453 lines
8.4 KiB
Plaintext
453 lines
8.4 KiB
Plaintext
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$94-03-66-10-1-0
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[soundStopAll]
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[charaSet A 4032000 1 Reines]
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[charaSet B 6039000 1 Gray]
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[charaSet C 9008000 1 Astraea]
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[charaSet D 5011001 1 Babbage]
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[charaSet E 5019001 1 "El-Melloi II"]
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[charaSet F 1098166200 1 Trimmau]
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[scene 73800]
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[fadein black 1.0]
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[wait fade]
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[bgm BGM_EVENT_48 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Babbage
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A fake Rhongomyniad that is somehow identical[sr]to the real one in everything but scale, hmm.
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[k]
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@Babbage
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I've also confirmed a vast number of automata and ghosts being discharged from its interior.
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[k]
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?1:So that's where they're coming from?
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?2:Are they trying to conquer this Singularity for themselves?
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?!
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@Babbage
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Whoever is behind this must have given up on trying to handle this quietly now that El-Melloi II has revealed their true intentions regarding those slips of paper.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Reines
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Well, it wouldn't be the first time you pissed someone off by casually exposing their secrets, would it?
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 2]
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[charaFadein E 0.1 1]
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@El-Melloi II
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May I remind you that I only did so because it was an emergency? I would just as soon have remained hidden longer if I could have!
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Babbage
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At any rate, approximately eighty percent of them appear to be making their way towards this particular patchwork.
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[k]
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@Babbage
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I imagine they want to capture [%1].
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 1]
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[charaFadein C 0.1 1]
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@Astraea
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My, my, whoever's behind this[sr]must really care for you.
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[k]
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?1:I'm counting my blessings.
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@Astraea
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Whatever you may think won't change how they feel. I think I'm going to enjoy passing judgment on this quite a bit.
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[k]
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?2:You seem happy about this.
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@Astraea
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Well of course. There's no room for judgment without strong feelings at play.
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[k]
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?!
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Babbage
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On the upside, we now know where our enemy's hideout is, as I highly doubt it could be anywhere besides the inside of that lance.
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[k]
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@Babbage
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Thanks to our perceptions being altered, it never even occurred to us that that building could be anything but the Clock Tower.
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[k]
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@Babbage
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But now that it's sending out soldiers, the wool they were pulling over our eyes no longer does the trick.
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[k]
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@Babbage
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At least we can take heart in the fact that resorting to these double-edged measures is a sign that we've got our opponent on the ropes.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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@El-Melloi II
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So how do you plan to respond to this, Steam King?
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[k]
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@El-Melloi II
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I suppose the easiest way to make certain your kingdom remains peaceful would be to send out [%1]...
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Babbage
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No need to try and manipulate me, tactician. If I meant to take the easy way out, I would never have thought to collect the papers in the first place.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 8]
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[charaFadein A 0.1 1]
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@Reines
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You'll have to forgive my brother. He's incapable of considering anything but the worst-case scenarios.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Babbage
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So I see. At any rate, I have finished[sr]analyzing the paper, thanks to Trimmau.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[bgmStop BGM_EVENT_48 1.0]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.1 1]
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@Trimmau
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Not at all. Master ordered me to help.
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Babbage
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I found a name that appears to have close ties to our[sr]mastermind in the files we reviewed. [bgm BGM_EVENT_81 0.1]It seems they are[sr]part of an organization called Chaldea.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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@El-Melloi II
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...I knew it. We are up against someone from Chaldea. [sr]They could never have impersonated Mash otherwise.
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[k]
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@El-Melloi II
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At the same time, the fact that they did so means[sr]they must have also betrayed Chaldea in some form.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Babbage
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Indeed. The next name I managed to extract is “Autonomic Observational Existence Verification System: Mnemosyne.”
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 2]
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[charaFadein B 0.1 1]
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@Gray
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Mnemosyne... The goddess of memory...
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 5]
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[charaFadein C 0.1 1]
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@Astraea
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So there was a reason why that name[sr]was written on those scraps of paper.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Babbage
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The conceptual designs behind Chaldea's systems are entirely different from my own, so I have yet to fully understand their inner workings.
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[k]
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@Babbage
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I might be able to make more progress on this if I had more time, but for now, this is the best I can do.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Reines
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Regardless, the solution here couldn't be simpler.
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[k]
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[charaFace A 5]
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@Reines
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With all the Servants we've got here, we should go pay this mastermind a visit and give them a good sock in the jaw.
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[k]
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@Reines
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Am I wrong, Lady Justice?
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 4]
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[charaFadein C 0.1 1]
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@Astraea
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I suppose not. All right, I'll help you. I expect this is why I was summoned here in the first place.
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[k]
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[charaFace C 0]
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@Astraea
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But I should warn you: I doubt that even my power will be able to crack that spear's outer shell.
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[k]
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@Astraea
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That said, as long as we can make our way inside,[sr]I do think I can be useful. So, how do we get in?
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Babbage
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That is indeed the question. Astraea's power alone really won't be able to cut a swath through the sheer number of foes that guard the front entrance.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Gray
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...Um...
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Babbage
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Oh?
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 2]
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[charaFadein B 0.1 1]
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@Gray
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I think...I might be able to make a way in for us.[sr]But, the thing is...
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Reines
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Yes? What is it?
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 11]
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[charaFadein B 0.1 1]
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@Gray
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I... I don't have enough magical energy. Add and I alone won't be able to make it through to the inside.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[bgmStop BGM_EVENT_81 1.0]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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@El-Melloi II
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I see. Well that's easy enough to fix.
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[k]
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[bgm BGM_EVENT_62 0.1]
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[charaFace E 1]
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@El-Melloi II
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There are countless sources of magical energy scattered throughout Patchwork London waiting to be collected.
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[k]
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[charaFace E 0]
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@El-Melloi II
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Here's a simple question for you, Master.[sr]Do you have any idea what I'm talking about?
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[k]
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?1:The paper scraps!
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?!
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[charaFace E 1]
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@El-Melloi II
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Correct! Unlike the Mnemosyne papers, the scraps don't seem as though they'll try to fabricate any false memories.
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[k]
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@El-Melloi II
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Still, we can't be completely sure about that, so we'll need a Mystic Code to account for that possibility. Can we ask for your help with that, Steam King?
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 1]
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[charaFadein D 0.1 1]
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@Babbage
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I should be able to make something like that right away. I've already been using those scraps as my own source of energy, after all.
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[k]
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@Babbage
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That said, one never knows what sort of trouble one might run into, so I will help you collect them as much as I can.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 2]
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[charaFadein A 0.1 1]
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@Reines
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Then it's settled! Before the automaton and ghost army have a chance to attack us, we're going to collect as many scraps as we can, as fast as we can!
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[k]
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[messageOff]
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[fadeout black 2.0]
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[bgmStop BGM_EVENT_62 2.0]
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[wait fade]
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[soundStopAll]
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[end]
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