fgo-game-data/ScriptActionEncrypt/03/0300122220.txt

1635 lines
26 KiB
Plaintext
Raw Normal View History

2024-05-13 08:05:49 +00:00
03-00-12-22-2-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1098242700 1 Moriarty]
[charaSet B 8001410 1 Mash]
[charaSet C 1098235000 1 Kadoc]
[charaSet D 1098124510 1 "Da Vinci"]
[charaSet E 1098123210 1 Goredolf]
[charaSet F 1098242600 1 "Zhang Jue"]
[charaSet G 1098242600 1 "Zhang Jue (Silhouette)"]
[charaFilter G silhouette 30303080]
[imageSet H cut352_msh00 1]
[imageSet I cut353_kdk00 1]
[imageSet J cut353_ymr00 1]
[imageSet K cut352_msh00 1]
[charaFilter K silhouette 00000080]
[imageSet L cut353_kdk00 1]
[charaFilter L silhouette 00000080]
[imageSet M cut353_ymr00 1]
[charaFilter M silhouette 00000080]
[imageSet O cut352_msh04 1]
[imageSet P cut352_msh06 1]
[imageSet Q cut352_msh07 1]
[imageSet R cut352_msh07 1]
[charaFilter R silhouette 00000080]
[imageSet V cut353_ymr09 1]
[imageSet W cut353_ymr09 1]
[charaFilter W silhouette 00000080]
[imageSet X cut353_kdk04 1]
[imageSet Y cut353_kdk04 1]
[charaFilter Y silhouette 00000080]
[imageSet Z cut353_ymr07 1]
[imageSet N cut353_ymr07 1]
[charaFilter N silhouette 00000080]
[charaSet S 98115000 1 Effect]
[charaSet T 98115000 1 Effect]
[imageSet U black_fade_re 1]
[charaScale U 2.0]
[charaPut S 2000,2500]
[charaEffect S bit_talk_10_LowLevel]
[scene 10000]
[fadein black 1.0]
[wait fade]
After another day of travel, the quartet finally arrived at their destination.
[k]
[messageOff]
[fadeout black 0.5]
[wait fade]
[scene 116500]
[wt 0.5]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_5 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Moriarty
All right, here we are.
[k]
1Huh? We're here?
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Mash
Are you sure this is the place, Moriarty?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Kadoc
There's nothing here. Like, at all.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Moriarty
Yes, because I arranged for it to appear that way. We are at the correct coordinates.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut S 1]
[charaTalk D]
[charaFace D 23]
[charaFadein D 0.1 1]
Da Vinci
Hm? Hang on. This place... These coordinates...
[k]
[charaFace D 25]
Da Vinci
Uh, Moriarty? Are you positive this is the destination you had in mind?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut S 2000,2500]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 1]
Moriarty
It's as surprising as it is obvious, no?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut S 1]
[charaTalk D]
[charaFace D 24]
[charaFadein D 0.1 1]
Da Vinci
I see...
[k]
Da Vinci
I honestly thought you might be pulling our leg, and I was gonna have Mash knock you upside your head if you were.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut S 2000,2500]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Moriarty
My intent here is not to pull anyone's leg. Especially not now.
[k]
[charaFace A 6]
Moriarty
All right then, everyone, say the password with me, won't you?
[k]
1Password?
[charaFace A 1]
Moriarty
I'm certain you know it. It's the same password that's been used to open closed doors since the dawn of history.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
Kadoc
Do we really have to say it?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 1]
Moriarty
Only if you don't want to see me sulking.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 7]
[charaFadein B 0.1 1]
Mash
Fine with me, Moriarty. You are welcome to sulk all you like.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Moriarty
Oh, very well then. Here[wt 0.1] goes[wt 0.1] nothing!
[k]
[bgmStop BGM_EVENT_5 1.5]
1Open sesame!
[messageOff]
[charaFace A 3]
[wt 1.2]
[charaFadeout A 0.1]
[wt 0.1]
[bgm BGM_EVENT_7 0.1]
[charaTalk C]
[charaFace C 8]
[charaFadein C 0.1 1]
Kadoc
Really, [%1]? You actually said it?
[k]
Kadoc
Even Moriarty was too taken aback to say it with you.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
Mash
What a waste!
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 3]
[charaFadein A 0.1 1]
[wt 0.5]
1Come on, don't leave me hanging here.
[charaFace A 4]
Moriarty
O-oh, yes, sorry... Ahem.
[k]
[charaFace A 2]
Moriarty
Open sesame.
[k]
[messageOff]
[bgm BGM_EVENT_7 0.6 0.5]
[charaFadeout A 0.1]
[wt 0.1]
[se ade393]
[seVolume ade393 0 0.4]
[se ad14]
[seVolume ad14 0 0.8]
[shake 0.02 2 3 0]
[wt 2.5]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Mash
Is that an earthquake?
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 1.0]
[scene 154600 2.0]
[wt 1.5]
[seStop ade393 0.5]
[seStop ad14 0.5]
[wt 0.5]
[shakeStop]
[wt 1.2]
[bgm BGM_EVENT_7 0.6 1.0]
[charaTalk C]
[charaFace C 6]
[charaFadein C 0.1 1]
Kadoc
The hell? There's a staircase out here?
[k]
Kadoc
So what, we've gotta go underground now?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 1]
Moriarty
Perhaps it's underground, perhaps not. There's only one way to find out, if you're brave enough.
[k]
1Come on, let's go!
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
Mash
Okay!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk off]
[charaTalk depthOff]
[charaDepth C 6]
[charaDepth A 4]
[charaFace C 2]
[charaFace A 2]
[charaFadeinFSL C 0.1 0]
[charaFadeinFSR A 0.1 2]
Both
A[messageShake 0.05 4 3 0.4]t least pretend to be a little worried!
[k]
[messageOff]
[wt 1.0]
[charaTalk on]
[charaFace C 4]
[charaFace A 4]
Kadoc
...Well, shall we?
[k]
Moriarty
I suppose we should...
[k]
[messageOff]
[fadeout black 1.0]
[bgmStop BGM_EVENT_7 1.0]
[wait fade]
[charaFadeout C 0.1]
[charaFadeout A 0.1]
[imageSet A cut353_kdk06 1]
[imageSet B cut353_kdk06 1]
[charaFilter B silhouette 00000080]
[imageSet C cut352_msh04 1]
[charaFilter C silhouette 00000080]
[scene 10000]
[wt 1.0]
[fadein black 0.5]
[wait fade]
[se ad311]
[wt 2.0]
[seStop ad311 0.4]
[wt 1.2]
[charaDepth H 2]
[charaDepth K 3]
[charaDepth P 3]
[charaDepth Q 4]
[charaDepth R 5]
[charaDepth O 6]
[charaDepth C 7]
[charaDepth I 2]
[charaDepth L 3]
[charaDepth X 4]
[charaDepth Y 5]
[charaDepth A 6]
[charaDepth B 7]
[charaDepth J 2]
[charaDepth M 3]
[charaDepth V 4]
[charaDepth W 5]
[charaDepth Z 7]
[charaDepth N 8]
[bgm BGM_EVENT_70 0.1]
[charaTalk H]
[charaFace H 0]
[charaFadeinFSR H 0.1 300,-200]
Mash
It's very deep, isn't it...?
[k]
1And dark. I can barely see my hand in front of my face.
[charaPutFSR K 300,-200]
[charaFadeTime K 0.1 0.3]
[charaTalk I]
[charaFace I 0]
[charaFadeinFSL I 0.1 -300,-200]
Kadoc
That's a problem for sure, but it's not the only one. For one thing, these stairs aren't made of stone.
[k]
[charaFadeout K 0.1]
[charaFadeinFSR P 0.1 300,-200]
[charaPutFSL L -300,-200]
[charaFadeTime L 0.1 0.3]
Mash
Oh, yeah. You're right.
[k]
[charaFadeout H 0.1]
[charaFadeinFSR Q 0.1 300,-200]
Mash
The texture clearly isn't natural. It feels fairly modern, too...
[k]
[charaFadeout P 0.1]
[charaPutFSR R 300,-200]
[charaFadeTime R 0.1 0.3]
[charaTalk V]
[charaFace V 0]
[charaFadein V 0.1 0,-200]
Moriarty
Watch your step. If you slip and fall here, you'll have a long time to reflect on your error on the way down.
[k]
[charaFadeout L 0.1]
[charaPut W 0,-200]
[charaFadeTime W 0.1 0.3]
[charaFadeinFSL X 0.1 -300,-200]
Kadoc
We've still come a pretty damn long way, though. What is this, the third sublevel? The fourth?
[k]
[charaFadeout I 0.1]
[charaFadeout W 0.1]
[charaDepth J 6]
[charaPutFSL Y -300,-200]
[charaFadeTime Y 0.1 0.3]
[charaFadein J 0.1 0,-200]
Moriarty
By my calculations, our destination is on the tenth level, or thereabouts.
[k]
[charaFadeout V 0.1]
[charaFadein Z 0.1 0,-200]
Moriarty
I suspect the one who built this shelter was wary of someone using a guided ground penetration round, such as a bunker buster.
[k]
[charaFadeout Y 0.1]
[charaFadeout J 0.1]
[charaPut N 0,-200]
[charaFadeTime N 0.1 0.3]
[charaFadeinFSL A 0.1 -300,-200]
Kadoc
...[sr]...Huh?
[k]
[charaFadeout R 0.1]
[charaFadeout X 0.1]
[charaDepth H 9]
[charaPutFSL B -300,-200]
[charaFadeTime B 0.1 0.3]
[charaFadeinFSR O 0.1 300,-200]
Mash
Bunker buster...?
[k]
[charaFadeout Q 0.1]
[charaFadeinFSR H 0.1 300,-200]
Mash
I mean, I've heard the word before, but[line 2][wt 0.1][charaFadeout O 0.1]
[k]
[charaFadeout H 0.1]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[charaFadeout Z 0.1]
[charaFadeout N 0.1]
[wt 0.1]
[charaPut S 1]
[charaTalk E]
[charaFace E 7]
[charaFadein E 0.1 1]
Goredolf
That's a modern military weapon, no? What does that have to do with this place?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaPut S 2000,2500]
[charaEffectStop S bit_talk_10_LowLevel]
[charaTalk J]
[charaFace J 0]
[charaFadein J 0.1 0,-200]
Moriarty
Quite a lot, as you'll see. Now, let's keep going.
[k]
[messageOff]
[fadeout black 1.0]
[bgm BGM_EVENT_70 1.0 0.5]
[wait fade]
[charaFadeout J 0.1]
[wt 0.5]
[imageSet B cut353_ymr01 1]
[imageSet C cut353_ymr01 1]
[charaFilter C silhouette 00000080]
[imageSet K cut353_ymr05 1]
[imageSet M cut353_ymr08 1]
[imageSet N cut353_kdk02 1]
[charaFilter N silhouette 00000080]
[imageSet O cut352_msh02 1]
[imageSet P cut353_kdk02 1]
[imageSet R cut353_ymr04 1]
[charaDepth H 2]
[charaDepth Q 4]
[charaDepth O 6]
[charaDepth I 2]
[charaDepth L 3]
[charaDepth P 4]
[charaDepth N 5]
[charaDepth A 6]
[charaDepth B 1]
[charaDepth C 2]
[charaDepth V 3]
[charaDepth W 4]
[charaDepth M 5]
[charaDepth J 6]
[charaDepth R 7]
[charaDepth K 8]
[charaDepth Z 9]
[fadein black 0.5]
[wait fade]
[se ad311]
[wt 2.0]
[seStop ad311 0.4]
[wt 1.0]
[bgm BGM_EVENT_70 1.0 1.0]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,-200]
Moriarty
Okay, we're down the stairs. Is everyone all right?
[k]
1So...tired...
[charaPut C 0,-200]
[charaFadeTime C 0.1 0.3]
[charaTalk X]
[charaFace X 0]
[charaFadeinFSL X 0.1 -300,-200]
Kadoc
Don't blame you. Going down a stairway in the dark really wears on you, especially so deep down.
[k]
[charaPutFSL Y -300,-200]
[charaFadeTime Y 0.1 0.3]
[charaTalk H]
[charaFace H 0]
[charaFadeinFSR H 0.1 300,-200]
Mash
Here, Master, hold my hand.[wt 1.0][charaFadeinFSR Q 0.1 300,-200][wt 0.1][charaFadeout H 0.1][bgmStop BGM_EVENT_70 1.5] That should help put[sr]your mind at ease a litt[line 2]Huh!?
[k]
[messageOff]
[charaFadeout Q 0.1]
[charaFadeout X 0.1]
[charaFadeout Y 0.1]
[charaFadeout B 0.1]
[charaFadeout C 0.1]
[wt 0.2]
[charaTalk G]
[charaFace G 6]
[charaFadein G 0.7 1]
[wt 1.8]
[charaFadeout G 0.1]
[wt 0.1]
[bgm BGM_EVENT_71 0.1]
[charaTalk O]
[charaFace O 0]
[charaFadeinFSR O 0.1 300,-200]
Mash
Master!
[k]
[messageOff]
[charaFadeout O 0.1]
[wt 0.2]
[charaTalk off]
[charaDepth G 6]
[charaDepth U 5]
[charaDepth F 4]
[charaFace G 6]
[charaFadein G 0.1 1]
[charaFadein U 0.1 0,210]
[wt 0.1]
[charaFace F 6]
[charaFadein F 0.7 1]
[wt 1.1]
[charaFadeout G 0.7]
[wt 1.5]
[charaFadeout F 0.1]
[wt 0.1]
[charaFadeout U 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk P]
[charaFace P 0]
[charaFadeinFSL P 0.1 -300,-200]
Kadoc
Zhang Jue!?
[k]
[charaPutFSL N -300,-200]
[charaFadeTime N 0.1 0.3]
[charaTalk V]
[charaFace V 0]
[charaFadein V 0.1 0,-200]
Moriarty
Don't worry about him. He's already dead.
[k]
[charaFadeout N 0.1]
[charaPut W 0,-200]
[charaFadeTime W 0.1 0.3]
[charaFadeinFSL A 0.1 -300,-200]
Kadoc
...Huh?[wt 0.1][charaFadeout P 0.1][wt 0.1]
[k]
[charaFadeout A 0.1]
[charaFadeout V 0.1]
[charaFadeout W 0.1]
[wt 0.1]
[charaFadein U 0.1 0,210]
[wt 0.1]
[charaTalk F]
[charaFace F 6]
[charaFadein F 0.1 1]
Zhang Jue
...[sr]...
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaFadeout U 0.1]
[wt 0.1]
[charaTalk M]
[charaFace M 0]
[charaFadein M 0.1 0,-200]
Moriarty
I don't know much more than that.[sr]Let's see, I think it was... Ah, yes.
[k]
[charaFadein J 0.1 0,-200]
Moriarty
He's a Shījiě xiān, a corpse-free immortal being of the lowest level in the Xian realm.
[k]
[charaFadeout M 0.1]
Moriarty
But, since he's a corpse, he can't receive magical energy from his Master.
[k]
Moriarty
Zhang Jue had no choice but to create clones of himself and then make them forget they were clones.
[k]
[charaFadein R 0.1 0,-200]
Moriarty
For if they became aware of their true nature, they would lose their sense of self and ultimately disappear.
[k]
[charaFadeout R 0.1]
Moriarty
This way, even if he was assassinated or killed in battle...
[k]
[charaFadein R 0.1 0,-200]
Moriarty
...he would continue to create clones of himself so long as his original body remained here.
[k]
[charaDepth R 6]
[charaDepth V 7]
[charaDepth Z 8]
[charaDepth K 9]
[charaFadeout J 0.1]
[charaFadein V 0.1 0,-200]
Moriarty
Once resurrected, that clone would eventually restore this Singularity to the way it was.
[k]
[charaFadeout R 0.1]
Moriarty
He would then invite more summoned Servants to join him, fan the flames of conflict, and instigate another war between realms.
[k]
[charaFadein Z 0.1 0,-200]
Moriarty
All for his Master.
[k]
[charaFadein K 0.1 0,-200]
[charaFadeout V 0.1]
Moriarty
But no more.
[k]
[charaFadeout Z 0.1]
Moriarty
To produce clones in that manner, he had to turn his body into a sort of automated system.
[k]
Moriarty
He became a system capable neither of evolving nor defending itself. In essence...
[k]
[messageOff]
[charaFadeout K 0.1]
[wt 0.2]
[charaDepth B 1]
[charaDepth C 2]
[charaDepth V 3]
[charaDepth W 4]
[charaDepth M 5]
[charaDepth J 6]
[charaDepth R 7]
[charaDepth K 8]
[charaDepth Z 9]
[charaFadein U 0.1 0,210]
[wt 0.1]
[charaTalk F]
[charaFace F 6]
[charaFadein F 0.1 1]
[wt 0.6]
[bgmStop BGM_EVENT_71 1.5]
[fadeout white 0.2]
[se ad567]
[seVolume ad567 0 0.6]
[se ad639]
[seVolume ad639 0 0.4]
[wt 1.0]
[charaFadeout F 0.1]
[charaFadeout U 0.1]
[seStop ad639 1.0]
[wt 0.5]
[fadein white 0.5]
[wait fade]
[charaTalk V]
[charaFace V 0]
[charaFadein V 0.1 0,-200]
Moriarty
...a mere object.
[k]
[messageOff]
[charaPut W 0,-200]
[charaFadeTime W 0.1 0.3]
[wt 0.2]
[se ad52]
[seVolume ad52 0 0.4]
[wt 2.5]
[bgm BGM_EVENT_48 0.1]
[charaTalk I]
[charaFace I 0]
[charaFadeinFSL I 0.1 -300,-200]
Kadoc
So...Zhang Jue was protecting this place?
[k]
[charaFadeout W 0.1]
[charaPutFSL L -300,-200]
[charaFadeTime L 0.1 0.3]
[charaFadein J 0.1 0,-200]
Moriarty
Not of his own free will, no.
[k]
[charaFadeout V 0.1]
[charaFadein Z 0.1 0,-200]
Moriarty
It would be more accurate to say he had no choice but to do so.
[k]
[charaDepth Z 6]
[charaDepth B 7]
[charaFadeout J 0.1]
[charaFadein B 0.1 0,-200]
Moriarty
His Master may have created this Singularity, but it was Zhang Jue who raised it, so to speak.
[k]
[charaFadeout Z 0.1]
[charaFadein K 0.1 0,-200]
Moriarty
It was his dedication that transformed this Singularity into the bizarre, complex thing it became.
[k]
[messageOff]
[fadeout black 1.0]
[bgm BGM_EVENT_48 1.0 0.5]
[wait fade]
[charaFadeout B 0.1]
[charaFadeout K 0.1]
[charaFadeout I 0.1]
[charaFadeout L 0.1]
[wt 1.0]
[fadein black 0.5]
[wait fade]
[se ad311]
[wt 2.0]
[seStop ad311 0.4]
[wt 1.0]
[bgm BGM_EVENT_48 1.0 1.0]
[charaTalk J]
[charaFace J 0]
[charaFadein J 0.1 0,-200]
Moriarty
All right, I'm going to open a door now.
[k]
[charaFadein R 0.1 0,-200]
Moriarty
I suspect you won't be able to communicate with Chaldea once we go through it.
[k]
[charaFadeout R 0.1]
Moriarty
In fact, your connection is likely already spotty, no?
[k]
[messageOff]
[charaFadeout J 0.1]
[wt 0.1]
[charaPut S 1]
[charaEffect S bit_talk_10]
[wt 0.1]
[se ad13]
[wt 0.3]
[charaTalk D]
[charaFace D 24]
[charaFadein D 0.1 1]
[se ad31]
[seVolume ad31 0 0.4]
Da Vinci
...He's right. We won't be able to maintain comms past that point. All three of you, be careful.
[k]
1Don't worry. I'll make sure we come back.
[charaFace D 10]
Da Vinci
That's what I like to hear!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 10]
[charaFadein E 0.1 1]
Goredolf
No matter what you find in there, Kadoc Zemlupus, the safe return of the team takes top priority. Understood?
[k]
[seVolume ad31 0.3 0.2]
[charaFadeout E 0.1]
[wt 0.1]
[charaPut S 2000,2500]
[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 0,-200]
Kadoc
Yeah, I got it.
[k]
[charaFadeout I 0.1]
[wt 0.1]
[seVolume ad31 0.3 0.4]
[charaPut S 1]
[charaTalk E]
[charaFace E 10]
[charaFadein E 0.1 1]
Goredolf
I hate to say this, but...you're our only hope.[wt 1.0][charaFace E 6][sr]Those other two still have yet to learn to look before they leap!
[k]
[seVolume ad31 0.3 0.2]
[charaFadeout E 0.1]
[wt 0.1]
[charaPut S 2000,2500]
[charaTalk X]
[charaFace X 0]
[charaFadein X 0.1 0,-200]
Kadoc
Oh yeah. I know exaaactly what you mean.
[k]
1W-we're not THAT bad... Are we?
[charaFadeout X 0.1]
[wt 0.1]
[seVolume ad31 0.3 0.4]
[charaPut S 1]
[charaTalk E]
[charaFace E 16]
[charaFadein E 0.1 1]
Goredolf
YES! You absolutely are!
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 9]
[charaFadein D 0.1 1]
Da Vinci
Anyway, guys, just be careful. I want to hear all about what you saw when you get back!
[k]
[messageOff]
[seStop ad31 0.1]
[se ad539]
[wt 0.8]
[charaFadeout D 0.1]
[wt 0.1]
[charaEffectStop S bit_talk_10]
[charaPut S 2000,2500]
[wt 1.0]
[bgmStop BGM_EVENT_48 1.5]
[charaTalk J]
[charaFace J 0]
[charaFadein J 0.1 0,-200]
Moriarty
All right, here we go.
[k]
[messageOff]
[charaFadeout J 0.1]
[wt 0.4]
[fadeout black 0.1]
[wait fade]
[charaSet A 1098242700 1 Moriarty]
[charaSet B 8001410 1 Mash]
[charaSet C 1098235000 1 Kadoc]
[se ad578]
[wt 1.5]
[cameraMove 0 0,0 1.1]
[wt 0.1]
[cameraMove 5.0 0,0 1.01]
[scene 154700]
[fadein black 2.0]
[wait fade]
[wt 3.5]
[bgm BGM_EVENT_38 1.0]
[lr]The two mages and lone Demi-Servant gaped at the sight that greeted them.
[k]
1Are...are we in...space?
[charaTalk depthOn]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Moriarty
What I need to show you lies beyond this point.
[k]
[charaFace A 7]
Moriarty
Come along then. We're off to where this Singularity began.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Mash
Where it began...
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 6]
[charaFadein C 0.1 1]
Kadoc
But, this is... It looks just like...
[k]
1Kadoc?
[charaFace C 7]
Kadoc
Sorry... It's nothing.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Mash
How much farther is it?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Moriarty
Oh, don't worry. Not far now.
[k]
1...Okay. Let's go!
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 7]
[charaFadein B 0.1 1]
Mash
Right!
[k]
[messageOff]
[fadeout black 1.0]
[bgm BGM_EVENT_38 1.0 0.5]
[wait fade]
[charaFadeout B 0.1]
[sceneSet O 154700 1]
[charaScale O 1.4]
[sceneSet P 154700 1]
[charaScale P 1.4]
[sceneSet Q 155400 1]
[charaScale Q 1.5]
[sceneSet R 155400 1]
[charaScale R 1.5]
[wt 1.3]
[se ad311]
[wt 2.0]
[seStop ad311 0.4]
[charaScale O 1.01]
[charaFadein O 0.1 0,-200]
[charaMove O 0,-210 30.0]
[charaMoveScale O 1.2 30.0]
[wt 0.6]
[bgm BGM_EVENT_38 1.0 1.0]
[fadein black 1.0]
[wait fade]
[lr]The four companions walked wordlessly along the corridor of space.
[k]
[charaTalk off]
[charaDepth O 3]
[charaDepth P 4]
[charaDepth A 6]
None could take the time to either enjoy or dread the hauntingly beautiful scenery.
[k]
Tension hung thick in the air, as if the atmosphere itself were bearing down upon them.
[k]
A creeping uneasiness settled over [%1],[sr]Kadoc, and Mash.
[k]
It was as unpleasant as it was unwelcome.
[k]
It was the same feeling one might get tiptoeing along a treacherous mountain path in the dead of night.
[k]
The strangeness of it warned them all...
[k]
...they were about to see something deeply unsettling.
[k]
[messageOff]
[bgmStop BGM_EVENT_38 2.5]
[charaScale P 1.2]
[charaScale A 1.2]
[charaFace A 0]
[charaFadein P 1.0 -100,-200]
[charaFadein A 1.0 150,0]
[charaMove P -120,-200 10.0]
[charaMove A 160,0 10.0]
[se ad311]
[wt 2.0]
[seVolume ad311 0.6 0.2]
[wt 1.0]
[seVolume ad311 2.0 0.0]
Moriarty
We're almost to this Singularity's Master.
[k]
Moriarty
Needless to say, he has been trying to enact his retribution upon Proper Human History.
[k]
Moriarty
I believe I told you once before he had every right to do so, Kadoc.
[k]
Moriarty
In truth, that's not entirely accurate.
[k]
Moriarty
Rather, his position simply left him no other choice.
[k]
[charaFadeout O 0.1]
Moriarty
It was both his assigned duty and his personal responsibility.
[k]
Moriarty
Even if he'd had no intention of seeking revenge, his very existence shifted, preventing him from doing anything else.
[k]
Moriarty
As his Servant, Zhang Jue did everything in his power to grant that request, which led to him creating this enormous Singularity.
[k]
Moriarty
And it all started here in the U.S., in the state of Nevada in 2019...in Area 51.
[k]
[messageOff]
[seVolume ad311 1.2 1.0]
[charaFadeout P 1.0]
[charaFadeout A 1.0]
[wt 1.2]
[charaScale A 1.0]
[wt 2.0]
[seStop ad311 0.4]
[wt 1.0]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Moriarty
We're here. This is the last door.
[k]
Moriarty
Are you ready?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk depthOff]
[charaDepth C 6]
[charaDepth B 4]
[charaTalk C]
[charaFace C 0]
[charaFace B 7]
[charaFadeinFSL C 0.1 0]
[charaFadeinFSR B 0.1 2]
Kadoc
[%1].
[k]
Mash
Master.
[k]
[messageOff]
[charaTalk off]
[wt 0.3]
[cameraMove 0.5 0,10 1.01]
[wt 0.6]
[cameraMove 0.5 0,0 1.01]
[wt 1.1]
[charaFadeout B 0.2]
[charaFadeout C 0.2]
[wt 0.3]
[charaTalk on]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
[wt 0.5]
1Open it, Moriarty.
[charaFace A 0]
Moriarty
All right.
[k]
[messageOff]
[fadeout black 1.0]
[wait fade]
[charaFadeout A 0.1]
[scene 10000]
[wt 0.2]
[fadein black 0.2]
[wait fade]
[se ad832]
[effect bit_talk_door_open_fs]
[scene 10001]
[wt 1.0]
[se ad578]
[wt 2.5]
[seStop ad578 1.0]
[wt 6.5]
[scene 10001]
[wt 0.5]
[lr]What they saw within[bgm BGM_EVENT_79 2.0] was both perfectly ordinary[sr]and anything but.
[k]
Kadoc had been a mage his entire life.
[k]
Mash and [%1] had fought in all manner of Singularities and Lostbelts.
[k]
All three were well-accustomed to the strange and mysterious. That is not what shocked them so.
[k]
But they had never before been in a situation in which the mundane was so mysterious.
[k]
[charaTalk C]
[charaFace C 6]
[charaFadein C 0.1 1]
Kadoc
...What...is this place?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 1]
Moriarty
Exactly what it seems.
[k]
Moriarty
You could call it an operating room, an intensive care unit, or a laboratory.
[k]
Moriarty
The equipment on the walls is, apparently, all cutting-edge. Best you leave it alone, though.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[lr]...No, none of that was the problem. None of that was the problem at all.
[k]
Their minds refused to process what they were seeing.
[k]
Every synapse in their brains was screaming at them not to look at what was in this room.
[k]
[messageOff]
[wt 0.15]
[charaTalk off]
[charaDepth B 4]
[charaDepth C 6]
[charaFace B 6]
[charaFace C 6]
[charaFadeinFSR B 0.2 2]
[charaFadeinFSL C 0.2 0]
[wt 1.6]
[charaFadeout B 0.2]
[charaFadeout C 0.2]
[wt 0.3]
[charaPut T 1]
[charaEffect T bit_talk_06]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 1]
Moriarty
Well, it seems my time has finally run out...but before I go, allow me to introduce you.
[k]
[charaFace A 0]
Moriarty
This is the being behind this entire Singularity.
[k]
Moriarty
He is a being said to have first arrived on Earth approximately one hundred years ago.
[k]
Moriarty
Since then, he has been subjected to countless experiments, each of which further stoked his hatred for humanity.
[k]
Moriarty
This...is Test Subject E.
[k]
[messageOff]
[wt 0.4]
[charaFaceFade A 7 0.4]
[wt 1.2]
[bgmStop BGM_EVENT_79 2.0]
[se ad52]
[charaSpecialEffect A flashErasure 1 2.0]
[se ad52]
[wait charaSpecialEffect A]
[charaEffectStop T bit_talk_06]
[wt 2.0]
[scene 10000 1.0]
[wt 1.5]
[bgm BGM_EVENT_72 0.1]
[criMovie talk_mov136 bgmPlay true]
[bgmStop BGM_EVENT_72 2.0]
[wt 2.0]
[fadein black 1.0]
[wait fade]
[skip false]
[wt 1.0]
[input selectBranch]
[messageOff]
[skip false]
[charaSet A 1098242700 1 Moriarty]
[charaSet B 8001410 1 Mash]
[charaSet C 1098235000 1 Kadoc]
[charaSet D 1098124510 1 "Da Vinci"]
[charaSet E 1098123210 1 Goredolf]
[charaSet F 1098242600 1 "Zhang Jue"]
[charaSet G 1098242600 1 "Zhang Jue (Silhouette)"]
[imageSet H cut352_msh00 1]
[imageSet I cut353_kdk00 1]
[imageSet J cut353_ymr00 1]
[imageSet K cut352_msh00 1]
[imageSet L cut353_kdk00 1]
[imageSet M cut353_ymr00 1]
[imageSet O cut352_msh04 1]
[imageSet P cut352_msh06 1]
[imageSet Q cut352_msh07 1]
[imageSet R cut352_msh07 1]
[imageSet V cut353_ymr09 1]
[imageSet W cut353_ymr09 1]
[imageSet X cut353_kdk04 1]
[imageSet Y cut353_kdk04 1]
[imageSet Z cut353_ymr07 1]
[imageSet N cut353_ymr07 1]
[charaSet S 98115000 1 Effect]
[charaSet T 98115000 1 Effect]
[imageSet U black_fade_re 1]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[charaFadeout C 0.1]
[charaFadeout D 0.1]
[charaFadeout E 0.1]
[charaFadeout F 0.1]
[charaFadeout G 0.1]
[charaFadeout H 0.1]
[charaFadeout I 0.1]
[charaFadeout J 0.1]
[charaFadeout K 0.1]
[charaFadeout L 0.1]
[charaFadeout M 0.1]
[charaFadeout P 0.1]
[charaFadeout Q 0.1]
[charaFadeout R 0.1]
[charaFadeout V 0.1]
[charaFadeout W 0.1]
[charaFadeout X 0.1]
[charaFadeout Y 0.1]
[charaFadeout Z 0.1]
[charaFadeout N 0.1]
[charaFadeout S 0.1]
[charaFadeout T 0.1]
[charaFadeout U 0.1]
[soundStopAllFade 0.4]
[scene 10000]
[wt 0.4]
[soundStopAll]
[maskin black 1]
[wait mask]
[label selectBranch]
[wt 1.0]
[criMovie talk_mov133 bgmPlay true]
[wt 1.0]
[soundStopAll]
[end]