fgo-game-data/ScriptActionEncrypt/94/9406/9406040610.txt

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2023-08-31 08:05:45 +00:00
94-06-04-06-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1098218400 1 "Mysterious Boy"]
[charaSet B 1098118400 1 "Mysterious Aide"]
[charaSet C 8001600 1 Mash]
[charaSet D 98002000 1 Fou]
[charaSet E 4029300 1 Achilles]
[charaSet F 4008300 1 Blackbeard]
[charaSet G 2044001 1 Anastasia]
[charaSet H 1098215400 1 "Da Vinci"]
[charaSet I 1098215500 1 Goredolf]
[charaSet J 4039300 1 Mandricardo]
[charaSet K 5048000 1 "Charlotte Corday"]
[charaSet L 1098220400 1 "Sei Shounagon"]
[charaSet N 1098220600 1 Kama]
[charaSet O 1098216800 1 "Okita Alter"]
[charaSet P 1098216900 1 Rengoku]
[imageSet Q back10000 1 1]
[imageSet R cut276_map2 1]
[charaScale Q 1.1]
[charaDepth Q 2]
[charaDepth R 3]
[pictureFrame cut063_cinema]
[scene 110100]
[fadein black 2.0]
[wait fade]
[bgm BGM_EVENT_92 0.1]
From the journal of Leonardo da Vinci:
[k]
Steggy was very vocal last night.
[k]
I thought he might have been hungry, so I gave him a bigger dinner than usual.
[k]
...It didn't make a difference, though.
[k]
I guess it could be colic. He is only a few days old, so it would make sense.
[k]
I just wish I knew why he keeps mewling.[sr]Could he be lonely?
[k]
And if he is, is it because he's the only one of his kind?
[k]
[messageOff]
[wt 1.0]
...This heart-pounding adventure will never end.[sr]It'll keep on going forever and ever.
[k]
I know that's not true, but I still think it sometimes. Especially at night, when everyone else is fast asleep.
[k]
[messageOff]
[wt 0.7]
[bgmStop BGM_EVENT_92 1.5]
[fadeout black 1.5]
[wait fade]
[scene 107900]
[wt 1.5]
[fadein black 1.5]
[wait fade]
[bgm BGM_MAP_16 0.2]
[charaTalk B]
[charaFace B 0]
[charaFilter B silhouette 00000080]
[charaFadein B 0.4 0,-50]
Mysterious Aide
Ss, ss ss ss...
[k]
Mysterious Aide
The production of the additional batch has finished.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,-50]
[charaFilter A silhouette 00000080]
Mysterious Boy
Oh, right. I've been meaning to ask: What is with that weird laugh you've been doing?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,-50]
Mysterious Aide
Oh. My apologies if I offended you. I sometimes like to change it up...
[k]
Mysterious Aide
Right now, I'm in the mood for a hissing laugh. Yes.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,-50]
Mysterious Boy
Okay, then.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,-50]
Mysterious Aide
But we digress. Let us move on to more consequential matters.
[k]
Mysterious Aide
Such as that functionality I meant to implement in the latest mass-produced models.
[k]
Mysterious Aide
Regretfully, I had to omit it!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,-50]
Mysterious Boy
Aww, really? But it was going to be revolutionary!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,-50]
Mysterious Aide
Alas!
[k]
Mysterious Aide
I simply didn't have enough funding!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,-50]
Mysterious Boy
Why not!? You could've just cut your curse costs down to the bone!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,-50]
Mysterious Aide
Mmmmmm, I'm afraid you ask for the impossible. As I explained, those curses are absolutely necessary.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,-50]
Mysterious Boy
Tch. Fine, I'll just cut them by half then.
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[effect bit_talk_06b2]
[cueSe SE_21 21_ad1082]
[seVolume 21_ad1082 0 0.6]
[seStop 21_ad1082 2.0]
[wt 1.0]
[effectStop bit_talk_06b2]
[wt 1.3]
[effectDestroy bit_talk_06b2]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,-50]
Mysterious Aide
Oh? Did you just collect something from me?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,-50]
Mysterious Boy
Who, me? Of course not.
[k]
Mysterious Boy
Anyway, we finally have the numbers we need, yeah?[sr]Then it's time to go on the offensive!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,-50]
Mysterious Aide
So you're no longer waiting to assess the situation?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,-50]
Mysterious Boy
Hey, I'm not going to let them just forget about me.
[k]
Mysterious Boy
I want to meet with them face-to-face at least once.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,-50]
Mysterious Aide
I see. Then I'll excuse myself to attend to another matter.
[k]
Mysterious Aide
There is a great deal happening in the far north right now, you see...
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,-50]
Mysterious Boy
Don't be ridiculous. You're coming, too.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,-50]
Mysterious Aide
Nnn...[sr](Expression that clearly says “Great. Just great.”)
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,-50]
Mysterious Boy
Now come on, no dragging your feet. We're leaving right now! Buon viaggio!
[k]
[messageOff]
[bgmStop BGM_MAP_16 1.5]
[fadeout black 1.5]
[wait fade]
[pictureFrame]
[charaFadeout A 0.1]
[scene 129700]
[wt 1.5]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_94 0.1]
[charaTalk H]
[charaFace H 1]
[charaFadein H 0.1 1]
Da Vinci
[f large]Goooood morning!
[k]
1Morning!
[charaFace H 9]
Da Vinci
Oho, answering in kind, are you? That's the spirit! Love to see you as energetic as I am!
[k]
[messageOff]
[charaTalk H]
[wt 0.1]
[cueSe SE_21 21_ade592]
[wt 0.8]
[charaFace H 13]
Da Vinci
Looks like Steggy woke up too.[sr]Nope, never mind. He's out again.
[k]
2I see someone woke up on the right side of the bed today.
[charaFace H 11]
Da Vinci
I sure did!
[k]
Da Vinci
It's kind of just starting to sink in how much fun I'm having.
[k]
[charaFace H 0]
Da Vinci
Anyway, today, we look for the fourth treasure. We're finally at the halfway point.
[k]
Da Vinci
I wonder if we're going to find another cave or ruin... Let's give it our all!
[k]
[messageOff]
[bgmStop BGM_EVENT_94 1.0]
[fadeout black 1.0]
[wait fade]
[charaFadeout H 0.1]
[scene 129700]
[wt 1.0]
[fadein black 1.0]
[wait fade]
[bgm BGM_MAP_13 0.1]
1So what's on the menu this morning, Chef?
[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 1]
Goredolf
Piping hot scrambled eggs, avocado, bacon, and cheese, all stacked for a warm breakfast sandwich.
[k]
Goredolf
Go on, take it. Eat it.
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
Mash
Gladly!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFadein D 0.1 1]
Fou
Foooucon!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 1]
Da Vinci
I don't think Steggy likes avocado. Oh well, he'll just have to make do with the ferns I gathered during our expeditions.
[k]
[messageOff]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk off]
[se ad413]
[seVolume ad413 0 0]
[seVolume ad413 1.0 0.7]
[charaDepth F 2]
[charaDepth E 1]
[charaDepth J 3]
[charaFace F 3]
[charaFace E 1]
[charaFace J 0]
[charaFadeinFSL F 0.1 -320,0]
[charaFadein E 0.1 1]
[charaFadeinFSR J 0.1 320,0]
[wt 1.5]
[charaFadeout F 0.1]
[charaFadeout E 0.1]
[charaFadeout J 0.1]
[wt 0.1]
[charaDepth K 2]
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[charaDepth G 3]
[charaFace K 7]
[charaFace N 16]
[charaFace G 7]
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[wt 1.5]
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[wt 0.1]
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[charaFace O 7]
[charaFace P 0]
[charaFace L 1]
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[charaFadeinFSR L 0.1 256,0]
[wt 1.5]
[charaFadeout O 0.1]
[charaFadeout P 0.1]
[charaFadeout L 0.1]
[seStop ad413 1.0]
[wt 0.7]
1So while we eat, there's something I'd like to discuss about the next map.
2Is now a good time to bring up the next map?
[messageOff]
[bgmStop BGM_MAP_13 1.0]
[charaFadeout H 0.1]
[wt 0.1]
[charaFadeTime Q 0.2 0.5]
[wt 0.2]
[charaTalk on]
[charaTalk R]
[charaFace R 0]
[charaFadein R 0.4 0,-200]
[wt 1.7]
[bgm BGM_EVENT_147 0.2]
[charaFadeout Q 0.2]
[charaFadeout R 0.2]
[wt 0.4]
[charaTalk I]
[charaFace I 10]
[charaFadein I 0.1 1]
Goredolf
Let's see... Hmm. This certainly isn't clear at a glance...
[k]
Goredolf
There's just a squiggly line running down the bottom-left corner, and more of that pirate writing at the top right.
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
Blackbeard
Let's see...
[k]
Blackbeard
“Take this map entirely as it is.”
[k]
Blackbeard
The end.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 10]
[charaFadein I 0.1 1]
Goredolf
There's also an “x” in the middle of it... I presume it marks where this treasure is located?
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 12]
[charaFadein H 0.1 1]
Da Vinci
Maybe, but we don't have nearly enough to go on here.
[k]
[charaFace H 0]
Da Vinci
Do you have any ideas where we might find the fourth treasure, Kama?
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk N]
[charaFace N 6]
[charaFadein N 0.1 1]
Kama
None at all. And that's all I'm saying.
[k]
[charaFace N 0]
Kama
...No, really, I honestly have no idea.[sr]I'm here from Chaldea too, remember?
[k]
Kama
I'm not omniscient or anything.
[k]
[charaFadeout N 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 25]
[charaFadein H 0.1 1]
Da Vinci
Nnn, gotcha.
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk J]
[charaFace J 4]
[charaFadein J 0.1 1]
Mandricardo
...Hm?
[k]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk K]
[charaFace K 17]
[charaFadein K 0.1 1]
Charlotte Corday
What is it, Mandricardo? Aren't you too close to the map to see it properly?
[k]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk J]
[charaFace J 4]
[charaFadein J 0.1 1]
Mandricardo
No... I was just looking at the squiggle.
[k]
Mandricardo
I thought it kind of looked like a coastline, is all.
[k]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
Anastasia
Oh... Now that you mention it, it kind of does.
[k]
Anastasia
So then, this “x” in the middle must be[line 2]
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk K]
[charaFace K 12]
[charaFadein K 0.1 1]
Charlotte Corday
The middle of the sea![sr]...Maybe?
[k]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 10]
[charaFadein I 0.1 1]
Goredolf
Unfortunately, even if the squiggle is a coastline, we can't tell from this map which side is land and which is sea.
[k]
Goredolf
And that's setting aside that we're not even sure it's a coastline to begin with.
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk J]
[charaFace J 4]
[charaFadein J 0.1 1]
Mandricardo
'Zactly. I'm probably just seeing things that aren't there.
[k]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 8]
[charaFadein I 0.1 1]
Goredolf
You're awfully quick to dismiss your own theory, aren't you!?
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk J]
[charaFace J 4]
[charaFadein J 0.1 1]
Mandricardo
Well... I got scared by the thought that you might actually follow my idea...
[k]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 1]
Da Vinci
Now, now, it's okay. I kind of got the feeling this was a map of the ocean, too.
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 6]
[charaFadein C 0.1 1]
Mash
...Hm? What is it, Senpai?
[k]
1I was just thinking this map feels different from the others.
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk J]
[charaFace J 0]
[charaFadein J 0.1 1]
Mandricardo
Oh, yeah. This one's made from parchment.
[k]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 1]
Goredolf
Ah yes, the kind of paper commonly used in the Middle Ages. It's much more durable than wood pulp used nowadays.
[k]
Goredolf
Incidentally, parchment tips are still used as mage charms to this day.
[k]
Goredolf
There are also a good number of mages who use parchment for their Self Geas Scrolls.
[k]
Goredolf
Maybe that's why this map has more residual magical energy than the others.
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 23]
[charaFadein H 0.1 1]
Da Vinci
So, maybe that means...
[k]
Da Vinci
...we can perform some kind of ritual to activate the map's magical energy?
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 10]
[charaFadein I 0.1 1]
Goredolf
That's certainly possible. But what exactly would that entail?
[k]
[charaFadeout I 0.1]
[wt 0.1]
All
Hmm...
[k]
[messageOff]
[bgm BGM_EVENT_147 1.0 0.4]
[wipeout rollRight 1.0 1]
[wait wipe]
[wt 0.5]
[bgm BGM_EVENT_147 1.0 1.0]
[wipein rollLeft 1.0 1]
[wait wipe]
[charaTalk I]
[charaFace I 12]
[charaFadein I 0.1 1]
Goredolf
Ugh. I've been staring at this map for so long it's giving me a headache.
[k]
[charaFace I 0]
Goredolf
Maybe I'll have a cup of coffee to help me relax...
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Achilles
Oh, I'd love one too if you don't mind.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 1]
Goredolf
Yes, yes, all right.
[k]
[messageOff]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk off]
[charaFace E 0]
[charaFadein E 0.1 1]
[wt 0.4]
[charaMoveReturn E 0,-5 0.4]
[charaFace E 1]
[wt 0.2]
[se ad78]
[wt 1.0]
[charaFace H 0]
[charaFadeinFSL H 0.4 -384,0]
[wt 0.7]
[cueSe SE_21 21_ade592]
[wt 0.8]
[charaTalk on]
[charaFace E 4]
[charaShake E 0.04 3 3 0.4]
Achilles
Aah! Your pet dinosaur's eating my hair again!
[k]
[charaFace H 15]
Da Vinci
Whoa! Easy there, Steggy!
[k]
[messageOff]
[charaFadeout H 0.1]
[charaFadeout E 0.1]
[wt 0.4]
[se ade203]
[seStop ade203 0.4]
[wt 0.7]
1Aah! The map!
[charaTalk E]
[charaFace E 4]
[charaFadein E 0.1 1]
Achilles
Aw crap, I'm sorry! I spilled coffee on it! Think it's okay?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 10]
[charaFadein I 0.1 1]
Goredolf
What were you thinking?[sr]Well, at least it's only a few drops.
[k]
Goredolf
It shouldn't affect the map's legibility, but do be[sr]careful from now o[line 2]Hm?[charaFace I 7]
[k]
[bgm BGM_EVENT_147 0.7 0.4]
[messageOff]
[charaFadeout I 0.1]
[wt 0.1]
[se ad39]
[seVolume ad39 0 0.7]
[seStop ad39 1.2]
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[wt 1.0]
[effectStop bit_talk_blight_01]
[wt 0.5]
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[wt 0.4]
[charaTalk I]
[charaFace I 7]
[charaFadein I 0.1 1]
[bgm BGM_EVENT_147 1.0 1.0]
Goredolf
What the...? Did anyone else notice that magical energy reaction?
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk K]
[charaFace K 6]
[charaFadein K 0.1 1]
Charlotte Corday
I did! It looks like it was the coffee.
[k]
[charaFace K 8]
Charlotte Corday
...Should we just pour the rest of the coffee on the map?
[k]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 8]
[charaFadein I 0.1 1]
Goredolf
Stop, stop! We won't be able to read the map at all if you do that!
[k]
[charaFace I 5]
Goredolf
First, we need to find out exactly why that activated the map's magical energy.
[k]
1...“Take this map entirely as it is”...
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
Anastasia
Did you just think of something, Master?
[k]
[messageOff]
[se ad77]
[wt 1.0]
[cueSe SE_21 21_ade600]
[wt 1.0]
[charaFace G 4]
Anastasia
A canteen?
[k]
1If this is a map of the sea, and we're meant to take it[csr]as it is, maybe we're supposed to submerge it in water.
2What if “taking this map as it is” means submerging it in water,[csr]since it's supposedly a map of the sea?
[messageOff]
[charaFadeout G 0.1]
[wt 0.1]
[se adm18]
[seVolume adm18 0 0.4]
[se ade203]
[seVolume ade203 0 0]
[seVolume ade203 0.7 0.7]
[wt 1.0]
[seStop adm18 0.7]
[seStop ade203 0.7]
[wt 1.0]
[bgm BGM_EVENT_147 0.7 0.5]
All
...[sr]...
[k]
[messageOff]
[se ad39]
[seVolume ad39 0 0.7]
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[charaTalk I]
[charaFace I 10]
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[bgm BGM_EVENT_147 0.7 1.0]
Goredolf
It does look like its magical energy is reacting...[sr]But there's no other change.
[k]
1Guess that wasn't it, then...
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk J]
[charaFace J 0]
[charaFadein J 0.1 1]
Mandricardo
I s'pose we'll just have to think up a different approach then...
[k]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 7]
[charaFadein C 0.1 1]
Mash
...[sr]...“Take this map entirely as it is”...
[k]
[charaFace C 6]
Mash
Wait, I think I've got it![sr]Hup.
[k]
[messageOff]
[charaMove C 0,-4 0.4]
[cueSe SE_21 21_ade598]
[wt 1.5]
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[charaTalk I]
[charaFace I 7]
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Goredolf
Now you're pouring sand on the map?[sr]What are you trying to do?
[k]
[charaFadeout I 0.1]
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[charaTalk C]
[charaFace C 7]
[charaFadein C 0.1 1]
Mash
If we're taking this map as it is, then the bottom-left part must be land.
[k]
Mash
So if we pour water on the sea part, and sand on the land...
[k]
[charaFadeout C 0.1]
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[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 1]
Goredolf
That does make logical sense, but[line 2]Hm?
[k]
[charaFace I 17]
Goredolf
Ah!
[k]
[messageOff]
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[se ad39]
[effect bit_talk_easy_spell_r]
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1Now the map's showing coordinates! And a direction!
[bgm BGM_EVENT_62 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
Anastasia
Now, if we just compare it to a map of the Caribbean, we should find our treasure in no time! Sear this image into your Mystic Eyes, Viy!
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
Mash
We did it, Senpai!
[k]
1Way to go, Mash!
[messageOff]
[wt 0.1]
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[se ade124]
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[fadeout black 1.0]
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[bgm BGM_EVENT_62 1.0 1.0]
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[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Achilles
All right, I'll go on ahead and scout out the area.
[k]
Achilles
If it's the kind of place we think it is, I'll need about a day to scout it, so just sit tight.
[k]
1Got it!
[charaFace E 6]
Achilles
Okay, see you later. Let's go, Tarasque!
[k]
Tiny Tarasque
Okay!
[k]
[messageOff]
[se ad678]
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[charaFace H 0]
[charaFadein H 0.1 1]
Da Vinci
All right, in the meantime, we'll get everything[sr]ready for[line 2][wt 0.7][charaFace H 23]Hm? Steggy?
[k]
[messageOff]
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[charaFace H 22]
Da Vinci
Steggy? Steggy!?
[k]
[charaFadeout H 0.1]
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[charaFace I 0]
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Goredolf
What's wrong?
[k]
[charaFadeout I 0.1]
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[charaFace H 22]
[charaFadein H 0.1 1]
Da Vinci
It's Steggy! He's gone limp!
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 7]
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Goredolf
No way!
[k]
[messageOff]
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[fadeout black 1.0]
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[charaSet H 9012000 1 "Da Vinci"]
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[charaTalk I]
[charaFace I 10]
[charaFadein I 0.1 1]
Goredolf
Hmm...
[k]
[charaFadeout I 0.1]
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[charaFace I 10]
[charaFadeinFSL I 0.1 0]
[charaFace H 8]
[charaFadeinFSR H 0.1 2]
Da Vinci
Well? Well? Any idea what's wrong, Gordy?
[k]
[charaMoveFSR H 226,0 0.5]
Da Vinci
I can't check since I'm having trouble using magecraft.[sr]Maybe it's because I've changed my Spirit Orig[line 2][wt 0.3][se ad181][charaShake I 0.03 3 3 0.7][charaFace I 14]
[k]
[charaFace I 13]
Goredolf
Settle down, Technical Advisor! And please stop pinching my stomach!
[k]
[charaFadeout I 0.1]
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[wt 0.1]
[charaTalk H]
[charaFace H 14]
[charaFadein H 0.1 1]
Da Vinci
Oh, sorry. So, you were saying?
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 10]
[charaFadein I 0.1 1]
Goredolf
Mages may be knowledgeable about many things, but I'm hardly a veterinarian...
[k]
Goredolf
Even if I were, there's no one alive who is truly familiar with dinosaur physiology.
[k]
Goredolf
So, bear in mind that I'm far from certain about anything I have to say here.
[k]
[charaFace I 10]
Goredolf
He has a runny nose, a phlegmy cough, eye discharge, and pus in his respiratory organs...
[k]
Goredolf
This may be some kind of reptilian pneumonia.
[k]
[charaFadeout I 0.1]
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[charaFace H 21]
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Da Vinci
Oh no!
[k]
[charaFadeout H 0.1]
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[charaTalk I]
[charaFace I 10]
[charaFadein I 0.1 1]
Goredolf
We don't have much to fear from this sort of disease ourselves thanks to our Mystic Codes and support spells...
[k]
Goredolf
But I never would have imagined that such a fantastic creature as this would come down with what I suspect is pneumonia.
[k]
[charaFadeout I 0.1]
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[charaTalk H]
[charaFace H 22]
[charaFadein H 0.1 1]
Da Vinci
What are we gonna do...?
[k]
[messageOff]
[charaFace H 4]
[wt 1.2]
[charaFace H 18]
Da Vinci
How can we help him!?
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk L]
[charaFace L 2]
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[charaFace H 18]
[charaFadeinFSR H 0.1 2]
Sei Shounagon
Get ahold of yourself, Daviko!
[k]
[messageOff]
[charaTalk off]
[charaMoveFSL L -192,0 0.4]
[wt 0.3]
[se ad7]
[charaShake H 0.03 3 3 0.4]
[charaFace H 15]
[wt 1.0]
[charaTalk on]
Da Vinci
!!!
[k]
[charaFace L 15]
Sei Shounagon
It's okay. Deep breaths.
[k]
[charaFace H 4]
Da Vinci
Okay...
[k]
[charaFadeout L 0.1]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 5]
[charaFadein G 0.1 1]
Anastasia
Don't we already have medicine for pneumonia? Like antibiotics and such?
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 6]
[charaFadein F 0.1 1]
Blackbeard
Well, yeah, but those are designed for humans, not dinosaurs.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 4]
[charaFadein G 0.1 1]
Anastasia
I know, but what other choice do we have?
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 7]
[charaFadein I 0.1 1]
Goredolf
...Hang on.
[k]
[charaFace I 15]
Goredolf
We may be able to use alchemy to turn standard antibiotics into an elixir that would work on him.
[k]
Goredolf
If I make one for a lizard familiar...[sr]Hmm... I think it should work...?
[k]
Goredolf
The making of medicine has long been a core aspect of alchemy and magecraft.
[k]
[bgmStop BGM_EVENT_70 1.0]
[charaFace I 16]
Goredolf
And in my bag here...
[k]
1You don't mean[line 2]
[bgm BGM_EVENT_82 0.1]
[charaFace I 11]
Goredolf
That's right! Of course I brought along antibiotics!
[k]
[charaFace I 10]
Goredolf
You can't take chances with diseases and magecraft that can break through your Mystic Code's defenses, especially when you usually camp alone.
[k]
Goredolf
So I brought some antibiotics along just in case. However, I'll also need other ingredients before I can turn them into proper magecraft medicine.
[k]
[charaFace I 15]
Goredolf
[%1]! Kyrielight![sr]And a few of the rest of you as well!
[k]
Goredolf
I need you to bring me these ingredients, on the double!
[k]
[charaFadeout I 0.1]
[wt 0.1]
All
[f large]Yes, sir!
[k]
[messageOff]
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[fadeout black 0.5]
[wait fade]
[soundStopAll]
[end]