fgo-game-data/ScriptActionEncrypt/94/9406/9406901310.txt
2024-03-29 09:05:40 +00:00

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94-06-90-13-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1053900 1 "Trưng Trắc"]
[charaSet B 1053910 1 "Trưng Nhị"]
[charaSet C 99502600 1 Mash]
[charaSet D 1098124510 1 "Da Vinci"]
[charaSet E 4038001 1 Odysseus]
[charaSet F 3032000 1 Ereshkigal]
[charaSet G 6027000 1 "Wu Zetian"]
[charaSet L 1098229700 1 Vodyanoy1]
[charaSet M 1098229700 1 Vodyanoy2]
[charaSet N 1098229700 1 Vodyanoy3]
[charaSet P 98115000 1 Static]
[charaSet Q 98115000 1 Effect]
[ifClear 60068801]
[charaSet W 1098238200 1 Con_Ribbon]
[charaSet X 1098237900 1 Con1]
[charaSet Y 1098237900 1 Con2]
[charaSet Z 1098237900 1 Con3]
[ifClear 60068802]
[charaSet W 1098238210 1 Con_Ribbon]
[charaSet X 1098237910 1 Con1]
[charaSet Y 1098237910 1 Con2]
[charaSet Z 1098237910 1 Con3]
[ifClear 60068803]
[charaSet W 1098238220 1 Con_Ribbon]
[charaSet X 1098237920 1 Con1]
[charaSet Y 1098237920 1 Con2]
[charaSet Z 1098237920 1 Con3]
[ifClear 60068804]
[charaSet W 1098238300 1 Con_Ribbon]
[charaSet X 1098238000 1 Con1]
[charaSet Y 1098238000 1 Con2]
[charaSet Z 1098238000 1 Con3]
[ifClear 60068805]
[charaSet W 1098238310 1 Con_Ribbon]
[charaSet X 1098238010 1 Con1]
[charaSet Y 1098238010 1 Con2]
[charaSet Z 1098238010 1 Con3]
[ifClear 60068806]
[charaSet W 1098238320 1 Con_Ribbon]
[charaSet X 1098238020 1 Con1]
[charaSet Y 1098238020 1 Con2]
[charaSet Z 1098238020 1 Con3]
[ifClear 60068807]
[charaSet W 1098238400 1 Con_Ribbon]
[charaSet X 1098238100 1 Con1]
[charaSet Y 1098238100 1 Con2]
[charaSet Z 1098238100 1 Con3]
[ifClear 60068808]
[charaSet W 1098238410 1 Con_Ribbon]
[charaSet X 1098238110 1 Con1]
[charaSet Y 1098238110 1 Con2]
[charaSet Z 1098238110 1 Con3]
[ifClear 60068809]
[charaSet W 1098238420 1 Con_Ribbon]
[charaSet X 1098238120 1 Con1]
[charaSet Y 1098238120 1 Con2]
[charaSet Z 1098238120 1 Con3]
[else]
[charaSet W 1098238200 1 Con_Ribbon]
[charaSet X 1098237900 1 Con1]
[charaSet Y 1098237900 1 Con2]
[charaSet Z 1098237900 1 Con3]
[endIf]
[charaDepth A 4]
[charaDepth B 3]
[charaEffect P bit_talk_10_LowLevel]
[charaPut P 2000,2000]
[scene 150700]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_49 0.1]
[charaTalk depthOff]
[charaTalk A]
[charaFace A 2]
[charaFace B 0]
[charaFadein A 0.1 0,0]
[charaFadein B 0.1 0,0]
Trưng Trắc
Incoming communication from the watchtower!
[k]
Trưng Trắc
We have vodyanoys making landfall and building a sluice near section 7-B!
[k]
Trưng Trắc
Let's take the wooden horse to head out and drive them back!
[k]
[charaFace A 5]
Trưng Trắc
They say some of the Con that failed to escape are being eaten, too. You three, come with us!
[k]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk X]
[charaFace X 0]
[charaFace W 0]
[charaFace Y 0]
[charaFadeinFSL X 0.1 -256,0]
[charaFadein W 0.1 0,0]
[charaFadeinFSR Y 0.1 256,0]
XCon
Waha. We get to ride that?
[k]
[messageOff]
[charaTalk W]
[cueSe SE_22 22_ade697]
[charaMoveReturn W 0,7 0.2]
[wt 0.2]
[charaMoveReturn W 0,12 0.2]
[wt 0.4]
[bgmStop BGM_EVENT_49 1.5]
WCon
Let's go, go, go!
[k]
[messageOff]
[charaFadeout X 0.1]
[charaFadeout Y 0.1]
[charaFadeout W 0.1]
[wt 0.1]
[bgm BGM_EVENT_63 0.1]
[charaTalk E]
[charaFace E 2]
[charaFadein E 0.4 0,0]
[wt 0.4]
Odysseus
Everything is ready. Go on, get in!
[k]
[messageOff]
[fadeout black 1.0]
[bgm BGM_EVENT_63 1.0 0.5]
[wait fade]
[charaFadeout E 0.1]
[scene 10000]
[wt 0.5]
[fadein black 0.1]
[bgm BGM_EVENT_63 0.1 1.0]
[wait fade]
[criMovie talk_mov128 bgmPlay true]
[fadeout black 0.1]
[wait fade]
[scene 147104]
[wt 0.5]
[fadein black 1.0]
[wait fade]
[se ad849]
[effect bit_talk_impactlanding]
[shake 0.05 0 2 1.0]
[wt 1.0]
[se ad226 0]
[seVolume ad226 0.4 0.7]
[fowardEffect bit_talk_sand_dust_front_fs]
[charaEffect Q bit_talk_sand_dust_back]
[shake 0.05 3 6 0.5]
[wt 0.5]
[fowardEffectStop bit_talk_sand_dust_front_fs]
[charaEffectStop Q bit_talk_sand_dust_back]
[wt 3.0]
[charaTalk E]
[charaFace E 2]
[charaFadein E 0.1 0,0]
Odysseus
We're here! Keep an eye on our surroundings and begin landing sequence!
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.1]
[se ad902]
[wt 1.5]
[charaTalk off]
[se ad132]
[charaFadein F 1.0 800,0]
[charaMove F -1000,0 3.0]
[wt 1.0]
[charaFadeout F 1.0]
[wt 0.1]
[se adm59]
[seStop adm59 3.0]
[charaFadein X 1.0 800,0]
[charaMove X -1000,0 3.0]
[wt 1.0]
[charaFadeout X 1.0]
[wt 0.1]
[se ad132]
[charaFadein G 1.0 800,0]
[charaMove G -1000,0 3.0]
[wt 1.0]
[charaFadeout G 1.0]
[wt 0.1]
[se adm59]
[seStop adm59 3.0]
[charaFadein W 1.0 800,0]
[charaMove W -1000,0 3.0]
[wt 1.0]
[charaFadeout W 1.0]
[wt 1.5]
[charaFace X 6]
[charaFace Y 6]
[charaFace Z 6]
[charaFadeinFSL X 0.1 -256,0]
[charaFadein Y 0.1 0,0]
[charaFadeinFSR Z 0.1 256,0]
[cueSe SE_22 22_ade695]
[charaMoveReturnFSL X -256,7 0.2]
[wt 0.3]
[cueSe SE_22 22_ade695]
[charaMoveReturn Y 0,7 0.2]
[wt 0.3]
[cueSe SE_22 22_ade697]
[charaMoveReturnFSR Z 256,7 0.2]
[wt 0.2]
[charaMoveReturnFSL X -256,7 0.2]
[wt 0.5]
[cueSe SE_22 22_ade695]
[charaMoveReturn Y 0,7 0.2]
[wt 0.3]
[cueSe SE_22 22_ade695]
[charaMoveReturnFSR Z 256,7 0.2]
[wt 0.7]
[charaFadeout X 0.1]
[charaFadeout Y 0.1]
[charaFadeout Z 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk depthOff]
[charaTalk B]
[charaFace A 0]
[charaFace B 3]
[charaFadein A 0.1 0,0]
[charaFadein B 0.1 0,0]
Trưng Nhị
Wow... That was cool.
[k]
[charaTalk A]
[charaFace A 0]
Trưng Trắc
I can't believe you made a wooden horse into a transforming metal giant.
[k]
Trưng Trắc
I'm still reeling in shock. And looking at it now, it seems quite powerful in its own right!
[k]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk F]
[charaFace F 22]
[charaFadein F 0.1 0,0]
Ereshkigal
I thought that was just it, though[line 2]it only SEEMS strong. Am I wrong?
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 4]
[charaFadein E 0.1 0,0]
Odysseus
No, you're not. I did do my best to model it after my Noble Phantasm, but I wasn't able to replicate its combat capability.
[k]
Odysseus
Its armor isn't truly combat-ready, and its mobility pales in comparison to a real mount.
[k]
[charaFace E 0]
Odysseus
That being said...it is no toy.
[k]
[charaFace E 5]
Odysseus
It has mechanisms to catapult soldiers into enemy territory at high speeds, so they can easily walk the rest of the way!
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 0,0]
[charaPut P 0,0]
Da Vinci
Yup. I'd say it's definitely helping us out in a defensive network capacity.
[k]
Da Vinci
It's absolutely not all form over function.
[k]
[charaFace D 1]
Da Vinci
And above all, it really does just look damn cool!
[k]
[charaPut P 2000,2000]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk X]
[charaFace X 6]
[charaFace Y 0]
[charaFace Z 0]
[charaFadeinFSL X 0.1 -256,0]
[charaFadein Y 0.1 0,0]
[charaFadeinFSR Z 0.1 256,0]
XCon
Waha! I totes agree!
[k]
[messageOff]
[charaTalk Y]
[charaFace Y 1]
[cueSe SE_22 22_ade695]
[charaMoveReturn Y 0,7 0.2]
[wt 0.3]
YCon
Are you gonna combine next? When?
[k]
[charaFadeout X 0.1]
[charaFadeout Y 0.1]
[charaFadeout Z 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 0,0]
[charaPut P 0,0]
Mash
It looks like the Con are excited about this as well.
[k]
[charaPut P 2000,2000]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaTalk A]
[charaFace A 0]
[charaFace B 0]
[charaFadein A 0.1 0,0]
[charaFadein B 0.1 0,0]
Trưng Trắc
Okay, then let's do what we came here to do.
[k]
[bgmStop BGM_EVENT_63 0.5]
[charaFace A 5]
Trưng Trắc
Let's see...
[k]
[bgm BGM_EVENT_3 0.1]
[charaFace A 2]
Trưng Trắc
There, by that river! I see vodyanoys building a sluice!
[k]
[messageOff]
[wipeout rectangleStripLeftToRight 0.5 1.0]
[bgm BGM_EVENT_3 0.5 0.5]
[wait wipe]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[scene 147107]
[wt 0.5]
[wipein rectangleStripRightToLeft 0.5 1.0]
[bgm BGM_EVENT_3 0.5 1.0]
[wait wipe]
[charaTalk off]
[charaDepth M 7]
[charaDepth L 6]
[charaDepth N 5]
[charaFace L 0]
[charaFace M 0]
[charaFace N 0]
[charaFadeinFSL L 0.1 -306,0]
[charaFadein M 0.1 0,0]
[charaFadeinFSR N 0.1 306,0]
[wt 0.2]
[se ad25]
[wt 1.0]
[wipeout rectangleStripRightToLeft 0.5 1.0]
[bgm BGM_EVENT_3 0.5 0.5]
[wait wipe]
[charaFadeout L 0.1]
[charaFadeout M 0.1]
[charaFadeout N 0.1]
[charaTalk on]
[scene 147104]
[wt 0.5]
[wipein rectangleStripLeftToRight 0.5 1.0]
[bgm BGM_EVENT_3 0.5 1.0]
[wait wipe]
[charaTalk on]
[charaTalk B]
[charaFace A 2]
[charaFace B 2]
[charaFadein A 0.1 0,0]
[charaFadein B 0.1 0,0]
Trưng Nhị
First we break the sluice, then we break them!
[k]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 0,0]
Ereshkigal
That's perfect. Even a half-built sluice might be making them stronger.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 1]
[charaFadein G 0.1 0,0]
Wu Zetian
Keh heh heh! Did you really think you could get working at such a leisurely pace with me around!?
[k]
[charaFace G 2]
Wu Zetian
She who strikes first wins! Now, crush them!
[k]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_3 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]