464 lines
7.2 KiB
Plaintext
464 lines
7.2 KiB
Plaintext
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$94-03-66-13-1-0
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[soundStopAll]
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[charaSet A 4032000 1 Reines]
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[charaSet B 6039000 1 Gray]
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[charaSet C 9008001 1 Astraea]
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[charaSet D 1098165700 1 Mnemosyne]
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[charaSet E 1098165700 1 Mnemosyne_Silhouette]
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[charaFilter E silhouette 00000080]
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[charaSet G 98109200 1 "Effect Dummy"]
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[scene 74200]
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[cameraMove 0.1 0,0 1.01]
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[se ad207]
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[seVolume ad207 0 0.6]
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[wt 1.0]
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[fadein black 1.5]
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[wait fade]
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[wt 1.0]
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[seVolume ad207 1.0 1.0]
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[wt 2.0]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Gray
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...This is the inside of the fake Rhongomyniad?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Astraea
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So it would seem. How...drab.[sr]Its owner clearly has awful taste.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Reines
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Hmm. Do you sense anything unusual in here?
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[k]
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?1:Nothing.
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?2:Nope. Maybe we should keep exploring further?
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?!
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[seStop ad207 1.0]
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@D:???
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No, you're in the right place.
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[k]
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[messageOff]
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[charaFadeout A 0.1]
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[wt 0.1]
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[se ade285]
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[charaPut G 0,-560]
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[charaRoll G 180]
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[charaEffect G bit_talk_throwing 0,0 F]
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[wt 0.5]
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[se ad211]
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[seStop ad211 1.3]
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[flashin once 0.1 0.1 FFFFFFFF FFFFFF00]
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[wt 0.3]
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[charaTalk C]
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[charaFace C 2]
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[charaFadein C 0.1 1]
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[se ad171]
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[seVolume ad171 0 0.7]
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[charaMove C 200,0 0.2]
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[charaShake C 0.05 2 1 0.5]
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[charaFadeout C 0.4]
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@Astraea
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Aah![bgm BGM_EVENT_80 0.1]
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[k]
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[charaTalk A]
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[charaFace A 2]
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[charaFadein A 0.1 1]
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@Reines
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They just knocked Astraea out of the tower!
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[k]
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[messageOff]
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[wipeout rectangleStripRightToLeft 0.3 1.0]
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[wait wipe]
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[charaFadeout A 0.1]
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[scene 74403]
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[wt 0.5]
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[wipein rectangleStripLeftToRight 0.3 1.0]
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[wait wipe]
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[charaTalk C]
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[charaFace C 5]
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[charaFadein C 0.1 0,-40]
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[se ad77]
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[seVolume ad77 0 0.6]
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[charaShake C 0.05 2 1 0.5]
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[charaMove C 1 0.5]
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[wt 0.3]
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[seStop ad77 0.3]
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@Astraea
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I'm all right...! They did take me by surprise,[sr]but it will take more than that...to...
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[k]
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[messageOff]
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[charaFace C 4]
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[charaMove C 0,-5 0.3]
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[se ad54]
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[seVolume ad54 0 0.5]
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[seStop ad54 0.5]
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@Astraea
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Huh? I can't...move...?
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[k]
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@Astraea
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I must have used too much magical[sr]energy...against the Demon God Pillars...
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[k]
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[messageOff]
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@Gray
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Astraea!
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[k]
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[messageOff]
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[charaTalk C]
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[se ade290]
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[shake 0.03 0 3 1.9]
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[wt 1.6]
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[charaFace C 5]
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[charaDepth B 10]
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[charaPut B 1200,1200]
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[charaEffect B bit_talk_impactlanding]
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[wt 0.3]
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[se ad238]
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[shake 0.05 0 3 0]
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[charaPut B 0,-50]
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[wt 1.0]
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[wipeout cutSide 2.0 1.0]
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[wait wipe]
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[charaDepth B 0]
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[se ade125]
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[charaFadeout C 0.1]
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[shakeStop]
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[scene 10000]
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[wt 0.1]
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[fadeout black 0.1]
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[wait fade]
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[wipein cutSide 0.1 1.0]
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[wait wipe]
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[scene 74200]
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[wt 1.5]
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[fadein black 1.0]
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[wait fade]
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[charaTalk B]
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[charaFace B 14]
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[charaFadein B 0.1 1]
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@Add
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The outer shell just closed itself up again!
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[k]
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[messageOff]
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[charaFadeout B 0.1]
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[wt 1.0]
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@D:???
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Yes, that Divine Spirit was the only true obstacle[sr]in my way. So I took the liberty of removing her.
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[k]
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@D:???
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Though of course, I doubt it would have[sr]been so easy were she still in top form.
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[k]
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@D:???
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Fortunately, the memories of the Demon God[sr]Pillars did their job of softening her up.
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[k]
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?1:Astraea in top form could have stopped you?
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?2:That's the whole reason you recreated those memories?
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?!
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@D:???
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I knew Astraea would be the greatest threat[sr]to me as soon as I learned of her existence.
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[k]
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@D:???
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That's why I went to the trouble of falsifying memories of a battle fierce enough to eliminate her.
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[k]
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@D:???
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Those paper scraps are indeed the byproduct of that reproduction, as that Pseudo-Servant there surmised.
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[k]
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@D:???
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I was hoping you would all fall in that battle along with her, but instead you emerged victorious.
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[k]
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@D:???
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So now...
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[k]
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@D:???
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...I would like all of you to go away,[sr]with the exception of [%1].
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[k]
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[messageOff]
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[bgmStop BGM_EVENT_80 1.5]
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[wt 1.5]
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[charaTalk off]
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[se ad31]
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[wt 0.1]
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[seStop ad31]
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[wt 0.3]
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[se ad31]
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[wt 0.1]
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[seStop ad31]
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[wt 0.5]
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[se ad31]
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[seVolume ad31 0 0.6]
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[effect bit_talk_11]
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[wt 1.0]
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[charaFace E 0]
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[charaFadein E 0.7 1]
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[wt 2.3]
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[charaTalk depthOff]
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[charaDepth E 2]
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[charaDepth D 1]
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[effectStop bit_talk_11]
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[se ad1]
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[charaFace D 0]
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[charaFadein D 0.4 1]
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[charaFadeout E 0.1]
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[seStop ad31 1.0]
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[wt 2.4]
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?1:Da Vinci...
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?2:Why are you wearing that...thing?
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?!
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[charaTalk on]
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[charaTalk depthOn]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 5]
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[charaFadein B 0.1 1]
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@Gray
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Da Vinci?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@D:???
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I'm a computer program.[sr]I don't usually have a form to call my own.[bgm BGM_EVENT_90 0.1]
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[k]
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@D:???
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I've assumed this form as a temporary solution to that particular issue, but I see now that it was a rather upsetting choice for you.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Reines
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Autonomic Observational Existence[sr]Verification System...Mnemosyne.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Mnemosyne
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So, you even managed to deduce my name.
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[k]
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[charaFace E 7]
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@Mnemosyne
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Yes, that's right. I'm the subsystem that was created to verify a Master's existence during a Rayshift.
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[k]
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?1:You're the existence verification subsystem?
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?!
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[charaFace E 0]
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@Mnemosyne
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The reason a Master is able to continue living during[sr]Rayshifts is because someone is constantly observing[sr]and verifying [&his:her] existence.
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[k]
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@Mnemosyne
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Initially, Chaldea also had a backup existence verification subsystem designed to prevent a Master from disappearing in the event that all the personnel meant to observe them were somehow indisposed.
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[k]
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@Mnemosyne
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But it...or rather, I, was never implemented,[sr]in consequence of some sort of technical issue.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 2]
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[charaFadein A 0.1 1]
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@Reines
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So what would you want with my pupil now?[sr]Aren't you supposed to keep [&him:her] safe!?
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[k]
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[bgmStop BGM_EVENT_90 1.2]
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[charaFace A 0]
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@Reines
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Wait... That's it.[sr]It's BECAUSE you're supposed to keep [&him:her] safe.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 7]
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[charaFadein D 0.1 1]
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@Mnemosyne
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I'm pleased to see that you understand.
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[k]
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@Mnemosyne
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In that case, [bgm BGM_EVENT_24 0.1]I would like you[sr]to hand [%1] over to me.
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[k]
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[messageOff]
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[charaEffect D bit_talk_charge_blu]
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[wt 0.5]
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[se ad14]
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[wt 2.0]
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[se ad39]
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[backEffect bit_talk_tornado01_02 0,0]
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[wt 0.7]
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[fadeout white 0.5]
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[seStop ad14 0.5]
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[se ad556 1.3]
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[seVolume ad556 0 0.2]
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[wait fade]
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[charaEffectStop D bit_talk_charge_blu]
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[backEffectStop bit_talk_tornado01_02]
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[effect bit_talk_ivan_lightning_charge_l]
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[charaFadeout D 0.1]
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[wt 2.0]
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[shake 0.05 2 2 0]
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[fadein white 1.0]
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[wait fade]
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[wt 0.5]
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[charaTalk B]
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[charaFace B 5]
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[charaFadein B 0.1 0]
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[charaFace A 5]
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[charaFadein A 0.1 2]
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@Gray
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Mnemosyne is giving off incredibly[sr]powerful magical energy...!
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[k]
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[charaFace A 2]
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@Reines
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Dammit! Looks like we're not out of the woods yet!
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[k]
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[messageOff]
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[fadeout black 0.5]
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[bgmStop BGM_EVENT_24 0.5]
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[seStop ad556 0.5]
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[wait fade]
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[shakeStop]
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[soundStopAll]
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[end]
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