559 lines
9.1 KiB
Plaintext
559 lines
9.1 KiB
Plaintext
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$94-06-90-13-1-0
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 1053900 1 "Trưng Trắc"]
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[charaSet B 1053910 1 "Trưng Nhị"]
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[charaSet C 99502600 1 Mash]
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[charaSet D 1098124510 1 "Da Vinci"]
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[charaSet E 4038001 1 Odysseus]
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[charaSet F 3032000 1 Ereshkigal]
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[charaSet G 6027000 1 "Wu Zetian"]
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[charaSet L 1098229700 1 Vodyanoy1]
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[charaSet M 1098229700 1 Vodyanoy2]
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[charaSet N 1098229700 1 Vodyanoy3]
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[charaSet P 98115000 1 Static]
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[charaSet Q 98115000 1 Effect]
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[ifClear 60068801]
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[charaSet W 1098238200 1 Con_Ribbon]
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[charaSet X 1098237900 1 Con1]
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[charaSet Y 1098237900 1 Con2]
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[charaSet Z 1098237900 1 Con3]
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[ifClear 60068802]
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[charaSet W 1098238210 1 Con_Ribbon]
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[charaSet X 1098237910 1 Con1]
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[charaSet Y 1098237910 1 Con2]
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[charaSet Z 1098237910 1 Con3]
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[ifClear 60068803]
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[charaSet W 1098238220 1 Con_Ribbon]
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[charaSet X 1098237920 1 Con1]
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[charaSet Y 1098237920 1 Con2]
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[charaSet Z 1098237920 1 Con3]
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[ifClear 60068804]
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[charaSet W 1098238300 1 Con_Ribbon]
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[charaSet X 1098238000 1 Con1]
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[charaSet Y 1098238000 1 Con2]
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[charaSet Z 1098238000 1 Con3]
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[ifClear 60068805]
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[charaSet W 1098238310 1 Con_Ribbon]
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[charaSet X 1098238010 1 Con1]
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[charaSet Y 1098238010 1 Con2]
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[charaSet Z 1098238010 1 Con3]
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[ifClear 60068806]
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[charaSet W 1098238320 1 Con_Ribbon]
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[charaSet X 1098238020 1 Con1]
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[charaSet Y 1098238020 1 Con2]
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[charaSet Z 1098238020 1 Con3]
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[ifClear 60068807]
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[charaSet W 1098238400 1 Con_Ribbon]
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[charaSet X 1098238100 1 Con1]
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[charaSet Y 1098238100 1 Con2]
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[charaSet Z 1098238100 1 Con3]
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[ifClear 60068808]
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[charaSet W 1098238410 1 Con_Ribbon]
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[charaSet X 1098238110 1 Con1]
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[charaSet Y 1098238110 1 Con2]
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[charaSet Z 1098238110 1 Con3]
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[ifClear 60068809]
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[charaSet W 1098238420 1 Con_Ribbon]
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[charaSet X 1098238120 1 Con1]
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[charaSet Y 1098238120 1 Con2]
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[charaSet Z 1098238120 1 Con3]
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[else]
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[charaSet W 1098238200 1 Con_Ribbon]
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[charaSet X 1098237900 1 Con1]
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[charaSet Y 1098237900 1 Con2]
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[charaSet Z 1098237900 1 Con3]
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[endIf]
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[charaDepth A 4]
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[charaDepth B 3]
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[charaEffect P bit_talk_10_LowLevel]
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[charaPut P 2000,2000]
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[scene 150700]
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[fadein black 1.0]
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[wait fade]
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[bgm BGM_EVENT_49 0.1]
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[charaTalk depthOff]
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[charaTalk A]
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[charaFace A 2]
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[charaFace B 0]
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[charaFadein A 0.1 0,0]
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[charaFadein B 0.1 0,0]
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@Trưng Trắc
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Incoming communication from the watchtower!
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[k]
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@Trưng Trắc
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We have vodyanoys making landfall and building a sluice near section 7-B!
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[k]
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@Trưng Trắc
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Let's take the wooden horse to head out and drive them back!
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[k]
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[charaFace A 5]
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@Trưng Trắc
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They say some of the Con that failed to escape are being eaten, too. You three, come with us!
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[k]
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[charaFadeout A 0.1]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk depthOn]
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[charaTalk X]
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[charaFace X 0]
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[charaFace W 0]
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[charaFace Y 0]
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[charaFadeinFSL X 0.1 -256,0]
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[charaFadein W 0.1 0,0]
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[charaFadeinFSR Y 0.1 256,0]
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@X:Con
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Waha. We get to ride that?
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[k]
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[messageOff]
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[charaTalk W]
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[cueSe SE_22 22_ade697]
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[charaMoveReturn W 0,7 0.2]
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[wt 0.2]
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[charaMoveReturn W 0,12 0.2]
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[wt 0.4]
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[bgmStop BGM_EVENT_49 1.5]
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@W:Con
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Let's go, go, go!
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[k]
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[messageOff]
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[charaFadeout X 0.1]
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[charaFadeout Y 0.1]
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[charaFadeout W 0.1]
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[wt 0.1]
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[bgm BGM_EVENT_63 0.1]
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[charaTalk E]
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[charaFace E 2]
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[charaFadein E 0.4 0,0]
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[wt 0.4]
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@Odysseus
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Everything is ready. Go on, get in!
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[k]
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[messageOff]
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[fadeout black 1.0]
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[bgm BGM_EVENT_63 1.0 0.5]
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[wait fade]
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[charaFadeout E 0.1]
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[scene 10000]
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[wt 0.5]
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[fadein black 0.1]
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[bgm BGM_EVENT_63 0.1 1.0]
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[wait fade]
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[criMovie talk_mov128 bgmPlay true]
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[fadeout black 0.1]
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[wait fade]
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[scene 147104]
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[wt 0.5]
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[fadein black 1.0]
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[wait fade]
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[se ad849]
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[effect bit_talk_impactlanding]
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[shake 0.05 0 2 1.0]
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[wt 1.0]
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[se ad226 0]
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[seVolume ad226 0.4 0.7]
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[fowardEffect bit_talk_sand_dust_front_fs]
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[charaEffect Q bit_talk_sand_dust_back]
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[shake 0.05 3 6 0.5]
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[wt 0.5]
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[fowardEffectStop bit_talk_sand_dust_front_fs]
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[charaEffectStop Q bit_talk_sand_dust_back]
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[wt 3.0]
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[charaTalk E]
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[charaFace E 2]
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[charaFadein E 0.1 0,0]
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@Odysseus
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We're here! Keep an eye on our surroundings and begin landing sequence!
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[k]
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[messageOff]
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[charaFadeout E 0.1]
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[wt 0.1]
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[se ad902]
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[wt 1.5]
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[charaTalk off]
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[se ad132]
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[charaFadein F 1.0 800,0]
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[charaMove F -1000,0 3.0]
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[wt 1.0]
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[charaFadeout F 1.0]
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[wt 0.1]
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[se adm59]
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[seStop adm59 3.0]
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[charaFadein X 1.0 800,0]
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[charaMove X -1000,0 3.0]
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[wt 1.0]
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[charaFadeout X 1.0]
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[wt 0.1]
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[se ad132]
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[charaFadein G 1.0 800,0]
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[charaMove G -1000,0 3.0]
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[wt 1.0]
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[charaFadeout G 1.0]
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[wt 0.1]
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[se adm59]
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[seStop adm59 3.0]
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[charaFadein W 1.0 800,0]
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[charaMove W -1000,0 3.0]
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[wt 1.0]
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[charaFadeout W 1.0]
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[wt 1.5]
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[charaFace X 6]
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[charaFace Y 6]
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[charaFace Z 6]
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[charaFadeinFSL X 0.1 -256,0]
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[charaFadein Y 0.1 0,0]
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[charaFadeinFSR Z 0.1 256,0]
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[cueSe SE_22 22_ade695]
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[charaMoveReturnFSL X -256,7 0.2]
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[wt 0.3]
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[cueSe SE_22 22_ade695]
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[charaMoveReturn Y 0,7 0.2]
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[wt 0.3]
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[cueSe SE_22 22_ade697]
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[charaMoveReturnFSR Z 256,7 0.2]
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[wt 0.2]
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[charaMoveReturnFSL X -256,7 0.2]
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[wt 0.5]
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[cueSe SE_22 22_ade695]
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[charaMoveReturn Y 0,7 0.2]
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[wt 0.3]
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[cueSe SE_22 22_ade695]
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[charaMoveReturnFSR Z 256,7 0.2]
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[wt 0.7]
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[charaFadeout X 0.1]
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[charaFadeout Y 0.1]
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[charaFadeout Z 0.1]
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[wt 0.1]
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[charaTalk on]
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[charaTalk depthOff]
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[charaTalk B]
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[charaFace A 0]
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[charaFace B 3]
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[charaFadein A 0.1 0,0]
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[charaFadein B 0.1 0,0]
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@Trưng Nhị
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Wow... That was cool.
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[k]
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[charaTalk A]
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[charaFace A 0]
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@Trưng Trắc
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I can't believe you made a wooden horse into a transforming metal giant.
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[k]
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@Trưng Trắc
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I'm still reeling in shock. And looking at it now, it seems quite powerful in its own right!
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[k]
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[charaFadeout A 0.1]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk depthOn]
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[charaTalk F]
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[charaFace F 22]
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[charaFadein F 0.1 0,0]
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@Ereshkigal
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I thought that was just it, though[line 2]it only SEEMS strong. Am I wrong?
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 4]
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[charaFadein E 0.1 0,0]
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@Odysseus
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No, you're not. I did do my best to model it after my Noble Phantasm, but I wasn't able to replicate its combat capability.
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[k]
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@Odysseus
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Its armor isn't truly combat-ready, and its mobility pales in comparison to a real mount.
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[k]
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[charaFace E 0]
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@Odysseus
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That being said...it is no toy.
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[k]
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[charaFace E 5]
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@Odysseus
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It has mechanisms to catapult soldiers into enemy territory at high speeds, so they can easily walk the rest of the way!
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 0,0]
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[charaPut P 0,0]
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@Da Vinci
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Yup. I'd say it's definitely helping us out in a defensive network capacity.
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[k]
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@Da Vinci
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It's absolutely not all form over function.
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[k]
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[charaFace D 1]
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@Da Vinci
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And above all, it really does just look damn cool!
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[k]
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[charaPut P 2000,2000]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk X]
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[charaFace X 6]
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[charaFace Y 0]
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[charaFace Z 0]
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[charaFadeinFSL X 0.1 -256,0]
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[charaFadein Y 0.1 0,0]
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[charaFadeinFSR Z 0.1 256,0]
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@X:Con
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Waha! I totes agree!
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[k]
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[messageOff]
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[charaTalk Y]
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[charaFace Y 1]
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[cueSe SE_22 22_ade695]
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[charaMoveReturn Y 0,7 0.2]
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[wt 0.3]
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@Y:Con
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Are you gonna combine next? When?
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[k]
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[charaFadeout X 0.1]
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[charaFadeout Y 0.1]
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[charaFadeout Z 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 1]
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[charaFadein C 0.1 0,0]
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[charaPut P 0,0]
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@Mash
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It looks like the Con are excited about this as well.
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[k]
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[charaPut P 2000,2000]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk depthOff]
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[charaTalk A]
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[charaFace A 0]
|
|||
|
[charaFace B 0]
|
|||
|
[charaFadein A 0.1 0,0]
|
|||
|
[charaFadein B 0.1 0,0]
|
|||
|
|
|||
|
@Trưng Trắc
|
|||
|
Okay, then let's do what we came here to do.
|
|||
|
[k]
|
|||
|
|
|||
|
[bgmStop BGM_EVENT_63 0.5]
|
|||
|
[charaFace A 5]
|
|||
|
|
|||
|
@Trưng Trắc
|
|||
|
Let's see...
|
|||
|
[k]
|
|||
|
|
|||
|
[bgm BGM_EVENT_3 0.1]
|
|||
|
|
|||
|
[charaFace A 2]
|
|||
|
|
|||
|
@Trưng Trắc
|
|||
|
There, by that river! I see vodyanoys building a sluice!
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
[wipeout rectangleStripLeftToRight 0.5 1.0]
|
|||
|
[bgm BGM_EVENT_3 0.5 0.5]
|
|||
|
[wait wipe]
|
|||
|
|
|||
|
[charaFadeout A 0.1]
|
|||
|
[charaFadeout B 0.1]
|
|||
|
|
|||
|
[scene 147107]
|
|||
|
[wt 0.5]
|
|||
|
|
|||
|
[wipein rectangleStripRightToLeft 0.5 1.0]
|
|||
|
[bgm BGM_EVENT_3 0.5 1.0]
|
|||
|
[wait wipe]
|
|||
|
|
|||
|
[charaTalk off]
|
|||
|
[charaDepth M 7]
|
|||
|
[charaDepth L 6]
|
|||
|
[charaDepth N 5]
|
|||
|
|
|||
|
[charaFace L 0]
|
|||
|
[charaFace M 0]
|
|||
|
[charaFace N 0]
|
|||
|
[charaFadeinFSL L 0.1 -306,0]
|
|||
|
[charaFadein M 0.1 0,0]
|
|||
|
[charaFadeinFSR N 0.1 306,0]
|
|||
|
[wt 0.2]
|
|||
|
[se ad25]
|
|||
|
[wt 1.0]
|
|||
|
|
|||
|
[wipeout rectangleStripRightToLeft 0.5 1.0]
|
|||
|
[bgm BGM_EVENT_3 0.5 0.5]
|
|||
|
[wait wipe]
|
|||
|
|
|||
|
[charaFadeout L 0.1]
|
|||
|
[charaFadeout M 0.1]
|
|||
|
[charaFadeout N 0.1]
|
|||
|
|
|||
|
[charaTalk on]
|
|||
|
|
|||
|
[scene 147104]
|
|||
|
[wt 0.5]
|
|||
|
|
|||
|
[wipein rectangleStripLeftToRight 0.5 1.0]
|
|||
|
[bgm BGM_EVENT_3 0.5 1.0]
|
|||
|
[wait wipe]
|
|||
|
|
|||
|
[charaTalk on]
|
|||
|
|
|||
|
[charaTalk B]
|
|||
|
[charaFace A 2]
|
|||
|
[charaFace B 2]
|
|||
|
[charaFadein A 0.1 0,0]
|
|||
|
[charaFadein B 0.1 0,0]
|
|||
|
|
|||
|
@Trưng Nhị
|
|||
|
First we break the sluice, then we break them!
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout A 0.1]
|
|||
|
[charaFadeout B 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk depthOn]
|
|||
|
|
|||
|
[charaTalk F]
|
|||
|
[charaFace F 0]
|
|||
|
[charaFadein F 0.1 0,0]
|
|||
|
|
|||
|
@Ereshkigal
|
|||
|
That's perfect. Even a half-built sluice might be making them stronger.
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFadeout F 0.1]
|
|||
|
[wt 0.1]
|
|||
|
|
|||
|
[charaTalk G]
|
|||
|
[charaFace G 1]
|
|||
|
[charaFadein G 0.1 0,0]
|
|||
|
|
|||
|
@Wu Zetian
|
|||
|
Keh heh heh! Did you really think you could get working at such a leisurely pace with me around!?
|
|||
|
[k]
|
|||
|
|
|||
|
[charaFace G 2]
|
|||
|
|
|||
|
@Wu Zetian
|
|||
|
She who strikes first wins! Now, crush them!
|
|||
|
[k]
|
|||
|
|
|||
|
[messageOff]
|
|||
|
|
|||
|
|
|||
|
|
|||
|
[fadeout black 2.0]
|
|||
|
[bgmStop BGM_EVENT_3 2.0]
|
|||
|
[wait fade]
|
|||
|
[wt 0.5]
|
|||
|
[soundStopAll]
|
|||
|
[end]
|