1153 lines
20 KiB
Plaintext
1153 lines
20 KiB
Plaintext
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$94-06-88-06-2-0
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 3038000 1 "Nagao Kagetora"]
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[charaSet B 1098124510 1 "Da Vinci"]
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[charaSet C 1053900 1 "Trưng Trắc"]
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[charaSet D 1053910 1 "Trưng Nhị"]
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[charaSet E 3040001 1 Lambda]
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[charaSet F 99502600 1 Mash]
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[charaSet G 6027000 1 "Wu Zetian"]
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[charaSet H 3032000 1 Ereshkigal]
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[ifClear 60068831]
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[charaSet I 1098237800 1 Con]
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[charaSet J 1098237800 1 Con2]
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[charaSet K 1098237800 1 Con3]
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[ifClear 60068832]
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[charaSet I 1098237810 1 Con]
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[charaSet J 1098237810 1 Con2]
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[charaSet K 1098237810 1 Con3]
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[ifClear 60068833]
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[charaSet I 1098237820 1 Con]
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[charaSet J 1098237820 1 Con2]
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[charaSet K 1098237820 1 Con3]
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[else]
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[charaSet I 1098237800 1 Con]
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[charaSet J 1098237800 1 Con2]
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[charaSet K 1098237800 1 Con3]
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[endIf]
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[charaSet L 1098229600 1 Bunyip1]
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[charaSet M 1098229600 1 Bunyip2]
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[charaSet N 1098229600 1 Bunyip2]
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[charaSet S 1098124500 1 "Effect Dummy"]
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[sceneSet T 147700 1]
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[charaScale T 1.5]
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[charaPut S 1200,1200]
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[charaEffect S bit_talk_10_LowLevel]
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[scene 107300]
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[fadein black 1.0]
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[wait fade]
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[bgm BGM_SENGOKU_1 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.4 1]
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[wt 0.4]
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@Nagao Kagetora
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And that is why I, Nagao Kagetora, the avatar of Bishamonten, came from Echigo to this strange land!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaPut S 1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Da Vinci
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Yup. Kagetora here's both a powerful fighter on her own and a strong enough leader to manage the Con.
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[k]
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@Da Vinci
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In addition, given what we saw with the hermit crab monks, we thought this island might be near the coastal waters of Japan...
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[k]
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@Da Vinci
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...and reasoned that another Japanese Servant might have knowledge that would prove useful.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaPut S 1200,1200]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Nagao Kagetora
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I appreciate the vote of confidence, but honestly, I have no idea if I can see through monsters' defenses!
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[k]
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@Nagao Kagetora
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Still, whatever the circumstances, the goal remains the same. Any decent warrior should be able to defeat any monster they face.
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[k]
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@Nagao Kagetora
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Anyway, I take it you're the general leading the charge here?
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 176,0]
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@Trưng Trắc
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Yes, I am. You seem like a very capable fighter. I'm glad to have you on our side!
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 14]
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[charaFadein A 0.1 1]
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@Nagao Kagetora
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So, I hear you're a rebellion king.
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[k]
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@Nagao Kagetora
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I can't say I have many fond memories of the rebellions in my domain, but hey, what's done is done, right?
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[k]
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[charaFace A 10]
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@Nagao Kagetora
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Ahahahahahaha!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 176,0]
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@Trưng Trắc
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R-right...[sr](That's the emptiest laugh I've ever heard...)
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 5]
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[charaFadein D 0.1 -196,0]
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@Trưng Nhị
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We'll be in enemy territory soon. Stay sharp.
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[k]
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[messageOff]
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[bgmStop BGM_SENGOKU_1 1.0]
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[fadeout black 1.0]
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[wait fade]
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[charaFadeout D 0.1]
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[scene 147700]
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[wt 1.0]
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[fadein black 1.0]
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[wt 0.5]
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[se ade255 0.7]
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[se ad221 0.2]
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[wait fade]
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[seStop ad221 0.4]
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[wt 1.0]
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[bgm BGM_EVENT_81 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.4 1]
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@Lambda
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Oho. A watering hole, huh.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 5]
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[charaFadein D 0.1 -196,0]
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@Trưng Nhị
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Shh. Look. You can see them over there.
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[k]
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[messageOff]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk off]
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[charaScale L 1.4]
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[bgm BGM_EVENT_81 0.4 0.6]
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[charaDepth T 1]
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[charaDepth L 2]
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[charaFadein T 0.4 40,-200]
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[charaMove T 60,-200 5.0]
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[charaFace L 0]
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[charaFadein L 0.4 -100,0]
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[charaMove L -80,0 5.0]
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[wt 2.4]
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[charaFadeout T 0.4]
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[charaFadeout L 0.4]
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[bgm BGM_EVENT_81 0.4 1.0]
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[wt 0.7]
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[charaMove L 0,0 0.1]
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[charaScale L 1.0]
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[charaTalk on]
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[charaPut S 1]
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[charaTalk F]
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[charaFace F 7]
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[charaFadein F 0.1 1]
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@Mash
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So those are the water monsters from this area... They certainly look as horrifying as you described.
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[k]
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@Mash
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What do you think, Kagetora? Do they seem at all familiar to you?
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaPut S 1200,1200]
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[charaTalk A]
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[charaFace A 4]
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[charaFadein A 0.1 1]
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@Nagao Kagetora
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Hmm...
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[k]
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[charaFace A 14]
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@Nagao Kagetora
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Nope! In fact, I'm pretty sure those aren't Japanese monsters at all.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaPut S 1]
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[charaTalk F]
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[charaFace F 6]
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[charaFadein F 0.1 1]
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@Mash
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R-really?
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaPut S 1200,1200]
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[charaTalk A]
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[charaFace A 1]
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[charaFadein A 0.1 1]
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@Nagao Kagetora
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Well, at least according to my Bishamonten intuition.
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[k]
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@Nagao Kagetora
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Still, they do seem like they'd put up a good fight. Let's see what they've got.
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[k]
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[bgmStop BGM_EVENT_81 1.0]
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[charaFace A 6]
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@Nagao Kagetora
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To battle! Meooow!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[bgm BGM_EVENT_80 0.1]
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[charaTalk G]
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[charaFace G 2]
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[charaFadein G 0.1 1]
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[charaShake G 0.04 3 3 0.4]
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@Wu Zetian
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Huh!? A cat!? Where!?
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[k]
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@Wu Zetian
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...Hey! What kind of bloodcurdling war cry was that!? I will torture you myself if you do that again!
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 14]
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[charaFadein A 0.1 1]
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@Nagao Kagetora
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Ahahahaha! Battle is all about momentum! Kill theeem!
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[k]
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[messageOff]
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[charaFadeout A 0.4]
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[se ad444 0.7]
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[seStop ad444 0.9]
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[wt 1.0]
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[charaPut S 1]
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[charaTalk B]
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[charaFace B 22]
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[charaFadein B 0.1 1]
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@Da Vinci
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She's already started!? Oh well, I guess there's no turning back now!
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaPut S 1200,1200]
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[charaTalk C]
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[charaFace C 2]
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[charaFadein C 0.1 176,0]
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@Trưng Trắc
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For the time being, our plan is the same as before.
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[k]
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@Trưng Trắc
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You all stand by and keep an eye on things until we've worn them down!
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaDepth I 3]
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[charaDepth J 2]
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[charaDepth K 1]
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[charaTalk J]
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[charaFace J 0]
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[charaFadeinFSL J 0.1 0]
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[charaFace K 0]
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[charaFadeinFSR K 0.1 2]
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@J:Con
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You got it, Boss-Boss!
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[k]
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[clear]
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[charaTalk K]
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@K:Con
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I'll be watching!
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[k]
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[messageOff]
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[bgm BGM_EVENT_80 0.3 0.2]
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[wipeout rectangleStripLeftToRight 0.3 1]
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[wait wipe]
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[charaFadeout J 0.1]
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[charaFadeout K 0.1]
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[wt 0.2]
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|||
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[bgm BGM_EVENT_80 0.3 0.7]
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[wipein rectangleStripRightToLeft 0.3 1]
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[wait wipe]
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[charaTalk A]
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[charaFace A 13]
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[charaFadein A 0.1 1]
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@Nagao Kagetora
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I'll lead the charge! Haaa!
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[k]
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[messageOff]
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[se ad1006]
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[charaFadeout A 0.1]
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[wt 0.1]
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[fowardEffect bit_talk_41_fs]
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[cameraMove 0.2 0,0 1.2]
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[wt 0.2]
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[charaTalk L]
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[charaFace L 0]
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[charaFadein L 0.1 1]
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[wt 0.3]
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[charaEffect L bit_talk_quickmove]
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[se ad681]
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[charaFadeout L 0.1]
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[wt 0.1]
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[fowardEffectDestroy bit_talk_41_fs]
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[wt 0.1]
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[fowardEffect bit_talk_14]
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[se bac169]
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[wt 0.5]
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[cameraHome 0.2]
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[wt 0.2]
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[charaTalk A]
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[charaFace A 5]
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[charaFadein A 0.1 1]
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@Nagao Kagetora
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Woah!
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[k]
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@Nagao Kagetora
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Did it just teleport!?[sr]...No!
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[k]
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[charaFace A 13]
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@Nagao Kagetora
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It must be after[line 2]
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[k]
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[messageOff]
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[bgm BGM_EVENT_80 0.3 0.2]
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[wipeout rectangleStripRightToLeft 0.3 1]
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[wait wipe]
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[charaFadeout A 0.1]
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[wt 0.2]
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[bgm BGM_EVENT_80 0.3 1.0]
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[wipein rectangleStripLeftToRight 0.3 1]
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[wait wipe]
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[charaTalk H]
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[charaFace H 5]
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[charaFadein H 0.1 -32,0]
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[charaMove H 0,0 0.2]
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[wt 0.1]
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[se ad496 0.7]
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[seStop ad496 0.7]
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[wt 0.1]
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[charaFace H 2]
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@Ereshkigal
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[%1]!
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|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[charaFadeout H 0.1]
|
|||
|
[wt 0.1]
|
|||
|
[charaTalk off]
|
|||
|
[charaTalk depthOff]
|
|||
|
[charaFace I 0]
|
|||
|
[charaFadein I 0.1 1]
|
|||
|
[wt 0.4]
|
|||
|
[charaFace L 0]
|
|||
|
[charaFadein L 0.1 -84,0]
|
|||
|
[charaEffect L bit_talk_quickmove]
|
|||
|
[se ad681]
|
|||
|
[wt 0.2]
|
|||
|
[charaMoveReturn L -84,10 0.4]
|
|||
|
[wt 0.2]
|
|||
|
[charaMove I 0,-10 0.2]
|
|||
|
[charaFadeout I 0.2]
|
|||
|
|
|||
|
[cueSe SE_21 21_ade542 0 0.8]
|
|||
|
[wt 0.2]
|
|||
|
[wt 0.4]
|
|||
|
|
|||
|
[charaFadeout L 0.1]
|
|||
|
[wt 0.1]
|
|||
|
[charaTalk on]
|
|||
|
[charaTalk C]
|
|||
|
[charaFace C 2]
|
|||
|
[charaFadein C 0.1 176,0]
|
|||
|
|
|||
|
@Trưng Trắc
|
|||
|
Aah!
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout C 0.1]
|
|||
|
[wt 0.1]
|
|||
|
[charaTalk D]
|
|||
|
[charaFace D 2]
|
|||
|
[charaFadein D 0.1 -196,0]
|
|||
|
|
|||
|
@Trưng Nhị
|
|||
|
Why you...!
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[se ad73]
|
|||
|
[charaMoveScale D 1.15 0.2]
|
|||
|
[charaMove D -230,16 0.2]
|
|||
|
[charaFadeout D 0.2]
|
|||
|
[wt 0.2]
|
|||
|
[charaTalk off]
|
|||
|
[charaScale D 1.0]
|
|||
|
[charaFace L 0]
|
|||
|
[charaFadein L 0.1 1]
|
|||
|
[fowardEffect bit_talk_kengekiall02_fs]
|
|||
|
[wt 0.2]
|
|||
|
[se bac142]
|
|||
|
[charaShake L 0.05 4 4 0.2]
|
|||
|
[wt 0.25]
|
|||
|
[se bac141]
|
|||
|
[charaShake L 0.05 4 4 0.2]
|
|||
|
[wt 0.15]
|
|||
|
[se bac143]
|
|||
|
[charaShake L 0.05 4 4 0.2]
|
|||
|
[wt 0.4]
|
|||
|
[charaFadeout L 0.1]
|
|||
|
[wt 0.3]
|
|||
|
|
|||
|
[charaDepth L 3]
|
|||
|
[charaDepth M 2]
|
|||
|
[charaDepth N 4]
|
|||
|
[charaFace L 0]
|
|||
|
[charaFadein L 0.4 1]
|
|||
|
[charaFace M 0]
|
|||
|
[charaFadeinFSL M 0.4 -320,0]
|
|||
|
[charaFace N 0]
|
|||
|
[charaFadeinFSR N 0.4 320,0]
|
|||
|
[se ade210 0.4]
|
|||
|
[se ade236]
|
|||
|
[wt 0.4]
|
|||
|
[seStop ade210 0.1]
|
|||
|
[seStop ade236 0.1]
|
|||
|
|
|||
|
@Water Monsters
|
|||
|
[f large][se ad772][messageShake 0.05 5 5 0.7]GRRRrrraaa!!!
|
|||
|
[k]
|
|||
|
|
|||
|
[seStop ad772 0.7]
|
|||
|
[charaFadeout L 0.1]
|
|||
|
[charaFadeout M 0.1]
|
|||
|
[charaFadeout N 0.1]
|
|||
|
[wt 0.1]
|
|||
|
[charaTalk on]
|
|||
|
[charaTalk G]
|
|||
|
[charaFace G 2]
|
|||
|
[charaFadein G 0.1 1]
|
|||
|
|
|||
|
@Wu Zetian
|
|||
|
Now there's a whole pack of them! Ugh, and their growls are so irritating!
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[charaFadeout G 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaDepth I 7]
|
|||
|
|
|||
|
[charaTalk off]
|
|||
|
[charaFace I 0]
|
|||
|
[charaFadein I 0.1 208,0]
|
|||
|
[wt 0.4]
|
|||
|
[charaFace L 0]
|
|||
|
[charaFadein L 0.1 132,0]
|
|||
|
[charaEffect L bit_talk_quickmove]
|
|||
|
[se ad681]
|
|||
|
[wt 0.2]
|
|||
|
[charaMoveReturn L 132,10 0.4]
|
|||
|
[wt 0.2]
|
|||
|
[charaMove I 208,-10 0.2]
|
|||
|
[charaFadeout I 0.2]
|
|||
|
[cueSe SE_21 21_ade542 0 0.8]
|
|||
|
[wt 0.6]
|
|||
|
[charaFadeout L 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaFace I 0]
|
|||
|
[charaFadein I 0.1 -128,0]
|
|||
|
[wt 0.4]
|
|||
|
[charaFace L 0]
|
|||
|
[charaFadein L 0.1 -212,0]
|
|||
|
[charaEffect L bit_talk_quickmove]
|
|||
|
[se ad681]
|
|||
|
[wt 0.2]
|
|||
|
[charaMoveReturn L -212,10 0.4]
|
|||
|
[wt 0.2]
|
|||
|
[charaMove I -128,-10 0.2]
|
|||
|
[charaFadeout I 0.2]
|
|||
|
[cueSe SE_21 21_ade542 0 0.8]
|
|||
|
[wt 0.6]
|
|||
|
[charaFadeout L 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaFace I 0]
|
|||
|
[charaFadein I 0.1 0,0]
|
|||
|
[wt 0.4]
|
|||
|
[charaFace L 0]
|
|||
|
[charaFadein L 0.1 -84,0]
|
|||
|
[charaEffect L bit_talk_quickmove]
|
|||
|
[se ad681]
|
|||
|
[wt 0.2]
|
|||
|
[charaMove L -84,10 0.2]
|
|||
|
[wt 0.1]
|
|||
|
[cameraMove 0.2 -50,0 1.1]
|
|||
|
[wt 0.1]
|
|||
|
[charaEffect L bit_talk_14]
|
|||
|
[cueSe Servants_304000 bac1289 0.6]
|
|||
|
[wt 0.1]
|
|||
|
[charaFadeout L 0.4]
|
|||
|
[charaMove L -94,10 0.4]
|
|||
|
[charaShake L 0.05 4 4 0.2]
|
|||
|
[wt 0.7]
|
|||
|
[cameraHome 0.2]
|
|||
|
[charaFadeout I 0.2]
|
|||
|
[wt 0.2]
|
|||
|
|
|||
|
[charaTalk on]
|
|||
|
[charaTalk E]
|
|||
|
[charaFace E 2]
|
|||
|
[charaFadein E 0.1 1]
|
|||
|
|
|||
|
@Lambda
|
|||
|
You little...!
|
|||
|
[k]
|
|||
|
|
|||
|
[charaTalk I]
|
|||
|
[charaFace I 6]
|
|||
|
[charaFadein I 0.2 220,0]
|
|||
|
|
|||
|
@Con
|
|||
|
Th-thank yooou!
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace E 2]
|
|||
|
|
|||
|
@Lambda
|
|||
|
You're welcome!
|
|||
|
[k]
|
|||
|
|
|||
|
@Lambda
|
|||
|
Now back off and[line 2][sr]No, on second thought, hold onto me!
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace E 5]
|
|||
|
|
|||
|
@Lambda
|
|||
|
These things are so fast they look like they're teleporting. Nothing Servants can't handle, though.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout I 0.1]
|
|||
|
[charaFadeout E 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk H]
|
|||
|
[charaFace H 2]
|
|||
|
[charaFadein H 0.1 1]
|
|||
|
|
|||
|
@Ereshkigal
|
|||
|
The problem is, they're ignoring us and going after the Con!
|
|||
|
[k]
|
|||
|
|
|||
|
?1:At this rate, our losses will be catastrophic...!
|
|||
|
?2:We can't keep them all safe! Let's fall back for now!
|
|||
|
?!
|
|||
|
|
|||
|
[charaFadeout H 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk C]
|
|||
|
[charaFace C 2]
|
|||
|
[charaFadein C 0.1 176,0]
|
|||
|
|
|||
|
@Trưng Trắc
|
|||
|
I agree. Please retreat for now, everyone!
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[bgmStop BGM_EVENT_80 1.0]
|
|||
|
[fadeout black 1.0]
|
|||
|
[wait fade]
|
|||
|
[charaFadeout C 0.1]
|
|||
|
[charaSet E 3040000 1 Lambda]
|
|||
|
[charaSet I 1098231700 1 Con]
|
|||
|
[charaSet J 1098236200 1 Ushiwakamaru]
|
|||
|
[charaSet K 98105110 1 Caesar]
|
|||
|
[charaSet L 1098220000 1 Nero]
|
|||
|
[charaSet M 1098236300 1 Caligula]
|
|||
|
[charaSet N 1098220110 1 Romulus]
|
|||
|
[charaSet O 1098125800 1 "Mecha Eli-chan"]
|
|||
|
[scene 147300]
|
|||
|
[wt 1.0]
|
|||
|
[fadein black 1.0]
|
|||
|
[wait fade]
|
|||
|
|
|||
|
[bgm BGM_EVENT_5 0.1]
|
|||
|
|
|||
|
[charaTalk C]
|
|||
|
[charaFace C 4]
|
|||
|
[charaFadein C 0.1 176,0]
|
|||
|
|
|||
|
@Trưng Trắc
|
|||
|
...
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout C 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk I]
|
|||
|
[charaFace I 4]
|
|||
|
[charaFadein I 0.1 1]
|
|||
|
|
|||
|
@Con
|
|||
|
(Sad)
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout I 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk E]
|
|||
|
[charaFace E 0]
|
|||
|
[charaFadein E 0.1 1]
|
|||
|
|
|||
|
@Lambda
|
|||
|
What was that? No water monster should be able to move that fast.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout E 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk A]
|
|||
|
[charaFace A 0]
|
|||
|
[charaFadein A 0.1 1]
|
|||
|
|
|||
|
@Nagao Kagetora
|
|||
|
I think there's both more and less to it than that.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout A 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk D]
|
|||
|
[charaFace D 0]
|
|||
|
[charaFadein D 0.1 -196,0]
|
|||
|
|
|||
|
@Trưng Nhị
|
|||
|
Huh?
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout D 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk A]
|
|||
|
[charaFace A 0]
|
|||
|
[charaFadein A 0.1 1]
|
|||
|
|
|||
|
@Nagao Kagetora
|
|||
|
From what I could see, they weren't just moving fast. They were always moving towards someone.
|
|||
|
[k]
|
|||
|
|
|||
|
@Nagao Kagetora
|
|||
|
Put differently, they were never moving somewhere...empty.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace A 1]
|
|||
|
|
|||
|
@Nagao Kagetora
|
|||
|
Going further, if we think back to what things were like before and after these creatures were eaten...
|
|||
|
[k]
|
|||
|
|
|||
|
@Nagao Kagetora
|
|||
|
...it seemed like those monsters were looking at them very strangely.
|
|||
|
[k]
|
|||
|
|
|||
|
@Nagao Kagetora
|
|||
|
So I think their trick is that they can kill whatever they're looking at...
|
|||
|
[k]
|
|||
|
|
|||
|
@Nagao Kagetora
|
|||
|
...and that just happens to manifest in such a way that it seems like they're moving really fast!
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace A 14]
|
|||
|
|
|||
|
@Nagao Kagetora
|
|||
|
I don't actually have any particular reason for thinking that. Just my Bishamonten intuition!
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout A 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaPut S 1]
|
|||
|
[charaTalk B]
|
|||
|
[charaFace B 24]
|
|||
|
[charaFadein B 0.1 1]
|
|||
|
|
|||
|
@Da Vinci
|
|||
|
No, I think that's entirely within the realm of possibility.
|
|||
|
[k]
|
|||
|
|
|||
|
@Da Vinci
|
|||
|
Your sixth sense for combat is way too valuable to ignore.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout B 0.1]
|
|||
|
[wt 0.1]
|
|||
|
[charaTalk F]
|
|||
|
[charaFace F 0]
|
|||
|
[charaFadein F 0.1 1]
|
|||
|
|
|||
|
@Mash
|
|||
|
I agree. I was just searching the database for anything that matches that enemy...
|
|||
|
[k]
|
|||
|
|
|||
|
@Mash
|
|||
|
...and I got one hit: an Australian water monster called a bunyip.
|
|||
|
[k]
|
|||
|
|
|||
|
@Mash
|
|||
|
The entry isn't clear about what they look like, but didn't say they couldn't resemble dogs or alligators.
|
|||
|
[k]
|
|||
|
|
|||
|
@Mash
|
|||
|
It also said they live near water, their cries are very loud, and most notably...
|
|||
|
[k]
|
|||
|
|
|||
|
@Mash
|
|||
|
...it's said that anyone who meets their gaze dies, period.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout F 0.1]
|
|||
|
[wt 0.1]
|
|||
|
[charaTalk B]
|
|||
|
[charaFace B 25]
|
|||
|
[charaFadein B 0.1 1]
|
|||
|
|
|||
|
@Da Vinci
|
|||
|
So...maybe they can sense someone looking at them, and then use their speed to make sure their prey doesn't escape.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace B 24]
|
|||
|
|
|||
|
@Da Vinci
|
|||
|
Okay, they may not be another Japanese water monster as we expected...
|
|||
|
[k]
|
|||
|
|
|||
|
@Da Vinci
|
|||
|
...but since we only had those crab monk things to go on, I'm not surprised we missed the mark there.
|
|||
|
[k]
|
|||
|
|
|||
|
@Da Vinci
|
|||
|
So for the time being, we should trust the information we've seen with our own eyes.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout B 0.1]
|
|||
|
[wt 0.1]
|
|||
|
[charaPut S 1200,1200]
|
|||
|
[charaTalk C]
|
|||
|
[charaFace C 5]
|
|||
|
[charaFadein C 0.1 176,0]
|
|||
|
|
|||
|
@Trưng Trắc
|
|||
|
If those creatures are in fact bunyips, then we'll need to think of a way to counteract their abilities.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace C 4]
|
|||
|
|
|||
|
@Trưng Trắc
|
|||
|
And we definitely need to rescue the Con they ate.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout C 0.1]
|
|||
|
[wt 0.1]
|
|||
|
[charaTalk G]
|
|||
|
[charaFace G 0]
|
|||
|
[charaFadein G 0.1 1]
|
|||
|
|
|||
|
@Wu Zetian
|
|||
|
So these monsters can tell when someone is looking at them, and respond by attacking them at incredible speed, yes?
|
|||
|
[k]
|
|||
|
|
|||
|
@Wu Zetian
|
|||
|
Then why could we not just have the Con keep their eyes closed?
|
|||
|
[k]
|
|||
|
|
|||
|
@Wu Zetian
|
|||
|
If they did, we'd just have to weaken the water monsters like before.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout G 0.1]
|
|||
|
[wt 0.1]
|
|||
|
[charaTalk A]
|
|||
|
[charaFace A 4]
|
|||
|
[charaFadein A 0.1 1]
|
|||
|
|
|||
|
@Nagao Kagetora
|
|||
|
Hmm, I don't know if that will work. An experienced Heroic Spirit warrior may be able to keep their eyes closed on a battlefield...
|
|||
|
[k]
|
|||
|
|
|||
|
@Nagao Kagetora
|
|||
|
...but I can't suggest the Con try to do the same.
|
|||
|
[k]
|
|||
|
|
|||
|
@Nagao Kagetora
|
|||
|
I'm sure these monsters can still move normally. They could just go after the Con like any other predator.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout A 0.1]
|
|||
|
[wt 0.1]
|
|||
|
[charaTalk H]
|
|||
|
[charaFace H 0]
|
|||
|
[charaFadein H 0.1 1]
|
|||
|
|
|||
|
@Ereshkigal
|
|||
|
So they could target us with their super speed to get behind our backs...
|
|||
|
[k]
|
|||
|
|
|||
|
@Ereshkigal
|
|||
|
...then turn around and chow down on the Con hiding behind us.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout H 0.1]
|
|||
|
[wt 0.1]
|
|||
|
[charaPut S 1]
|
|||
|
[charaTalk B]
|
|||
|
[charaFace B 0]
|
|||
|
[charaFadein B 0.1 1]
|
|||
|
|
|||
|
@Da Vinci
|
|||
|
Yup. So I don't think there's any way to prevent them from going after the Con.
|
|||
|
[k]
|
|||
|
|
|||
|
@Da Vinci
|
|||
|
But that doesn't mean we're out of options. There's a very simple solution to a problem like this. Know what it is?
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[bgmStop BGM_EVENT_5 1.0]
|
|||
|
[charaFadeout B 0.1]
|
|||
|
[wt 0.1]
|
|||
|
[charaPut S 1200,1200]
|
|||
|
[charaTalk C]
|
|||
|
[charaFace C 6]
|
|||
|
[charaFadein C 0.1 176,0]
|
|||
|
[wt 1.4]
|
|||
|
[charaFace C 0]
|
|||
|
|
|||
|
@Trưng Trắc
|
|||
|
...Armor.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout C 0.1]
|
|||
|
[wt 0.1]
|
|||
|
[bgm BGM_EVENT_62 0.1]
|
|||
|
[charaPut S 1]
|
|||
|
[charaTalk B]
|
|||
|
[charaFace B 1]
|
|||
|
[charaFadein B 0.1 1]
|
|||
|
|
|||
|
@Da Vinci
|
|||
|
That's right! Since we're already making weapons for the Con, we could make them some armor as well.
|
|||
|
[k]
|
|||
|
|
|||
|
@Da Vinci
|
|||
|
And as long as that armor can withstand the bunyip's fangs, it'll buy us enough time to counterattack.
|
|||
|
[k]
|
|||
|
|
|||
|
?1:Okay, but there's all kinds of armor. Which should we make?
|
|||
|
?2:So we need to decide what kind of armor to make for them.
|
|||
|
?!
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[charaFadeout B 0.1]
|
|||
|
[wt 0.1]
|
|||
|
[charaTalk J]
|
|||
|
[charaFace J 1]
|
|||
|
[charaFadein J 0.4 1]
|
|||
|
|
|||
|
@Ushiwakamaru
|
|||
|
Master, Master! It's me, Ushiwakamaru! I overheard your discussion!
|
|||
|
[k]
|
|||
|
|
|||
|
@Ushiwakamaru
|
|||
|
What about Genji armor!? Like mine!
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace J 2]
|
|||
|
|
|||
|
@Ushiwakamaru
|
|||
|
It's sturdy, easy to move around in, and most importantly, it's super cool!
|
|||
|
[k]
|
|||
|
|
|||
|
?1:(Sturdy...?)
|
|||
|
?!
|
|||
|
|
|||
|
[messageOff]
|
|||
|
|
|||
|
[cameraMove 1.0 0,40 1.2]
|
|||
|
[wt 2.7]
|
|||
|
[cameraHome 0.7]
|
|||
|
[wt 1.0]
|
|||
|
|
|||
|
[charaFace J 4]
|
|||
|
|
|||
|
@Ushiwakamaru
|
|||
|
After I heard about all the fun Benkei had, I couldn't sit around twiddling my thumbs.
|
|||
|
[k]
|
|||
|
|
|||
|
@Ushiwakamaru
|
|||
|
That damn Benkei. First, he tried to act like it was no big deal, then he tried to convince me I wouldn't like this battlefield.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace J 5]
|
|||
|
|
|||
|
@Ushiwakamaru
|
|||
|
Never mind that, had I been there, it would have been easy to send the enemy's underlings over a cliff.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace J 1]
|
|||
|
|
|||
|
@Ushiwakamaru
|
|||
|
Anyway, there you have it, Master! You should join me in wearing a set of Genji armor yourself!
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout J 0.1]
|
|||
|
[wt 0.1]
|
|||
|
[charaTalk F]
|
|||
|
[charaFace F 8]
|
|||
|
[charaFadein F 0.1 1]
|
|||
|
|
|||
|
@Mash
|
|||
|
I think she may have missed the part about who this armor is supposed to be for...
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[charaFadeout F 0.1]
|
|||
|
[wt 0.1]
|
|||
|
[charaTalk K]
|
|||
|
[charaFace K 0]
|
|||
|
[charaFadein K 0.4 1]
|
|||
|
|
|||
|
@Caesar
|
|||
|
I propose we outfit these creatures with the same equipment my Roman legionnaires use.
|
|||
|
[k]
|
|||
|
|
|||
|
@Caesar
|
|||
|
Galea helmets, lorica cuirasses, scutum shields... This would clearly be the most practical choice, don't you think?
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout K 0.1]
|
|||
|
[wt 0.1]
|
|||
|
[charaTalk L]
|
|||
|
[charaFace L 6]
|
|||
|
[charaFadein L 0.1 1]
|
|||
|
|
|||
|
@Nero
|
|||
|
And of course, it comes in gorgeous rose-red colors!
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout L 0.1]
|
|||
|
[wt 0.1]
|
|||
|
[charaTalk M]
|
|||
|
[charaFace M 2]
|
|||
|
[charaFadein M 0.1 1]
|
|||
|
|
|||
|
@Caligula
|
|||
|
[f large]Neroooooo!
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout M 0.1]
|
|||
|
[wt 0.1]
|
|||
|
[charaTalk N]
|
|||
|
[charaFace N 0]
|
|||
|
[charaFadein N 0.1 1]
|
|||
|
|
|||
|
@Romulus
|
|||
|
[f large]Rome!!!
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout N 0.1]
|
|||
|
[wt 0.1]
|
|||
|
[charaTalk K]
|
|||
|
[charaFace K 4]
|
|||
|
[charaFadein K 0.1 1]
|
|||
|
|
|||
|
@Caesar
|
|||
|
Er, as you can see, this plan has many vocal supporters.
|
|||
|
[k]
|
|||
|
|
|||
|
@Caesar
|
|||
|
And for the record, they are no more than passersby who had nothing to do with this presentation.
|
|||
|
[k]
|
|||
|
|
|||
|
@Caesar
|
|||
|
Really, I was just as surprised as you.
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[charaFadeout K 0.1]
|
|||
|
[wt 0.1]
|
|||
|
[charaTalk O]
|
|||
|
[charaFace O 4]
|
|||
|
[charaFadein O 0.4 1]
|
|||
|
|
|||
|
@Mecha Eli-chan
|
|||
|
Don't be ridiculous. That's the most idiotic idea I've ever heard.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace O 0]
|
|||
|
|
|||
|
@Mecha Eli-chan
|
|||
|
You want more defense? Then you obviously need armor plating.
|
|||
|
[k]
|
|||
|
|
|||
|
@Mecha Eli-chan
|
|||
|
That includes spaced armor, reactive armor, composite armor... Its countless variations can cover any scenario you need.
|
|||
|
[k]
|
|||
|
|
|||
|
@Mecha Eli-chan
|
|||
|
I'll admit, additional plating can tend to look somewhat gaudy...
|
|||
|
[k]
|
|||
|
|
|||
|
@Mecha Eli-chan
|
|||
|
...but the best designers know how to fit the pieces together to make you look your best.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace O 6]
|
|||
|
|
|||
|
@Mecha Eli-chan
|
|||
|
And of course, you need a fancy purge system. When you have to go out, you should do it with a bang.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout O 0.1]
|
|||
|
[wt 0.1]
|
|||
|
[charaPut S 1200,1200]
|
|||
|
[charaTalk C]
|
|||
|
[charaFace C 0]
|
|||
|
[charaFadein C 0.1 176,0]
|
|||
|
|
|||
|
@Trưng Trắc
|
|||
|
Th-there certainly are a lot of options, aren't there?
|
|||
|
[k]
|
|||
|
|
|||
|
@Trưng Trắc
|
|||
|
Personally, as long as the armor provides enough defense without sacrificing mobility, I don't care what we use.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout C 0.1]
|
|||
|
[wt 0.1]
|
|||
|
[charaPut S 1]
|
|||
|
[charaTalk F]
|
|||
|
[charaFace F 1]
|
|||
|
[charaFadein F 0.1 1]
|
|||
|
|
|||
|
@Mash
|
|||
|
Then just like we did with the Con's weapons...
|
|||
|
[k]
|
|||
|
|
|||
|
@Mash
|
|||
|
...I think we should have Master decide which type to go with!
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[bgmStop BGM_EVENT_62 2.0]
|
|||
|
[fadeout black 2.0]
|
|||
|
[wait fade]
|
|||
|
[wt 0.5]
|
|||
|
[soundStopAll]
|
|||
|
[end]
|