fgo-game-data/ScriptActionEncrypt/94/9403/9403661310.txt
2021-04-30 09:11:07 +00:00

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94-03-66-13-1-0
[soundStopAll]
[charaSet A 4032000 1 Reines]
[charaSet B 6039000 1 Gray]
[charaSet C 9008001 1 Astraea]
[charaSet D 1098165700 1 Mnemosyne]
[charaSet E 1098165700 1 Mnemosyne_Silhouette]
[charaFilter E silhouette 00000080]
[charaSet G 98109200 1 "Effect Dummy"]
[scene 74200]
[cameraMove 0.1 0,0 1.01]
[se ad207]
[seVolume ad207 0 0.6]
[wt 1.0]
[fadein black 1.5]
[wait fade]
[wt 1.0]
[seVolume ad207 1.0 1.0]
[wt 2.0]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Gray
...This is the inside of the fake Rhongomyniad?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Astraea
So it would seem. How...drab.[sr]Its owner clearly has awful taste.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
Hmm. Do you sense anything unusual in here?
[k]
1Nothing.
2Nope. Maybe we should keep exploring further?
[seStop ad207 1.0]
D???
No, you're in the right place.
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[se ade285]
[charaPut G 0,-560]
[charaRoll G 180]
[charaEffect G bit_talk_throwing 0,0 F]
[wt 0.5]
[se ad211]
[seStop ad211 1.3]
[flashin once 0.1 0.1 FFFFFFFF FFFFFF00]
[wt 0.3]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
[se ad171]
[seVolume ad171 0 0.7]
[charaMove C 200,0 0.2]
[charaShake C 0.05 2 1 0.5]
[charaFadeout C 0.4]
Astraea
Aah![bgm BGM_EVENT_80 0.1]
[k]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Reines
They just knocked Astraea out of the tower!
[k]
[messageOff]
[wipeout rectangleStripRightToLeft 0.3 1.0]
[wait wipe]
[charaFadeout A 0.1]
[scene 74403]
[wt 0.5]
[wipein rectangleStripLeftToRight 0.3 1.0]
[wait wipe]
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 0,-40]
[se ad77]
[seVolume ad77 0 0.6]
[charaShake C 0.05 2 1 0.5]
[charaMove C 1 0.5]
[wt 0.3]
[seStop ad77 0.3]
Astraea
I'm all right...! They did take me by surprise,[sr]but it will take more than that...to...
[k]
[messageOff]
[charaFace C 4]
[charaMove C 0,-5 0.3]
[se ad54]
[seVolume ad54 0 0.5]
[seStop ad54 0.5]
Astraea
Huh? I can't...move...?
[k]
Astraea
I must have used too much magical[sr]energy...against the Demon God Pillars...
[k]
[messageOff]
Gray
Astraea!
[k]
[messageOff]
[charaTalk C]
[se ade290]
[shake 0.03 0 3 1.9]
[wt 1.6]
[charaFace C 5]
[charaDepth B 10]
[charaPut B 1200,1200]
[charaEffect B bit_talk_impactlanding]
[wt 0.3]
[se ad238]
[shake 0.05 0 3 0]
[charaPut B 0,-50]
[wt 1.0]
[wipeout cutSide 2.0 1.0]
[wait wipe]
[charaDepth B 0]
[se ade125]
[charaFadeout C 0.1]
[shakeStop]
[scene 10000]
[wt 0.1]
[fadeout black 0.1]
[wait fade]
[wipein cutSide 0.1 1.0]
[wait wipe]
[scene 74200]
[wt 1.5]
[fadein black 1.0]
[wait fade]
[charaTalk B]
[charaFace B 14]
[charaFadein B 0.1 1]
Add
The outer shell just closed itself up again!
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 1.0]
D???
Yes, that Divine Spirit was the only true obstacle[sr]in my way. So I took the liberty of removing her.
[k]
D???
Though of course, I doubt it would have[sr]been so easy were she still in top form.
[k]
D???
Fortunately, the memories of the Demon God[sr]Pillars did their job of softening her up.
[k]
1Astraea in top form could have stopped you?
2That's the whole reason you recreated those memories?
D???
I knew Astraea would be the greatest threat[sr]to me as soon as I learned of her existence.
[k]
D???
That's why I went to the trouble of falsifying memories of a battle fierce enough to eliminate her.
[k]
D???
Those paper scraps are indeed the byproduct of that reproduction, as that Pseudo-Servant there surmised.
[k]
D???
I was hoping you would all fall in that battle along with her, but instead you emerged victorious.
[k]
D???
So now...
[k]
D???
...I would like all of you to go away,[sr]with the exception of [%1].
[k]
[messageOff]
[bgmStop BGM_EVENT_80 1.5]
[wt 1.5]
[charaTalk off]
[se ad31]
[wt 0.1]
[seStop ad31]
[wt 0.3]
[se ad31]
[wt 0.1]
[seStop ad31]
[wt 0.5]
[se ad31]
[seVolume ad31 0 0.6]
[effect bit_talk_11]
[wt 1.0]
[charaFace E 0]
[charaFadein E 0.7 1]
[wt 2.3]
[charaTalk depthOff]
[charaDepth E 2]
[charaDepth D 1]
[effectStop bit_talk_11]
[se ad1]
[charaFace D 0]
[charaFadein D 0.4 1]
[charaFadeout E 0.1]
[seStop ad31 1.0]
[wt 2.4]
1Da Vinci...
2Why are you wearing that...thing?
[charaTalk on]
[charaTalk depthOn]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
Gray
Da Vinci?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
D???
I'm a computer program.[sr]I don't usually have a form to call my own.[bgm BGM_EVENT_90 0.1]
[k]
D???
I've assumed this form as a temporary solution to that particular issue, but I see now that it was a rather upsetting choice for you.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
Autonomic Observational Existence[sr]Verification System...Mnemosyne.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Mnemosyne
So, you even managed to deduce my name.
[k]
[charaFace E 7]
Mnemosyne
Yes, that's right. I'm the subsystem that was created to verify a Master's existence during a Rayshift.
[k]
1You're the existence verification subsystem?
[charaFace E 0]
Mnemosyne
The reason a Master is able to continue living during[sr]Rayshifts is because someone is constantly observing[sr]and verifying [&his:her] existence.
[k]
Mnemosyne
Initially, Chaldea also had a backup existence verification subsystem designed to prevent a Master from disappearing in the event that all the personnel meant to observe them were somehow indisposed.
[k]
Mnemosyne
But it...or rather, I, was never implemented,[sr]in consequence of some sort of technical issue.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Reines
So what would you want with my pupil now?[sr]Aren't you supposed to keep [&him:her] safe!?
[k]
[bgmStop BGM_EVENT_90 1.2]
[charaFace A 0]
Reines
Wait... That's it.[sr]It's BECAUSE you're supposed to keep [&him:her] safe.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 7]
[charaFadein D 0.1 1]
Mnemosyne
I'm pleased to see that you understand.
[k]
Mnemosyne
In that case, [bgm BGM_EVENT_24 0.1]I would like you[sr]to hand [%1] over to me.
[k]
[messageOff]
[charaEffect D bit_talk_charge_blu]
[wt 0.5]
[se ad14]
[wt 2.0]
[se ad39]
[backEffect bit_talk_tornado01_02 0,0]
[wt 0.7]
[fadeout white 0.5]
[seStop ad14 0.5]
[se ad556 1.3]
[seVolume ad556 0 0.2]
[wait fade]
[charaEffectStop D bit_talk_charge_blu]
[backEffectStop bit_talk_tornado01_02]
[effect bit_talk_ivan_lightning_charge_l]
[charaFadeout D 0.1]
[wt 2.0]
[shake 0.05 2 2 0]
[fadein white 1.0]
[wait fade]
[wt 0.5]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 0]
[charaFace A 5]
[charaFadein A 0.1 2]
Gray
Mnemosyne is giving off incredibly[sr]powerful magical energy...!
[k]
[charaFace A 2]
Reines
Dammit! Looks like we're not out of the woods yet!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_24 0.5]
[seStop ad556 0.5]
[wait fade]
[shakeStop]
[soundStopAll]
[end]