897 lines
15 KiB
Plaintext
897 lines
15 KiB
Plaintext
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$94-06-88-18-2-1
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[soundStopAll]
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[enableFullScreen]
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[ifClear 60068801]
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[charaSet A 1098237900 1 Con1]
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[charaSet B 1098237900 1 Con2]
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[flag Seisaku_B 1]
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[ifClear 60068802]
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[charaSet A 1098237910 1 Con1]
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[charaSet B 1098237910 1 Con2]
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[flag Seisaku_B 1]
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[ifClear 60068803]
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[charaSet A 1098237920 1 Con1]
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[charaSet B 1098237920 1 Con2]
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[flag Seisaku_B 1]
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[ifClear 60068804]
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[charaSet A 1098238000 1 Con1]
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[charaSet B 1098238000 1 Con2]
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[flag Seisaku_B 2]
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[ifClear 60068805]
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[charaSet A 1098238010 1 Con1]
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[charaSet B 1098238010 1 Con2]
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[flag Seisaku_B 2]
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[ifClear 60068806]
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[charaSet A 1098238020 1 Con1]
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[charaSet B 1098238020 1 Con2]
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[flag Seisaku_B 2]
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[ifClear 60068807]
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[charaSet A 1098238100 1 Con1]
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[charaSet B 1098238100 1 Con2]
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[flag Seisaku_B 3]
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[ifClear 60068808]
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[charaSet A 1098238110 1 Con1]
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[charaSet B 1098238110 1 Con2]
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[flag Seisaku_B 3]
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[ifClear 60068809]
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[charaSet A 1098238120 1 Con1]
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[charaSet B 1098238120 1 Con2]
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[flag Seisaku_B 3]
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[else]
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[charaSet A 1098237900 1 Con1]
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[charaSet B 1098237900 1 Con2]
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[flag Seisaku_B 1]
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[endIf]
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[ifClear 60068801]
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[charaSet C 1098238200 1 Con3]
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[ifClear 60068802]
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[charaSet C 1098238210 1 Con3]
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[ifClear 60068803]
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[charaSet C 1098238220 1 Con3]
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[ifClear 60068804]
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[charaSet C 1098238300 1 Con3]
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[ifClear 60068805]
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[charaSet C 1098238310 1 Con3]
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[ifClear 60068806]
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[charaSet C 1098238320 1 Con3]
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[ifClear 60068807]
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[charaSet C 1098238400 1 Con3]
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[ifClear 60068808]
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[charaSet C 1098238410 1 Con3]
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[ifClear 60068809]
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[charaSet C 1098238420 1 Con3]
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[else]
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[charaSet C 1098238230 1 Con3]
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[endIf]
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[wt 0.1]
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[ifClear 60068810]
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[charaSet D 1098238610 1 "Supercar 1 Bottom"]
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[charaSet E 1098238610 1 "Supercar 2 Bottom"]
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[charaSet U 1098238600 1 "Supercar 1 Top"]
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[charaSet V 1098238600 1 "Supercar 2 Top"]
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[charaDepth U 6]
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[charaDepth V 7]
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[ifClear 60068811]
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[charaSet D 1098238710 1 "Mechanical Bull 1 Bottom"]
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[charaSet E 1098238710 1 "Mechanical Bull 2 Bottom"]
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[charaSet U 1098238700 1 "Mechanical Bull 1 Top"]
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[charaSet V 1098238700 1 "Mechanical Bull 2 Top"]
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[charaDepth U 6]
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[charaDepth V 7]
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[ifClear 60068812]
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[charaSet D 1098238810 1 "Vimana 1 Bottom"]
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[charaSet E 1098238810 1 "Vimana 2 Bottom"]
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[charaSet U 1098238800 1 "Vimana 1 Top"]
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[charaSet V 1098238800 1 "Vimana 2 Top"]
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[charaDepth U 1]
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[charaDepth V 2]
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[else]
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[charaSet D 1098238610 1 "Supercar 1 Bottom"]
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[charaSet E 1098238610 1 "Supercar 2 Bottom"]
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[charaSet U 1098238600 1 "Supercar 1 Top"]
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[charaSet V 1098238600 1 "Supercar 2 Top"]
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[charaDepth U 6]
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[charaDepth V 7]
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[endIf]
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[ifClear 60068813]
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[charaSet C 1098238230 1 Con3]
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[ifClear 60068814]
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[charaSet C 1098238260 1 Con3]
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[ifClear 60068815]
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[charaSet C 1098238240 1 Con3]
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[ifClear 60068816]
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[charaSet C 1098238270 1 Con3]
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[ifClear 60068817]
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[charaSet C 1098238250 1 Con3]
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[ifClear 60068818]
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[charaSet C 1098238280 1 Con3]
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[ifClear 60068819]
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[charaSet C 1098238330 1 Con3]
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[ifClear 60068820]
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[charaSet C 1098238360 1 Con3]
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[ifClear 60068821]
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[charaSet C 1098238340 1 Con3]
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[ifClear 60068822]
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[charaSet C 1098238370 1 Con3]
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[ifClear 60068823]
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[charaSet C 1098238350 1 Con3]
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[ifClear 60068824]
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[charaSet C 1098238380 1 Con3]
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[ifClear 60068825]
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[charaSet C 1098238430 1 Con3]
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[ifClear 60068826]
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[charaSet C 1098238460 1 Con3]
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[ifClear 60068827]
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[charaSet C 1098238440 1 Con3]
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[ifClear 60068828]
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[charaSet C 1098238470 1 Con3]
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[ifClear 60068829]
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[charaSet C 1098238450 1 Con3]
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[ifClear 60068830]
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[charaSet C 1098238480 1 Con3]
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[endIf]
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[charaDepth A 3]
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[charaDepth B 4]
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[charaDepth C 5]
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[charaDepth D 1]
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[charaDepth E 2]
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[charaSet F 1053900 1 "Trưng Trắc"]
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[charaSet G 1053910 1 "Trưng Nhị"]
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[charaSet H 1098229300 1 "Mighty Merman"]
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[charaSet I 1098231700 1 Con1]
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[charaSet J 1098231700 1 Con2]
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[charaSet K 1098231700 1 Con3]
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[charaSet L 1098124510 1 "Da Vinci"]
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[charaSet M 99502600 1 Mash]
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[charaSet N 3040001 1 Lambda]
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[charaSet O 6027000 1 "Wu Zetian"]
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[charaSet P 3032000 1 Ereshkigal]
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[imageSet R back10000 1]
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[charaSet S 98115000 1 "Effect 1"]
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[charaSet T 5009000 1 "Effect 2"]
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[charaPut S 2000,2000]
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[charaEffect S bit_talk_10_LowLevel]
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[effectPause bit_talk_x_slash02]
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[effectPause bit_talk_x_slash01]
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[charaScale R 1.1]
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[charaDepth R 1]
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[charaDepth L 2]
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[charaDepth S 3]
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[scene 147100]
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[bgm BGM_EVENT_24 0.1]
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[fadein black 1.0]
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[wait fade]
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[charaTalk off]
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[charaTalk depthOff]
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[charaDepth F 2]
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[charaDepth G 1]
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[charaFace F 5]
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[charaFace G 5]
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[charaFadein F 0.1 1]
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[charaFadein G 0.1 1]
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[wt 0.4]
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[charaMoveReturn G 0,-7 0.2]
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[wt 0.2]
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[charaMoveReturn F 0,-7 0.2]
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[wt 0.7]
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[charaEffect G bit_talk_quickmove 300,0]
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[charaSpecialEffect G erasureReverse 1 0.3]
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[se ad73]
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[wt 0.3]
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[charaEffect F bit_talk_quickmove -300,0]
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[charaSpecialEffect F erasureReverse 1 0.3]
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[se ad73]
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[wt 0.3]
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[charaFace H 0]
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[charaFadein H 0.1 1]
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[wt 0.2]
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[effect bit_talk_kengekiall02_fs]
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[wt 0.2]
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[se ad1031 0.4]
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[se bac142]
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[wt 0.05]
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[charaShake H 0.03 1 1 0.15]
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[wt 0.2]
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[se ad687 0.4]
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[se bac141]
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[charaShake H 0.03 1 1 0.15]
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[wt 0.15]
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[se bac143]
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[effect bit_talk_14]
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[wt 0.1]
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[se bac139]
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[charaShake H 0.03 3 3 0.2]
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[wt 0.3]
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[effectStart bit_talk_x_slash02]
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[effectStart bit_talk_x_slash01]
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[wt 0.2]
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[se bac221]
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[charaShake H 0.03 3 3 0.4]
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[wt 0.4]
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[cueSe SE_22 22_ade702]
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[se ad20 0.4]
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[charaMove H 0,-40 0.7]
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[charaShake H 0.03 3 3 0.7]
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[wt 1.0]
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[charaFadeout H 0.1]
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[wt 0.1]
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[charaFace A 5]
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[charaFace D 0]
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[charaFadein A 0.1 1]
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[charaFadein D 0.1 1]
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[charaFadein U 0.1 1]
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[wt 0.5]
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[se ad158]
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[se ad1006]
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[seVolume ad1006 0 0.8]
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[fowardEffect bit_talk_41_fs]
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[blur motion 0.3 4 100 0.5 0.6 0.03 100]
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[charaMoveScale A 1.1 0.3]
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[charaMoveScale D 1.1 0.3]
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[charaMoveScale U 1.1 0.3]
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[charaMove A 0,10 0.3]
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[charaMove D 0,10 0.3]
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[charaMove U 0,10 0.3]
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[charaFadeout A 0.2]
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[charaFadeout D 0.3]
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[charaFadeout U 0.3]
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[wt 0.5]
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[seStop ad158 0.1]
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[fowardEffectDestroy bit_talk_41_fs]
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[blurOff motion 0.1]
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[charaScale A 1.0]
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[charaScale D 1.0]
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[charaScale U 1.0]
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[charaFace H 0]
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[charaFadein H 0.1 0,-40]
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[branch lblClear_B1 Seisaku_B 1]
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[branch lblClear_B2 Seisaku_B 2]
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[branch lblClear_B3 Seisaku_B 3]
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[label lblClear_B1]
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[se ad171]
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[wt 0.1]
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[cueSe Battle bac529]
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[cueSeVolume bac529 0 0.6]
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[flashin once 0.1 0.1 FFFFFFAF FFFFFF50]
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[effect bit_talk_Slash_white_01]
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[charaShake H 0.03 3 3 0.4]
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[wt 0.2]
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[se ad171]
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[wt 0.1]
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[cueSe Battle bac528]
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[cueSeVolume bac528 0 0.6]
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[effect bit_talk_Slash_white_01_L]
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[wt 0.1]
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[cueSe SE_22 22_ade702]
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[se ad1018 0]
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[seVolume ad1018 1.0 0.3]
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[charaShake H 0.03 3 3 0.6]
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[branch lblConf]
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[label lblClear_B2]
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[wt 0.1]
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[cueSe Servants_703500 bac1171 0.7]
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[seStop bac1171 1.5]
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[flashin once 0.1 0.1 FFFFFFAF FFFFFF50]
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[charaEffect H bit_talk_13]
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[wt 0.1]
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[cueSe SE_22 22_ade702]
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[se ad1018 0]
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[seVolume ad1018 1.0 0.3]
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[charaShake H 0.03 3 3 0.6]
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[branch lblConf]
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[label lblClear_B3]
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[wt 0.2]
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[cueSe Servants_301400 bac507 0.7]
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[flashin once 0.1 0.1 FFFFFFAF FFFFFF50]
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[charaEffect H bit_talk_13]
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[wt 0.1]
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[cueSe SE_22 22_ade702]
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[se ad1018 0]
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[seVolume ad1018 1.0 0.3]
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[charaShake H 0.05 3 3 0.6]
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[label lblConf]
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[bgmStop BGM_EVENT_24 2.5]
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[wt 1.0]
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[seStop ad1018 1.5]
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[wt 1.5]
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[cueSe SE_22 22_ade699]
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[fowardEffect bit_talk_kira_lp]
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[charaFadeout H 2.5]
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[wt 2.0]
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[charaFadein I 0.5 0,-50]
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[charaFadeinFSL J 0.5 0,-50]
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[charaFadeinFSR K 0.5 0,-50]
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[wt 0.1]
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[cueSe SE_22 22_ade697]
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[charaMove I 0,55 0.2]
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[charaMove J -265,55 0.2]
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[charaMove K 265,55 0.2]
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[wt 0.2]
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[charaMove I 1 0.2]
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[charaMove J 0 0.2]
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[charaMove K 2 0.2]
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[wt 0.2]
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[fowardEffectStop bit_talk_kira_lp]
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[wt 1.7]
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[charaFadeout I 0.1]
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[charaFadeout J 0.1]
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[charaFadeout K 0.1]
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[wt 0.1]
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[charaTalk on]
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[charaTalk depthOn]
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[charaPut S 1]
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[charaTalk M]
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[charaFace M 2]
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[charaFadein M 0.1 1]
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@Mash
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Enemy signal has disappeared! Initiating perimeter scan!
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[k]
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[charaFace M 7]
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@Mash
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...No sign of any hostiles.
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[k]
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[charaFadeout M 0.1]
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[wt 0.1]
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[charaTalk L]
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[charaFace L 0]
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[charaFadein L 0.1 1]
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@Da Vinci
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Phew.
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[k]
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@Da Vinci
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Okay, I think it's safe to say we're in the clear.
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[k]
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[charaFadeout L 0.1]
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[wt 0.1]
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[bgm BGM_EVENT_4 0.1]
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[charaTalk M]
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[charaFace M 1]
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[charaFadein M 0.1 1]
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@Mash
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You did it, everyone! You won! Congratulations!
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[k]
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[messageOff]
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[charaFadeout M 0.1]
|
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[wt 0.1]
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[charaPut S 2000,2000]
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||
|
||
[charaTalk off]
|
||
[charaTalk depthOff]
|
||
[charaFace A 1]
|
||
[charaFace B 1]
|
||
[charaFace D 0]
|
||
[charaFace E 0]
|
||
[charaFadeinFSL A 0.1 0]
|
||
[charaFadeinFSL D 0.1 0]
|
||
[charaFadeinFSL U 0.1 0]
|
||
[charaFadeinFSR B 0.1 2]
|
||
[charaFadeinFSR E 0.1 2]
|
||
[charaFadeinFSR V 0.1 2]
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||
|
||
[cueSe SE_22 22_ade697]
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||
[charaMoveReturnFSL A -256,20 0.2]
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||
[charaMoveReturnFSL D -256,20 0.2]
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||
[charaMoveReturnFSL U -256,20 0.2]
|
||
[wt 0.1]
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||
[charaMoveReturnFSR B 256,20 0.2]
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||
[charaMoveReturnFSR E 256,20 0.2]
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||
[charaMoveReturnFSR V 256,20 0.2]
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||
[wt 0.3]
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||
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[cueSe SE_22 22_ade697]
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||
[charaMoveReturnFSL A -256,20 0.2]
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||
[charaMoveReturnFSL D -256,20 0.2]
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||
[charaMoveReturnFSL U -256,20 0.2]
|
||
[wt 0.1]
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||
[charaMoveReturnFSR B 256,20 0.2]
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||
[charaMoveReturnFSR E 256,20 0.2]
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[charaMoveReturnFSR V 256,20 0.2]
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[wt 0.2]
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[charaTalk on]
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[charaTalk A]
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@A:Con
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Waha!
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[k]
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[clear]
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[charaTalk B]
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[charaFace B 0]
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@B:Con
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We did it!
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[k]
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[charaFadeout A 0.1]
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[charaFadeout D 0.1]
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||
[charaFadeout U 0.1]
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||
[charaFadeout B 0.1]
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||
[charaFadeout E 0.1]
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||
[charaFadeout V 0.1]
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[wt 0.1]
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||
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[charaDepth F 2]
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||
[charaDepth G 1]
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||
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[charaTalk F]
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||
[charaFace F 4]
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[charaFace G 0]
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[charaFadein F 0.1 1]
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[charaFadein G 0.1 1]
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@Trưng Trắc
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We... We won...?
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[k]
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[charaTalk G]
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[charaFace G 6]
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@Trưng Nhị
|
||
Phew.
|
||
[k]
|
||
|
||
@Trưng Nhị
|
||
...
|
||
[k]
|
||
|
||
[charaFace G 9]
|
||
|
||
@Trưng Nhị
|
||
That's right, Sister! We won! We really won!
|
||
[k]
|
||
|
||
[charaMove G -30,0 0.2]
|
||
[wt 0.2]
|
||
[se ad183]
|
||
[charaTalk F]
|
||
[charaFace F 3]
|
||
[charaShake F 0.05 3 3 0.5]
|
||
|
||
@Trưng Trắc
|
||
Eee. Come on, Nhị, not in front of everyone.[sr]It's embarrassing. Still...[wt 0.8][charaFace F 0] Yeah. Yeah!
|
||
[k]
|
||
|
||
[charaFace F 1]
|
||
|
||
@Trưng Trắc
|
||
We did win, didn't we!? Hooray!
|
||
[k]
|
||
|
||
?1:Way to go, you two!
|
||
?2:You did it!
|
||
?!
|
||
|
||
[charaFace F 0]
|
||
|
||
@Trưng Trắc
|
||
Oh [%1], this is incredible.[sr]I don't know what to say...
|
||
[k]
|
||
|
||
?1:It's because we all did our best together.
|
||
?!
|
||
|
||
[charaFadeout F 0.1]
|
||
[charaFadeout G 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOn]
|
||
[charaTalk O]
|
||
[charaFace O 1]
|
||
[charaFadein O 0.1 1]
|
||
|
||
@Wu Zetian
|
||
Keh heh heh. Especially me.
|
||
[k]
|
||
|
||
[charaFadeout O 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk P]
|
||
[charaFace P 4]
|
||
[charaFadein P 0.1 1]
|
||
|
||
@Ereshkigal
|
||
Phew...
|
||
[k]
|
||
|
||
@Ereshkigal
|
||
I'm just glad the mission didn't end in failure the one time I helped out...
|
||
[k]
|
||
|
||
[charaFadeout P 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk N]
|
||
[charaFace N 6]
|
||
[charaFadein N 0.1 1]
|
||
|
||
@Lambda
|
||
Of course we won. How could we not when beautiful women like us all did our best, beautifully?
|
||
[k]
|
||
|
||
[charaFace N 1]
|
||
|
||
@Lambda
|
||
Well, I suppose you fans did a pretty good job, too. Well done.
|
||
[k]
|
||
|
||
[charaFadeout N 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOff]
|
||
[charaTalk C]
|
||
[charaFace A 0]
|
||
[charaFace C 1]
|
||
[charaFace D 0]
|
||
[charaFace E 0]
|
||
[charaFadeinFSL A 0.1 0]
|
||
[charaFadeinFSL D 0.1 0]
|
||
[charaFadeinFSL U 0.1 0]
|
||
[charaFadeinFSR C 0.1 2]
|
||
[charaFadeinFSR E 0.1 2]
|
||
[charaFadeinFSR V 0.1 2]
|
||
|
||
@C:Con
|
||
Waha! She praised us!
|
||
[k]
|
||
|
||
[clear]
|
||
|
||
[charaTalk A]
|
||
|
||
@A:Con
|
||
We worked hard!
|
||
[k]
|
||
|
||
[charaFadeout A 0.1]
|
||
[charaFadeout D 0.1]
|
||
[charaFadeout U 0.1]
|
||
[charaFadeout C 0.1]
|
||
[charaFadeout E 0.1]
|
||
[charaFadeout V 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk depthOn]
|
||
[charaPut S 1]
|
||
[charaTalk L]
|
||
[charaFace L 18]
|
||
[charaFadein L 0.1 1]
|
||
|
||
[bgmStop BGM_EVENT_4 2.0]
|
||
@Da Vinci
|
||
Juuust a second.
|
||
[k]
|
||
|
||
[charaFace L 14]
|
||
|
||
@Da Vinci
|
||
Yes, you did wipe out all the merfolk. I expect there are barely any water monsters left on these islands now.
|
||
[k]
|
||
|
||
[charaFace L 32]
|
||
|
||
@Da Vinci
|
||
But we still haven't found this Singularity's core.
|
||
[k]
|
||
|
||
[charaFadeout L 0.1]
|
||
[wt 0.1]
|
||
[charaPut S 2000,2000]
|
||
|
||
[charaTalk F]
|
||
[charaFace F 0]
|
||
[charaFadein F 0.1 176,0]
|
||
|
||
@Trưng Trắc
|
||
What are you talking about?
|
||
[k]
|
||
|
||
?1:If past Singularities are any indication...
|
||
?2:(Quickly fill them in)
|
||
?!
|
||
|
||
[messageOff]
|
||
[wipeout rollRight 1.0 1]
|
||
[wait wipe]
|
||
[wt 0.7]
|
||
[wipein rollLeft 1.0 1]
|
||
[wait wipe]
|
||
|
||
[charaFace F 7]
|
||
|
||
[bgm BGM_EVENT_70 0.1]
|
||
@Trưng Trắc
|
||
I see. So you're talking about what's actually caused all the strange things happening here.
|
||
[k]
|
||
|
||
[charaFadeout F 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut S 1]
|
||
[charaTalk L]
|
||
[charaFace L 24]
|
||
[charaFadein L 0.1 1]
|
||
|
||
@Da Vinci
|
||
We generally call those “Holy Grails.”
|
||
[k]
|
||
|
||
@Da Vinci
|
||
I thought for sure we would find this Singularity's Holy Grail once we defeated that extra large merman...
|
||
[k]
|
||
|
||
@Da Vinci
|
||
...but it looks like I was wrong.
|
||
[k]
|
||
|
||
[charaFace L 14]
|
||
|
||
@Da Vinci
|
||
(Does that mean he wasn't their king, but just a superior subspecies? Something isn't adding up, though...)
|
||
[k]
|
||
|
||
[charaFace L 25]
|
||
|
||
@Da Vinci
|
||
Sometimes, the Grails have been kept at specific locations, rather than in someone's possession...
|
||
[k]
|
||
|
||
@Da Vinci
|
||
...and occasionally they have even spontaneously manifested on their own.
|
||
[k]
|
||
|
||
|
||
[charaFadeout L 0.1]
|
||
[wt 0.1]
|
||
[charaPut S 2000,2000]
|
||
|
||
[charaTalk N]
|
||
[charaFace N 0]
|
||
[charaFadein N 0.1 1]
|
||
|
||
@Lambda
|
||
Well, with the enemies gone, can't we just take our sweet time searching for it?
|
||
[k]
|
||
|
||
[charaFadeout N 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaPut S 1]
|
||
[charaTalk L]
|
||
[charaFace L 13]
|
||
[charaFadein L 0.1 1]
|
||
|
||
@Da Vinci
|
||
...Yeah, I guess you're right.
|
||
[k]
|
||
|
||
[charaFadeTime R 0.2 0.6]
|
||
[charaFace L 14]
|
||
|
||
@Da Vinci
|
||
(As long as there are no surprises, we shouldn't have any issue finding it...)
|
||
[k]
|
||
|
||
[charaFace L 32]
|
||
|
||
@Da Vinci
|
||
(...but something tells me it won't be that simple. There's still way too much we don't know about this world.)
|
||
[k]
|
||
|
||
@Da Vinci
|
||
(I suppose that means it's time to hope for the best and prepare for the worst.)
|
||
[k]
|
||
|
||
[charaFadeout L 0.1]
|
||
[charaFadeout R 0.1]
|
||
[wt 0.1]
|
||
[charaPut S 2000,2000]
|
||
|
||
[charaTalk O]
|
||
[charaFace O 1]
|
||
[charaFadein O 0.1 1]
|
||
|
||
@Wu Zetian
|
||
All right, now that we have won, let us return to the village in triumph and enjoy our victory banquet!
|
||
[k]
|
||
|
||
[messageOff]
|
||
[charaFadeout O 0.1]
|
||
[wt 0.1]
|
||
|
||
[charaTalk off]
|
||
[charaTalk depthOff]
|
||
[charaFace A 1]
|
||
[charaFace B 1]
|
||
[charaFace D 0]
|
||
[charaFace E 0]
|
||
[charaFadeinFSL A 0.1 0]
|
||
[charaFadeinFSL D 0.1 0]
|
||
[charaFadeinFSL U 0.1 0]
|
||
[charaFadeinFSR B 0.1 2]
|
||
[charaFadeinFSR E 0.1 2]
|
||
[charaFadeinFSR V 0.1 2]
|
||
|
||
[cueSe SE_22 22_ade697]
|
||
[charaMoveReturnFSL A -256,20 0.2]
|
||
[charaMoveReturnFSL D -256,20 0.2]
|
||
[charaMoveReturnFSL U -256,20 0.2]
|
||
[wt 0.2]
|
||
[charaMoveReturnFSL A -256,20 0.2]
|
||
[charaMoveReturnFSL D -256,20 0.2]
|
||
[charaMoveReturnFSL U -256,20 0.2]
|
||
[wt 0.3]
|
||
[cueSe SE_22 22_ade697]
|
||
[charaMoveReturnFSR B 256,20 0.2]
|
||
[charaMoveReturnFSR E 256,20 0.2]
|
||
[charaMoveReturnFSR V 256,20 0.2]
|
||
[wt 0.2]
|
||
[charaMoveReturnFSR B 256,20 0.2]
|
||
[charaMoveReturnFSR E 256,20 0.2]
|
||
[charaMoveReturnFSR V 256,20 0.2]
|
||
|
||
[wt 1.7]
|
||
|
||
[messageOff]
|
||
[fadeout black 1.5]
|
||
[bgmStop BGM_EVENT_70 1.5]
|
||
[wait fade]
|
||
|
||
[charaFadeout A 0.1]
|
||
[charaFadeout B 0.1]
|
||
[charaFadeout D 0.1]
|
||
[charaFadeout E 0.1]
|
||
[charaFadeout U 0.1]
|
||
[charaFadeout V 0.1]
|
||
[charaTalk on]
|
||
[charaTalk depthOn]
|
||
|
||
[scene 10000]
|
||
[charaPut T 1]
|
||
[charaEffect T bit_talk_marblebg_fs]
|
||
[wt 2.0]
|
||
|
||
[fadein black 1.0]
|
||
[bgm BGM_MAP_36 0.1]
|
||
[wait fade]
|
||
|
||
|
||
@
|
||
[lr]It's just as I feared. Those kin were utterly useless.
|
||
[k]
|
||
|
||
@
|
||
...Though of course, that is the whole point.
|
||
[k]
|
||
|
||
@
|
||
They were too few, too weak, and above all, represented everything I despise. That's why I had to prepare this place for them.
|
||
[k]
|
||
|
||
@
|
||
But now that I can't even use them...there's only one option left.
|
||
[k]
|
||
|
||
@
|
||
I'll have to take matters into my own hands.
|
||
[k]
|
||
|
||
@
|
||
Thanks to the intervention of outsiders, the bait I fed them survived and began acting in ways I never expected.
|
||
[k]
|
||
|
||
@
|
||
But even without kin to feed them to...
|
||
[k]
|
||
|
||
@
|
||
...they won't go to waste if I devour them myself.
|
||
[k]
|
||
|
||
[messageOff]
|
||
[fadeout black 2.0]
|
||
[bgmStop BGM_MAP_36 2.0]
|
||
[wait fade]
|
||
[wt 0.5]
|
||
[soundStopAll]
|
||
[end]
|