756 lines
12 KiB
Plaintext
756 lines
12 KiB
Plaintext
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$94-03-66-13-3-0
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[soundStopAll]
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[charaSet A 1098165700 1 Mnemosyne]
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[charaSet B 4032000 1 Reines]
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[charaSet C 6039000 1 Gray]
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[charaSet D 9008001 1 Astraea]
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[charaSet E 1098123210 1 Goredolf]
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[charaSet F 99502600 1 Mash]
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[charaSet G 1098124510 1 "Da Vinci"]
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[charaSet H 98115300 1 Holmes]
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[charaSet I 98006200 1 Effect]
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[scene 10000]
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[charaEffect I bit_talk_lens_flare]
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[fadein black 0.5]
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[wait fade]
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[wt 0.5]
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[se ad216]
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[wt 1.5]
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[se ad641]
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[scene 10001 1.0]
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[wt 2.0]
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[fadeout white 0.1]
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[wait fade]
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[charaPut I 1200,1200]
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[charaEffectStop I bit_talk_lens_flare]
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[scene 74201]
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[wt 0.1]
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[fadein white 1.0]
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[wait fade]
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[se ad207]
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[seVolume ad207 0 0.8]
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[charaTalk B]
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[charaFace B 2]
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[charaFadein B 0.1 1]
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@Reines
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Hey! Gray! Pupil! Are you all right!? I'm not[sr]sure what just happened, but it looks like you're out!
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 5]
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[charaFadein A 0.1 1]
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@Mnemosyne
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...
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Reines
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Guess you're not about to let us go just yet.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Mnemosyne
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True, I didn't account for some of these eventualities, but that's exactly why the last part of my plan has to go perfectly.
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[k]
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@Mnemosyne
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Otherwise, no one will be saved.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[seStop ad207 1.5]
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[charaTalk C]
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[charaFace C 2]
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[charaFadein C 0.1 1]
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@Gray
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I'm not letting you have Reines or [%1]!
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[messageOff]
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[wt 1.0]
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[effect bit_talk_40 0,-370]
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[se ad73]
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[se ad59]
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[fowardEffect bit_talk_quickmove 0,0 H]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.2 0,20]
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[charaMove D 0,0 0.3]
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[effectStop bit_talk_40]
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[wt 0.3]
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[seStop ad59]
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[wt 0.5]
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[charaFace D 5]
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@Astraea
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Nor am I.[bgm BGM_EVENT_63 0.1][sr]Though you certainly didn't make it easy.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 8]
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[charaFadein B 0.1 1]
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@Reines
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Astraea!
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Astraea
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It was fortunate that someone else used their Noble Phantasm to break through the outer shell, embarrassing though it was to need help at all.
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[k]
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[charaFace D 5]
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@Astraea
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At any rate, all the relevant parties are here, and we are nice and close to the stars. The court is finally ready to begin proceedings.
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[k]
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[messageOff]
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[wt 0.5]
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[se ad474]
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[charaEffect D bit_talk_36_bl]
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[wt 1.5]
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[charaPut D -1200,-1200]
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[charaTalk A]
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[charaFace A 5]
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[charaFadein A 0.1 1]
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@Mnemosyne
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What are you going to do!?
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 2]
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[charaFadein D 0.1 1]
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@Astraea
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Exactly what I must, of course!
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[k]
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[messageOff]
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[se ad474]
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[wt 1.0]
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[charaEffectStop D bit_talk_36_bl]
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[effect bit_talk_blue_fire]
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[wt 1.5]
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[se ad300]
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[wt 0.1]
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[backEffect bit_talk_charge_blu]
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[charaChange D 9008002 0 fade 1.0]
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[wait charaChange D]
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[fowardEffect bit_talk_06_blue 0,-200]
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[effectStop bit_talk_blue_fire]
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[seStop ad632 1.5]
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[wt 2.5]
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@Astraea
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I am the court that lies in the stars.[sr]I am the sword that passes sentence.
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[k]
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@Astraea
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This is the place in which to grant pardon.[sr]This is the time in which to mete out justice.
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[k]
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@Reines
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Astraea's second Noble Phantasm...!
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[messageOff]
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[charaTalk on]
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[charaTalk D]
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[wt 0.7]
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[charaFace D 2]
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@Astraea
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Order, return to us![sr]Iam redit et Virgo!
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[k]
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[messageOff]
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[se ad476]
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[wait fade]
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[charaFadeout D 0.1]
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[fowardEffectDestroy bit_talk_06_blue]
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[backEffectStop bit_talk_charge_blu]
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[charaSet I 98006200 1 Transmission]
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[scene 10000]
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[wt 0.8]
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[effect bit_talk_radiallight01]
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[wt 2.0]
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[effectStop bit_talk_radiallight01]
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[fadeout white 1.5]
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[wait fade]
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[scene 74201]
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[wt 1.0]
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[fadein white 1.0]
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[seStop ad472 1.0]
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[bgm BGM_EVENT_63 1.0 1.0]
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[wait fade]
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[wt 1.0]
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[charaTalk C]
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[charaFace C 6]
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[charaFadein C 0.1 1]
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@Gray
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The sky...
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 6]
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[charaFadein B 0.1 1]
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@Reines
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The smog that was blocking the[sr]night sky is dissipating...!
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[messageOff]
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[se ad13]
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[charaEffect I bit_talk_10_LowLevel]
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[wt 0.2]
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[charaTalk F]
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[charaFace F 1]
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[charaFadein F 0.1 1]
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@Mash
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Senpai!
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 1]
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[charaFadein E 0.1 1]
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@Goredolf
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Ah, there we go. About time you got through to us,[sr][&young man:young lady]! I've been waiting to hear from you for so[sr]long I'm practically skin and bones!
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[k]
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?1:Is that really you, Mash!?
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?2:Director Goredolf! You're there too!
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?!
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaPut I 1200,1200]
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[charaTalk D]
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[charaFace D 1]
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[charaFadein D 0.1 1]
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@Astraea
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My second Noble Phantasm puts everything back where[sr]it should be. It also restores order and absolves sin.
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[k]
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[charaFace D 0]
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@Astraea
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It even works on Singularities that have[sr]been cut off from the outside world.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaPut I 1]
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[charaTalk F]
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[charaFace F 4]
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[charaFadein F 0.1 1]
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@Mash
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We lost contact almost immediately after you Rayshifted. There was one moment when we got through again, but we still couldn't get a visual on you.
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaPut I 1200,1200]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Reines
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Ahh, that must have been the first call, when you told us about the Spirit Origin graph. I guess that was the only genuine communication of the bunch.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaPut I 1]
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[charaTalk G]
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[charaFace G 1]
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[charaFadein G 0.1 1]
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@Da Vinci
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Yep! We're calling from Novum Chaldea![sr]Though it wasn't easy, let me tell you!
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[k]
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[charaFace G 0]
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@Da Vinci
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But now, we've been able to monitor your situation for the last few minutes or so.
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[k]
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@Da Vinci
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I also managed to verify your existence from the data we still had in the Shadow Border, Mnemosyne.
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaPut I 1200,1200]
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[bgmStop BGM_EVENT_63 1.0]
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[charaTalk A]
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[charaFace A 6]
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[charaFadein A 0.1 1]
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@Mnemosyne
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You... You're...
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaPut I 1]
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[charaTalk G]
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[charaFace G 0]
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[charaFadein G 0.1 1]
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@Da Vinci
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I think I might even have some idea why you did all this. Speaking as one genuine Da Vinci creation to another...
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[k]
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[charaFace G 7]
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@Da Vinci
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...if you'd like to talk about what you've been[sr]through, I'd be glad to listen. What do you say?
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaPut I 1200,1200]
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[charaTalk A]
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[charaFace A 2]
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[charaFadein A 0.1 1]
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@Mnemosyne
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Stop it!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaPut I 1]
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[charaTalk G]
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[charaFace G 0]
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[charaFadein G 0.1 1]
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@Da Vinci
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Not interested, huh. Well, I can't blame you.[sr]I did take way too long to get here.
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[k]
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[charaFace G 14]
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@Da Vinci
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I wish I'd had more time, but there are some things even the greatest genius can't change.
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[k]
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[charaFace G 0]
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@Da Vinci
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[%1], would you mind taking it from here?
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[k]
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?1:Just what I had in mind.
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?2:Not at all. I want to see this through to the end.
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?!
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaPut I 1200,1200]
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[charaTalk B]
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[charaFace B 1]
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[charaFadein B 0.1 1]
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@Reines
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You got it.
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[k]
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[messageOff]
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[wt 0.5]
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[bgm BGM_MAP_6 0.1]
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[charaFace B 0]
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@Reines
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Hey, remember the fairy tale patchwork?[sr]I didn't say this back then, but...
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[k]
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[messageOff]
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[fadeout black 0.5]
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[wait fade]
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[charaFadeout B 0.1]
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[wipeFilter cinema 0.5 0]
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[cameraFilter gray]
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[imageSet E back10000 1]
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[imageSet F cut108_mask1 1]
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[charaScale E 1.01]
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[scene 73000]
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[wt 0.5]
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[fadein black 0.5]
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[wait fade]
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@Reines
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...a lot of the time, when the culprit hides in a whydunit, it's because they want to be found.
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[k]
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[messageOff]
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[scene 73100 1.0]
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||
[charaFadeTime E 0.3 0.5]
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[wt 1.4]
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[charaFadein F 0.7 0,-200]
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[wt 1.5]
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@Reines
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The reason culprits in whydunits sometimes wear masks is even simpler. They want to talk to you, but they don't want you to know what they look like.
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[k]
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[messageOff]
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||
[charaFadeout F 0.3]
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||
[wt 0.4]
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||
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||
[charaFadeout E 1.0]
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||
[scene 73700 1.0]
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||
[wt 1.0]
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||
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@Reines
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As for the steampunk patchwork,[sr]the Steam King said it himself.
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[k]
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@Reines
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For that place to exist at all, you have to turn a blind eye to its contradictions. It's a dream you know to be impossible, and that alone makes you wonder if you haven't forgotten something.
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[k]
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@Reines
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The why in our little story here is the culprit's desire to forget what they know to be true.
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[k]
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[messageOff]
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||
[fadeout black 0.5]
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[wait fade]
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[wipeOff]
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[cameraFilter normal]
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[scene 74201]
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||
[wt 0.5]
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||
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[fadein black 0.5]
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[wait fade]
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[charaTalk A]
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[charaFace A 8]
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[charaFadein A 0.1 1]
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@Mnemosyne
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...What's your point?
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Reines
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There's no point.[sr]Honestly, I don't even care why you did this anymore.
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[k]
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@Reines
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But it did get me thinking that this Singularity, and the events that took place in it, might just have been influenced by your own state of mind.
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[k]
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@Reines
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Maybe these cases revolving around forgetfulness we've been privy to all happened because you want to forget more than anything.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaPut I 1]
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[charaTalk H]
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[charaFace H 0]
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[charaFadein H 0.1 1]
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@Holmes
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Well now, it would seem you've handled the detective work for this case rather nicely.
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[k]
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|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
[charaPut I 1200,1200]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 2]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Gray
|
||
No way... Sherlock Holmes!?
|
||
[k]
|
||
|
||
[charaFadeout C 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 6]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Reines
|
||
Wow, you even have the king of all detectives on your side, Chaldea? Well, now don't I feel a fool for playing detective.
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut I 1]
|
||
[charaTalk H]
|
||
[charaFace H 0]
|
||
[charaFadein H 0.1 1]
|
||
|
||
@Holmes
|
||
Please don't. This has all been quite fascinating. As El-Melloi II said, perhaps this is the approach to take when dissecting Mystics.
|
||
[k]
|
||
|
||
[charaFace H 1]
|
||
|
||
@Holmes
|
||
You should be proud of what you've accomplished. Now that you've solved the mystery, all that remains is the final confrontation with the culprit!
|
||
[k]
|
||
|
||
[charaFadeout H 0.1]
|
||
[wt 0.1]
|
||
[charaPut I 1200,1200]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 1]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Reines
|
||
I appreciate the vote of confidence, but the fact is, I'm still not a detective.
|
||
[k]
|
||
|
||
[charaFace B 8]
|
||
|
||
@Reines
|
||
I'm a mage, and not a very nice one at that. I'm going to need help from my genuinely good pupil if I'm going to do anything decent.
|
||
[k]
|
||
|
||
?1:Of course I'd be glad to help.
|
||
?2:If you're sure you want my help, I'm happy to give it.
|
||
|
||
?!
|
||
|
||
[charaSet I 1098166200 1 Trimmau]
|
||
|
||
[messageOff]
|
||
[wt 0.5]
|
||
[charaFaceFade B 1 0.5]
|
||
[wt 1.0]
|
||
|
||
@Reines
|
||
...Thank you, pupil.
|
||
[k]
|
||
|
||
[bgmStop BGM_MAP_6 1.5]
|
||
|
||
[charaFace B 3]
|
||
|
||
@Reines
|
||
Ah, dammit, I finally managed to say it.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk A]
|
||
[charaFace A 5]
|
||
[charaFadein A 0.1 1]
|
||
[wt 0.5]
|
||
|
||
[charaShake A 0.05 3 3 0.7]
|
||
[se ad149]
|
||
[wt 1.5]
|
||
|
||
[charaFadeout A 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk I]
|
||
[charaFace I 0]
|
||
[charaFadein I 0.1 1]
|
||
|
||
@Trimmau
|
||
Confirmed. Synergy between the sacred lance and[sr]Mnemosyne has decreased, [bgm BGM_EVENT_24 0.1]most likely as the result[sr]of Astraea's second Noble Phantasm.
|
||
[k]
|
||
|
||
[charaFadeout I 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk B]
|
||
[charaFace B 0]
|
||
[charaFadein B 0.1 1]
|
||
|
||
@Reines
|
||
I guess she's having trouble keeping the fake Rhongomyniad reinforced now that this Singularity isn't quite so closed off.
|
||
[k]
|
||
|
||
[charaFace B 2]
|
||
|
||
@Reines
|
||
All right, pupil, this is it![sr]I trust you're ready too, Gray!
|
||
[k]
|
||
|
||
[charaFadeout B 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk C]
|
||
[charaFace C 2]
|
||
[charaFadein C 0.1 1]
|
||
|
||
@Gray
|
||
I am. I would be honored to help you finish this![sr]Let's begin the final battle in Patchwork London!
|
||
[k]
|
||
|
||
|
||
|
||
[messageOff]
|
||
[fadeout black 0.5]
|
||
[bgmStop BGM_EVENT_24 0.5]
|
||
[wait fade]
|
||
[soundStopAll]
|
||
[end]
|