
|
|||
|
Given her pain, her ideals, and the importance of this battle...
|
|||
|
[k]
|
|||
|
|
|||
|
@Holmes
|
|||
|
...I say her proactive involvement in her realm's military is all but assured.
|
|||
|
[k]
|
|||
|
|
|||
|
?1:Why would Johanna come?
|
|||
|
?!
|
|||
|
|
|||
|
@Holmes
|
|||
|
...I suspect she feels responsible.
|
|||
|
[k]
|
|||
|
|
|||
|
@Holmes
|
|||
|
She has no wish to rebel against Proper Human History, nor has her Master inscribed in her the urge to do so.
|
|||
|
[k]
|
|||
|
|
|||
|
[bgmStop BGM_EVENT_70 1.5]
|
|||
|
|
|||
|
[charaFace J 5]
|
|||
|
@Holmes
|
|||
|
She is a perfectly ordinary Servant from Proper Human History.
|
|||
|
[k]
|
|||
|
|
|||
|
?1:Huh!?
|
|||
|
?!
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[fadeout black 1.5]
|
|||
|
[wait fade]
|
|||
|
|
|||
|
[charaFadeout J 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[scene 158900]
|
|||
|
|
|||
|
[overlayFadein P 0.1 0,-760]
|
|||
|
[overlayFadein Q 0.1 0,760]
|
|||
|
[wt 1.0]
|
|||
|
|
|||
|
[fadein black 1.5]
|
|||
|
[wait fade]
|
|||
|
|
|||
|
|
|||
|
[charaTalk N]
|
|||
|
[charaFace N 8]
|
|||
|
[charaFadein N 0.1 0,-50]
|
|||
|
@Pope Johanna
|
|||
|
...[sr]...
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout N 0.2]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[bgm BGM_EVENT_156 0.1]
|
|||
|
|
|||
|
@
|
|||
|
[lr]...My sins are many.
|
|||
|
[k]
|
|||
|
|
|||
|
@
|
|||
|
People dying is a sad and terrible thing. People living is a noble, beautiful thing.
|
|||
|
[k]
|
|||
|
|
|||
|
@
|
|||
|
To take the life of another is one of the most sinful things one can do.
|
|||
|
[k]
|
|||
|
|
|||
|
@
|
|||
|
Does that sin fall on my shoulders?
|
|||
|
[k]
|
|||
|
|
|||
|
@
|
|||
|
I'm a fictional person[line 2]a character made of dreams, delusions, hope, and despair.
|
|||
|
[k]
|
|||
|
|
|||
|
@
|
|||
|
Am I responsible if those concepts lead to people's deaths? Should I be?
|
|||
|
[k]
|
|||
|
|
|||
|
[charaTalk N]
|
|||
|
[charaFace N 4]
|
|||
|
[charaFadein N 0.2 0,-50]
|
|||
|
|
|||
|
@Pope Johanna
|
|||
|
...Of course I should.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout N 0.2]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
@
|
|||
|
[lr]I am the cause of death and injury, even if indirectly.
|
|||
|
[k]
|
|||
|
|
|||
|
@
|
|||
|
But, even so...there's no denying that in this texture of reality, I'm a being defined by its insubstantiality.
|
|||
|
[k]
|
|||
|
|
|||
|
@
|
|||
|
My dreams...my entire life...was false.
|
|||
|
[k]
|
|||
|
|
|||
|
@
|
|||
|
I feel as though everything about me has been rejected and tossed aside.
|
|||
|
[k]
|
|||
|
|
|||
|
@
|
|||
|
I know it's unfair for me to vent my frustrations like this.
|
|||
|
[k]
|
|||
|
|
|||
|
@
|
|||
|
But, even so...I just couldn't see any other way to quell this anger raging inside me.
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[se ad60]
|
|||
|
[wt 0.5]
|
|||
|
|
|||
|
[charaTalk O]
|
|||
|
[charaFace O 0]
|
|||
|
[charaFadein O 0.4 0,-50]
|
|||
|
[wt 0.4]
|
|||
|
[seStop ad60 0.1]
|
|||
|
[wt 0.4]
|
|||
|
|
|||
|
@Kōnstantînos XI
|
|||
|
Johanna.
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[charaFadeout O 0.2]
|
|||
|
[wt 0.2]
|
|||
|
|
|||
|
[charaTalk N]
|
|||
|
[charaFace N 8]
|
|||
|
[charaFadein N 0.2 0,-50]
|
|||
|
[wt 1.2]
|
|||
|
[charaFaceFade N 0 0.3]
|
|||
|
[wt 0.4]
|
|||
|
|
|||
|
@Pope Johanna
|
|||
|
...I'm ready. Let's go to war.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout N 0.2]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
@
|
|||
|
[lr]I take the hand extended to me and set off for the battlefield.
|
|||
|
[k]
|
|||
|
|
|||
|
@
|
|||
|
Though I feel the weight of my sins... Though I know, one day I shall burn for my crimes...
|
|||
|
[k]
|
|||
|
|
|||
|
@
|
|||
|
...For I am about to wage war.
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[wt 1.0]
|
|||
|
|
|||
|
[fadeout black 2.0]
|
|||
|
[bgmStop BGM_EVENT_156 2.0]
|
|||
|
[wait fade]
|
|||
|
[wt 0.5]
|
|||
|
[soundStopAll]
|
|||
|
[end]
|