fgo-game-data/ScriptActionEncrypt/94/9406/9406640411.txt

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2024-02-01 08:05:40 +00:00
94-06-64-04-1-1
[soundStopAll]
[enableFullScreen]
[charaSet A 98006000 1 "Fodder Enemy"]
[charaSet B 98006000 1 "Fodder Enemy"]
[charaSet C 98006000 1 "Fodder Enemy"]
[charaSet D 3027001 1 Medusa]
[charaSet E 9008000 1 Astraea]
[charaSet F 1098231900 1 Bazett]
[charaSet G 10011002 1 Manannan]
[charaSet H 10011002 1 "Manannan (Silhouette)"]
[charaFilter H silhouette 00000080]
[charaSet I 98006300 1 "Chocolate Fairy"]
[charaSet J 1098227200 1 "Tavern Owner"]
[charaSet K 1098206500 1 Amor]
[imageSet L cut317_forest 1]
[imageSet M back10000 1 1]
[charaScale M 1.3]
[charaSet N 1098231900 1 Bazett]
[sceneSet O 143300 1]
[imageSet P back10000 1 1]
[charaScale P 1.05]
[imageSet Q back10000 1 1]
[charaScale Q 1.05]
[charaSet S 98115000 1 Effect]
[charaSet T 98115000 1 Effect]
[charaSet U 98115000 1 Effect]
[charaSet V 98115000 1 Effect]
[charaDepth J 3]
[charaDepth K 4]
[charaPut T 2000,2500]
[charaEffect T bit_talk_42]
[bgm BGM_EVENT_80 0.1]
[scene 143300]
[fadein black 1.0]
[wait fade]
[charaTalk D]
[charaFace D 5]
[overlayFadein D 0.1 1]
[wt 0.2]
[charaPut T 1]
[charaMove D 0,-10 0.1]
[cueSe Battle bac96]
[se adm51]
[fowardEffect bit_talk_throwing]
[wt 0.8]
[charaFadeout D 0.1]
[wt 0.1]
[fowardEffectDestroy bit_talk_throwing]
[charaPut T 2000,2500]
[charaEffectDestroy T bit_talk_42]
[charaTalk E]
[charaFace E 5]
[charaFadein E 0.1 1]
[wt 0.2]
[se ad85]
[fowardEffect bit_talk_gold_slash_01]
[charaMove E -10,0 0.1]
[wt 0.6]
[charaFadeout E 0.1]
[wt 0.1]
[fowardEffectDestroy bit_talk_gold_slash_01]
[charaTalk F]
[charaFace F 2]
[charaFadein F 0.1 1]
[wt 0.2]
[cueSe Servants_104800 m42602]
[fowardEffect bit_talk_gram_slash_04_fs 0,0 V]
[charaMove F 0,8 0.1]
[wt 0.3]
[charaTalk off]
[charaDepth A 6]
[charaDepth B 5]
[charaDepth C 4]
[cueSe Servants_104800 m42603]
[flashin once 0.1 0.1 FFFFFFFA FFFFFF50]
[wt 0.1]
[fowardEffectDestroy bit_talk_gram_slash_04_fs]
[charaPut T 1]
[charaEffect T bit_talk_14]
[charaFace A 0]
[charaFace B 0]
[charaFace C 0]
[charaFadein A 0 1]
[charaFadeinFSR B 0 300,0]
[charaFadeinFSL C 0 -300,0]
[charaFadeout F 0]
[charaShake A 0.03 4 3 0.6]
[charaShake B 0.04 3 3 0.6]
[charaShake C 0.03 3 4 0.6]
[wt 1.0]
Monsters
...![sr]...!!!
[k]
[messageOff]
[wt 0.1]
[se ad52]
[seVolume ad52 0 0.4]
[se ade59]
[seVolume ade59 0 0]
[charaSpecialEffect A enemyErasure 0,0 1.8]
[charaSpecialEffect B enemyErasure 0,0 1.8]
[charaSpecialEffect C enemyErasure 0,0 1.8]
[wt 0.2]
[seVolume ade59 0.3 0.5]
[wt 0.7]
[seStop ade59 1.2]
[wt 0.5]
[se adm18]
[seVolume adm18 0 0.6]
[wt 0.2]
[seStop adm18 0.4]
[wait charaSpecialEffect A]
[wt 0.8]
[charaTalk on]
[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 1]
Medusa
The path ahead is clear! I can see the tree now!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 5]
[charaFadein E 0.1 1]
Astraea
Then let's pay it our...respects!
[k]
[messageOff]
[charaTalk off]
[charaFadeout E 0.1]
[wt 0.2]
[charaDepth L 6]
[charaDepth M 4]
[charaDepth T 7]
[charaDepth U 8]
[charaFadein L 0.1 0,-232]
[charaPut M 1]
[charaFadeTime M 0.1 0.6]
[wt 0.2]
[cueSe Battle bac25]
[charaPut T -100,80]
[charaEffect T bit_talk_magicbullet]
[wt 0.4]
[cueSe Battle bac25]
[charaPut U 80,-100]
[charaEffect U bit_talk_magicbullet]
[wt 0.1]
[charaPut T 2000,2500]
[charaEffectStop T bit_talk_magicbullet]
[wt 0.4]
[charaPut U 2000,2500]
[charaEffectStop U bit_talk_magicbullet]
[cueSe Battle bas13]
[cueSe Battle bac41]
[cueSeVolume bac41 0 0.5]
[flashin once 0.1 0.1 FFFFFFFA FFFFFF50]
[wt 1.2]
[charaFadeout L 0.1]
[charaFadeout M 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk E]
[charaFace E 5]
[charaFadein E 0.1 1]
Astraea
Nngh! Even my Gandr can't touch it!?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 1]
Medusa
!!!
[k]
[charaFace D 2]
Medusa
There's a high-density magical energy signal building up inside the tree! Everyone get down!
[k]
Medusa
It's going to try and hit us with something big!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_80 1.5]
[charaTalk F]
[charaFace F 2]
[charaFadein F 0.1 1]
Bazett
Hngh!
[k]
Bazett
All this magical energy...it must be the tree's trump card!
[k]
Bazett
And at this distance...!
[k]
[charaFace F 3]
Bazett
[%1]! I'm going to reveal my Noble Phantasm!
[k]
[charaFadeout F 0.1]
[wt 0.1]
[bgm BGM_BATTLE_48 0.1]
[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 1]
Medusa
Your Noble Phantasm!?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaDepth E 6]
[charaDepth M 4]
[charaTalk E]
[charaFace E 5]
[charaFadein E 0.1 1]
Astraea
...!
[k]
[charaPut M 1]
[charaFadeTime M 0.2 0.5]
Astraea
(That's right. She said she was sure she would win a Noble Phantasm face-off...)
[k]
Astraea
(Then, that must mean her Noble Phantasm is actually...)
[k]
[messageOff]
[charaFadeout E 0.1]
[charaFadeout M 0.1]
[wt 0.1]
[charaDepth T 1]
[charaDepth U 3]
[charaDepth F 2]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
[wt 0.1]
[se ad632]
[seVolume ad632 0 0.4]
[se ad820]
[seVolume ad820 0 0.4]
[cueSe SE_21 21_ad1116]
[cueSeVolume 21_ad1116 0 0.2]
[charaPut U 1]
[charaEffect U bit_talk_lightning_07b]
[wt 2.4]
Bazett
Answerer...
[k]
Astraea
(...a counterattack Noble Phantasm!)
[k]
[messageOff]
[charaTalk off]
[bgm BGM_BATTLE_48 1.0 0.4]
[wt 0.1]
[seVolume ad632 0.5 0.8]
[seVolume ad820 0.5 0.8]
[cueSeVolume ad1116 0.5 0.4]
[charaPut T 1]
[charaEffect T bit_talk_charge_aura_03]
[wt 2.8]
[charaEffectStop U bit_talk_lightning_07b]
[charaDepth O 7]
[charaDepth N 9]
[charaDepth V 9]
[charaDepth S 8]
[overlayFadein P 0.5 0,700]
[overlayFadein Q 0.5 0,-700]
[charaScale O 1.2]
[charaFadein O 0.4 0,-320]
[charaMove O 30,-320 0.8]
[charaScale N 1.5]
[charaFace N 0]
[charaFadeinFSR N 0.4 60,-110]
[charaMoveFSR N 160,-110 0.8]
[charaPutFSR V 180,-125]
[charaPutFSR S 180,-200]
[charaEffect V bit_talk_lightning_07b]
[charaEffect S bit_talk_charge_aura_03]
[wt 1.2]
[charaFace N 3]
Bazett
Fraga...
[k]
Bazett
[f large]...[messageShake 0.04 4 3 0.4]rach!!!
[k]
[messageOff]
[wipeout rectangleStripLeftToRight 0.3 1.0]
[seStop ad632 0.6]
[seStop ad820 0.6]
[cueSeStop 21_ad1116 0.6]
[wait wipe]
[charaFadeout F 0.1]
[charaFadeout N 0.1]
[charaFadeout O 0.1]
[charaFadeout P 0.1]
[charaFadeout Q 0.1]
[charaPut T 2000,2500]
[charaPut U 2000,2500]
[charaPut V 2000,2500]
[charaPut S 2000,2500]
[charaEffectStop V bit_talk_lightning_07b]
[charaEffectStop S bit_talk_charge_aura_03]
[scene 10000]
[wt 0.3]
[wipein rectangleStripRightToLeft 0.3 1.0]
[wait wipe]
[effect bit_talk_chargeflash_b]
[wt 0.1]
[cueSe Servants_104800 m42617]
[wt 0.1]
[effectStop bit_talk_chargeflash_b]
[wt 1.0]
[cueSeStop m42617 0.1]
[cueSe Servants_104800 m42623]
[cueSe Servants_104800 m42614]
[se ad609]
[fadeout white 0.4 1.0]
[wait fade]
[effectDestroy bit_talk_chargeflash_b]
[scene 10001]
[wt 2.0]
[cueSeStop m42623 1.7]
[cueSeStop m42614 1.7]
[seStop ad609 1.7]
[wt 1.2]
[fadein white 0.1]
[wait fade]
[cueSe SE_21 21_ade680]
[wt 2.0]
[fadeout white 0.5]
[wait fade]
[scene 143300]
[wt 2.0]
[bgm BGM_BATTLE_48 1.0 0.6]
[fadein white 1.5]
[wait fade]
[wt 0.5]
1You did it!
2That was awesome!
[charaTalk on]
[charaTalk D]
[charaFace D 6]
[charaFadein D 0.1 1]
Medusa
You snapped the whole giant tree at its root... What incredible power.
[k]
Medusa
How did a modern-day human like you get a Noble Phantasm like that?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 4]
[charaFadein E 0.1 1]
Astraea
Aha. Now I see.
[k]
Astraea
This is a Mystic that's been passed down from human to human since the Age of Myth.
[k]
[charaFace E 5]
Astraea
You're a Carrier of the Gods... The first one I've ever seen.
[k]
Astraea
Even for a Divine Spirit like myself, against a fellow Mystic, there's no telling what may have happened if we had clashed.[bgmStop BGM_BATTLE_48 1.5]
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
[wt 0.6]
[se ad984]
[seVolume ad984 0 0.5]
[se ad527]
[seVolume ad527 0 0.2]
[charaCrossFade F 10011000 0 0.4]
[wt 0.2]
[seStop ad527 0.2]
[wait charaCrossFade F]
[wt 0.7]
Bazett
Phew...
[k]
Bazett
Looks like...it worked out.
[k]
[charaFace F 5]
Bazett
Huh![messageShake 0.05 4 3 0.3]?
[k]
[messageOff]
[charaFadeout F 0.1]
[wt 0.2]
[charaTalk off]
[charaDepth A 8]
[charaDepth B 7]
[charaDepth C 6]
[se ad25]
[charaFace A 0]
[charaFace B 0]
[charaFace C 0]
[charaFadein A 0.4 1]
[wt 0.3]
[charaFadeinFSR B 0.4 300,0]
[wt 0.3]
[charaFadeinFSL C 0.4 -300,0]
[wt 1.0]
[charaSet N 98006000 1 "Fodder Enemy"]
[charaSet O 98006000 1 "Fodder Enemy"]
[charaSet P 98006000 1 "Fodder Enemy"]
[charaSet Q 98006000 1 "Fodder Enemy"]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[charaFadeout C 0.1]
[wt 0.1]
[bgm BGM_EVENT_5 0.1]
[charaTalk on]
[charaTalk E]
[charaFace E 2]
[charaFadein E 0.1 1]
Astraea
Wha[line 2]
[k]
Astraea
What's going on!? That should have completely destroyed the tree!
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 1]
Medusa
Look! It's regenerating!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 2]
[charaFadein F 0.1 1]
Bazett
No... That's impossible!
[k]
[messageOff]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk off]
[charaDepth N 5]
[charaDepth O 4]
[charaDepth P 3]
[charaDepth Q 2]
[charaFace A 0]
[charaFace B 0]
[charaFace C 0]
[charaFadein A 0.1 0,-20]
[charaFadeinFSR B 0.1 300,-20]
[charaFadeinFSL C 0.1 -300,-20]
[wt 0.3]
[se ad25]
[charaFace N 0]
[charaFace O 0]
[charaFace P 0]
[charaFace Q 0]
[charaFadeinFSR N 0.4 150,20]
[wt 0.3]
[charaFadeinFSSideR O 0.4 450,20]
[wt 0.3]
[charaFadeinFSL P 0.4 -150,20]
[wt 0.3]
[charaFadeinFSSideL Q 0.4 -450,20]
[wt 1.0]
1Oh crap!
2They just keep coming!
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[charaFadeout C 0.1]
[charaFadeout N 0.1]
[charaFadeout O 0.1]
[charaFadeout P 0.1]
[charaFadeout Q 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk E]
[charaFace E 5]
[charaFadein E 0.1 1]
Astraea
Khh! We'll just have to fall back for n[line 2]
[k]
I???
Um, 'scuse me?
[k]
[charaFace E 4]
Astraea
Huh?
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 0]
[charaFadein I 0.4 1]
[wt 0.4]
Chocolate Fairy
This's gonna get a little hairy. Mind moving back a bit?
[k]
Chocolate Fairy
C'mere. Just a little further.
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 2]
[charaFadein E 0.1 1]
Astraea
I-it's you! The stinking no-good huckster!
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 1]
Medusa
Just look at them. They obviously can't be trusted.
[k]
[charaFace D 2]
Medusa
Who are you, and what are you up to!?
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 4]
[charaFadein F 0.1 1]
[wt 0.1]
[se ad527]
[seStop ad527 0.5]
[charaMove F 60,0 0.5]
[wt 0.5]
Bazett
Y-you want us to step back? Is this good?
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 1]
Chocolate Fairy
That's it! Perfect! That's perfect♪
[k]
Chocolate Fairy
Okay, go ahead!
[k]
[messageOff]
[charaFadeout I 0.1]
[bgmStop BGM_EVENT_5 0.6]
[wt 0.2]
[charaTalk off]
[charaFace A 0]
[charaFace B 0]
[charaFace C 0]
[charaFace N 0]
[charaFace O 0]
[charaFace P 0]
[charaFace Q 0]
[charaFadein A 0.1 0,-20]
[charaFadeinFSR B 0.1 300,-20]
[charaFadeinFSL C 0.1 -300,-20]
[charaFadeinFSR N 0.1 150,20]
[charaFadeinFSSideR O 0.1 450,20]
[charaFadeinFSL P 0.1 -150,20]
[charaFadeinFSSideL Q 0.1 -450,20]
[wt 0.3]
[cueSe Servants_202900 bac659]
[cueSeVolume bac659 0 0]
[wt 0.1]
[cueSeVolume bac659 0.3 1.0]
[wt 1.0]
[cueSe Servants_9943350 m45013]
[cueSeStop bac659 0.1]
[effect bit_talk_rush_red_fs]
[wt 0.6]
[se ad609]
[se ad828]
[cueSe Servants_703500 bac1167]
[cueSeStop m45013 0.1]
[fadeout white 0.3]
[wait fade]
[effectDestroy bit_talk_rush_red_fs]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[charaFadeout C 0.1]
[charaFadeout N 0.1]
[charaFadeout O 0.1]
[charaFadeout P 0.1]
[charaFadeout Q 0.1]
[effect bit_talk_rubble]
[wt 2.5]
[sceneSet O 143300 1]
[seStop ad609 2.0]
[seStop ad828 2.0]
[cueSeStop bac1167 2.0]
[se ad892]
[wt 1.0]
[fadein white 1.5]
[wait fade]
[effectStop bit_talk_rubble]
[seStop ad892 1.5]
[wt 1.0]
[charaTalk on]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
Medusa
Ghh... What was that...?
[k]
[charaFace D 6]
Medusa
The tree... The monsters... They all just disappeared in an instant.
[k]
1What was that light?
[messageOff]
[charaFadeout D 0.1]
[wt 0.2]
[se ad60]
[wt 0.8]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.7 1]
[wt 0.4]
[seStop ad60 0.4]
[wt 1.5]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 5]
[charaFadein E 0.1 1]
Astraea
!!!
[k]
Astraea
You there! Stop! Identify yourself!
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.3]
[charaTalk off]
[charaDepth O 4]
[charaDepth H 5]
[charaDepth G 6]
[charaScale O 1.5]
[charaScale H 1.3]
[charaScale G 1.3]
[se ad60]
[seStop ad60 1.0]
[charaFadein O 0.8 -70,-200]
[charaFace H 0]
[charaFadein H 0.8 90,235]
[wt 1.6]
[charaFace G 0]
[charaFadein G 1.2 90,235]
[wt 1.2]
[charaFadeout H 0.5]
[wt 0.6]
[charaMove G 90,-10 3.3]
[charaMove O -70,-400 3.3]
[wt 4.3]
G???
...[sr]...
[k]
[messageOff]
[charaFadeout O 0.7]
[charaFadeout G 0.7]
[wt 0.9]
[charaScale G 1.0]
[bgm BGM_EVENT_81 0.1]
[charaTalk E]
[charaFace E 2]
[charaFadein E 0.1 1]
Astraea
Wha...?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 1]
Medusa
No way!
[k]
1Is that...another Bazett?
2There're...two Bazetts???
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
G???
...[sr]...
[k]
G???
...Until we meet again.
[k]
[messageOff]
[wt 0.1]
[se ad73]
[charaEffect G bit_talk_quickmove]
[charaSpecialEffect G erasureReverse 1 0.2]
[charaMove G 0,6 0.4]
[wt 1.2]
[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 1]
Chocolate Fairy
Aww, so we're not gonna “talk it out” here? Oh well, I guess there's a time and place for these things.
[k]
Chocolate Fairy
Heeheehee, welp, you heard the lady, folks! Until we meet again!
[k]
Chocolate Fairy
Adios, for now!
[k]
[messageOff]
[wt 0.1]
[se ad73]
[charaEffect I bit_talk_quickmove]
[charaSpecialEffect I erasureReverse 1 0.2]
[charaMove I 0,6 0.4]
[wt 1.2]
[charaTalk F]
[charaFace F 5]
[charaFadein F 0.1 1]
Bazett
That was...
[k]
Bazett
...That was me.
[k]
[charaFace F 2]
Bazett
Why's there another me!?
[k]
[messageOff]
[wt 1.0]
[fadeout black 1.5]
[bgmStop BGM_EVENT_81 1.5]
[wait fade]
[charaFadeout F 0.1]
[scene 135300]
[wt 1.5]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_2 0.1]
1Good thing we managed to make it back.
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Medusa
Yes, it is. But...
[k]
Medusa
...I still can't help but wonder who that Bazett look-alike was.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Astraea
Do you really have no idea who she could be, Bazett?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 4]
[charaFadein F 0.1 1]
Bazett
...[sr]...
[k]
Bazett
No, I'm sorry. I'm still trying to process all this myself.
[k]
Bazett
What's more, that light... That blindingly powerful light...
[k]
[charaTalk depthOff]
[charaDepth M 4]
[charaDepth F 6]
[charaPut M 1]
[charaFadeTime M 0.2 0.5]
Bazett
(Was that...Fragarach?)
[k]
Bazett
(And the original one from the Age of Gods, no less? From before the legends...?)
[k]
[messageOff]
[fadeout black 1.0]
[bgm BGM_EVENT_2 1.0 0.5]
[wait fade]
[charaFadeout F 0.1]
[charaFadeout M 0.1]
[wt 0.5]
[se ad93]
[scene 114900]
[wt 1.0]
[bgm BGM_EVENT_2 1.0 1.0]
[fadein black 1.0]
[wait fade]
[charaTalk J]
[charaFace J 0]
[charaFadein J 0.1 1]
Tavern Owner
Oh, hey there, Boss. How'd the forest investigation go?
[k]
[charaFace J 1]
Tavern Owner
Heh, never mind. The look on your face makes clear it didn't go great.
[k]
Tavern Owner
Well hey, cheer up. Besides, we've got bigger fish to fry right now.
[k]
[messageOff]
[charaTalk off]
[charaDepth J 4]
[charaDepth K 6]
[charaFace K 1]
[charaFadein K 0.2 370,0]
[charaMove K 0,0 0.6]
[wt 0.1]
[se ade139]
[cueSe Battle bac178]
[cueSeVolume bac178 0 0.1]
[wt 0.1]
[charaFace J 2]
[charaShake J 0.03 4 4 0.4]
[charaMove J -300,0 0.4]
[charaFadeout J 0.4]
[wt 0.8]
[charaTalk on]
Amor
I see you got rid of the monsters. Congratulations on a job well done, everyone.
[k]
Amor
It's not much, but I prepared a little something to celebrate. Here, follow me.
[k]
1Huh?
2How did you[line 2]
[messageOff]
[charaFadeout K 0.1]
[bgmStop BGM_EVENT_2 1.0]
[se ad95]
[seVolume ad95 0 0]
[wt 0.1]
[seVolume ad95 0.5 1.0]
[wt 0.5]
[seStop ad95 1.3]
[wt 1.0]
[charaTalk G]
[charaFace G 1]
[charaFadein G 0.4 1]
[wt 0.6]
???
Oh, hello.
[k]
???
You certainly took your time getting here. Or did I just arrive too soon?
[k]
???
Anyway, please, follow me. We don't want the food to get cold.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk off]
[charaDepth F 6]
[charaDepth E 5]
[charaDepth D 4]
[charaFace F 2]
[charaFace E 2]
[charaFace D 2]
[charaFadein F 0.1 1]
[charaFadeinFSL E 0.1 -300,0]
[charaFadeinFSR D 0.1 300,0]
[%1] & Bazett & Astraea & Medusa
...[sr]...
[k]
[%1] & Bazett & Astraea & Medusa
[f large]W[messageShake 0.05 4 3 0.6]hat are YOU doing here!?
[k]
[messageOff]
[wt 1.0]
[fadeout black 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]