fgo-game-data/ScriptActionEncrypt/94/9406/9406880620.txt
2024-03-29 09:05:40 +00:00

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94-06-88-06-2-0
[soundStopAll]
[enableFullScreen]
[charaSet A 3038000 1 "Nagao Kagetora"]
[charaSet B 1098124510 1 "Da Vinci"]
[charaSet C 1053900 1 "Trưng Trắc"]
[charaSet D 1053910 1 "Trưng Nhị"]
[charaSet E 3040001 1 Lambda]
[charaSet F 99502600 1 Mash]
[charaSet G 6027000 1 "Wu Zetian"]
[charaSet H 3032000 1 Ereshkigal]
[ifClear 60068831]
[charaSet I 1098237800 1 Con]
[charaSet J 1098237800 1 Con2]
[charaSet K 1098237800 1 Con3]
[ifClear 60068832]
[charaSet I 1098237810 1 Con]
[charaSet J 1098237810 1 Con2]
[charaSet K 1098237810 1 Con3]
[ifClear 60068833]
[charaSet I 1098237820 1 Con]
[charaSet J 1098237820 1 Con2]
[charaSet K 1098237820 1 Con3]
[else]
[charaSet I 1098237800 1 Con]
[charaSet J 1098237800 1 Con2]
[charaSet K 1098237800 1 Con3]
[endIf]
[charaSet L 1098229600 1 Bunyip1]
[charaSet M 1098229600 1 Bunyip2]
[charaSet N 1098229600 1 Bunyip2]
[charaSet S 1098124500 1 "Effect Dummy"]
[sceneSet T 147700 1]
[charaScale T 1.5]
[charaPut S 1200,1200]
[charaEffect S bit_talk_10_LowLevel]
[scene 107300]
[fadein black 1.0]
[wait fade]
[bgm BGM_SENGOKU_1 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.4 1]
[wt 0.4]
Nagao Kagetora
And that is why I, Nagao Kagetora, the avatar of Bishamonten, came from Echigo to this strange land!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut S 1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Da Vinci
Yup. Kagetora here's both a powerful fighter on her own and a strong enough leader to manage the Con.
[k]
Da Vinci
In addition, given what we saw with the hermit crab monks, we thought this island might be near the coastal waters of Japan...
[k]
Da Vinci
...and reasoned that another Japanese Servant might have knowledge that would prove useful.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut S 1200,1200]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Nagao Kagetora
I appreciate the vote of confidence, but honestly, I have no idea if I can see through monsters' defenses!
[k]
Nagao Kagetora
Still, whatever the circumstances, the goal remains the same. Any decent warrior should be able to defeat any monster they face.
[k]
Nagao Kagetora
Anyway, I take it you're the general leading the charge here?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 176,0]
Trưng Trắc
Yes, I am. You seem like a very capable fighter. I'm glad to have you on our side!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 14]
[charaFadein A 0.1 1]
Nagao Kagetora
So, I hear you're a rebellion king.
[k]
Nagao Kagetora
I can't say I have many fond memories of the rebellions in my domain, but hey, what's done is done, right?
[k]
[charaFace A 10]
Nagao Kagetora
Ahahahahahaha!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 176,0]
Trưng Trắc
R-right...[sr](That's the emptiest laugh I've ever heard...)
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 -196,0]
Trưng Nhị
We'll be in enemy territory soon. Stay sharp.
[k]
[messageOff]
[bgmStop BGM_SENGOKU_1 1.0]
[fadeout black 1.0]
[wait fade]
[charaFadeout D 0.1]
[scene 147700]
[wt 1.0]
[fadein black 1.0]
[wt 0.5]
[se ade255 0.7]
[se ad221 0.2]
[wait fade]
[seStop ad221 0.4]
[wt 1.0]
[bgm BGM_EVENT_81 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.4 1]
Lambda
Oho. A watering hole, huh.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 -196,0]
Trưng Nhị
Shh. Look. You can see them over there.
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk off]
[charaScale L 1.4]
[bgm BGM_EVENT_81 0.4 0.6]
[charaDepth T 1]
[charaDepth L 2]
[charaFadein T 0.4 40,-200]
[charaMove T 60,-200 5.0]
[charaFace L 0]
[charaFadein L 0.4 -100,0]
[charaMove L -80,0 5.0]
[wt 2.4]
[charaFadeout T 0.4]
[charaFadeout L 0.4]
[bgm BGM_EVENT_81 0.4 1.0]
[wt 0.7]
[charaMove L 0,0 0.1]
[charaScale L 1.0]
[charaTalk on]
[charaPut S 1]
[charaTalk F]
[charaFace F 7]
[charaFadein F 0.1 1]
Mash
So those are the water monsters from this area... They certainly look as horrifying as you described.
[k]
Mash
What do you think, Kagetora? Do they seem at all familiar to you?
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaPut S 1200,1200]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Nagao Kagetora
Hmm...
[k]
[charaFace A 14]
Nagao Kagetora
Nope! In fact, I'm pretty sure those aren't Japanese monsters at all.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut S 1]
[charaTalk F]
[charaFace F 6]
[charaFadein F 0.1 1]
Mash
R-really?
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaPut S 1200,1200]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Nagao Kagetora
Well, at least according to my Bishamonten intuition.
[k]
Nagao Kagetora
Still, they do seem like they'd put up a good fight. Let's see what they've got.
[k]
[bgmStop BGM_EVENT_81 1.0]
[charaFace A 6]
Nagao Kagetora
To battle! Meooow!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[bgm BGM_EVENT_80 0.1]
[charaTalk G]
[charaFace G 2]
[charaFadein G 0.1 1]
[charaShake G 0.04 3 3 0.4]
Wu Zetian
Huh!? A cat!? Where!?
[k]
Wu Zetian
...Hey! What kind of bloodcurdling war cry was that!? I will torture you myself if you do that again!
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 14]
[charaFadein A 0.1 1]
Nagao Kagetora
Ahahahaha! Battle is all about momentum! Kill theeem!
[k]
[messageOff]
[charaFadeout A 0.4]
[se ad444 0.7]
[seStop ad444 0.9]
[wt 1.0]
[charaPut S 1]
[charaTalk B]
[charaFace B 22]
[charaFadein B 0.1 1]
Da Vinci
She's already started!? Oh well, I guess there's no turning back now!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut S 1200,1200]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 176,0]
Trưng Trắc
For the time being, our plan is the same as before.
[k]
Trưng Trắc
You all stand by and keep an eye on things until we've worn them down!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaDepth I 3]
[charaDepth J 2]
[charaDepth K 1]
[charaTalk J]
[charaFace J 0]
[charaFadeinFSL J 0.1 0]
[charaFace K 0]
[charaFadeinFSR K 0.1 2]
JCon
You got it, Boss-Boss!
[k]
[clear]
[charaTalk K]
KCon
I'll be watching!
[k]
[messageOff]
[bgm BGM_EVENT_80 0.3 0.2]
[wipeout rectangleStripLeftToRight 0.3 1]
[wait wipe]
[charaFadeout J 0.1]
[charaFadeout K 0.1]
[wt 0.2]
[bgm BGM_EVENT_80 0.3 0.7]
[wipein rectangleStripRightToLeft 0.3 1]
[wait wipe]
[charaTalk A]
[charaFace A 13]
[charaFadein A 0.1 1]
Nagao Kagetora
I'll lead the charge! Haaa!
[k]
[messageOff]
[se ad1006]
[charaFadeout A 0.1]
[wt 0.1]
[fowardEffect bit_talk_41_fs]
[cameraMove 0.2 0,0 1.2]
[wt 0.2]
[charaTalk L]
[charaFace L 0]
[charaFadein L 0.1 1]
[wt 0.3]
[charaEffect L bit_talk_quickmove]
[se ad681]
[charaFadeout L 0.1]
[wt 0.1]
[fowardEffectDestroy bit_talk_41_fs]
[wt 0.1]
[fowardEffect bit_talk_14]
[se bac169]
[wt 0.5]
[cameraHome 0.2]
[wt 0.2]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Nagao Kagetora
Woah!
[k]
Nagao Kagetora
Did it just teleport!?[sr]...No!
[k]
[charaFace A 13]
Nagao Kagetora
It must be after[line 2]
[k]
[messageOff]
[bgm BGM_EVENT_80 0.3 0.2]
[wipeout rectangleStripRightToLeft 0.3 1]
[wait wipe]
[charaFadeout A 0.1]
[wt 0.2]
[bgm BGM_EVENT_80 0.3 1.0]
[wipein rectangleStripLeftToRight 0.3 1]
[wait wipe]
[charaTalk H]
[charaFace H 5]
[charaFadein H 0.1 -32,0]
[charaMove H 0,0 0.2]
[wt 0.1]
[se ad496 0.7]
[seStop ad496 0.7]
[wt 0.1]
[charaFace H 2]
Ereshkigal
[%1]!
[k]
[messageOff]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk off]
[charaTalk depthOff]
[charaFace I 0]
[charaFadein I 0.1 1]
[wt 0.4]
[charaFace L 0]
[charaFadein L 0.1 -84,0]
[charaEffect L bit_talk_quickmove]
[se ad681]
[wt 0.2]
[charaMoveReturn L -84,10 0.4]
[wt 0.2]
[charaMove I 0,-10 0.2]
[charaFadeout I 0.2]
[cueSe SE_21 21_ade542 0 0.8]
[wt 0.2]
[wt 0.4]
[charaFadeout L 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 176,0]
Trưng Trắc
Aah!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 -196,0]
Trưng Nhị
Why you...!
[k]
[messageOff]
[se ad73]
[charaMoveScale D 1.15 0.2]
[charaMove D -230,16 0.2]
[charaFadeout D 0.2]
[wt 0.2]
[charaTalk off]
[charaScale D 1.0]
[charaFace L 0]
[charaFadein L 0.1 1]
[fowardEffect bit_talk_kengekiall02_fs]
[wt 0.2]
[se bac142]
[charaShake L 0.05 4 4 0.2]
[wt 0.25]
[se bac141]
[charaShake L 0.05 4 4 0.2]
[wt 0.15]
[se bac143]
[charaShake L 0.05 4 4 0.2]
[wt 0.4]
[charaFadeout L 0.1]
[wt 0.3]
[charaDepth L 3]
[charaDepth M 2]
[charaDepth N 4]
[charaFace L 0]
[charaFadein L 0.4 1]
[charaFace M 0]
[charaFadeinFSL M 0.4 -320,0]
[charaFace N 0]
[charaFadeinFSR N 0.4 320,0]
[se ade210 0.4]
[se ade236]
[wt 0.4]
[seStop ade210 0.1]
[seStop ade236 0.1]
Water Monsters
[f large][se ad772][messageShake 0.05 5 5 0.7]GRRRrrraaa!!!
[k]
[seStop ad772 0.7]
[charaFadeout L 0.1]
[charaFadeout M 0.1]
[charaFadeout N 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk G]
[charaFace G 2]
[charaFadein G 0.1 1]
Wu Zetian
Now there's a whole pack of them! Ugh, and their growls are so irritating!
[k]
[messageOff]
[charaFadeout G 0.1]
[wt 0.1]
[charaDepth I 7]
[charaTalk off]
[charaFace I 0]
[charaFadein I 0.1 208,0]
[wt 0.4]
[charaFace L 0]
[charaFadein L 0.1 132,0]
[charaEffect L bit_talk_quickmove]
[se ad681]
[wt 0.2]
[charaMoveReturn L 132,10 0.4]
[wt 0.2]
[charaMove I 208,-10 0.2]
[charaFadeout I 0.2]
[cueSe SE_21 21_ade542 0 0.8]
[wt 0.6]
[charaFadeout L 0.1]
[wt 0.1]
[charaFace I 0]
[charaFadein I 0.1 -128,0]
[wt 0.4]
[charaFace L 0]
[charaFadein L 0.1 -212,0]
[charaEffect L bit_talk_quickmove]
[se ad681]
[wt 0.2]
[charaMoveReturn L -212,10 0.4]
[wt 0.2]
[charaMove I -128,-10 0.2]
[charaFadeout I 0.2]
[cueSe SE_21 21_ade542 0 0.8]
[wt 0.6]
[charaFadeout L 0.1]
[wt 0.1]
[charaFace I 0]
[charaFadein I 0.1 0,0]
[wt 0.4]
[charaFace L 0]
[charaFadein L 0.1 -84,0]
[charaEffect L bit_talk_quickmove]
[se ad681]
[wt 0.2]
[charaMove L -84,10 0.2]
[wt 0.1]
[cameraMove 0.2 -50,0 1.1]
[wt 0.1]
[charaEffect L bit_talk_14]
[cueSe Servants_304000 bac1289 0.6]
[wt 0.1]
[charaFadeout L 0.4]
[charaMove L -94,10 0.4]
[charaShake L 0.05 4 4 0.2]
[wt 0.7]
[cameraHome 0.2]
[charaFadeout I 0.2]
[wt 0.2]
[charaTalk on]
[charaTalk E]
[charaFace E 2]
[charaFadein E 0.1 1]
Lambda
You little...!
[k]
[charaTalk I]
[charaFace I 6]
[charaFadein I 0.2 220,0]
Con
Th-thank yooou!
[k]
[charaFace E 2]
Lambda
You're welcome!
[k]
Lambda
Now back off and[line 2][sr]No, on second thought, hold onto me!
[k]
[charaFace E 5]
Lambda
These things are so fast they look like they're teleporting. Nothing Servants can't handle, though.
[k]
[charaFadeout I 0.1]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 2]
[charaFadein H 0.1 1]
Ereshkigal
The problem is, they're ignoring us and going after the Con!
[k]
1At this rate, our losses will be catastrophic...!
2We can't keep them all safe! Let's fall back for now!
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 176,0]
Trưng Trắc
I agree. Please retreat for now, everyone!
[k]
[messageOff]
[bgmStop BGM_EVENT_80 1.0]
[fadeout black 1.0]
[wait fade]
[charaFadeout C 0.1]
[charaSet E 3040000 1 Lambda]
[charaSet I 1098231700 1 Con]
[charaSet J 1098236200 1 Ushiwakamaru]
[charaSet K 98105110 1 Caesar]
[charaSet L 1098220000 1 Nero]
[charaSet M 1098236300 1 Caligula]
[charaSet N 1098220110 1 Romulus]
[charaSet O 1098125800 1 "Mecha Eli-chan"]
[scene 147300]
[wt 1.0]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_5 0.1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 176,0]
Trưng Trắc
...
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 4]
[charaFadein I 0.1 1]
Con
(Sad)
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Lambda
What was that? No water monster should be able to move that fast.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Nagao Kagetora
I think there's both more and less to it than that.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 -196,0]
Trưng Nhị
Huh?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Nagao Kagetora
From what I could see, they weren't just moving fast. They were always moving towards someone.
[k]
Nagao Kagetora
Put differently, they were never moving somewhere...empty.
[k]
[charaFace A 1]
Nagao Kagetora
Going further, if we think back to what things were like before and after these creatures were eaten...
[k]
Nagao Kagetora
...it seemed like those monsters were looking at them very strangely.
[k]
Nagao Kagetora
So I think their trick is that they can kill whatever they're looking at...
[k]
Nagao Kagetora
...and that just happens to manifest in such a way that it seems like they're moving really fast!
[k]
[charaFace A 14]
Nagao Kagetora
I don't actually have any particular reason for thinking that. Just my Bishamonten intuition!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut S 1]
[charaTalk B]
[charaFace B 24]
[charaFadein B 0.1 1]
Da Vinci
No, I think that's entirely within the realm of possibility.
[k]
Da Vinci
Your sixth sense for combat is way too valuable to ignore.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
Mash
I agree. I was just searching the database for anything that matches that enemy...
[k]
Mash
...and I got one hit: an Australian water monster called a bunyip.
[k]
Mash
The entry isn't clear about what they look like, but didn't say they couldn't resemble dogs or alligators.
[k]
Mash
It also said they live near water, their cries are very loud, and most notably...
[k]
Mash
...it's said that anyone who meets their gaze dies, period.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 25]
[charaFadein B 0.1 1]
Da Vinci
So...maybe they can sense someone looking at them, and then use their speed to make sure their prey doesn't escape.
[k]
[charaFace B 24]
Da Vinci
Okay, they may not be another Japanese water monster as we expected...
[k]
Da Vinci
...but since we only had those crab monk things to go on, I'm not surprised we missed the mark there.
[k]
Da Vinci
So for the time being, we should trust the information we've seen with our own eyes.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut S 1200,1200]
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 176,0]
Trưng Trắc
If those creatures are in fact bunyips, then we'll need to think of a way to counteract their abilities.
[k]
[charaFace C 4]
Trưng Trắc
And we definitely need to rescue the Con they ate.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
Wu Zetian
So these monsters can tell when someone is looking at them, and respond by attacking them at incredible speed, yes?
[k]
Wu Zetian
Then why could we not just have the Con keep their eyes closed?
[k]
Wu Zetian
If they did, we'd just have to weaken the water monsters like before.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Nagao Kagetora
Hmm, I don't know if that will work. An experienced Heroic Spirit warrior may be able to keep their eyes closed on a battlefield...
[k]
Nagao Kagetora
...but I can't suggest the Con try to do the same.
[k]
Nagao Kagetora
I'm sure these monsters can still move normally. They could just go after the Con like any other predator.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 1]
Ereshkigal
So they could target us with their super speed to get behind our backs...
[k]
Ereshkigal
...then turn around and chow down on the Con hiding behind us.
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaPut S 1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Da Vinci
Yup. So I don't think there's any way to prevent them from going after the Con.
[k]
Da Vinci
But that doesn't mean we're out of options. There's a very simple solution to a problem like this. Know what it is?
[k]
[messageOff]
[bgmStop BGM_EVENT_5 1.0]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut S 1200,1200]
[charaTalk C]
[charaFace C 6]
[charaFadein C 0.1 176,0]
[wt 1.4]
[charaFace C 0]
Trưng Trắc
...Armor.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[bgm BGM_EVENT_62 0.1]
[charaPut S 1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
Da Vinci
That's right! Since we're already making weapons for the Con, we could make them some armor as well.
[k]
Da Vinci
And as long as that armor can withstand the bunyip's fangs, it'll buy us enough time to counterattack.
[k]
1Okay, but there's all kinds of armor. Which should we make?
2So we need to decide what kind of armor to make for them.
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Ushiwakamaru
Master, Master! It's me, Ushiwakamaru! I overheard your discussion!
[k]
Ushiwakamaru
What about Genji armor!? Like mine!
[k]
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Ushiwakamaru
It's sturdy, easy to move around in, and most importantly, it's super cool!
[k]
1(Sturdy...?)
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Ushiwakamaru
After I heard about all the fun Benkei had, I couldn't sit around twiddling my thumbs.
[k]
Ushiwakamaru
That damn Benkei. First, he tried to act like it was no big deal, then he tried to convince me I wouldn't like this battlefield.
[k]
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Ushiwakamaru
Never mind that, had I been there, it would have been easy to send the enemy's underlings over a cliff.
[k]
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Ushiwakamaru
Anyway, there you have it, Master! You should join me in wearing a set of Genji armor yourself!
[k]
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Mash
I think she may have missed the part about who this armor is supposed to be for...
[k]
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Caesar
I propose we outfit these creatures with the same equipment my Roman legionnaires use.
[k]
Caesar
Galea helmets, lorica cuirasses, scutum shields... This would clearly be the most practical choice, don't you think?
[k]
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Nero
And of course, it comes in gorgeous rose-red colors!
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Caligula
[f large]Neroooooo!
[k]
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Romulus
[f large]Rome!!!
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Caesar
Er, as you can see, this plan has many vocal supporters.
[k]
Caesar
And for the record, they are no more than passersby who had nothing to do with this presentation.
[k]
Caesar
Really, I was just as surprised as you.
[k]
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Mecha Eli-chan
Don't be ridiculous. That's the most idiotic idea I've ever heard.
[k]
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Mecha Eli-chan
You want more defense? Then you obviously need armor plating.
[k]
Mecha Eli-chan
That includes spaced armor, reactive armor, composite armor... Its countless variations can cover any scenario you need.
[k]
Mecha Eli-chan
I'll admit, additional plating can tend to look somewhat gaudy...
[k]
Mecha Eli-chan
...but the best designers know how to fit the pieces together to make you look your best.
[k]
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Mecha Eli-chan
And of course, you need a fancy purge system. When you have to go out, you should do it with a bang.
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Trưng Trắc
Th-there certainly are a lot of options, aren't there?
[k]
Trưng Trắc
Personally, as long as the armor provides enough defense without sacrificing mobility, I don't care what we use.
[k]
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Mash
Then just like we did with the Con's weapons...
[k]
Mash
...I think we should have Master decide which type to go with!
[k]
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[end]